Please keep out of character discussion contained to this thread. The previous one hit bump limit
398 replies and 60 files omitted.
>>188913Question: what's the carry limit for a Bone Lurker? Can it carry all of us, including the NPCs, as well as the explosive and machine gun(s) from the crashed plane?
>>188915I have this statblock for a Huge sized advanced Bone Lurker, based on the one that the demon made for me from the hydra bones. It doesn't have as much HP as the demon's, but it's as good as Posey could possibly make with her scroll.
>Hone Kujira (advanced Bone Lurker)>Huge Undead>Alignment: Neutral Evil***>Initiative: +3>AC: 13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 14>Hit Dice: 9d12 (68 HP)>Fort +3, Ref +3, Will +6>Speed: 20 ft., fly 30 ft. (poor)>Space: 5 ft. by 15 ft./15 ft.>Base Attack +4; Grapple +22>Attack: slam +12 melee>Damage: Slam 2d6+15>Special Attacks/Actions: Constrict 2d6+15, improved grab, paralysis>Abilities: Str 30, Dex 8, Con -, Int -, Wis 10, Cha 11>Special Qualities: Immunities, undead traits>Feats: Improved Initiative>Skills: ->Constrict (Ex): Hone Kujira deals 2d6+15 points of damage with a successful grapple check.>Improved Grab (Ex): If Hone Kujira hits an opponent that is at least one size category smaller than itself with its slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +21). Hone Kujira has the option to conduct the grapple normally, or simply use its body to hold the opponent. Either way, each successful grapple check it makes during successive rounds automatically deals slam damage and constrict damage.>Paralysis (Ex): Any creature hit by Hone Kujira's slam attack must succeed at a Fortitude save (DC 14) or be paralyzed for 1d6+2 minutes.>Immunities (Ex): Hone Kujira has cold immunity. Because it lacks flesh or internal organs, it takes only half damage from piercing or slashing weapons.***>Hone Kujira attacks by dropping onto its prey and wrapping itself around its victim. Dropping down in this fashion is considered a charge attack from higher ground. If Hone Kujira misses its initial attack, it often flies up and tries to drop on the opponent again.Based on these stats, a light load for it should be 1856 pounds (2784 pounds if it counts as a "quadrupedal" creature). It could carry more than that, but it would not be able to fly while doing so.
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>>188916Flying is pretty important to my plan. We'll see what GM pone thinks. Even if it isn't considered quadrupedal, maybe we can save enough weight through the flying members of the group.
>>188916Also I just noticed this, how does it have more AC flat-footed than when not?
>>188918Because I messed up. It's AC should always be the same.
>>188919Oh, okay. While I wait on GM for an answer, I have another couple questions. Is there a limit to how far the Bone Lurker can go from you while still remaining under your control? Like, if you commanded it to do something on the other end of the island, would it still be controlled? A related question to that: do you have to give it commands directly face-to-face, or can you give it commands from a distance through a telepathic-like mind link?
>>188920https://www.d20srd.org/srd/carryingCapacity.htmFor a 30 strength, it appears no less than 1600 for a maximum load, depending on how GM wanted to have encumbrance affect the creature's flying ability. So, while it will be unlikely to cary many/most while carrying the torpedo and the guns, after they've been expended we can probably carry most who can't already fly
>>188920Animated Dead remain under their master's control indefinitely, until or unless they are replaced in the HD control limit. There is no limit in time or distance.
There is a near-identical bone lurker in the swamp, made of hydra bones, but the Artaaglith that animated them may have used its ability since then, so it may have become uncontrolled (the Dreads that Posey keeps with her may become uncontrolled at any moment).
>Like, if you commanded it to do something on the other end of the island, would it still be controlled?Yes, but I would not be able to give it additional orders, or even make it do anything specific on the other side of the island due to lack of intelligence (unlike the ghoul, which is able to carry out precise instructions).
>A related question to that: do you have to give it commands directly face-to-faceYes.
Commands for undead controlled through the Animate Dead spell are verbal (face-to-face), not telepathic (unlike rebuked undead), so there is a limit to what it can accomplish at a distance. Furthermore, the creature is mindless, and not even of humanoid nature, so only the most simple instructions can be given to it. It could function remotely if it were told to obey the orders or another intelligent creature though (such as how the demon ordered the Dreads to obey Posey, or how Posey ordered the zombie to obey Day Low Rain).
>or can you give it commands from a distance through a telepathic-like mind link?No. Only rebuked undead are commanded mentally. Posey currently controls an aquatic ghast with her mind, and is using it as a contingent defense against anything that might harm Gloomy in the beach house.
>>188921It can only fly while carrying a light load.
>A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.)It could still "run" overland while carrying more than that, but it would not be able to fly.
Worth noting that although I used the ghost whale yokai as a faceclaim, the bone lurker itself isn't necessary a creature of a shape that makes it suitable for multiple creatures to ride it.
>These undead creatures appear as portcullises or gridwork-curtains created from interlaced human and beast bones adorned with sharp bone spurs.This isn't necessary mount-shaped, but at least a single medium creature should be able to ride it (same reason why goblins are able to use ogres as mounts, because they are two size categories smaller despite the ogre being an unsuitable bipedal shape).
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>>188922Well it's good that it's Huge then, cuz thats a x4 modifier to all carrying capacities. Assuming 30str to be 500lbs, that puts it right back at 1500lbs
>>188916I should probably make this with only 8 HD (62 HP). That way I could afford to have a second smaller large-sized one without Day Low Rain being unexpectedly attacked by her sister (I know Posey wouldn't care about a zigger's safety, but I want to eventually reanimate her at her full power so I don't want her corpse to be destroyed). Having a second, non-advanced lurker would help defend Posey while the Huge one focuses on destroying the Traveller's summons.
It would burn up the last of my scroll though. No more necromancy for me until I get to that level... Oh well, any wise Necromancer knows that sacrifices must be made to reach one's true potential.
>>188924Quit talking about it. Do it or stfu about it
>>188920If it is flying it doesn’t have the carrying capacity of a quadruped. Anything that flies is limited in carrying capacity relative to the same thing in water or on land.
Also don’t forget that a head was not found for the Devil Whale
>>188929 →>planWhatever do you mean? What "plan" is there to be derived?
In a logistical sense, it makes sense to split the party to try and maximize the available time. But that assumes you're dealing with a self-perpetuating reality as the interface; you aren't. Without assuming to speak for anyone, if I was GM I would not tolerate a splitting of the party. I would wait until the party figured out that this is a group effort.
>>188928>Also don’t forget that a head was not found for the Devil WhaleAh, whups. There goes my aesthetic faceclaim
No problem though. It doesn't need a head.
We're set on the plan to go to the whale bones, right? It's just ten minutes away. Let's just go together to avoid complicating things.
We can discuss the ethics of necromancy later. You guys all know ooc that a mindless bone lurker has no will of its own and has no chance of turning on its master (unless another necromancer casts Command Undead to steal it, or a Cleric twice their level rebukes and commands it). It's also immune to mind affecting attacks, so it cannot be enthralled by the Traveller, unless the Traveller is also proficient in necromancy (which I doubt, because it is apparently unfamiliar with the concept of death).
We've made every possible charisma check and dialogue negotiation with Blackheel. A lot of which is probably unnecessary. Blackheel has every reason to distrust us, but he's also in no situation to refuse. The GRU is not responding to him, so he has no real avenue to sabotage our raid of the Kostroma. As a commissar, he should have enough experience to make a logical decision that raiding alongside us would minimize casualties in his crew. If we leave and bring back the bone lurker, Blackheel will have already made his decision: either to join us in our raid, or to attempt to stop us (in which case, I think we could defeat him).
>>188947In and out of character, I think going as a group is the best idea
I can't imagine that the Leviathan group will need either of the satchel charges, nor do I recall who physically has them, but they were expressly intended for the airship if we are unable to get it running.
>>188967 →>Why is it that I ask this twice, it’s the only thing I ask, and I’m ignored twice?I must have missed it, or was so preoccupied trying to convince Blackheel that I forgot to address it.
>>188975 →>Now you're willing to discuss a plan?That's what we've been doing for the past month.
>My priority has always been to find the "marines" (they're not marines, they're aviation sea-ponies)Mine too, I want to get paid, but I was under the impression that we agreed to destroy the Traveller first.
>As for OOC hooks, I recall GM Pony explicitly saying that if we take on the objectives one at a time we will not be able to get all of them.Yeah, this complicates things....
