/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/
For Pony, Pony, Pony and Pony check out >>>/poner also Mares

Name
Email
Subject
Comment
6000
Select File / Oekaki
File(s)
No files selected
Password (For file and/or post deletion.)

7163592.jpg
Occupied Equestria OOC
GM Pony
009b194
?
No.188149
188150
Please keep out of character discussion contained to this thread. The previous one hit bump limit
696 replies and 95 files omitted.
The Floof and The Noodle
90b1360
?
No.190742
190747
Or maybe you can both stop this bickering and trying to kill the game for everyone else, and instead work towards helping the party as a whole.
Posey
a26cd1f
?
No.190747
190749
>>190742
Maybe I just shouldn't reply to this leech, but if you scroll up you can see that he continues to spam even in the absence of replies.

Anyway, I think our best bet is to approach the GRU as a group, and then they to attack them before they attack us. With Kira and Cavalier taking 10 on perception, we should have a surprise round. I think this is the best bet because it is the only option that avoids splitting the party. Let's not split the party again.
Blackheel and the commies may need some convincing to fire on the GRU though. Once they fire on non-enthralled commies, they would be deserters and traitors. Perhaps I can roll a bluff check to convince him that they are under the Traveller's influence. If he wants to believe that he's doing no wrong, he gets a -10 penalty on his check. It could be a fun moment to roleplay Posey's manipulative side.
The Floof and The Noodle
90b1360
?
No.190749
190750
>>190747
>Black Heel
That's why I was thinking we'd parlay first. If they refuse and attack us, he and the other commie ponies would see that the GRU is unreasonable and untrustworthy, deciding to instead stick with us through the end.
Posey
a26cd1f
?
No.190750
190752
>>190749
I think it would be better to just bluff the Stalliongraders to join us in a surprise round. It avoids any conflicts of interests.
I suspect that Blackheel is a Wizard. If we bluff him, we can convince him to fireball the enemy himself. That would be quite poetic.

With the Stalliongraders, birds and party taking aim, it would be a great opportunity to use the volley rules to kill the enemy with a concentrated volley check. The AoE damage will kill most level 1 enemies.
Who has the has the Highest BAB+Int? Posey has a total mod of +5. I think Silver would be the best to lead a volley.
The Floof and The Noodle
90b1360
?
No.190752
190755 190769
>>190750
Let's at least get some other voices to give their opinions before we fully commit. Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.
Anonymous
a26cd1f
?
No.190754
            [Read more]            
Posey
a26cd1f
?
No.190755
190756 190769
>>190752
>Let's at least get some other voices to give their opinions before we fully commit.
That's fine. Let's see what Cavalier has to say.
>Something tells me that bluffing the Stalliongraders to join in the surprise attack will cost us dearly down the line.
Yeah, although it would also be pretty fun. I won't deny that it has potential to cause issues if Blackheel finds out, but dead mares tell no tales (or do they?)
The Floof and The Noodle
90b1360
?
No.190756
190760
>>190755
I suppose if we wanted to figure out the answer to that question, Posey would indeed be the pony to ask. In all seriousness, though, I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the mission.
Posey
a26cd1f
?
No.190760
190764
>>190756
>I would still prefer not having to kill them. I'd still like to recruit them as Silver's followers after the mission
I guess I'm none to judge, being a person who is trying to amass undead minions, but can't you just get followers from any other source? They should appear as soon as you take the Leadership feat. You could potentially even design their builds (I would recommend Wild Cohort).
Capturing these ponies alive is risky and may cost the party resources. If we can kill them on a surprise round, that would be better for us overall.
But that's just my perspective as an Evil character.
The Floof and The Noodle
90b1360
?
No.190764
190766
>>190760
This way feels more natural to me. It also makes for a nice story, you know? A group of sailors and soldiers, marked for death by their former government, saved by our group who manages to kill the eldritch horror that was terrorizing them.

