>>188656 → >Why would he be disheartened? If anything, there's been a multifold interest in it, and thats just amongst the players. And reminder, he can shut me down with the quickness. IDK what you're on about. I think you as players need to trust more in GM, if I'm being honest He already told you that he was, and he already told you why. Scroll up. Just wait for him to reply. Additional posts are not necessary so long as he's not active. >>188655 → >I'm trying to assist your convoluted charisma check, in such as I can. Also, this is not how skill assists work. You need to use the same skill to aid another, so intimidation is not helping my bluff, or my diplomacy. Wanderer's Diplomacy to improve the attitude of an NPC towards an ally. Based on the results of your check, you would only be undoing the results of mine, potentially even making the NPC hostile (or, only hostile towards you; charisma skills work with one-to-one attitudes). I did not ask for an assist. The results of my check would not benefit from just a +2, because they already hit the DC. It is possible to coerce a target to treat them as friendly before using Diplomacy to improve that to helpful, but that's risky, and order of operations matters. I know this because Intimidate is my single highest skill and it is my specialty, but I am not using it because we agreed on a plan for negotiation, and we should at least wait and see if the first one worked before we move to coercion. >no one is fucking posting We are not posting because GM is not responsive because he has a life and said he would be away for a while, and without GM there is no game. Just wait for GM like everypony else.
>>188659 >he already told you that he was Yes, weeks ago. And yes, I do trust that GM is pony enough to be able to process emotions over a several-week to month period, such that Brie could have such a potentially onerous discussion without things depreciating into outright conflict. If not, I trust GM to advise me in a similar capacity that he talked me 'down' from firing a potentially onerous "reckless" discharge of firearm. Do you not trust GM to adjudicate when the time comes? I do, if that doesn't come across. My issue is playing a 'challenging' character who tests enough of "boundaries" to be consistent, but without pushing anyone too far. I did mention I want to retire this characters, to make way for a much more reasonable bat, assuming we can survive this encounter. So what if I'm the monster?
>that's not how skill assists work We can debate about how "skill checks are intended to work" if we want, but we already fucked the pooch if we're intending an "uncomplicated" skill check. We fired off half-cocked before Brie even decided to interject. So if there's to be complaint about overlapped and/or inconsistent skill checks, check your boy who wants do do 4 different checks at the same time. Tell me about how that's supposed to work. In the meantime, I don't care whether the commies like us in the aftermath, I just wanna know if they're dying now or not.
Let's draw this out shall we? If we're pirates, why are we "asking permission"? If we're pirates, why are we not making sure they're dead? Come on now, how committed to the 'role' do you want to be? I know, it's JUST a story, but stop with the clutching of pearls, please. If (you) have 'issues' getting your hooves dirty, please step aside and stfu for those who don't have such issues.
>>188667 → >Brie is given the Tucker Carlson squint Better than nothing at all, at least they're paying attention enough to realize that they could die if they don't answer right
>Don't get shot What I mean to say is, don't make the mistake of assuming that this is a time to get friendly and talk about our feelings. Lets stick to business and leave the personal aside.
>>188695 To this end, the best we're likely to end up with is a triumphant "Group Photo" with the government-provided camera, that yes will be sent out if we exchange social medias. It will be glorious. But lets not get hung up on details, let's get a move on. I know YOU know what the parameters of time are but WE don't, and I/Brie assume that we're wasting it with needless banter.
>>188697 Interacting with GM pone's interesting and rich NPCs is never needless. Anyways, as long as we're not being egregious with our time management, I'm sure we'll be fine. And I'm certain GM pone would alert us if we were in danger due to time.
>>188778 → >>188782 → Before this devolves into another unintended argument, let me explain. Because this game has equal parts DnD modern and classic 3.5, I don't know how you intend technology to translate. The rogue skill "disable device" is SUPPOSED to pertain to swing traps, gear traps, and magical traps, where the only explosives are associated with bat guano. Without prompting, I don't often know what appropriate skill checks I should be doing. And since generally rolling for unrequested skill checks is not what you're supposed to do - let alone spamming skill checks (which btw is a form of a demand) because you don't know what checks to roll - is not something I'm going to do. So, if you want to RETCON Brie making his skill checks, that's fine. But no, you're not 'finally' going to realize that this 'still needs doing'
Okay. I went ALL the way back and reread ALL the posts from the moment we got the initial description of the plane, which occurred on January 10th. Without going back over all the exchanges, this is the point that occurred most recently after Brie initially disabled the trigger mechanism but before things went off the rails. >>188124 → >>188128 → Yes, they were not directed, which as I have said means they were implicitly directed at GM.
