Please keep out of character discussion contained to this thread. The previous one hit bump limit
280 replies and 29 files omitted.
The problem SPECIFICALLY occurs - not to point fingers - at
>>188308 → when GM had Black Heel addressing Chevaliere,
and orange stallion responding to Brie's spiel about "untethering the traveler", which up until then had not involved the other group.
Does anybody oppose Posey going off to do the bone whale thing I described earlier? I think it is
I guess we could go together, idk.
I've mostly given up on sacrificing the prisoner, even though making an Icegaunt in this context was something I was excited for. Since we're going for the route of leaving the prisoners alive, the scary ice zombie ally isn't as necessary.
IDGAF what anyone does, just don't treat it as your own personal Odyssey
Let me rephrase:
Most of us have a victory condition of GETTING OUT ALIVE, cuz we're actually alive and not ironically. Yes, we can actually die. Oh yes, you can 'die', but it's complicated; it isn't complicated for us. So if you wanna fuck off on your power fantasy, sure.
I have no intention of dying, but risk is part of the thrill of adventure.
Besides, having a floating bone creature is useful in case extraction plans fail and I need a ride off the island.
Also I can't think of any other way to carry a bomb that weighs more than a ton.
Posey can take the Run action and hustle indefinitely, so she can cover ground faster than most creatures of her speed when travelling over land at full gallop.
>>188799>>188800For the record, this was purely a shitpost and in no way intended as a dig.
>deleted posts
Apologies, its set to not auto update, so Cavaliere's post didnt update before I posted
You know, if I had cast Disguise Undead, I might've been able to bring that aquatic ghast with me. An swimming minion could have been useful around now. Oh well, at least Gloomy is well-guarded.
>>188814 →>It would take only a couple of sentences from the each of us to figure that part out. There is no need to be so reckless.We've been talking about this for months now, tbh.
It's March. Let's get the show rolling.
>That might be something she decidedly does not want, depending on the magic she intends to useYour character's actions are yours to decide. I will not opposed them so long as they are not acts if aggression towards my character (which includes theft).
I already described what magic Posey intends to use OOC. She's animating bones to create minions for the boarding of the Kostroma, particularly the advanced Bone Lurker out of the leviathan bones.
Posey would prefer not to have witnesses in the act, but the party will see the results of her work anyway.
Cavalier being there is useful since he is a Ranger and can therefore safely navigate to and from the whale bones. Since his cruising flight would be about as fast as Posey's undead hustle, he would be able to keep up with her without exhausting himself.
... It would also mean that he would be there to stop her from immediately flying to the top of mended horn to sacrifice the enthralled prisoner to create an Icegaunt though, which she might have been tempted to do in the absence of a flying witness...
[Read more] >>188818Again, apologies; as a player I thought you were trying to hijack the decision, and as a character Brie doesn't trust the idea of Rosie going solo while she has the 'keys'. No objections
>>188820>while she has the 'keys'What "keys"?
Silver has the feather token we need to escape.
I guess she has her tiara, but that's not a key to anything
(...unless...?)I guess the prisoner is still on her floating disk.
>>188823I missed that, I have it in my notes that Rosie took the feather tokensince she asked for it
>>188823Thanks for reminding me, we really should take the prisoner off your hooves. Less chance he gets sacrificed that way, and Black Heel would likely not appreciate it if Posey returns less one of his sailors.
>>188825Pretty sure its too late for that
>>188833
Oh no, I'm SO scared.
>>188834I do hope you're doing your pushups. Prolly not, cuz yer a bitch
>188835
Easy on the salt. It's not good for your blood pressure.
>>188836Oh right, cuz my blood pressure is the concern. Not like you who needed everything paused for them how many times for whatever the fuck reason? Shutup you goddamn diva.
>188837
>Oh right, cuz my blood pressure is the concern.
Judging by how hard you are sneeding, yes.
>you who needed everything paused
I have never asked for the game to be paused.
On the handful of occasions where I was unable to play in the past two years, I almost always specifically said the party was free to proceed without me.
>Shutup you goddamn diva.
No u.
You are being massively gay for acting offended on someone else's behalf and shitting up the roleplay thread with ooc posts.
If Cavalier has a problem with me asking that he roll a survival check for me, he can tell me himself. He does not need you to speak for him. I will accept such a statement from him, not from you.
