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1175582__safe_oc_clothes_oc+only_open+mouth_animated_magic_weapon_prone_on+back_glowing+horn_gun_gritted+teeth_helmet_uniform_glare_badass_soldier_wa.gif
Occupied Equestria - OOC
Anonymous
12e5d56
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No.179654
Parallel containment thread for out of character discussions related to the roleplay thread.
1713 replies and 205 files omitted.
Anonymous
f54ba98
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No.183519
183524 183541
https://paulmurraycbr.github.io/MICGenerator.html
>roll MIC treasure generator for giggles
>first result has an everlasting feedbag
The table knows I'm playing a horse game
The Floof and The Noodle
f19f70d
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No.183524
>>183519
Now that's exceptionally silly
Anonymous
bd0fe75
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No.183541
183562
>>183519
My initial reaction is "That's a thi"
Followed by a deadpan
<A course ieets a theeng
Anonymous
f54ba98
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No.183562
183576 183580
>>183541
Why wouldn't it? It's a useful magic item, but minor enough to appear on low CR treasure roll.
Iirc, it was first printed in Arms & Equipment
https://dnd.arkalseif.info/items/magic-item-compendium--73/everlasting-feedbag--397/index.html
>This leather feedbag is adorned with a small medallion bearing an embossed cornucopia symbol.

>When you place an everlasting feedbag around the muzzle of a horse, donkey, or other equine animal, suitable feed fills the bag and is continuously replenished until it is removed from the animal. Any uneaten feed disappears at that time. An everlasting feedbag can be used once per day.
Anonymous
bd0fe75
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No.183576
183577 183578
>>183562
My homebrew "unlimited food" item is a pair of chopsticks in a sheathe. When you unsheathe and break, it pops into two sheathed chopsticks. One of those pairs of chopsticks, when unsheathed and broken, can be placed in any mundane bowl or cup, and be filled with ramen. The other chopstick sheath is as the original: waiting to be split into two.
Anonymous
f54ba98
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No.183577
183579
>>183576
How much does it cost?
Anonymous
bd0fe75
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No.183578
>>183576
A very dusty pair of chopsticks, possibly from decades prior
Minor conjuration
Anonymous
bd0fe75
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No.183579
>>183577
Chopsticks and a create food spell?
Anonymous
f54ba98
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No.183580
>>183562
MIC removed the line of text from A&E that said care needed to be taken to prevent the horse from overeating.
Dust
d049ee6
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No.183632
183633
I've thought of a way Dust can know Posey is undead without slaughtering her on the spot. It's a wild stretch, but I think it's valid enough to be fine character wise
Anonymous
f54ba98
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No.183633
183635
>>183632
Go ahead
Anonymous
bd0fe75
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No.183635
183637
>>183633
Regeneration beef jerky alone is a reason
Anonymous
f54ba98
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No.183637
>>183635
>beef jerky
You're thinking of a mummy.
Also, undead cannot have regeneration. Posey has damage reduction and situational fast-healing, but mostly heals from her charnel touch
The Floof and The Noodle
f19f70d
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No.183653
183672 183734
Horse.gif

