1563 replies and 198 files omitted.
Maybe we should just skip the notes
>>184673Whaaaat?! They were such good notes. They were spooky.
>>184673Is it because a part was inspired by a work of fiction and somepony recognized it? That's alright. I didn't read all the notes but they were interesting and tied in with Amber's dream.
>>184675>Is it because a part was inspired by a work of fiction and somepony recognized it? That's alright.This.
All GMs steal shit from other works. That's what d&d is all about. There's no shame to it. That's playing the game as expected.
Even the publishers steal. I've seen the same "coffin makers shop" map in five different modules across four editions.
I think they tied to Rosey's backstory too, as it's reminiscent of the Atropal who's flesh was implanted in her.
>>184677
Does it really matter that much that I recognized the story it was inspired by? I just vaguely recall the story of the village that vanished, particularly the dug up graves. It doesn't tell me anything about the potential encounters (undead, maybe?) or the rest of the plot. It's a mystery what happened.
In meta/advance of the journals being told to Brie - if (improbable) - he wouldnt grasp the whole dead wasp aligator thing, but he would be able to discern that whatever the thing IS, its playing a con game. The commies think theyre gonna use IT to spread communism, but IT is using the COMMIES to spread IT. If the account were told/given to him, be could precisely identify every leg of the con, specifically from this entry:
>>184689 →>>184676So this btw, this is why I 4th wall break so often, cuz its all overlapping/reskinned themes and dynamics. Thats part of the fun imo
Undeclared intelligence check, letting the dice decide if Brie just made the connections I just did.
[1d20+2 = (9+2) = 11]
>>184695Seems pretty accurate to me.
>>184687 →Alright. We are in an ayy lmaos story. The question is, what kind? Could it be a dormant kython king? A juvenile Neh-thalggu? Something Mindflayers cooked up? A Neogi bioweapon? An apocalyptic monster in the tier of the Hulks of Zorentha? Only time can tell.
>The initial approach to the settlement revealed abnormality, as the village council was not there to great me as is custom. The village seemed normal, with chimney smoke and piles of firewood. Further examination revealed the entire settlement to be completely abandoned. Food was left on the table in one instance and in a boiled over pot in another. Beds were unmade and clothing occasionally strewn on the floor or even in the streets. Some doors were open, most were closed. One hut has burned down and was mistaken at a distance for a still burning stove. However, no sign of ransacking was noticed. What few valuables existed showed no signs of being removed, hidden, or searched for. There was no sign of packing for migration.Whatever this was managed to mobilize an entire village: very high tier mind control ability, possibly incredibly high CR challenge. It sounds like a regional it not global threat, which means that solving this might let us level up multiple times :D
>a large black object suggestive of a bee, or insect larvae. It appears to have previously given off enough heat to melt the surrounding frost, which has since refrozen. Coming into close physical proximity with the object for extended periods of time was noticed to cause migraines, and looking into any of the several black orbs presumed to be eyes resulted inYep. That's our Fellow Traveller.
Sounds like a monster of unknowable power that has fallen into dormancy from its journey and the trauma of impact. Reminds me of Ragnorra. My hunch is that it is intent on returning to its full power or complete its metamorphosis by consuming the minds and bodies of its thralls, and it could grow into an apocalyptic creature if it isn't stopped now.
It may possibly even be a quasi-deity, or even an Abomination. It mentions the ability to bend reality to its will. That may be a dressy way to fluff Psionics, or it may possess the ability to manipulate the divinely morphic nature of this realm, making it effectively a god.
>Seemingly deceasedOur Fellow Traveller is allegedly unfamiliar with the concept of death. This thing might be hard to kill.
>>184689 →This part is just creepy...
Fucking Posadists.
Rosey Ring would have a shred of sympathy for it, as its ambitions seem somewhat similar to her own. However, that's HER destiny, and she was here first, so space ziggers can fuck off.
>>184720Death may not exist as a concept in its original realm, but in this it made a mistake in coming to ours. Here, death is not just a concept, but a reality, an inevitability. All things must die. Let us show the Traveler what it means to die.
>>184720I made a Tommyknockers joke/reference, GM didnt respond so not it.
>all the rest about the travelerUnironic hook
Sounds like a threat even to the Aboleth, which Rosey is a part of.
Also, >inb4 we found the ponified SCP foundatiom
One wonders the odds of play
>>184770I am barely available I suppose
If you put ranks into a cross-class skill and later multiclass such that the skill becomes a class skill, are you refunded the skill points you used or do they stay as a sunk cost?
>>184793I think they still stay as a sunk cost.
>>184793Technically...
>>184795This
But. That assumes GM is a dick
>>184796That's fair, GM pone has been really forgiving for when you've made a mistake building your character or if you want to respec something or other. I'm really glad for it, myself.
