/vx/ - Videogames and Paranormal

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Welcome to /vx/! Post your suggestions
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Welcome to the new /vx/ board - Videoganes and Paranormal! Just as mlpol was born of the merging of two wildly different topics into a single merged board, this board combines the topics of 4chans /v/, /x/, and /tg/ boards. And while /vint/ did not live on as we did, this board pays homage to the board, created and killed by an indifferent 4chan administration, in the flags that adorn this board.

As this is a new board, it does not have a firmly established set of rules. Unlike 4chan, this is a user driven site, and we are looking for user input into what the rules of this new board should be. Post your suggestions in the comments
7 replies and 6 files omitted.
[1d2 = 1]
It's Harmony Day!!!
Why does this board have flags and image IDs anyway? Neither /v/ nor /x/ had them. I guess the flags could have been in the spirit of our sister board /vint/, but /vint/ didn't have poster IDs either.

Trampling Out the Vintage.png
Occupied Equestria - Fall Chrysalis
In the distant future, Silver is partaking in a war to liberate West Equestria. In a far off land, Amber is running for freedom.
278 replies and 3 files omitted.
"You think they are here? Where is the automobile?"
"It was here, the neighbor said so."
"Farmers will say anything for a few fractal guilders."
"He described the automobile correctly, even the damage on it. There are not many of those here."
"Well where is it?"
"Do your job and look for it. You would not be so lazy if we were looking for the princess."
Third voice:
"The princess may be out here. That may be where they were going, for all we know."
The second voice again:
"The Princess only a few miles from the castle? Hiding in a barn?"
Third voice:
"If the princess is as lazy in running away and the Katerinberg police as lazy in finding her as the lot of you are, I would not wonder at all."
Amber Sunset
Amber's feathers and fur stand on end as she hears these words. The Inquisition is hot on their trail and they'll find the car quickly. More importantly, they'll know to search the house–and the barn– and Amber had better warn her friends there.

Is there any way for Amber to get to the house unseen and unheard?
Silver "The Floof" Sword
At this point, Silver is frustrated, and worried about the state of the oil plant if these two can't figure out the correct course of action.

"So, there is chance either option could start fire. And neither of you can agree on course of action together. So it is up to me, and it is not any fault of mine if things go wrong with my decision, yes?"
In order for Amber to get to the house unseen and unnoticed, she would have to:
Exit the attic, and then the barn, unnoticed
Run across the open area between the barn and the house, unnoticed, and
Enter the house, unnoticed

Amber really doesn't have any reason to believe this is impossible right now, but she knows they are outside, and she does not know if they are already in the house, or even the barn.

"No no, the flow needs to open!"

Silver "The Floof" Sword
Silver doesn't happen to have a flashlight with him, does he.
Shimmering Spark
I'll be ready to play tomorrow if you are available.

Flat Earth.
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This thread is meant to debunk the deranged idea that our realm is a planet floating in space.
If the so called established science can't be challenged, then it's not science, but religion.
821 replies and 461 files omitted.
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>if I asked some /pol/ack why jews do what they do he could give me a straight answer
Sadly I can't give you a pol/ack answer, it is forbidden by rule #7.
Yep, you're a retard.
Hardly when it is you who won't research and choose to parrot heliocentric falsehoods.
>mideval freemasons
Please, PLEASE attempt to validate this point, I beg (you).
>I cant cuz da roolz
Uhm,... what?
No no, you opened this can of worms.
How do site rules prohibit you from simply answering the question?
>inb4 the site is staffed by masons
I wish IDs were turned on so I could call out the faggot(s) that ignore my points whenever I post them in reply to some dumb meme they post. >>163482 >>163311 >>162824 >>162790 still waiting

The threads all dumb memes and bickering about "AD HOMINIM" or "BURDEN OF PROOF IS ON YOU" because the flat earth fags can't do anything else
Its friday!

ITT post, discuss, and reminisce about old-school gaming devices and handhelds.
Consoles GTFO
8 replies and 4 files omitted.
I don't remember it being shitty tbh. just confusing.
Is it weird for a zoomer to remember playing that on gba?
Nah its not weird.
Should've said "odd" instead. But I guess it isn't way too retro either.
Dear god, they just want all my money now
Personally I’m keeping an eye on this project:

Kaverns & Kobolds Two: The Electric Boogaloo
Welcome to the Kaverns & Kobolds Klub (/kkk/).

