Please keep out of character discussion contained to this thread. The previous one hit bump limit
646 replies and 89 files omitted.
>>189142That is disappointing. He's given reasons before about why it wouldn't work in this setting, but it would helped with the OOC drama and disagreement that we're dealing with.
Maybe we should stick to this plan:
>>189085>>189145>Then the GRU will carry it back to Stalliongrad, and it will proceed to destroy their society and turn them all into its cattle, but that's not our problem.It is our problem. Putting it off for another level will make that mission much harder and much more dangerous. It also disrupts the delicate balance of power that Shoal Waters described, especially since Stalliongrad borders Equestria. We have a perfect opportunity to fix this now.
>>189157>Putting it off for another level will make that mission much harder and much more dangerous.I'll work hard to raise my army.
>We have a perfect opportunity to fix this now.We could.
The point is that we don't have to.
GM has been notified that if Brie isn't considered "out of play" for a reasonably (as yet) indeterminate period based on how long the party takes to get within a reasonable vicinity of the Kostromo without drawing attention (he has signal mirrors and shit)
... then I will take liberties with the RP thread such that will make the previous examples look like casual comments.
>>189193That is acceptable. Let's proceed.
>>189194>acceptableAs though permission was requested
>>189196Something something religion isn't like vanilla DnD, and confirming a religion to be real would mess with the modern worldbuilding and ideological landscape of the setting.
>>189196Spin it however you want, I'm doing you a service
[1d20 = 5] [1d20 = 15]
[1d20 = 2] [1d20 = 7]
[1d20 = 7]
>>189302 →If you're going to complain OOC, at least keep it in the designated thread.
>>189304If you're going to
bitch about OOC, FIRST you should keep YOURS to the designated thread.
Oh THATS right, it's only a problem when it ISN'T you doing it! You don't want ooc posts relegated to the OOC thread, you want the OOC posts you DISAGREE WITH relegated to the OOC thread. As evidenced by numerous OOC discussions you can be easily referenced to liberally engage in with other players.
That's fine.
>>189306You are souring the mood of the entire RP thread with your ooc complaints. You were also told multiple times not to clog the thread with consecutive spamposts.
If you must post in the RP thread, make it a post that contributes to the roleplay.
>>189307No, I'm FURTHER souring the mood of the RP thread, right after all your "If I can be bothered" "Oh, are other players doing things? I guess I can wait" "I don't NEED anyone's help, but I guess since you're here" and all the other shitty things you feel entitled to post all the goddamn time. The ONLY way you will have a critical leg to stand on with me is to shut the fuck up.
>>189308>No, I'm FURTHER souring the moodSame thing. Cut it out.
>BLA BLA BLAIrrelevant to the topic at hand.
>The ONLY way you will have a critical leg to stand on with meThat's why I'm redirecting the conversation here, instead of shitting up the RP thread like you do.
>>189310>cut it outYOU FIRST. Lose the attitude. This isn't your special game, this is a group effort, and one you have gone out of your way to make as about you as possible. if you want ME to cut it out LEAD BY EXAMPLE
>>189311Okay, just keep your posts where they belong then.
>>189312Who the fuck are you talking to if not yourself?
>>189313Evidently not you, given your lack of reading comprehension.
>>189314>reading comprehensionYes, I'm the one who can't grasp that you're guilty of exactly the same behavior you accuse me of displaying, but you also neglect the fact that I'm not trying to play anymore. Which is to say BEFORE YOU TRY TO PULL A SPECK OUT OF SOMEONE ELSE'S EYE< TEND TO THE FUCKING LOG IN YOUR OWN
>>189317Do continue typing in all caps. It's totally making the rest of us take you seriously.
>>189321You think my intention is to be taken seriously? No, I'm just allowing you to illustrate how contemptible you really are, underneath all the artifice
Nono, that's a serious and unironic (if a bit shitposty) question.
[YouTube] Guardians of the Galaxy vol. 2 (2017) - We're Family
[Embed]I regret that you guys see me at my worst. I regret ALOT of things to do with this group. I appreciate that no one is in a hurry WANT to deal with insufferable assholes like me.
But, I would also rather see everyone get to play without me than to risk tearing this game apart. I still have alot of anger, I could point to a dozen instances where GM has maybe made a poor choice/call, but who am I to throw stones? Most of all this drama is either directly or indirectly my fault anyway.This isn't a ragequit for anyone who wishes to pretend otherwise, and before too long you will be presented with indicia of what my 'next' object of intense focus is.
I love all of you, but I also hate several of you, because like me you're a douchebag; but yuo're MY douchebag. Toodles
Oh I'm not going anywhere, I just feel that the best strategy now is to not engage>>189315 →As soon as I hear back from Dust, I will proceed. It will only take me one action to cast Animate Dead.
>>189328 →Alright. No pressure. I want to give him ample opportunity to roleplay any in-character conflicts or developments.
While we give Dust time to respond, can we make sure we all know what we are doing immediately afterwards?
We're going to find the airponies next, right? Should I bring the Bone Lurker with us?
What do we do about the communists?
>>189331The airponies are the priority, though I don't want to bring the communists anywhere near the airship. If you all overrule me on that then I'll abide by it, but I think we should leave the communists and griffons near the airplane or somewhere else that's safe with a couple of party members. We should however each have a radio and also plan on a rendesvous before we approach the
Kostroma.
>>189332>I don't want to bring the communists anywhere near the airshipI don't want to bring the communists near the airship either.
Perhaps we can persuade them to meet us at the Kostroma, while we "fetch our equipment".
>but I think we should leave the communists and griffons near the airplane or somewhere else that's safe with a couple of party members.This could work.