Maybe we should focus on the airponies first.
>>188976I might be wrong on this and end up getting fact checks, but I think there's some confusion on the matter. As I recall, GM pone never said anything about us running out of time if we take on the objectives one at a time. I think everyone is conflating that with the statement he
did make that if we go after the Traveler
before rescuing the airponies, it will result in anywhere from a partial to a total failure of the primary mission.
I just wanna ask, since Posey is talking about Dagon
>>188878 , does that mean that Lovercraft mythos are canon in this campaign?
It's not a problem or anything, it just wasn't my impression that this was the lore GM had for his world but I don't know so I just want to have it clear up.
Also, I would like to know the extent of how much we're going Lovecraft in this world if that's the case. Is it just for flavor in regards to Posey's character or did Azathoth spawn this world?
It also struck me that I kinda like Azathoth. Every other higher being in that mythos are always such douches to humanity but Azathoth they fear. So you can't help but root for him. Kinda you're enemy's enemy is your friend and Samson, I take you with me before I die, kinda of thing also temple of Dagon. <-- I experience synchronicity like this, a lot.
This needs to be said. There's a big difference between what a player declares to have done and what GM accepts the player as having done. Ask me how I know.
So with respect, unless GM acknowledges or affirms what (you) have posted, unless ratified/accepted by GM, I have no way of knowing whether the action is even accepted.
So while Kira wants to get all angry-face at Brie, she should check with GM to see if it even happened.
And hey, if she was leading the fucking way, we wouldn't be at this impasse would we?
>>188987It was so long ago that I forgot.
Why did we even bother looking for Blackheel and negotiating with him if we were just going to find the airponies first?
>>188988>Posey is talking about Dagon >>188878 , does that mean that Lovercraft mythos are canon in this campaign? Posey is talking about obscure occultism that she has personally studied, and it does not necessarily have any bearing on the setting, just Posey's beliefs.
For the record, I was referencing the D&D version of Dagon:
the Obyrith lord.
>>188980 →Dude, you know as well as I do that called shots are not a thing in D&D: you cannot just say "I shoot him in the head".
Dusty has more hitpoints than you: you cannot kill him in one shot, even with your sneak attack, but the rest of us can kill you in one round (particularly Silver or I). The thing you are planning is foolish.
It's also homosexual to hold a PC hostage when their player is not present.
Pardon the consecutive posts
It appears that after all these weeks planning and discussing, we are still not sure what to do and what order to do it.
I believe that Dust could help us with this. If he's good aligned, which I think he is, he should be able to spontaneously cast sanctified spells, particularly Path Of The Exalted:
https://dnd.arkalseif.info/spells/book-of-exalted-deeds--52/path-of-the-exalted--40/>Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a difficult decision. This decision is usually more complex than a simple morality question. It may involve strategizing, choosing a particular lead to follow in an investigation, deciding who to help, or other difficult choices.>The deity or agent simply helps the character examine a known situation from a number of different angles and makes a recommendation about the correct path to take. This spell does not reveal unknown factors, but merely helps the caster analyze known elements. The spell ends when the deity or agent has provided sufficient guidance for the caster to arrive at a decision.Path Of The Exalted is basically a direct phone-line to Jesus that tells the caster the most favorable the most favorable course of action with the given information: by casting this spell, we would be able basically have the GM tell us exactly what to do in a way that would benefit us the most.
It has a 24 abstinence component vs divination, so it cannot be spammed, but in mult experience playing 3.5e it has been one of my favorite divination spells.
We cannot spend another month debating what direction to walk in, but Cavalier raised an important point about the airponies. Casting this spell can let the GM make the decision for us in a way that we can trust us the most favorable choice, so that we can keep adventuring.
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I just assume the “Brie points a gun at someone” posts to be not-serious, but for the purpose of getting people’s attention.
>>188998Oh wait, I was mistaken. You only need to be non-evil to spontaneously channel sanctified spells as a Cleric. So Dust should be able to do this, so long as he still has a lvl 3 slot.
Somebody get Dust and tell him to make our final decision for us.
>>188999That's pretty much what I assumed.
>>188999You assume that most of Bie's effort-posts are not serious One wonders what it will take for him to be takeb seriously when he posts. E_e
>>189003Your posts go ignored because they're ridiculous and often don't make any sense; and they come in the context of all off the tangential ooc posts, posts you immediately delete, and fourth wall breaking you do in the roleplay thread: you are not taken serious because your posts aren't serious 4/5 times.
>>189008They make sense if you're paying attention and aren't fixated on leaving autonomous corpses everywhere, or finding every which way to dive up another player's asshole.. It doesn't take much to follow what all I've posted that it does what you have. Oh, let me guess, you'tre gpmms "not kno what that means"
It means:|
You have done everything in your power to upset this game. First by being a liar and an 'innocuous new player uwu', then by deciding you were in a position to fuck whoever-whenever cuz its YOU, and finally by daring to take an "I'm a good boi" stance. What's next?
>>189012I cannot speak on behalf of GM, but that was my say in the matter.
>>189013You have had more than your say on the matter, but thank you for your input
>>189014What do you even want, bro? What are you trying to accomplish?
189015
I hope this works, cuz Brie is about to teach Silver
>>189016A dispensation of this meandering plot. I don't care anymore, and I doubt you do either. Lets JUST GET ON WITH IT
>>189017You don't have the hot points to defeat silver, let alone the rest of us. Silver could kill you in one hit.
>>189018Then stop derailing things by threatening to kill PCs, especially not the one with the spells that can solve the problem. You are adding pointless drama to the equation.
>>189019*sigh*
Agree to disagree. The only character Brie can't one-shot is Posey, with an honorable mention to Kira cuz it technically takes more than one round. And that's cuz you don't like rules, not because he's incapable.
>stop derailing things[i]Derailing what? The lack of progress for three goddman months? Is that what my occumental shitposts are derailing? Your anger isn't with me, I'm just an easy target.
>>189021
No one else kept a dialogue going for months
>>189020>And that's cuz you don't like rulesLol, lmao even.
>not because he's incapableAgree to disagree.
>The lack of progress for three goddman months?Attacking PCs does not progress the plot; it just removes them (you in particular) from the story.
>Your anger isn't with meNobody else threaten to kill a PC.
>>189022Literally everyone has been participating in the dialogue these past months, except for Dust I guess.
>>189023 →Way to dodge the question, coward.
I recall you saying "try it!" last year after threatening to kill me, and then refusing to honor the results of the fight you asked for. Is that what you are doing again?
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>>189025You're welcome to disagree, which is why he wins.
>no one else threatens PCsClearly I care more about the continuance of the story
>literally everyone muh dialogueFOR GODDAMN MONTHS
>ur a faget and my mental conception can beat your mental conceptionLol son
>>>189009 →>"I could kill this whole party if I was bored" so why is this the character you decided top play?There you go putting words in my mouth again.
I have never claimed this. Dusty could destroy me. Silver could cut me in half. I only mentioned being able to kill Brie in particular, after you threatened to kill me. Rogue vs necromancer is a poor matchup.
It was actually (You) who claimed to be capable of killing the party, which you openly threatened to do before we even started this quest.
>>189026>which is why he winsMy money is on Silver.
>Clearly I care more about the continuance of the storyBased on the reactions of the GM and the party, it is not appreciated.
>Lol sonIt is (You) who started the debate, when you went off on your "I'm gonna plan to kill the whole party!" tirade.
Wouldn't even roll saves vs the ghoul touch when your bragging was tested.
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>>189027We're gonna rehash this? Okay.
1. No. This started when you decided that your first move was to co-opt how I played my character with your bullshit charm shit. We'll get to that part.
Yes, this began when you decided you could try to force me or my player to play any which way but how I wanted. It didn't matter the 'effect', all I heard - as a player - was "You're gonna play how I decide, cuz I have all these fancy rules saying you have to."
>putting words in my mouthOh, cuz you haven't expressly stated it? Cuz you haven't "OOC" made very specific reference to how Posey with her "dreads" and all could wipe the remainder of the party in a 1v1? Get FUCKED.
>based on reactiond of GM and the partyBoth GM and the party can be observed to operate off inconceivable motivating factors. While I acknowledge your ability to get GM to respond to your bullshit, I am learning. Maybe one day, but how you do it seems a compromise of integrity
Oh fuckoff, Rosey's weakness is a silence spell
>>1890272. Hell to the no-no
>Silver could cut me in halfIs this before or after the damage reduction, regeneration, and all that other bullshit?
