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1175582__safe_oc_clothes_oc+only_open+mouth_animated_magic_weapon_prone_on+back_glowing+horn_gun_gritted+teeth_helmet_uniform_glare_badass_soldier_wa.gif
Occupied Equestria - OOC
Anonymous
12e5d56
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No.179654
Parallel containment thread for out of character discussions related to the roleplay thread.
2169 replies and 301 files omitted.
Anonymous
b651e50
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No.186576
186578
>>186573
I've already given up on it, but shoot your shot.
I am not aware of any way to make an icegaunt other than a Binding Of Issac reference. Undead are, as a rule, made from formerly living creatures.
Anonymous
f19f70d
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No.186578
186579 186580
>>186576
So, we retcon the the event where that talking skull on the boat takes away some of Posey's powers. The party rescues the marines, goes with Posey to raise the leviathan skeleton, and then goes with her to the mountaintop to raise an icegaunt (whatever that is). When the party learns that she intends to sacrifice a possessed pony to do so, they're horrified and attempt to talk Posey out of it. She gives it some thought and introspection, and decides to instead offer up a portion of her own power (the portion that previously would have been taken away on the boat) to summon the icegaunt. It's a moment of sacrifice and character growth for Posey, no innocent ponies die, you get to do your cool thing, and Posey can still as she grows in power naturally later regain those powers she gave up, and as a bonus for GM pone it fixes one of the gripes he had earlier.
Anonymous
70df22a
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No.186579
>>186578
It also avoids me having to indicate what that 26 skill check Brie did was about
Anonymous
b651e50
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No.186580
186581 186623
            [Read more]            
Anonymous
f19f70d
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No.186581
186582
>>186580
If you're absolutely certain, I suppose, though it kinda feels like you'd rather give up than try to work with us to help you do the cool things you want to do with Posey. I'd still ask though that we go to the leviathan skeleton after rescuing the marines, it would be a tremendous help to this plan I've come up with, and it's still a chance for Posey to do something cool.
Anonymous
bd0fe75
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No.186582
>>186581
Im with Silver on this. Suddenly running off on an unexplained and undeclared sidequest is kind of like trying to jump across a multi-lane highway to an exit during rush hour. You MIGHT pull it off, but you will DEFINITELY piss off the other motorists, as well as any law/traffic enforcement. When one wants to exit, they notify everyone else by using their blinker and being mindful.
Anonymous
3705283
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No.186623
>>186580
I know you want Posey to do something cool but Cavaliere already does not trust her and, being lawful good, would never permit harm to be done to the captives.
Anonymous
bd0fe75
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No.186639
I set up a potential sidequest for Brie with GM before the mission started. It's that "Day Chaser" pony Brie has mentioned once or twice. I established that with GM before the mission briefing at customs. Months ago. And who knows if anything will come of it, I do 't assume that it will even be something explorable. Just cuz something is set up doesn't mean it will play out.
So yes, I'm unsympathetic for sudden, random, unestablished detours and personal quests.
Anonymous
bd0fe75
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No.186640
186650
The premise is/was, Brie has an operative to his smuggling operation that is onboard the Kostromo. During the mission briefing, his curiosity was peaqued at the mention of the KS-19, as the Kostromo was the chosen shipping frieghter precisely because the presence of a military craft in the area to prevent against piracy and such things.
So beyond the established and adopted mission parameters (clap them traveler cheeks) Brie has the additional mission parameter of attempting to find his beloved operative.
But he is also appreciative that that might not be feasible, and they mey just have to sink the freighter with everyone onboard. Just gonna have to wait and see. And not assume.
Anonymous
f19f70d
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No.186650
186651 186653
>>186640
Let's see if we can avoid sinking the Kostroma if possible. I'm still planning on using it to escape the island with everyone in tow.
Anonymous
bd0fe75
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No.186651
186652
>>186650
>not sink it
Yes, of course, that would be wonderful. I'm saying it hasn't been ruled out yet. And don't pretend that sinking the freighter was my point of emphasis
Anonymous
f19f70d
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No.186652
186654
>>186651
I know it wasn't, but I've gotta make sure I state my own plans for getting off the island clearly otherwise someone is going to something stupid that gets the party killed.
Anonymous
293d959
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No.186653
186655
>>186650
We have the swan feather token. What use is the ship to us?
Anonymous
bd0fe75
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No.186654
            [Read more]            
Anonymous
f19f70d
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No.186655
186656
>>186653
1.) It's big enough to take the party, the griffons, the marines, the sheep (if you're still interesting in taking it with us), and as many of the defecting commies as possible back to safety.
2.) We can use it to take the Traveler's corpse back with us as proof of its existence so we can get paid more.
3.) We're pirates, what kind of pirate wouldn't take to opportunity to hijack a ship?
Anonymous
293d959
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No.186656
>>186655
1) The swan feather token is big enough for all of us, the griffons, and the sheep.
2) The Swan boat should be big enough for that as well
3) It feels like I have been the only one taking the pirate disguise seriously so far, based on the translated dialogue