>>184798You can retrain skill points.
Sorry I ghosted you guys tonight.
If I had responded earlier, we might've been able to resolve combat.
>>184860Its fine, nothing to apologize for. I wasnt expecting to play tonight, i'd have taken a nap otherwise
I've made a bunch of conceptual level 6 sheets to see where I go from here for Cavaliere. Some of them involve no changes to existing levels while others require a complete redesign. All sheets involving monk use the Wushu fighting style (which may or may not be homebrew) to replace existing bonus feats and provide a +2 bonus to tumble. They all also have identical ability stats since this is functionally the same character.
Ranger 3, Monk 3
HP: 6d8
AC: 13
Initiative: +7
Saves: Fort 6, Reflex 9, Will 7
Melee Attack Bonus: 8
Ranged Attack Bonus: 8
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, endurance, rapid shot, flurry of blows, unarmed strike, evasion, quick draw, precise shot, weapon finesse: unarmed, improved initiative, power attack, still mind (15 effective feats)
Skill point count: 68
Other Pros: No retcon needed, monk rules don't require ascetic hunter (yet), no experience penalty, +10 speed bonus
Other Cons:
Ranger 2, Scout 2, Monk 2
HP: 6d8
AC: 13
Initiative: +8
Saves: Fort 7, Reflex 12, Will 6
Melee Attack Bonus: 5
Ranged Attack Bonus: 8
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, rapid shot, flurry of blows, unarmed strike, evasion, quick draw, precise shot, ascetic hunter, improved initiative, power attack, skirmish (+1d6), trapfinding, battle fortitude +1, uncanny dodge (17 effective feats)
Skill point count: 74
Other Pros: Even level count means no exp penalties
Other Cons: Requires a retcon, requires ascetic hunter for monk to work, scout skills have high overlap with ranger
Ranger 3, Swordsage 3
HP: 6d8
AC: 16
Initiative: +4
Saves: Fort 4, Reflex 9, Will 7
Melee Attack Bonus: +9
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, rapid shot, quick draw, precise shot, weapon finesse: unarmed, improved unarmed strike (9 effective feats)
Skill point count: 74
Other Pros: Access to level 3 maneuvers, even level count means no exp penalties, good skill spread
Other Cons: Requires a retcon
Ranger 3, Monk 2, Swordsage 1
HP: 6d8
AC: 16
Initiative: +8
Saves: Fort 6, Reflex 11, Will 9
Melee Attack Bonus: +4
Ranged Attack Bonus: +7
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, endurance, rapid shot, flurry of blows, unarmed strike, evasion, improved initiative, power attack, quick to act, weapon focus (unarmed), ascetic hunter (or equivalent) (14 effective feats)
Skill point count: 8
Other Pros: Access to level 2 maneuvers, optimal skill spread, no retcon required
Other Cons: Requires ascetic hunter (or equivalent) for monk to work, exp penalty for uneven classes
Fighter 6
HP: 6d10
AC: 13
Initiative: +3
Saves: Fort 5, Reflex 5, Will 5
Melee Attack Bonus: +9
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, martial weapon proficiency, armor proficiency (light, medium, heavy), shield proficiency, improved unarmed strike, point blank shot, precise shot, rapid shot, power attack, weapon finesse (unarmed), quick draw (11 effective feats)
Skill point count: 36
Other Pros:
Other Cons: Requires retcon, terrible skill spread, misses out on ranger and monk abilities
Ranger 2, Fighter 2, Monk 2
HP: 4d8 + 2d10
AC: 13
Initiative: +7
Saves: Fort 8, Reflex 9, Will 6
Melee Attack Bonus: +8
Ranged Attack Bonus: +8
Feats & Special Abilities: Simple weapon proficiency, martial weapon proficiency, armor proficiency (light, medium, heavy), shield proficiency, track, wild empathy, rapid shot, flurry of blows, unarmed strike, evasion, improved initiative, power attack, quick draw, precise shot, weapon finesse: unarmed, ascetic hunter (16 effective feats)
Skill point count: 62
Other Pros: Even level count means no exp penalties, good skill spread
Other Cons: Retcon required
Ranger 3, Martial artist 3
HP: 6d8
AC: 13
Initiative: +3
Saves: Fort 4, Reflex 9, Will 5
Melee Attack Bonus: +6
Ranged Attack Bonus: +9
Feats & Special Abilities: Simple weapon proficiency, armor proficiency (light), track, wild empathy, combat style, endurance, rapid shot, quick draw, precise shot, living weapon, flying kick, improved combat throw (12 effective feats)
Skill point count: 65
Other Pros: Even level count means no exp penalties, decent skill spread
Other Cons: Difficult to balance D20 Modern with 3.5e
There are tradeoffs for every build. I would like to have plenty of skills and feats, but of course other stats are important as well. I want to take wushu style mainly for free improved initiative but power attack should also synergize with a high melee attack bonus. It's not easy to create a character highly capable in both lethal ranged combat and non-lethal melee while also having skills to match an erudite background. Some of these combos stand out to me as winners but if you have any recommendations I'm all ears.
