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Commissioning isn't hard if you have a specific idea in your head. I would recommend starting out with a simple picture of your OC first that has the basic body shape and look. This picture can be used to springboard other art and it will be a better reference for artists than whatever you make in Pony Creator. Make sure you're exacting on this first piece. You see all the other commissions for other artists? Every single one has Amber's mane cut far too short, and that's because this first one has that imperfection and it was used as the reference. It's a minor detail and otherwise the art is great, but it affects everything else down the line even if you tell the artist "pls make her mane a little longer."
Then you can get creative! There are lesser known artists I would recommend commissioning, especially if you like detailed scenes or landscape art. I have never commissioned a NSFW piece and I would like to, but I think in that case just pick an artist whose style you like and find contact information. NSFW artists look to be busier than landscape/scene artists and I don't know how to contact them without feeling like I'm sounding creepy.
It'll be expensive (for me) but maybe I could commission one art piece this holiday season. I have several of Amber already but none of Cavaliere. Which would you prefer and what scene should I choose? If you want to commission art too, what character and scene would you focus on?
>>182033Can confirm, commissioning isn't hard when you have an idea in your head (and money to pay for it). Would share the commission I got, but I'm not sure how everyone would feel about something pretty gaey being posted here.
The simplest piece of advice I can give wrt comissioning an artist (aside from rrferring mine Xp) is be clear and upfront with your expectations as you can be, and you pay for quality. You're safer going with a known/established artist, theres a reason they have wait times. Exceptions exist, but it is better to wait on a superior product than to get an inferior one fast and/or cheap. Unverified artists try to pawn AI as their own work, never respond to solicitations.
Not really well-formulated, just some tips
Oh, and paypal is your friend. They can help u if ur ripped off. Again, exceptions exist, but be warynof artists who wanna use sketch-ass processing
Real talk, in the last year Ive spent ~600 on commissions; ~400 of them didnt turn out to be scammers and cons. Its bad, be safe.
On an unrelated note, if like me you have had issues finding out about EaW because every fucking site is the worst form of trash imaginable,... just ask ChatGPT. I actually have a growing functional understanding of it now. Brie might just join the Blackhooves (or rather,... no spoilers)
>>182050Oh holy shit you're so right.
Zaribusa seems like an interesting start for some more detailed backstory building for Dust.
>>182053Seriously gamebreaking. Er, game enabling?
Dont mind me, just determining a few random values
[1d7 = 2] >>182033Is that all your art of your oc. I'd like to see more?
>>182069Apologies, it was a different kobold then. This one took a flaw that reduced their weight, alongside some other shit, so they could magneto-around on tenser's disk. There werr other sploits, it was crazy strong
>>182073Doesn't sound all that powerful, tbh. There are better movement modes available. Does sound fun though.
>>182079Cuz a single level 1 spell is all there ever is to a game-breaking character?
>>181335>>As we are talking about it, Zigger went ahead and made a hippie cleric that doesn’t want to follow any kind of god but just wants those good feeling vibes. You know, without clearing by the GM first.>Nigger are you for real?Try asking Defiant Dust about some stuff after the mission. If you seem interested he might start blabbing a bit more
^:) >>182094>>182094So Hunter S Thompson, in zebra form? :3
>>182097>>182105You both are getting booped. Violently.
>>182105Well, considering zebras have horsecocks, and horsecocks don't have foreskin, that would be a no
>>182123On several levels, i dont see whats ambiguous or in question
>>182138Both threads had the same number of replies
>>182147I mean, that still doesnt surprise me. Its /vx/
>>182055Yes, it's all.
Here is why the griffons should be brought along.
First, we should keep an eye on them because time will be moving forward while we search the island. The Stalliongrad marines will be searching the island for any intruders and this old encampment counts. The fact the griffons aren't a rescue party won't matter and they will be taken into custody or killed. The griffons are also very scared and the party suddenly abandoning them for hours might lead to them wandering off or doing something very foolish.
Second, we want to consolidate our resources and mission objectives. We want to rescue the griffons and we need to rescue the airponies. We're doing the same thing for these two groups so it makes sense to keep them together. Splitting them also adds unnecessary risk since it's more time and travel we need later on this hostile island. The airponies if injured might not have the time we would need to return to the griffons. It's very likely Stalliongrad is sending reinforcements to help the freighter so time is critical.
>but we need to keep them out of combatThis is a stealth mission and we're trying to stay out of combat anyway. If we're getting the airponies the very same will apply to them. If we do end up in combat, four extra creatures can be useful as backup, even if they aren't great fighters. Plus, the griffons look like they're more willing to die than surrender to Stalliongrad so they will definitely stick with us.
