Please keep out of character discussion contained to this thread. The previous one hit bump limit
122 replies and 16 files omitted.
So, without being able to retrieve the ko-fi account from which my commissions were to be delivered to, the artist in question DID post a bat mare that bears quite a resemblance to what instructions and 'source' material the artist was provided with. Well mostly, she's supposed to be fully dressed in a chinese-style dress. In any case, while not certain that this image is in any way related, it still serves as a decent example of Lacey Row
That was not me,... I use a comma when I do that
>>188545Is the torpedo based on the Mark 14?
Ooooh! Can the dialect of donkeys ('asinine') be brainrot?
Skibidy rizz, mewing sigma?
(It would be hilarious)
>>188656 →>Why would he be disheartened? If anything, there's been a multifold interest in it, and thats just amongst the players. And reminder, he can shut me down with the quickness. IDK what you're on about. I think you as players need to trust more in GM, if I'm being honestHe already told you that he was, and he already told you why. Scroll up.
Just wait for him to reply. Additional posts are not necessary so long as he's not active.
>>188655 →>I'm trying to assist your convoluted charisma check, in such as I can.Also, this is not how skill assists work. You need to use the same skill to aid another, so intimidation is not helping my bluff, or my diplomacy. Wanderer's Diplomacy to improve the attitude of an NPC towards an ally. Based on the results of your check, you would only be undoing the results of mine, potentially even making the NPC hostile (or, only hostile towards you; charisma skills work with one-to-one attitudes).
I did not ask for an assist. The results of my check would not benefit from just a +2, because they already hit the DC.
It is possible to coerce a target to treat them as friendly before using Diplomacy to improve that to helpful, but that's risky, and order of operations matters. I know this because Intimidate is my single highest skill and it is my specialty, but I am not using it because we agreed on a plan for negotiation, and we should at least wait and see if the first one worked before we move to coercion.
>no one is fucking postingWe are not posting because GM is not responsive because he has a life and said he would be away for a while, and without GM there is no game.
Just wait for GM like everypony else.
>>188659>he already told you that he wasYes, weeks ago. And yes, I do trust that GM is pony enough to be able to process emotions over a several-week to month period, such that Brie could have such a potentially onerous discussion without things depreciating into outright conflict. If not, I trust GM to advise me in a similar capacity that he talked me 'down' from firing a potentially onerous "reckless" discharge of firearm.
Do you not trust GM to adjudicate when the time comes? I do, if that doesn't come across. My issue is playing a 'challenging' character who tests enough of "boundaries" to be consistent, but without pushing anyone too far.
I did mention I want to retire this characters, to make way for a much more reasonable bat, assuming we can survive this encounter.
So what if I'm the monster?
>that's not how skill assists work
We can debate about how "skill checks are intended to work" if we want, but we already fucked the pooch if we're intending an "uncomplicated" skill check. We fired off half-cocked before Brie even decided to interject. So if there's to be complaint about overlapped and/or inconsistent skill checks, check your boy who wants do do 4 different checks at the same time. Tell me about how that's supposed to work. In the meantime, I don't care whether the commies like us in the aftermath, I just wanna know if they're dying now or not.
And I want them to know that their choices will expedite how quickly they're somewhere between "unharmed" and "violently murdered"
Let's draw this out shall we?
If we're pirates, why are we "asking permission"? If we're pirates, why are we not making sure they're dead? Come on now, how committed to the 'role' do you want to be? I know, it's JUST a story, but stop with the clutching of pearls, please. If (you) have 'issues' getting your hooves dirty, please step aside and stfu for those who don't have such issues.
>>188669Oh don't say that, it would be funny
>>188667 →>Brie is given the Tucker Carlson squintBetter than nothing at all, at least they're paying attention enough to realize that they could die if they don't answer right
>Don't get shot
What I mean to say is, don't make the mistake of assuming that this is a time to get friendly and talk about our feelings. Lets stick to business and leave the personal aside.
>>188679Ohhhhhhhhhhhhh, okay. Kira's a very friendly creature, though, it's in her nature.
>>188672Pic
>>188679Bro is literally saying "the fate of Equestria does not rest on us making friends
>>188695Yes, but let's not pretend we're gonna be pen pals and shit
>>188695To this end, the best we're likely to end up with is a triumphant "Group Photo" with the government-provided camera, that yes will be sent out if we exchange social medias.
It will be glorious. But lets not get hung up on details, let's get a move on. I know YOU know what the parameters of time are but WE don't, and I/Brie assume that we're wasting it with needless banter.
>>188697Interacting with GM pone's interesting and rich NPCs is never needless. Anyways, as long as we're not being egregious with our time management, I'm sure we'll be fine. And I'm certain GM pone would alert us if we were in danger due to time.
>>188721At least PRETEND to be pirates
Frenly reminder: My objective is to - as quickly as possible - get to where Stix and Scones can play too! ^_^
OMG THEY'RE FINISHED! I thought for sure I wouldn't be able to get them cuz my ko-fi got,... compromised. Presenting, Ms. Lacey Row
>>188772Very nice
rona-chan OC.
But seriously I'm glad you got it bro(s) and it looks great.
>>188773>rona chanREEEEEEEEE, you only say that cuz of the dress Xp
>>188772Nice. Does the first scene involve her breaking out of a lab in Wuhan? Perhaps sneaking out of a cage in a wet market?
>>188773cannot unsee
>>188778 →>>188782 →Before this devolves into another unintended argument, let me explain. Because this game has equal parts DnD modern and classic 3.5, I don't know how you intend technology to translate. The rogue skill "disable device" is SUPPOSED to pertain to swing traps, gear traps, and magical traps, where the only explosives are associated with bat guano.
Without prompting, I don't often know what appropriate skill checks I should be doing. And since generally rolling for unrequested skill checks is not what you're supposed to do - let alone spamming skill checks (which btw is a form of a demand) because you don't know what checks to roll - is not something I'm going to do. So, if you want to RETCON Brie making his skill checks, that's fine. But no, you're not 'finally' going to realize that this 'still needs doing'
>>188779P.S. If keep it up. I don't HAVE to describe lewd scenes with her,...
Okay. I went ALL the way back and reread ALL the posts from the moment we got the initial description of the plane, which occurred on January 10th.
Without going back over all the exchanges, this is the point that occurred most recently after Brie initially disabled the trigger mechanism but before things went off the rails.
>>188124 →>>188128 →Yes, they were not directed, which as I have said means they were implicitly directed at GM.
All of Brie's dialogue from that point was to make small talk with Cavaliere, as he was supposed to be there with Brie working on things. But when Cavaliere was suddenly making dialogue with Black Heel, I assumed that the party had returned and were having a group discussion outside the airplane. Not sure how that's to be resolved, but it invalidates ALOT of what Brie knows about the situation, specifically Black Heel and his commies, as well as all of Cavaliere's dialogue with Black Heel.
Unless we want to play it that Brie and Cavaliere set the equipment to be easily removed and then tracked the party down (which is an easy thing to explain since they can fly)
The problem SPECIFICALLY occurs - not to point fingers - at
>>188308 → when GM had Black Heel addressing Chevaliere,
and orange stallion responding to Brie's spiel about "untethering the traveler", which up until then had not involved the other group.
Does anybody oppose Posey going off to do the bone whale thing I described earlier? I think it is
I guess we could go together, idk.
I've mostly given up on sacrificing the prisoner, even though making an Icegaunt in this context was something I was excited for. Since we're going for the route of leaving the prisoners alive, the scary ice zombie ally isn't as necessary.