Wew, a whole 6 hours of sleep!
Okay, I see three distinct possibilities:
1. Face value: Remnant commie survivors, possibly the last we can hope to glean info from that we happened upon in the nick of time
2. Basic contrivance: the Traveler setup this scenario to see how we would try to handle the situation; reconnaissance
3. Much contrivance: everyone involved is mind controlled and bluffing, and this is an ambush
There are 2 stars we can see, and the big thingy which Kira can struggle snuggle even if it's huge.
There is also the chance that the Traveler may have the capacity to fire spells through it's thralls, like a familiar, so we shouldn't just assume that there won't be new surprises to contend with. Unfortunately, the only way to try to get the traveler to expend its spells (assuming they arent sla's) would be to not rest ourselves which I'm not in favor of OOC but AM in favor of IC
>>184864It seems to come down to how much you want to emphasize the gunslinger aspect (I'm reading that right?) and the monk/martial aspect. In this setting/context, the gunslinger side would seem to be more practical/versitile, but having some monk is also viable for combat reasons at the cost of armor in several cases. Having no idea to Garv's actual
deepest lore, I cant comment on the wushu or any of that flavor and how it applies to his monk/fighting. If you mean retcon like where significant details need to change, I would avoid it unless theres a continuity or context error (like when I wanted a bat pony clan in Neighpone). If it is a retcon where you're filling in plrevious blanks or undisclosed details, thats perfectly normal. Functionally, I would go for one of the ranger/monk type spreads (incl swordsage).
>>184871>Unfortunately, the only way to try to get the traveler to expend its spells (assuming they arent sla's) would be to not rest ourselves which I'm not in favor of OOCUnfortunately, we've hit a point where I don't think we can rest period, even to give Dust his one hour to regain spells. The second we hit this combat I think shit hits the fan and the traveller will make sure one party doesn't leave the island alive.
>>184873In character, Brie is of the same mindset. Brie thinks the villain is about to escape and doom the world
>>184872I want to heavily emphasize the gunslinger aspect as fighting unarmed is more of a secondary bonus. That means I would want to emphasize initiative and high ranged attack bonus. From the list, dipping into swordsage is the most attractive option, but swordsage is a melee class and maybe I would be better served picking up a fourth level of ranger or one of scout for that skirmish damage. It would mandate using my 6th-level feat for ascetic hunter but the favored enemy bonus is decent if underwhelming. If I go level 4 ranger and use the Champion of the Wild ACF I get another feat which I could then spend on weapon finesse: unarmed. Time to make more character sheets because the choice is difficult.
I shouldn't worry about exp penalties from imbalanced classes but that rule is there for a reason. Many classes have good level 1 bonuses to keep them interesting at level 1 play, but what this means is that dipping is far more powerful than progressing normally. If there's no penalty there's no reason to not do it.
>>184873>>184874OOC, I don't know if GM Pone will penalize us for taking too long on a time sensitive mission. IC you already know my stance on this.
>>184864I want to draw attention to the build with Scout Levels. There are two feats missing from this build: Flyby Attack and Swift Hunter. The Swift Hunter feat turns Ranger/Scout into a potent Multiclass, gaining the entire benefit of the Scout's damage bonus, and most of the Ranger's BAB.
As a flying creature, I strongly recommend utilizing Fly-By Attack. In fact, I would suggest considering every improvement of Flyby Attack on a skirmish Build, such as Improved Fly-by-Attack (take Expeditious Dodge in place of Dodge), Greater Flyby Attack, and Androit Fly-by-Attack, and Wing Expert.
This would give you the most ranged damage you could reasonably expect on a gunslinger ranger build.
It's better with Manyshot, but Flyby Attack would make up for it.
Mystic Ranger 3 / Scout 3 would probably give you the most out of each class. Note that Mystic Ranger requires nonevil, but you are nonevil that's fine.
Mystic Ranger 10, Scout 10 would give you 5 levels of spellcasting, the most feats you'd need, and 5d6 Skirmish by level 20. It also gives you more skill points, speed, feats, and combat buffs.
Mystic Ranger delays your Combat Style progression slightly, but the improved Ranger spells (Rangers have tons of subtle spells that buff combat) and the Scout bonus feats more than make up for that.
Ranger spellcasting also creates the option to use a combo of Plant Defiance + Travel Devotion, giving you a Turn pool to fuel the Travel Devotion feat and allow you to Rapid Shot with your Skirmish while moving at Blinding Speed.
