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Please keep out of character discussion contained to this thread. The previous one hit bump limit
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>>190742Maybe I just shouldn't reply to this leech, but if you scroll up you can see that he continues to spam even in the absence of replies.
Anyway, I think our best bet is to approach the GRU as a group, and then they to attack them before they attack us. With Kira and Cavalier taking 10 on perception, we should have a surprise round. I think this is the best bet because it is the only option that avoids splitting the party. Let's not split the party again.
Blackheel and the commies may need some convincing to fire on the GRU though. Once they fire on non-enthralled commies, they would be deserters and traitors. Perhaps I can roll a bluff check to convince him that they are under the Traveller's influence. If he wants to believe that he's doing no wrong, he gets a -10 penalty on his check. It could be a fun moment to roleplay Posey's manipulative side.
>>190747>Black HeelThat's why I was thinking we'd parlay first. If they refuse and attack us, he and the other commie ponies would see that the GRU is unreasonable and untrustworthy, deciding to instead stick with us through the end.
>>190749I think it would be better to just bluff the Stalliongraders to join us in a surprise round. It avoids any conflicts of interests.
I suspect that Blackheel is a Wizard. If we bluff him, we can convince him to fireball the enemy himself. That would be quite poetic.
With the Stalliongraders, birds and party taking aim, it would be a great opportunity to use the volley rules to kill the enemy with a concentrated volley check. The AoE damage will kill most level 1 enemies.
Who has the has the Highest BAB+Int? Posey has a total mod of +5. I think Silver would be the best to lead a volley.
>>190750Let's at least get some other voices to give their opinions before we fully commit. Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.
>>190748
>I meant I didn't want to be the cause of you wanting to quit the game.
You're doing that right now. The prospect of having to interact with you is the only thing that would make me consider leaving this game that I otherwise enjoy and look forward to playing in the long term. I find find your presence is unpleasant and unwelcome. It is a distraction at best, and untenable at worst. I want nothing to do with you.
>You're 'nice' to whoever plays along
Strange, nobody else seems to have a problem with it. Almost as if the problem is you.
>you seem to enjoy the idea of people quitting because of you
No, just you. It would be a great relief to not have to interact with you. If it were anypony else, I would be horrified and ashamed.
>So, don't YOU DARE put this on me.
I will, actually.
Everypony else is roleplaying, planning, encouraging eachother, and doing other things to contribute making this game fun. You do nothing but unsolicited backseat driving and insulting the GM and players, contributing nothing and antagonizing everyone.
>Have I been divisive? Unequivocally! But I learned from experience, from watching how you like to do business.
Why would you intentionally learn bad behavior? Are you a toddler?
>>190751
>No one who is here is 'blessed' because you are here. No one should be grateful. No, it isn't funny when you pretend they should, behaviorally.
I never once said that, and I don't believe that either. I am here because GM and the other players afford me the privilege of playing, and I am blessed to be playing with them (except for you).
>you're probably fucking invincible.
No I'm not. I have survived two encounters in this game with single-digit HP.
See those two dreads that were destroyed in that last encounter? Together, they're about as tough a Posey is. They were destroyed by machine gun fire all the same.
>Wouldn't it be heroic if Clark Kent was fixated on his "clark kent" persona, while all the citizens and staff of the daily planet were dying.
I don't even know what this analogy is supposed to mean. If you think my lvl 4 undead Necromancer is comparable in power to Superman, you are grossly mistaken.
Notice how she did the least damage out of everypony in the party in every encounter this mission, even factoring in the (now destroyed) dreads.
But of course you don't actually care about that. You just want to complain.
>>190753
>I'm calling Posey out for wanting to play a super hero, but then wanting to pretend they aren't a super hero
The opposite, actually. I want to play supervillain while pretending to be a hero. Totally different.
>I guess it really IS a better game for some when one player controls everything
I don't control anything but a single ghoul who is current fishing on a beach somewhere.