>Brie in particularIt would be interesting if you tried given how he's spec'd. You'd probably win, depending on how generous GM was feeling toward (you). It might make for an interesting exhibition, I'm not opposed.
Meanwhile, all
MY opposition has been toward the laxidaisical attitude that has been directed toward this game. I'd LIKE to criticize GM for it, but if you look back there's a glaring lack of participation from 'some'
>>189028>Oh, cuz you haven't expressly stated it?Point to the post where I said it. I did not say it.
>Cuz you haven't "OOC" made very specific reference to how Posey with her "dreads" and all could wipe the remainder of the party in a 1v1?I have never, ever said that.
The Dreads are barely stronger than skeletons, btw. The most useful thing about them is the decent fly speed.
>>189029Silence is a Cleric/Bard spell. I already said Dust could destroy me, in more ways than one.
>>189030>Is this before or after the damage reduction, regeneration, and all that other bullshit?After. Silver deals 30-50 damage per round with power attack, and has a magic sword. Unless I incapacitate him with a spell he would probably destroy me.
And I don't have regeneration: undead cannot have regeneration. I have negative energy healing that I can use to touch myself to slowly heal overtime in combat. I get fast healing 1 (one) when I am below half health, from being half vampire.
>It might make for an interesting exhibition, I'm not opposed.You say that, but I recall you refusing to roll the saving throws against my ghoul touch last time it was tested.
You also didn't answer the question in
>>189011 →>all MY opposition has been toward the laxidaisical attitude that has been directed toward this game. I'd LIKE to criticize GM for it, but if you look back there's a glaring lack of participation from 'some'I have been doing my best to move the story forward, and so have the others who have been participating in the dialogue.
Everyone is playing the same way that they were playing for the entirety of this game. You only just joined at the start of this quest: you have no business criticizing the other players for not meeting your expectations of pace when they have been playing longer than you, and you are entering their game.
You are not the only one who is frustrated. All the other players are frustrated. We are in a stall that has been reached due to lack of GM availability and communication difficulties. That is how it is. Complaining about it does nothing but annoy everyone involved.
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>>189031>point to where I said itthat's my point. You've been very good about implying it but not actually saying it.
>the most useful thing about dreads is when they have guns. Oh, it seems you noticed
And now for the last
>you only just joinedUhm, when was Brie a character? The beginning? Oh thats right, the beginning.
>>189032>You've been very good about implying itI did not imply it. You inferred it.
>when they have gunsSkeletons can have guns too. Nothing special for characters of this level.
>The beginning?Six years ago. That doesn't mean it's right for you to complain about how the other players have been operating since then.
>>189033>you inferred itYou couldn't have said it more plainly with a billboard, fuckoff
>ignore my firing squadI will, after I ignore all the other sploits you decided you got because 'muh master'
Cry all you want but Brie is a well-aged cheese. And you are?
<Remember that double nat-20? When the griffon had a gun but Brie laughed and danced, and then planted throwing knives in their eyes?
<Remember - oh it was referenced - the Kerr and Wesley incident. I Forget the name of the politician, something liike 'Stromo'
<Were'nt (you) (in a different character) the one who set the warehouse of fire? Weren't we still frens then?
>>189034Idk what your point is now. I am satisfied with my character so far and I look forward to her progression, and I do not subscribe to your persistent yet futile attempts to inappropriately characterize my intentions.
>>189036Okay, we're making progress!
Take your reception to my opinion and double it!
Sorry for not posting in here lately. I had totally forgotten this place exists. It would have saved us some arguing if I had participated more. The campaign thread felt dead but I see this place has been lively.
>>188885I back this wholeheartedly.
>>188913Good to know.
>>188923Assuming each character is about 200 lbs (not counting gear), that's only seven characters. Enough for the party, but not for the entourage we've accumulated.
Let's not be nasty to each other though.
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>>189038Good of you to join us
>>188996Okay, I see. That makes sense.^^
https://www.youtube.com/watch?v=aurTTwvwF0I [Embed]15:20
>current fightGuys, let's not fight, then clear up with GM and the party whatever is putting the game on hold. Everything has been said before. Let's just move on. I'm back and want to play so, let's just do this.
What about this, in lol if you afk too much they will send you a message that reads like this, "Blah blah blah, you're afking causes isssues. Do you agree. Type
I agree." Maybe, we can do something similar but you don't type, "I agree" though.
We all want to play. We don't really wanna fight. Let's calm down and focus on solving whatever issue there is that's putting the game's progression on hold. Let's keep the peace for the sake of the game. Is that not what you guys want?
Maybe this comes off as condescending, ignorant, and dismissive of whatever issue there is that's causing these problems, however I just want to try to salvage this game since I care about it. ^^
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>>189044Thank you for the good spirits Sven, but currently the problem is that some players haven't been paying enough attention to know that their concerns have been already addressed, but are insisting that they be addressed.
It's otherwise an exercise in futility, and is a testament about how it's taken almost 6 months to advance the story by a single afternoon.
>>189045>the problem is that some players haven't been paying enough attention to know that their concerns have been already addressed, but are insisting that they be addressed.What problem? Which players? What concerns addresses?
You are the only one who says this is a problem.
>>189046Cavaliere was objecting to a lack of decisive rendesvoux in spite of a specified rendesvoux. Silver has weird objections as well.
>>189047Cavalier was objecting because he thought the airponies should take priority,given the hint that they might die if we delay our rescue, which is a valid assertion.
>>189001What am I deciding? Do I want to know? Should I know? Anyone got a coin?
>>188998Oh hey, this spell. I almost considered prepping it for "why not" reasons. But I still don't know what's going on.
>>189044I will be honest, citing LoL is not a good example for negating drama. But this would help and I agree that we should work together.
>>189049Welcome back! Do you want a rundown?
>>189049You don't need to prep it. You can cast it spontaneously, just like a cure spell.
Please cast it to ask horse Jesus what we should do, what direction we should move in, and in what order.
Ask if we should get the Marines first or take on the Traveller first.
>>189051A rundown would be helpful for us all.
>>188988Dagon is the Babylonian fish god. Dagon is first referenced in the Lovecraft short story titled, well,
Dagon, wherein a merchant mariner encounters a set of fish people worshipping at a stone altar with reliefs showing a figure that the protagonist later compares to the fish god "Dagon." The name "Dagon" is used again in
Shadow Over Innsmouth wherein the inhabitants of Innsmouth worship at a modified Masonic temple belonging to "The Esoteric Order of Dagon," though this is not elaborated upon. It's pretty clear in both stories that "Dagon" refers to the elder god Cthulhu, and especially the worship of him by the Deep Ones.
What Posey said is... basically that. I kind of wanted to have Blackheel object to the characterization because posey seems very intent on demystifying and sucking the fun out of everything in the universe by trying to explain everything and put it into some kind of category, but... I didn't really feel like it.
>>188996>ObyrithI have no idea what that is
>>189003Make an actually serious suggestion. I argued with a Scotsman over the weekend that school shootings are mostly acts by psychopaths seeking attention, so I think you can guess my position.
>>189012>fuck whoever-wheneverNot everyone is a prude
>>189031>The Dreads are barely stronger than skeletons, btwThis is bullshit and you know it
>Silver would probably destroy meUwU
>>189044Let me just finish that big post i started a month ago...
And also we may be able to put Dark Star and Virgin together finally
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>>189051>>189055After rescuing the griffons, the party moved to the old village in the center of the island. On the way they encountered "petrushkas" or pony soldier puppets of the "Fellow Traveler" and some of its summons. We took the ponies there prisoner and rescued what was left of the holdouts in the old village. After some delays, we found an old airplane that crashed on the island some time ago, with an armed torpedo and machine guns that we decided to salvage. This airplane also housed a couple of the escapees from the
Kostroma including a research assistant
I think her name is Lightning Dust. Very close by is the most experienced group of escapees, led by Black Heel the ship's commissar.
Cavaliere and Brie have just finished acquiring the torpedo warhead and one machine gun. We've been deliberating on what exactly to do. I and Silver want to focus on rescuing the New Mareland sailors on the airship, our main objective, without bringing the communists or griffons there. Posey wants to reanimate a dead whale to help us on the quest, and is comfortable with the risk of going alone to make that trip. Brie is less willing to split the party, which is understandable because we were ambushed last time we split.
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>>189056At least YOU bought me dinner Xp
>>189056It was a serious suggestion. Is that it then?
Fucking IDs
>>189056This is a VERY serious point.
