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1175582__safe_oc_clothes_oc+only_open+mouth_animated_magic_weapon_prone_on+back_glowing+horn_gun_gritted+teeth_helmet_uniform_glare_badass_soldier_wa.gif
Occupied Equestria - OOC
Anonymous
12e5d56
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No.179654
Parallel containment thread for out of character discussions related to the roleplay thread.
1713 replies and 207 files omitted.
Dark Star
1266fbc
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No.184660
>TFW
https://www.youtube.com/watch?v=xh7V5cgqulg
GM Pony
004ac8b
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No.184673
184674 184675
Maybe we should just skip the notes
Anonymous
4a9de45
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No.184674
>>184673
Whaaaat?! They were such good notes. They were spooky.
Anonymous
3705283
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No.184675
184676
>>184673
Is it because a part was inspired by a work of fiction and somepony recognized it? That's alright. I didn't read all the notes but they were interesting and tied in with Amber's dream.
Anonymous
4a9de45
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No.184676
184699
>>184675
>Is it because a part was inspired by a work of fiction and somepony recognized it? That's alright.
This.
All GMs steal shit from other works. That's what d&d is all about. There's no shame to it. That's playing the game as expected.
Even the publishers steal. I've seen the same "coffin makers shop" map in five different modules across four editions.
I think they tied to Rosey's backstory too, as it's reminiscent of the Atropal who's flesh was implanted in her.
Anonymous
4a9de45
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No.184679
184684
>>184677
Does it really matter that much that I recognized the story it was inspired by? I just vaguely recall the story of the village that vanished, particularly the dug up graves. It doesn't tell me anything about the potential encounters (undead, maybe?) or the rest of the plot. It's a mystery what happened.
Zoob
ceba1fd
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No.184684
>>184679
UNDEAD? WHERE?
Anonymous
bd0fe75
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No.184695
184713
In meta/advance of the journals being told to Brie - if (improbable) - he wouldnt grasp the whole dead wasp aligator thing, but he would be able to discern that whatever the thing IS, its playing a con game. The commies think theyre gonna use IT to spread communism, but IT is using the COMMIES to spread IT. If the account were told/given to him, be could precisely identify every leg of the con, specifically from this entry: >>184689 →
Anonymous
bd0fe75
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No.184699
>>184676
So this btw, this is why I 4th wall break so often, cuz its all overlapping/reskinned themes and dynamics. Thats part of the fun imo
Anonymous
c935996
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No.184702
184703
Undeclared intelligence check, letting the dice decide if Brie just made the connections I just did.
[1d20+2 = (9+2) = 11]
Anonymous
c935996
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No.184703
>>184702
>9 and 11
Ill take it
The Floof and The Noodle
f19f70d
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No.184713
>>184695
Seems pretty accurate to me.
Anonymous
0c166e8
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No.184720
184726 184728
>>184687 →
Alright. We are in an ayy lmaos story. The question is, what kind? Could it be a dormant kython king? A juvenile Neh-thalggu? Something Mindflayers cooked up? A Neogi bioweapon? An apocalyptic monster in the tier of the Hulks of Zorentha? Only time can tell.
