Please keep out of character discussion contained to this thread. The previous one hit bump limit
600 replies and 78 files omitted.
>>190506>>190507It's up to the party and GM, but yes. Cavaliere is just one griffon but he's caught an enemy squad in an ambush. With more guns they could easily be wiped out
Cavaliere could have done it alone with a single fragmentation grenade. I think taking out the squad leader may be sufficient however since that would force the group to retreat, buying us time.
This was entirely uncalled for.
>>190505It can be a bit complicated.
The rules as written
really do not want you to try to snipe or retain stealth while attacking. This makes sense given the movement involved, but a -20 is… quite a malus. With Garv using a revolver it’s a little different. Guns are so loud it would be impossible not to hear at least the general direction of the shot and probably the exact position. Guns can also have muzzle flash or smoke. Then there’s the fact that Cavaliere is surely not very far away from the location. And I’m not sure exactly what he’s hiding behind, given the lack of large flora. Presumably a rock outcropping, or at best, an old stone wall.
>>190506>>190508I’m not sure why Posey would send her minions out. Yes, she can hear the gunfire, but she’s been hearing gunfire all day and it hasn’t been interesting before. Cavaliere doesn’t have a radio to communicate, unlike Kira, and I’m really not sure how anything good would come of it. But I mean, sure I guess?
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>>190533>I’m not sure why Posey would send her minions out. Yes, she can hear the gunfire, but she’s been hearing gunfire all day and it hasn’t been interesting before.See, that's why I asked. I don't think Posey has any real reason or motivation to get involved, but ooc I was wondering if I was expected to do something. That's why I asked in that spoilered message.
I thought that Kira and Cavalier should be able to outrun them, since the fog limits visibility, but it looked like their players wanted help.
.
And GM, can we impose some kind of etiquette policy against excessive/constant complaining about trivial nonsense? It's unsustainable and unfun. I'm really sick of it. Maybe that's selfish of me to ask, but I'm finding it increasingly hard to ignore.
Yes, Posey’s posts can sometimes be annoying, especially when they seem powergamey or when he’s trying to insert himself into a situation. But Jesus Christ, it’s like a dog barking after a doorbell rings. The 50 posts worth of angry tirades after Posey makes a single post, or tries to do anything, is vastly more annoying than Posey does. Shut the hell up.
You want Brie to do… surveillance, I guess? I’m still rather confused as to exactly what the goal is here. We’ve established that the GRU forces have landed around the north bay and are intending to seize the island by means of large squads of soldiers with some artillery backup. You know where Our Fellow Traveller is. Basically as I understand it I’m supposed to describe scenery and scenes in detail? Do you understand how difficult that is? To describe a scene that doesn’t omit anything important or major, and to create an atmosphere of foreboding while exclusively using elements that would actually be present in the scene, and are completely of mundane origin? And then, am I supposed to describe it twice, once for Brie, and then the same scene again when the others get there? Is anyone going to read both descriptions? If they do, is it a problem if they are close to identical? Should the scenes actually be different, given different lighting with the subset among other things? If there is a difference, is anyone going to read it and appreciate it? It’s one hell if a lot of effort for a purpose I do not understand. If Brie had some specific task he were trying to achieve, like for example, he were trying to rob the safe of the Kostroma or he were on his own mission to save airponies that were separated from the group, or if he were trying to sabotage the GRU, or provide a distraction, I may have any issue as to how doable this is in a solo mission, but u would have absolutely no doubt as to what the scene is and what is trying to be accomplished. I would know what I am expected to do.
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>>190557
Nigger he hasn’t even been in the game. Jesus Christ
I can’t even go out to eat with my mother without you two nights burning everything to the ground. Jesus Christ.
>>190557
Motherfucker, How fucking hard is it for you to not fucking reply to him? It's like getting your dick ripped apart in a garbage disposal. Don't stick you dick in a garbage disposal, and don't argue with him
Rosey, Im sorry. I cant be impartial or unbiased with this group, even when my character is fucking off elsewhere.
I genuinely like you. Youre one of the most amazibg players I've ever interacted with. I would have that you not feel upset by whatever stupid shit I'm doing/thinking, but I can be quite insistent.
I had Brie leave the main storyline because I want you all to do the things and have the fun. I'm sorry I got caught up in backseat driving.
Yeah, Im also insufferable. I know it. So, don't you go, I'll go.
>>190572 →Garv, I want you to think
really carefully about your next moves. You are inches away from a large group of highly trained and disciplined soldiers who are very trigger happy given the current situation but have yet to realize where you are. Kira, the only other creature who was nearby, just had to flee and took 26 damage in the attempt, reducing her to
2 HP. Please, take the opportunity given to you and escape.
>>190575He will have to try.