And what is it your business endlessly complaining about my character? It's GM's responsibility to decide what characters he wants in his game, not yours.
>>190752>Let's at least get some other voices to give their opinions before we fully commit.That's fine. Let's see what Cavalier has to say.
>Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.Yeah, although it would also be pretty fun. I won't deny that it has potential to cause issues if Blackheel finds out, but dead mares tell no tales
(or do they?)
>>190755I suppose if we wanted to figure out the answer to that question, Posey would indeed be the pony to ask. In all seriousness, though, I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the mission.
>>190756>I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the missionI guess I'm none to judge, being a person who is trying to amass undead minions, but can't you just get followers from any other source? They should appear as soon as you take the Leadership feat. You could potentially even design their builds (I would recommend Wild Cohort).
Capturing these ponies alive is risky and may cost the party resources. If we can kill them on a surprise round, that would be better for us overall.
But that's just my perspective as an Evil character.
>>190760This way feels more natural to me. It also makes for a nice story, you know? A group of sailors and soldiers, marked for death by their former government, saved by our group who manages to kill the eldritch horror that was terrorizing them.
I don't think we need to capture or even coerce them to join us, if we show them that the GRU has indeed marked them for death.
>>190764The sailors, sure, but I would prefer to have a surprise round than try to parlay with the GRU at the base of the hill
(I miss my Dreads and I hate them for destroying them). And I say that as the Charisma/charm build.
I guess we should hear from the rest of the party first though.
>>190766As far as I can recall, it was never explicitly stated that they were destroyed. For all we know they might have made a beeline to return to their master after killing mage. All I know is that GM pone was getting annoyed at the constant one-at-a-time-in-a-line fighting that we were trying like in some kinda kung fu movie from the 90s.
>>190752>>190755I agree about not bluffing them. Tricking them into slaying their fellows will lead to them turning on us at the earliest opportunity, and we can't risk that.
We have the machine gun now; let's set that up so we have an advantage of firepower. We should probably get some cover for whoever will use it. Are there any sandbags around?
>>190769That's a good question. Let's ask the airponies when play resumes.
>>190768>As far as I can recall, it was never explicitly stated that they were destroyed.Nah, I was there for the encounter and played them. They were destroyed. Undead don't go unconscious.
It's a small price to pay to save two party members. I don't mind that much.
Hopefully I level up enough after this mission to make my own minions.
>>190769>We have the machine gun now.....
Damnit... I forgot about that.
I should have sent the dreads with the machine gun.
>Tricking them into slaying their fellows will lead to them turning on us at the earliest opportunity, and we can't risk that.You, but it would be really convenient if Blackheel fireballs those guys for us, and getting him to expend his spell slots now would make him easier to kill later.
I guess I'm out-voted though...
>Are there any sandbags around?We could possibly use Monstro as cover. He's large enough to do it. I can heal him too.
When he's not moving, he just looks like a pile of bones.
>>190772We could probably have the airponies help fire a volley. With multiple volleys, the encounter could be over in one round, if only a couple rolls. That would probably be the quickest and easiest way to resolve this.
I've thought about this very hard, because I hope to have a large number of minions in the future.
>>190778Oh! Unrelated question for you, since you seem to have an extensive knowledge on all sorts of stuff related to D&D: is there any class you know of that's similar to a Magick Archer?
>>190779>is there any class you know of that's similar to a Magick Archer?Arcane Archer comes to mind, but that class isn't very good. I guess it's fine if you start out as Mystic Ranger with Sword Of The Arcane Order, once you max that out.
Sword Of The Arcane Order Mystic Ranger is great overall. Basically a Full BAB Wizard. Mystic Ranger itself is especially good because it gives you access to the Ranger's many archery related spells at twice the speed of a typical Ranger.
Peerless Archer, Order Of The Bow Initiate, and Cragtop Archer are all archery prestige classes, but none of them are particularly magical. You can take any of them after you max out Mystic Ranger at level ~10. Scout is also a good option to increase mundane archery abilities after maxing Mystic Ranger.