This source will be dedicated to posting resources and session logs for a whacky low-level 3.5e adventure featuring an all-kobold party, with the recurring theme of (((gnome))) genocide.
The game begins at lvl 1 using standard 3.5e rules, with a few houserules. The setting is generic and uses elements from various d&d settings. Characters begin at lvl 1 with 40 point buy stats, and all PCs recieve Dragonwrought and Dragontouched as a bonus feat!

Adventure Synopsis:
>For centuries, the kobolds of the Spawncamper tribe lived in rugged peace, amassing great wealth in the mines and only suffering occasional mass casualties from battles with neighboring goblinoids, gnomes, gnolls, dwarves, and really everything else. However, that changed just a months ago, when the tribe's clergy stopped recieving bonus spells from their almighty Lord and Savior: the Devil Kurtulmak. The Silence of Kurtulmak lasted for only one week, but the event shook the core of the tribe. In their search for answers, the tribal leadership determined that the cause for the silence was for the fact that they had failed to wage war on the neighboring gnomish kingdom of Glimmersburg for too many years. Intent on proving their devotion to their lord, the fanatic kobolds rallied their forces and planned an all out assault on Glimmersburg and its neighboring villages.
>The invasion resulted in catastrophe. While the Kobolds fought well and were skilled in the arts of gnome-slaying, they miscalculated the strength of the gnomish kingdom's alliance with the nearby dwarven clans, and were forcefully pushed back and outnumbered. They also never expected to be flanked by svirfneblin from the underdark blocking off their path of escape. Outnumbered and surrounded in three dimensions, the Spawncamper tribe suffered casualties like they'd never seen before, pushed to the bring of extinction. What's more, the war revealed veins of rich mineral resources that the kobolds had been mining, and the gnomes of Glimmersburg decided they would annex the territory of the spawncampers and get rid of the kobold nuisiance once and for all. In a last bid effort, the tribal leadership set off a series of explosive traps that collapsed the majority of the mines that had been taken over by gnomes, causing mass casualties on both sides, but buying some of the remaining kobolds time to escape. Spawncamper tribe was all but destroyed, with the few that survived scattering in every direction for survival. In a The Gnomes currently occupy what remains of the mines, and are intent on slaughtering every last one of them.
>But as the mighty Kurtulmak taught them, no battle with gnomes is over so long as one kobold survives. Soon, the gnomes of Glimmersburg will once again face the wrath of Kurtulmak and the blood of Tiatmat.
>And so, we begin with the position of our heroes. They are brave kobold warriors who fought in the Glimmersberg assault. Ranking high in their respective warbands, they've seen their share of work and battle following the three K's of Koboldism: Kruelty, Kowardice and Kunning. After strategically pushing their younger comrades into the meatgrinder, they set off a powerful Wyrm ditherbomb that collapsed the cavern of a battlefield while they hid in a storage cache where they stayed for days.
>Running low on resources, our heroes are set to emerge from their little fishbowl and make their own path. Perhaps they will seek revenge on the gnomes who destroyed their society. Perhaps they'll search the rubble for survivors. They might rebuild and repoulate the mines themselves, or leave the kaverns in search of better luck elsewhere. They might just cower in place until they run out of dead corpses and eat eachother. Perhaps they'll set off on their own adventure and the honest life of the average murderhobo. Only time can tell.

The /kkk/ runs on discord (for now) as a corner of the 'Official' /mlpol/ Horseplay Initiative. I started this adventure as a joke, but I've decided to use it to test methods and media for a multi-media Westmarches that I've been planning to create for this community. New members/players are always welcome:

This setting uses Action Points (Eberron style, not UA style), and any character who writes a log, session summary, in-character anecdote, artwork or other substantial contribution gets one free action point at the end of the session, so please write logs.
26 replies and 6 files omitted.
Kisara's Player, the Briefly Illness-Stricken
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>Where we last left off, the party killed some gnolls/hyenas and rescued a group of other kobolds!

