also i hit word limit but in Fallout nobody uses Pre-War USA Dollars because they're hyper-inflated and worthless. They aren't even mentioned in Fallout 1/2 and in Fallout 3, a stack of a thousand dollars bound by some tape or whatever can be traded to any merchant for a few caps just like a random toy bear or empty glass bottle.
It's weird that you can't really do anything constructive with your trash until Fallout 4, where you can Scrap items to turn them into screws, scrap metal, adhesive, etc and then use these resources to build ugly shit in your settlements out of ugly scrap or build some crafting tables so you can modify your armour and guns.
And that's a strange mix, too.
Sometimes you're changing the leather on your armour to be Shadowed Leather, blacking it out and making you take -5 damage from laser weapons.
And sometimes you're changing the leather on your armour to be Padded and Hardened and infused with invisible Ballistic Weave, giving it +20 bullet resistance for no reason.
Sometimes you're changing the scopes and receivers and barrels on your guns to make them automatic or semi-auto, scoped or iron-sighted...
And sometimes you're replacing the Standard Stock of your pistol with a +3 Comfort Grip and replacing the Standard Receiver with a Hair-Trigger Receiver for bonus Accuracy and Damage. And turning any semi-auto gun automatic will automatically reduce it to 50-75% of its damage per shot for absolutely no reason besides videogame "balance".
Game is balanced poorly anyway, needs 50+ mods to replace all canon content before it's playable.
Fallout 4 added a settlement crafting system because a fan of Fallout New Vegas added a settlement-building Real Time Strategy-inspired superior settlement crafting system to Fallout New Vegas (a 10 year old game) using a single mod file with no budget or teams of experts helping him.
AND IT'S STILL RETARDED.
YOU CAN FINALLY CRAFT THINGS AND REBUILD SOCIETY IN FALLOUT 4, BUT IT'S STILL RETARDED.
Fallout 1? People rebuild. Some settlements are crime-ridden shitholes in junkyards with scrap walls and hotels full of hookers and crime lords. Some settlements have "fucking tribals" living in Adobe Houses with Mud Walls and a well and farming and more.
Fallout 2? The rebuilding accelerated. Vault City's so beautiful there's a chance you'll forget you're playing a Fallout game. There's a crime-ridden town with warring crime families and it's fucking fun, you can even star in a porno film there and become a porn star.
Fallout 3 and 4 are shooting galleries disguised as Fallout(TM) games
NV is actually good like 1 and 2 but still forced to reuse a load of 3's ugly art assets
In Fallout 4, you are the ONLY PERSON IN THE ENTIRE WASTELAND ALLOWED TO BUILD ANYTHING EVER.
Farmers with shotguns get preyed upon by raider settlements operating out of old-world car factories miles away, but you can easily scrap 3 shotguns to get the parts to build a row of Automatic Gun Turrets.
In your Settlements, of course. Being able to throw down some turrets in the middle of combat would be fun, so you can't do it in F4 without mods.
Sometimes you'll run into Trashcan Carla and buy some trash from her tamed cow's saddlebags, but nobody else can do anything with any of the scrap. It's just you and the Power Armour you built instantly and the gun/leather armour you spent 10 minutes modding for maximum damage and protection bonus points rather than for looks or theme since there are no significant looks or theme mods.
then you'll walk or jetpack over to a junkyard full of Raiders and open fire on this random shooting gallery.
For fuck's sake, many Fanmade Mods for F4 that add guns and armour will let you customize their colour scheme, print your names on them, even though they make no money and rely on donations from fans and patreon subscriptions to get anything from their creativity. Fans trying to make Fallout 4 a good game try harder than BugthEAsderp ever did.
And the settlements you build in Fallout 4 out of scrap and spare parts and magical paper shipments that turn into 25 screws when needed ARE FUCKING UGLY.
THE PARTS DON'T LOOK NEW ENOUGH unless they're some Institute "sleek and white ipods" shit.
if you build a settlement that produces more Resources than it has people
Settlers will show up
randomly-generated NPCs with nothing to say, no stories to give, not even a pre-written default Personality Type like in Animal Crossing
these npcs exist to be assigned to one stick of corn, or one tomato plant, or one trading/service-offering stall to Activate it, causing it to generate food/supplies/cash for your Settlement.
It's like Bethesda heard one intern's kid liked Stardew Valley and Animal Crossing so a focus team of """experts""" tried and failed to outdo it by letting you build every bad idea they could think of, including an arena that magically assigns colour-coded teams to animals and makes them fight.