There are multiple Handbooks on this. The Brilliant Gameologists archives appear to be dead... Which is tragic
https://dictummortuum.blogspot.com/2018/01/the-archery-handbook-completed.html?m=1#google_vignettehttps://forums.giantitp.com/showthread.php?269705-Toxophilite-The-Archery-HandbookI could be more helpful if you would be more specific for what you want out of your build.
>>190782Some of Arcane Archer's abilities seem kinda neat, though you do have to get pretty deep into the class to unlock them. Mystic Ranger sounds interesting. Really I'm more just curious various options and exploring what they're like.
Oh, the one thing I had in mind was the use of a Magic Bow: basically a bow made of arcane metals rather than out of normal wood, it lacks a drawstring and instead fires bolts of magic.
>>190785I think I recommended Mystic Ranger to both Kira and Cavalier before. It's a good variant of Ranger that gives you better access to the Ranger's spellcasting.
https://srd.dndtools.org/srd/classes/baseCore/ranger.html#mystic-rangerIt does delay your combat style and favored enemy progression, but the spells more than make up for that. It's especially good if you intend to multiclass Scout or prestige class into a martial class, because Mystic Ranger 10 / Something Else 10 has better spellcasting than Ranger 20, and possibly better martial features depending on your second class choice. Also note that many ranger spells scale on the Ranger's normally weak caster level, like Hunter's Eye, so the Mystic Ranger's full caster level can greatly improve your magical archery in volume and potency.
You also lose animal companion, but neither of you seem interested in that anyway, so no real loss.
If you use a weapon Groups variant, the Elven Double Bow is better than a regular longbow, particularly on a Manyshot build.
Targeteer Fighter is also a good option for archery specialist. It can give you an exotic now, and you can even add Dex to damage. A great multiclass for mystic Ranger that makes up for loss of combat style.
https://srd.dndtools.org/srd/classes/baseCore/fighter.html#targetteerBe sure to trade your heavy armor proficiency
Cavalier in particular would be very good as a Swift Hunter Mystic Ranger / Scout, since he could use Fly-by attack and skirmish together.
>>190786Reminds me of Hank's Energy Bow. It is considered to be one of the most desirable magic bows in 3.5e.
>>190787>Be sure to trade your heavy armor proficiency*For Hit-And-Run (Underdark Fighter)
I mentioned this on the Silver build I posted before, because Silver has high Dex and seemingly only wears light armor anyway. Dex to damage vs flat footed enemies would be good.
>>190787>>190788I am
definitely screenshotting these classes for later reference. Thank you so much!
>>190787Oh, forgot to add, do you have a link to that energy bow, or do you think you could post its description?
>>190787Be warned, at this level, Mystic Ranger would in fact reduce your archery abilities slightly, but the spellcasting is worth it, imo. I should say this because I practically recommended the opposite of what you asked for.
I would not recommend Order Of The Bow or Arcane Archer. Peerless Archer is okay.
>>190791Get it before the WotC jannies memory hole it like they're doing with the rest of the archives.
https://web.archive.org/web/20190908194211/http://archive.wizards.com/default.asp?x=dnd/ask/20061227aHank's Energy Bow is a +2 bow. I think if you made a +1 version it would cut ~6k off of the price.
I ran a campaign where I gave this to the party ranger. He really appreciated it.
>>190792Thanks a bunch, Posey! I'll see about asking GM pone for something similar for Kira as a potential reward for a quest or what have you, especially if I do end up shifting from Ranger to Mystic Ranger. I think a magic bow like that would be a fitting weapon for a Mystic Ranger.
I think after this adventure is over, we should have a conversation about Wealth By Level and character equipment. I noticed that none of the new characters are properly equipped for their level. Some of us have +2 weapons, but we would fare better with appropriate wands, healing belts, potions, and other level-appropriate stuff (particularly the healing resources).
