>>182861 I know that feeling. It's painful. Sometimes I'll spend weeks researching build options for exactly what I want to do, but then when it comes to actually putting stuff on my sheet I get impulsive and fill it with useless garbage just because I wanted to try something new. You could consider retraining/rebuilding though.
>>182870 → >Im fine with any use magic device checks also Oh good, you recognize the best skill in the game. I got UMD as a class skill through the Apprentice feat, but I didn't have enough skill points to rank it up.
>>182872 Ngl, I'm curious if I can even get the polearm to work. Brie simply doesnt 'get' magic (obviously), in the same sense that Han Solo doesn't 'get' the force. There are obvious applications - enhancements convenience magic and what not - but REALLY complicated magic is something he thinks is more of a fairy tale. For example, if Rosey were to just "say" her undead nature, Brie would first not believe her (in spite having observed evidence of her regeneration and the vomiting of blood) and would then have a breakdown realizing that sort of thing is very real AND right in front of him
>>182878 Most magic weapons work as you swing them. However, if the weapon has an unknown command word or similar trigger for a use activation, your UMD check should make it work, and reveal the activation method In case a bolt of lightning surges put it it... Just assume it's aimed at Posey and nopony else.
>>180954 Pertaining to your bat shopkeeper, or "Lacey", as you call her. Your character is in concept very similar to the character that I was going to make as my cohort: the ghoul bat, who represents the Black Horse of Famine/Inflation, specialized in the business side of d&d and smuggling. I understand that it is frustrating for someone else to make a character of the same race and similar class/archetype in the same party, so I will refrain from doing so.
Instead, I propose a compromise: what if we merged and co-owned the character? You said you wanted to roleplay a shopkeeper/smuggler, but you weren't interested in the mechanical aspects of running a business in 3.5e. I have an opposite situation: I was very much in dabbling with the mechanical side of 3.5e business management, but idk if I have the free time to commit to roleplaying multiple characters at once (also, the character I was going to make is ultra evil, and DM didn't seem to like it). So what if we, instead, co-owned the character as so?
You receive: >Full creative license for the character's personality and backstory >Opportunity to roleplay the character in and out of combat scenarios >Opportunity to roleplay the character in any scenario/emcounter rolled on the DMGII business development tables >Decision making authority for how to manage the business/guild >Suggestion to request mechanical abilities on the character sheet >Veto authority for egregious mechanical traits that break the character's theme >The majority of the profits from the business to spend as you see fit >Accounting services: no need to manage the character sheet or profit checks related to the business >Promise of cooperation: Posey and her undead minions will comply with the needs of your business, within reason.
I receive: >Opportunity to build a character sheet that is optimized for business management, shopkeeping, and general in-city roleplay support (class, feats, starting equipment) >Responsibility to manage the character sheet >Partial creative license to make suggestions for the character's appearance, ambitions, and development >Management of all rolls, tables, and accounting related to running a business in 3.5e >Roleplay benefits to my other character: we can share NPC contacts (I'll introduce you to Licorice for alchemy services) >A portion of the businesses's proceeds, representing the Dread League's connections to the criminal underground, as well as favors with smuggling black magic implements >The potential opportunity to turn the character into a Gravetouched ghoul and have them take up the mantle of Hunger, if and only if the character dies
>>182885 Oh, lets not get too hasty. Lacey is not intended to be a combat or even mission-invved character. Her establishment will it's self host at least one "mission"-type social event, but she is not intended to be one who goes out seeking wealth, she's designed to be somebat that others come to. So, if your intentions were to have a mission-based bat of similar personalitytheme, there still wouldnt be a conflict overtly. Additionally, there are alot of details to her background that GM is custom-fitting and contextualizing, such that I dont think that even on the off chance that your proposed character and Lacey were operating in a group, they would tend to compliment eachother by way of their shared skills and abilities. They might even appreciate having a comparably skilled specialist like themselves around. Friendship is magic and shit. Xp >Co-ownership o_o No
>>182886 Okay Just pls don't be offended if my ghoul comes off as too similar to yours. I just wanted to make a character that was specialized in smuggling, RP support and making money.
>>182887 Her colors are Off-white, Pink (around the eyes, ears, nose/snoot, hooves, the bones of her wings, and tail), and Burnt Cherry (the super dark shade, in her mane and the webbing of her wings/tail. She is intended to be of a particular variety of actual vampire bat, its self based on the white vampire bat pictured (notice the tail :3). At current, she is effectively a Lucky Roll recolor, but the odds that I'll get art commissioned is very high. And yes, Ive already admitted that without knowing/intending, I kinda made this one, at least on a semi-visual level
>>182885 >>182886 >no :`c b-but whyyy?????!!! I thought it was a cute proposal. I love coop!!!!111 It reminds me of that scene in a puffinforest vid, "Oh, I heard you were looking for slaves. Funny we should run into each other because we're seeking to become slaves ourselves. You guys want slaves. We wanna be slaves. Maybe, maybe we could work something out over here."