Of course, you also wanted unarmed damage. For unarmed combat, Swordsage is king, there is little that Monk buys you that Swordsage does not. Flurry Of Misses isn't worth it unless your deeply specializing into it.
Swordsage Multiclasses very well, as half of your non-Swordsage levels contribute to your initiator Level for your max level of maneuvers.
Alternatively, you may not need Monk or Swordsage levels at all. You can gain Combat Martial Arts or Brawl as a bonus feat from a d20 modern Starting occupation. Possessing either of those feats gives you the option to simply make melee unarmed attacks with the damage bonus from Skirmish with Fly-By Attack, making you just as effective as melee unarmed damage as you would be at ranged damage with guns.
The Dead Eye feat can add your Dex bonus to damage on your gun, but only at close range, so it's preferably used in conjunction with Fly-by-Attack.
Improved Skirmish is also good, probably better than Dead Eye because of lack of prerequisites.
>>184876It would seem to come down to what martial abilities/characteristics/feats you will want to have, and what side abilities you would pick, cuz theres lots of ways to do that, including a strong fighter dip, which would gove you a bunch of potential range, initiative, and other feats, which if the remainder was in monk could give unarmed and monk finesse, alongside the 1st/2nd level bonus monk feats. A 4/2 Fighter/Monk could be pretty cool now that I look, especially depending on stat rolls and layout
>>184876>Champion of the Wild ACFNot recommended, imo, but just imo.
I would actually recommend the opposite: Mystic Ranger delays feat progression slightly, but the faster spell progression makes up for it. Rangers have access to a lot of combat spells that can substitute for feats in many instances, Such as Guided Shot, Exacting Shot, Sniper's Shot, Hunter's Eye, Hunter's Mercy, Blades of Fire, Blade Storm, Swift Haste, Curse Of Impending Blades, Inspired Aim, Bane Bow, Arrow Storm, Lion's Charge, Foebane, Spear of Valarian, Find Gap, Primal X, Raptor's Sight, Hawkeye.... etc.
Not to mention if you are nonevil, you can prepare Sanctified Spells, and if you're no good you can prepare Corrupt spells.
Spells are a powerful and versatile feature, a feature that you is better leaned into than sacrificed. Mystic Ranger gives you more spell slots, which let you do any of those tricks more often.
>>184879>>184881This anon is the one to consult about possible ways of doing things, hands down
There's also the option to wrangle in some bloodline levels (great for any Multiclass character), but those are pretty complicated and tbh idk if they're worth the XP cost in a milestone game. Idk if I'll ever get back the 3K XP I spent in character creation...
In conventional 3.5e, XP costs are expensive, but ultimately worth it, because 3.5e XP is inherently self-correcting (the less you have, the more you get), but with milestone or level-independent XP idk how that works
>>184879>scout benefitsThis looks very appealing. The only downside is that I see an either/or choice between scout and swordsage. I suppose I could take one level of scout at 6 and one level of swordsage at 7, but is it really a good idea to multiclass that much, assuming we get there? I don't want to replace existing levels because what Cavaliere has now is already viable and it would be unfair to the other players to redo him to make him more powerful (and if everypony does it, it'll get ridiculous). Ranger 4 is a good level too because of the animal companion (which I would replace with an urban companion as an ACF) and spells (or bonus feat for CotW). Scout is better for his primary area of expertise, while swordsage would be better for his secondary as well as skill spread (having intimidate as a class skill would be nice).
>dead eyeThat is a tremendous benefit but ranger doesn't include the prerequisite feats (point blank shot and weapon focus). Improved skirmish is good, but it competes against Ascetic Hunter to keep my monk abilities (according to Da Rules) and weapon finesse: unarmed (to make unarmed combat better and synergize with power attack).
>Mystic Ranger 10, Scout 10 would give you 5 levels of spellcasting, the most feats you'd need, and 5d6 Skirmish by level 20.None of my character strategizing extends past level 7 or 8 and I can forget about level 20. This game has been ongoing for six years and for almost all of that characters have been at level 5. There's more pressure to level up now, but GM Pone has repeatedly said that he's reluctant to make low-level mooks with guns completely non-threatening. You shouldn't give up hope of learning necromancy but you might have to get creative. At the bare minimum, leveling will happen "normally" but GM Pone will have to overhaul all these class levels to nerf them. I suppose this means I shouldn't worry about multiclass penalties for experience, since mechanistic means of giving exp aren't seemingly used.
>>184880>4/2 fighter/monkStrong in combat but weak in skills. This balancing act leaves me wanting to have plenty of skill points for both essential class skills and miscellaneous skills. I haven't needed these skills that much within the group (but isn't an effective +9 in use rope handy?), but my character will later operate alone a lot of the time. Also I like to
waste invest skills in miscellaneous areas like knowledge for the roleplay potential.