I think we could pressure Captain Waters to use his military connections to get us issued full equipment for characters of our power level, as an extra reward for destroying the Eldritch God that threatened the planet. If we get the airponies to assist on our diplomacy rolls, we could get him to agree to it. I could try to charm him too.
>>190793It's definitely an item for your wishlist. Every Archer wants this bow. It's iconic.
Posey uses a dragonbone compound bow, mostly for style.
>>190794I have a +1 revolver…
>>190787It's a good recommendation but I'll probably go into a ranger/swordsage multiclass. I still need to iron out the details. Cavaliere is meant to be a griffon of many skills but unfortunately spellcasting is not one of them.
>>190796You talk about disrespect but it seems like you're making it into a competition. Everyone is telling you to stop. There's your cue.
>>190797That's great. Swordsage is great for melee. Be sure to take Adaptive Style.
Scout is also great as an alternative to Ranger, especially with Fly-by-attack. It multiclasses well with Ranger too, if you take the Swift Hunter feat.
I'm running my own game on weekends. It's a twelve part campaign, and the task of getting it done in less than a year has been quite intimidating to me, because I want my party to be able to casually roleplay throughout the game, but I'm also concerned with keeping the story moving. It's a tricky thing to figure out, and it takes both practice and confidence.
A thing I have come to appreciate about these kinds of slow PbP games is that they afford me time to do other things, like working 10 hours a day, or prepping materials for my own game, without worrying about missing out.
I would still prefer it if we could try to work on better pacing in this game, but it's also not a huge deal. I think it we all learned to schedule a bit more clearly, things could pick up.
May Posey attempt a Hypnosis check (Ravenloft Campaign setting) to try to attempt to cure the maddened ponies?
>>190866For the record, I have not idea if this would actually work rules-as-written, because I don't know what kind of mechanic the Traveller's madness/possession actually is. I just like the idea of using counter-hypnosis to try to expell the Traveller.
There's other rules for possession, and Hypnosis probably would not help with that. Since GM described the Traveller as a being of chaos, it may be similar to an Obyrith demon, and may be possession creatures.
If I'm being annoying with the splats, feel free to just ignore these posts.
Another option to attack the GRU could be for Silver and Posey to work together, with Silver providing total cover with his Tower Shield.
If Posey has a fighter with a tower shield defending her, she can safely concentrate on the spell, which means the swarm of bats would kill all of the enemy artillery while their bullets bounce off of the tower shield.
This would require both Posey and Silver to spend their entire turns concentrating and defending.
The limitation is that a a summoned swarm cannot be controlled and will attack the nearest living creatures, so we would have to avoid entering melee. I think Silver is the only melee fighter in the party though, so that's fine.
We could probably do this on the Kostroma too.
>>190869Oh, wait, that would only give total cover to Silver. Anyone standing behind him would only have improved soft cover (still good).
Tower shields are great. One reason to have levels in fighter.
>>190869>>190870*slow-clp*
Now you're thinking
I know, you're thrilled to hear my opinion, but hear me out.
Silver is the tank (maybe Mala), Posey, Kira, and Garv are DPS (again, maybe Mala), and Dust is the healer (I'm insisting that Mala get Brie's healing potion). You should know where I'm going with that. But, what happens when the tank can no longer tank and the healer can no longer heal?
That's when the evil power-house who outside of circumstance would be hunted down and destroyed for it's very nature,... saves everyone. And I don't mean everyone here, but by being the unstoppable force that she is, ensures that the Traveler is not free to conquer equestria.
At the same time, the characters get to weigh the moral implications of applied evil versus conceptual evil. To quote governor Swann from Pirates of the Carribean:
[YouTube] Piracy itself can be the right course?
[Embed]Dust won't HAVE to like that Posey is LITERALLY what he's diametrically opposed to, but he will also have to recognize that one of "those" just saved everyone's bacon. The rest are easier to explain.