>We pick back up after a rest while we wait for our new friends to wake up
>When they finally do, we do our best to pass on our knowledge of the situation to them
>Also, Kisara takes the opportunity to dunk on the kobold that called her lazy back in their previous lives
>After everybody's awake, rations are gathered, and weapons are donned, we begin our journey!
>Our plan as it stands is to head for another burrow in the mountains where another friendly group of kobolds is located
>Fortuitously, it passes by a human town on the way so we'll hopefully be able to swindle more supplies out of them
>We start on our journey, and we're barely an hour in when a bigass dragon flies somewhat close by where we just were
>It's not a chromatic dragon, and it's definitely not a metallic dragon either
>That winged abomination is an adamantine dragon, a bastardized creation of Garl Glittergold himself
>Yeah, we're getting the fuck out of here and we're doing it now
>We continue on our journey undisturbed until we finally approach the wonderful town of humanville!
>There's a bunch of people waiting in a line to get in, so we have time to formulate a plan to get in while we wait
>We eventually decide on putting Kisara in a business suit while Adooris and Vyth pose as her guards to make us seem like big important kobolds
>In the meantime though, we witness another kobold running away from the guards
>Adooris goes to help him while Kisara, thoroughly offended by the humans turning away one of her kind, sneaks off to try to boobytrap some doorknobs inside the town
>Kisara's plan is shot down immediately though when a guard sees her approach the wall and immediately glare at her
>Adooris, however, finds success as that kobold happens to be a quest hook!
>Vyth holds our place in line though while the rest of us ran off just in case, and the other kobolds opted to stay with him
>Eventually we make it to the front of the line, and through good diplomacy we're allowed to at least talk to the guards and not get run off by the human supremacists
>The guards, amused by Kisara's getup and un-koboldlike politeness, tell us about a nearby stream to get some water from since we can't directly enter the village for supplies
>In exchange, we inform them of the adamantine dragon and the potential threat it could hold
>They shrug it off though, and hopefully they won't be forced to witness how stupid they were for laughing at that threat
>Once we're on the road again, a bunch of bandits ambush us but are quickly routed because we're a bit more heavily armed than the average group of wandering retards
>And to cap off this day, we find a tavern by the side of the road!
>We decide to stop in and are pleasantly surprised to find that nobody there is angry at us
>The innkeeper does glare at Kisara and Vyth though, probably had the ability to detect evil or something
>We manage to get some information out of him and some of the other taverngoers and purchase some more palatable rations for Adooris, since she's still above eating what we kill
>We unfortunately can't sleep in the tavern though as it's completely booked, so we camp outside and continue on our way for this quest
>Today's the day that we get to the mine, so it's time to finally do this thing!
>The first thing we do is find a secret entrance hidden within a chasm
>Going in without any intel is suicide though, so we question our quest kobold about what kind of troglodyte forces we're up against
>He gives us an estimate of about 10, so it'll be a little challenging based on our last encounter but still completely doable (especially with our now inflated numbers)
>With no other barriers to entry, we break into the secret entrance and find a room with a winch and a mineshaft
>Being the intelligent lizzers we are, we opt to go down the winch hole
>Adooris goes first down the rope we left, Kisara literally jumps down after her with a command of "Catch me!", and Vyth is the next down before all the NPCs file in
>There's a lotta water at the bottom of it, and another tunnel leading off to who knows where
>There's something large in front of the tunnel too, which is ominous
>And to make matters worse, a bigass beetle crawls out from behind it
>As it turns out, the large thing is another, even bigger beetle too (from what I remember, I could be wrong)
>However, since the beetles seem to be ignoring us, we just give them a wide berth and go around them to the north
>This tunnel then leads to another area, one filled with kobolds!
>This catches us offguard, especially since our questbold is cowering at the sight of his kin
>We don't immediately fight anyone though, since that would be fucking stupid
>Instead, we talk things out like civil adults and a whole bunch of pieces start falling into place
>The questbold was wearing a fake beard when we found him, and he refused to take it off until we forced him to
>He ran to a human settlement for help instead of seeking out another tribe of kobolds
>This used to officially be a dwarf mine
>And the dwarves were trying to psyop the kobolds into working for them through a brainwashed puppet leader
>This kobold thinks he's a FUCKING DWARF
>Everybody starts laughing at him for this and both sides of kobolds start bullying him and tying him up to presumably execute him for his dumbassery
>Kisara, however, has seen enough kobolds die senselessly in her short life, so she steps in with the best "come to your senses" speech she can think of
Kisara's Player, the Briefly Illness-Stricken