IDGAF what anyone does, just don't treat it as your own personal Odyssey
Let me rephrase:
Most of us have a victory condition of GETTING OUT ALIVE, cuz we're actually alive and not ironically. Yes, we can actually die. Oh yes, you can 'die', but it's complicated; it isn't complicated for us. So if you wanna fuck off on your power fantasy, sure.
I have no intention of dying, but risk is part of the thrill of adventure.
Besides, having a floating bone creature is useful in case extraction plans fail and I need a ride off the island.
Also I can't think of any other way to carry a bomb that weighs more than a ton.
Posey can take the Run action and hustle indefinitely, so she can cover ground faster than most creatures of her speed when travelling over land at full gallop.
>>188799Arent you already dead?
>>188799>>188800For the record, this was purely a shitpost and in no way intended as a dig.
>deleted posts
Apologies, its set to not auto update, so Cavaliere's post didnt update before I posted
You know, if I had cast Disguise Undead, I might've been able to bring that aquatic ghast with me. An swimming minion could have been useful around now. Oh well, at least Gloomy is well-guarded.
>>188814 →>It would take only a couple of sentences from the each of us to figure that part out. There is no need to be so reckless.We've been talking about this for months now, tbh.
It's March. Let's get the show rolling.
>That might be something she decidedly does not want, depending on the magic she intends to useYour character's actions are yours to decide. I will not opposed them so long as they are not acts if aggression towards my character (which includes theft).
I already described what magic Posey intends to use OOC. She's animating bones to create minions for the boarding of the Kostroma, particularly the advanced Bone Lurker out of the leviathan bones.
Posey would prefer not to have witnesses in the act, but the party will see the results of her work anyway.
Cavalier being there is useful since he is a Ranger and can therefore safely navigate to and from the whale bones. Since his cruising flight would be about as fast as Posey's undead hustle, he would be able to keep up with her without exhausting himself.
... It would also mean that he would be there to stop her from immediately flying to the top of mended horn to sacrifice the enthralled prisoner to create an Icegaunt though, which she might have been tempted to do in the absence of a flying witness...
>>188818Again, apologies; as a player I thought you were trying to hijack the decision, and as a character Brie doesn't trust the idea of Rosie going solo while she has the 'keys'. No objections
>>188820>while she has the 'keys'What "keys"?
Silver has the feather token we need to escape.
I guess she has her tiara, but that's not a key to anything
(...unless...?)I guess the prisoner is still on her floating disk.
>>188823I missed that, I have it in my notes that Rosie took the feather tokensince she asked for it
>>188823Thanks for reminding me, we really should take the prisoner off your hooves. Less chance he gets sacrificed that way, and Black Heel would likely not appreciate it if Posey returns less one of his sailors.
>>188825Pretty sure its too late for that
>>188833
Oh no, I'm SO scared.
>>188834I do hope you're doing your pushups. Prolly not, cuz yer a bitch
>188835
Easy on the salt. It's not good for your blood pressure.
>>188836Oh right, cuz my blood pressure is the concern. Not like you who needed everything paused for them how many times for whatever the fuck reason? Shutup you goddamn diva.
>188837
>Oh right, cuz my blood pressure is the concern.
Judging by how hard you are sneeding, yes.
>you who needed everything paused
I have never asked for the game to be paused.
On the handful of occasions where I was unable to play in the past two years, I almost always specifically said the party was free to proceed without me.
>Shutup you goddamn diva.
No u.
You are being massively gay for acting offended on someone else's behalf and shitting up the roleplay thread with ooc posts.
If Cavalier has a problem with me asking that he roll a survival check for me, he can tell me himself. He does not need you to speak for him. I will accept such a statement from him, not from you.
>he's still shitting up the RP thread
>>188838Who's sneeding? Oh, you said that a half hour ago. Aren't you precious.
>I never asked for anything paused"GM I demand answers to these 7 questions, and these 5 dice rolls"
"While you're doing that, I want to be doing this other thing, does that require a roll?"
"While it's that other player's general turn, attend to me, would you?"
I could go on.
You literally "Dread Pirate Roberts"ed over everyine, leaving no one any option but to start an ill advised argument OR pretend youre captain.
I never once used the word "captain" in that post.
And in that post, Posey explicitly described to Blackheel how the crew regard eachother as equals.
>>188859With a display like that Rosie is either the captain or the jester. Which is to be assu.ed?
Apolologies:
>equals
Because they were! Historically, pirate crews were 100% democratic. Oh, the captain led how they did things, bit what they did next was put to a 1 to 1 vote. So yes, you didnt say captain, you just painted it on your chest
Whatever you say, m8.
It's not like the story actually matters. It only matters that Blackheel believed it.
>>188864Well, anyone left alive should either believe/testify that we're pirates, or be sworn to some sort of secrecy, as a mission parameter.
Consider this a friendly notification
It was
>>188864>its not like the story really mattersThats the ARROGANCE I would address
Consider the idea that you're a part of a bunch of people who wanna get to the next thing.
Consider no one cares that you're a "extra special thing". Consider that you're verisimilitude accounts for playing along with the group. Consider that the group doesn't care/wont for leaving undead cuz "Its funny to me".
Focus
Please, everyone check in, decide on a not completely stupid course of action, and commit to it.
>>188873My plan was to animate the whale bones, and then fly them towards the Kostroma.
I really want to do that, but I can be persuaded to do otherwise.
>>188875>>188877 →OMG, literal feels from that
>>188873holdsIt would be a lot easier for me if we scheduled the next game day, just so we can get started
>>188879Agreed.
Until then, we're currently at "Meet back at the airplane"
>>188879>>188880Get started doing
what? Agree on a plan and then we can go about executing it
>>188881You are irritatingly easy to irritate. I assume what he means by 'get started' is "continuing onto the next leg", as we're branching off.
And yes, agreeing on the plan and executing it is the first step toward that. All we're lacking now is an agreement on where to meet back.
>>188881>>188882Easy to inadverdently irritate, that wasn't an aspersion. It's hard for me to not come across offensively. Someone once described me as "The most negative person they had ever met" and my response was "That' one of the nicest things anyone has ever said about me". When it comes to shitposting - irl or online - can't stop won't stop. But it's almost never persaonal (if it is, you'll know). And if I'm being honest, GM is only one of several facets to the scheduling equation
>>188881I didn't mean to upset you, GM pone, I'm sorry. I'm just saying that it's hard to know when stuff's happening like this without any prior indication.
Anyways, something that would be useful for determining a course of action would be figuring out travel times and distances. Like, if two groups completing different sets of objectives would line up chronologically in parallel with each other. In that case figuring out a meet-up spot would be simple since there wouldn't be much if any waiting around for either group.
The objectives part of it is simple. We have four things we need to accomplish before going to the Kostroma: reanimate the leviathan skeleton, get the explosive and machine gun(s?) from the crashed plane, find the airponies and the airship, and find the last group of surviving commies. The explosive, machine gun, the airponies, and the airship should be self-explanatory: we need the first two for our fight against the Traveler, and the second two for our primary objective on the island. I know Posey keeps talking about the leviathan whale skeleton in terms of fighting the Traveler, and it
would be useful for this aim, but there's two things that are far more important we need it for: first, for it to carry the heavy explosive to the Kostroma, and second, for it to disable the GRU ship so it can't follow us when we make our escape. Rescuing the commies makes Black Heel happy, and it means we have more numbers in our favor for the final fight. If we know how long travel times between the different objectives are, and add on however long we think it will take to complete them, then we can figure out who completes what and when, like if we should split up into different groups and meet back up elsewhere, or if we should stick together to keep things simple.