I don't think we need to capture or even coerce them to join us, if we show them that the GRU has indeed marked them for death.
Posey
a26cd1f
?
No.190766
190768
>>190764
The sailors, sure, but I would prefer to have a surprise round than try to parlay with the GRU at the base of the hill (I miss my Dreads and I hate them for destroying them). And I say that as the Charisma/charm build.
I guess we should hear from the rest of the party first though.
The Floof and The Noodle
90b1360
?
No.190768
190776
>>190766
As far as I can recall, it was never explicitly stated that they were destroyed. For all we know they might have made a beeline to return to their master after killing mage. All I know is that GM pone was getting annoyed at the constant one-at-a-time-in-a-line fighting that we were trying like in some kinda kung fu movie from the 90s.
Cavaliere
67c6a5f
?
No.190769
190772 190776
>>190752
>>190755
I agree about not bluffing them. Tricking them into slaying their fellows will lead to them turning on us at the earliest opportunity, and we can't risk that.

We have the machine gun now; let's set that up so we have an advantage of firepower. We should probably get some cover for whoever will use it. Are there any sandbags around?
The Floof and The Noodle
90b1360
?
No.190772
190778
>>190769
That's a good question. Let's ask the airponies when play resumes.
Posey
a26cd1f
?
No.190776
            [Read more]            
Posey
a26cd1f
?
No.190778
190779
>>190772
We could probably have the airponies help fire a volley. With multiple volleys, the encounter could be over in one round, if only a couple rolls. That would probably be the quickest and easiest way to resolve this.
I've thought about this very hard, because I hope to have a large number of minions in the future.
The Floof and The Noodle
90b1360
?
No.190779
190782 190987
>>190778
Oh! Unrelated question for you, since you seem to have an extensive knowledge on all sorts of stuff related to D&D: is there any class you know of that's similar to a Magick Archer?
Posey
a26cd1f
?
No.190782
190785
            [Read more]            
The Floof and The Noodle
90b1360
?
No.190785
190787
>>190782
Some of Arcane Archer's abilities seem kinda neat, though you do have to get pretty deep into the class to unlock them. Mystic Ranger sounds interesting. Really I'm more just curious various options and exploring what they're like.
The Floof and The Noodle
90b1360
?
No.190786
190787
Oh, the one thing I had in mind was the use of a Magic Bow: basically a bow made of arcane metals rather than out of normal wood, it lacks a drawstring and instead fires bolts of magic.
Posey
a26cd1f
?
No.190787
190788 190790 190791 190792 190797
            [Read more]            
Posey
a26cd1f
?
No.190788
190790
>>190787
>Be sure to trade your heavy armor proficiency
*For Hit-And-Run (Underdark Fighter)

I mentioned this on the Silver build I posted before, because Silver has high Dex and seemingly only wears light armor anyway. Dex to damage vs flat footed enemies would be good.
The Floof and The Noodle
90b1360
?
No.190790
>>190787
>>190788
I am definitely screenshotting these classes for later reference. Thank you so much!
The Floof and The Noodle
90b1360
?
No.190791
190792
>>190787
Oh, forgot to add, do you have a link to that energy bow, or do you think you could post its description?
Posey
a26cd1f
?
No.190792
190793
>>190787
Be warned, at this level, Mystic Ranger would in fact reduce your archery abilities slightly, but the spellcasting is worth it, imo. I should say this because I practically recommended the opposite of what you asked for.

I would not recommend Order Of The Bow or Arcane Archer. Peerless Archer is okay.
>>190791
Get it before the WotC jannies memory hole it like they're doing with the rest of the archives.
https://web.archive.org/web/20190908194211/http://archive.wizards.com/default.asp?x=dnd/ask/20061227a
Hank's Energy Bow is a +2 bow. I think if you made a +1 version it would cut ~6k off of the price.
I ran a campaign where I gave this to the party ranger. He really appreciated it.
The Floof and The Noodle
90b1360
?
No.190793
190794
>>190792
Thanks a bunch, Posey! I'll see about asking GM pone for something similar for Kira as a potential reward for a quest or what have you, especially if I do end up shifting from Ranger to Mystic Ranger. I think a magic bow like that would be a fitting weapon for a Mystic Ranger.
Posey
a26cd1f
?
No.190794
190797
news_20061227.jpg
I think after this adventure is over, we should have a conversation about Wealth By Level and character equipment. I noticed that none of the new characters are properly equipped for their level. Some of us have +2 weapons, but we would fare better with appropriate wands, healing belts, potions, and other level-appropriate stuff (particularly the healing resources).