What am I to do when you don't take my legitimate and VERY serious posts a non serious?
Are you deciding what I can an can't do in game? Do I have any agency beyond what you decide 'is serious'?
Okay, I phrased that funny, but the point is plain; i have at regular interval made VERY serious declarations about what I wanted Brie to do and your response was dismissive and ambivalent.
What am I as a player to do when you as a GM are going to line-item veto anything I legitimately try to do because you decide what I posted 'isn't serious'? Have you ever asked for a clarification or an elaboration? Have you at ANY point sought: 'Hmmm, this player seems to be trying to do something, perhaps this is something I should integrate' before dismissing my genuine attempts to engage the story/plot that you have portrayed.
The fuck do you want? If there's a "right" way you "want" this game to be played, fucking say so, but don't act all upset and put-upon when you blatantly ignore a player for months and they get an attitude.
>>189056>posey seems very intent on demystifying and sucking the fun out of everything in the universe by trying to explain everything and put it into some kind of category,That wasn't my intention at all.
Maybe Rosey Ring comes off that way because she is an occultist with great knowledge of magic and religion, despite not being a very spiritual pony herself. She thinks of mystic occultism as a path to power.
>I have no idea what that isObyrith are the elder race of demons: creatures of pure primordial madness. Unlike the Tan'ari, who were created from and relation to mortal sin and fear, the Obyrith are primordial demons far older than mortal life, and their chaos and evil is abstract as it is cosmically horrifying. They supposedly created the Abyss after invading the multiverse from an abstract world, possibly the far reaches of the far realm, and have an aberrant aesthetic.
Dragon in D&D is one of the original Obyrith lords, and acts as a wiseman and advisor to Demogorgon. He is an ancient and alien creature of the demonic seas in the abyss. He advised the aboleths on the method of turning humans into skum (fish people), much like he did in the lovecraft story, and he also taught Demogorgon the art of creating new monsters.
>This is bullshit and you know itGM, if you do not want me to have the Dreads, you can just have them fly away: as soon as the Demon that creates them uses Animate Dead again, which it can do every day, the Dreads would become uncontrolled.
>UwUOwO
>>189058See, I was intent on going to find the airponies first, but then I felt that GM communicated really wanted us to go look for Blackheel, so we ended up doing that.
>I and Silver want to focus on rescuing the New Mareland sailors on the airship, our main objective, without bringing the communists or griffons there.I agree, actually. I just thought we were being steered towards doing the Kostroma side quest with Blackheel.
>Posey wants to reanimate a dead whale to help us on the quest, and is comfortable with the risk of going alone to make that trip.Posey only wants to use the whale bones as a weapon against the Traveller. If we are not fighting the Traveller, the whale bones are unnecessary.
>>189064Your experience isn't only your own. Thing is, although players are supposed to have agency, the story doesn't move forward without the GM narrating it.
I have at several instances expressed intent to walk off in an particular direction, but I cannot arrive at that destination until the GM describes the scene.
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>>189063>>189063>>189064I will respond and move the events forward when the group agrees to a course of action. I will not respond to declared actions that are wholly individual, and or stupid, or designed to derail everything. "My character walks away without any kind of communication device or regard for anyone else," or "my character places a gun to a different player character's head for no evident reason" are not actions that actually have any value moving the plot forward and are not going to be entertained by me, at least until everyone else agrees "Yes, let's do this"
Describe an action that makes more sense in context than R Kelly in that one episode of South Park, singing "I'mma pull out my gun, I'mma shoot some one"
>>189066Maybe we should have a formalized vote tally or delegate decisions to one character without discussion, in order to advance the story without taking weeks or months to decide.
I say we should just do whatever Silver says we should do next. We made him the decisionist at the beginning of the quest, iirc. Silver is wanting to find the airponies, right? Let's just do that.
Kira and Cavalier, please roll survival checks to help us track down the airponies so we can move the story forward.
I hold doubts that the world will actually end soon if we delay fighting the Traveller, so let's go for the airponies, since we don't get paid unless we find them.
For all we know, finding the airponies might even lead us to the Traveller anyway.
I also proposed casting Path Of The Exalted, if Dust is interested in giving a way for the GM to point is to the most optimal path.
>>189067>We made him the decisionist at the beginning of the questShoal Waters insisted that we 'designate' a 'leader', and Silver was so designated, yes. Having said, on Brie's part that was just a "going along to go along" sort of "yes yes, stfu and tell us more" sort of gesture. Make no mistakes about where Brie's allegiances lie.
>>189068This. I know SOME get all butt-bothered by the idea of railroading, but I'm ALL for it.
>>189064Nobody blames you for being upset but GM Pony is also in a bind. If some of your actions are allowed to go through, especially the threats, this mission might become impossible and be thrown into chaos. Maybe that should be allowed to happen, but if it does our characters (and to some extent us as players) may blame Brie for that happening. Call it a sunk cost fallacy if you will, but with the cumulative amount of time we've put into this single quest it would be upsetting to lose it because one player wanted to reenact
Dirty Harry. I hope after this Brie gets a quest where he can let his wilder side loose.
>>189065>I agree, actually. I just thought we were being steered towards doing the Kostroma side quest with Blackheel.>Posey only wants to use the whale bones as a weapon against the Traveller. If we are not fighting the Traveller, the whale bones are unnecessary.I think this "side quest" has to come after we save what's left of the airponies. It would be a good way to cap off this island adventure at any rate. I think the whale bones would be helpful, just as the machine gun and bomb we've collected might be. Also, collecting the airponies would give us time to make a proper plan of attack on the
Kostroma.
>>189067>Kira and Cavalier, please roll survival checks to help us track down the airponies so we can move the story forward.Okay
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>>189071 →Let's just have Kira take 10 on her roll.
>>189070I mean, if my efforts are gonna be slept on, I guess itsbetter to know now than later
The post I made where Silver explained his plan was probably missed by at least a couple people here, so, it's probably worth explaining again:
We first go to the whale bones, where Posey can do her thing and raise the Bone Lurker. Then Posey, Garv, and the griffons will take one of our radios and the Bone Lurker to the plane and get it to carry the explosive and guns. The rest of us will make our way towards the airship. The plane group will rejoin us along our route to the airship since you'll be flying and be able to travel faster than us on hoof. Make sure to stick to the south side of the central hill to avoid the GRU that will be coming from the north.
>>189085Okay, fine. Let's do that. We'll do that.
>>189085That sounds good, except the communists in the party should come with us and not to the airship. Also, when you blow up the equipment at the airship we might expect sudden company.
>>189089Most of the commies can't fly, though. You all would also rejoin us before we got to the airship, anyways. The idea is to minimize the amount of time we take on our objectives while not taking unnecessary risks by fully splitting up.
>>189090Let's not bring the communists to the highly classified airship we're supposed to destroy, for their sake as well as for the sake of the mission. As it is, if we bring them back to New Mareland they will probably be detained and released under close supervision only if they are lucky. If they see the airship and its technology they will probably be 'disappeared.'
>>189089This is a good point.
>>189090Are the commies even coming with us? Blackheel did not agree to our proposal.
>>189091They're sailors, soldiers, and scientists. None of them are aeronautical engineers, and they wouldn't even know that the airship has better propulsion technology than Stalliongrad does. And even if they did, they wouldn't have the ability to know why and how much less explain it to someone else.
All of this is besides the greater issue of what do they do if they don't come with us to the airship. The only other option would be them continuing on to the other group of commies at the modern village, and that risks them getting attacked without any of us to help.
>>189092He said already that they're coming with us.
So, we know whAt we're doing? Let's do it.
>>189094Very well. But expect them to ask questions, and the military back home to be less than gracious.
>>189096If we change our minds we can just kill them
Is Dust going to cast the Deus Ex Machina spell, or not? We need to come to a conclusion.
I don't care what we do next so long as we do something.
>>189110I would, but I don't think I'm gonna get anything useful from it. Brie stormed off and as far as I know he was the only one in disagreement. But I also don't know what's going on
>>189137Dude, just do it. There's far more to 'Brie storming off' (which he did, with cause, because y'all are fucking worthless) than just discontent with you idiots. I have a change in priorities and am confident I will have addressed them far before you idiots get your shit together and get to both the marines and the airship, let alone the Kostromo.
Now is not the time to be waifish
>>189137Considering the scene still hasn't moved, no decision has been made. Cast it.