It looks like my post was deleted, which tells me that my previous rash decision was not accepted... Fine then.
>>190559I really do apologize for souring your evening.
>>190569>So, don't you go, I'll go.I hope this is actually true.
>>190580>I hope this is actually trueI won't deny a feeling of sadness at seeing this, but okay, as you wish
>>190576Please don't get yourself killed for nothing. We still need your help finding the missing airponies.
>>190590 →Well, I that too, until the posts that said so disappeared.
Brie's player is not in the picture anymore, so the least I can do is help get through this encounter.
If that is not acceptable, I understand completely. I will just fly off or whatever you want to do with my character.
>>190591I'm nothere because I want you to feel less bothered. Please refrain from victory laps, you contemptuous swine
The Volley rules are useful when you have 10+ archers shooting at once in an encounter. It speeds up combat significantly, especially if the leader of the group is commanding 50 skeletons.
>>190644Just curious. How many times have you been brought to tears, with regard to this game? Don't answer, it's a rhetorical question.
Cavalier and Kira just evaded a CR ~7-9 encounter on their own, under unfavorable circumstances (being outgunned). Based on my calculations, it may be appropriate to check if they leveled up, having accrued somewhere between 5750-9250 XP (about 2100-3150 ahead of the rest of the party) over the course of this adventure. I don't know how level progression is supposed to work, but the increased HP from leveling might be necessary soon, since they are both critically wounded.
I could be wrong though. I can only extrapolate CR by the apparent abilities and HD of the enemies.
>>190651 →>I think GM Pony screwed us.That encounter may have seemed overleveled for the two of you alone, but consider that the risk of splitting the party is the threat of meeting party-level encounters alone. Considering the GRU were PC-classed characters, it's likely that that encounter was written weeks ago for the entire party to fight, only for Kira and Garv to run into solo, and they had an especially bad matchup because they had no Evoker to fireball the lvl 1 enemies.
We got used to splitting the party because all of our characters entered separately, but it's generally a poor tactic when encounters are pre-written.
Personally, I prefer to let characters with high Survival and Perception roll to avoid rolling the encounter table (especially in milestone games) because I want to reward players with those skills, but that is just my personal taste in DMing.That being said, it looks like this encounter might consume most of the party's healing resources. Hopefully the enemies going forward will drop healing potions or cure wands.
>>190656 →>Is it normal for Kira's vision to be reduced to pinpricks?Being wounded doesn't normally have that kind of debuff. Kira may have been struck with poisoned/magical/curses ammunition. Kira should get medical attention from Dust immediately to remove any ongoing afflictions.
....But I'm probably overthinking it, and it's probably just a colorful way of GM illustrating to you that your character has taken severe damage, to encourage you to flee and seek healing. I usually do it when I want players to run away
(it doesn't work).
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>>190660Im staying out of the actual thread
>I think GM pony screwed usUhm, with all due respect, consider depositing that deplorable position into the most readily-available fire, because thats where it belongs.
No, GM pony hasn't screwed anyone, that has been your/our doing. Do you honestly not realize how insufferable players are?
>>190660>That encounter may have seemed overleveled for the two of you alone, but consider that the risk of splitting the party is the threat of meeting party-level encounters alone. Considering the GRU were PC-classed characters, it's likely that that encounter was written weeks ago for the entire party to fight, only for Kira and Garv to run into solo, and they had an especially bad matchup because they had no Evoker to fireball the lvl 1 enemies.That's very true. I was frustrated because Kira had rolled a 28 to find the Lieutenant, and had decent spot/listen rolls to boot, but found only enemies instead. I understand that finding the trail of a character does not preclude enemies from being on that trail, but the outcome feels unfair.
Also, I am frustrated because I didn't take a frag grenade and even one would have wiped out several in that group.>>190663>Do you honestly not realize how insufferable players are?You're right. I guess I am as easily frustrated as anyone else.
>>190664Are you ready to act as a team?
>>190665Cavaliere effectively supported Kira and helped to distract the enemy long enough for her to flee. Was it worth it to be sunk to such low HP that he can't take a single hit in combat? I don't know, but I would not have acted differently regardless.
>>190651 →I didn't make you 1 v 12 special forces. I didn't make you 1 v 12 special forces after you were given a redo when the first attempt resulted in a defeat and your character's health being reduced to 10 HP. I didn't make you 1 v 12 the special forces after your character got a nat 20 on a stealth roll, and could have withdrawn and retreated to a more defensible position with the whole party, prepared an ambush with the party, or have lured them away to make them not a threat. I didn't make you split the party in the first place. I have advised again and again that if the party splits, the GRU are not going to split in kind.