>>182886 >So, if your intentions were to have a mission-based bat of similar personality The opposite, actually. Posey is extremely diligent and mission oriented. I wanted to make another character that was different and focused on the economic side of things. The black horse of Famine's rider bears s set of golden scales, so I think it needs to be an economy-oriented character. Was thinking of a character with the following feats >Merchandise Background (good for buying/selling items) >Wanderer's Diplomacy (smuggling mechanic lets you track down and smuggle items, Diplomacy support) >Silver Tongue (more Diplomacy applications) >Business Savvy (bonus to profit checks managing business, Luck bonus to all skill checks and attack rolls in any encounters that emerge related to the business developments). Mercantile Background, Wanderer's Diplomacy, and Business Savvy all have mechanics that only kick in once per in-game month, so taking them all at once would be a character that's specialized to stay in shop and manage a business, making profit checks once per month. Not exactly good for adventuring, but incredible for downtime grinding. For class I was thinking of Master (business profession specialization), maybe Multiclass Rogue/Master. Idk. Alternatively, Nightstalker, or Multiclass Rogue/Cleric (high power alternative). For colors, sable coat is necessary for theme, was thinking purple bell-pigtails that hang on either side of her head affixed with gold bands, in a way that resembles merchant scales. CM is a set of golden scales.
Anyway, it was just an idea to consider. I'll make my own businessmare.
>>182891 No, but genuinely you can obviously decline whatever ypu dont feel like bu I did think the propsal was kinda neat and nice. But it's not my character so i get.
>>182891 Yes, it was adorable,... still no. >>182892 Depending on how flexible you are willing to be with certain more-but-not-immediate specifics (and I say that on GMs behalf, not mind) she might end up an equal partner/co-owner/executive. I would be willing to help structure that.
>>182892 I came into Lacey's character creation wanting to make a female counterpart to Brie. Eventually I settled on a very detailed, ostensibly reasonable ask, which GM said "okay, but can we tweak these few details, specific to Baltimare? If we do, I have something planned that will allow you to do exactly what you intend, in this specific context I'm already working around. Without spoiling <Ah fook off, Lacey' amoong th Wo'er froon' gang ... so theres plenty of possible reasons that Lacey and... yours might come to be in business.
>>182897 Well, if I'm building, managing, and roleplaying a separate character all on my own, I think I might just rather make a cohort that serves Posey and fits my biblical prophecy theme more precisely. Idk. I just wondered if you might be interested, so I could still have fun with the business management and profit check mechanics, without having to divide my/GM's attention so much with too many more characters.
>>182898 Understandable. Outside of the social, Lacey will be there to interact with other players (and npcs, in context) exclusively. I acknowledge that you want to do through the stats and rules what I want to do through theme, concept, and a bit of permissive scripting by GM, but not by actually calculating applicable skill points, feats, backgrounds, etc. There was already talk of Lacey being a/the General manager, on behalf of either the Waterfront Gang, her family, both and,.... It is generally themed to be "Her" business, but there may be partners/executives and investors/interests, and yiur character could be a part of that. I only 'know'what Ive told GM, and he has assured me that whatever does happen is effectively guaranteed to NOT happen by new year, and (no offense) knowing how this game can slow at interval, I'm setting a prospective deadline of June. Plenty of time to figure something out.
>>182901 I reserve the right to a shcindler's-esque list >>182898 Any decent business needs - aside from financing - an executive, an accountant, and a general manager. Lacey would ostensibly be the General Manager/COO. That leaves the accountant/CFO, and of course the CEO. Theres room, wherein they can be both Rosey's counterpart, AND formidable/positioned in their own right, which would befit an /4 horse
I receive >A Death knight ally: Darth Stellaris >Biblical prophecy theme fulfilled: Red Horse Of War >A manifestation of unbridled hatred unleashed on the world >Help with Total Changeling Death >Help with conquering Equestria >Your soul
You receive: >UNLIMITED POWAH >Lots of new abilities >Eternal life* >Your hatred vindicated >Citizenship in the Dread League >Position of general in Rosey Ring's army >Help with Total Zigger Death >One quarter of the conquered Equestria, of your choosing
For the rest, heres a crude Ponytown rendering of Lacey, including some accoutrement accents and inclusions. A glinty-gold pair of delicate spectacles adorns her face, held by a band of beads and fine crystals (which, a sufficient search check will reveal a hidden garotte wire).
