Although without a doubt many people have tried playing Dungeons and Dragons in a MLP setting, afaik there is no complete rulebook or conversion set that allows for an immersive experience (this doesn't count: https://www.dandwiki.com/wiki/Little_Pony_(5e_Race)).
We've had some longstanding campaigns on /vx/ so why don't we build a reference as a community project? It doesn't necessarily have to be set in stone but it would better establish campaigns in rules of logic. It's impossible to have OOC discussion at length in a campaign so let's do it here.
Complete 3.5 rulebook: http://choisey.free.fr/3.5/Core/Indexed%20Player%20Handbook%20v3.5.pdf
Handy 3.5 reference site: http://www.d20srd.org/index.htm
A more comprehensive reference site: https://www.d20pfsrd.com/
Homebrew content: https://www.dandwiki.com/wiki/Main_Page
"Monstrous Races" – useful if you have animals and monsters as sapient creatures like in MLP; unfortunately I don't have the book: https://www.dmsguild.com/product/230312/Monstrous-Races
What needs improving? Pretty much everything, but highest priority would be playable races and monsters, as canonically MLP is completely different from DnD in terms of sapient creatures and very different when it comes to other creatures. Amazingly entire campaigns have been played without precise knowledge of creatures' strengths and weaknesses, but setting the definitions straight will help nuance and variety.
Campaigns set outside the typical high fantasy realm of DnD, like our very own Occupied Equestria
, present further uncertainty. Most guns (submachine guns were settled fairly recently, though I have no idea about LMGs/MMGs/HMGs) have already been worked out but, given it's a WW2 setting, how will vehicles function in combat? Can bits be expected to buy the same things as the recommended valuation of GP? These and any other gameplay questions can be discussed and answered here.
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After checking Roll20 and various discords, it's come to my knowledge that there are very few pony groups that use 3.5e Rules; most of them use Pathfinder or 5e, running off of the Ponyfinder book. I guess it's to be expected, since Pathfinder accommodates ponies a bit better (Pathfinder races are generally stronger than 3.5e races), and since they make Flight a skill-based check lvl 1 flying creatures aren't nearly as imbalanced.
Still, it's sad PF will never be 100% compatible with my beloved 3.5e Splats. Sure, they fit, but they'll never be "official"...
I think I'll give up on writing a +2 LA 3.5e unicorn. If I ever do a 3.5e pony game, I'll just use the Ponyfinder stats. The setting is cringe (imo), but the racial meta is decently usable.
Eh, it's not really anything to be that sad about, it's just that overthinking elf games has kind of been my only pastime in recent months due to the kung flu.
After reading a bit more into ponyfinder groups, I think the system they use is worth more than I initially gave it credit for. I think I'd like to try it myself some time soon. Would be a great way to get into pathfinder.
I've recently had an idea of appropriating the Elements Of Harmony as Sovereign Archetypes (Eberron) or Elemental Spheres (Dark Sun) that Clerics could tap into. Each Element could essentially be it's own archetype, and grant four to six domains to a Cleric of that archetype.
It could be something like:
>Inquisition, Truth, Family, Humility
>Healing, Good, Patience,
>Law, Courage, Community, Competition, Protection
>Generosity, Charity, Wealth, Nobility
>Hope, Pleasure, Joy, Courage, Trickery, Emotion
>Magic, Spell, Knowledge, Planning, Destiny, Mysticism
Do these ideas look like they're worth exploring? I feel like I'd use something like this if I wanted to use a homebrew pony setting.
If it wasn't obvious, I didn't include any evil-leaning domains here, or a lot of the more popular domains for Clerics. The Elements of Harmony are presented as forces of Good and opposition to chaos, although an antithetical list of "Dark Elements" could be created for Evil Clerics and worshipers.
I would consider the elemental sovereigns to be flavor text for ideal Clerics, not a complete list. The Sovereign Archetypes of Eberron were only a small fraction of the ways in which Clerics could receive power in Eberron, coming in part as a supplement to the various gods of the setting who may or may not exist (it's ambiguous what gods exist or if they do at all in Eberron; but at the same time there's a lot more "ideal Clerics"; the setting is unique in that regard). Limiting Clerics to only a handful of domains due to the narrow nature of an Equestrian wouldn't really be fair to Cleric players, so Sovereign Archetypes could help fill that gap.
I feel like it's actually pretty important for Clerics to have pantheons to work with in terms of worldbuilding, because they're kind of boring without flavor text. I, personally, find religion to be one of the most important factors in character creation even for non-divine characters. A character's religion is likely to effect their alignment, motivations, mechanical powers, enemies, allies, outlook on the world, and even their afterlife. Religion might even serve as a character's highest moral authority, since "God told me to do it" is often a better way to play than "It's just what my character would do".
The Elements Of Harmony would be a poor substitute for gods in terms of worship and character development, but they could at least give Clerics something to work with; perhaps they could even give roleplaying guides to nonclerics if they're given their own church affiliation ranking systems.
Someone shared Tactics of Everglow with me today, so I figured I'd share it.https://drive.google.com/file/d/1IxF5mxSobK_ws-4Clto41_HwK6zpCo3l/view?usp=sharing
Has stats for Kirin in PF and 5e, although it was clearly written before season 8.