>>190664Kira was given three positive hits for groups of ponies, one of which must be the missing ponies. At no point was it said that none of these were enemies. Well, the term "friend"
was used, but that was flavor text for Kira. There was an idea to make the smell results more specific, to a specific pony. Kira's player chose not to do that, and to just go after the closest set of ponies.
When I made it, I thought it was obvious that Kira had detected a set of soldiers from the landing approaching their position from the landing site after having spotted the airship, or at least, trying to secure that part of the island as a part of an advance radiating outwards. Evidently Kira's player thought it was the airship ponies. I suppose he assumed that they had just now left? The Airship has been on the island for nine or so hours at this point, and the party has been there for one or two and has already gone halfway across the island, back again, then all the way across the island, so for the other ponies to have only made a few hundred feet... I suppose it makes sense if you assume that they thought the GRU were friendlies and were heading out to meet them and needed to be stopped along the way. That did not occur to me.
Anyways, you were told your princess was in one of three different castles, and you chose the wrong one.
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>>190666it was a "yes or no" question
>>190670Then see what that gets you
Let me make this point VERY clear.
Is ANYONE laboring under the delusion that ANYPONY is getting out of this alive without actually realizing that EVERYPONY is essential to EVERYPONY'S survival? Well LEARN ABOUT it because NOW is the TIME
>>190672That much is obvious. I simply don't take OOC questions seriously.
>>190569>>190581>>190665>>190669>>190671>>190672>>190673I thought you were done. It seems as though I was mistaken.
>Uhm, with all due respect, consider depositing that deplorable position into the most readily-available fire, because thats where it belongs.I was quoting someone else, faggot. If you actually read my post you would see it says the opposite.
>>190667>I didn't make you split the party in the first place. I have advised again and again that if the party splits, the GRU are not going to split in kind.Yes, this makes total sense. Splitting the party is a bad idea. What happens happens.
The only question is what to do next to find the missing airponies.
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What is the next plan to find the missing airponies? Set out again as a group?
>>190691I've got an idea on how to locate them.
>>190691If we have to kill every single GRU soldier to do it, yes.
>>190694Alright. If we can confirm visuals on them within 170 feet, I could tap their entire group with Kelgore's Grave Mist: at that range, their Wizard won't be able to correctly identify the spell, which means they won't know its effects or duration; with a bluff check, it only appears to be a low level frost burst spell. Their first response will be to return fire with rapid shot, which means they likely won't move out of the area of the spell until the second round, at which point it will be too late and the Mist will exhaust them. The -4 penalty from exhaustion would make the machine gunners unable to use their rapid shot feat, which would severely reduce their damage per round. Warrior NPCs will have an average of 6-8 HP, which means that the damage from the mist may kill them. The Wizard sustained 6 damage, so a good roll on the d6 from the mist may kill her. Same goes for the Bard.
>>190696Considering these are elite Spetsnaz troops, odds are they have much more than 6-8 HP.
>>190702I'm making estimates under the pretense that this is a party-level encounter that we're supposed to overcome, and not just run from. Creatures with elite PC classes have CR equal to their level.
I guess if we assume that they're in elite PC-classed, Fighter HP should be around 12. I wouldn't expect any but one of them to be above level 1, likely the Bard or the Mage. I may have killed the mage already though.
I guess there's always the possibility that this is an encounter above the party's level, but that's not what I would normally expect in a low-magic game.
How many encounters have we had in this adventuring day? About nine? The latter half of them could be considered unfavorable conditions: we may level up soon.
It's fine, I'll persist. This is what (you) wanted after all, isn't it? heaping pile of inaction?
>>190710Oh don't be modest, you fought for months for this didn't you?
>>190720Take a bow! You've earned it! I tried forever to be nice and be friends, but clearly this whole dynamic where everyone dies is better right?
>>190665reiterating with emphasis
And FOR emphasis
OR WOULD YOUPREFER TO DIE?
I feel kinda bad for GM pone. He put in the time and effort to come up with a combat encounter for the party, and it gets spoiled because Kira thought they were the missing airponies and then crit failed her hide check when she encountered them. You guys think we should fight them as GM pone originally planned?
My vote would be to first try to parlay with them, since we have Silver who speaks Severyanan and Black Heel whose the GRU should respect. And if that doesn't work, then we stand and fight defensively.
>>190730>You guys think we should fight them as GM pone originally planned?I think that's probably our best bet. We can't just go around them because the size of our party prohibits sneaking past them (and our track DC would be so low that they would inevitably follow them).
>>190731That would mean giving up the benefit of surprise. Idk if that's wise.
Then again, it would be difficult to approqch without them seeing us anyway. I could try to charm them with my gaze, and hypnotize those who pass the save.