The dress is obvious, though she wears fine/mundane stockings on her forelegs. Her dress is fine silk, and with a decent investigation check has hidden shurikens. Her fine silk purse (matching, of course) is equal parts. The purse IS a purse, but from a hidden zipper its a thieves it, and the chain strap is actually a disguised chain whip. She has a (hidden)bladed fan ar her waist, and she wears a really old, but seemingly repaired and embellished-looking martial belt (double-wrapped around her dress, of course)
And just when I had thought you two were finally getting along.
>>182998 No. No it isn’t “just a shit post.” Your character may have +14 to bluff, but you don’t. No reasonable person is going to look at a post saying “rolling to bite x’s cock off off.” And think that that post is anything other than an overt act of hostility against the other person to show publicly that they hate them.
>>183007 Ill be more careful about tacitly allowing players to be emotive
For fucks sake. Why would you even joke about that. Like seriously, I thought we were working toward a good place, but now youre just WEIRD. In your ass
>>183038 I hope I don't need to explain why threats of violence, especially out of character, towards people whom you have given no reason to give you the benefit of a doubt, and especially utterly bizarre threats of violence towards others, are not taken as jokes.
Like, if Brie said "rolling to cut off Gloomy's head and fuck it" or "rolling to shove a hand grenade up Posey's asshole" I seriously doubt you'd say "hey that's funny."
>>183047 >>183046 >>183045 >>183048 Okay, now is a good time to end discussion on this.
Please, we really don't need half of all posts to be you two having drama.
popping sound "Oh no! I accidentally sat on a frag grenade!" prances in place clenching butt "I'll just fish it out with my magi- AAAAAAAAAAAAAAAAH! I ACCIDENTALLY PULLED THE PIN!" BANG! [3d6 = 10] rotten guts fly everywhere "~Ah! How embarrassing! Nopony look until I put everything back inside!"
"Watch how I can twirl this swor-" cuts head off and rolls across the ground "~Oh no! I cut off my head of and my body is running away like a headless chicken. I really do hope nopony takes advantage of me in this situation." feebly floats head with horn glow and chases after body
>>183058 Okay, I've said this before and I'll say it again. I don't know what source you're using that tells you that a fucking hand grenade only does the same amount of damage as three hacks with a machete by an ordinary-strength person at point blank range, but that isn't the damage die that I, or frankly and DM using 3.5 analogous HP levels, would ever use.
>>183066 >I don't know what source you're using I just checked the DMG, and it says a bomb does 2d6. D20 modern SRD says 3d6 for frag grenade. Oh wait, next page of the DMG says the frag grenade does 4d6. I think that's an appropriate amount of damage. Rest of the damage: [1d6 = 5] >the same amount of damage as three hacks with a machete by an ordinary-strength person at point blank range That would kill most people, three times over. It's still more damage than being hit with a shotgun. HP is an abstraction anyway. Taking any type of damage is also a lot more lethal in d20 modern, because their system shock thresholds are lower, as I mentioned above. Taking a crit from a gun that deals ~14 damage will kill you if you fail the massive damage saving throw in d20 modern. That one mechanic changed it from a fantasy game to a gritty realism game.
You can make grenades do whatever damage you want, but should a frag grenade do that much more damage than a shotgun? Having too much damage for a weapon that costs little could be unbalancing. 4d6 is already a decent amount of damage. Your call though. >Dark Star misses with his rogue evasion I think Dark Star would be best represented as a Mystic Urban Ranger/Scout multiclass, with Swift Hunter. His most prominent trait is his racism, so ranger makes sense. Could also be a rogue though. >Okay, this one just got weird... I was inspired by the guy who kept posting the weird decapitation fetish threads in the main board. >>183067 Posey is hugged.
>>183070 At 15 damage, the frag grenade up the butt took half of Posey's health. But let's say she takes double damage, which puts her at only 3 HP, with her newly reduced HP.
>>183070 >the frag grenade does 4d6. I think that's an appropriate amount of damage. From a distance, yes, 4d6 is pretty reasonable. From point blank? I don't think so. Point blank should be either fatal, or fairly close to it.
>Taking any type of damage is also a lot more lethal in d20 modern Which is exactly why we shouldn't just copy paste D20 modern. The system isn't 1 for 1 the same.
>>183072 Max of 4d6 is 24 damage, leaving her with 9 HP. Posey is thoroughly assblasted. How embarrassing. >If you survive, you're a metafuck Posey falls on her sword and takes 9 damage Oh no. I died out of character. >>183074 >Which is exactly why we shouldn't just copy paste D20 modern. The system isn't 1 for 1 the same. For everything except the one less d6 of damage of the frag grenade and the damage thresholds, it appears to be mostly the same. DMG says to refer to the d20 modern books for things concerning modern setting. Do whatever you think is appropriate for your mileau.