All of Brie's dialogue from that point was to make small talk with Cavaliere, as he was supposed to be there with Brie working on things. But when Cavaliere was suddenly making dialogue with Black Heel, I assumed that the party had returned and were having a group discussion outside the airplane. Not sure how that's to be resolved, but it invalidates ALOT of what Brie knows about the situation, specifically Black Heel and his commies, as well as all of Cavaliere's dialogue with Black Heel.
Unless we want to play it that Brie and Cavaliere set the equipment to be easily removed and then tracked the party down (which is an easy thing to explain since they can fly)
The problem SPECIFICALLY occurs - not to point fingers - at >>188308 → when GM had Black Heel addressing Chevaliere, and orange stallion responding to Brie's spiel about "untethering the traveler", which up until then had not involved the other group.
Does anybody oppose Posey going off to do the bone whale thing I described earlier? I think it is I guess we could go together, idk.
I've mostly given up on sacrificing the prisoner, even though making an Icegaunt in this context was something I was excited for. Since we're going for the route of leaving the prisoners alive, the scary ice zombie ally isn't as necessary.
Let me rephrase: Most of us have a victory condition of GETTING OUT ALIVE, cuz we're actually alive and not ironically. Yes, we can actually die. Oh yes, you can 'die', but it's complicated; it isn't complicated for us. So if you wanna fuck off on your power fantasy, sure.
I have no intention of dying, but risk is part of the thrill of adventure. Besides, having a floating bone creature is useful in case extraction plans fail and I need a ride off the island. Also I can't think of any other way to carry a bomb that weighs more than a ton.
Posey can take the Run action and hustle indefinitely, so she can cover ground faster than most creatures of her speed when travelling over land at full gallop.
You know, if I had cast Disguise Undead, I might've been able to bring that aquatic ghast with me. An swimming minion could have been useful around now. Oh well, at least Gloomy is well-guarded.
>>188814 → >It would take only a couple of sentences from the each of us to figure that part out. There is no need to be so reckless. We've been talking about this for months now, tbh. It's March. Let's get the show rolling. >That might be something she decidedly does not want, depending on the magic she intends to use Your character's actions are yours to decide. I will not opposed them so long as they are not acts if aggression towards my character (which includes theft). I already described what magic Posey intends to use OOC. She's animating bones to create minions for the boarding of the Kostroma, particularly the advanced Bone Lurker out of the leviathan bones. Posey would prefer not to have witnesses in the act, but the party will see the results of her work anyway. Cavalier being there is useful since he is a Ranger and can therefore safely navigate to and from the whale bones. Since his cruising flight would be about as fast as Posey's undead hustle, he would be able to keep up with her without exhausting himself. ... It would also mean that he would be there to stop her from immediately flying to the top of mended horn to sacrifice the enthralled prisoner to create an Icegaunt though, which she might have been tempted to do in the absence of a flying witness...
>>188818 Again, apologies; as a player I thought you were trying to hijack the decision, and as a character Brie doesn't trust the idea of Rosie going solo while she has the 'keys'. No objections
>>188820 >while she has the 'keys' What "keys"? Silver has the feather token we need to escape. I guess she has her tiara, but that's not a key to anything (...unless...?) I guess the prisoner is still on her floating disk.
>>188823 Thanks for reminding me, we really should take the prisoner off your hooves. Less chance he gets sacrificed that way, and Black Heel would likely not appreciate it if Posey returns less one of his sailors.
>>188836 Oh right, cuz my blood pressure is the concern. Not like you who needed everything paused for them how many times for whatever the fuck reason? Shutup you goddamn diva.
>188837 >Oh right, cuz my blood pressure is the concern. Judging by how hard you are sneeding, yes. >you who needed everything paused I have never asked for the game to be paused. On the handful of occasions where I was unable to play in the past two years, I almost always specifically said the party was free to proceed without me. >Shutup you goddamn diva. No u. You are being massively gay for acting offended on someone else's behalf and shitting up the roleplay thread with ooc posts. If Cavalier has a problem with me asking that he roll a survival check for me, he can tell me himself. He does not need you to speak for him. I will accept such a statement from him, not from you.