>>190732How about you fuck off.
>>190731If Kira could stealthily lead Posey close enough to cast a spell and retreat behind cover, I could probably kill them all with Summon Swarm. A swarm of bats is impervious to weapon attacks and single-target spells, and causes bleed damage that needs healing to stop. If I can conjure a swarm of bats above them and concentrate on the spell long enough from a safe position, they would fire uselessly into the swarm and waste their ammo until they all die from bleed damage.
>>190734That's one idea, though I'd be worried with trusting Kira to make more Hide rolls at the moment.
>>190735>I'd be worried with trusting Kira to make more Hide rolls at the moment.Just take 10.
Or maybe you can both stop this bickering and trying to kill the game for everyone else, and instead work towards helping the party as a whole.
>>190742Maybe I just shouldn't reply to this leech, but if you scroll up you can see that he continues to spam even in the absence of replies.
Anyway, I think our best bet is to approach the GRU as a group, and then they to attack them before they attack us. With Kira and Cavalier taking 10 on perception, we should have a surprise round. I think this is the best bet because it is the only option that avoids splitting the party. Let's not split the party again.
Blackheel and the commies may need some convincing to fire on the GRU though. Once they fire on non-enthralled commies, they would be deserters and traitors. Perhaps I can roll a bluff check to convince him that they are under the Traveller's influence. If he wants to believe that he's doing no wrong, he gets a -10 penalty on his check. It could be a fun moment to roleplay Posey's manipulative side.
>>190747>Black HeelThat's why I was thinking we'd parlay first. If they refuse and attack us, he and the other commie ponies would see that the GRU is unreasonable and untrustworthy, deciding to instead stick with us through the end.
>>190749I think it would be better to just bluff the Stalliongraders to join us in a surprise round. It avoids any conflicts of interests.
I suspect that Blackheel is a Wizard. If we bluff him, we can convince him to fireball the enemy himself. That would be quite poetic.
With the Stalliongraders, birds and party taking aim, it would be a great opportunity to use the volley rules to kill the enemy with a concentrated volley check. The AoE damage will kill most level 1 enemies.
Who has the has the Highest BAB+Int? Posey has a total mod of +5. I think Silver would be the best to lead a volley.
>>190750Let's at least get some other voices to give their opinions before we fully commit. Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.
>>190748
>I meant I didn't want to be the cause of you wanting to quit the game.
You're doing that right now. The prospect of having to interact with you is the only thing that would make me consider leaving this game that I otherwise enjoy and look forward to playing in the long term. I find find your presence is unpleasant and unwelcome. It is a distraction at best, and untenable at worst. I want nothing to do with you.
>You're 'nice' to whoever plays along
Strange, nobody else seems to have a problem with it. Almost as if the problem is you.
>you seem to enjoy the idea of people quitting because of you
No, just you. It would be a great relief to not have to interact with you. If it were anypony else, I would be horrified and ashamed.
>So, don't YOU DARE put this on me.
I will, actually.
Everypony else is roleplaying, planning, encouraging eachother, and doing other things to contribute making this game fun. You do nothing but unsolicited backseat driving and insulting the GM and players, contributing nothing and antagonizing everyone.
>Have I been divisive? Unequivocally! But I learned from experience, from watching how you like to do business.
Why would you intentionally learn bad behavior? Are you a toddler?
>>190751
>No one who is here is 'blessed' because you are here. No one should be grateful. No, it isn't funny when you pretend they should, behaviorally.
I never once said that, and I don't believe that either. I am here because GM and the other players afford me the privilege of playing, and I am blessed to be playing with them (except for you).
>you're probably fucking invincible.
No I'm not. I have survived two encounters in this game with single-digit HP.
See those two dreads that were destroyed in that last encounter? Together, they're about as tough a Posey is. They were destroyed by machine gun fire all the same.
>Wouldn't it be heroic if Clark Kent was fixated on his "clark kent" persona, while all the citizens and staff of the daily planet were dying.
I don't even know what this analogy is supposed to mean. If you think my lvl 4 undead Necromancer is comparable in power to Superman, you are grossly mistaken.
Notice how she did the least damage out of everypony in the party in every encounter this mission, even factoring in the (now destroyed) dreads.
But of course you don't actually care about that. You just want to complain.
>>190753
>I'm calling Posey out for wanting to play a super hero, but then wanting to pretend they aren't a super hero
The opposite, actually. I want to play supervillain while pretending to be a hero. Totally different.
>I guess it really IS a better game for some when one player controls everything
I don't control anything but a single ghoul who is current fishing on a beach somewhere.