Saving the communists was not part of the job description, and taking the Kostroma exposed us to potentially being chased and gunned down by the commie special forces. Furthermore, Captain Waters said that this is supposed to be a discreet operation, and riding a stolen enemy freighter back is not discreet.
Anonymous
293d959
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No.186657
186660
....On the other hand...
The Kostroma, a Soviet era freighter ship, would be worth about 7,500,000 gp. If we sold it for half that much, and split the proceeds equally, we would be very rich ponies. It would be all the funds I need to begin my army.

This is definitely a great payout, but it's risky.
Anonymous
293d959
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No.186658
186660
Baltimare is a metropolis sized settlement, so selling the Kostroma would be within the merchant wealth limit.

This is the one reason I would consider risking pirating the ship. Otherwise I say don't bother.
Anonymous
bd0fe75
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No.186659
186660
If we CAN get away with the freighter, we dont need to sell it, we can just ransom it make arrangements with the shipping coporation
Anonymous
f19f70d
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No.186660
186661 186662
>>186657
>>186658
>>186659
Selling/ransoming it is one option, we can also potentially keep it to use for sailing across the ocean for worldwide adventures or even make money off of it through shipping and trading.
Anonymous
293d959
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No.186661
>>186660
I would much rather sell it. I'm trying to raise and army.
Anonymous
90d1c09
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No.186662
186663 186665
>>186660
A multi-million $ shipping company isnt going to just let us 'keep' it, it would be an international incident. Our group doesnt have the logistics or infrastructure or morale/trust to be able to maintain a ship like that in a piracy capacity. Freighters arent fast. The airship is also iffy on being able to keep in any capacity, but theres a greater shot than the property of a seemingly very wealthy group of ponies.
Anonymous
293d959
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No.186663
186665
>>186662
This is why I say we should just go on the feather token and leave the commies to their fate on the island: it's too risky and complicated, and I have my doubts that GM is going to give us a 3.7 million gp payout for this adventure even if we succeed.
The communists are not our problem. Our only priority is the Marines.

If we turn them into ice-mummies, they can live happily ever after on the island.
Anonymous
bd0fe75
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No.186664
186666
And another thing. Why exactly are we maintaining the piracy pretense? Piracy was our cover for the 'simple' mission of rescuing marines and sabotaging equipment, likely against commies. It was to prevent Equestria from being implicated in a technical act of war.
No one said anything about mind-controlling eldritch abominations, or actually NOT killing commies. I think it's safe to say that the terms of our contract are a bit more flexible given the circumstances.
Anonymous
f19f70d
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No.186665
186667 186668 186670
>>186663
I'd also prefer it if we kept the commies alive and escaped with as many as we could. With Silver's Leadership feat, I want to recruit them as Silver's followers. And yes, I've already talked with GM pone about that possibility.

>>186662
Yeah, but it's a communist ship. Does anyone really care what happens to a ship owned by a bunch of communists?
>airship
We can see about it, but I have my doubts the airship is going to be in an air-worthy state and I'm doubting we'll have the means or know-how to fix it before either the GRU or the Traveler defeats the other and conquers the island.
Anonymous
3705283
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No.186666
186669 186670
>>186664
This is true but our good aligned-characters would have more to say on that.
Anonymous
bd0fe75
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No.186667
>>186665
>its a commie ship
That is true,... they'd be far enough removed that it would be a logistical nightmare for them to even try taking back the ship. Okay, Im more open to keeping it in light of that, and having a freighter to dock the airship on is badass.
Anonymous
bd0fe75
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No.186668
186672
>>186665
>defeats the other and takes the island
Ohhhh nononono, the Traveler dies, this is non negotiable
Anonymous
bd0fe75
?
No.186669
>>186666
Those quads
I agree, even though it means less killing. Even Brie agrees that this is an exceptional circumstance, and not one that warrants the subterfuge initially prescribed.
Instead of it being a scenario where the Equestrian military contracts a team of mercenary paramilitary to rescue their servicecolts and ensure sensitive technology isn't appropriated while disguised as pirates, its a heroic band of mercenaries stepping in against a horrifying threat to all of ponykind. We're like the A team (or the Expendables, if you have no culture)
Anonymous
293d959
?
No.186670
186671
>>186666
Easy there, Satan.
>>186665
You can get followers from other sources too.
You should have gained them when you took the feat.
>airship
We are being paid to destroy the airship. We should destroy it.
Anonymous
bd0fe75
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No.186671
186672
>>186670
Point of order
We're paid to ensure the commies don't get the airship, and were supplied explosives. Technically speaking, the co tract allows for us to take the airhip outright, as it was alredy written off as lost by the military.
Anonymous
f19f70d
?
No.186672
186673 186674
>>186671
That's true, the explosives supplied were specifically meant for the airship's propulsion systems which are far in advance of what Stalliongrad has access to at the moment. As long as Stalliongrad doesn't get the propulsion, we're in the clear.