>>188838 Who's sneeding? Oh, you said that a half hour ago. Aren't you precious. >I never asked for anything paused "GM I demand answers to these 7 questions, and these 5 dice rolls" "While you're doing that, I want to be doing this other thing, does that require a roll?" "While it's that other player's general turn, attend to me, would you?" I could go on.
Apolologies: >equals Because they were! Historically, pirate crews were 100% democratic. Oh, the captain led how they did things, bit what they did next was put to a 1 to 1 vote. So yes, you didnt say captain, you just painted it on your chest
Consider the idea that you're a part of a bunch of people who wanna get to the next thing. Consider no one cares that you're a "extra special thing". Consider that you're verisimilitude accounts for playing along with the group. Consider that the group doesn't care/wont for leaving undead cuz "Its funny to me".
>>188873 My plan was to animate the whale bones, and then fly them towards the Kostroma. I really want to do that, but I can be persuaded to do otherwise.
>>188881 You are irritatingly easy to irritate. I assume what he means by 'get started' is "continuing onto the next leg", as we're branching off. And yes, agreeing on the plan and executing it is the first step toward that. All we're lacking now is an agreement on where to meet back.
>>188881 >>188882 Easy to inadverdently irritate, that wasn't an aspersion. It's hard for me to not come across offensively. Someone once described me as "The most negative person they had ever met" and my response was "That' one of the nicest things anyone has ever said about me". When it comes to shitposting - irl or online - can't stop won't stop. But it's almost never persaonal (if it is, you'll know). And if I'm being honest, GM is only one of several facets to the scheduling equation
>>188881 I didn't mean to upset you, GM pone, I'm sorry. I'm just saying that it's hard to know when stuff's happening like this without any prior indication.
Anyways, something that would be useful for determining a course of action would be figuring out travel times and distances. Like, if two groups completing different sets of objectives would line up chronologically in parallel with each other. In that case figuring out a meet-up spot would be simple since there wouldn't be much if any waiting around for either group.
The objectives part of it is simple. We have four things we need to accomplish before going to the Kostroma: reanimate the leviathan skeleton, get the explosive and machine gun(s?) from the crashed plane, find the airponies and the airship, and find the last group of surviving commies. The explosive, machine gun, the airponies, and the airship should be self-explanatory: we need the first two for our fight against the Traveler, and the second two for our primary objective on the island. I know Posey keeps talking about the leviathan whale skeleton in terms of fighting the Traveler, and it would be useful for this aim, but there's two things that are far more important we need it for: first, for it to carry the heavy explosive to the Kostroma, and second, for it to disable the GRU ship so it can't follow us when we make our escape. Rescuing the commies makes Black Heel happy, and it means we have more numbers in our favor for the final fight. If we know how long travel times between the different objectives are, and add on however long we think it will take to complete them, then we can figure out who completes what and when, like if we should split up into different groups and meet back up elsewhere, or if we should stick together to keep things simple.
Also, I'm going to state this loud and clear to everyone so there's no confusion: I want the commies to join Silver as his followers. They're Silver's version of Posey's cursed crown or Brie's airship. That's another reason why I want the commies rescued, and why I will be genuinely furious if people start deliberately killing them or causing them to get killed. This includes the possessed commies, since killing or banishing the Traveler should cause them to be freed. So please, let's not sacrifice any of them to create undead horrors.
>>188885 >I/Silver want the commies Noted, taking 'killing them' off the table. Brie doesn't know that yet, but he won't escalate anymore.As a player, I don't have a preference whether we go first to make the Commissar happy, or find/rescue the marines/airship; GM made the Tucker face at me earlier, so I'm suggesting we make the Commissar happy. >the GRU have a ship The GRU have a ship! >greed intensifies
Anyway, I don't think we should worry about itineraries, I think we should make like Nike in the 90's
Taking the last of the pre 900's digits, let's look at this honestly. While as a purist, I could criticize GM for availability issues, there are far more glaring availability issues.
It's funny to me how the MOST available and read-to-play player is the one who is begging for engagement. It's almost like in order to play this game with any reliability you have to be unavailable and unwilling for lengthy periods.
Wouldn't it be nice if the people 'committed' to playing this game actually showed up once in a while.