>>183075 Dude, I know you are mad, and what I did wasn't cool, but for the sake of other players keep it out of the RP thread. >>183077 No, actually. She'd just barely survive. But she would be all shredded up and embarrassed, and it would take hours for her to get her beautiful bum and soft tummy in good shape again. Quite the ordeal. >>183078 That's not really how splash damage works in 3.5e. It's usually something like automatically failing the save (effectively double damage).
>>183067 Rolling to tickle Kira up and down her long belly and blow raspberries on her tummy until she laughs so hard she lets go or reflexively squeezes and crushes me [1d20+5 = (13+5) = 18]
>>183070 >>183076 The limitation is with DnD 3.5e itself. If you want a modern-ish setting that is gritty and realistic you would need to split HP into discrete components of implied evasion/luck and actual health. That way characters won't seem too tanky without dying easily to even common mooks. You might want to add a mechanic for how easily a weapon can be aimed to provide a counterbalance to raw damage. Having PCs die in one hit to commonplace weapons doesn't mesh well with a setting with no easy resurrection and long playtimes needed to reach important character landmarks. Trying to combine both just makes the game frustrating.
>>183106 The limitation is players favorably interpreting rules to their favor HP is a scaling value. Hp damage is an RP attribute. Its all a game. Nonces. The game isnt "how super-ultra-mgazord-badass can I stack my character" The game is "How can I contribute to the game other players are playing?".
>>182937 The only reliable way I can think of to reliably turn Dark Star into a Death Knight require Posey to be lvl 8, so you might have to wait a while. We could try at lvl 6, but it would probably kill us both if it fails.
When a character is 1st level, a 4hp slash is " a deep cut along the forearm. Not immediately life threatening, but dont take too many" When a character is 12th level, and their fighting prowess has increased, that 4 hp slash is "A grazing strike, deflected mostly, leaving only a slight trace of blood". The "character" doesnt beclme "more durable" by way of increased HP, the context for damage that is sufficient to incapacitate has increased. Descriptively, theyre more seasoned to combat and more able to turn serious blows into opportunistic dodges, evasions, deflections, etc.
Also, a 6hp character that loses 3hp from a single crossbow bolt is as scared for their life as the 200hp paladin who just lost 100hp to a failed dex save
The DMG has like three pages of text describing the nuances of how to fluff HP >>183128 >When a character is 1st level, a 4hp slash is " a deep cut along the forearm. Not immediately life threatening According to the DMG, 99.99% of people are lvl 1 commoners with an average of 2 HP: being attacked with any kind of weapon by a proficient user is enough to put them in the dying condition, if not outright kill them. Even lvl 1 adventurers are inherently superhuman, not just in their physicality, but in their ability to avoid damage, as well as their narrative heroic luck to not be killed by scrubs and continue their story. The most powerful swordsman irl could still be killed by a rock thrown by a child, but not in d&d because he's the protagonist/antagonist and that's now how his story is supposed to end. HP isn't just how good you are at fighting or how much damage you can take: it's fate. It's a narrative mechanic that defines you as a hero. Earlier versions of d&d described Achilles as a high lvl fighter. Achilles was described as being both the best at fighting and supernaturally invulnerable, but he still died from an arrow to the heel when his fate (HP) finally ran out.
Same applies in d20 Modern, except d20 modern has more gritty realism because the lower massive damage thresholds make it so that being shot once can still kill you (because being able to shrug off a crit from a bullet with no consequences is immersion breaking in a story based on contemporary fiction). Even then, it enforced the heroic luck by using action points by default, so that players can spend their limited points per level to overcome those massive damage rolls. >>183130 Heroes Of Battle has Morale checks as an optional rule. Heroes Of Horror does too.
>>183131 This is all true, but it depends on the roleplaying of individual players. It's much easier to default to describing physical wounds from getting hit, and this what both the GM Pone and players have been doing from the start. The most egregious examples were Silver's combat dream sequences where he got shot a ridiculous amount of times but used medkits almost like a video game to keep himself alive. It strained suspension of disbelief.
Depending on roleplay is fine, but incorporating a better mechanical system is ideal because it means players don't have to way "evasion HP vs. physical HP" as much. I'm not sure how to do that. Constitution as a score boosts HP period, even though logically it would just help physical HP but dexterity would help evasion HP instead. In terms of game balance you don't want that, because dexterity is already a powerful stat and constitution needs to be important.