>The initial approach to the settlement revealed abnormality, as the village council was not there to great me as is custom. The village seemed normal, with chimney smoke and piles of firewood. Further examination revealed the entire settlement to be completely abandoned. Food was left on the table in one instance and in a boiled over pot in another. Beds were unmade and clothing occasionally strewn on the floor or even in the streets. Some doors were open, most were closed. One hut has burned down and was mistaken at a distance for a still burning stove. However, no sign of ransacking was noticed. What few valuables existed showed no signs of being removed, hidden, or searched for. There was no sign of packing for migration.
Whatever this was managed to mobilize an entire village: very high tier mind control ability, possibly incredibly high CR challenge. It sounds like a regional it not global threat, which means that solving this might let us level up multiple times :D
>a large black object suggestive of a bee, or insect larvae. It appears to have previously given off enough heat to melt the surrounding frost, which has since refrozen. Coming into close physical proximity with the object for extended periods of time was noticed to cause migraines, and looking into any of the several black orbs presumed to be eyes resulted in
Yep. That's our Fellow Traveller.
Sounds like a monster of unknowable power that has fallen into dormancy from its journey and the trauma of impact. Reminds me of Ragnorra. My hunch is that it is intent on returning to its full power or complete its metamorphosis by consuming the minds and bodies of its thralls, and it could grow into an apocalyptic creature if it isn't stopped now.
It may possibly even be a quasi-deity, or even an Abomination. It mentions the ability to bend reality to its will. That may be a dressy way to fluff Psionics, or it may possess the ability to manipulate the divinely morphic nature of this realm, making it effectively a god.
>Seemingly deceased
Our Fellow Traveller is allegedly unfamiliar with the concept of death. This thing might be hard to kill.
>>184689 →
This part is just creepy...
Fucking Posadists.
Rosey Ring would have a shred of sympathy for it, as its ambitions seem somewhat similar to her own. However, that's HER destiny, and she was here first, so space ziggers can fuck off.
The Floof and The Noodle
f19f70d
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No.184726
>>184720
Death may not exist as a concept in its original realm, but in this it made a mistake in coming to ours. Here, death is not just a concept, but a reality, an inevitability. All things must die. Let us show the Traveler what it means to die.
Anonymous
bd0fe75
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No.184728
>>184720
I made a Tommyknockers joke/reference, GM didnt respond so not it.
>all the rest about the traveler
Unironic hook
Sounds like a threat even to the Aboleth, which Rosey is a part of.
Anonymous
bd0fe75
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No.184729
Also, >inb4 we found the ponified SCP foundatiom
Anonymous
bd0fe75
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No.184770
184774
1730477572310759.png
One wonders the odds of play
Dust
ceba1fd
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No.184774
>>184770
I am barely available I suppose
Anonymous
3705283
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No.184793
184795 184796
If you put ranks into a cross-class skill and later multiclass such that the skill becomes a class skill, are you refunded the skill points you used or do they stay as a sunk cost?
The Floof and The Noodle
f19f70d
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No.184795
184796
>>184793
I think they still stay as a sunk cost.
Anonymous
bd0fe75
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No.184796
184798
>>184793
Technically...
>>184795
This