>he's still shitting up the RP thread
>>188838Who's sneeding? Oh, you said that a half hour ago. Aren't you precious.
>I never asked for anything paused"GM I demand answers to these 7 questions, and these 5 dice rolls"
"While you're doing that, I want to be doing this other thing, does that require a roll?"
"While it's that other player's general turn, attend to me, would you?"
I could go on.
You literally "Dread Pirate Roberts"ed over everyine, leaving no one any option but to start an ill advised argument OR pretend youre captain.
I never once used the word "captain" in that post.
And in that post, Posey explicitly described to Blackheel how the crew regard eachother as equals.
>>188859With a display like that Rosie is either the captain or the jester. Which is to be assu.ed?
Apolologies:
>equals
Because they were! Historically, pirate crews were 100% democratic. Oh, the captain led how they did things, bit what they did next was put to a 1 to 1 vote. So yes, you didnt say captain, you just painted it on your chest
Whatever you say, m8.
It's not like the story actually matters. It only matters that Blackheel believed it.
>>188864Well, anyone left alive should either believe/testify that we're pirates, or be sworn to some sort of secrecy, as a mission parameter.
Consider this a friendly notification
It was
>>188864>its not like the story really mattersThats the ARROGANCE I would address
Consider the idea that you're a part of a bunch of people who wanna get to the next thing.
Consider no one cares that you're a "extra special thing". Consider that you're verisimilitude accounts for playing along with the group. Consider that the group doesn't care/wont for leaving undead cuz "Its funny to me".
Focus
Please, everyone check in, decide on a not completely stupid course of action, and commit to it.
>>188873My plan was to animate the whale bones, and then fly them towards the Kostroma.
I really want to do that, but I can be persuaded to do otherwise.
>>188875>>188877 →OMG, literal feels from that
>>188873holdsIt would be a lot easier for me if we scheduled the next game day, just so we can get started
>>188879Agreed.
Until then, we're currently at "Meet back at the airplane"
>>188879>>188880Get started doing
what? Agree on a plan and then we can go about executing it
>>188881You are irritatingly easy to irritate. I assume what he means by 'get started' is "continuing onto the next leg", as we're branching off.
And yes, agreeing on the plan and executing it is the first step toward that. All we're lacking now is an agreement on where to meet back.
>>188881>>188882Easy to inadverdently irritate, that wasn't an aspersion. It's hard for me to not come across offensively. Someone once described me as "The most negative person they had ever met" and my response was "That' one of the nicest things anyone has ever said about me". When it comes to shitposting - irl or online - can't stop won't stop. But it's almost never persaonal (if it is, you'll know). And if I'm being honest, GM is only one of several facets to the scheduling equation
>>188881I didn't mean to upset you, GM pone, I'm sorry. I'm just saying that it's hard to know when stuff's happening like this without any prior indication.
Anyways, something that would be useful for determining a course of action would be figuring out travel times and distances. Like, if two groups completing different sets of objectives would line up chronologically in parallel with each other. In that case figuring out a meet-up spot would be simple since there wouldn't be much if any waiting around for either group.
The objectives part of it is simple. We have four things we need to accomplish before going to the Kostroma: reanimate the leviathan skeleton, get the explosive and machine gun(s?) from the crashed plane, find the airponies and the airship, and find the last group of surviving commies. The explosive, machine gun, the airponies, and the airship should be self-explanatory: we need the first two for our fight against the Traveler, and the second two for our primary objective on the island. I know Posey keeps talking about the leviathan whale skeleton in terms of fighting the Traveler, and it
would be useful for this aim, but there's two things that are far more important we need it for: first, for it to carry the heavy explosive to the Kostroma, and second, for it to disable the GRU ship so it can't follow us when we make our escape. Rescuing the commies makes Black Heel happy, and it means we have more numbers in our favor for the final fight. If we know how long travel times between the different objectives are, and add on however long we think it will take to complete them, then we can figure out who completes what and when, like if we should split up into different groups and meet back up elsewhere, or if we should stick together to keep things simple.
Also, I'm going to state this loud and clear to everyone so there's no confusion: I want the commies to join Silver as his followers. They're Silver's version of Posey's cursed crown or Brie's airship. That's another reason why I want the commies rescued, and why I will be genuinely furious if people start deliberately killing them or causing them to get killed. This includes the possessed commies, since killing or banishing the Traveler should cause them to be freed. So please, let's not sacrifice any of them to create undead horrors.
