Okay, so I’m going to start my “why Posey being OP is in fact a bad thing” series. I have three, or sort of four, different points. Please take these criticisms seriously. No, I am not claiming that every one of these criticisms applies to Posey all the time. I am not claiming that they apply to Posey even most of the time. In fact, I think it’s pretty obvious that Posey has been mostly fine, most of the time, and the situations where in there are actually problems are kind of rare.
Please don’t dismiss these concerns with just “oh, well that doesn’t happen very often” because I am aware of that.
First,
Because you want the game on hard mode.When you mentioned liking instances of combat that have occurred this far, you mentioned two. The fight against Luminous, and the fight against the Hydra. You did not mention the first encounter with the gangsters. You did not mention the fight against the dire wolves, or the fight inside of the cavern, or any part of the combat against August. You did not mention the fight against the diamond dogs, or against the panther. You did not mention the first small encounter here against the intruder nor the last fight against the griffins. Why? You know exactly why. Because in those two fights. Posey’s health was reduced to a single hp (or something close to that, anyways) and that is an essential component of any ideal combat encounter to you.
>>181527> Isn't ending a fight with 10 HP fine?For you, I don't think it is. I don’t care, but I do not believe that you would actually have been as positive about that encounter if Posey’s HP did not go that low.
You are a power gamer. And what do power gamers want? Do they want to dominate over all of their foes? No. Do they want to win? I don’t think they do. Power gamers want to lose. Or more accurately, to almost lose; to just barely pull out a victory.
This game (was) level 5. The threats in the world are more or less designed to match that. When it was just your level-7 equivalent character I could try to adjust the encounters to meet your character's power and desired level of difficulty. The problem is that now Posey is within a party of other players who made characters that are balanced for level 6 except Garv apparently, who wants to protest the move to level 6. And those players don't necessarily prefer the same level of difficulty as you. I can try to accommodate this by increasing difficulty and having enemies target Posey more often than most characters, but we know this won't be enough. Either you'll have to suffer an easier game, or Posey must be nerfed. Pick one.
When I wrote that 1400 word "Why Posey Putting on the Crown Pissed Me Off" essay, one of the points was that the incident looked like you expressing boredom with the previous encounter (where Posey was supposed to take like 10 damage, but because you claimed 5 damage reduction took almost nothing), and deciding to toss an apple of discord into the room because it was more fun to you. It's hard for me to imagine this is not going to be an issue.
>>181530>Posey has only had between four and six serious encounters in this entire campaign: the equivalent to a single adventuring day.Okay, I just knew there was an issue.
You asked before how I feel about Diplomancers. There's a serious problem with resolving encounters by means of diplomacy, and that is that I know that every single time an encounter that is intended to be resolved by means of combat is resolved by means other than combat, it gets held against me. If I design a neat situation and have a set up for combat that makes sense in context (rather than just some ass pull "hey there's an outsider here") and then that situation gets resolved by diplomacy, then all of that time spent on that gets held against me, just "Hey GM why do you have so few combat encounters?"
You mentioned hating going three weeks going through a swamp with "no encounters." I very strongly suspect you're talking about when Posey encountered the ghosts. The ghosts were supposed to become hostile and attack Posey. Posey instead decided to befriend them and damn near pull a Silver. Then after that, Posey was supposed to walk along the road to circle around back to the destroyed bridge and get on a raft to go across. Along the way she was supposed to encounter giant bees, which I even foreshadowed with sound. But no, Posey wanted to just go the long way and backtrack. And was the conclusion of that section of the mission "hey, I'm glad I befriended these ghosts and Posey avoided more dangers on the road." No, it was "Why did GM waste my time for three weeks?"
Similar with the gnolls the first time that Posey went into the ghetto. This area was designed to be a high difficulty encounter area where significant, life-threatening combat could take place without doing too much to disturb the status quo of the factions in the region. I had this whole plan for an abandoned elementary school that had been turned into a strange kind of religious school for the Crocutta, and a larger battle inspired by the "Hornets Nest" mission of Modern Warfare 2 with little references to it, and ultimately drawing in the Anarchists and Occupier forces as well in a battle. But no, Posey did an admittedly pretty clever Ghostbusters shtick and felt sorry for the widow, so she never provoked anything, and ultimately decided she wanted to apparently try to befriend the gnolls. I'm sure that this is also counting against me, because I didn't force them to go hostile. Am I supposed to nerf the power of friendship in a My Little Pony: Friendship is Magic fanfiction? I'm trying, but setting up encounters that are actually sensible in the world is not easy.
>>181585>She behaves the way she does because the country she hails from is a strange place.Bro come on, you know what he and I are talking about. No one is complaining that the character is silly. The problem is she doesn't respect the world around her.