Also, I'm going to state this loud and clear to everyone so there's no confusion: I want the commies to join Silver as his followers. They're Silver's version of Posey's cursed crown or Brie's airship. That's another reason why I want the commies rescued, and why I will be genuinely furious if people start deliberately killing them or causing them to get killed. This includes the possessed commies, since killing or banishing the Traveler should cause them to be freed. So please, let's not sacrifice any of them to create undead horrors.
>>188885>I/Silver want the commiesNoted, taking 'killing them' off the table. Brie doesn't know that yet, but he won't escalate anymore.As a player, I don't have a preference whether we go first to make the Commissar happy, or find/rescue the marines/airship; GM made the Tucker face at me earlier, so I'm suggesting we make the Commissar happy.
>the GRU have a shipThe GRU have a ship!>greed intensifiesAnyway, I don't think we should worry about itineraries, I think we should make like Nike in the 90's
I was holding my breath all this time to avoid killing the millennial post...
>>188892Magnanimous of you
Taking the last of the pre 900's digits, let's look at this honestly. While as a purist, I could criticize GM for availability issues, there are far more glaring availability issues.
It's funny to me how the MOST available and read-to-play player is the one who is begging for engagement. It's almost like in order to play this game with any reliability you have to be unavailable and unwilling for lengthy periods.
Wouldn't it be nice if the people 'committed' to playing this game actually showed up once in a while.
Okay, can we agree on this course of action?
>Go from airship (current location) to whale bones to do Posey's plan
>Fly whale bones back to airship (current location)
>Pick up bomb from airship with whale bones (huge creature with a Str score high enough to carry it as a light load)
>Carry bomb from airship to Kostroma
>Board Kostroma
>Defeat Traveller's minions in a way that minimizes casualties
>Destroy Traveller
>Continue on to locate missing airponies
Note that I stopped planning here, because we don't know what developments will occur during or after the fight with the Traveller. If the fight reveals to be unwinnable, we should retreat and abandon the siege of the Kostroma in order to prioritize the airponies.
Really, we don't have to split up to visit the whale bones. I just proposed that because it would take less time. If splitting the party complicates things, we can just stay together.
I would like to proceed to the whale bones now.
I'm going to need some information from GM pone. Namely, I'm going to need distances, travel times, dangers between the objectives, a full list of both the party members and the NPC followers we have, and locations near the Kostroma that could be used as rally locations.
>>188903Travel time was the only reason I wanted to split the party, just to take advantage of better overland speed for not needing to rest.
But I don't care about the specifics. Just take me to the whale bones.
>>188903>distances>travel times>dangersThe whaling station is down the hill hugging around the side of the cliff, maybe 10 minutes away going northwest. Maybe 8 minutes if that could be cut down. There are no known dangers between here and there, but monsters can appear out of thin air.
The exact location of the airponies is unknown, but a travel time of 40 minutes, or at least 30 minutes is likely given that the indicated location is on the opposite side of the island. The location is almost the same distance from the whaling station as it is from the cliff. The crashed airplane is maybe 5 minutes, perhaps less, from the current location on the cliff. The way to the airship requires going through the center of the island, either along the hill crest or along either side of the hill. On the north side of that hill is the bay where the GRU ponies are landing. On the south side is the bay where the Kostroma is located. The medieval village is maybe 20 minutes, perhaps less, from the current position and the whaling station alike. The modern village and the small pier are the closest obvious landmark to the Kostroma, being located at the base of the hill by the south bay. The Kostroma is hundreds of feet out into the water, evidently caught on a submerged sandbar. There is also what seems like a medieval keep on the east side of the bay.
The NPCs include the four griffins who are conscious, four mind-controlled ponies (including Sea Stone on the floating disk and three who are presumably tied up), two critically injured ponies (or was it three?), and the conscious ponies include the two who were rescued from the village, Pippette, the engineer who was with her, and then the four at the cliff, who are Blackheel, Starfire, Steppe Eagle and Rustiing Pine
>>188907Thank you for clarifying.
>>188910 →In case anyone cares, a Bone Lurker is neutral. Most mindless undead like skeletons and zombies are evil (despite lacking thoughts or personal agency).
This being said, skeletons and zombies were made Evil in 3.5e (probably because they decided that Paladins should be allowed to smite zombies), and the Bone Lurker is a monster printed before the update, so at DM's discretion he could make it Evil in line with other mindless undead in 3.5e. Or perhaps he may decide that the monster is unique because of the residual magic in the noble leviathans bones.
Or perhaps GM just doesn't want me to reanimate the bones at all, in which case please just tell me clearly so I can give up on it and move on.
>>188913Question: what's the carry limit for a Bone Lurker? Can it carry all of us, including the NPCs, as well as the explosive and machine gun(s) from the crashed plane?
>>188915I have this statblock for a Huge sized advanced Bone Lurker, based on the one that the demon made for me from the hydra bones. It doesn't have as much HP as the demon's, but it's as good as Posey could possibly make with her scroll.
>Hone Kujira (advanced Bone Lurker)>Huge Undead>Alignment: Neutral Evil***>Initiative: +3>AC: 13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 14>Hit Dice: 9d12 (68 HP)>Fort +3, Ref +3, Will +6>Speed: 20 ft., fly 30 ft. (poor)>Space: 5 ft. by 15 ft./15 ft.>Base Attack +4; Grapple +22>Attack: slam +12 melee>Damage: Slam 2d6+15>Special Attacks/Actions: Constrict 2d6+15, improved grab, paralysis>Abilities: Str 30, Dex 8, Con -, Int -, Wis 10, Cha 11>Special Qualities: Immunities, undead traits>Feats: Improved Initiative>Skills: ->Constrict (Ex): Hone Kujira deals 2d6+15 points of damage with a successful grapple check.>Improved Grab (Ex): If Hone Kujira hits an opponent that is at least one size category smaller than itself with its slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +21). Hone Kujira has the option to conduct the grapple normally, or simply use its body to hold the opponent. Either way, each successful grapple check it makes during successive rounds automatically deals slam damage and constrict damage.>Paralysis (Ex): Any creature hit by Hone Kujira's slam attack must succeed at a Fortitude save (DC 14) or be paralyzed for 1d6+2 minutes.>Immunities (Ex): Hone Kujira has cold immunity. Because it lacks flesh or internal organs, it takes only half damage from piercing or slashing weapons.***>Hone Kujira attacks by dropping onto its prey and wrapping itself around its victim. Dropping down in this fashion is considered a charge attack from higher ground. If Hone Kujira misses its initial attack, it often flies up and tries to drop on the opponent again.Based on these stats, a light load for it should be 1856 pounds (2784 pounds if it counts as a "quadrupedal" creature). It could carry more than that, but it would not be able to fly while doing so.
>>188916Flying is pretty important to my plan. We'll see what GM pone thinks. Even if it isn't considered quadrupedal, maybe we can save enough weight through the flying members of the group.
>>188916Also I just noticed this, how does it have more AC flat-footed than when not?
>>188918Because I messed up. It's AC should always be the same.