>"You will never be a real dwarf. You have no beard, you have no forges, you have no mine. You are a kobold twisted by propaganda into a crude mockery of what you should be."
>"All the 'validation' you get is two-faced and half-hearted. Behind your back people mock you. Your parents are disgusted and ashamed of you, your 'friends' laugh at your pitiful nature behind closed doors."
>"Dwarves are utterly repulsed by you. Thousands of years of evolution have allowed them to sniff out frauds with incredible efficiency. Even if you 'passed', you would still look uncanny and unnatural to them. Your scales are a dead giveaway. And even if you manage to get their approval, any dwarf will turn tail and bolt the second he has to actually do something for you."
>"You will never be happy. You wrench out a fake smile every single morning and tell yourself it’s going to be ok, but deep inside you feel the depression creeping up like a weed, ready to crush you under the unbearable weight."
>"Eventually it’ll be too much to bear - you’ll buy a sword, raise it above your head, and plunge into the cold abyss. Your parents will find you, heartbroken but relieved that they no longer have to live with the unbearable shame and disappointment. They’ll bury you with a headstone marked with your birth name, and every passerby for the rest of eternity will know a kobold is buried there. Your body will decay and go back to the dust, and all that will remain of your legacy is a skeleton that is unmistakably reptilian."
>"This is your fate. This is what you chose. This is your one chance to turn back. Take it or perish."
>>(Note: this probably isn't exactly as I said it, but it's pretty similar in effect)
>By the end of Kisara's speech, the entire party is laughing and the DM gives me an enormous bonus to diplomacy for this piece of artwork and has me roll to see if it works
>Natural fucking twenty
>This poor kobold is suplexed through all five stages of grief at once, the sheer magnitude of the speech breaking him beyond any potential seething and leaving only coping
>With that settled, we enter a civil discussion with the chief of the Skullcrushers and inform him of the adamantine dragon as well
>He takes that news hard, but we manage to calm him down a bit by agreeing to rescue some kobolds who were also imprisoned by the troglodytes
>In exchange, we drop off all of our rescuees for safekeeping
>And that's where the session ended

Another fun game, and I look forward to what happens next week! See you all then!
>Power Word: DILATE
Kisara's Player, the Briefly Illness-Stricken
An artist's rendition of Kisara in her business suit disguise (forgive the 90 degree rotation, it's not present in the actual image and rotating it in editors does nothing to fix the problem)
Kisara's Player, the Briefly Illness-Stricken
no, I saved it onto my computer

History is a Lie
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Greetings Spoopy Hoersfrens, and a Merry Christmas, a Happy Yule, a most bountiful winter season unto all.

This is a thread Ive contemplated for a couple weeks now, and serendipitously a catalyst has arrived to force my hand.

To start this thread off with holday cheer, I am offering the following video for entertainment and consideration. And totally not as a precursor for something a bit later. When have I ever done that?

This thread is going to focus on a large segment of ideas surrounding the History is a Lie series produced by Armored Skeptic (a youtuber).

This is not an /ourguy/ thread, I'm actually quite intent to take what is useful from his material and apply it pragmatically, while discarding the rest. But I musnt get ahead of myself. All in good time.
103 replies and 34 files omitted.
>America from its inception was and is a den of satanists
Wow, first prize for a lack of comprehension
Seriously, that satement is astonishingly ignorant and misinformed. The statue wasnt even built until 1886. What the fuck are you on about?
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File (hide): C7EB6AA21E5C5BB067F41AA9856D097B-5887521.mp4 (5.6 MB, Resolution:854x480 Length:00:00:55, trimmed.mp4) [play once] [loop]
>first prize for a lack of comprehension
The country was founded on masonic principles and cult. Only a fool won't see that.
Interesting, that's Dugin, an openly satanist rallying Christians against the US.
Controlled opposition looks like.
>thinks Lucifer = Satan
>conflates the light of reason with ignorance, and the one who bears the light of reason to all with the source of entropy
>is literally the depiction of a person who refuses reason
Thank you anon, that was beautifully poetic

Magick Guide/General
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A bunch of users wanted a run down of magick and thoughtforms and all that jazz. I figure I'll do large post explaining the practical basics of everything. This thread is going to be a general for magick, a place to chat with people also practicing and finding practical advice. This article will be from a baseline bare skeleton pov. There's literally an infinite amount of ways to do magic. So we're going to talk about the core.