>>183133 >it depends on the roleplaying of individual players Yeah. You might notice that I prefer to fluff it as Posey taking direct hits, because playing an unkillable zombie/vampire is part of my fantasy for this character. It's also part of Posey's biblical revelation theme >one of the heads of the beast seemed to have had a fatal wound, but the fatal wound had been healed. The whole world was filled with wonder and followed the beast For Posey, I specifically prefer the aesthetic of taking fatal wounds and miraculously not dying. I also fluff damage reduction as wounds that heal instantly >Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective) It's specifically for Posey's undead antichrist theme though. With other characters I prefer to fluff it as evasion.
>>183135 You aren't playing any other characters in this campaign yet, and mine haven't taken any lethal damage. I'm describing how other characters have lost HP in combat so far, whether that be Silver Sword, Iron Hooves, or any of GM Pone's countless NPCs. Might this change now that there is talk about it? I don't know. I want it to change but it's on the others.
>>183136 >Might this change now that there is talk about it? The easiest way to change that would be to adopt d20 modern system shock, but it would also change the roleplay dynamic from fantasy combat to gritty realism, so it should only be done with Action Points. It might calm GM's worries about leveling up though.
>>183138 Let's say we do this and add action points. How would you go about mixing it into the homebrew? Would it allow characters to level up to 8 without making threats like gangsters inconsequential? That's the main concern GM has and it's a major problem with 3.5e. He started this campaign as 3.5e just for reasons of familiarity. It's now becoming increasingly necessary to come up with something new so don't be afraid of hare-brained ideas.
>>183140 One way to balance a restricted-xp game while allowing character advancement is through context-acquired feats, boons, and abilities. In doing so, a player is allowed to grow and expand a character's capabilities, while limiting the degree of increasing scale to the game.
Is anyone going to be offended if I give monk levels fighter Base Attack Bonus? I don't feel like I should be looking at Monk stats, and seriously wondering if fighter is better at unarmed combat.
In quick retrospect, I would argue against it, on principle that the Monk lack of increased BAB is complemented by their unarmed damage (which could do for a scaling up, imo)
>>183140 >How would you go about mixing it into the homebrew? I'm not really sure what the homebrew is, so idk. >Would it allow characters to level up to 8 without making threats like gangsters inconsequential? Bullets fo the same amount of damage no matter who fires them (unless they have specialist damage boosters, like fighters, rogues, scouts, etc). Guns should still be lethal. It really depends what the threats are supposed to be, and in what tactical context they're presented. >That's the main concern GM has and it's a major problem with 3.5e. Well, the 3.5e DMG says to refer to d20 modern for issues concerning modern mileau, so it might be a good place to start. I think the system shock discrepancy is the main difference between fantasy combat and contemporary realism. >>183144 Fighter is better than Monk at unarmed combat in certain builds, particularly Pugilist Fighter ACF. Barbarian too, with the City Brawler ACF, excellent if you specialize into fist of the Forest PrC. Ranger can be good at unarmed combat too if they take the There's also a martial artist prestige class in d20 Modern: http://dmreference.com/MRD/Characters/Advanced_Classes/Martial_Artist.htm It has full BAB Note that d20 modern has quite a few powerful unarmed combat feats, that become exceptionally powerful if combined with 3.5e feats and features. I wouldn't object to you buffing Monks, but imo the solution isn't to try to patch up the Monk, but to replace it with Unarmed Swordsage. Swordsages are good, despite having Monk BAB. They're favorwise very similar to Monk, except they have good features. Monk/Swordsage Multiclass is great, especially if you PrC into Shadow Sun Ninja. >>183148 Yes, this is the logic behind it.
If you take Improved Natural Attack and Superior Unarmed Strike, your punches will do more damage than howitzers at mid level. And that's just two feats; there are many more
>>183150 In fairness, it makes sense that way. Your average dedicated martial artist (monk) would get bodied by a specialized/precise aescetic (Ryu from Street Fighter)
>>183144 That came out of left field >>183146 I also would benefit. I don't know enough about DnD's balance to make that call, but monk is considered a weaker class in 3.5e. >>183150 >I'm not really sure what the homebrew is, so idk. None of it has been formalized just yet other than gun damage to match intended game balance, and a couple of races getting modifiers. >martial artist prestige class Another possible path for Cavaliere >Unarmed Swordsage I might just do that instead. Cavaliere could pick up fencing as a hobby even if swords are impractical for combat.
>>183152 The sample "Martial Artist" in the DMGII is either a Multiclass Fighter/Monk, or a Multiclass Rogue/Monk.
I've played a lot of Monks, usually as an entry to a better PrC. The Monk class itself is kind of bad, but it has so many swappable features that you can use it to do any kind of non-casting build you want. I moved my Sidewinder Chaos Monk Ur Priest Sacred Fist.