Dark Star
f7c39d5
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No.183672
183686
>>183653
Hores
The Floof and The Noodle
f19f70d
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No.183686
>>183672
The Hores is here
The Floof and The Noodle
f19f70d
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No.183687
183692
I also can't wait until Dark Star meets Kira and learns she wants to bring her entire tribe of lamias into Equestria for asylum
Dark Star
f7c39d5
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No.183692
>>183687
He will probably sperg
Anonymous
bd0fe75
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No.183734
>>183653
Wpuld pet
Anonymous
d049ee6
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No.183767
183772 183800
How many actions do I get a turn again? Isn't it like one movement and one standard? Can I take two standards?
Anonymous
3705283
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No.183772
183784
>>183767
One movement, one standard, plus a free action. There are different feats that change your capabilities for every round.
Anonymous
d049ee6
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No.183784
183789
>>183772
Can I do more if I don't move?
Anonymous
3705283
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No.183789
>>183784
Yes, that's called a full-round action. Some things require that, including many types of spells. You do get a free five-foot "step" even with a full-round action.
Anonymous
8a1ad73
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No.183800
>>183767
You can take two moves, but not two standards.
Anonymous
3705283
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No.183829
183834
For Cavaliere I think I have to take weapon finesse for unarmed on level 6. I should have realized sooner that unarmed attack rolls by default use strength as the modifier. Weapon finesse would let me use dexterity instead and gain +3 to attack rolls immediately. However this means I would have to take another level in monk, not swordsage or anything else.
Anonymous
8a1ad73
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No.183834
183843
>>183829
You would be better in melee with zero Monk levels and all Swordsage.
Anonymous
3705283
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No.183843
183845 183846
>>183834
Even if I was ignorant of all possibilities when making Cavaliere, I believe it would be unfair to retcon and redo his entire build to gain a mechanical advantage. Therefore I have to stick by two levels in monk, and try to keep their advantages while growing stronger. If I pick swordsage or a good prestige class, I would have to take that feat (I think it's homebrew) to keep monk functionality. Since half of my character's offensive power is in unarmed, a single level in that class would have to not only beat out another level of monk but also +3 roll modifier to unarmed. Weapon finesse for unarmed is equivalent to two other SRD feats (weapon focus + weapon specialization for a +3 bonus). It's not game-breakingly powerful but, with wushu style, it would make unarmed viable for nonlethal takedowns of dangerous opponents.
I realize the irony of saying all this right after Cavaliere shot a pony dead between the eyes
Anonymous
8a1ad73
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No.183845
183848
>>183843
>it would be unfair to retcon and redo his entire build to gain a mechanical advantage
No, it really wouldn't be unfair. GM already said he was fine with it for Brie. You are new at the game, and you didn't necessarily know what you were making when you first made your sheet, so correcting mistakes is fine.
It's called retraining/rebuilding. It's in the DMGII
Anonymous
bd0fe75
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No.183846
>>183843
A most based take
Anonymous
3705283
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No.183848
183863
>>183845
Yes but I want him to become a kung-fu student and that's a fighting style for monks which is also mechanically viable. GM Pone is also partial to buffing monks in some capacity and I hold a bias towards the core classes.
Could you summarize what I would gain instead if I rebuilt with swordsage in mind? I do believe you have a good idea of what my character is about.
Anonymous
8a1ad73
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No.183863
183873
>>183848
>Could you summarize what I would gain instead if I rebuilt with swordsage in mind?
For starters, you would get unarmed damage, like a monk.
You would get weapon focus with a number of weapons.
You would get six sublime way maneuvers, and a martial stance. These maneuvers are special martial arts moves and are very potent in combat. I think you would have access to maneuvers of at least 2nd level.
You would get a bonus to initiative.
Depending on what members you take, I think you may have a much better time than a level in Monk.
Anonymous
3705283
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No.183873
183877
>>183863
I read about maneuvers and they are looking like attractive options.
With wushu fighting style I get a bonus to initiative and the ability to power attack.
Swordsage is more versatile but considering I am focusing on unarmed attacks the two options look roughly equal. Thank you for informing me but I will stick to this path.
Anonymous
8a1ad73
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No.183877
183888
>>183873
>power attack
You don't want power attack it you're doing unarmed combat.
Power attack is for two handed weapons.
A lot of maneuvers do plenty of damage, and many of them assist with unarmed attacks.

Also note you can trade the swordsage's light armor for Monk style unarmed damage.
Anonymous
3705283
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No.183888
>>183877
You can use power attack with one-handed weapons. Rather than added damage being multiplied by two, it is simply added. Considering unarmed attacks are weak damage-wise it looks useful. Losing stunning fist is sad but a once-per-day special attack has limited utility when in-game days last months for the players.
It is tempting, and I might just make an alternative character sheet in order to compare stats and abilities.
Rosey "Posey" Ring
8a1ad73
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No.183893
It took me this long to realize how little damage ability Posey actually has...
Her entire build is fear-based debuffs
GM Pony
f68f228
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No.183918
183934 183946 184014 184086 184193
6287264.png
Well...