>>188919Oh, okay. While I wait on GM for an answer, I have another couple questions. Is there a limit to how far the Bone Lurker can go from you while still remaining under your control? Like, if you commanded it to do something on the other end of the island, would it still be controlled? A related question to that: do you have to give it commands directly face-to-face, or can you give it commands from a distance through a telepathic-like mind link?
>>188920https://www.d20srd.org/srd/carryingCapacity.htmFor a 30 strength, it appears no less than 1600 for a maximum load, depending on how GM wanted to have encumbrance affect the creature's flying ability. So, while it will be unlikely to cary many/most while carrying the torpedo and the guns, after they've been expended we can probably carry most who can't already fly
>>188920Animated Dead remain under their master's control indefinitely, until or unless they are replaced in the HD control limit. There is no limit in time or distance.
There is a near-identical bone lurker in the swamp, made of hydra bones, but the Artaaglith that animated them may have used its ability since then, so it may have become uncontrolled (the Dreads that Posey keeps with her may become uncontrolled at any moment).
>Like, if you commanded it to do something on the other end of the island, would it still be controlled?Yes, but I would not be able to give it additional orders, or even make it do anything specific on the other side of the island due to lack of intelligence (unlike the ghoul, which is able to carry out precise instructions).
>A related question to that: do you have to give it commands directly face-to-faceYes.
Commands for undead controlled through the Animate Dead spell are verbal (face-to-face), not telepathic (unlike rebuked undead), so there is a limit to what it can accomplish at a distance. Furthermore, the creature is mindless, and not even of humanoid nature, so only the most simple instructions can be given to it. It could function remotely if it were told to obey the orders or another intelligent creature though (such as how the demon ordered the Dreads to obey Posey, or how Posey ordered the zombie to obey Day Low Rain).
>or can you give it commands from a distance through a telepathic-like mind link?No. Only rebuked undead are commanded mentally. Posey currently controls an aquatic ghast with her mind, and is using it as a contingent defense against anything that might harm Gloomy in the beach house.
>>188921It can only fly while carrying a light load.
>A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.)It could still "run" overland while carrying more than that, but it would not be able to fly.
Worth noting that although I used the ghost whale yokai as a faceclaim, the bone lurker itself isn't necessary a creature of a shape that makes it suitable for multiple creatures to ride it.
>These undead creatures appear as portcullises or gridwork-curtains created from interlaced human and beast bones adorned with sharp bone spurs.This isn't necessary mount-shaped, but at least a single medium creature should be able to ride it (same reason why goblins are able to use ogres as mounts, because they are two size categories smaller despite the ogre being an unsuitable bipedal shape).
>>188922Well it's good that it's Huge then, cuz thats a x4 modifier to all carrying capacities. Assuming 30str to be 500lbs, that puts it right back at 1500lbs
>>188916I should probably make this with only 8 HD (62 HP). That way I could afford to have a second smaller large-sized one without Day Low Rain being unexpectedly attacked by her sister (I know Posey wouldn't care about a zigger's safety, but I want to eventually reanimate her at her full power so I don't want her corpse to be destroyed). Having a second, non-advanced lurker would help defend Posey while the Huge one focuses on destroying the Traveller's summons.
It would burn up the last of my scroll though. No more necromancy for me until I get to that level... Oh well, any wise Necromancer knows that sacrifices must be made to reach one's true potential.
>>188924Quit talking about it. Do it or stfu about it
>>188920If it is flying it doesn’t have the carrying capacity of a quadruped. Anything that flies is limited in carrying capacity relative to the same thing in water or on land.
Also don’t forget that a head was not found for the Devil Whale
>>188929 →>planWhatever do you mean? What "plan" is there to be derived?
In a logistical sense, it makes sense to split the party to try and maximize the available time. But that assumes you're dealing with a self-perpetuating reality as the interface; you aren't. Without assuming to speak for anyone, if I was GM I would not tolerate a splitting of the party. I would wait until the party figured out that this is a group effort.
>>188928>Also don’t forget that a head was not found for the Devil WhaleAh, whups. There goes my aesthetic faceclaim
No problem though. It doesn't need a head.
We're set on the plan to go to the whale bones, right? It's just ten minutes away. Let's just go together to avoid complicating things.
We can discuss the ethics of necromancy later. You guys all know ooc that a mindless bone lurker has no will of its own and has no chance of turning on its master (unless another necromancer casts Command Undead to steal it, or a Cleric twice their level rebukes and commands it). It's also immune to mind affecting attacks, so it cannot be enthralled by the Traveller, unless the Traveller is also proficient in necromancy (which I doubt, because it is apparently unfamiliar with the concept of death).
We've made every possible charisma check and dialogue negotiation with Blackheel. A lot of which is probably unnecessary. Blackheel has every reason to distrust us, but he's also in no situation to refuse. The GRU is not responding to him, so he has no real avenue to sabotage our raid of the Kostroma. As a commissar, he should have enough experience to make a logical decision that raiding alongside us would minimize casualties in his crew. If we leave and bring back the bone lurker, Blackheel will have already made his decision: either to join us in our raid, or to attempt to stop us (in which case, I think we could defeat him).
>>188947In and out of character, I think going as a group is the best idea
I can't imagine that the Leviathan group will need either of the satchel charges, nor do I recall who physically has them, but they were expressly intended for the airship if we are unable to get it running.
>>188967 →>Why is it that I ask this twice, it’s the only thing I ask, and I’m ignored twice?I must have missed it, or was so preoccupied trying to convince Blackheel that I forgot to address it.
>>188975 →>Now you're willing to discuss a plan?That's what we've been doing for the past month.
>My priority has always been to find the "marines" (they're not marines, they're aviation sea-ponies)Mine too, I want to get paid, but I was under the impression that we agreed to destroy the Traveller first.
>As for OOC hooks, I recall GM Pony explicitly saying that if we take on the objectives one at a time we will not be able to get all of them.Yeah, this complicates things....
Maybe we should focus on the airponies first.
>>188976I might be wrong on this and end up getting fact checks, but I think there's some confusion on the matter. As I recall, GM pone never said anything about us running out of time if we take on the objectives one at a time. I think everyone is conflating that with the statement he
did make that if we go after the Traveler
before rescuing the airponies, it will result in anywhere from a partial to a total failure of the primary mission.
I just wanna ask, since Posey is talking about Dagon
>>188878 , does that mean that Lovercraft mythos are canon in this campaign?
It's not a problem or anything, it just wasn't my impression that this was the lore GM had for his world but I don't know so I just want to have it clear up.
Also, I would like to know the extent of how much we're going Lovecraft in this world if that's the case. Is it just for flavor in regards to Posey's character or did Azathoth spawn this world?
It also struck me that I kinda like Azathoth. Every other higher being in that mythos are always such douches to humanity but Azathoth they fear. So you can't help but root for him. Kinda you're enemy's enemy is your friend and Samson, I take you with me before I die, kinda of thing also temple of Dagon. <-- I experience synchronicity like this, a lot.
This needs to be said. There's a big difference between what a player declares to have done and what GM accepts the player as having done. Ask me how I know.
So with respect, unless GM acknowledges or affirms what (you) have posted, unless ratified/accepted by GM, I have no way of knowing whether the action is even accepted.
So while Kira wants to get all angry-face at Brie, she should check with GM to see if it even happened.
And hey, if she was leading the fucking way, we wouldn't be at this impasse would we?
>>188987It was so long ago that I forgot.
Why did we even bother looking for Blackheel and negotiating with him if we were just going to find the airponies first?