Okay, can we agree on this course of action? >Go from airship (current location) to whale bones to do Posey's plan >Fly whale bones back to airship (current location) >Pick up bomb from airship with whale bones (huge creature with a Str score high enough to carry it as a light load) >Carry bomb from airship to Kostroma >Board Kostroma >Defeat Traveller's minions in a way that minimizes casualties >Destroy Traveller >Continue on to locate missing airponies Note that I stopped planning here, because we don't know what developments will occur during or after the fight with the Traveller. If the fight reveals to be unwinnable, we should retreat and abandon the siege of the Kostroma in order to prioritize the airponies.
Really, we don't have to split up to visit the whale bones. I just proposed that because it would take less time. If splitting the party complicates things, we can just stay together. I would like to proceed to the whale bones now.
I'm going to need some information from GM pone. Namely, I'm going to need distances, travel times, dangers between the objectives, a full list of both the party members and the NPC followers we have, and locations near the Kostroma that could be used as rally locations.
>>188903 Travel time was the only reason I wanted to split the party, just to take advantage of better overland speed for not needing to rest. But I don't care about the specifics. Just take me to the whale bones.
>>188903 >distances >travel times >dangers The whaling station is down the hill hugging around the side of the cliff, maybe 10 minutes away going northwest. Maybe 8 minutes if that could be cut down. There are no known dangers between here and there, but monsters can appear out of thin air.
The exact location of the airponies is unknown, but a travel time of 40 minutes, or at least 30 minutes is likely given that the indicated location is on the opposite side of the island. The location is almost the same distance from the whaling station as it is from the cliff. The crashed airplane is maybe 5 minutes, perhaps less, from the current location on the cliff. The way to the airship requires going through the center of the island, either along the hill crest or along either side of the hill. On the north side of that hill is the bay where the GRU ponies are landing. On the south side is the bay where the Kostroma is located. The medieval village is maybe 20 minutes, perhaps less, from the current position and the whaling station alike. The modern village and the small pier are the closest obvious landmark to the Kostroma, being located at the base of the hill by the south bay. The Kostroma is hundreds of feet out into the water, evidently caught on a submerged sandbar. There is also what seems like a medieval keep on the east side of the bay.
The NPCs include the four griffins who are conscious, four mind-controlled ponies (including Sea Stone on the floating disk and three who are presumably tied up), two critically injured ponies (or was it three?), and the conscious ponies include the two who were rescued from the village, Pippette, the engineer who was with her, and then the four at the cliff, who are Blackheel, Starfire, Steppe Eagle and Rustiing Pine
>>188910 → In case anyone cares, a Bone Lurker is neutral. Most mindless undead like skeletons and zombies are evil (despite lacking thoughts or personal agency). This being said, skeletons and zombies were made Evil in 3.5e (probably because they decided that Paladins should be allowed to smite zombies), and the Bone Lurker is a monster printed before the update, so at DM's discretion he could make it Evil in line with other mindless undead in 3.5e. Or perhaps he may decide that the monster is unique because of the residual magic in the noble leviathans bones. Or perhaps GM just doesn't want me to reanimate the bones at all, in which case please just tell me clearly so I can give up on it and move on.
>>188913 Question: what's the carry limit for a Bone Lurker? Can it carry all of us, including the NPCs, as well as the explosive and machine gun(s) from the crashed plane?
>>188915 I have this statblock for a Huge sized advanced Bone Lurker, based on the one that the demon made for me from the hydra bones. It doesn't have as much HP as the demon's, but it's as good as Posey could possibly make with her scroll.