I once ran a campaign with a Monk who specialized into Shadow Sun Ninja: she was the most powerful character in the game, more powerful than the Wizard, Cleric or Sorcerer. Admittedly, it was because I gave her overleveled equipment, but it was mostly because of her good build that maximized unarmed damage (superior unarmed strike, improved natural attack from fanged ring, monks belt, heavy scorpion kama sword which in hindsight made her way too powerful), while adding sneak attacks (Assassin Stance + Craven) and tactical teleports (Sun School + Shadow Blink + Flurry Of Blows). She was like >teleports behind you >nothing personal bro >free action sneak attack that trips you >Flurry rushes you with seven more sneak attacks
>>183155 The 5e Monk Shadow style (3rd level focus) allows you to do similar at 6th level, bamfing 60'/round as a bonus action into/from shadow, auto-critting your first strike. Lots of fun ^_^
>>183156 >lots of fun Until the goddamn flame paladin decides to turn on a mini sun overhead, leaving you in the middle of a flock of harpies with no concealment
>>183154 >I might just do that instead I would strongly recommend it. Swordsage is good, and it multiclasses well with any other martial class. Mystic Ranger 10 / Swordsage 10 is great for melee
Mystic Ranger 10 / Scout 10 with Swift Hunter might be better for ranged attacks though.
I mention Mystic Ranger, because none of you have Animal Companions, and you could get a lot better ranged damage boosters from Ranger spells, like Hunter's Eye or Hunter's Mercy. >>183156 If you like 5e Shadow Monk, you would love a Shadow Hand Focused Swordsage / Sidewinder Monk / Shadow Sun Ninja.
>>183156 I while back I made this unfinished sheet when I considered what Brie might look like if he were a Sidewinder Chaos Monk / Swordsage SS Ninja. https://www.myth-weavers.com/sheets//?id=2960519 I'd squeeze in a Ninja level too, if Ascetic Stalker works with Shadow Sun Ninja (advances Monk Abilities), and to get back the trapfinding ability alongside more benefit out of the bloodline bonus. Maybe Swordsage 2, Sidewinder Monk 3, Ninja 1, Shadow Sun Ninja 1, if the character were lvl 7. You always want Swordsage 2 for stances though, and this build would definitely want Assassin Stance.
I gave up after one hour of work, because I remembered it's none of my darn business making sheets for characters that aren't mine. Food for thought though.
>>183159 >food for thought Thank you. Flaws is an area I could look more into. If I read through them, I'm sure Brie qualifies as displaying a bunch of flaws, and if I can get feats for them, awesome!
I also made this sheet for my idea of Silver as an 8th level character, although I also gave up after an hour of work. https://www.myth-weavers.com/sheets/?id=2957511 It uses a ponyfinder feat to attack with Int. Also uses Faerie Mysteries Initiate, on the basis that a Unicorn can count as an elf. Wasn't sure how to distribute stats, it's based on the original 43 points distribution. Faerie Mysteries Initiate + Keen Intellect + Advanced Horn Magic gives the option to dump Con, Wis and Str, although idk because I wanted enough to qualify for feats and good Concentration checks. If craft points were available, I'd swap Silver Tongue with Craft Magical Arms & Armor.
Idk why I do this nonsense. It was just an idea that I had back when people were saying my sheet was too powerful compared to the party....
>>183112 Just say them in a different language. Thestrali - the native tongue of everfree bats - is mayan maori, so Ive taken to having him utter comments in that language, via google translate ^_^
https://youtu.be/qHKoRbtvLYg?si=RaRte5nj0Yaln8BC Posey’s player when you attempt to explain that having a real time conversation with someone in a language you don’t at all speak or understand, while trying to not be detected as not knowing that language, is a difficult task.
>>182768 I’ve been using “seduction” to mean a roll to see how receptive a target is to romance or sex. Manipulation is something different. If you’re going to roll for something, clarify what you’re trying to figure out. Is the roll for receptivity, or for manipulation?
Actually that’s just solid advice generally. Say what you’re trying to accomplish with a roll.
>>182856 > an already slow PbP game. Your vote of confidence is noted
>>182861 Do you want to change it? I’m okay with maybe changing things
Virgin Flame’s player made a post about a monk build, so yes, I’m thinking about monk builds.
>>183165 You clearly like making character sheets. Why not?
>>183158 >none of you have animal companions No, because Dark Star is playing an archetypal rogue, Garv is playing an archetypal paladin, and Kira is a monster.