>>188988>Posey is talking about Dagon >>188878 , does that mean that Lovercraft mythos are canon in this campaign? Posey is talking about obscure occultism that she has personally studied, and it does not necessarily have any bearing on the setting, just Posey's beliefs.
For the record, I was referencing the D&D version of Dagon:
the Obyrith lord.
>>188980 →Dude, you know as well as I do that called shots are not a thing in D&D: you cannot just say "I shoot him in the head".
Dusty has more hitpoints than you: you cannot kill him in one shot, even with your sneak attack, but the rest of us can kill you in one round (particularly Silver or I). The thing you are planning is foolish.
It's also homosexual to hold a PC hostage when their player is not present.
Pardon the consecutive posts
It appears that after all these weeks planning and discussing, we are still not sure what to do and what order to do it.
I believe that Dust could help us with this. If he's good aligned, which I think he is, he should be able to spontaneously cast sanctified spells, particularly Path Of The Exalted:
https://dnd.arkalseif.info/spells/book-of-exalted-deeds--52/path-of-the-exalted--40/>Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a difficult decision. This decision is usually more complex than a simple morality question. It may involve strategizing, choosing a particular lead to follow in an investigation, deciding who to help, or other difficult choices.>The deity or agent simply helps the character examine a known situation from a number of different angles and makes a recommendation about the correct path to take. This spell does not reveal unknown factors, but merely helps the caster analyze known elements. The spell ends when the deity or agent has provided sufficient guidance for the caster to arrive at a decision.Path Of The Exalted is basically a direct phone-line to Jesus that tells the caster the most favorable the most favorable course of action with the given information: by casting this spell, we would be able basically have the GM tell us exactly what to do in a way that would benefit us the most.
It has a 24 abstinence component vs divination, so it cannot be spammed, but in mult experience playing 3.5e it has been one of my favorite divination spells.
We cannot spend another month debating what direction to walk in, but Cavalier raised an important point about the airponies. Casting this spell can let the GM make the decision for us in a way that we can trust us the most favorable choice, so that we can keep adventuring.
I just assume the “Brie points a gun at someone” posts to be not-serious, but for the purpose of getting people’s attention.
>>188998Oh wait, I was mistaken. You only need to be non-evil to spontaneously channel sanctified spells as a Cleric. So Dust should be able to do this, so long as he still has a lvl 3 slot.
Somebody get Dust and tell him to make our final decision for us.
>>188999That's pretty much what I assumed.
>>188999You assume that most of Bie's effort-posts are not serious One wonders what it will take for him to be takeb seriously when he posts. E_e
>>189003Your posts go ignored because they're ridiculous and often don't make any sense; and they come in the context of all off the tangential ooc posts, posts you immediately delete, and fourth wall breaking you do in the roleplay thread: you are not taken serious because your posts aren't serious 4/5 times.
>>189008They make sense if you're paying attention and aren't fixated on leaving autonomous corpses everywhere, or finding every which way to dive up another player's asshole.. It doesn't take much to follow what all I've posted that it does what you have. Oh, let me guess, you'tre gpmms "not kno what that means"
It means:|
You have done everything in your power to upset this game. First by being a liar and an 'innocuous new player uwu', then by deciding you were in a position to fuck whoever-whenever cuz its YOU, and finally by daring to take an "I'm a good boi" stance. What's next?
>>189012I cannot speak on behalf of GM, but that was my say in the matter.
>>189013You have had more than your say on the matter, but thank you for your input
>>189014What do you even want, bro? What are you trying to accomplish?
189015
I hope this works, cuz Brie is about to teach Silver
>>189016A dispensation of this meandering plot. I don't care anymore, and I doubt you do either. Lets JUST GET ON WITH IT
>>189017You don't have the hot points to defeat silver, let alone the rest of us. Silver could kill you in one hit.
>>189018Then stop derailing things by threatening to kill PCs, especially not the one with the spells that can solve the problem. You are adding pointless drama to the equation.
>>189019*sigh*
Agree to disagree. The only character Brie can't one-shot is Posey, with an honorable mention to Kira cuz it technically takes more than one round. And that's cuz you don't like rules, not because he's incapable.
>stop derailing things[i]Derailing what? The lack of progress for three goddman months? Is that what my occumental shitposts are derailing? Your anger isn't with me, I'm just an easy target.
>>189021
No one else kept a dialogue going for months
>>189020>And that's cuz you don't like rulesLol, lmao even.
>not because he's incapableAgree to disagree.
>The lack of progress for three goddman months?Attacking PCs does not progress the plot; it just removes them (you in particular) from the story.
>Your anger isn't with meNobody else threaten to kill a PC.
>>189022Literally everyone has been participating in the dialogue these past months, except for Dust I guess.
>>189023 →Way to dodge the question, coward.
I recall you saying "try it!" last year after threatening to kill me, and then refusing to honor the results of the fight you asked for. Is that what you are doing again?
>>189025You're welcome to disagree, which is why he wins.
>no one else threatens PCsClearly I care more about the continuance of the story
>literally everyone muh dialogueFOR GODDAMN MONTHS
>ur a faget and my mental conception can beat your mental conceptionLol son
>>>189009 →>"I could kill this whole party if I was bored" so why is this the character you decided top play?There you go putting words in my mouth again.
I have never claimed this. Dusty could destroy me. Silver could cut me in half. I only mentioned being able to kill Brie in particular, after you threatened to kill me. Rogue vs necromancer is a poor matchup.
It was actually (You) who claimed to be capable of killing the party, which you openly threatened to do before we even started this quest.
>>189026>which is why he winsMy money is on Silver.
>Clearly I care more about the continuance of the storyBased on the reactions of the GM and the party, it is not appreciated.
>Lol sonIt is (You) who started the debate, when you went off on your "I'm gonna plan to kill the whole party!" tirade.
Wouldn't even roll saves vs the ghoul touch when your bragging was tested.
>>189027We're gonna rehash this? Okay.
1. No. This started when you decided that your first move was to co-opt how I played my character with your bullshit charm shit. We'll get to that part.
Yes, this began when you decided you could try to force me or my player to play any which way but how I wanted. It didn't matter the 'effect', all I heard - as a player - was "You're gonna play how I decide, cuz I have all these fancy rules saying you have to."
>putting words in my mouthOh, cuz you haven't expressly stated it? Cuz you haven't "OOC" made very specific reference to how Posey with her "dreads" and all could wipe the remainder of the party in a 1v1? Get FUCKED.
>based on reactiond of GM and the partyBoth GM and the party can be observed to operate off inconceivable motivating factors. While I acknowledge your ability to get GM to respond to your bullshit, I am learning. Maybe one day, but how you do it seems a compromise of integrity
Oh fuckoff, Rosey's weakness is a silence spell
>>1890272. Hell to the no-no
>Silver could cut me in halfIs this before or after the damage reduction, regeneration, and all that other bullshit?
>Brie in particularIt would be interesting if you tried given how he's spec'd. You'd probably win, depending on how generous GM was feeling toward (you). It might make for an interesting exhibition, I'm not opposed.
Meanwhile, all
MY opposition has been toward the laxidaisical attitude that has been directed toward this game. I'd LIKE to criticize GM for it, but if you look back there's a glaring lack of participation from 'some'
>>189028>Oh, cuz you haven't expressly stated it?Point to the post where I said it. I did not say it.
>Cuz you haven't "OOC" made very specific reference to how Posey with her "dreads" and all could wipe the remainder of the party in a 1v1?I have never, ever said that.