>>184881>Champion of the Wild vs. Mystic RangerI won't deny that Mystic Ranger is definitely more meta (and I will make another character sheet just to see by how much) but my character concept is one who is magicless and depends purely on his skill and wit. I have not mentioned it to anypony so far aside from GM Pone, but Cavaliere is an approximation of the protagonist from
Have Gun Will Travel which is a western setting lacking any concept of magic. Because this campaign setting is Equestria at War, Cavaliere is aware of and even knowledgeable about magic (+5 arcane knowledge ranks) but having him perform it would be extra complexity from both a roleplaying and a mechanical perspective. Plus, although ranger spells are divine magic and griffons would be able to perform it, they are less magical creatures than ponies overall and I think it fits to not have spells.
>>184884>BloodlinesThat's an extra layer of complexity but there are some strong benefits. I'm not sure what bloodlines would be compatible with an Equestria at War griffon however. Dragons are never implied to be interbreedable with everything the way DnD dragons are.
>>184886One thing Ive veeb meaning to mention as far as this being a low-exp/advancement game - to it's credit - is that it continues to allow GM an easier time having encounters that are threatening, without going to extremes of power levels and such.
One compromise I would like to propose for GM to consider would be supplementing level advancement with context-gained feats. Another option would be retcon flaws for feats, where adopted flaws would be consistent would be consistent with observable character and personality defects.
At the same time, I don't know how permissive GM has been with some of Brie's more niche asks (the batman suit in particular) so perhaps I should be thankful for what I have. Still, Brie is like, 1 feat or ability away from being devastating, and I havent even gotten jiggy with improved feint
>>184886>I suppose I could take one level of scout at 6 and one level of swordsage at 7, but is it really a good idea to multiclass that much, assuming we get there?It really depends how much you want the Sublime Way maneuvers.
In any instance where you would take Monk, Swordsage is probably better.
>it would be unfair to the other playersI don't believe anyone will complain.
>to redo him to make him more powerfulOnly marginally. You'd still be leagues weaker than the Cleric.
It's not a contest. Your power adds to the party's success.
>having intimidate as a class skill would be niceYou can gain it through a d20 modern background.
>synergize with power attackYou really only want Power Attack if you specialize in two handed melee weapons. There are better damage boosters for one handed weapons.
>None of my character strategizing extends past level 7 or 8 and I can forget about level 20. This game has been ongoing for six years and for almost all of that characters have been at level 5. There's more pressure to level up now, but GM Pone has repeatedly said that he's reluctant to make low-level mooks with guns completely non-threatening.Don't remind me.......
>Also I like to waste invest skills in miscellaneous areas like knowledge for the roleplay potential.Scout or Scout/Rogue (with Swift Ambusher) may be an option then, if you want to maximize skillpoints.
>my character concept is one who is magicless and depends purely on his skill and witIn that case, you might just want to go full Scout. Ranger is very mystical in flavor, and the mystical abilities are the strongest features.
Alternatively Scout/Swordsage.
>Cavaliere is an approximation of the protagonist from Have Gun Will Travel which is a western setting lacking any concept of magicThere are a lot of ways to fluff spells, especially the Ranger's subtle divine spells. Depending on the ones you prepare, you may be aesthetically indistinguishable from any other martial character.
FiM is a very high magic setting anyway. Magic is integrated on every aspect of the world.
>>184889Alternatively, just use d20 modern Massive Damage thresholds, and then any lvl 1 commoner with a gun becomes a substantial threat.
There's also the option of just dumping 3.5e classes entirely and going for d20 modern classes, like Fast Hero.
>>184891>d20 modern damageFair point, Idk how much damage a .38 does, if not the 2d8 listed in 3.5e DMG
>>184891>You'd still be leagues weaker than the Cleric.Is Defiant Dust that strong? I know cleric is a good class in 3.5e (even base classes aren't balanced too well), but I was unaware of his power level.
>Your power adds to the party's success.That is true, however…
Although I would like to minmax my character, I should point out that none of the other PCs
aside from Posey Glow are minmaxed in this way. Dark Star is a level 6 ranger. Brie is a rogue/monk multiclass and I'm not even sure if he has a fighting style different from default for the monk side. Silver is full fighter and Kira is full ranger. Virgin Flame is a monk/barb multiclass. Defiant Dust is full cleric. None of these characters are weak or structured poorly but they're basic compared to what you suggest, and none of them use the D20 Modern backgrounds as buffs to my knowledge. Suddenly retconning my character and switching over to classes from Complete Adventurer and Tome of Battle (which I had never read before) looks very odd in comparison, especially after my character has been introduced and participated in a group adventure. Even if GM Pone allows it, and every single other player is okay with it (which is a requirement for something as major as this) I think it sets a bad precedent and I would feel like a munchkin.