But. That assumes GM is a dick
The Floof and The Noodle
f19f70d
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No.184798
184799 184819
>>184796
That's fair, GM pone has been really forgiving for when you've made a mistake building your character or if you want to respec something or other. I'm really glad for it, myself.
Anonymous
bd0fe75
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No.184799
>>184798
>you make mistakes
Please. I dont make mistakes xp
Anonymous
0c166e8
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No.184819
>>184798
You can retrain skill points.
Anonymous
66c44c7
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No.184860
184863
Sorry I ghosted you guys tonight.
If I had responded earlier, we might've been able to resolve combat.
Anonymous
bd0fe75
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No.184863
>>184860
Its fine, nothing to apologize for. I wasnt expecting to play tonight, i'd have taken a nap otherwise
Anonymous
3705283
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No.184864
184872 184879
I've made a bunch of conceptual level 6 sheets to see where I go from here for Cavaliere. Some of them involve no changes to existing levels while others require a complete redesign. All sheets involving monk use the Wushu fighting style (which may or may not be homebrew) to replace existing bonus feats and provide a +2 bonus to tumble. They all also have identical ability stats since this is functionally the same character.

Ranger 3, Monk 3
HP: 6d8
AC: 13
Initiative: +7
Saves: Fort 6, Reflex 9, Will 7
Melee Attack Bonus: 8
Ranged Attack Bonus: 8
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, endurance, rapid shot, flurry of blows, unarmed strike, evasion, quick draw, precise shot, weapon finesse: unarmed, improved initiative, power attack, still mind (15 effective feats)
Skill point count: 68
Other Pros: No retcon needed, monk rules don't require ascetic hunter (yet), no experience penalty, +10 speed bonus
Other Cons:

Ranger 2, Scout 2, Monk 2
HP: 6d8
AC: 13
Initiative: +8
Saves: Fort 7, Reflex 12, Will 6
Melee Attack Bonus: 5
Ranged Attack Bonus: 8
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, rapid shot, flurry of blows, unarmed strike, evasion, quick draw, precise shot, ascetic hunter, improved initiative, power attack, skirmish (+1d6), trapfinding, battle fortitude +1, uncanny dodge (17 effective feats)
Skill point count: 74
Other Pros: Even level count means no exp penalties
Other Cons: Requires a retcon, requires ascetic hunter for monk to work, scout skills have high overlap with ranger

Ranger 3, Swordsage 3
HP: 6d8
AC: 16
Initiative: +4
Saves: Fort 4, Reflex 9, Will 7
Melee Attack Bonus: +9
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, rapid shot, quick draw, precise shot, weapon finesse: unarmed, improved unarmed strike (9 effective feats)
Skill point count: 74
Other Pros: Access to level 3 maneuvers, even level count means no exp penalties, good skill spread
Other Cons: Requires a retcon

Ranger 3, Monk 2, Swordsage 1
HP: 6d8
AC: 16
Initiative: +8
Saves: Fort 6, Reflex 11, Will 9
Melee Attack Bonus: +4
Ranged Attack Bonus: +7
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, endurance, rapid shot, flurry of blows, unarmed strike, evasion, improved initiative, power attack, quick to act, weapon focus (unarmed), ascetic hunter (or equivalent) (14 effective feats)
Skill point count: 8
Other Pros: Access to level 2 maneuvers, optimal skill spread, no retcon required
Other Cons: Requires ascetic hunter (or equivalent) for monk to work, exp penalty for uneven classes

Fighter 6
HP: 6d10
AC: 13
Initiative: +3
Saves: Fort 5, Reflex 5, Will 5
Melee Attack Bonus: +9
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, martial weapon proficiency, armor proficiency (light, medium, heavy), shield proficiency, improved unarmed strike, point blank shot, precise shot, rapid shot, power attack, weapon finesse (unarmed), quick draw (11 effective feats)
Skill point count: 36
Other Pros:
Other Cons: Requires retcon, terrible skill spread, misses out on ranger and monk abilities

Ranger 2, Fighter 2, Monk 2
HP: 4d8 + 2d10
AC: 13
Initiative: +7
Saves: Fort 8, Reflex 9, Will 6
Melee Attack Bonus: +8
Ranged Attack Bonus: +8
Feats & Special Abilities: Simple weapon proficiency, martial weapon proficiency, armor proficiency (light, medium, heavy), shield proficiency, track, wild empathy, rapid shot, flurry of blows, unarmed strike, evasion, improved initiative, power attack, quick draw, precise shot, weapon finesse: unarmed, ascetic hunter (16 effective feats)
Skill point count: 62
Other Pros: Even level count means no exp penalties, good skill spread
Other Cons: Retcon required

Ranger 3, Martial artist 3
HP: 6d8
AC: 13
Initiative: +3
Saves: Fort 4, Reflex 9, Will 5
Melee Attack Bonus: +6
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, combat style, endurance, rapid shot, quick draw, precise shot, living weapon, flying kick, improved combat throw (12 effective feats)
Skill point count: 65
Other Pros: Even level count means no exp penalties, decent skill spread
Other Cons: Difficult to balance D20 Modern with 3.5e