>>183173 I think every social check needs a roll, because some verbal or facial tic might get in the way, or you might accidentally present yourself more convincingly to a particular character than you had thought possible. >Your vote of confidence is noted We have been stuck at the ship for well over a week now despite wanting to get underway, though to be fair that's due to different players (including myself) exhausting every available action. >Garv is playing an archetypal paladin Paladins get a mount but mounts don't make sense in MLP's setting. I don't have enough ranger levels for animal companion, but I don't particularly want one either.
>>183178 >We have been stuck at the ship for well over a week now despite wanting to get underway How many discord or in person games would have moved past the ship in one or two weeks where the GM is on vacation and everyone is working?
>>183178 There are some variant rules for paladins that make them better suited to settings where a mount doesn't make sense. I know one's called sword of celestia which I thought was funny.
If I may weigh in on the system conversation, I know 3.5e isn't perfect for the setting GM pone is trying to establish, but I'm not sure I'd be a super big fan for Modern's idea of action points. I don't find Silver' resiliency to bullets particularly immersion breaking, he's just a really sturdy pony. Obviously no one in the show got shot, but characters in the show have survived hits that would kill or at least greviously injure a regular person.
>>183171 >Neat! Is that a "I would totally play this" kind of 'neat', or a "Your obsessive compulsion to make sheets is fun and quirky", kind of 'neat'? >Posey will get the chance to say some cool one liners before you know it! I hope so. >>183172 I could say them in infernal, like I did with the yeth hound. >>183173 >Posey’s player when you attempt to explain that having a real time conversation with someone in a language you don’t at all speak or understand, while trying to not be detected as not knowing that language, is a difficult task. Sorry... >Your vote of confidence is noted Not really how I meant it. >You clearly like making character sheets. Why not? I thought it kind of came off as pretentious and rude... >No, because Dark Star is playing an archetypal rogue, Garv is playing an archetypal paladin, and Kira is a monster. This is usually why I as a GM ask players to describe what they want to play archetypically before recommending a build and class. Still, "Ranger" can still be used to describe all three of those archetypes. Dark Star could be an Urban Ranger variant who tracks with Gather Information. Plus his most defining feature is his racism, so favored enemy. Could Multiclass Scout with Swift Hunter to be a bit more rogue-like while also synergizing ranger abilities. The Ranger is also archetypically very similar to the Paladin. In earlier versions of D&D, it was virtually identical in concept: a high-rolled warrior with mystic powers because the gods love them, that had high stat requirements and required good alignment. For Kira, Ranger is actually very good for monster builds, particularly with some of the more avant garde ACFs. >>183178 >Paladins get a mount but mounts don't make sense in MLP's setting They're a lot of ACFs that you can swap the mount for. >>183181 This
>>183173 >video This isn't just rules lawyering, this is the rules Supreme Court. >ad for scented candles mentions lakes of urine many keks Posey's player is definitely a rules sage for the most part >so much is lost in written conversations and it can lead to misunderstandings, amplifying the problem ain't that the truth >>183180 You probably wanted the party to reach the lighthouse or another landmark during your vacation. I hope it was all enjoyable regardless. >>183181 >>183182 That's another thing to read. I should make a list. >>183183 It's a hard balancing act for the setting between being based on a kids' cartoon and being a gritty war story. Magic of friendship or no, ponies explicitly have physiology akin to their real-world counterparts and can take only so much punishment. I'd like there to be an injuries component to the game, but it's impossible to incorporate it mechanically without separating health and evasion/luck components of HP. >>183184 >I thought it kind of came off as pretentious and rude... Agreed >ACFs I'll look into one for ranger's animal companion unless if GM Pone finds a good thematic introduction for an animal companion
So, one of the interesting facts about lamias that Posey would have liked to learn about if she asked Kira about her people is that they have the belief that by eating a creature whole, all or at least part of that creature's soul/lifeforce remains with the lamia, granting them a portion of the creature's power. Lamia hunters also have to perform a rite of passage when growing up where they have to track, hunt, and subdue a creature on the plains on their own with no tools or help, and bring them back to the tribe for a ritual which concludes with the hunter eating their first prey whole and getting a necklace carved in the likeness of the creature as proof of their having proved it. Do you think a combination of those could be used for an ACF, or maybe some kind of special summon in place of the normal animal companion?
>>183191 Probably better represented as a combination of racial abilities and feats. If you want the most of playing a monster, you should consider devoting part of your class levels to racial hit dice and play a refluffed variant of Constrictor Naga, Anthropomorphic animal, or tauric creature.
You can trade the companion for a lot of stuff, several of which are appropriate for what you're trying to do.
If you play a variant of Constructor Naga or Anthropomorphic Legendary Snake with the Enlarged Form mutation, you could count as Huge sized and qualify for Snatch, Snatch-And-Swallow, and Gape Of The Serpent.