Consider, that although becoming more powerful helps the party within the quest, the GM has to balance the quest around the power of the party. A single character becoming more powerful means encounters will be more powerful and the other characters comparatively less powerful. This was the issue with Posey Glow as a party member. This would incentivize everypony else to retcon their own characters and use more features outside the PHB to minmax (you probably know of many different ways for each of them). The party becomes more powerful, and (to GM Pone's irritation) encounters are more powerful to compensate. On the other hoof, new players jumping into the campaign who aren't so well-versed in 3.5e will find themselves at a comparative disadvantage, and minmaxing to keep up with the power level is a lot more work that might discourage them from joining at all.
Don't take this as me being ungrateful for your help. At the very least, it's a fun mental exercise and helps me learn more about the game. I want to make Cavaliere more powerful to
fulfill my power fantasy better emulate his inspiration, but going too far could lead to negative consequences.
>>184895I prefer using the D20 Modern damage table. There most handguns are a 2d6, the exception being a .44 magnum which is 2d8. Even going by the DMG table, a .38 would qualify as a "small" revolver and be 2d6. A medium-sized revolver, like what Cavaliere uses, would be a 2d8 according to the DMG but cannot be concealed. There's no single definitive source since the DMG, D20 Modern and D20 Past all have different statistics, but D20 Modern is what I prefer.
>>184896I agree, 2d8 is too high for a .38sp, I would tink a
.357 would be the lowest calibur for 2d8
>wonders how much a .500mag, or that .50 bmg pistol goes for<Dunnae fergit th' 30mm single shot ah almos'took me arm off with >>184896>Is Defiant Dust that strong?He's a Cleric. Even with PHB-only resources he's stronger than any of us. That's good though, because he's on our side.
My point was that pursuit of inter-party balance is a fool's errand, especially in 3.5e. Instead of being jealous of your peers, you should focus on being your best self.
>Although I would like to minmax my characterThe stuff I told you right now wasn't minmaxing (unless to invest every single possible feat resource into flyby attack), it's a balanced and versatile Multiclass build with powers split between unarmed and ranged combat, not specializing in either.
>Although I would like to minmax my characterPosey isn't even micmaxed herself. If she were minmaxed she wouldn't have wasted her spellcasting levels (which I might never get back) being a katane. She has no Metamagic.
Minimaxing is more along the lines of uberchargers, DMM Persisters, War Hulking Hurlers. There's a difference between minmaxing and optimization.
>I would feel like a munchkinI have met many munchkins. You are not one of them.
>the GM has to balance the quest around the power of the partyThis isn't as hard as it sounds. It's the difference between three and four carrion crawlers.
>This was the issue with Posey Glow as a party member. You might notice that Posey does less damage in combat than any other party member. Her main weapon is her fear-based debuffs, and half of the time those don't even work because enemies are inexplicably immune, or somehow succeed on every save I throw at them in a given round. She has no AoE spells, and she is not proficient in firearms: she's functionally a melee warrior who can't power attack and has no maneuvers or damage boosters. She is by no means leaps and bound more powerful than other party members.
I nerfed her because DM determined that her high durability made me
I nerfed Posey because GM decided that her durability made me act too cocky in combat.
>This would incentivize everypony else to retcon their own characters It's called retraining/rebuilding.
And imo, if someone isn't satisfied for their character sheet, I don't see any reason to lock them into it when they may have to play it for years.
It's your sheet though. I just made a suggestion because you asked for thoughts.
Reminder of Brie's suit appearance ish
>>184912The grey background actually kind of looks like dark fog, and that’s the background that they chose to use in contrast to the suit - because it’s bright colors pop out against a dark grey background.
Camouflage clothing doesn't give you concealment. It just gives you +2 circumstance bonus on hide checks.
For actual Camouflage, see the Ranger class ability.
>>184914I could argue that point, but okay.
>>184916I will argue that point. Concealment doesnt always mean "unseeable", it means undiscernable as what it actually is.
Brie could be a bird flying overhead for all they know
Concealment is a status condition. It's clearly defined.
>>184916Yes, hiding in the fog. Im not saying its a low DC, Im saying I coukd roll for it.
Im not digging my heels in, this is just a discussion. I argue that an overcast sky with fog is as easy for a gryscale-camoflage to hide in as the shadows are for darks and blacks
Yes you see movement maybe, but identifying it as a hostile bat ready to swoop in at you?
>>184921If a giant bird with a 10 foot wingspan were flying at a low 30 or 40 feet coming right towards me from my side, I’d both notice it in my peripheral vision, and turn to look at it.
