When I came into the game, I intended to eventually run four characters through leadership variants: based on the four horsemen of the apocalypse.
I intended to have a Nightstalker to represent Hunger and a Martial character to represent War. Originally they were to be pegasus and earth pony respectively, but I think I'll do Bat (ghoul) and Pegasus (semi-wight imitation) instead.
Posey represents Conquest. She's a fearmonger charisma build with vampiric lineage. You all know Posey by now.
My Black Horse is a ghoul arms dealer, smuggler and merchant: a horribly greedy and depraved creature who was executed for stealing the souls of the unborn in a maternity ward. Like Posey, she's a slave to the Masters of Magehold, and is being sent to the equestrian. Unlike Posey, who is supernaturally beautiful even in death, my ghoul would have a humanoid skin graft that lets her pass as a living thing, maintained by cure spells. Ghouls are associated with hunger and greed, so it makes sense to have a ghoul represent famine. Feats would be utility oriented, using Mercantile Background and Wanderers Diplomacy to procure hard to get items.
Nightstalker is a somewhat inferior class, and I would probably be better off with a Multiclass Cleric/Rogue with Sacred Outlaw, but all Posey must remain superior.
My Red Horse is a Pegasus, I was interested in a Shadowbane Inquisitor Blackguard build, with intent to eventually become a Death Knight. The build doesn't really work before ECL 8 though, as it requires fallen paladin mechanics. Could make it advance in Shadowbane Inquisitor ala Heretic Of The Faith though.
I also considered Barbarian, Crusader, or Warblade, but IDK. In any case, I want it to be an energy-drain build.
Gloomy is the pale horse. He represents Death. I had intended to magically age him and make him my cohort when Posey became a master at lvl 8, but idk if that will ever happen.
>>180421Even the DMG says to give any creature with PC classes the elite array.
Average array is for lvl 1 non-elite, NPC-class canon fodder enemies.