And what is it your business endlessly complaining about my character? It's GM's responsibility to decide what characters he wants in his game, not yours.
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>>190752>Let's at least get some other voices to give their opinions before we fully commit.That's fine. Let's see what Cavalier has to say.
>Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.Yeah, although it would also be pretty fun. I won't deny that it has potential to cause issues if Blackheel finds out, but dead mares tell no tales
(or do they?)
>>190755I suppose if we wanted to figure out the answer to that question, Posey would indeed be the pony to ask. In all seriousness, though, I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the mission.
>>190756>I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the missionI guess I'm none to judge, being a person who is trying to amass undead minions, but can't you just get followers from any other source? They should appear as soon as you take the Leadership feat. You could potentially even design their builds (I would recommend Wild Cohort).
Capturing these ponies alive is risky and may cost the party resources. If we can kill them on a surprise round, that would be better for us overall.
But that's just my perspective as an Evil character.
>>190760This way feels more natural to me. It also makes for a nice story, you know? A group of sailors and soldiers, marked for death by their former government, saved by our group who manages to kill the eldritch horror that was terrorizing them.
I don't think we need to capture or even coerce them to join us, if we show them that the GRU has indeed marked them for death.
>>190764The sailors, sure, but I would prefer to have a surprise round than try to parlay with the GRU at the base of the hill
(I miss my Dreads and I hate them for destroying them). And I say that as the Charisma/charm build.
I guess we should hear from the rest of the party first though.
>>190766As far as I can recall, it was never explicitly stated that they were destroyed. For all we know they might have made a beeline to return to their master after killing mage. All I know is that GM pone was getting annoyed at the constant one-at-a-time-in-a-line fighting that we were trying like in some kinda kung fu movie from the 90s.
>>190752>>190755I agree about not bluffing them. Tricking them into slaying their fellows will lead to them turning on us at the earliest opportunity, and we can't risk that.
We have the machine gun now; let's set that up so we have an advantage of firepower. We should probably get some cover for whoever will use it. Are there any sandbags around?
>>190769That's a good question. Let's ask the airponies when play resumes.
>>190768>As far as I can recall, it was never explicitly stated that they were destroyed.Nah, I was there for the encounter and played them. They were destroyed. Undead don't go unconscious.
It's a small price to pay to save two party members. I don't mind that much.
Hopefully I level up enough after this mission to make my own minions.
>>190769>We have the machine gun now.....
Damnit... I forgot about that.
I should have sent the dreads with the machine gun.
>Tricking them into slaying their fellows will lead to them turning on us at the earliest opportunity, and we can't risk that.You, but it would be really convenient if Blackheel fireballs those guys for us, and getting him to expend his spell slots now would make him easier to kill later.
I guess I'm out-voted though...
>Are there any sandbags around?We could possibly use Monstro as cover. He's large enough to do it. I can heal him too.
When he's not moving, he just looks like a pile of bones.
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>>190772We could probably have the airponies help fire a volley. With multiple volleys, the encounter could be over in one round, if only a couple rolls. That would probably be the quickest and easiest way to resolve this.
I've thought about this very hard, because I hope to have a large number of minions in the future.
>>190778Oh! Unrelated question for you, since you seem to have an extensive knowledge on all sorts of stuff related to D&D: is there any class you know of that's similar to a Magick Archer?
>>190779>is there any class you know of that's similar to a Magick Archer?Arcane Archer comes to mind, but that class isn't very good. I guess it's fine if you start out as Mystic Ranger with Sword Of The Arcane Order, once you max that out.
Sword Of The Arcane Order Mystic Ranger is great overall. Basically a Full BAB Wizard. Mystic Ranger itself is especially good because it gives you access to the Ranger's many archery related spells at twice the speed of a typical Ranger.
Peerless Archer, Order Of The Bow Initiate, and Cragtop Archer are all archery prestige classes, but none of them are particularly magical. You can take any of them after you max out Mystic Ranger at level ~10. Scout is also a good option to increase mundane archery abilities after maxing Mystic Ranger.
There are multiple Handbooks on this. The Brilliant Gameologists archives appear to be dead... Which is tragic
https://dictummortuum.blogspot.com/2018/01/the-archery-handbook-completed.html?m=1#google_vignettehttps://forums.giantitp.com/showthread.php?269705-Toxophilite-The-Archery-HandbookI could be more helpful if you would be more specific for what you want out of your build.
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>>190782Some of Arcane Archer's abilities seem kinda neat, though you do have to get pretty deep into the class to unlock them. Mystic Ranger sounds interesting. Really I'm more just curious various options and exploring what they're like.
Oh, the one thing I had in mind was the use of a Magic Bow: basically a bow made of arcane metals rather than out of normal wood, it lacks a drawstring and instead fires bolts of magic.