That was at least clean, and reasonably threatening
The Floof and The Noodle
f19f70d
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No.183934
>>183918
O
Anonymous
8a1ad73
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No.183946
184014
>>183918
X
Anonymous
bd0fe75
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No.184014
medium-1.png
>>183918
O
>>183946
I saved this image because I knew I was going to post disapprovingly at someone. It took 4 hours.
Anonymous
d049ee6
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No.184086
184093
>>183918
X
Anonymous
bd0fe75
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No.184093
1729685705295438.png
>>184086
Anonymous
8a1ad73
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No.184106
184111 184123 184126 184129
Since we're in a modern setting, with modern medicine, we should be using the d20 modern Treat Injury skill:
https://d20modern.fandom.com/wiki/Treat_Injury
Unlike the worthless 3.5e heal skill, it actually does something substantial, like the ability to heal 1d4 HP 1/day per character.
Anonymous
bd0fe75
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No.184111
184120
>>184106
>1d4 1x/day
Seems reasonable
Anonymous
8a1ad73
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No.184120
>>184111
The 3.5e heal skill doesn't really do anything. The treat wound skill is the only way to heal damage in most d20 modern games, but d20 modern games have a different dynamic as they're less combat focused altogether.
Anonymous
3705283
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No.184123
184133
What is the balance regarding enchanted weapons & ammunition and EaW's own magical weapons? Should enchanting an ordinary weapon be more powerful because of the expense needed for a custom weapon (compared to magical weapons being mass-produced), or should magical weapons be more powerful because they are specialized to use magical crystals as ammunition? We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?
My headcanon is mundane weapon < enchanted weapon with mundane ammo/mundane weapon with enchanted ammo < enchanted weapon with enchanted ammo < magical weapon
personally I think enchanted weapons are too cheap to produce in EaW, since if you've got crystals it's a no-brainer to give them to entire divisions
Also I haven't been able to find a single piece of art featuring a magical weapon

>>184106
I agree. There are a number of things that should be brought in from D20 Modern and Treat Injury is a no-brainer.
GM Pony
f68f228
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No.184126
184134
>>184106
Ooh! That looks very good. Yes
The Floof and The Noodle
f19f70d
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No.184129
>>184106
Sounds like how we've been treating the Heal skill already
Anonymous
8a1ad73
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No.184133
184143
>>184123
In d20 Arcana, enchanting a weapon of any kind is the same cost.
Obviously, a magic gun is stronger than a magical crossbow, but altering the item economy of 3.5e could lead to unforseen consequences.
>since if you've got crystals it's a no-brainer to give them to entire divisions
These sound like Least Augmentation Crystals, the kind that only requires masterwork or greater weapons to buff. If they count as Least Augmentation crystals, then you could plausibly give them to an army, although it would still be expensive. A least crystal only costs 300 gp, iirc.
https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/weapon-augmentation-crystals/
>should magical weapons be more powerful because they are specialized to use magical crystals
A lesser crystal can only be attached to a +1 weapon.
A greater crystal can only be attached to a +3 weapon.

Alternatively, the crystals could be consumables, like variant potions (potions aren't necessarily liquid). If a crystal counts as a consumable potion of magic weapon, it could be affordable.
>We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?
Enchanted ammunition is just fun, imo. It makes enemies more dangerous without increasing their treasure too much, and it gives ranged characters cool loot without adding too much treasure to an encounter.

The Magic Item Compendium has a lot of text concerning how to work with the magic in any particular game. D20 Arcana also has resources.
Also, this MIC loot roller is good:
https://paulmurraycbr.github.io/MICGenerator.html
I like how it gives the option to reroll individual parts of the roll.
Anonymous
d049ee6
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No.184134
184137 184163
>>184126
So should I replace heal with treat injury on Dust's sheet?
Anonymous
8a1ad73
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No.184137
184139 184163
>>184134
We could just apply the Treat Injury applications to the heal skill.