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1175582__safe_oc_clothes_oc+only_open+mouth_animated_magic_weapon_prone_on+back_glowing+horn_gun_gritted+teeth_helmet_uniform_glare_badass_soldier_wa.gif
Occupied Equestria - OOC
Anonymous
12e5d56
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No.179654
Parallel containment thread for out of character discussions related to the roleplay thread.
2169 replies and 283 files omitted.
Anonymous
f19f70d
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No.186252
>>186248
>>186250
No, am the Floofster. I'm coming up with plans for distracting the DIA and escaping the island.
GM Pony
c213f91
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No.186257
186259 186263 186279 186284
1512970917856.png
Okay Seriously. I would like responses. What do you want me to do when characters are not taking an action that I think is an obvious solution and next step, AND in situations where the consequences will be something the player will consider not desirable? Seriously. What should I do? Because if you don't tell me the answer is almost certainly going to be that I will just not respond for several days and do nothing.

I would say that it should just be played out as is and the characters get whatever end they are heading towards - but I'm afraid that If I do that, I'll either be blamed for it, or it will result in a generalized disappointment. I thought I could just hint things strongly enough, but I don't feel confident about that anymore.

How would you want me to handle it? Do an intelligence roll and spell it out? Have an NPC say something even if that would not be something the NPC would normally say? Drop more hints even if it isn't entirely sensible in context? Just outright say it? Do nothing and then what happens, happens? How should I handle this?
Anonymous
1ce56a5
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No.186259
186279
>>186257
>Do an intelligence roll and spell it out? Have an NPC say something even if that would not be something the NPC would normally say? Drop more hints even if it isn't entirely sensible in context? Just outright say it?
Any of these are appropriate.
You could also just remind players that their characters should, given skills and background, know to do things that aren't necessary obvious to the player.
Whatever works.
Anonymous
1ce56a5
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No.186263
186265
>>186257
I think the DMG1 and DMG2 both have pages on how to handle these sorts of situations. Maybe flip through them again.
If you don't have the DMG2 I can link a PDF.
GM Pony
c213f91
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No.186265
186266
image0 (1).jpg
>>186263
>Instead of us telling you what we want in three sentences, why don't you go read this book while you're on vacation in France and still being harangued by work
Sure. Whatever
Anonymous
1ce56a5
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No.186266
>>186265
Just saying that Monte Cooke probably has a better answer than I do.
Overall, it really depends on what the situation is, what the preferred action is, what the consequences are, and what your goal is for the desired content. It's a case by case thing.
Also, I'm off my meds and severely jetlagged rn, so I can't formulate a long-winded, geeky response like usual.
Anonymous
bd0fe75
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No.186279
>>186259
This
>>186257
>your character might know to
>roll an insight (or whatever check)
Are good, and
>Youre reminded of a time in yournpast when you made a choice you wound up regretting
Or
>Help me out here, go with this
Are all in *my* acceptable thresholds
Anonymous
c812e3c
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No.186284
186311
>>186257
Are you perhaps also referring to Vir and the bap?
GM Pony
c213f91
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No.186311
186342
>>186284
No, it was for the Mended Horn group.

I was always going to let Vir's bit play out
Anonymous
c812e3c
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No.186342
>>186311
Ah, I see. ^^
Anonymous
bd0fe75
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No.186353
>Wakes
>its 1:07
This is why I said it early. Fucking nelw year,....
Anonymous
bd0fe75
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No.186356
186359
3250258.png
>>186354 →
Anonymous
bd0fe75
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No.186359
>>186356
>inb4 theyre both mares
Yes, it was an implied paraphrase/parallel
Anonymous
1ce56a5
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No.186379
186382 186386 186400
tumblr_inline_oev5oe3scn1rkapbx_400.jpg
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Posey
1ce56a5
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No.186380
186382 186384 186400
Bone lurkers could also aid our extraction, since they're large sized creatures that could carry non-fliers to distant vessels.

It would piss off Dust, but Posey could excuse herself and run off to the leviathan skeleton while Kira leads the others to the Marines.
Because Posey is undead, she can take the Run action indefinitely: she can cover land twice as fast as another character could while hustling (four times regular travel). A bone lurker can fly at the same speed, so if she rides one back she could reconvene with the party in the time it takes for them to find the marines.
It subjects Posey to extra risk, but with the Traveller distracted she could avoid encounters.