My base was a mix of psionics and chaos magick, broke into impromptu sympathetic magick. Took a break after a heavy loss. But I've since restarted by dabbling in evocation. WTF does that mean? It means I made thought forms and egregores, then started using sigils, then started doing voodoo stuff with random objects within reach, then took a break, and now I summon demons and mlp ponies. WTF does that mean? Read and find out.

What is Magick? Lets Plow Through This...

Magick is a methodology of imposing your will on reality to cause changes within it by utilizing an inherent power. The mechanisms remain the same. Even though there are 6 gorrilion types of magick.

Law of attraction, chaos magick, planetary magick, voodoo, wicca, hermetics, devil worship, psionics, pop culture magick, sigil, candle, shamanism, magick of solomon. On and on with the hidden fringe magicks. You could literally read every waking hour for the rest of your life and never run out of information.

By far the most popular is Kabbalistic Magick. The secret jew magick taught in synagogue to true believers. Why do you think all the celebrities are fucking Kabbalah practitioners? Why the fuck do you think the jews control everything?

Hell there's even a dark reflection to Kabbalah. Kabbalah uses the tree of life, while this other art uses it's opposition, the Qliphothic Tree of Death. If you really wanted to stick it to the jews, learn that shit. Its heavily demonic and overkill esoterically edgelord. But do it in your own time.

There are two paths of magick, high and low. High is basically self improvement, purifying your soul and reaching for godliness, low is making fat bank and banging sloots .... err earthly desires. Regardless of your path, both are exercising your soul's ability of creation (even if it's destruction). You are commanding and creating a new reality. You are assuming some of your power and becoming one with “God”.
384 replies and 182 files omitted.
The drawing were more for guidance for the kinetic ritual, however those are very nice drawings. Much like the banishing ritual where the 'drawing' surface is physical and mental/spiritual. The steps I made is from a top down perspective with the practitioner in the center. I haven't considered properly sigil-izing it.
>pic related (top has visible points to look at, middle is the actual, other ones have the planetary key embeded inside / outside)
The false triangle has a gap, I should have made my words more clear.
Thanks for the post friend.
There are a few different preparations I highly recomend. I am sure I listed them somewhere.
First, being on the Correct Path. The Best way for you.
Second, knowing the Correct Path. So Heart and Mind are connected as cooperation ensures.
After this it's what you know is best for you and yours in the situation.
Dodging, Evading, having the hostile stuffs be elsewhere from your presence and intent and care and every included minutia. It's a fundamental nature that you are always on your terms as Goodness/Truth is flowing in and with you. One could say this is just part the First again, I say extra as such in such a way is the improvement/side-along coexistence.
That encompasses more than everything. Hostile gazes are only able to view what you allow them to view. Same with actions.
Conversely you are able to 'dodge' unto the Correct paths, to leap into prospects and opportunities and fortunes.
I recommend contemplating Goodness/Truth. Free, frolicking and merry in friendship. By the very nature even the smallest tinyest of presence is extraordinarily effective and robust.
I recommend a means in which the absorption of hostile enemy resources are transferred to you and yours. This ensures A) The slaying of 'Dragons' (Problems) and B) The Reward and 'gold' one obtains from such encounters alongside other vital parts. Such as thriving from the experience.
One more I suggest is enacting friensship. Share and spread the gifts and hard won boons.

I must recommend and urge the vital consideration of points The First, and The Second due to the more than exponential effects they have.
It could be considered an increase in luck and fortune, yet supercedes those as well.
The Dodging can also count as an indirect increase in luck and fortune.
It sets up the foundation for the foundation that is tailored to you.
book cover.png
Repost from >>>/mlpol/343514 →

Unholy Spirits - Occultism and New Age Humanism - (by Gary North) (1986)
>Everywhere you turn these days, talk of crystals, channeling, astral projection, mediums, psychic phenomena, pyramid power, and reincarnation abounds. The New Age rage is upon us.
>Should this give us cause for alarm? Are New Age enthusiast a serious threat to Western civilization and orthodox Christianity? Or are they little more than "kooks laughingly to be dismissed? Is all the attention they've garnered in recent months simply a passing fad?
>According to this in-depth analysis by renowned historian and author Dr. Gary North, the New Age movement is indeed a serious threat and its adherents are no laughing matter.
>By tracing the historical and theological roots of modern occultic practices, Dr. North paints a frightening portrait of just exactly what we are up against. It's not a pretty sight.
>Fortunately though, Unholy Spirits is not simply another "doom and gloom" forecast. He offers parents, teachers, pastors, and other committed Christians practical steps of action to nullify and ultimately eliminate the effects of the New Age infiltration into our homes, our schools, our communities, and our nation.