There are tradeoffs for every build. I would like to have plenty of skills and feats, but of course other stats are important as well. I want to take wushu style mainly for free improved initiative but power attack should also synergize with a high melee attack bonus. It's not easy to create a character highly capable in both lethal ranged combat and non-lethal melee while also having skills to match an erudite background. Some of these combos stand out to me as winners but if you have any recommendations I'm all ears.
Anonymous
bd0fe75
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No.184866
Wew, a whole 6 hours of sleep!
Brie
bd0fe75
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No.184871
184873
Okay, I see three distinct possibilities:
1. Face value: Remnant commie survivors, possibly the last we can hope to glean info from that we happened upon in the nick of time
2. Basic contrivance: the Traveler setup this scenario to see how we would try to handle the situation; reconnaissance
3. Much contrivance: everyone involved is mind controlled and bluffing, and this is an ambush

There are 2 stars we can see, and the big thingy which Kira can struggle snuggle even if it's huge.
There is also the chance that the Traveler may have the capacity to fire spells through it's thralls, like a familiar, so we shouldn't just assume that there won't be new surprises to contend with. Unfortunately, the only way to try to get the traveler to expend its spells (assuming they arent sla's) would be to not rest ourselves which I'm not in favor of OOC but AM in favor of IC
Anonymous
bd0fe75
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No.184872
184876
>>184864
It seems to come down to how much you want to emphasize the gunslinger aspect (I'm reading that right?) and the monk/martial aspect. In this setting/context, the gunslinger side would seem to be more practical/versitile, but having some monk is also viable for combat reasons at the cost of armor in several cases. Having no idea to Garv's actual deepest lore, I cant comment on the wushu or any of that flavor and how it applies to his monk/fighting. If you mean retcon like where significant details need to change, I would avoid it unless theres a continuity or context error (like when I wanted a bat pony clan in Neighpone). If it is a retcon where you're filling in plrevious blanks or undisclosed details, thats perfectly normal. Functionally, I would go for one of the ranger/monk type spreads (incl swordsage).
Dust
ceba1fd
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No.184873
184874 184876
>>184871
>Unfortunately, the only way to try to get the traveler to expend its spells (assuming they arent sla's) would be to not rest ourselves which I'm not in favor of OOC
Unfortunately, we've hit a point where I don't think we can rest period, even to give Dust his one hour to regain spells. The second we hit this combat I think shit hits the fan and the traveller will make sure one party doesn't leave the island alive.
Brie
bd0fe75
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No.184874
184876
>>184873
In character, Brie is of the same mindset. Brie thinks the villain is about to escape and doom the world
Anonymous
3705283
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No.184876
184880 184881
>>184872
I want to heavily emphasize the gunslinger aspect as fighting unarmed is more of a secondary bonus. That means I would want to emphasize initiative and high ranged attack bonus. From the list, dipping into swordsage is the most attractive option, but swordsage is a melee class and maybe I would be better served picking up a fourth level of ranger or one of scout for that skirmish damage. It would mandate using my 6th-level feat for ascetic hunter but the favored enemy bonus is decent if underwhelming. If I go level 4 ranger and use the Champion of the Wild ACF I get another feat which I could then spend on weapon finesse: unarmed. Time to make more character sheets because the choice is difficult.

I shouldn't worry about exp penalties from imbalanced classes but that rule is there for a reason. Many classes have good level 1 bonuses to keep them interesting at level 1 play, but what this means is that dipping is far more powerful than progressing normally. If there's no penalty there's no reason to not do it.

>>184873
>>184874
OOC, I don't know if GM Pone will penalize us for taking too long on a time sensitive mission. IC you already know my stance on this.
Anonymous
6a20f90
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No.184879
184883 184886
>>184864
I want to draw attention to the build with Scout Levels. There are two feats missing from this build: Flyby Attack and Swift Hunter. The Swift Hunter feat turns Ranger/Scout into a potent Multiclass, gaining the entire benefit of the Scout's damage bonus, and most of the Ranger's BAB.