If necessary, Posey can describe how she never asked to be. Does she remember her past life, or did she simply come into being?
Posey is a character reminiscent of some of the Akuma from the series D-Gray Man. I really want to see her shine, in spite of all the salt I've thrown.
Naturally, there's no guarantees that's where GM is going with it, but one can hope.
>>190875As for the rest of us, I don't think we'll be all that useless for the final fight. It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.
>>190880>don't think we'll be all that useless for the final fightIdk how this is even a question. You all do 2-3 times as much damage per round as me. It's going to be on you to do most of the damage. I am better suited for Fear-based debuffing, but that has not been effective so far.
>It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.Healing is the bigger issue. Dust only has so many spell slots. Hopefully they have a cache of healing potions on the ship. The commies are so broke that they haven't even been able to equip their soldiers with cure potions, so healing has been scarce.
After this adventure, you should all probably buy Healing
Belts too.
>>190880Yes, you've been remarkably efficient
(he is lying when he says that) so far/
It's more likely that when you get to the Kostromo, you're going to be playing in the opponent's hive/zone. Be careful.
>>190881If fear-based debuffs don't result in vulnerabilities, they're kinda ass. The key is exposing a weakness in the otherwise "immovable object" (oh, you're just now noticing that? Look back on descriptions of the Traveler)
Fine, nevermind, I'm just glad cuz formations is where its at, so I literally have nothing left to offer
Keep in mind the machine gun harvested from the crashed airplane.
>>190907How do machine guns work in this game anyway? From what I have observed, they seem to work differently from d20 modern/past machine guns. It seems as though they either make a fixed number of attacks (like a siege weapon?), or Grant the user additional attacks (??), instead of doing AoE damage. I could be wrong though. Maybe the NPCs just have different feats, or access to Swift Haste through items.
Are we using some homebrew documents? Where can I read them?
>>190909Kek. Better question, who is proficient with a heavy machine gun?
Sorry to be a dick again but you MIGHT wanna worry about explaining to the GM about how an improvised and rushed mounting of an airplane heavy machine gun is even going to work, who knows how to operate it, etc. It's not like they have butt-stocks and triggers, they're designed to be fired from a cockpit mechanism.
Bombs however, those are easy
I was thinking, couldn't we use that explosive harpoon to destroy The Traveller, instead of the torpedo that Monstro is carrying? The harpoon is powerful enough to kill a whale-sized creature, and a baleen whale has 132 HP: If the harpoon is strong enough to kill a whale, it may be strong enough to kill The Traveller, or at least soften it up to the point that we can kill it ourselves.
Judging by meta-narrative, the explosive harpoon was put in the party loot for a reason, and that reason was likely to kill a whale-sized monster (I expected there to be a kraken). The Traveller has been compared to a dead whale multiple times in descriptions, and I feel like that might be a hint that we are supposed to use this plot-relevant weapon on it. (Also GM clearly did not plan for us to take the torpedo with us, so the harpoon was probably what he wanted us to use).
The torpedo would likely destroy a lot more than The Traveller if we used it on that, and since Silver wants to commandeer the Kostroma we probably shouldn't be detonating torpedos on board.
If we use the harpoon to destroy the Traveller, we could reserve Monster's torpedo to take-out the GRU ship. If Monstro approaches the GRU ship underwater, its could avoid being destroyed for long enough to drop its torpedo on the GRU ship.
>>190913The harpoon is also more likely to fit in The Traveller's mouth
>>190934By that logic, your dick is MOST likely to fit in the Traveler's mouth
>>190913As soon as the torpedo was suggested I knew it would scuttle the
Kostroma in the process. While not a bad outcome by itself, we have no way off the island that can fit all the ponies we have picked up. That instant-boat token will not fit everypony and airplanes will dare not approach with such a heavy military presence. Nor is the airship salvageable (we need to destroy the engines and radar system already). Maybe the griffons' boat was, but it's too late to restore now. Hijacking the
Kostroma is the most logical option. We could hijack the GRU's ship instead, but good luck with that. I don't think GM Pony will give a game over to most of his players for going overkill, but if he did I wouldn't blame him. Meta-analyzing his intent for an in-game quest is cheesy, but we might as well try the harpoon first.