>We should however each have a radio and also plan on a rendesvous before we approach the Kostroma.Agreed.
>>189332My plan if we were to split up would have solved that issue, with Silver and Mala taking the commies to the modern village to find and rescue the last of their groups while the others would handle the whale skeleton/explosives and the airship. However, speaking with GM pone has informed me that splitting up would
not be a good idea. The only reason my current plan works is because the split up is very temporary, only occurs over a short distance, and is in a relatively safe area.
>>189333You could tell the commies to follow the crazy bat
>>189337We should avoid splitting up if possible. Not only is it tactically risky, it's also a chore to manage.
How do you all like my chant?
This gimmick is probably the biggest contribution I can make to the party as a Necromancer this adventure. Reanimating large flying undead and using them has heavy artillery cavalry or bombers has been a dream of mine for this game, and I'm glad that I got to actualize that during this adventure. Between obtaining the cursed tiara and reanimating a vestige of the leviathan, it feels like Posey is finally conquering her fear of the seas.
I've saved most of my spell slots, although by now you guys should know that Posey's combat spells are mostly just touch-attacks, fear based debuffs, and summons. I anticipate using my fear based debuffs to weaken the enthralled ponies without killing them, and use my summons to counter those of The Traveller. I think I could summon four gnoll warrior skeletons with heavy flails to disarm the enemies, which should help us get past them without killing them, so the rest of you damage hogs can focus your efforts and resources on the aberrations.
.
On another note, it's plausible that we could recruit the airponies to help us fight the Traveller. This is risky, because they are the ponies that we are supposed to be protecting, and we would get significantly less reward if they die. That being said, they are esteemed airponies that Captain Waters was willing to pay a considerable amount to recover, so they wouldn't die easily, and they might be eager to fight.
We should also prepare for the possibility that The Traveller has already enthralled the airponies. For this reason, we should send the stealthy party members with towards them first, to be on guard for unusual activities. If the airponies resist, we will need to make sure we capture them alive, so it's important to use nonlethal weapons, such as saps/blackjacks (which can be made on the fly) or unarmed strikes.
[Read more] >>189349Golly, that sounds just like what Brie has emphasized numerous times over several months in the exhaustive (and quite redundant) dialogue
>>189351 →Yes, clearly more dialogue is what is needed
>EEE, EEEEEEE EEEE EEEEEEEE EE EEEE EE EEEEEE!
It keeps making noises, but it's not saying anything. Curious.
>>189349I thought the chant was great, and added a lot of atmosphere. Surprisingly, it didn't seem as dark or necromantic as I expected from Posey. Thank you for taking the time to write it all out! Also, thank you for helping by raising these skeletons. Even if our characters were reluctant about the idea this will even the playing field.
>On another note, it's plausible that we could recruit the airponies to help us fight the Traveller.That's what I was thinking too. First of all, they're military and would know how to fight. Secondly, our job is to rescue them and to keep them safe, and it's easier to do that if they're with the party rather than across the island. We should give them the choice however and if they choose to stay put, I'll give them a camouflage net to help them conceal themselves.
>For this reason, we should send the stealthy party members with towards them first, to be on guard for unusual activities. If the airponies resist, we will need to make sure we capture them alive, so it's important to use nonlethal weapons, such as saps/blackjacks (which can be made on the fly) or unarmed strikes.I would have to use unarmed strikes. I hope it doesn't come to that.
[Read more] >>189353Odd, that's my point about (you) and all this unnecessary hand-waggling dialogue.
>>189354 →The DC was actually 9, now that I check, but good regardless.
>>189355>I would have to use unarmed strikes. I hope it doesn't come to that.Aren't you a Monk? It should be easy for you.
Chances are that they would be using guns. Just use your superior fly speed to get into melee range with them, so they can't shoot you without provoking AoO, then use your AoO to disarm them.
Niggers,... no seriously, niggers please.
This is exactly why pirates had a captain. Yes, it was one man, one vote. And all hands voted the captain. The captain wan't JUST the one in charge, the captain was also among the first to suffer if things went awry (on the chopping block, sometimes); I mean strategically awry, not incidentally awry.
Have you no faith in Captain Rosey?
Stop trying to throttle the game because you haven't resolved what your character thinks. Do you think you're supposed to enter every engagement totally at peace with the world because everything is dandy and attended to?
Oh my, Silver and Rosie disagree about where to go next. Fucking decide your line of compromise and go with it. Does it give you a sense of satisfaction knowing that the game can't continue until you make up your fucking mind, meanwhile some made their minds up 6 goddamn months ago? Yes, you are a pain. A literal pain. That's why I justify being a likewise pain.
taking a personal liberty that literally means "that idea is abysmally absurd"
[Read more] Curses, I forgot to say "Get fucked"
Yes, I delet this, but the former stays
I have been deferring to Silver for all decisions for some time now.
>>189360Clearly it has been productive
>>189361If you don't like it so much, you can always just quit.
>>189362Quitting seems equally as effective as playing, as a consequence of you faggots not knowing when to decide "Hey, maybe my crazy power fantasy ISN'T good for everyone"
What hasn;t been said? Pick a fucking lane. Silver said GM prefers no split. Are you splitting or not? Shutthe fuck up about "have you considered" because yes, it has been. Like GM said at the OP of the LAST thread
Decide
>>189359>okay, I almost deleted this one in time.Oh, hey, if you don't want me to treat the ooc thread as frivolous?
Stop treating the game as a frivolous thing. Why are messages be sent by intermediaries? What is this lack of directness? What is this shameful effeminacy?