As a flying creature, I strongly recommend utilizing Fly-By Attack. In fact, I would suggest considering every improvement of Flyby Attack on a skirmish Build, such as Improved Fly-by-Attack (take Expeditious Dodge in place of Dodge), Greater Flyby Attack, and Androit Fly-by-Attack, and Wing Expert.
This would give you the most ranged damage you could reasonably expect on a gunslinger ranger build.
It's better with Manyshot, but Flyby Attack would make up for it.

Mystic Ranger 3 / Scout 3 would probably give you the most out of each class. Note that Mystic Ranger requires nonevil, but you are nonevil that's fine.
Mystic Ranger 10, Scout 10 would give you 5 levels of spellcasting, the most feats you'd need, and 5d6 Skirmish by level 20. It also gives you more skill points, speed, feats, and combat buffs.
Mystic Ranger delays your Combat Style progression slightly, but the improved Ranger spells (Rangers have tons of subtle spells that buff combat) and the Scout bonus feats more than make up for that.
Ranger spellcasting also creates the option to use a combo of Plant Defiance + Travel Devotion, giving you a Turn pool to fuel the Travel Devotion feat and allow you to Rapid Shot with your Skirmish while moving at Blinding Speed.

Of course, you also wanted unarmed damage. For unarmed combat, Swordsage is king, there is little that Monk buys you that Swordsage does not. Flurry Of Misses isn't worth it unless your deeply specializing into it.
Swordsage Multiclasses very well, as half of your non-Swordsage levels contribute to your initiator Level for your max level of maneuvers.

Alternatively, you may not need Monk or Swordsage levels at all. You can gain Combat Martial Arts or Brawl as a bonus feat from a d20 modern Starting occupation. Possessing either of those feats gives you the option to simply make melee unarmed attacks with the damage bonus from Skirmish with Fly-By Attack, making you just as effective as melee unarmed damage as you would be at ranged damage with guns.

The Dead Eye feat can add your Dex bonus to damage on your gun, but only at close range, so it's preferably used in conjunction with Fly-by-Attack.

Improved Skirmish is also good, probably better than Dead Eye because of lack of prerequisites.
Anonymous
bd0fe75
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No.184880
184886
>>184876
It would seem to come down to what martial abilities/characteristics/feats you will want to have, and what side abilities you would pick, cuz theres lots of ways to do that, including a strong fighter dip, which would gove you a bunch of potential range, initiative, and other feats, which if the remainder was in monk could give unarmed and monk finesse, alongside the 1st/2nd level bonus monk feats. A 4/2 Fighter/Monk could be pretty cool now that I look, especially depending on stat rolls and layout
Anonymous
6a20f90
?
No.184881
184883 184886
>>184876
>Champion of the Wild ACF
Not recommended, imo, but just imo.
I would actually recommend the opposite: Mystic Ranger delays feat progression slightly, but the faster spell progression makes up for it. Rangers have access to a lot of combat spells that can substitute for feats in many instances, Such as Guided Shot, Exacting Shot, Sniper's Shot, Hunter's Eye, Hunter's Mercy, Blades of Fire, Blade Storm, Swift Haste, Curse Of Impending Blades, Inspired Aim, Bane Bow, Arrow Storm, Lion's Charge, Foebane, Spear of Valarian, Find Gap, Primal X, Raptor's Sight, Hawkeye.... etc.
Not to mention if you are nonevil, you can prepare Sanctified Spells, and if you're no good you can prepare Corrupt spells.
Spells are a powerful and versatile feature, a feature that you is better leaned into than sacrificed. Mystic Ranger gives you more spell slots, which let you do any of those tricks more often.
Anonymous
bd0fe75
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No.184883
>>184879
>>184881
This anon is the one to consult about possible ways of doing things, hands down
Anonymous
6a20f90
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No.184884
184886
There's also the option to wrangle in some bloodline levels (great for any Multiclass character), but those are pretty complicated and tbh idk if they're worth the XP cost in a milestone game. Idk if I'll ever get back the 3K XP I spent in character creation...
In conventional 3.5e, XP costs are expensive, but ultimately worth it, because 3.5e XP is inherently self-correcting (the less you have, the more you get), but with milestone or level-independent XP idk how that works
Anonymous
3705283
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No.184886
184889 184891
>>184879
>scout benefits
This looks very appealing. The only downside is that I see an either/or choice between scout and swordsage. I suppose I could take one level of scout at 6 and one level of swordsage at 7, but is it really a good idea to multiclass that much, assuming we get there? I don't want to replace existing levels because what Cavaliere has now is already viable and it would be unfair to the other players to redo him to make him more powerful (and if everypony does it, it'll get ridiculous). Ranger 4 is a good level too because of the animal companion (which I would replace with an urban companion as an ACF) and spells (or bonus feat for CotW). Scout is better for his primary area of expertise, while swordsage would be better for his secondary as well as skill spread (having intimidate as a class skill would be nice).
>dead eye
That is a tremendous benefit but ranger doesn't include the prerequisite feats (point blank shot and weapon focus). Improved skirmish is good, but it competes against Ascetic Hunter to keep my monk abilities (according to Da Rules) and weapon finesse: unarmed (to make unarmed combat better and synergize with power attack).
>Mystic Ranger 10, Scout 10 would give you 5 levels of spellcasting, the most feats you'd need, and 5d6 Skirmish by level 20.
None of my character strategizing extends past level 7 or 8 and I can forget about level 20. This game has been ongoing for six years and for almost all of that characters have been at level 5. There's more pressure to level up now, but GM Pone has repeatedly said that he's reluctant to make low-level mooks with guns completely non-threatening. You shouldn't give up hope of learning necromancy but you might have to get creative. At the bare minimum, leveling will happen "normally" but GM Pone will have to overhaul all these class levels to nerf them. I suppose this means I shouldn't worry about multiclass penalties for experience, since mechanistic means of giving exp aren't seemingly used.

