1713 replies and 201 files omitted.
>>184137Well this is shit, it only works once a day.
Also, can you enchant weapons that already exist? It looks like you can?
>>184133>least augmentation crystalsMost EaW magical weapons look like they would use a crystal of energy assault of some variety (probably fire), unless if you want to create a new version that uses raw arcane power for non-elemental damage. Anti-tank weapons would use the crystal of demolition.
Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls. That doesn't line up with how powerful they are in EaW. There haven't been many enemies with said magic weapons either, so GM Pone probably wants them to be stronger to be dangerous against a higher-level party.
>>184141Yes.
Dark Star enchanted his two masterwork revolvers. If you enchant a masterwork revolver and then use enchanted ammunition, it will be stronger than the Arcana-style magic weapon. Unless, if we swap the Arcana rules to apply to enchanted projectile weapons and come up with something new for EaW's magical weapons.
>>184143>Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls.That's ~600 go for functionally the same power as a +1 weapon, which costs ~2500 gp. It's not much, but it's a bargain.
>That doesn't line up with how powerful they are in EaW.EaW is a different system from 3.5e.
Eberron handles mass buffing of weapons using Eldritch Machines, which are elaborate magical devices that create specific magical effects, such as casting Keen Edge on every weapon on the battlefield. Perhaps the weapon crystals sync to an Eldritch machine that buffs them.
I wonder if the one crystal can be used to power the polearm.
>>184153I was going to attach it to my sword or bow, once I figured out how it works.
Or sell it, depending on how much it's worth.
Okay so I'm consulting my options for this upcoming fight and I don't quite like them.
First off, I don't care what y'all say, I have to heal Bat and Grif at the very least. You can argue with me all you want, but if one of them goes down in combat that not only takes them out of the fight, but Dust as well as he has to help them. This then snowballs as two of the party's main damage dealers are out for at the very least one turn. That could end very poorly.
I'm willing to compromise on healing Silver for now if he's okay with it. But I think before combat I should pop either magic vestment or aid on him. Magic vestment will make him just a little tankier which is better in a sustained fight, but aid will provide temporary HP and an attack bonus to make it so he can go in a bit harder. In this case I pop a lvl 2 heal and a lvl 1 heal on the squishier members of the party. Otherwise I stick with my original healing plan. I don't mind losing shield other at this point, cause unless I heal Dust it's not going to be as useful as it could be. But perhaps I'm wrong.
Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.
>>184160It wasn't officially acknowledged by GM, but I rolled a 4 on the ostensible treat injury roll, so Brie probably only need 10 hp and not necessarily all.of that restored.
This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forward
Okay, so maybe the combat
wasn't too easy...
>>184160You have heal potions
>>184161Sure
>>184134>>184137Yes
>>184163I found the post in which the potions were mentioned. It was noted Silver was given them, and it was four potions of cure moderate wounds. So we have those too, which'll be 2d8 cured
>>184163Garv and Brie grt5ting ambushed is where most of Brie's damage came from, and he knows better than to stay in threat range of Starmie going forward, if an allly isnt otherwise grappled/vulnerable
>>184160>Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.>>184161>This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forwardWe have two Rangers and a Rogue in this party: there's really no reason for the enemy to see us before we see them. If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.
If we meet the enemy 100-200 ft away, Posey could severely inhibit them in two rounds with Kelgore's Grave Mist.
That being said, it appears as though the Traveller has long-range telepathy, and if he has the Mindsight feat or a similar ability, stealth becomes pointless.
>>184163>Okay, so maybe the combat wasn't too easy...You know, I once ran a published adventure with several
thousands of lvl 2 warriors as the enemies, and all of those warriors had two potions of Cure Moderate Wounds and a masterwork weapon on them. Lvl 1 NPC WBL is 500 gp: When fighting humanoids, it's easy to place convenient healing items in place of their standard treasure.
>>184168>hurr, we should be sneakierYes, nothing says sneaky like broad daylight with no cover
>>184175If we don't have cover, neither do they. So long as our perception is higher, we should see them first.
In a plains biome Spot checks begin 320 (6d6x40) feet away.
>>184168>>184175The problem with both of these is that the island has been described as covered in fog, a result I believe of the Traveler's influence. We can't see shit beyond close range, and while the fog does make us sneaky it's likely the Traveler can see through it a lot better than we can.
>>184178Cuz Ive been totally neglecting spot checks,....
>>184180I'm just speaking from memory. Not being critical, just sympathetic because encounter balance can be tricky.