>>190785I think I recommended Mystic Ranger to both Kira and Cavalier before. It's a good variant of Ranger that gives you better access to the Ranger's spellcasting.
https://srd.dndtools.org/srd/classes/baseCore/ranger.html#mystic-rangerIt does delay your combat style and favored enemy progression, but the spells more than make up for that. It's especially good if you intend to multiclass Scout or prestige class into a martial class, because Mystic Ranger 10 / Something Else 10 has better spellcasting than Ranger 20, and possibly better martial features depending on your second class choice. Also note that many ranger spells scale on the Ranger's normally weak caster level, like Hunter's Eye, so the Mystic Ranger's full caster level can greatly improve your magical archery in volume and potency.
You also lose animal companion, but neither of you seem interested in that anyway, so no real loss.
If you use a weapon Groups variant, the Elven Double Bow is better than a regular longbow, particularly on a Manyshot build.
Targeteer Fighter is also a good option for archery specialist. It can give you an exotic now, and you can even add Dex to damage. A great multiclass for mystic Ranger that makes up for loss of combat style.
https://srd.dndtools.org/srd/classes/baseCore/fighter.html#targetteerBe sure to trade your heavy armor proficiency
Cavalier in particular would be very good as a Swift Hunter Mystic Ranger / Scout, since he could use Fly-by attack and skirmish together.
>>190786Reminds me of Hank's Energy Bow. It is considered to be one of the most desirable magic bows in 3.5e.
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>>190787>Be sure to trade your heavy armor proficiency*For Hit-And-Run (Underdark Fighter)
I mentioned this on the Silver build I posted before, because Silver has high Dex and seemingly only wears light armor anyway. Dex to damage vs flat footed enemies would be good.
>>190787>>190788I am
definitely screenshotting these classes for later reference. Thank you so much!
>>190787Oh, forgot to add, do you have a link to that energy bow, or do you think you could post its description?
>>190787Be warned, at this level, Mystic Ranger would in fact reduce your archery abilities slightly, but the spellcasting is worth it, imo. I should say this because I practically recommended the opposite of what you asked for.
I would not recommend Order Of The Bow or Arcane Archer. Peerless Archer is okay.
>>190791Get it before the WotC jannies memory hole it like they're doing with the rest of the archives.
https://web.archive.org/web/20190908194211/http://archive.wizards.com/default.asp?x=dnd/ask/20061227aHank's Energy Bow is a +2 bow. I think if you made a +1 version it would cut ~6k off of the price.
I ran a campaign where I gave this to the party ranger. He really appreciated it.
>>190792Thanks a bunch, Posey! I'll see about asking GM pone for something similar for Kira as a potential reward for a quest or what have you, especially if I do end up shifting from Ranger to Mystic Ranger. I think a magic bow like that would be a fitting weapon for a Mystic Ranger.
I think after this adventure is over, we should have a conversation about Wealth By Level and character equipment. I noticed that none of the new characters are properly equipped for their level. Some of us have +2 weapons, but we would fare better with appropriate wands, healing belts, potions, and other level-appropriate stuff (particularly the healing resources).
I think we could pressure Captain Waters to use his military connections to get us issued full equipment for characters of our power level, as an extra reward for destroying the Eldritch God that threatened the planet. If we get the airponies to assist on our diplomacy rolls, we could get him to agree to it. I could try to charm him too.
>>190793It's definitely an item for your wishlist. Every Archer wants this bow. It's iconic.
Posey uses a dragonbone compound bow, mostly for style.
>>190794I have a +1 revolver…
>>190787It's a good recommendation but I'll probably go into a ranger/swordsage multiclass. I still need to iron out the details. Cavaliere is meant to be a griffon of many skills but unfortunately spellcasting is not one of them.
>>190796You talk about disrespect but it seems like you're making it into a competition. Everyone is telling you to stop. There's your cue.
>>190797That's great. Swordsage is great for melee. Be sure to take Adaptive Style.
Scout is also great as an alternative to Ranger, especially with Fly-by-attack. It multiclasses well with Ranger too, if you take the Swift Hunter feat.
I'm running my own game on weekends. It's a twelve part campaign, and the task of getting it done in less than a year has been quite intimidating to me, because I want my party to be able to casually roleplay throughout the game, but I'm also concerned with keeping the story moving. It's a tricky thing to figure out, and it takes both practice and confidence.
A thing I have come to appreciate about these kinds of slow PbP games is that they afford me time to do other things, like working 10 hours a day, or prepping materials for my own game, without worrying about missing out.
I would still prefer it if we could try to work on better pacing in this game, but it's also not a huge deal. I think it we all learned to schedule a bit more clearly, things could pick up.