>>184880
>4/2 fighter/monk
Strong in combat but weak in skills. This balancing act leaves me wanting to have plenty of skill points for both essential class skills and miscellaneous skills. I haven't needed these skills that much within the group (but isn't an effective +9 in use rope handy?), but my character will later operate alone a lot of the time. Also I like to waste invest skills in miscellaneous areas like knowledge for the roleplay potential.

>>184881
>Champion of the Wild vs. Mystic Ranger
I won't deny that Mystic Ranger is definitely more meta (and I will make another character sheet just to see by how much) but my character concept is one who is magicless and depends purely on his skill and wit. I have not mentioned it to anypony so far aside from GM Pone, but Cavaliere is an approximation of the protagonist from Have Gun Will Travel which is a western setting lacking any concept of magic. Because this campaign setting is Equestria at War, Cavaliere is aware of and even knowledgeable about magic (+5 arcane knowledge ranks) but having him perform it would be extra complexity from both a roleplaying and a mechanical perspective. Plus, although ranger spells are divine magic and griffons would be able to perform it, they are less magical creatures than ponies overall and I think it fits to not have spells.

>>184884
>Bloodlines
That's an extra layer of complexity but there are some strong benefits. I'm not sure what bloodlines would be compatible with an Equestria at War griffon however. Dragons are never implied to be interbreedable with everything the way DnD dragons are.
Anonymous
1321871
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No.184889
184891
>>184886
One thing Ive veeb meaning to mention as far as this being a low-exp/advancement game - to it's credit - is that it continues to allow GM an easier time having encounters that are threatening, without going to extremes of power levels and such.
One compromise I would like to propose for GM to consider would be supplementing level advancement with context-gained feats. Another option would be retcon flaws for feats, where adopted flaws would be consistent would be consistent with observable character and personality defects.
At the same time, I don't know how permissive GM has been with some of Brie's more niche asks (the batman suit in particular) so perhaps I should be thankful for what I have. Still, Brie is like, 1 feat or ability away from being devastating, and I havent even gotten jiggy with improved feint
Anonymous
6a20f90
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No.184891
184895 184896
>>184886
>I suppose I could take one level of scout at 6 and one level of swordsage at 7, but is it really a good idea to multiclass that much, assuming we get there?
It really depends how much you want the Sublime Way maneuvers.
In any instance where you would take Monk, Swordsage is probably better.
>it would be unfair to the other players
I don't believe anyone will complain.
>to redo him to make him more powerful
Only marginally. You'd still be leagues weaker than the Cleric.
It's not a contest. Your power adds to the party's success.
>having intimidate as a class skill would be nice
You can gain it through a d20 modern background.
>synergize with power attack
You really only want Power Attack if you specialize in two handed melee weapons. There are better damage boosters for one handed weapons.
>None of my character strategizing extends past level 7 or 8 and I can forget about level 20. This game has been ongoing for six years and for almost all of that characters have been at level 5. There's more pressure to level up now, but GM Pone has repeatedly said that he's reluctant to make low-level mooks with guns completely non-threatening.