>>190935You are welcome to try that option when the time comes.
>>190936>As soon as the torpedo was suggested I knew it would scuttle the Kostroma in the process.It was Silver's idea. I'm still not sure about it, but I decided to transport it anyway, mostly because reanimating the whale skeleton was on my bucket list of "things I must do this adventure".
>we have no way off the island that can fit all the ponies we have picked up.We have the swan boat feather token, which seats 32 creatures. Posey can ride on monstro
>That instant-boat token will not fit everyponyThis is true, although it would fit the party and the airponies. We would have to leave the others behind if we took the swan boat.
>Hijacking the Kostroma is the most logical option.Yeah, the only thing that complicates this is the chance of the GRU ship ship gunning us down. To solve that, we could use Monstro's torpedo to skink them.
Also, if we highjack the ship, we could sell it for profit.
>Meta-analyzing his intent for an in-game quest is cheesyTrue, but surely the adventure has one or more win conditions, right? The harpoon may be key to one of them. We should analyze every resource at our disposal to see which ones will help us meet our goals.
Can we all agree on the plan to torch the systems and be ready to engage the GRU once they come to investigate?
>>190942>>190944Well, we should plant explosives on the systems and wait for an opportune moment to detonate them. Blowing them up prematurely will attract their attention and be regarded as hostility.
>>190945The point is to draw them in on our terms, so that we are ready when they arrive
>>190948 →Silver, since no one can be bothered to pay attention to anything
>>190949I knew it was Silver. I was just roleplaying lack of understanding of modern technology (especially if the silver variety), and prompting him to get the camera out to document the systems being torched.
The Traveller was able to psionically melt cutting tools that the examiners tried to use to dissect it: it appears that even in a dormant state, it can attack with Matter Agitation. Because of this, it may be unwise to recklessly get too close to it with explosives, because it may use the same ability to neutralize the harpoon.
How do we get past that?
>>190972Yes, but do try the harpoon-grenade
>>190972Perhaps there might be a way to incapacitate The Traveller so it can be safely destroyed.
The real issue is that we don't actually know what The Traveller is, the limitations of its abilities, or the nature of it's power.
However, if it has stats, you can kill it.
>>190779For Archery, feats are probably a bigger concern than class. Like two-weapon-fighting, it's a very feat-intensive build.
If Kira is a Strength-reliant Archer, Ranged Pin may be a worthwhile feat to consider would be Ranged Pin. It lets you grapple at a range, which means that Kira's natural grappling capabilities, including her strength, size, and racial bonuses, would apply to the opposed check.
Woodland Archer is also good, because it would have let Kira avoid that sniping fiasco in that last encounter.
What is Kira's racial template anyway? Size? Scent? Natural Armor? Improved Grab? Venom? Str/Dex bonus? Knowing your stats can help me find recommendations.
>>191032 →Are there any checks we need to roll to set the plan in motion? Demolitions? Knowledge (Warcraft)? Morale checks (I can make a Rally check if this is necessary)?
>That might be a good idea if
>1) Cavaliere and Kira weren't at death's door
Tbh, Cavalier and Kira could stay behind total cover and not participate in the fight.
Defeating these guys might be useful to that end, because these are PC-classed characters, so they should have at least 500-900 gp in equipment per character, so if we killed them we could take their healing potions/wands, in addition to any random loot rolls for the encounter. Most generic NPC martial statblocks have 2-3 potions of cure moderate wounds on their sheets.
We're going to have to face combat either way to get to The Traveller.