>>189139This
>>189137Surely I needn't remind you how infrequently he and I agree on things. This is a chance for GM to NON-railroading indicate what he would like to happen. You really should
>>189137>I don't think I'm gonna get anything useful from itCasting Path Of The Exalted guarantees that the next decision we make is the best one with the best outcome. It is a spell so powerful that it has an abstinence component to keep it from being spammed constantly.
>>189138>>189139>>189140>>189141Okay, I'll be blunt. I talked to GM cause I was gonna cast it and bost results in the same post. He ain't givin me shit. So I can blow a level 3 spell slot to be told it's our decision, or we can just go with whatever suicide ritual the group has come up with currently. Whatever delays my agony the most.
>>189142Oh. Well, it still stands to reason that he may want you to commit to something - anything - before he gives you anything, (even hints and foreshadowing) but it could also be a dead end. A 3rd level spell slot seems a small price to pay to get a better idea of where GM's head is at, however distinct to Dust's magic.
No, not planning to make a habit of interjection, but don't kid yourself that I'm in the background
>>189142>He ain't givin me shit.As in, he's prohibiting the spell? Or just not giving the answer?
Well, that sucks.
>whatever suicide ritual the group has come up with currently. Whatever delays my agony the most.Oh ffs
Let's just all go track the airponies. All of us together.
In fact, until otherwise decided, we can leave all plans to fight the Traveller on hold until after we find the airponies. I'm considering leaving it to the army to kill that thing.
Think of it this way: we don't even really need to fight the Traveller, or at least not now.
If the Traveller enthralls all of the communists, it will either be destroyed by the GRU, or it will enthrall them too.
If it enthralls the GRU, it will likely go looking for more thralls. With no familiarity of this realm, it will likely draw from the memories of its thralls, which will lead it back to Stalliongrad.
Then the GRU will carry it back to Stalliongrad, and it will proceed to destroy their society and turn them all into its cattle, but that's not our problem.
The alien-controlled communists might become a threat to the world, but that's a problem for another level. We can exterminate the enthrall communists after we defeat Chrysalis or whatever.
Point being is that we don't need to worry about fighting it now. For all we care, we don't even really have to fight it, so the plan to recover the airponies should take absolute priority. No more dilly dallying. Let's just do what we came to do.
>>189142That is disappointing. He's given reasons before about why it wouldn't work in this setting, but it would helped with the OOC drama and disagreement that we're dealing with.
Maybe we should stick to this plan:
>>189085>>189145>Then the GRU will carry it back to Stalliongrad, and it will proceed to destroy their society and turn them all into its cattle, but that's not our problem.It is our problem. Putting it off for another level will make that mission much harder and much more dangerous. It also disrupts the delicate balance of power that Shoal Waters described, especially since Stalliongrad borders Equestria. We have a perfect opportunity to fix this now.
>>189157>Putting it off for another level will make that mission much harder and much more dangerous.I'll work hard to raise my army.
>We have a perfect opportunity to fix this now.We could.
The point is that we don't have to.
GM has been notified that if Brie isn't considered "out of play" for a reasonably (as yet) indeterminate period based on how long the party takes to get within a reasonable vicinity of the Kostromo without drawing attention (he has signal mirrors and shit)
... then I will take liberties with the RP thread such that will make the previous examples look like casual comments.
>>189193That is acceptable. Let's proceed.
>>189194>acceptableAs though permission was requested
>>189157>>189157>He's given reasons before about why it wouldn't work in this setting, but it would helped with the OOC drama and disagreement that we're dealing with.What?
>>189193https://www.youtube.com/watch?v=u1f0MWuX55g [Embed]
>>189196Something something religion isn't like vanilla DnD, and confirming a religion to be real would mess with the modern worldbuilding and ideological landscape of the setting.
>>189196Spin it however you want, I'm doing you a service
[1d20 = 5] [1d20 = 15]
[1d20 = 2] [1d20 = 7]
[1d20 = 7]
>>189302 →If you're going to complain OOC, at least keep it in the designated thread.
>>189304If you're going to
bitch about OOC, FIRST you should keep YOURS to the designated thread.
Oh THATS right, it's only a problem when it ISN'T you doing it! You don't want ooc posts relegated to the OOC thread, you want the OOC posts you DISAGREE WITH relegated to the OOC thread. As evidenced by numerous OOC discussions you can be easily referenced to liberally engage in with other players.
That's fine.
>>189306You are souring the mood of the entire RP thread with your ooc complaints. You were also told multiple times not to clog the thread with consecutive spamposts.
If you must post in the RP thread, make it a post that contributes to the roleplay.
>>189307No, I'm FURTHER souring the mood of the RP thread, right after all your "If I can be bothered" "Oh, are other players doing things? I guess I can wait" "I don't NEED anyone's help, but I guess since you're here" and all the other shitty things you feel entitled to post all the goddamn time. The ONLY way you will have a critical leg to stand on with me is to shut the fuck up.
>>189308>No, I'm FURTHER souring the moodSame thing. Cut it out.
>BLA BLA BLAIrrelevant to the topic at hand.
>The ONLY way you will have a critical leg to stand on with meThat's why I'm redirecting the conversation here, instead of shitting up the RP thread like you do.
>>189310>cut it outYOU FIRST. Lose the attitude. This isn't your special game, this is a group effort, and one you have gone out of your way to make as about you as possible. if you want ME to cut it out LEAD BY EXAMPLE
>>189311Okay, just keep your posts where they belong then.
>>189312Who the fuck are you talking to if not yourself?
>>189313Evidently not you, given your lack of reading comprehension.
>>189314>reading comprehensionYes, I'm the one who can't grasp that you're guilty of exactly the same behavior you accuse me of displaying, but you also neglect the fact that I'm not trying to play anymore. Which is to say BEFORE YOU TRY TO PULL A SPECK OUT OF SOMEONE ELSE'S EYE< TEND TO THE FUCKING LOG IN YOUR OWN
>>189317Do continue typing in all caps. It's totally making the rest of us take you seriously.
>>189321You think my intention is to be taken seriously? No, I'm just allowing you to illustrate how contemptible you really are, underneath all the artifice
Nono, that's a serious and unironic (if a bit shitposty) question.
https://youtu.be/6PO3u-4C7MI?si=tsM39yINbCS59T1J [Embed]I regret that you guys see me at my worst. I regret ALOT of things to do with this group. I appreciate that no one is in a hurry WANT to deal with insufferable assholes like me.
But, I would also rather see everyone get to play without me than to risk tearing this game apart. I still have alot of anger, I could point to a dozen instances where GM has maybe made a poor choice/call, but who am I to throw stones? Most of all this drama is either directly or indirectly my fault anyway.This isn't a ragequit for anyone who wishes to pretend otherwise, and before too long you will be presented with indicia of what my 'next' object of intense focus is.
I love all of you, but I also hate several of you, because like me you're a douchebag; but yuo're MY douchebag. Toodles
Oh I'm not going anywhere, I just feel that the best strategy now is to not engage
>>189315 →As soon as I hear back from Dust, I will proceed. It will only take me one action to cast Animate Dead.
>>189328 →Alright. No pressure. I want to give him ample opportunity to roleplay any in-character conflicts or developments.
While we give Dust time to respond, can we make sure we all know what we are doing immediately afterwards?
We're going to find the airponies next, right? Should I bring the Bone Lurker with us?
What do we do about the communists?
>>189331The airponies are the priority, though I don't want to bring the communists anywhere near the airship. If you all overrule me on that then I'll abide by it, but I think we should leave the communists and griffons near the airplane or somewhere else that's safe with a couple of party members. We should however each have a radio and also plan on a rendesvous before we approach the
Kostroma.
>>189332>I don't want to bring the communists anywhere near the airshipI don't want to bring the communists near the airship either.
Perhaps we can persuade them to meet us at the Kostroma, while we "fetch our equipment".
>but I think we should leave the communists and griffons near the airplane or somewhere else that's safe with a couple of party members.This could work.
>We should however each have a radio and also plan on a rendesvous before we approach the Kostroma.Agreed.
>>189332My plan if we were to split up would have solved that issue, with Silver and Mala taking the commies to the modern village to find and rescue the last of their groups while the others would handle the whale skeleton/explosives and the airship. However, speaking with GM pone has informed me that splitting up would
not be a good idea. The only reason my current plan works is because the split up is very temporary, only occurs over a short distance, and is in a relatively safe area.
>>189333You could tell the commies to follow the crazy bat
>>189337Meant to link both posts
>>189337We should avoid splitting up if possible. Not only is it tactically risky, it's also a chore to manage.
How do you all like my chant?