>>186668
Oh we're all in agreement on that. I'm just saying that if the repairs needed look to be too intensive that we would run out of time, we might just have to scuttle the engines and leave it behind.
Anonymous
bd0fe75
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No.186673
>>186672
Okay. Then yes, we seem to be in agreement about marines first, assess the airship if we can, kill the traveler, and run off with everything not nailed down, on whatever method(s) of transport we are able to render effective.
Anonymous
293d959
?
No.186674
186675
>>186672
I think we are even less likely to get away with the airship than we are to get away with the Kostroma, but if we can I need some time to research the value of the vehicle to see if the risk is worth it.
What type of airship is this again?
>I'm just saying that if the repairs needed look to be too intensive that we would run out of time
This.
If the airship were in any condition to be repaired in one day, the Marines themselves would have fixed it already.
Anonymous
bd0fe75
?
No.186675
>>186674
Zeppelin type
Anonymous
293d959
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No.186676
186677
Okay, crunching numbers, the zeppelin, assuming it costs about as much as a K-3 blimp, should be worth at least one million gold pieces.
Anonymous
293d959
?
No.186677
186678
>>186676
And this is factoring how much it cost to produce in WWII, not it's selling price. It should be worth maybe 3 million gp, and sell for half of that.
Anonymous
90d1c09
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No.186678
>>186677
Don't forget the sensitive navigation and propulsion systems
Anonymous
293d959
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No.186679
Anyway, there's no way this airship is flying if it crashed. I didn't bring 250,000 cubic feet of helium to inflate it with.
Let's just torch it like we're being paid to.
Anonymous
bd0fe75
?
No.186681
My understanding is that it isnt known to have crashed, it was spotted as having landed
Anonymous
293d959
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No.186682
186683
Btw, I only considered this now:

There is a nonzero chance that the airponies we are looking for have already thralls of The Traveller. That could even be the reason they crashed in the first place.

The Traveller seems to be able to remotely dominate creatures from across the island. Logically the Marines could also be affected.
Anonymous
bd0fe75
?
No.186683
>>186682
>they could be thralls
You're just now grtting there?
Anonymous
293d959
?
No.186684
I probably should have considered this earlier. It makes sense, now that I think of it. I low-key thought the The Traveller was unrelated to our mission, like the cursed crown, but it might be the cause of our mission to begin with.

Yeah... I'm seeing now why it would be so important to keep the party together. Posey may be of some use with the Marines.
Anonymous
bd0fe75
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No.186685
Without knowing the Traveler's abiloty to access the intelligence, skills, etc of the thralls, I would assume that the Traveler is trying to get their way to the largest population center they can, which means using the airship, which means enthralling the marines.

Can we make haste now?
Anonymous
bd0fe75
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No.186693
186709
Also, where exactly is this goat being stored?
GM Pony
f68f228
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No.186709
186713
>>186693
Kira has a big one in her belly
Anonymous
bd0fe75
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No.186713
186766
medium-95.png
>>186709
Is that the one that spoke bat? Dont think its getti g away, Im just biding my time
Anonymous
bd0fe75
?
No.186761
Just a quick calculation. If y=5-20 Im assuming an equation of 2d8+4
[2d8+4 = (8+4) = 12]
Anonymous
bd0fe75
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No.186762
And for bored posterity, heres 3d6+2 [3d6+2 = (12+2) = 14]
Anonymous
3f5aaeb
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No.186764
Screenshot_20250110_092200_DuckDuckGo.jpg
>the question

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