>2) we didn't have a bunch of communists with us
This is the biggest handicap. I don't trust that the commies wouldn't side with the GRU over us if forced to choose. In fact, for that reason, I would prefer to avoid talking with the GRU at all.
>3) Posey still had her dreads.
Well, if you would spare Posey some time to take Monstro to the top of the mountain with an enthralled commie prisoner, I could supply the party with more minions, possibly even with healing spells. I'm still itching to make that Icegaunt, and this cold mountain might be my only opportunity in this game...
>>191057>Tbh, Cavalier and Kira could stay behind total cover and not participate in the fight.That makes the fight harder for the rest of you. The amount of damage taken will be very random and might cost all the healing supplies you'll get anyway. That's assuming we win.
>I don't trust that the commies wouldn't side with the GRU over us if forced to choose. In fact, for that reason, I would prefer to avoid talking with the GRU at all.The idea is that the communists in the party might help in pacifying the GRU. If they fail, and the GRU attack, they would be much more likely to join our side than if we attacked the GRU ourselves.
>>191058>The amount of damage taken will be very random and might cost all the healing supplies you'll get anyway.With an Intimidate check, I could attempt to force the griffon whalers onto the front line.
>The idea is that the communists in the party might help in pacifying the GRU. If they fail, and the GRU attack, they would be much more likely to join our side than if we attacked the GRU ourselves.We don't know that.
I'll try to charm as many of them as I can.
>>190880Yes, well, glad to see everyone pretending to act like a team. About fucking time, how many months? Imagine if players focused more on survival than seeing what ways they can fuck with each-other
I was going over the logistics of my plans to contract demons and create monsters that could conjure a giant obsidian tower (Crystal Palace style) above Curwhinny's dungeon after I bought it, when I stumbled upon a huge flaw in my plan: Zoning Regulations.
I'm probably going to have to make some checks to figure out what Posey can legally build near it's okay to set up a totally-legitimate-and-not-evil magic research facility.
Hmmmm, Perhaps Glass Horizons could help me with that. He likely has some ranks in Profession (Real estate), Knowledge (Law) and Knowledge (Local). I might be able to pay him for Sage advice on setting up guild operations there. Of course, I have to convince him to sell it to me first.
If I can successfully get the property from him, that could give Posey clout with the university, having effectively monopolized the site away from the communist rivals; Posey could use that clout to get University approval and licensing to make her stronghold appear legal in the eyes of the regime.
What exactly are we going to ask the GRU to do once they arrive? Retreat?
>>191117In essence, yes. We're just gonna ask them to leave us be unmolested as we make our attempt to kill the Traveler.
>>191118I don't think it's necessary to tell them our plan.
I recommend waffling and not making a decision; clearly it worked well before
>>191118Alright. If I fail Diplomacy, I can always follow up with an Intimidate check.
I'm trying to figure out how to maximize Posey's Influence Score at the appropriate level so I can start playing EaW with the military leadership, but it might take sufficient feat investment, and isn't going to work for several levels in the future.. Probably going to need Undead Leadership Rulership, and Favored in Guild (to get Guildmaster as a bonus).
Sadly, that would not leave Posey with very many feat slots for metamagic or improved necromancy... I guess sacrifices need to be made for the Black Crusade. Nobody said taking over the world would be easy.
>>191123Gonna start your own branch of the Dread League in Equestria?
>>191129That has been my plan since the beginning. I have been crunching the logistics of if for more than a year. I just need to gain to level up and acquire the funds.
>>191130As long as you promise not to raise my household and my eventual druzhina as undead I'm sure it's fine
>>191131Alright.
Silver has the leadership feat, iirc. What are you planning to do with it?
>>191131Don't worry, fluffy pony. Silver's friend Mala will prevent his corpse from being abused by being reanimated.
>>191134Thank goodness Silver has such a good friend and companion.
>>191133The usual, making a band of warriors and adventurers, helping people and slaying monsters.
>>191134Mala bravely defending Silver's grave to prevent Posey from raping him.