Ponymon: MLPOL
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Remember Ponymon, an ambitious but unfinished romhack?

Remember Pokemon Clover, the 4chan Pokemon romhack?

Ponymon: MLPOL edition.

Romhacking the Pokemon games is easy as fuck, all we need to do is decide on the new ponymon, their stats, if we alter the story in any way, if we change the Gym Leaders, etc.
54 replies and 14 files omitted.
I did it.

Ponies in my Pokemon game.
Glad to see you're making quick progress.

still waiting for the rom-download infected with clop-ransomware
New build's up.


A scientist in the basement gives you the mane six poners as pokemon when you find him.

Let me know if you find any bugs or overpowered degenerate strategies that make battles a breeze.
Not complaining but I thought this will be a romhack similar to clover that can be played on a GBA with an EZ-Flash. Anyway looks fun keep it up
Sorry but I think some of the features I want would not be possible in a rom.

Hearts of iron 4
I am hosting a Millennium dawn lobby with millennium chaos mod on. /mlpol/ is the server tag. join me fags.
35 replies and 8 files omitted.
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These changes sound extremely gay.
Was their goal to make each playthrough of the game more set-in-stone?
What, did they get mad that in some playthroughs, nations didn't act how they were "supposed to" and failed to support the "Everyone teams up against nazis and then an army of the undead so the victors have something to do afterwards" story they had in mind?
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>did they get mad that in some playthroughs, nations didn't act how they were "supposed to" and failed to support the "Everyone teams up against nazis and then an army of the undead so the victors have something to do afterwards" story they had in mind?
From what I heard, yeah, something like that.
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Wow, that's homosexual, I was hoping they would have a more interesting reason than that. Thanks for telling me.
How could those clowns fuck their game up like that? I can understand a desire to limit or prevent early game wars but I hate the way they went about it. And locking ideologies in like that is inexcusable. Unexpected chaos can make for a more interesting story.
HOI4 isn't just a vehicle for a story, these kinds of games are tools to write your own stories on the canvas of their world and history. If I pick an ideology the authors hate I shouldn't be left with a focus tree full of inefficient cartoon supervillainy. What the hell happened to the concept of player choice?

I want to help with the mod to unfuck the changes but I know nothing of HOI4 modding and I'm busy with the Fakemon game.
It likely stems from the massive OC scene and the continued script they make for the lore of their alternate world that the game takes place in. It seems many choices in some nations are fully locked out and you can only unlock them by selecting the options in the pop-up story lines that fire at certain times. On the surface, this is fine, especially at the beginning of the game for immersion, but as it goes, you can't easily predict what will occur with each choice, so you need to save to reload in case you didn't roleplay correctly for the tree you want.
A few things

First of all, Equestria at War has had a "game rules" feature in the menu that allows you to modifiy the starting conditions of a game. It's had this feature for two years now. Don't like the 20% world tension requirement? Change the game rule to make war goals free so you can justify war goals with 0% tension. Don't like the ban on making factions? Change the game rules. Want to be able to change governments more easily? Change the game rules. Just click a few buttons before starting the game. I used to change the rules every single game because I did not like the elimination of free guarantees of nations. Now, I play mostly with no changed game rules.

Second, if you don't bother to change the game rules, it really doesn't matter that much because it's fine as it is. Yes, the 20% world tension requirement to declare war dramatically limits early wars, with the game generally taking until late 1009 or even until 1010 to reach 20% tension when historical events are on, eliminating a year or so of war. But the tech tree goes on until 1020 or even later. There's plenty of time to go to war against everybody. Also, so many nations and so many focus trees have war goals that war won't be in short supply anyways.

