Please keep out of character discussion contained to this thread. The previous one hit bump limit
701 replies and 96 files omitted.
>>190942>>190944Well, we should plant explosives on the systems and wait for an opportune moment to detonate them. Blowing them up prematurely will attract their attention and be regarded as hostility.
>>190945The point is to draw them in on our terms, so that we are ready when they arrive
>>190948 →Silver, since no one can be bothered to pay attention to anything
>>190949I knew it was Silver. I was just roleplaying lack of understanding of modern technology (especially if the silver variety), and prompting him to get the camera out to document the systems being torched.
The Traveller was able to psionically melt cutting tools that the examiners tried to use to dissect it: it appears that even in a dormant state, it can attack with Matter Agitation. Because of this, it may be unwise to recklessly get too close to it with explosives, because it may use the same ability to neutralize the harpoon.
How do we get past that?
>>190972Yes, but do try the harpoon-grenade
>>190972Perhaps there might be a way to incapacitate The Traveller so it can be safely destroyed.
The real issue is that we don't actually know what The Traveller is, the limitations of its abilities, or the nature of it's power.
However, if it has stats, you can kill it.
>>190779For Archery, feats are probably a bigger concern than class. Like two-weapon-fighting, it's a very feat-intensive build.
If Kira is a Strength-reliant Archer, Ranged Pin may be a worthwhile feat to consider would be Ranged Pin. It lets you grapple at a range, which means that Kira's natural grappling capabilities, including her strength, size, and racial bonuses, would apply to the opposed check.
Woodland Archer is also good, because it would have let Kira avoid that sniping fiasco in that last encounter.
What is Kira's racial template anyway? Size? Scent? Natural Armor? Improved Grab? Venom? Str/Dex bonus? Knowing your stats can help me find recommendations.
>>191032 →Are there any checks we need to roll to set the plan in motion? Demolitions? Knowledge (Warcraft)? Morale checks (I can make a Rally check if this is necessary)?
>That might be a good idea if
>1) Cavaliere and Kira weren't at death's door
Tbh, Cavalier and Kira could stay behind total cover and not participate in the fight.
Defeating these guys might be useful to that end, because these are PC-classed characters, so they should have at least 500-900 gp in equipment per character, so if we killed them we could take their healing potions/wands, in addition to any random loot rolls for the encounter. Most generic NPC martial statblocks have 2-3 potions of cure moderate wounds on their sheets.
We're going to have to face combat either way to get to The Traveller.
>2) we didn't have a bunch of communists with us
This is the biggest handicap. I don't trust that the commies wouldn't side with the GRU over us if forced to choose. In fact, for that reason, I would prefer to avoid talking with the GRU at all.
>3) Posey still had her dreads.
Well, if you would spare Posey some time to take Monstro to the top of the mountain with an enthralled commie prisoner, I could supply the party with more minions, possibly even with healing spells. I'm still itching to make that Icegaunt, and this cold mountain might be my only opportunity in this game...
>>191057>Tbh, Cavalier and Kira could stay behind total cover and not participate in the fight.That makes the fight harder for the rest of you. The amount of damage taken will be very random and might cost all the healing supplies you'll get anyway. That's assuming we win.
>I don't trust that the commies wouldn't side with the GRU over us if forced to choose. In fact, for that reason, I would prefer to avoid talking with the GRU at all.The idea is that the communists in the party might help in pacifying the GRU. If they fail, and the GRU attack, they would be much more likely to join our side than if we attacked the GRU ourselves.
>>191058>The amount of damage taken will be very random and might cost all the healing supplies you'll get anyway.With an Intimidate check, I could attempt to force the griffon whalers onto the front line.
>The idea is that the communists in the party might help in pacifying the GRU. If they fail, and the GRU attack, they would be much more likely to join our side than if we attacked the GRU ourselves.We don't know that.
I'll try to charm as many of them as I can.
>>190880Yes, well, glad to see everyone pretending to act like a team. About fucking time, how many months? Imagine if players focused more on survival than seeing what ways they can fuck with each-other
I was going over the logistics of my plans to contract demons and create monsters that could conjure a giant obsidian tower (Crystal Palace style) above Curwhinny's dungeon after I bought it, when I stumbled upon a huge flaw in my plan: Zoning Regulations.
I'm probably going to have to make some checks to figure out what Posey can legally build near it's okay to set up a totally-legitimate-and-not-evil magic research facility.
Hmmmm, Perhaps Glass Horizons could help me with that. He likely has some ranks in Profession (Real estate), Knowledge (Law) and Knowledge (Local). I might be able to pay him for Sage advice on setting up guild operations there. Of course, I have to convince him to sell it to me first.
If I can successfully get the property from him, that could give Posey clout with the university, having effectively monopolized the site away from the communist rivals; Posey could use that clout to get University approval and licensing to make her stronghold appear legal in the eyes of the regime.
What exactly are we going to ask the GRU to do once they arrive? Retreat?