>>191139>Coomed To DeathI always knew this would happen
>>191139Lmao, that's great
i almost want a story with this
>>191142Well, once I get access to actual Necromancey spells, particularly Create Undead, I'm going to be on the hunt for molestable-graves of prestigious and powerful individuals.
How does GM feel about the Rulership/Influence system in Powers Of Faerum? I was hoping to use it and insert my followers into various institutions to gain political control of New Mareland, before amassing enough power to retake Equestria from the Changelings. Defeating The Traveller could count as a significant military victory to increase my Influence score with The Blackhooves (and if not, it's still a good mark on my resume as a freelance Warmagus), and seizing control of Curwhinny's farm could count as a significant victory within my current guild (the College Of Arcane Sciences). I would like to take the Rulership feat at a later level and insert my followers into powerful institutions, to slowly maximize my influence score over the course of the game until I can eventually rule my own settlement on the battlefield frontier.
It was a thing I thought I mentioned when I entered the game, but now I'm not so sure if it's worth the resource investment. I was hoping to emulate EaW and play a mass scale war/politics game, but it wouldn't really work unless GM is interested in running such a game. I know Leadership was welcomed, I just don't know about other leadership based system..
It's going to be many levels off until I can start my leadership-based plans, but I figured I should ask now, to lay the groundwork.
>>191162On second thought... Does this feat even do anything? Influence gives you what, +1 to Int/Cha checks related to your Rulership for every 200 points of bonus? I think I'll put that off until higher level (if it ever comes). Posey isn't ready to be a ruler (yet).
.
After we scare away the GRU, out next step is to torch the systems and head to the Kostroma, right?
(I would really, really, really appreciate it if my nat 20 Intimidate check were punctuated by Cavalier setting off the explosions in the background)
>>191177We've still got the missing airponies to find. Kira managed to sniff them out.
>>191179Oh yeah, I nearly forgot. Hopefully that doesn't take too long.
>>191179Question, how old was Silver when he entered the game?
>>191181If I remember correctly and if I have it written down right: 58
>>191183Also, I feel like Posey could take some notes from this video for her plan
[YouTube] I Created a Secret Society of Hivers in Kenshi
[Embed]
>>191177The systems are attached/adjacent to the airship and would hurt us if I set them off.
>>191187Well, we will be leaving soon anyway.
I have a feeling that after the duration of my Intimidate skill, the GRU are going to return believing that Posey is the cause of the chaos on the island.
Oh well. So be it.
I'm a little bit nervous about how the fight with the Traveller might go, but I think this party has done well neutralizing enemies and preserving resources so far. I still have plenty of spell slots, so I should be able to counter the Traveller's summons with my own.
Amoebic Crawlers have piss damage, but they're large size and have a lot of HP, so they can help put distance between us and the enemy.
>>191211I have faith in the party. As long as we work as a team, we can overcome anything!
>>191211Really? That's your posture? Cuz a minute ago you were chomping at the bit to exclude people. Why is the shoe on the other foot?
>>191212Yeah, I'm glad the rest of the party's DPS was high enough for me to avoid expending as spell slots throughout most of this adventure. I'll be able to use them all up at once on the last fight at this rate.
I don't really have any AoE, blasting, or buffing spells, but the summons should work as damage-sponges.
>>191215>Meds<'Ere we go aginOh, you're going to pretend that you didn't spend every available opportunity trying to
undermine every other player try and make Posey the only character that mattered? How many times did you have to be reminded that other characters are better at things than yours, before you begrudgingly allowed other characters to do things? And now, since
I'm not in the mix, suddenly you AREN'T looking to ruin anyone's fun. Weird! Weird!
You're going to pretend that my "unnecessary continuation posts" weren't a parody of your incessant "I want attention/answers now" posts?
You haven't figured out that I was parodying (you)? And you're still at it?
I recall lengthy criticisms of the speck in MY eye, but no one wanted to address the log in their own. Curious