This gimmick is probably the biggest contribution I can make to the party as a Necromancer this adventure. Reanimating large flying undead and using them has heavy artillery cavalry or bombers has been a dream of mine for this game, and I'm glad that I got to actualize that during this adventure. Between obtaining the cursed tiara and reanimating a vestige of the leviathan, it feels like Posey is finally conquering her fear of the seas.
I've saved most of my spell slots, although by now you guys should know that Posey's combat spells are mostly just touch-attacks, fear based debuffs, and summons. I anticipate using my fear based debuffs to weaken the enthralled ponies without killing them, and use my summons to counter those of The Traveller. I think I could summon four gnoll warrior skeletons with heavy flails to disarm the enemies, which should help us get past them without killing them, so the rest of you damage hogs can focus your efforts and resources on the aberrations.
.
On another note, it's plausible that we could recruit the airponies to help us fight the Traveller. This is risky, because they are the ponies that we are supposed to be protecting, and we would get significantly less reward if they die. That being said, they are esteemed airponies that Captain Waters was willing to pay a considerable amount to recover, so they wouldn't die easily, and they might be eager to fight.
We should also prepare for the possibility that The Traveller has already enthralled the airponies. For this reason, we should send the stealthy party members with towards them first, to be on guard for unusual activities. If the airponies resist, we will need to make sure we capture them alive, so it's important to use nonlethal weapons, such as saps/blackjacks (which can be made on the fly) or unarmed strikes.
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>>189349Golly, that sounds just like what Brie has emphasized numerous times over several months in the exhaustive (and quite redundant) dialogue
>>189351 →Yes, clearly more dialogue is what is needed
>EEE, EEEEEEE EEEE EEEEEEEE EE EEEE EE EEEEEE!
It keeps making noises, but it's not saying anything. Curious.
>>189349I thought the chant was great, and added a lot of atmosphere. Surprisingly, it didn't seem as dark or necromantic as I expected from Posey. Thank you for taking the time to write it all out! Also, thank you for helping by raising these skeletons. Even if our characters were reluctant about the idea this will even the playing field.
>On another note, it's plausible that we could recruit the airponies to help us fight the Traveller.That's what I was thinking too. First of all, they're military and would know how to fight. Secondly, our job is to rescue them and to keep them safe, and it's easier to do that if they're with the party rather than across the island. We should give them the choice however and if they choose to stay put, I'll give them a camouflage net to help them conceal themselves.
>For this reason, we should send the stealthy party members with towards them first, to be on guard for unusual activities. If the airponies resist, we will need to make sure we capture them alive, so it's important to use nonlethal weapons, such as saps/blackjacks (which can be made on the fly) or unarmed strikes.I would have to use unarmed strikes. I hope it doesn't come to that.
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>>189353Odd, that's my point about (you) and all this unnecessary hand-waggling dialogue.
>>189354 →The DC was actually 9, now that I check, but good regardless.
>>189355>I would have to use unarmed strikes. I hope it doesn't come to that.Aren't you a Monk? It should be easy for you.
Chances are that they would be using guns. Just use your superior fly speed to get into melee range with them, so they can't shoot you without provoking AoO, then use your AoO to disarm them.
Niggers,... no seriously, niggers please.
This is exactly why pirates had a captain. Yes, it was one man, one vote. And all hands voted the captain. The captain wan't JUST the one in charge, the captain was also among the first to suffer if things went awry (on the chopping block, sometimes); I mean strategically awry, not incidentally awry.
Have you no faith in Captain Rosey?
Stop trying to throttle the game because you haven't resolved what your character thinks. Do you think you're supposed to enter every engagement totally at peace with the world because everything is dandy and attended to?
Oh my, Silver and Rosie disagree about where to go next. Fucking decide your line of compromise and go with it. Does it give you a sense of satisfaction knowing that the game can't continue until you make up your fucking mind, meanwhile some made their minds up 6 goddamn months ago? Yes, you are a pain. A literal pain. That's why I justify being a likewise pain.
taking a personal liberty that literally means "that idea is abysmally absurd"
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Curses, I forgot to say "Get fucked"
Yes, I delet this, but the former stays
I have been deferring to Silver for all decisions for some time now.
>>189360Clearly it has been productive
>>189361If you don't like it so much, you can always just quit.
>>189362Quitting seems equally as effective as playing, as a consequence of you faggots not knowing when to decide "Hey, maybe my crazy power fantasy ISN'T good for everyone"
What hasn;t been said? Pick a fucking lane. Silver said GM prefers no split. Are you splitting or not? Shutthe fuck up about "have you considered" because yes, it has been. Like GM said at the OP of the LAST thread
Decide
>>189359>okay, I almost deleted this one in time.Oh, hey, if you don't want me to treat the ooc thread as frivolous?
Stop treating the game as a frivolous thing. Why are messages be sent by intermediaries? What is this lack of directness? What is this shameful effeminacy?
>Brie isn't
Brie isn't holding anything up with stupid excuses. He said "All in" without even looking at his hand.
>>189363>Quitting seems equally as effective as playing, as a consequence of you faggots not knowing when to decide "Hey, maybe my crazy power fantasy ISN'T good for everyone">effectiveWhy the fuck would you care about a game that you are not playing? It's not your business if people want to play some pony power fantasy.
>>189365>Stop treating the game as a frivolous thing.It is literally just a game. It is frivolous by definition.
>What is this shameful effeminacy?We've been hearing that old song since 2011. It doesn't work on us.
>>189367>why the fuck would you careI'm your audience. Get on with it, you're boring and you suck
The shameful effeminacy is the degree to which one player has to speak for another in the other's place. If you can dm on discord or whatever, you can post a sentence to the board. You faggots (one in particular, but in general) about "discord is cancer". Then others know precisely which one everyone is - ask me to point to the mutual servers - but we're playing the phone game? Dude, from a retarded-maturation person to another, grow up.
>2011
Go on
>It is literally just a game
Huh. I guess everyone else's time is yours to waste then?
>>189368>I'm your audience.No, you are not. Nothing pushes or entices you to be an audience to a game that you are not part of. This is not Matt Mercer's podcast. It is not meant to entertain non-players.
>discordI don't know what others do on discord, and I don't care.
>I guess everyone else's time is yours to waste then?You are not obliged to participate it you think it is a waste of time. You are choosing to spend time on this. You can stop paying attention at any moment.
>>189371>no you are notIntended or not, like it or not, I am. This can go smoothly and efficiently where you faggots stop wasting time, or I can play the critics from the muppets while you flail about impotently; your choice.
>I don't care what happens on discordYes, that's been addressed; you hate being accountability and so refuse to acknowledge how obvious you are and pretend on-board you're "anonymous".
>obligedIs that what you think this is? An obligation?
>189372
>Intended or not, like it or not, I am.
By your choice. We do not owe you anything for it. None of us have to honor your expectations of speed or smoothness. We will proceed at our own speed as we are able to.
>This can go smoothly and efficiently where you faggots stop wasting time or I can play the critics from the muppets while you flail about impotently; your choice.
This is a false dichotomy.
Besides, you were complaining endlessly even before things slowed down.
>Is that what you think this is? An obligation?
No, I think you're just making excuses for why you are obsessively complaining about everything like a social parasite instead of doing literally anything else.
>while you flail about impotently
It is (You) who is flailing about impotently. All you do is complain, all the time.
I am no longer going to humor this faggotry. Keep complaining to yourself. Gaslight yourself into thinking you're being helpful, or that the rest of us are going to do anything but ignore you. You seem to be convinced that it is a great use of your free time.
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>>189373There is no expectation of speed or smoothness, hence why you have to deal with me
>You were complaining before things slowed downAbout you, if you recall. The slowdown happened later. What's your excuse now?
>no UThis is something that takes me zero effort. Don't look at me, IGNORE me, and when you can get your shit in gear, I go away? Capisch?
>the arguing continues>>189364>>189368>>189372You have no grounds to complain when your actions and behavior directly played a major role in slowing and stopping this game. It was this very argumentative attitude that dissuaded GM Pony and others from wanting to participate at all. Now that we're finally moving things forward again you are complaining obsessively that progress isn't "smooth and efficient" enough for you. I'll take any progress over the bad blood and the hiatuses that plagued the start of this year.
>>189374>This is something that takes me zero effort. Don't look at me, IGNORE me, and when you can get your shit in gear, I go away? Capisch?Posting provocatively in game-related threads, and then telling us to ignore you doing so is not very smart, and cannot be taken in good faith. Even if we ignore you, you are still discouraging us from wanting to continue by making the game more unpleasant to participate in. Either Brie should stay in the game or you should stop posting. You cannot have your cake and eat it too.