>>184928Moving objects are greatly prioritized by vision and the D&D rules reflect this
>>184930At that point, it isn’t surprise. It’s initiative.
>>184927Maybe??
But at that point, why not just use the ruins as cover and walk around behind it? The chances of success are at least twice as high
>>184932Fine, we can go the solid snake route,... I just prefer the surprise death-from-above.
I have loads of other possible tactics that could be employed, and I dont know how to best describe them. I prefer to keep it simple, especially in appreciation/light that this isnt a minifigure chess game.
Thats where they store the heroine of DnD and will phrase my questions as "Is it possible to do this sort of thing?" Instead of declaring an action and expecting it to be 100% intuited and shit.
One last thing about the mini figure chess game
Oekaki is a thing
>>184903I'm really not that strong. Unless you're undead, then fuck you and the horse you rode in on. I'm sure if I actually understood anything maybe, but I don't feel like reading tbat much.
>>184953>I'm really not that strong.Yes you are. Your kit is great. Just prepare your spells a bit more strategically.
>>184970Rolling to blow a kiss at Dust (ranged touch attack)
[1d20+4 = (10+4) = 14]Comes with an automatic demoralize
[1d20+15 = (11+15) = 26] >>184985 →But where does it come from?
>>184986U lil shid
Will save
[1d20+9 = (11+9) = 20]For being a zeeb, Posey sure seems like more of the evil enchantress
>>184989I looked it up but it doesn't apply to initiative. It says,
>For every 10 points of damage the caster deals in a given round while under the effect of this spell, she gains a +1 luck bonus on attack rolls, saving throws, and skill checks in the next round. The more damage the caster deals, the greater the luck bonus. It's possible to get a luck bonus for multiple rounds if she deals damage in more than one round during the spell's duration. >>184990Intimidate save is level + Wisdom
But you are still shaken for one round by her terrifying beauty :3
>>184992Oh, you are right. I was mistaken. Thank you for correcting the record.
>>184993>>184990When does the forbidden romance angle come into play?
>>184995That's you and Jubilosa…and Khoi…and Pear…and Mollis…and Blue Skies….
>>184998Blue Skies is 100% Dark Star's and Dark Star's only.
As for the others, how are any of those forbidden?
>>185001Interspecies relations is mostly frowned upon in society, and polyamory/prostitution definitely is.
Don't let this discourage you from getting as high a score as possible, just watch out for STDs and pregnancy Defiant Dust, the Zeeb Cleric
Cleric 6 (6d8)
HP: 42
Str 18 (+4)
Dex 10 (+/-)
Con 13 (+1)
Int 10 (+/-)
Wis 18 (+4)
Cha 14 (+2)
Fort/Refl/Will
+6/+2/+9
AC: 16
Attacks:
Heavy Flail (+9, 1d10+6, 19-20/x2)
Sling (+4, 1d4, x2)
Armor:
Splint Mail (+6 AC)
Skills:
Heal (Wis) +9 (Cutie Mark)
Knowledge (Religion) (Int) +9
Craft (Alchemy) (Int) +9
Domains:
Earth and War
Feats:
Weapon Proficiecny (Heavy Flail)
Weapon Focus (Heavy Flail)
Power Attack
Holy Potency
Sacred Vengeance
Spells: (DC = 14+lvl)
0 (6/day)
1st (4+1/day)
2nd (4+1/day)
3rd (3+1/day)
https://dndtools.net/feats/players-handbook-v35--6/power-attack--2208/https://dndtools.net/feats/complete-warrior--61/divine-might--661/https://dndtools.net/feats/complete-warrior--61/sacred-vengeance--2490/>>185017Griffons can't get pregnant from ponies, silly.
Silver will adventure all he can and he will still be poor because of all the foal support.
>>185027That's what he's making all of this money for. Characters like Posey are making money to become the most powerful creature in the world. Silver is making money so he can support his herd of NPCs.
>Griffons can't get pregnant from ponies, silly.Well, funny you should say that, it turns out there's this magic ring that Silver can find and wear on a particular extremity of his to make it possible. But the adventure to find that cum laters. >>185027Is this not what hippogriffs are? Am I gonna need to break out the crossbreading autism again? GM might kill me if I start talking about kirin breeding again.
>>185035I think hippogriffs are their own thing, actually. But yes, Silver will breed the krn.
>>185028There's WHAT?
>>185035Hippogriffs are their own species but the origins of said species might be a topic of discussion for biologists.
Also what do you mean by again?
>>185040I rambled to GM about the logistics of Kirin-Pony crossbreeding. Autism ensued.
You know, undead can still breed too. There's even an entire class of half-undead creatures, including Posey who was Half-Vampire in life.
>>185046Whatever results would be sad and infertile.
>>185048While this should be impossible for a ton of reasons.