If you thought the encounter was too hard, maybe the next enemies might drop some healing items or something. It's usually the loot I would put on humanoid enemies.
I thought the encounter was fun, but my character also didn't really get injured/burned at all last fight, so maybe my perspective is different. Not that Posey can use potions anyway.
>>184179Oof, forgot about the fog. Encounters are probably going to start at point blank range.
>>184181You have. You stopped everything to have a fight over a random feral livestock, causing an encounter that was supposed to take place as the party progressed along to instead basically get the ambush on them, which also limited my ability to describe or foreshadow the encounter, because everyone was so focused on the feral livestock
>>184183Ffs, they said to catch the goat, I caught the fucking goat. It was made to seem important.
>>184182Yes yes yes I know, I'm saying i didn't expect it to be that low at this point. Nevermind.
>>182249There's actually more to this description, but I didn't post it earlier because I only wanted to reveal her outward appearance:
>Posey's appearance is unnatural and supernatural, her vampiric heritage allowing her to appear closer to life despite being dead. Her appearance greatly depends on her mood: when cheery, her fur appears pristine and fluffy white; when less-cheery, her skin appears rotten and blotched, and her eyes glass over. When she's feeling especially nasty, she may briefly show bat-like or wolf-like traits as her monstrous nature makes itself known. Posey's appearance is a reflection of her own vanity and sense of of self (proportional to her charisma score): when she's confident, she's beautiful; when she's distressed, she appears more corpse-like. Her fangs are retractable.>Like most katane, Posey craves blood, but is not dependent on it. Taking in blood helps her control her stress levels, and thus also control her appearance.Rosey Ring has a lot of cosmetic mutations, and how corpselike or lively she looks depends on the situation and her mood.
I tried to make that clear by describing her on her adventures, at times she's appeared glassy eyed, colorless, rotten, or had black vines pop to the surface. During the fight with Luminous the flesh fell off her bones as she approached low HP.
In summary, Brie would submit for a 1d8, but anything beyond that is excessive
>>184198Okay, real talk. I know/assume you mean well, but you come across fucking creepy. No, stop.
>>184200I am doing my part to scare away redditors.
>>184201Its true youre doing your part, and maybe youre scaring off redditors, but you arent doing your part to scare off redditors, anon
>>184203Ill speak plainly then
Youre doing what amuses you
>>184205Ergo, the function of your actions are secondary to the satisfaction of the behavior. What purpose you ascibe to doing things is irrelecant and consequential; The purpose is amusement. None of this is critical
>>184206The owners of all these OCs became furry troons
>>184213On a base level, plausible (but allegations).
On a medial level, irrelevant.
On an kncreasing level, youve been a furry since MLp cry moar
>posting furry misinformation
>>184218Cry moar, reality's a bitch
>>184213>>184214>>184218>>184219No. We're not turning OOC into a furry argument
Holy fucking celestia you want to know why I never know what in the fresh hell is going on? Cause whenever I show up again you two fucking niggers are going off about some semantical argument about rules or how you two talk to each other! Holy shit get over it you two or I'm going to find a way to fate bind your characters so when I beat the shit out of one the other feels it too.
>>184168>If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.There is a dense fog with visibility of only 100' and it is getting worse. Soon it will be night as well, making it much harder to spot anything. Cavaliere unfortunately doesn't have a high listen modifier.
>>184188Sheep, not goat.
>>184191Good description.
>>184241You should do it just because it would be funny.
Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter). I am not considering the sheep talking as canon except for wishful thinking on the part of Posey and a paranoid delusion on the part of Brie. Can we let it rest now?
>>184242I will be withholding belly rubs if you do not comply
Hmmmm Black text is illegible on certain themes, muon and fashwave especially
>>184244gasps :0
And just let her fucking die?!
>>184243>You should do it just because it would be funny.>Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter). We love silly moments, call me the Joker 2 the way I don't take myself seriously.
>>184246As a muon enjoyer, yeah. I wasn't gonna say anything though. It's really my faukt for being autistic enough to like this theme>>184248Hmph
>>184243>sheep not goatThank you for clarifying
While we're clarifying, who caught the fucking thing? (Sidenote: also not responsible for losing it)
https://mlpol.net/vx/71158#71183>Thought of a question regarding attacking: if a unicorn swings or throws a melee weapon using their magic, does the unicorn still add their Strength modifier to the attack bonus, or do they use a different ability?Was this question ever answered? How does DnD handle it with telekinesis?