>Hone Kujira (advanced Bone Lurker)
>Huge Undead >Alignment: Neutral Evil*** >Initiative: +3 >AC: 13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 14 >Hit Dice: 9d12 (68 HP) >Fort +3, Ref +3, Will +6 >Speed: 20 ft., fly 30 ft. (poor) >Space: 5 ft. by 15 ft./15 ft. >Base Attack +4; Grapple +22 >Attack: slam +12 melee >Damage: Slam 2d6+15 >Special Attacks/Actions: Constrict 2d6+15, improved grab, paralysis >Abilities: Str 30, Dex 8, Con -, Int -, Wis 10, Cha 11 >Special Qualities: Immunities, undead traits >Feats: Improved Initiative >Skills: -
>Constrict (Ex): Hone Kujira deals 2d6+15 points of damage with a successful grapple check. >Improved Grab (Ex): If Hone Kujira hits an opponent that is at least one size category smaller than itself with its slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +21). Hone Kujira has the option to conduct the grapple normally, or simply use its body to hold the opponent. Either way, each successful grapple check it makes during successive rounds automatically deals slam damage and constrict damage. >Paralysis (Ex): Any creature hit by Hone Kujira's slam attack must succeed at a Fortitude save (DC 14) or be paralyzed for 1d6+2 minutes. >Immunities (Ex): Hone Kujira has cold immunity. Because it lacks flesh or internal organs, it takes only half damage from piercing or slashing weapons.***
>Hone Kujira attacks by dropping onto its prey and wrapping itself around its victim. Dropping down in this fashion is considered a charge attack from higher ground. If Hone Kujira misses its initial attack, it often flies up and tries to drop on the opponent again.
Based on these stats, a light load for it should be 1856 pounds (2784 pounds if it counts as a "quadrupedal" creature). It could carry more than that, but it would not be able to fly while doing so.
>>188916 Flying is pretty important to my plan. We'll see what GM pone thinks. Even if it isn't considered quadrupedal, maybe we can save enough weight through the flying members of the group.
>>188919 Oh, okay. While I wait on GM for an answer, I have another couple questions. Is there a limit to how far the Bone Lurker can go from you while still remaining under your control? Like, if you commanded it to do something on the other end of the island, would it still be controlled? A related question to that: do you have to give it commands directly face-to-face, or can you give it commands from a distance through a telepathic-like mind link?
>>188920 https://www.d20srd.org/srd/carryingCapacity.htm For a 30 strength, it appears no less than 1600 for a maximum load, depending on how GM wanted to have encumbrance affect the creature's flying ability. So, while it will be unlikely to cary many/most while carrying the torpedo and the guns, after they've been expended we can probably carry most who can't already fly
>>188920 Animated Dead remain under their master's control indefinitely, until or unless they are replaced in the HD control limit. There is no limit in time or distance. There is a near-identical bone lurker in the swamp, made of hydra bones, but the Artaaglith that animated them may have used its ability since then, so it may have become uncontrolled (the Dreads that Posey keeps with her may become uncontrolled at any moment). >Like, if you commanded it to do something on the other end of the island, would it still be controlled? Yes, but I would not be able to give it additional orders, or even make it do anything specific on the other side of the island due to lack of intelligence (unlike the ghoul, which is able to carry out precise instructions). >A related question to that: do you have to give it commands directly face-to-face Yes. Commands for undead controlled through the Animate Dead spell are verbal (face-to-face), not telepathic (unlike rebuked undead), so there is a limit to what it can accomplish at a distance. Furthermore, the creature is mindless, and not even of humanoid nature, so only the most simple instructions can be given to it. It could function remotely if it were told to obey the orders or another intelligent creature though (such as how the demon ordered the Dreads to obey Posey, or how Posey ordered the zombie to obey Day Low Rain). >or can you give it commands from a distance through a telepathic-like mind link? No. Only rebuked undead are commanded mentally. Posey currently controls an aquatic ghast with her mind, and is using it as a contingent defense against anything that might harm Gloomy in the beach house. >>188921 It can only fly while carrying a light load. >A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.) It could still "run" overland while carrying more than that, but it would not be able to fly.
Worth noting that although I used the ghost whale yokai as a faceclaim, the bone lurker itself isn't necessary a creature of a shape that makes it suitable for multiple creatures to ride it. >These undead creatures appear as portcullises or gridwork-curtains created from interlaced human and beast bones adorned with sharp bone spurs. This isn't necessary mount-shaped, but at least a single medium creature should be able to ride it (same reason why goblins are able to use ogres as mounts, because they are two size categories smaller despite the ogre being an unsuitable bipedal shape).
>>188922 Well it's good that it's Huge then, cuz thats a x4 modifier to all carrying capacities. Assuming 30str to be 500lbs, that puts it right back at 1500lbs
>>188916 I should probably make this with only 8 HD (62 HP). That way I could afford to have a second smaller large-sized one without Day Low Rain being unexpectedly attacked by her sister (I know Posey wouldn't care about a zigger's safety, but I want to eventually reanimate her at her full power so I don't want her corpse to be destroyed). Having a second, non-advanced lurker would help defend Posey while the Huge one focuses on destroying the Traveller's summons.