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>>189375Don't feed the troll.
I agree with what you said though.
>>189355>We should give them the choice however and if they choose to stay put, I'll give them a camouflage net to help them conceal themselves.It's worth noting that this would mean that the commies would see the airponies, which means this operation would no longer be covert.
Then again, although Captain Waters did say this is a covert operation, it doesn't affect how we are being paid, so we may as well pull out all of the stops. So long as we torch the airships and bring back the airponies, we get paid. Whether or not the Communists find out is not our problem.
And if captain waters complains, we can just remind him that fighting Cthulhu was not part of the job description.
>>189375Oh? You don't like it when someone jumps up and down on your last nerve? A pity turn around is fair play isn't it. You felt perfectly entitled then didn't you?
>>189372Play or don't play, but you're not going to constantly bitch about a game you're not playing.
>>189375Nononono, MY actions slowed the game after yours (and others) made the game cease for me for the past several months. You're not going to gaslight me, tempting though that may be.
>>189379>play or don't playA false choice; you (and they) made it clear you wouldn't allow me to play.
GM, when you are ready, could you acknowledge the success of Posey's spell, so we can proceed to go looking for the airponies?
Also, to everypony else, we've agreed to all go looking for the airponies next, right? I think recruiting them to join the siege of the Kostroma is a worthwhile venture, but we should find them first.
We won't need to distract the commies or split the party if we are bringing the airponies with us to the Kostroma.
Kira has already rolled what should be a successful survival check, so we should be able to find them wherever they are on the island.
>>189381That's the plan! We're gonna get a move on as soon as everything's set. Well, most of us are going to get a move on. Remember; you, Garv, and the griffons are going to take the Bone Lurker to the plane first to collect the explosive and guns,
then you'll rejoin us along our path to the airship.
>>189383>We're gonna get a move on as soon as everything's set>as soon as everything's setWhat needs to be set?
>Remember; you, Garv, and the griffons are going to take the Bone Lurker to the plane first to collect the explosive and guns, then you'll rejoin us along our path to the airship.I forgot about the griffons.
The plane is only a few minutes away from the bones. I guess you could go first, since with the bone lurker's flight we should catch up to you immediately.
We could make the griffons fight too. Considering their profession and the combat we experienced, it's probable that they have simple and archaic weapons, particularly whips, nets, and bolas; all of which could potentially be crafted using their leftover fishing equipment. These nonlethal weapons can be used to incapacitate or hinder the enthralled enemies at a range, which would minimize casualties on both sides. Posey has a few of each (she bought them to fight Luminous, but ended up not using them).
Silver or Cavalier can explain the situation to them and request that they prepare such weapons for the fight. Or Posey could do it if they need a charisma check to convince.
We are not using XP to level, so we should really bring as many NPCs into combat with us as we can.
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>>189384>What needs to be set?You know, the whole Bone Lurker thing.
But yes, since everyone going to the plane is capable of flight, you all should be faster than us traveling by hoof. Having the griffons bring us the nets and such to incapacitate any possessed ponies is a pretty smart idea, good on you for having it. Garv should probably ask them about it since Silver is going to be busy keeping Black Heel occupied and away from the scene of necromancy taking place.
>>189385>You know, the whole Bone Lurker thing.I guess we'll just wait for GM then.
>Having the griffons bring us the nets and such to incapacitate any possessed ponies is a pretty smart idea, good on you for having it.Yeah, I was just going through the character sheet updates I wanted to enact when this adventure is over, and I remembered the stuff I read about archaic weapon proficiency I dug up when I was trying to think of ways to keep Luminous from flying away. Several weapons that are "exotic" in 3.5e are simple or archaic in modern settings, like shuriken, nets, bolas, and whips.
>Garv should probably ask them about it since Silver is going to be busy keeping Black Heel occupied and away from the scene of necromancy taking place.Blackheel will see the results of the spell later anyway. Posey was just trying to guard trade secrets.
>>189384One griffon has a rifle, the others have melee weapons. I wouldn't count on them being disciplined enough to both competently and nonlethally take down enemies while they're in danger's way. Also, you don't strictly need me to communicate with them, as Bøkli speaks Ponish. Only their leader speaks Feathesian which is how Cavaliere initially conversed with them. I will be happy to help however.
How many objects can a unicorn hold at once with their horn?
Asking for the sake of holding weapons and items in combat.
Silver, you've been in this game longer than me. What is your experience with horn magic? How does it work in combat?
>>189400Can't your dreads hold things? Like guns?
>>189401Yes, but I'm asking about myself.
>>189400Holding or using? Unicorns can hold a decent number of objects at once, but can only really focus on using one or two of them at any given time.
>>189403>Holding or using?Both
>Unicorns can hold a decent number of objects at once, but can only really focus on using one or two of them at any given time.Okay, I'm going to keep assuming I have two practical "hands" to use.
If anyone were to provide a detailed description of their characters - or link to the previous post where a description was offered - I can see what AI sloppa I can come up with for everyone.
>>189409Eh, why the hell not.
Silver is a large unicorn snowpony, born in Severyana before Steel Stallion's revolution. He's as tall as a Saddle Arabian horse, very well built, and on top of that is covered in a thick, fluffy, light grey coat that makes him look even bigger than he is. His dark grey mane and tail are cut to average to slightly below-average lengths, and are done in a very simple, utilitarian style. Down his back, a dark grey dorsal stripe runs from the back of his neck all the way along his back. His eyes are a bright, light/sky blue. For equipment, he is currently wearing an olive drab flak jacket, and carries both a silver enchanted greatsword and a Lavender bolt-action rifle (the pony version of a Lee Enfield).
Kira is a lamia hailing from distant Zebrica. She's also quite large, though she has yet to be accurately measured. Her pony half has short, yellow-colored fur, a short, almost spiky crimson mane with a couple strands of hair hanging down to one side held together with beads, and red eyes that are slitted like a bat pony's. Below where her waist would be, her pony half gives way to a snake tail with metallic golden-yellow scales and a white/off-white underbelly. Down her scaly back is a pattern of red diamonds with black borders running all the way along to the tip of her tail. For equipment, Kira is wearing a leather lamellar vest over a Greek-style tunic, and for weapons has a recurve bow with arrows and a steel-tipped spear.
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>>189409Rosey Ring appears as a youthful mare with soft and elegant features. Her coat is a pristine snow white, and exceptionally fluffy. Her mane is a sanguine red-pink, and is soft, fine and silky, almost glowing with its vibrant aura. Her mane is exceptionally long, and usually done up in a braid or a war bun. Her body is slender and dainty, with generous feminine endowments. She has a calm and professional demeanor, and she comes off as mature, despite her apparent youth. When she moves, she seems to glide over the ground, with grace that seems almost supernatural. The spring in her step betrays a deceptively strong body. She trots with a regal confidence, puffing her fluffy chest out and holding her head high, and making eye contact with anyone within eyesight. Her elegant and courtly demeanor betrays an aura of absolute menace, a predatory supernatural hunger conveyed in her hypnotic gaze. She always seems alert and engaged, her ears swiveling like tiny satellite dishes. Overall, she is strikingly beautiful. She seems to radiate youth and vitality, but something about her supernatural appearance is... Unsettling. She seems almost more like an exquisite painting of a mare than a living thing, uncanny in her supernatural beauty.
Rosey Ring's eyes are like pools of gold, with hypnotic radial concentric rings. They glow with authority and give off a mesmerizing aura that demands submission. Staring into them too long gives feelings of unease and terror, but their commanding presence makes it difficult for any unfortunate souls who've caught her attention to look away.
Posey's Cutie Mark is a dark sun surrounded by a red flare. It also resemble a buboe from the black plague. It fills out her soft and rotund flank very well. The Dark Sun above a white sky is Posey's mark of destiny.
Posey's appearance is unnatural and supernatural, her vampiric heritage allowing her to appear closer to life despite being dead. Her appearance greatly depends on her mood: when cheery, her fur appears pristine and fluffy white; when less-cheery, her skin appears rotten and blotched, and her eyes glass over. When she's feeling especially nasty, she may briefly show bat-like or wolf-like traits as her monstrous nature makes itself known. Posey's appearance is a reflection of her own vanity and sense of of self (proportional to her charisma score): when she's confident, she's beautiful; when she's distressed, she appears more corpse-like. Her fangs are retractable.