The Dreads are barely stronger than skeletons, btw. The most useful thing about them is the decent fly speed.
>>189029Silence is a Cleric/Bard spell. I already said Dust could destroy me, in more ways than one.
>>189030>Is this before or after the damage reduction, regeneration, and all that other bullshit?After. Silver deals 30-50 damage per round with power attack, and has a magic sword. Unless I incapacitate him with a spell he would probably destroy me.
And I don't have regeneration: undead cannot have regeneration. I have negative energy healing that I can use to touch myself to slowly heal overtime in combat. I get fast healing 1 (one) when I am below half health, from being half vampire.
>It might make for an interesting exhibition, I'm not opposed.You say that, but I recall you refusing to roll the saving throws against my ghoul touch last time it was tested.
You also didn't answer the question in
>>189011 →>all MY opposition has been toward the laxidaisical attitude that has been directed toward this game. I'd LIKE to criticize GM for it, but if you look back there's a glaring lack of participation from 'some'I have been doing my best to move the story forward, and so have the others who have been participating in the dialogue.
Everyone is playing the same way that they were playing for the entirety of this game. You only just joined at the start of this quest: you have no business criticizing the other players for not meeting your expectations of pace when they have been playing longer than you, and you are entering their game.
You are not the only one who is frustrated. All the other players are frustrated. We are in a stall that has been reached due to lack of GM availability and communication difficulties. That is how it is. Complaining about it does nothing but annoy everyone involved.
>>189031>point to where I said itthat's my point. You've been very good about implying it but not actually saying it.
>the most useful thing about dreads is when they have guns. Oh, it seems you noticed
And now for the last
>you only just joinedUhm, when was Brie a character? The beginning? Oh thats right, the beginning.
>>189032>You've been very good about implying itI did not imply it. You inferred it.
>when they have gunsSkeletons can have guns too. Nothing special for characters of this level.
>The beginning?Six years ago. That doesn't mean it's right for you to complain about how the other players have been operating since then.
>>189033>you inferred itYou couldn't have said it more plainly with a billboard, fuckoff
>ignore my firing squadI will, after I ignore all the other sploits you decided you got because 'muh master'
Cry all you want but Brie is a well-aged cheese. And you are?
<Remember that double nat-20? When the griffon had a gun but Brie laughed and danced, and then planted throwing knives in their eyes?
<Remember - oh it was referenced - the Kerr and Wesley incident. I Forget the name of the politician, something liike 'Stromo'
<Were'nt (you) (in a different character) the one who set the warehouse of fire? Weren't we still frens then?
>>189034Idk what your point is now. I am satisfied with my character so far and I look forward to her progression, and I do not subscribe to your persistent yet futile attempts to inappropriately characterize my intentions.
>>189036Okay, we're making progress!
Take your reception to my opinion and double it!
Sorry for not posting in here lately. I had totally forgotten this place exists. It would have saved us some arguing if I had participated more. The campaign thread felt dead but I see this place has been lively.
>>188885I back this wholeheartedly.
>>188913Good to know.
>>188923Assuming each character is about 200 lbs (not counting gear), that's only seven characters. Enough for the party, but not for the entourage we've accumulated.
Let's not be nasty to each other though.
>>189038Good of you to join us
>>188996Okay, I see. That makes sense.^^
https://www.youtube.com/watch?v=aurTTwvwF0I [Embed]15:20
>current fightGuys, let's not fight, then clear up with GM and the party whatever is putting the game on hold. Everything has been said before. Let's just move on. I'm back and want to play so, let's just do this.
What about this, in lol if you afk too much they will send you a message that reads like this, "Blah blah blah, you're afking causes isssues. Do you agree. Type
I agree." Maybe, we can do something similar but you don't type, "I agree" though.
We all want to play. We don't really wanna fight. Let's calm down and focus on solving whatever issue there is that's putting the game's progression on hold. Let's keep the peace for the sake of the game. Is that not what you guys want?
Maybe this comes off as condescending, ignorant, and dismissive of whatever issue there is that's causing these problems, however I just want to try to salvage this game since I care about it. ^^
>>189044Thank you for the good spirits Sven, but currently the problem is that some players haven't been paying enough attention to know that their concerns have been already addressed, but are insisting that they be addressed.
It's otherwise an exercise in futility, and is a testament about how it's taken almost 6 months to advance the story by a single afternoon.
>>189045>the problem is that some players haven't been paying enough attention to know that their concerns have been already addressed, but are insisting that they be addressed.What problem? Which players? What concerns addresses?
You are the only one who says this is a problem.
>>189046Cavaliere was objecting to a lack of decisive rendesvoux in spite of a specified rendesvoux. Silver has weird objections as well.
>>189047Cavalier was objecting because he thought the airponies should take priority,given the hint that they might die if we delay our rescue, which is a valid assertion.
>>189001What am I deciding? Do I want to know? Should I know? Anyone got a coin?
>>188998Oh hey, this spell. I almost considered prepping it for "why not" reasons. But I still don't know what's going on.
>>189044I will be honest, citing LoL is not a good example for negating drama. But this would help and I agree that we should work together.
>>189049Welcome back! Do you want a rundown?
>>189049You don't need to prep it. You can cast it spontaneously, just like a cure spell.
Please cast it to ask horse Jesus what we should do, what direction we should move in, and in what order.
Ask if we should get the Marines first or take on the Traveller first.
>>189051A rundown would be helpful for us all.
>>188988Dagon is the Babylonian fish god. Dagon is first referenced in the Lovecraft short story titled, well,
Dagon, wherein a merchant mariner encounters a set of fish people worshipping at a stone altar with reliefs showing a figure that the protagonist later compares to the fish god "Dagon." The name "Dagon" is used again in
Shadow Over Innsmouth wherein the inhabitants of Innsmouth worship at a modified Masonic temple belonging to "The Esoteric Order of Dagon," though this is not elaborated upon. It's pretty clear in both stories that "Dagon" refers to the elder god Cthulhu, and especially the worship of him by the Deep Ones.
What Posey said is... basically that. I kind of wanted to have Blackheel object to the characterization because posey seems very intent on demystifying and sucking the fun out of everything in the universe by trying to explain everything and put it into some kind of category, but... I didn't really feel like it.
>>188996>ObyrithI have no idea what that is
>>189003Make an actually serious suggestion. I argued with a Scotsman over the weekend that school shootings are mostly acts by psychopaths seeking attention, so I think you can guess my position.
>>189012>fuck whoever-wheneverNot everyone is a prude
>>189031>The Dreads are barely stronger than skeletons, btwThis is bullshit and you know it
>Silver would probably destroy meUwU
>>189044Let me just finish that big post i started a month ago...
And also we may be able to put Dark Star and Virgin together finally
>>189051>>189055After rescuing the griffons, the party moved to the old village in the center of the island. On the way they encountered "petrushkas" or pony soldier puppets of the "Fellow Traveler" and some of its summons. We took the ponies there prisoner and rescued what was left of the holdouts in the old village. After some delays, we found an old airplane that crashed on the island some time ago, with an armed torpedo and machine guns that we decided to salvage. This airplane also housed a couple of the escapees from the
Kostroma including a research assistant
I think her name is Lightning Dust. Very close by is the most experienced group of escapees, led by Black Heel the ship's commissar.