>but the ship can be fixedWe don't know if it can be fixed. The griffons certainly don't think it's possible in the narrow timeframe we have available. It's tempting to try because of our uncertainty with exfiltration, but it adds additional complexity since the ship will be slow, easy to spot, and dangerous at sea. If you want we could look one last time to see if the ship is repairable before we leave.
>>182151Okay, they can follow us 90 ft behind the party: far enough to stay out of any potential encounters.
>>182055I forgot this pic by AHorseofCourse
I didn't commission this, and unfortunately her blaze coat mark is not too accurate. You can find other art he's made for other Occupied Equestria characters, so if you want a commission he is an excellent place to start.
I can confirm he is top qt artist and based batzeeb appreciator
>>182151>>182153I'm in complete disagreement about the Griffons, by w/e
>>182156Okay, what do you want then?
Posey doesn't care.
>>182159Okay, I phrased that poorly. Brie is uncomfortable with the increased liability of bringing them with us, preferring they take refuge in the village until the party can return
>>182160If they stay 90 ft back, they should be able to stay out of combat.
They can fly too, which protects them from 90% of monsters at this level.
>>182161I also feel less strongly about it having reread the discussion, but that technically doesnt change Brie's mind.
>>182161Okay, that works. Brie was worried about having to keep an eye on them for the duration, but realizing they can fly too helps alot
So for Lacey I wanted her to have a chain whip, but there is no srd for the chain whip. However, the spiked chain stats perfectly mirror what the chain wjip should be, except the picture is retarded. So unless advised not to, Im counting it as a rebranded spiked chain.
Reach sneak attacks cuz move-action improved feint baby
>>182182Did I say rope dart? Is 1d4 appropriate for a 10'metal whip cracking? No and no
>>182182>>182181The Rope dart is a piercing version of the meteor hammer. It's an exotic, finesse Monk weapon.
As far as exotic weapons go, it is one of the few that is actually worth the feat.
>>182183Suit yourself.
Spiked Chains are good, up there one the top of the list of weapons worth the feat.
Pic one is a rope dart. Pic 2 is a chain whip.
>>182183>>182181>>182188Chain lash could also work
https://www.realmshelps.net/stores/weapons/Chain_Lash10 ft reach bludgeoning weapon.
It also a double weapon.
Doesn't have the rope darts godly reach, but it's closer to what you described.
>>182190Much more consistent, though I want a piercing point at one end not unlike the rope dart, so she can be said to use it to stab when operating in a 5' interval space (her family taught Brie the stabby stab)
>>182192Maybe add a RotW Close-fighting blade mod?
>Blade, Close Fighting: Elves love swordplay, but even elves recognize that a sword isn't always an ideal weapon. They developed the close fighting blade for times when they must fight in spaces too constricted for true swordplay.>A close fighting blade is simply a knifelike blade concealed within the hilt or haft of a one-handed or larger melee weapon. Pressing a catch in the hilt (a free action) releases the spring-loaded blade, which extends and locks into place protruding from the pommel or butt of the larger weapon.>A close fighting blade is the equivalent of a dagger in all respects, except that it is a bit more awkward to use. It is most useful in situations where the wielder is suddenly rendered incapable of using her normal melee weapon, such as when she is grappling or being swallowed by some hulking monster.>While a close fighting blade is extended, the wielder takes a -2 penalty on attack rolls, both with the close fighting blade and with the weapon that normally conceals it (which becomes more awkward to use). Retracting a close fighting blade is the equivalent of sheathing a weapon (a move action).>Even with the hidden blade extended, a weapon with a close fighting blade is not a double weapon. The user can employ either the main weapon or the extended blade, but not both in the same round.>A close fighting blade must be enchanted separately from the weapon in which it is housed.>Elves typically include close fighting blades in longswords or rapiers for their own use. Elf wizards sometimes carry quarterstaffs that contain close fighting blades. In some areas, elves fashion battleaxes, heavy maces, or similar one-handed weapons with close fighting blades, though these items are usually sold to other races.>Adding a close fighting blade to an existing weapon, or including one as part of a new weapon, costs 100 gp. >>182187 →>who eats creatures by swallowing them wholeThere are feats for this in Serpent Kingdoms. I once ran a yuan ti Chaos Monk swallower build.
>>182199No feats for that needed here, it's just an inherent part of lamia biology.
>>182201How does your race work? What are the stats?