[Read more] >>188885>I/Silver want the commiesNoted, taking 'killing them' off the table. Brie doesn't know that yet, but he won't escalate anymore.As a player, I don't have a preference whether we go first to make the Commissar happy, or find/rescue the marines/airship; GM made the Tucker face at me earlier, so I'm suggesting we make the Commissar happy.
>the GRU have a shipThe GRU have a ship!>greed intensifiesAnyway, I don't think we should worry about itineraries, I think we should make like Nike in the 90's
I was holding my breath all this time to avoid killing the millennial post...
Taking the last of the pre 900's digits, let's look at this honestly. While as a purist, I could criticize GM for availability issues, there are far more glaring availability issues.
It's funny to me how the MOST available and read-to-play player is the one who is begging for engagement. It's almost like in order to play this game with any reliability you have to be unavailable and unwilling for lengthy periods.
Wouldn't it be nice if the people 'committed' to playing this game actually showed up once in a while.
Okay, can we agree on this course of action?
>Go from airship (current location) to whale bones to do Posey's plan
>Fly whale bones back to airship (current location)
>Pick up bomb from airship with whale bones (huge creature with a Str score high enough to carry it as a light load)
>Carry bomb from airship to Kostroma
>Board Kostroma
>Defeat Traveller's minions in a way that minimizes casualties
>Destroy Traveller
>Continue on to locate missing airponies
Note that I stopped planning here, because we don't know what developments will occur during or after the fight with the Traveller. If the fight reveals to be unwinnable, we should retreat and abandon the siege of the Kostroma in order to prioritize the airponies.
Really, we don't have to split up to visit the whale bones. I just proposed that because it would take less time. If splitting the party complicates things, we can just stay together.
I would like to proceed to the whale bones now.
[Read more] I'm going to need some information from GM pone. Namely, I'm going to need distances, travel times, dangers between the objectives, a full list of both the party members and the NPC followers we have, and locations near the Kostroma that could be used as rally locations.
>>188903Travel time was the only reason I wanted to split the party, just to take advantage of better overland speed for not needing to rest.
But I don't care about the specifics. Just take me to the whale bones.
>>188903>distances>travel times>dangersThe whaling station is down the hill hugging around the side of the cliff, maybe 10 minutes away going northwest. Maybe 8 minutes if that could be cut down. There are no known dangers between here and there, but monsters can appear out of thin air.
The exact location of the airponies is unknown, but a travel time of 40 minutes, or at least 30 minutes is likely given that the indicated location is on the opposite side of the island. The location is almost the same distance from the whaling station as it is from the cliff. The crashed airplane is maybe 5 minutes, perhaps less, from the current location on the cliff. The way to the airship requires going through the center of the island, either along the hill crest or along either side of the hill. On the north side of that hill is the bay where the GRU ponies are landing. On the south side is the bay where the Kostroma is located. The medieval village is maybe 20 minutes, perhaps less, from the current position and the whaling station alike. The modern village and the small pier are the closest obvious landmark to the Kostroma, being located at the base of the hill by the south bay. The Kostroma is hundreds of feet out into the water, evidently caught on a submerged sandbar. There is also what seems like a medieval keep on the east side of the bay.
The NPCs include the four griffins who are conscious, four mind-controlled ponies (including Sea Stone on the floating disk and three who are presumably tied up), two critically injured ponies (or was it three?), and the conscious ponies include the two who were rescued from the village, Pippette, the engineer who was with her, and then the four at the cliff, who are Blackheel, Starfire, Steppe Eagle and Rustiing Pine
[Read more] >>188907Thank you for clarifying.
>>188910 →In case anyone cares, a Bone Lurker is neutral. Most mindless undead like skeletons and zombies are evil (despite lacking thoughts or personal agency).
This being said, skeletons and zombies were made Evil in 3.5e (probably because they decided that Paladins should be allowed to smite zombies), and the Bone Lurker is a monster printed before the update, so at DM's discretion he could make it Evil in line with other mindless undead in 3.5e. Or perhaps he may decide that the monster is unique because of the residual magic in the noble leviathans bones.
Or perhaps GM just doesn't want me to reanimate the bones at all, in which case please just tell me clearly so I can give up on it and move on.