May Posey attempt a Hypnosis check (Ravenloft Campaign setting) to try to attempt to cure the maddened ponies?
>>190866For the record, I have not idea if this would actually work rules-as-written, because I don't know what kind of mechanic the Traveller's madness/possession actually is. I just like the idea of using counter-hypnosis to try to expell the Traveller.
There's other rules for possession, and Hypnosis probably would not help with that. Since GM described the Traveller as a being of chaos, it may be similar to an Obyrith demon, and may be possession creatures.
If I'm being annoying with the splats, feel free to just ignore these posts.
Another option to attack the GRU could be for Silver and Posey to work together, with Silver providing total cover with his Tower Shield.
If Posey has a fighter with a tower shield defending her, she can safely concentrate on the spell, which means the swarm of bats would kill all of the enemy artillery while their bullets bounce off of the tower shield.
This would require both Posey and Silver to spend their entire turns concentrating and defending.
The limitation is that a a summoned swarm cannot be controlled and will attack the nearest living creatures, so we would have to avoid entering melee. I think Silver is the only melee fighter in the party though, so that's fine.
We could probably do this on the Kostroma too.
>>190869Oh, wait, that would only give total cover to Silver. Anyone standing behind him would only have improved soft cover (still good).
Tower shields are great. One reason to have levels in fighter.
>>190869>>190870*slow-clp*
Now you're thinking
I know, you're thrilled to hear my opinion, but hear me out.
Silver is the tank (maybe Mala), Posey, Kira, and Garv are DPS (again, maybe Mala), and Dust is the healer (I'm insisting that Mala get Brie's healing potion). You should know where I'm going with that. But, what happens when the tank can no longer tank and the healer can no longer heal?
That's when the evil power-house who outside of circumstance would be hunted down and destroyed for it's very nature,... saves everyone. And I don't mean everyone here, but by being the unstoppable force that she is, ensures that the Traveler is not free to conquer equestria.
At the same time, the characters get to weigh the moral implications of applied evil versus conceptual evil. To quote governor Swann from Pirates of the Carribean:
[YouTube] Piracy itself can be the right course?
[Embed]Dust won't HAVE to like that Posey is LITERALLY what he's diametrically opposed to, but he will also have to recognize that one of "those" just saved everyone's bacon. The rest are easier to explain.
If necessary, Posey can describe how she never asked to be. Does she remember her past life, or did she simply come into being?
Posey is a character reminiscent of some of the Akuma from the series D-Gray Man. I really want to see her shine, in spite of all the salt I've thrown.
Naturally, there's no guarantees that's where GM is going with it, but one can hope.
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>>190875As for the rest of us, I don't think we'll be all that useless for the final fight. It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.
>>190880>don't think we'll be all that useless for the final fightIdk how this is even a question. You all do 2-3 times as much damage per round as me. It's going to be on you to do most of the damage. I am better suited for Fear-based debuffing, but that has not been effective so far.
>It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.Healing is the bigger issue. Dust only has so many spell slots. Hopefully they have a cache of healing potions on the ship. The commies are so broke that they haven't even been able to equip their soldiers with cure potions, so healing has been scarce.
After this adventure, you should all probably buy Healing
Belts too.
>>190880Yes, you've been remarkably efficient
(he is lying when he says that) so far/
It's more likely that when you get to the Kostromo, you're going to be playing in the opponent's hive/zone. Be careful.
>>190881If fear-based debuffs don't result in vulnerabilities, they're kinda ass. The key is exposing a weakness in the otherwise "immovable object" (oh, you're just now noticing that? Look back on descriptions of the Traveler)
Fine, nevermind, I'm just glad cuz formations is where its at, so I literally have nothing left to offer
Keep in mind the machine gun harvested from the crashed airplane.
>>190907How do machine guns work in this game anyway? From what I have observed, they seem to work differently from d20 modern/past machine guns. It seems as though they either make a fixed number of attacks (like a siege weapon?), or Grant the user additional attacks (??), instead of doing AoE damage. I could be wrong though. Maybe the NPCs just have different feats, or access to Swift Haste through items.
Are we using some homebrew documents? Where can I read them?
>>190909Kek. Better question, who is proficient with a heavy machine gun?
Sorry to be a dick again but you MIGHT wanna worry about explaining to the GM about how an improvised and rushed mounting of an airplane heavy machine gun is even going to work, who knows how to operate it, etc. It's not like they have butt-stocks and triggers, they're designed to be fired from a cockpit mechanism.