It would burn up the last of my scroll though. No more necromancy for me until I get to that level... Oh well, any wise Necromancer knows that sacrifices must be made to reach one's true potential.
>>188920 If it is flying it doesn’t have the carrying capacity of a quadruped. Anything that flies is limited in carrying capacity relative to the same thing in water or on land.
Also don’t forget that a head was not found for the Devil Whale
>>188929 → >plan Whatever do you mean? What "plan" is there to be derived? In a logistical sense, it makes sense to split the party to try and maximize the available time. But that assumes you're dealing with a self-perpetuating reality as the interface; you aren't. Without assuming to speak for anyone, if I was GM I would not tolerate a splitting of the party. I would wait until the party figured out that this is a group effort.
>>188928 >Also don’t forget that a head was not found for the Devil Whale Ah, whups. There goes my aesthetic faceclaim No problem though. It doesn't need a head.
We're set on the plan to go to the whale bones, right? It's just ten minutes away. Let's just go together to avoid complicating things. We can discuss the ethics of necromancy later. You guys all know ooc that a mindless bone lurker has no will of its own and has no chance of turning on its master (unless another necromancer casts Command Undead to steal it, or a Cleric twice their level rebukes and commands it). It's also immune to mind affecting attacks, so it cannot be enthralled by the Traveller, unless the Traveller is also proficient in necromancy (which I doubt, because it is apparently unfamiliar with the concept of death).
We've made every possible charisma check and dialogue negotiation with Blackheel. A lot of which is probably unnecessary. Blackheel has every reason to distrust us, but he's also in no situation to refuse. The GRU is not responding to him, so he has no real avenue to sabotage our raid of the Kostroma. As a commissar, he should have enough experience to make a logical decision that raiding alongside us would minimize casualties in his crew. If we leave and bring back the bone lurker, Blackheel will have already made his decision: either to join us in our raid, or to attempt to stop us (in which case, I think we could defeat him).
I can't imagine that the Leviathan group will need either of the satchel charges, nor do I recall who physically has them, but they were expressly intended for the airship if we are unable to get it running.
>>188967 → >Why is it that I ask this twice, it’s the only thing I ask, and I’m ignored twice? I must have missed it, or was so preoccupied trying to convince Blackheel that I forgot to address it.
>>188975 → >Now you're willing to discuss a plan? That's what we've been doing for the past month. >My priority has always been to find the "marines" (they're not marines, they're aviation sea-ponies) Mine too, I want to get paid, but I was under the impression that we agreed to destroy the Traveller first. >As for OOC hooks, I recall GM Pony explicitly saying that if we take on the objectives one at a time we will not be able to get all of them. Yeah, this complicates things.... Maybe we should focus on the airponies first.
>>188976 I might be wrong on this and end up getting fact checks, but I think there's some confusion on the matter. As I recall, GM pone never said anything about us running out of time if we take on the objectives one at a time. I think everyone is conflating that with the statement he did make that if we go after the Traveler before rescuing the airponies, it will result in anywhere from a partial to a total failure of the primary mission.
I just wanna ask, since Posey is talking about Dagon >>188878 , does that mean that Lovercraft mythos are canon in this campaign? It's not a problem or anything, it just wasn't my impression that this was the lore GM had for his world but I don't know so I just want to have it clear up.
Also, I would like to know the extent of how much we're going Lovecraft in this world if that's the case. Is it just for flavor in regards to Posey's character or did Azathoth spawn this world?
It also struck me that I kinda like Azathoth. Every other higher being in that mythos are always such douches to humanity but Azathoth they fear. So you can't help but root for him. Kinda you're enemy's enemy is your friend and Samson, I take you with me before I die, kinda of thing also temple of Dagon. <-- I experience synchronicity like this, a lot.
This needs to be said. There's a big difference between what a player declares to have done and what GM accepts the player as having done. Ask me how I know. So with respect, unless GM acknowledges or affirms what (you) have posted, unless ratified/accepted by GM, I have no way of knowing whether the action is even accepted. So while Kira wants to get all angry-face at Brie, she should check with GM to see if it even happened. And hey, if she was leading the fucking way, we wouldn't be at this impasse would we?