Don't remind me.......
>Also I like to waste invest skills in miscellaneous areas like knowledge for the roleplay potential.
Scout or Scout/Rogue (with Swift Ambusher) may be an option then, if you want to maximize skillpoints.
>my character concept is one who is magicless and depends purely on his skill and wit
In that case, you might just want to go full Scout. Ranger is very mystical in flavor, and the mystical abilities are the strongest features.
Alternatively Scout/Swordsage.
>Cavaliere is an approximation of the protagonist from Have Gun Will Travel which is a western setting lacking any concept of magic
There are a lot of ways to fluff spells, especially the Ranger's subtle divine spells. Depending on the ones you prepare, you may be aesthetically indistinguishable from any other martial character.
FiM is a very high magic setting anyway. Magic is integrated on every aspect of the world.
>>184889
Alternatively, just use d20 modern Massive Damage thresholds, and then any lvl 1 commoner with a gun becomes a substantial threat.
Anonymous
6a20f90
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No.184893
There's also the option of just dumping 3.5e classes entirely and going for d20 modern classes, like Fast Hero.
Anonymous
bd0fe75
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No.184895
184896
>>184891
>d20 modern damage
Fair point, Idk how much damage a .38 does, if not the 2d8 listed in 3.5e DMG
Anonymous
3705283
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No.184896
184901 184903
>>184891
>You'd still be leagues weaker than the Cleric.
Is Defiant Dust that strong? I know cleric is a good class in 3.5e (even base classes aren't balanced too well), but I was unaware of his power level.
>Your power adds to the party's success.
That is true, however…
Although I would like to minmax my character, I should point out that none of the other PCs aside from Posey Glow are minmaxed in this way. Dark Star is a level 6 ranger. Brie is a rogue/monk multiclass and I'm not even sure if he has a fighting style different from default for the monk side. Silver is full fighter and Kira is full ranger. Virgin Flame is a monk/barb multiclass. Defiant Dust is full cleric. None of these characters are weak or structured poorly but they're basic compared to what you suggest, and none of them use the D20 Modern backgrounds as buffs to my knowledge. Suddenly retconning my character and switching over to classes from Complete Adventurer and Tome of Battle (which I had never read before) looks very odd in comparison, especially after my character has been introduced and participated in a group adventure. Even if GM Pone allows it, and every single other player is okay with it (which is a requirement for something as major as this) I think it sets a bad precedent and I would feel like a munchkin.
Consider, that although becoming more powerful helps the party within the quest, the GM has to balance the quest around the power of the party. A single character becoming more powerful means encounters will be more powerful and the other characters comparatively less powerful. This was the issue with Posey Glow as a party member. This would incentivize everypony else to retcon their own characters and use more features outside the PHB to minmax (you probably know of many different ways for each of them). The party becomes more powerful, and (to GM Pone's irritation) encounters are more powerful to compensate. On the other hoof, new players jumping into the campaign who aren't so well-versed in 3.5e will find themselves at a comparative disadvantage, and minmaxing to keep up with the power level is a lot more work that might discourage them from joining at all.