I think we could pressure Captain Waters to use his military connections to get us issued full equipment for characters of our power level, as an extra reward for destroying the Eldritch God that threatened the planet. If we get the airponies to assist on our diplomacy rolls, we could get him to agree to it. I could try to charm him too.
>>190793
It's definitely an item for your wishlist. Every Archer wants this bow. It's iconic.

Posey uses a dragonbone compound bow, mostly for style.
Cavaliere
67c6a5f
?
No.190797
190799
>>190794
I have a +1 revolver…
>>190787
It's a good recommendation but I'll probably go into a ranger/swordsage multiclass. I still need to iron out the details. Cavaliere is meant to be a griffon of many skills but unfortunately spellcasting is not one of them.

>>190796
You talk about disrespect but it seems like you're making it into a competition. Everyone is telling you to stop. There's your cue.
Posey
a26cd1f
?
No.190799
>>190797
That's great. Swordsage is great for melee. Be sure to take Adaptive Style.

Scout is also great as an alternative to Ranger, especially with Fly-by-attack. It multiclasses well with Ranger too, if you take the Swift Hunter feat.
Anonymous
0bac2e5
?
No.190815
I'm running my own game on weekends. It's a twelve part campaign, and the task of getting it done in less than a year has been quite intimidating to me, because I want my party to be able to casually roleplay throughout the game, but I'm also concerned with keeping the story moving. It's a tricky thing to figure out, and it takes both practice and confidence.
A thing I have come to appreciate about these kinds of slow PbP games is that they afford me time to do other things, like working 10 hours a day, or prepping materials for my own game, without worrying about missing out.
I would still prefer it if we could try to work on better pacing in this game, but it's also not a huge deal. I think it we all learned to schedule a bit more clearly, things could pick up.
Posey
ee4c273
?
No.190866
190867
Screenshot_20250526-150858.png
Screenshot_20250526-093515.png
Screenshot_20250526-150838.png
Screenshot_20250526-151111.png
Screenshot_20250526-151127.png
May Posey attempt a Hypnosis check (Ravenloft Campaign setting) to try to attempt to cure the maddened ponies?
Posey
f31beb0
?
No.190867
Screenshot_20250530-132441.png
Screenshot_20250530-132455.png
Screenshot_20250530-132633.png
Screenshot_20250530-132657.png
Screenshot_20250530-132717.png
>>190866
For the record, I have not idea if this would actually work rules-as-written, because I don't know what kind of mechanic the Traveller's madness/possession actually is. I just like the idea of using counter-hypnosis to try to expell the Traveller.
There's other rules for possession, and Hypnosis probably would not help with that. Since GM described the Traveller as a being of chaos, it may be similar to an Obyrith demon, and may be possession creatures.

If I'm being annoying with the splats, feel free to just ignore these posts.
Posey
f31beb0
?
No.190869
190870 190872
guard_by_wlop-d9kmnxu.jpg
Another option to attack the GRU could be for Silver and Posey to work together, with Silver providing total cover with his Tower Shield.
If Posey has a fighter with a tower shield defending her, she can safely concentrate on the spell, which means the swarm of bats would kill all of the enemy artillery while their bullets bounce off of the tower shield.
This would require both Posey and Silver to spend their entire turns concentrating and defending.
The limitation is that a a summoned swarm cannot be controlled and will attack the nearest living creatures, so we would have to avoid entering melee. I think Silver is the only melee fighter in the party though, so that's fine.