Bombs however, those are easy
I was thinking, couldn't we use that explosive harpoon to destroy The Traveller, instead of the torpedo that Monstro is carrying? The harpoon is powerful enough to kill a whale-sized creature, and a baleen whale has 132 HP: If the harpoon is strong enough to kill a whale, it may be strong enough to kill The Traveller, or at least soften it up to the point that we can kill it ourselves.
Judging by meta-narrative, the explosive harpoon was put in the party loot for a reason, and that reason was likely to kill a whale-sized monster (I expected there to be a kraken). The Traveller has been compared to a dead whale multiple times in descriptions, and I feel like that might be a hint that we are supposed to use this plot-relevant weapon on it. (Also GM clearly did not plan for us to take the torpedo with us, so the harpoon was probably what he wanted us to use).
The torpedo would likely destroy a lot more than The Traveller if we used it on that, and since Silver wants to commandeer the Kostroma we probably shouldn't be detonating torpedos on board.
If we use the harpoon to destroy the Traveller, we could reserve Monster's torpedo to take-out the GRU ship. If Monstro approaches the GRU ship underwater, its could avoid being destroyed for long enough to drop its torpedo on the GRU ship.
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>>190913The harpoon is also more likely to fit in The Traveller's mouth
>>190934By that logic, your dick is MOST likely to fit in the Traveler's mouth
>>190913As soon as the torpedo was suggested I knew it would scuttle the
Kostroma in the process. While not a bad outcome by itself, we have no way off the island that can fit all the ponies we have picked up. That instant-boat token will not fit everypony and airplanes will dare not approach with such a heavy military presence. Nor is the airship salvageable (we need to destroy the engines and radar system already). Maybe the griffons' boat was, but it's too late to restore now. Hijacking the
Kostroma is the most logical option. We could hijack the GRU's ship instead, but good luck with that. I don't think GM Pony will give a game over to most of his players for going overkill, but if he did I wouldn't blame him. Meta-analyzing his intent for an in-game quest is cheesy, but we might as well try the harpoon first.
>>190935You are welcome to try that option when the time comes.
>>190936>As soon as the torpedo was suggested I knew it would scuttle the Kostroma in the process.It was Silver's idea. I'm still not sure about it, but I decided to transport it anyway, mostly because reanimating the whale skeleton was on my bucket list of "things I must do this adventure".
>we have no way off the island that can fit all the ponies we have picked up.We have the swan boat feather token, which seats 32 creatures. Posey can ride on monstro
>That instant-boat token will not fit everyponyThis is true, although it would fit the party and the airponies. We would have to leave the others behind if we took the swan boat.
>Hijacking the Kostroma is the most logical option.Yeah, the only thing that complicates this is the chance of the GRU ship ship gunning us down. To solve that, we could use Monstro's torpedo to skink them.
Also, if we highjack the ship, we could sell it for profit.
>Meta-analyzing his intent for an in-game quest is cheesyTrue, but surely the adventure has one or more win conditions, right? The harpoon may be key to one of them. We should analyze every resource at our disposal to see which ones will help us meet our goals.
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Can we all agree on the plan to torch the systems and be ready to engage the GRU once they come to investigate?
>>190942>>190944Well, we should plant explosives on the systems and wait for an opportune moment to detonate them. Blowing them up prematurely will attract their attention and be regarded as hostility.
>>190945The point is to draw them in on our terms, so that we are ready when they arrive
>>190948 →Silver, since no one can be bothered to pay attention to anything
>>190949I knew it was Silver. I was just roleplaying lack of understanding of modern technology (especially if the silver variety), and prompting him to get the camera out to document the systems being torched.
The Traveller was able to psionically melt cutting tools that the examiners tried to use to dissect it: it appears that even in a dormant state, it can attack with Matter Agitation. Because of this, it may be unwise to recklessly get too close to it with explosives, because it may use the same ability to neutralize the harpoon.
How do we get past that?
>>190972Yes, but do try the harpoon-grenade
>>190972Perhaps there might be a way to incapacitate The Traveller so it can be safely destroyed.
The real issue is that we don't actually know what The Traveller is, the limitations of its abilities, or the nature of it's power.
However, if it has stats, you can kill it.
>>190779For Archery, feats are probably a bigger concern than class. Like two-weapon-fighting, it's a very feat-intensive build.
If Kira is a Strength-reliant Archer, Ranged Pin may be a worthwhile feat to consider would be Ranged Pin. It lets you grapple at a range, which means that Kira's natural grappling capabilities, including her strength, size, and racial bonuses, would apply to the opposed check.
Woodland Archer is also good, because it would have let Kira avoid that sniping fiasco in that last encounter.
What is Kira's racial template anyway? Size? Scent? Natural Armor? Improved Grab? Venom? Str/Dex bonus? Knowing your stats can help me find recommendations.