Don't take this as me being ungrateful for your help. At the very least, it's a fun mental exercise and helps me learn more about the game. I want to make Cavaliere more powerful to fulfill my power fantasy better emulate his inspiration, but going too far could lead to negative consequences.

>>184895
I prefer using the D20 Modern damage table. There most handguns are a 2d6, the exception being a .44 magnum which is 2d8. Even going by the DMG table, a .38 would qualify as a "small" revolver and be 2d6. A medium-sized revolver, like what Cavaliere uses, would be a 2d8 according to the DMG but cannot be concealed. There's no single definitive source since the DMG, D20 Modern and D20 Past all have different statistics, but D20 Modern is what I prefer.
Anonymous
6b52f04
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No.184901
>>184896
I agree, 2d8 is too high for a .38sp, I would tink a
.357 would be the lowest calibur for 2d8
>wonders how much a .500mag, or that .50 bmg pistol goes for
<Dunnae fergit th' 30mm single shot ah almos'took me arm off with
Anonymous
12fbfa9
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No.184903
184953
>>184896
>Is Defiant Dust that strong?
He's a Cleric. Even with PHB-only resources he's stronger than any of us. That's good though, because he's on our side.
My point was that pursuit of inter-party balance is a fool's errand, especially in 3.5e. Instead of being jealous of your peers, you should focus on being your best self.
>Although I would like to minmax my character
The stuff I told you right now wasn't minmaxing (unless to invest every single possible feat resource into flyby attack), it's a balanced and versatile Multiclass build with powers split between unarmed and ranged combat, not specializing in either.
>Although I would like to minmax my character
Posey isn't even micmaxed herself. If she were minmaxed she wouldn't have wasted her spellcasting levels (which I might never get back) being a katane. She has no Metamagic.
Minimaxing is more along the lines of uberchargers, DMM Persisters, War Hulking Hurlers. There's a difference between minmaxing and optimization.
>I would feel like a munchkin
I have met many munchkins. You are not one of them.
>the GM has to balance the quest around the power of the party
This isn't as hard as it sounds. It's the difference between three and four carrion crawlers.
>This was the issue with Posey Glow as a party member.
You might notice that Posey does less damage in combat than any other party member. Her main weapon is her fear-based debuffs, and half of the time those don't even work because enemies are inexplicably immune, or somehow succeed on every save I throw at them in a given round. She has no AoE spells, and she is not proficient in firearms: she's functionally a melee warrior who can't power attack and has no maneuvers or damage boosters. She is by no means leaps and bound more powerful than other party members.
I nerfed her because DM determined that her high durability made me
I nerfed Posey because GM decided that her durability made me act too cocky in combat.
>This would incentivize everypony else to retcon their own characters
It's called retraining/rebuilding.
And imo, if someone isn't satisfied for their character sheet, I don't see any reason to lock them into it when they may have to play it for years.

It's your sheet though. I just made a suggestion because you asked for thoughts.
Anonymous
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No.184912
184914
stealth_suit01_by_abluepalace-d6c51q7-1351473960.jpg
Reminder of Brie's suit appearance ish
GM Pony
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No.184914
184921
>>184912
The grey background actually kind of looks like dark fog, and that’s the background that they chose to use in contrast to the suit - because it’s bright colors pop out against a dark grey background.
Anonymous
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No.184916
184921 184927
Camouflage clothing doesn't give you concealment. It just gives you +2 circumstance bonus on hide checks.
For actual Camouflage, see the Ranger class ability.
Anonymous
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No.184921
184932
>>184914
I could argue that point, but okay.
>>184916
I will argue that point. Concealment doesnt always mean "unseeable", it means undiscernable as what it actually is.
Brie could be a bird flying overhead for all they know