Thoughts?
Anonymous
f19f70d
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No.186382
186388 186400
>>186379
>>186380
My plan for extraction following killing the Traveler involves using a spell to broadcast Silver's voice across the island, warning the newly-freed Kostroma crew members that the Defense Intelligence Agency has landed on the island with the goal of killing all witnesses to the Traveler's powers and that they need to get to the Kostroma before the GRU does and before high tide causes the boat to become unstuck. Once it does get unstuck and as many defecting soldiers and sailors get on board as possible, then them, the party, the marines, and the griffons will sail away to freedom aboard the Kostroma.
Anonymous
bd0fe75
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No.186384
186389
>>186380
>leviathan skeleton
I'm striggling to recall that being mentioned, unless that was part of the untranslated Russian
Anonymous
bd0fe75
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No.186385
Did I mention Lacey speaks 12 languages just for tjis reason?
Anonymous
bd0fe75
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No.186386
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Posey
f732ac7
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No.186388
186389
>>186382
That sounds like it involves a bit too many Diplomacy/Bluff checks to be foolproof.
We have no reason to assume that the liberated thralls will be in any condition to man the ship after the Traveller is removed, or that they would defect just from a story about the special forces supposedly coming to attack them. They ARE communists, and they're no more likely to trust us than their own country.
Besides, this is supposed to be a covert operation, with the party disguised as pirates. Stealing a ship full of defectors is plausible, but can we really sail an entire Stalliongrad freighter back to Baltimare covertly?

We still have the Swan Feather token, so we could leave using that.

On another note, how many languages are there in this setting? I'm revising my character sheet, and trying to decide which languages I know, and how many I have access to without skillpoint investure.
Anonymous
f19f70d
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No.186389
186390 186396
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Anonymous
bd0fe75
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No.186390
186391
>>186389
Oh, my bad. The responded-to statement seemed to imply we were walking toward such a skeleton
Anonymous
f19f70d
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No.186391
186392
>>186390
No prob, right now we're walking towards where Kira *thinks* she detected the marines from her Survival roll.
Anonymous
bd0fe75
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No.186392
186393
>>186391
Was Silver able to determine what the thrall experience is like? Like, are they in some way conscious? Are they trapped in a state of madness while their body is controlled?
Anonymous
f19f70d
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No.186393
186394 186396
>>186392
While he doesn't know anything for absolutely certain, it's clear these ponies have been completely mentally dominated, with the Traveler taking full control of their bodies to speak and act through them. They're still in there, helpless and trapped in their own minds, and horrifically it's possible they might be stuck watching their bodies act without them being able to do anything about it. Certain extreme stimulations such as fear seems to be able to at least temporarily allow the pony's consciousness to "fight back" against the Traveler's influence, such as the pony that Kira constricted seemingly returning to normal during the act.

All of this is conjecture, as Silver doesn't know anything for a fact, but the evidence he's gathered seems to be leaning towards this possibility.
Anonymous
1631e83
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No.186394
>>186393
Thats kind of what I had imagined, a basically null state of paralysis while something else gets to decide what the body does. And it probably doesnt shut off sensory/pain perception either.
Im trying to grasp the state they're "in" and to intuit what their reaction to liberation might be
Anonymous
bd0fe75
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No.186395
If GM wanted to make it super-perverse, it could be a scenario where they can still control their body "ish", but any bodily commands are forceably exerted.
For example, imagine trying to hold your hand on your chest, with muscles and tendons and ligaments, but something forces against your resistance, and now your arm is ruined. And boy do it scream with pain. And more pain, cuz the sadistic fuck whos controlling you doesnt feel the pain (or doesnt care)

Posey
f732ac7
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No.186396
186400 186405
>>186389
I only start with "common" (Equestrian?) + 3 languages (because 16 Int). Idk which ones I should know.
Maybe I should invest in a Helm Of Comprehend Languages... Or find a way to cast Tongues.

How many languages does Silver speak? Did you invest any skillpoints to learn more?
>so far I haven't heard any outright criticisms or major concerns from GM pone so I'm assuming he's okay with it?
That doesn't mean it will work.
>>186393
>Certain extreme stimulations such as fear seems to be able to at least temporarily allow the pony's consciousness to "fight back
Fear is Posey's specialty, especially in the context of breaking chains of enemy command.
Anonymous
3705283
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No.186400
186401
>>186380
>>186379
That could work. You can animate skeletons now?

>>186382
The downside of this involves the operatives also hearing it and beelining for the Kostroma, or sinking it if it looks to be sailing away.