>>191117In essence, yes. We're just gonna ask them to leave us be unmolested as we make our attempt to kill the Traveler.
>>191118I don't think it's necessary to tell them our plan.
I recommend waffling and not making a decision; clearly it worked well before
>>191118Alright. If I fail Diplomacy, I can always follow up with an Intimidate check.
I'm trying to figure out how to maximize Posey's Influence Score at the appropriate level so I can start playing EaW with the military leadership, but it might take sufficient feat investment, and isn't going to work for several levels in the future.. Probably going to need Undead Leadership Rulership, and Favored in Guild (to get Guildmaster as a bonus).
Sadly, that would not leave Posey with very many feat slots for metamagic or improved necromancy... I guess sacrifices need to be made for the Black Crusade. Nobody said taking over the world would be easy.
>>191123Gonna start your own branch of the Dread League in Equestria?
>>191129That has been my plan since the beginning. I have been crunching the logistics of if for more than a year. I just need to gain to level up and acquire the funds.
>>191130As long as you promise not to raise my household and my eventual druzhina as undead I'm sure it's fine
>>191131Alright.
Silver has the leadership feat, iirc. What are you planning to do with it?
>>191131Don't worry, fluffy pony. Silver's friend Mala will prevent his corpse from being abused by being reanimated.
>>191134Thank goodness Silver has such a good friend and companion.
>>191133The usual, making a band of warriors and adventurers, helping people and slaying monsters.
>>191134Mala bravely defending Silver's grave to prevent Posey from raping him.
>>191139>Coomed To DeathI always knew this would happen
How does GM feel about the Rulership/Influence system in Powers Of Faerum? I was hoping to use it and insert my followers into various institutions to gain political control of New Mareland, before amassing enough power to retake Equestria from the Changelings. Defeating The Traveller could count as a significant military victory to increase my Influence score with The Blackhooves (and if not, it's still a good mark on my resume as a freelance Warmagus), and seizing control of Curwhinny's farm could count as a significant victory within my current guild (the College Of Arcane Sciences). I would like to take the Rulership feat at a later level and insert my followers into powerful institutions, to slowly maximize my influence score over the course of the game until I can eventually rule my own settlement on the battlefield frontier.
It was a thing I thought I mentioned when I entered the game, but now I'm not so sure if it's worth the resource investment. I was hoping to emulate EaW and play a mass scale war/politics game, but it wouldn't really work unless GM is interested in running such a game. I know Leadership was welcomed, I just don't know about other leadership based system..
It's going to be many levels off until I can start my leadership-based plans, but I figured I should ask now, to lay the groundwork.
>>191162On second thought... Does this feat even do anything? Influence gives you what, +1 to Int/Cha checks related to your Rulership for every 200 points of bonus? I think I'll put that off until higher level (if it ever comes). Posey isn't ready to be a ruler (yet).
.
After we scare away the GRU, out next step is to torch the systems and head to the Kostroma, right?
(I would really, really, really appreciate it if my nat 20 Intimidate check were punctuated by Cavalier setting off the explosions in the background) >>191177We've still got the missing airponies to find. Kira managed to sniff them out.
>>191179Oh yeah, I nearly forgot. Hopefully that doesn't take too long.
>>191179Question, how old was Silver when he entered the game?
>>191181If I remember correctly and if I have it written down right: 58
>>191183Also, I feel like Posey could take some notes from this video for her plan
[YouTube] I Created a Secret Society of Hivers in Kenshi
[Embed] >>191177The systems are attached/adjacent to the airship and would hurt us if I set them off.
>>191187Well, we will be leaving soon anyway.
I have a feeling that after the duration of my Intimidate skill, the GRU are going to return believing that Posey is the cause of the chaos on the island.
Oh well. So be it.
I'm a little bit nervous about how the fight with the Traveller might go, but I think this party has done well neutralizing enemies and preserving resources so far. I still have plenty of spell slots, so I should be able to counter the Traveller's summons with my own.
Amoebic Crawlers have piss damage, but they're large size and have a lot of HP, so they can help put distance between us and the enemy.
>>191211I have faith in the party. As long as we work as a team, we can overcome anything!
>>191212Yeah, I'm glad the rest of the party's DPS was high enough for me to avoid expending as spell slots throughout most of this adventure. I'll be able to use them all up at once on the last fight at this rate.
I don't really have any AoE, blasting, or buffing spells, but the summons should work as damage-sponges.
>>191223
>non-canon
This is canon though. I am roleplaying Gloomy Sundae, who is a canon character. I have not roleplayed him very much because I was preoccupied with Posey's quests, but I still want to characterize him. I can only really do that with the occasional meanwhile post, or by describing a flashback. I want him to be likeable if he becomes a cohort, or mourned it he dies, so I have to at least describe him.
>>191224Oh, then I guess Lacey IS canon, simply because I mentioned her! Good to know, thanks!
>>191226Why would you think that? Did something I said with enthusiasm suggest upset? You have to be careful with perception, sometimes we can insert our own biases into the interpretation