>Change of governments
Almost every nation on the entire planet has at least two ideological paths. Almost every nation can go fascist or harmonist or communist. You don't need a generic focus tree because almost all nations have several specialized focus trees. Also, most nations have possible advisors to boost ideologies. Most nations have the ability to form factions through focuses. There are literally probably four times as many nations in EAW that have focus trees to change to multiple ideologies with war goals and faction building as there are in the base game. You have to pretty much look for a boring nation in order to find one. If you are playing a nation with a generic focus tree, stop playing it and go play one of the three dozen nations - 85% of all nations - that have focus trees.

>This is also a major problem when trying to rush the party change in new Mareland. Now you can’t become fascist quick enough to go down the tree in time to build a sufficiently large presence to fight the later wars they force you down with the world tension.
I don't understand this complaint at all. New Mareland, in the current set up, can achieve a fascist government by around about August of the second year. It has always been this way, and it has never been otherwise. It takes even less time if you have historical events turned off and you get a war in Equestria that causes early independence. Again, it has never not been this way, except that now events like the Equestrian civil war actually happen sometimes whereas they did not before. Also, New Mareland is perfectly capable of arming in time to meet any challenge. It's difficult to defeat Beakolini's Wingbardy on Historical focuses, to be sure, but it's very far from impossible.

>What, did they get mad that in some playthroughs, nations didn't act how they were "supposed to" and failed to support the "Everyone teams up against nazis and then an army of the undead so the victors have something to do afterwards" story they had in mind?
What the hell does this even mean? Are you even aware of the "historical focuses" check when you load a game? The entire point of turning historical events off is that things don't occur as they are """""supposed""""" to. Second, there are no "nazis." Yes, the Changeling Lands focus tree has references to Nazis. Yes, the Changeling Lands have the military equipment of the Nazis from Hearts of Iron 4. The fact remains that changelings are not Nazis. Changelings have their own powers, their own history, their own ideology, and their own identity separate from the Nazi Germans. They have their own mechanic in the game to extract love from the captured population. They have Chrysalis, an their own reactions to events. Sure, they drive panzers and use MP40s, but it's no deeper than an aesthetic. Also, nations don't team up to attack them. The Changeling Lands will invade two nations prior to attacking Equestria, and will then attack Equestria and the Crystal Empire and any vassals or successor states. Later, Stalliongrad will join them. That's it. There are several nations on that continent that will not join the war at all, like Yakyakistan, Nova Griffonia, the Penguins and the Dragon Lands. And no one in Griffonia will join... Except New Mareland if it isn't independent. There are many, many wars that go on outside of this conflict.
Are you actually arguing not to play the game in the way I want to play it because they fucked up the generic tree? It is their own fault for having nations playable with fucked up generic trees. Just don't let the player select the nation. They have the ability to add and subtract land since I have been playing the game since the mod had only one landmass. This is a non-argument.

As for early war, this is drastically important for some nations to make the headway to face against the coming focus tree scripted wars that will be declared, such as Wingbardy against New Mareland. Those with extreme skill can probably win with their eyes closed, but I am not that way. I need the ability as a total dictator to declare war whenever I please to beat the clock and have an army to defeat the enemy.

>always been this way
Negative. I used to rush several months early by using the political cabinet member to boost fascism while giving equestria supplies, generating the needed independence from being a puppet with the old system.

>it's difficult but not impossible
Correct, but it used to have an easier option for players that utilized early war. Now I am out of my league to play as that nation. I don't find it fun anymore. If you do, great, but this doesn't solve the problem I have.

>you have to be looking for a boring nation
Yeah. I like the smaller nations because the fight to claw your way up bigger and more impressive to rival super powers is more fun for me than massive armies clashing. Now picture me choosing Pònaidhean, which has no option to move into any political ideology than Harmony. Guess I'm playing wrong still though and I am not supposed to pick the nation with a unique tree and is selectable.

The point being is that it used to be different and the changes fucked so many things I enjoyed about the experience. If they are changes you enjoy, fine. I literally don't give a shit though because it doesn't help me. I have been with the project for a while and it just isn't what I used to play. I can actually play the base game as any south american nation more effectively than any nation in this game that I desire to pick because of how they have changed the systems.

I am a causal. I get that if I spent time learning meta and all of these ways to beat the AI in ways that the game devs didn't plan for I could do well against any force. But I don't want to do that. I just want to have the experience I had before where I made pony nation bigger by doing it my way. The freedom the game had let me do it my way. That isn't an option now.

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