We could probably do this on the Kostroma too.
Posey
f31beb0
?
No.190870
190872
>>190869
Oh, wait, that would only give total cover to Silver. Anyone standing behind him would only have improved soft cover (still good).
Tower shields are great. One reason to have levels in fighter.
Anonymous
a8c28ff
?
No.190872
>>190869
>>190870
*slow-clp*
Now you're thinking
Anonymous
a8c28ff
?
No.190875
190880
            [Read more]            
The Floof and The Noodle
90b1360
?
No.190880
190881 190882 191067
>>190875
As for the rest of us, I don't think we'll be all that useless for the final fight. It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.
Posey
f7ed351
?
No.190881
190883
>>190880
>don't think we'll be all that useless for the final fight
Idk how this is even a question. You all do 2-3 times as much damage per round as me. It's going to be on you to do most of the damage. I am better suited for Fear-based debuffing, but that has not been effective so far.
>It's likely that the Kostroma has at least a small infirmary and armory, given that it was repurposed for military use. Before the big final fight against the Traveler, we can slip into both to heal and rearm.
Healing is the bigger issue. Dust only has so many spell slots. Hopefully they have a cache of healing potions on the ship. The commies are so broke that they haven't even been able to equip their soldiers with cure potions, so healing has been scarce.
After this adventure, you should all probably buy Healing
Belts too.
Anonymous
a8c28ff
?
No.190882
>>190880
Yes, you've been remarkably efficient
(he is lying when he says that) so far/
It's more likely that when you get to the Kostromo, you're going to be playing in the opponent's hive/zone. Be careful.
Anonymous
a8c28ff
?
No.190883
>>190881
If fear-based debuffs don't result in vulnerabilities, they're kinda ass. The key is exposing a weakness in the otherwise "immovable object" (oh, you're just now noticing that? Look back on descriptions of the Traveler)
Anonymous
a8c28ff
?
No.190884
Fine, nevermind, I'm just glad cuz formations is where its at, so I literally have nothing left to offer
Cavaliere
67c6a5f
?
No.190907
190909
Keep in mind the machine gun harvested from the crashed airplane.
Anonymous
922af6a
?
No.190909
190910
>>190907
How do machine guns work in this game anyway? From what I have observed, they seem to work differently from d20 modern/past machine guns. It seems as though they either make a fixed number of attacks (like a siege weapon?), or Grant the user additional attacks (??), instead of doing AoE damage. I could be wrong though. Maybe the NPCs just have different feats, or access to Swift Haste through items.
Are we using some homebrew documents? Where can I read them?
Anonymous
c53c844
?
No.190910
>>190909
Kek. Better question, who is proficient with a heavy machine gun?
Anonymous
c53c844
?
No.190911
Sorry to be a dick again but you MIGHT wanna worry about explaining to the GM about how an improvised and rushed mounting of an airplane heavy machine gun is even going to work, who knows how to operate it, etc. It's not like they have butt-stocks and triggers, they're designed to be fired from a cockpit mechanism.

Bombs however, those are easy
Posey
209f491
?
No.190913
190934 190936
            [Read more]            
Anonymous
2420292
?
No.190934
190935
>>190913
The harpoon is also more likely to fit in The Traveller's mouth
Anonymous
a8c28ff
?
No.190935
190936
>>190934
By that logic, your dick is MOST likely to fit in the Traveler's mouth
Cavaliere
67c6a5f
?
No.190936
190940
>>190913
As soon as the torpedo was suggested I knew it would scuttle the Kostroma in the process. While not a bad outcome by itself, we have no way off the island that can fit all the ponies we have picked up. That instant-boat token will not fit everypony and airplanes will dare not approach with such a heavy military presence. Nor is the airship salvageable (we need to destroy the engines and radar system already). Maybe the griffons' boat was, but it's too late to restore now. Hijacking the Kostroma is the most logical option. We could hijack the GRU's ship instead, but good luck with that. I don't think GM Pony will give a game over to most of his players for going overkill, but if he did I wouldn't blame him. Meta-analyzing his intent for an in-game quest is cheesy, but we might as well try the harpoon first.

>>190935
You are welcome to try that option when the time comes.
Posey
562e618
?
No.190940
            [Read more]            

Thread Watcher
TW