>>186396
You also get a native language if Equestrian is not your native language.
Posey
f732ac7
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No.186401
186402
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Anonymous
bd0fe75
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No.186402
>>186401
>I really don't think we're equipped for naval battle
Not with that attitude,.... Xp
Anonymous
f732ac7
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No.186403
Are we doing things this weekend?
I'm going to have next week off
Anonymous
2f59d97
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No.186404
https://srd.dndtools.org/srd/classes/prestigeCChamp/fistOfTheForest.html
Fist of the Forest is a great prestige class for Multiclass barbarian/monks.
It's also only 3 levels long, so you can easily fit it in any build.
Anonymous
bd0fe75
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No.186405
>>186396
>Fear is Posey's specialty, especially in the context of breaking chains of enemy command
Hold up a second, maybe theres something here thats been overlooked. Perhaps we might stop a moment with one of the thralls and Posey could try scaring the gay out of it
Posey
2f59d97
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No.186408
186410 186415
5d85396c-e525-4f8d-abb6-7d2dd70c51f9.jpg
mizuki_shigeru_bakekujira.png
bake_kujira__cursed_ghost_of_the_slain_whale_by_smokeboats_dcphwd3-fullview.jpg
bakekujira.jpg
game-of-thrones-white-walkers2.jpg
I know I argued against splitting the party earlier, but I would really like for Posey to run off alone and do spooky necromancy stuff while the party saves the marines. I believe that my plan may be pivotal in helping us defeat the Traveller and evade the Special Forces.
Posey can cover ground more quickly than most creatures can due to being able to run indefinitely (double-hustle).
Since the floating disk is tied to Posey, I would like to take the enthralled prisoner with me to test a tactic to break the Traveller's mind control, a tactic that is rather ugly and best done away from the good-aligned party members.
Posey
2f59d97
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No.186409
186410
I will accept the consequences if Posey runs into an encounter alone while racing to the leviathan skeleton.
Anonymous
2f98f0b
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No.186410
medium-24.png
>>186408
>>186409
Unironically, I can see this working out well for a number of reasons and would be interesting in helping develop the idea
Anonymous
bd0fe75
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No.186411
186413
R3.png
Lacey's newly minted CM (tks Dark Star's player <3)
Anonymous
755625a
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No.186413
DarkStarHappy.png
>>186411
Anonymous
3705283
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No.186415
186420
>>186408
You can sneak away one of the captives if you want. If other PCs spot you they may raise some questions. Getting away from the island on skeletons is not viable in my opinion. Sending a signal for seaplanes to arrive and using dinghies to reach them is conventional but likely to work.
Anonymous
bd0fe75
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No.186420
186421 186423
medium-56.png
>>186415
Something Brie would like to try:
Improved feint (cause flat-foot) is a move action.
Attacking defensively (+3 ac) is part of a single-strike standard-action.

If Brie did an improved feint as his move action, could his standard action be a not-full-dodge, but comparable to fighting defensively? No attacks, but +3 ac and causing flat foot depending on bluff/perception?

Pleeeeeease? :3
Anonymous
bd0fe75
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No.186421
>>186420
Note, the flat foot comes on Brie's next attact at that opponent, on principle that the deceptive nature of the bluff would prevent the opponent from realize when the attact comes
Dark Star
755625a
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No.186423
186425
>>186420
>Pic
She's a Big Mare
Anonymous
bd0fe75
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No.186425
186426
>>186423
Pretty sure shes inspired by a meme porno
Dark Star
755625a
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No.186426
>>186425
Could Be
Anonymous
2f59d97
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No.186428
Screenshot_20250103-185713.png
Screenshot_20250103-185810.png
I was reading Frostfell looking for a creatable monster for my plans, and I remembered they had Golden Compass armored polar bears there.
Would make great stats for the polar bear nation:
https://equestriaatwar.wiki.gg/wiki/Polar_Bear_Communities
Anonymous
2f59d97
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No.186430
Screenshot_20250103-185308.png
Screenshot_20250103-185349.png
Screenshot_20250103-185403.png
Screenshot_20250103-185600.png
Frostburn has a lot of great monsters. I'm partial to the aberrant ice dolphin thingy.
Anonymous
f06dade
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No.186442
186450 186454 186475 186479
Deborah-maradan-img490-2.jpg
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Anonymous
f19f70d
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No.186450
186470
>>186442
So, I'm not here to poop on people's parades, I like being able to do cool stuff with my characters, but...I'm not sure riding a huge flying whale skeleton is exactly the most subtle way to get to the Kostroma. Like, we were worried enough already about Brie or Garv flying and getting shot out of the air.

Also, how does it fly?
Anonymous
f19f70d
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No.186451
186456 186469
Oh! What if you used it to prevent the enemy ship from pursuing the stolen Kostroma? Like, have it swim in the water and damage the ship's propulsion or engines, or even just beach it on the island like the Kostroma.

Thread Watcher
TW