Whatever Kira is qualifies as a scaled one, so she benefits from any of the snake monster feats printed in Serpent Kingdoms.
>>183192 Not exactly what I was imagining for Kira, but the input is appreciated! I don't imagine her ability to vore creatures would have a whole lot of use on the battlefield, myself. It would probably take multiple full round actions to swallow a creature whole, maybe longer if they're not helpless or otherwise incapacitated, giving their friends a good chance to come to their rescue.
We're doing this? We're doing this. It's odd that pregnancy, abortion and miscarriage are lumped together. I'm fine with pregnancy but not with abortion or miscarriage being shown "on screen."
>>183199 If DnD was realistic then bows would be a strength-dependent weapon, since historically the power of a bow was limited by the user's draw strength. Most swords would switch to dexterity since technique is more important than raw power, but I digress. That checklist has "explicit" romance separate from sex and I don't know what it means, maybe kissing? It's concerning to think that some tabletop player out there is fine with full penetration but not with romance.
>>183207 D20 modern removes that cost for Compound Bows Good riddance, imo. I always hated how composite bows requires you to buy a whole new bow if your Str score changed.
>>183211 The way I give archers something to geek over is to put several different kinds of rare magic arrows in the encounter loot, so they can meticulously track when and where they use their unique special ammo. In my experience archer players just love that stuff. Sometimes I'll give them a single incredibly rare, epic-level arrows, but only one of them so they get to choose when to make a legendary shot.
>>183217 >not a big fan of consumables You've clearly never used a Splitting Alchemical Razorfeather Arrow on a Splitting Bow and cast Maximized Arrowsplit from a Wand, and cast Firetrap on the arrow from a scroll, and consumed a +1 Bow as a Metamagic component for True Strike on a Manyshot Build. Consumables are fun
>>183203 Someone watched Alien and thought, "You know, I want to be a xenomorph." By not posting your version of the chart are you saying you're fine with everything on it?
I wonder if enchanted bullets work like enchanted arrows.
Also,as a DM, I love consumables because it lets me give players cool stuff without accidentally breaking my game with overpowered loot. >>183223 >I wonder if enchanted bullets work like enchanted arrows. They work the same, iirc. >not posting your version of the chart are you saying you're fine with everything on it? I just don't want to edit an image rn. I'm fine with whatever. It's fantasy.
GM Pone, would it be alright for you if I retcon Cavaliere's three ranger levels for levels in "Champion of the Wild"? The only difference it makes is that he loses all spellcasting but gains a bonus feat if/when he takes a fourth level in Champion of the Wild. I do not intend for him to be a spellcaster anyway and I would like the bonus feat.
As for when he levels up to level 6, I'm torn on taking monk, swordsage or something else. If it's anything other than monk then I would have to pick that feat which lets you keep monk abilities.
>>183201 >some tabletop player out there is fine with full penetration but not with romance It's made for people who find thirst and earthquakes to be triggering, so yes, that might be exactly what it means.
>>183232 Forgot to mention if I do pick Wushu style I would be giving up stunning fist and combat reflexes for improved initiative and power attack, which I consider worth it. I'd also get +2 to tumble. To qualify I just need two more ranks in sense motive and one more in bluff, so that would have to wait until I level up.
>>183251 It's a lot easier to retcon a character to have a slight modification of his existing class than to try a total rebuild. Targeteer looks like a good choice but I won't re-spec that much. Thank you.
Cavaliere doesn't meet the prerequisites for Power Attack. Wushu style gives it as a level 2 feat. The page isn't clear, but would selecting this fighting style bypass requirements and let him use Power Attack, or would he be without the feat until he gets 13 strength?
>>183392 >would selecting this fighting style bypass requirements and let him use Power Attack, or would he be without the feat until he gets 13 strength? Yes. Check out Martial Monk, which lets you pick any fighter feat you want, including Epic Leadership, Weapon Supremacy, or anything you're cocky enough to cheese.
>>183456 >Well, that was much too easy It might've been a bit more challenging it the ayys used some magical or psionic abilities. >But on the plus side, we moved through it quick-ishly It was fun. I had fun. This encounter was much more along the lines of dark fantasy CoC-esque their that I fancy. Looking forward to the next encounter, solving the mystery, and sending The Traveller back where he came from. >>183459 Don't be such a worrywart. >>183460 Ikr. It'll be great. Finally an army to fight.
>>183464 Oh yeah, I absolutely had a lot of fun, especially since this was the first time Kira's actually gotten to shoot her bow at something in the game and Silver got to flex his powerful muscles with some power attacks.
>>183465 Kira really hopes the group can avoid that...