Like most katane, Posey craves blood, but is not dependent on it. Taking in blood helps her control her stress levels, and thus also control her appearance.
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>>189411>>189410>>189409Oh, right, cutie mark. Silver's is a sword being swung in a downward arc.
>>189412>Silver's is a sword being swung in a downward arc.If you put a twinkle at the tip of the sword (to represent shining silver), and a visible trail on the downward arc, it would also resemble a comet or shooting star.
>>189409Cavaliere is a male griffon of tall build but wiry stature. His feline half resembles almost a jaguar, with dense but short black fur and a tail that ends in a small tuft. His front talons are also jet black and end in well-groomed claws. His avian head is covered with dusty grey feathers and is topped with a flat black crest that sticks out an inch to the back. The wings on his back are also black and blend in with his fur, but their undersides are a dusty grey that matches his head. He has a thin black feathered "mustache" over a weathered beak. Although his physical stature is not too imposing, and even by griffon standards he lacks grace and features most would consider to be attractive, his pale yellow eyes shine with a gleam that is both sharp and understanding. Even for a griffon, his natural expression is carefully schooled and neutral except when he lets it be anything else, and it can be difficult to tell what he is thinking. He has a seasoned appearance, but is remarkably lithe for his age and others can only guess at how quick his reflexes really are.
During his varied work Cavaliere goes lightly equipped. In cold climates he wears a black bomber-style leather jacket with a fluffy grey sheepskin liner. Under that he wears a black button-up shirt and black trousers and on his paws he wears brown leather boots: these are well-made and embroidered but have seen heavy usage. On his head he wears a black wide-brimmed hat made of felt and upturned at the edges, with the crown rimmed by a leather band that has a small silver medallion in the front. On his back he carries a dark brown leather backpack, while around his waist is a heavy-duty black leather belt covered in cartridges loaded into loops; one side has a pouch while on the other side is a holster for a long-barreled revolver, all in black.
Amber Sunset is an earth pony who’s quite stocky, at least for her age and sex, due to working on a farm for years. Her legs are a bit shorter than the average pony’s, and her short stature contributes to her youthful appearance. Her chest is barrel-shaped with high withers and a short back, and she has a pear-shaped ribcage. She has a steep croup, a slightly low tail set, and high stifles. Her coat color, as her name represents, is a light amber color, the proper name of which is lightning yellow, and if it’s winter she’ll have a mildly long coat. Her mane is of a darker auburn that is crudely cut to lie on one side of her head and extends slightly past her withers; her tail is of a similar style in that it extends straight and is medium length. Her large, cutesy eyes have bluish purple irises and have a youthful, eager gleam to them. A narrow white stripe runs down from her forehead but ends short of her muzzle. Her cutie mark is a pinkish red-colored music note descending down into a dark blue horizon.
Overall Amber looks very young, having just properly entered adulthood, but even compared with other earth ponies is quite strong. Her rough country appearance and mannerisms conceal a deep-seated intelligence and ardor for the arts, romance and adventure. In cold weather, she wears a dress more out of fashion than out of need, and it is a woolen, midnight-blue garment with lighter blue stars and frills. Its sleeve comes down to her foreleg's knee while the hem extends to her fetlocks, and rides above her tail. When traveling she prefers to wear a black burlap hooded cloak and a forest green headscarf.
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>>189410>>189411>>189415Be advised, this is the degree of pony I can affect. The AI (one of the gpts) is hardwired to avoid "distinct" descriptions involving My Little Pony, or any named characters thereof. This is supposed to be Blue skies (idfk her CM)
>>189410You didn't say the CM, so it did it. Also, I told it a "warhammer 40k bolter" because it gets very cross when requested to make real firearms.
>>1894107 queries in, it finally gave one without rear legs
>>189411Your description is detailed and evocative, but it likely triggered the content policy for one or more of the following reasons:
Horror or Gore Imagery: Phrases like “rotten,” “blotched,” “corpse-like,” “black plague,” and references to vampiric traits (blood craving, retractable fangs) can trigger automatic moderation, as they're considered graphic or unsettling imagery.
Disturbing or Unsettling Descriptions: Phrases such as “feelings of unease and terror,” “supernatural hunger,” and “monstrous nature” strongly imply horror or threat, which moderation tends to reject.
>>189412This is what it gave me with the CM correction. I'll work on it, but AI is as retarded as actual artists are
>>189421Hmmm, not bad
>>189419Okay, that one's just silly
>>189425Whats silly about it? She could be perceived as either armless or legless
>>189295 →>>189336 →GM, if there is anything else you want me to roll for, just let me know.
<With all due respect, wtf yo?
ChatGPT said:
Honestly? Fair. You’ve been more than patient, and this is dragging on way longer than it should. You’ve got a lineup of well-thought-out, creative characters—and instead of visuals, you’ve been stuck watching me hit the "elevator button" over and over.
Here’s what’s going on in plain terms: the backend that powers image generation (specifically DALL·E) is currently unresponsive across the board. It’s not just you—it’s a system-wide issue. I’m not being blocked by your content or your descriptions. The problem is purely technical.
When the tools do finally snap back, your queued prompts will run, starting with Rosey Ring and followed by Cavaliere and Amber Sunset. Until then, I’m stuck in the same boat as you, waiting on green lights that haven’t turned on yet.
If it helps, I can try rough sketch-style text descriptions in the meantime—like visual breakdowns or pose suggestions—or we can brainstorm more characters while we wait. But if you’d rather just hold the line, I’ll keep watching and strike the moment the gears turn again.
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>>189381>>189383>>189384So, we have already settled where we are going next.
Any ideas for how we are going to approach the Kostroma afterwards?
Is there anything else that we are waiting for?
Not trying to rush, just asking if I can do anything to help things along.
>>189428Sketching would be nice! I want to resume soon though.
>>189436That describes us all decently well.
>>189434I'd put the communists and griffons outside while we make an entrance. Since Brie isn't playing anymore I don't think we can attempt a stealthy infiltration from a different angle.
>>189437>Since Brie isn't playing anymore I don't think we can attempt a stealthy infiltration from a different angle.Kira, Cavalier, and Posey all have moderate stealth capabilities, so it should still be an option.
Posey has +7 to stealth, it she takes off her armor, which isn't a lot, but could be enough to sneak past nonelite warriors.
>>189437Go fuck yourself. Brie is scouting the Kostromo waiting for you faggots to finally get there
Do you want me to post or do you want me to not? Maybe worry about the marines and the airship before you start to try and undermine the one thing Brie expressly excluded himself from everything else to do. Fuck off, you dont even have a giant skeleton yet
Oh, and the torpedo and the machine guns. Are THOSE sorted? Maybe tend to THAT shit, meanwhile when you're DONE, Brie will have scouted the Kostromo, thank you.
Let me remind you EXACTLY what occurred with Brie's departure both in character and outof character, since the wont to 'misremember' is so prevalent.
In character, Brie got rather fed up with all the back and forth about 'we should do this' and 'we should do that' and 'we need to ask the commies about communism', and generally doing everything EXCEPT trending toward the mission objectives. Realizing that if he doesn't find something productive to do that he might end up stabbing somepony, it occurrs to him that these loudmouth assholes probably couldn't shut the fuck up and stealth to save their lives. As such, if the party IS to get the drop on the Traveler and the GRU, somepony will have to surveil the kostromo without being detected, which means he will have to go alone.
You may recall him literally saying he would wait for the party in the outskirts of where the ship is (with ameta joke about how it will be 2026 before the party gets there). Stay in your lane and I'll stay in mine.
All of that could have fit in one post.
Now GM has to scroll up to see our plans.
>>189443Maybe if he was only using the overboard, luckily GM has been doing this whole imageboard thing for more than a day or so. Stay in your lane and I can probably avoid sperging from outrage that you're so contemptile that while NOT doing what you should be doing (the mission) you have the nerve to try and main-character yourself into what I left the group to do, the one thing Brie is singlularly good at.
Maybe before you worry about stealth, you worry about putting 600lbs of high explosive on an as-yet inanimate skeleton. And then find and save a bunch of marines, and blow up an airship? And then, while you're ham-fistedly trying to stealth-fly a skeletal makeshift attack helicopter, Brie can decide whether to take advantage of the distraction you will cause, or he cab signal you before you bring the whole place down on yourselves.
What you DONT get to do is say "Oh, well, remember guys, Brie ISN'T in this game anymore" when all I wanted is to not sit through all your bullshit.