Cavaliere and Brie have just finished acquiring the torpedo warhead and one machine gun. We've been deliberating on what exactly to do. I and Silver want to focus on rescuing the New Mareland sailors on the airship, our main objective, without bringing the communists or griffons there. Posey wants to reanimate a dead whale to help us on the quest, and is comfortable with the risk of going alone to make that trip. Brie is less willing to split the party, which is understandable because we were ambushed last time we split.
>>189056At least YOU bought me dinner Xp
>>189056It was a serious suggestion. Is that it then?
Fucking IDs
>>189056This is a VERY serious point.
What am I to do when you don't take my legitimate and VERY serious posts a non serious?
Are you deciding what I can an can't do in game? Do I have any agency beyond what you decide 'is serious'?
Okay, I phrased that funny, but the point is plain; i have at regular interval made VERY serious declarations about what I wanted Brie to do and your response was dismissive and ambivalent.
What am I as a player to do when you as a GM are going to line-item veto anything I legitimately try to do because you decide what I posted 'isn't serious'? Have you ever asked for a clarification or an elaboration? Have you at ANY point sought: 'Hmmm, this player seems to be trying to do something, perhaps this is something I should integrate' before dismissing my genuine attempts to engage the story/plot that you have portrayed.
The fuck do you want? If there's a "right" way you "want" this game to be played, fucking say so, but don't act all upset and put-upon when you blatantly ignore a player for months and they get an attitude.
>>189056>posey seems very intent on demystifying and sucking the fun out of everything in the universe by trying to explain everything and put it into some kind of category,That wasn't my intention at all.
Maybe Rosey Ring comes off that way because she is an occultist with great knowledge of magic and religion, despite not being a very spiritual pony herself. She thinks of mystic occultism as a path to power.
>I have no idea what that isObyrith are the elder race of demons: creatures of pure primordial madness. Unlike the Tan'ari, who were created from and relation to mortal sin and fear, the Obyrith are primordial demons far older than mortal life, and their chaos and evil is abstract as it is cosmically horrifying. They supposedly created the Abyss after invading the multiverse from an abstract world, possibly the far reaches of the far realm, and have an aberrant aesthetic.
Dragon in D&D is one of the original Obyrith lords, and acts as a wiseman and advisor to Demogorgon. He is an ancient and alien creature of the demonic seas in the abyss. He advised the aboleths on the method of turning humans into skum (fish people), much like he did in the lovecraft story, and he also taught Demogorgon the art of creating new monsters.
>This is bullshit and you know itGM, if you do not want me to have the Dreads, you can just have them fly away: as soon as the Demon that creates them uses Animate Dead again, which it can do every day, the Dreads would become uncontrolled.
>UwUOwO
>>189058See, I was intent on going to find the airponies first, but then I felt that GM communicated really wanted us to go look for Blackheel, so we ended up doing that.
>I and Silver want to focus on rescuing the New Mareland sailors on the airship, our main objective, without bringing the communists or griffons there.I agree, actually. I just thought we were being steered towards doing the Kostroma side quest with Blackheel.
>Posey wants to reanimate a dead whale to help us on the quest, and is comfortable with the risk of going alone to make that trip.Posey only wants to use the whale bones as a weapon against the Traveller. If we are not fighting the Traveller, the whale bones are unnecessary.
>>189064Your experience isn't only your own. Thing is, although players are supposed to have agency, the story doesn't move forward without the GM narrating it.
I have at several instances expressed intent to walk off in an particular direction, but I cannot arrive at that destination until the GM describes the scene.
>>189063>>189063>>189064I will respond and move the events forward when the group agrees to a course of action. I will not respond to declared actions that are wholly individual, and or stupid, or designed to derail everything. "My character walks away without any kind of communication device or regard for anyone else," or "my character places a gun to a different player character's head for no evident reason" are not actions that actually have any value moving the plot forward and are not going to be entertained by me, at least until everyone else agrees "Yes, let's do this"
Describe an action that makes more sense in context than R Kelly in that one episode of South Park, singing "I'mma pull out my gun, I'mma shoot some one"
>>189066Maybe we should have a formalized vote tally or delegate decisions to one character without discussion, in order to advance the story without taking weeks or months to decide.
I say we should just do whatever Silver says we should do next. We made him the decisionist at the beginning of the quest, iirc. Silver is wanting to find the airponies, right? Let's just do that.
Kira and Cavalier, please roll survival checks to help us track down the airponies so we can move the story forward.
I hold doubts that the world will actually end soon if we delay fighting the Traveller, so let's go for the airponies, since we don't get paid unless we find them.
For all we know, finding the airponies might even lead us to the Traveller anyway.
I also proposed casting Path Of The Exalted, if Dust is interested in giving a way for the GM to point is to the most optimal path.
>>189067>We made him the decisionist at the beginning of the questShoal Waters insisted that we 'designate' a 'leader', and Silver was so designated, yes. Having said, on Brie's part that was just a "going along to go along" sort of "yes yes, stfu and tell us more" sort of gesture. Make no mistakes about where Brie's allegiances lie.
>>189068This. I know SOME get all butt-bothered by the idea of railroading, but I'm ALL for it.
>>189064Nobody blames you for being upset but GM Pony is also in a bind. If some of your actions are allowed to go through, especially the threats, this mission might become impossible and be thrown into chaos. Maybe that should be allowed to happen, but if it does our characters (and to some extent us as players) may blame Brie for that happening. Call it a sunk cost fallacy if you will, but with the cumulative amount of time we've put into this single quest it would be upsetting to lose it because one player wanted to reenact
Dirty Harry. I hope after this Brie gets a quest where he can let his wilder side loose.
>>189065>I agree, actually. I just thought we were being steered towards doing the Kostroma side quest with Blackheel.>Posey only wants to use the whale bones as a weapon against the Traveller. If we are not fighting the Traveller, the whale bones are unnecessary.I think this "side quest" has to come after we save what's left of the airponies. It would be a good way to cap off this island adventure at any rate. I think the whale bones would be helpful, just as the machine gun and bomb we've collected might be. Also, collecting the airponies would give us time to make a proper plan of attack on the
Kostroma.
>>189067>Kira and Cavalier, please roll survival checks to help us track down the airponies so we can move the story forward.Okay
>>189071 →Let's just have Kira take 10 on her roll.
>>189070I mean, if my efforts are gonna be slept on, I guess itsbetter to know now than later
The post I made where Silver explained his plan was probably missed by at least a couple people here, so, it's probably worth explaining again:
We first go to the whale bones, where Posey can do her thing and raise the Bone Lurker. Then Posey, Garv, and the griffons will take one of our radios and the Bone Lurker to the plane and get it to carry the explosive and guns. The rest of us will make our way towards the airship. The plane group will rejoin us along our route to the airship since you'll be flying and be able to travel faster than us on hoof. Make sure to stick to the south side of the central hill to avoid the GRU that will be coming from the north.
>>189085Okay, fine. Let's do that. We'll do that.
>>189085That sounds good, except the communists in the party should come with us and not to the airship. Also, when you blow up the equipment at the airship we might expect sudden company.
>>189089Most of the commies can't fly, though. You all would also rejoin us before we got to the airship, anyways. The idea is to minimize the amount of time we take on our objectives while not taking unnecessary risks by fully splitting up.
>>189090Let's not bring the communists to the highly classified airship we're supposed to destroy, for their sake as well as for the sake of the mission. As it is, if we bring them back to New Mareland they will probably be detained and released under close supervision only if they are lucky. If they see the airship and its technology they will probably be 'disappeared.'
>>189089This is a good point.
>>189090Are the commies even coming with us? Blackheel did not agree to our proposal.
>>189091They're sailors, soldiers, and scientists. None of them are aeronautical engineers, and they wouldn't even know that the airship has better propulsion technology than Stalliongrad does. And even if they did, they wouldn't have the ability to know why and how much less explain it to someone else.
All of this is besides the greater issue of what do they do if they don't come with us to the airship. The only other option would be them continuing on to the other group of commies at the modern village, and that risks them getting attacked without any of us to help.
>>189092He said already that they're coming with us.
So, we know whAt we're doing? Let's do it.
>>189094Very well. But expect them to ask questions, and the military back home to be less than gracious.
>>189096If we change our minds we can just kill them
Is Dust going to cast the Deus Ex Machina spell, or not? We need to come to a conclusion.
I don't care what we do next so long as we do something.
>>189110I would, but I don't think I'm gonna get anything useful from it. Brie stormed off and as far as I know he was the only one in disagreement. But I also don't know what's going on
>>189137Dude, just do it. There's far more to 'Brie storming off' (which he did, with cause, because y'all are fucking worthless) than just discontent with you idiots. I have a change in priorities and am confident I will have addressed them far before you idiots get your shit together and get to both the marines and the airship, let alone the Kostromo.
Now is not the time to be waifish
>>189137Considering the scene still hasn't moved, no decision has been made. Cast it.
>>189139This
>>189137Surely I needn't remind you how infrequently he and I agree on things. This is a chance for GM to NON-railroading indicate what he would like to happen. You really should
>>189137>I don't think I'm gonna get anything useful from itCasting Path Of The Exalted guarantees that the next decision we make is the best one with the best outcome. It is a spell so powerful that it has an abstinence component to keep it from being spammed constantly.
>>189138>>189139>>189140>>189141Okay, I'll be blunt. I talked to GM cause I was gonna cast it and bost results in the same post. He ain't givin me shit. So I can blow a level 3 spell slot to be told it's our decision, or we can just go with whatever suicide ritual the group has come up with currently. Whatever delays my agony the most.
>>189142Oh. Well, it still stands to reason that he may want you to commit to something - anything - before he gives you anything, (even hints and foreshadowing) but it could also be a dead end. A 3rd level spell slot seems a small price to pay to get a better idea of where GM's head is at, however distinct to Dust's magic.
No, not planning to make a habit of interjection, but don't kid yourself that I'm in the background
>>189142>He ain't givin me shit.As in, he's prohibiting the spell? Or just not giving the answer?
Well, that sucks.
>whatever suicide ritual the group has come up with currently. Whatever delays my agony the most.Oh ffs
Let's just all go track the airponies. All of us together.
In fact, until otherwise decided, we can leave all plans to fight the Traveller on hold until after we find the airponies. I'm considering leaving it to the army to kill that thing.
Think of it this way: we don't even really need to fight the Traveller, or at least not now.
If the Traveller enthralls all of the communists, it will either be destroyed by the GRU, or it will enthrall them too.
If it enthralls the GRU, it will likely go looking for more thralls. With no familiarity of this realm, it will likely draw from the memories of its thralls, which will lead it back to Stalliongrad.
Then the GRU will carry it back to Stalliongrad, and it will proceed to destroy their society and turn them all into its cattle, but that's not our problem.
The alien-controlled communists might become a threat to the world, but that's a problem for another level. We can exterminate the enthrall communists after we defeat Chrysalis or whatever.
Point being is that we don't need to worry about fighting it now. For all we care, we don't even really have to fight it, so the plan to recover the airponies should take absolute priority. No more dilly dallying. Let's just do what we came to do.
>>189142That is disappointing. He's given reasons before about why it wouldn't work in this setting, but it would helped with the OOC drama and disagreement that we're dealing with.
Maybe we should stick to this plan:
>>189085>>189145>Then the GRU will carry it back to Stalliongrad, and it will proceed to destroy their society and turn them all into its cattle, but that's not our problem.It is our problem. Putting it off for another level will make that mission much harder and much more dangerous. It also disrupts the delicate balance of power that Shoal Waters described, especially since Stalliongrad borders Equestria. We have a perfect opportunity to fix this now.
>>189157>Putting it off for another level will make that mission much harder and much more dangerous.I'll work hard to raise my army.
>We have a perfect opportunity to fix this now.We could.
The point is that we don't have to.
GM has been notified that if Brie isn't considered "out of play" for a reasonably (as yet) indeterminate period based on how long the party takes to get within a reasonable vicinity of the Kostromo without drawing attention (he has signal mirrors and shit)
... then I will take liberties with the RP thread such that will make the previous examples look like casual comments.
>>189193That is acceptable. Let's proceed.
>>189194>acceptableAs though permission was requested
>>189157>>189157>He's given reasons before about why it wouldn't work in this setting, but it would helped with the OOC drama and disagreement that we're dealing with.What?
>>189193https://www.youtube.com/watch?v=u1f0MWuX55g [Embed]
>>189196Something something religion isn't like vanilla DnD, and confirming a religion to be real would mess with the modern worldbuilding and ideological landscape of the setting.
>>189196Spin it however you want, I'm doing you a service
[1d20 = 5] [1d20 = 15]
[1d20 = 2] [1d20 = 7]
[1d20 = 7]
>>189302 →If you're going to complain OOC, at least keep it in the designated thread.
>>189304If you're going to
bitch about OOC, FIRST you should keep YOURS to the designated thread.
Oh THATS right, it's only a problem when it ISN'T you doing it! You don't want ooc posts relegated to the OOC thread, you want the OOC posts you DISAGREE WITH relegated to the OOC thread. As evidenced by numerous OOC discussions you can be easily referenced to liberally engage in with other players.
That's fine.
>>189306You are souring the mood of the entire RP thread with your ooc complaints. You were also told multiple times not to clog the thread with consecutive spamposts.
If you must post in the RP thread, make it a post that contributes to the roleplay.
>>189307No, I'm FURTHER souring the mood of the RP thread, right after all your "If I can be bothered" "Oh, are other players doing things? I guess I can wait" "I don't NEED anyone's help, but I guess since you're here" and all the other shitty things you feel entitled to post all the goddamn time. The ONLY way you will have a critical leg to stand on with me is to shut the fuck up.
>>189308>No, I'm FURTHER souring the moodSame thing. Cut it out.
>BLA BLA BLAIrrelevant to the topic at hand.
>The ONLY way you will have a critical leg to stand on with meThat's why I'm redirecting the conversation here, instead of shitting up the RP thread like you do.
>>189310>cut it outYOU FIRST. Lose the attitude. This isn't your special game, this is a group effort, and one you have gone out of your way to make as about you as possible. if you want ME to cut it out LEAD BY EXAMPLE
>>189311Okay, just keep your posts where they belong then.
>>189312Who the fuck are you talking to if not yourself?
>>189313Evidently not you, given your lack of reading comprehension.
>>189314>reading comprehensionYes, I'm the one who can't grasp that you're guilty of exactly the same behavior you accuse me of displaying, but you also neglect the fact that I'm not trying to play anymore. Which is to say BEFORE YOU TRY TO PULL A SPECK OUT OF SOMEONE ELSE'S EYE< TEND TO THE FUCKING LOG IN YOUR OWN
>>189317Do continue typing in all caps. It's totally making the rest of us take you seriously.
>>189321You think my intention is to be taken seriously? No, I'm just allowing you to illustrate how contemptible you really are, underneath all the artifice