>>185053Not for Silver. His seed is too stronk.
>>185048If Posey ever comes back to life, would she want to have a quarter-vampire foal?
>>185040You know, a
magic crossbreeding cock ring.
>>185046Uh. I don't remember that
>>185048We're going to Breed Posey?
>>185055I have never heard of that. Is it from the
Book of Erotic Fantasy?
>>185057Many are going to try.
If I can ever learn to cast Create Undead (Juju Zombie) or Unliving Identity (Thinking Zombie), I am going to introduce Dust to Rue Dumare and ship them.
Bringing her back at her full power was on my bucket list of things to do anyway.
>>185053>Whatever results would be sad and infertileNah. If Kirin are anything like dragons, they can breed with whatever they want.
>impossible Nothing a little bit of magic can't fix.
>>185055She might still be able to breed now. She would need a lot of extra blood every day to sustain a pregnancy though.
>quarter-vampire foalThere are ways to mechanically support this.
I want to take over the world before I busy myself with any of that anyway. Posey already has Gloomy.
>>185057Her career comes first, for now.
I kind of want to create an unholy Scion though. I think Mary and the Artaaglith could help with that.
>>185060>If Kirin are anything like dragons, they can breed with whatever they want.EaW dragons are different from DnD 3.5e dragons and I have never heard that they are able to interbreed with anything.
But maybe the kirins did result from such a pairing, long ago.>Her career comes first, for now.Posey will end up an undead High Sewn.
>>185057I understand, I would want to forget such displays of autism as well.
>>185053So I realized there's only 3 answers.
Yes, kirins are ponies and thus can interbreed freely with no real complications or just offspring are sterile. As for what a kirin/pony mix would look like? No clue, I guess it would depend on earf, wing, or horn pone.
No, kirins are a type of dragon, not ponies. This means they are incompatible with ponies.
Yes, kirins are a type of dragon, not ponies. This means kirins can breed with any viable male of a differing species to produce solely kirin offspring. In this case they are no kirin males, just females. (I stole this from a clopfic)
3 is fetish bait, 2 is sausage because kirins are equids. Therefore we go with 1. Kirins and Ponies can interbreed freely and produce offspring. I will argue they are fertile because the alternative is boring but I guess would explain the social stigmas against crossbreeding. You've doomed your foals to a sad life all for some exotic pussy. However, this is too sad for MY technicolor horse land so I choose to believe they're fertile.
Kirins and ponies have different odds of producing pure members of one species or a hybrid depending on which parent is which species. Part of this is a more dominant set of kirin genes. What hybrid kirins are like depends on which of the three races the pony parent is. I can go on about hybrids too if people like me going full autismo.
Pony Stallion, Kirin Mare
Pure Kirin > Unicorn Hybrid > Kirin with pony traits > earf hybrid > Pegasus hybrid > normal pony
Kirin stallion, Pony mare
Unicorn hybrid > kirin with pony traits > earf hybrids > normal kirin > pegasus hybrid > normal pony
So for Silver and Khoi, the foal is most likely to be a pure kirin, then a unicorn hybrid, a kirin with some pony traits (normal ears, pony tail, more normal mane, etc), then a pure unicorn. Obviously, a pegasus or earf hybrid can't occur.
Clerics with flails are based
Pic related, sample Ordained Champion (presumably of Hextor)
>>185078Flails are pretty underrated imo. They're pretty neat weapons. However, dust's does look closer to pic related than the old ball and chain.
>>185083>Flails are pretty underrated imoProbably because there are better martial weapons in 3.5e. still good though.
My last War Cleric used an Executioner's Mace. Great for hunting the undead.
>>185085I meant more in general, not just in DnD. But yeah, that's fair
>>185085Yeah yeah yeah, you taught Gary Gygax how to play D&D, we get it
>>185110Based bone aesthetic enjoyer
Apolgies to everyone, I woke up on the couch 5 hours later having apparently nodded off waiting on the game. Not a criticism or indictment or anything, just an explanation. Insomnia on the back end is alot like narcolepsy.
>>185117As one incorrigible napper to another, I can't blame you. I hope you feel refreshed.
Well... That was not as clean
Istfg, I get language barries and shit, but bruh pacing
>>185173Things slow down after combat.
The thing to do now is to heal wounds, talk with NPCs, and explore. Which is what everyone is doing
For the record, Im not saying anything needs changing, redress, or fixing.
Im simply autistic/irritated and trying to be as minimally destructive as possible about expressing it. Ive detailed this to GM but want it available for reference.
>>185136I'm sick. I had to sleep.
In case GM ever needs to fluff why Tenebrous disappeared or why he might suddenly reappear when his player returns, GM could pad put his WBL with a couple scrolls of Door To Great Evil:
https://dndtools.net/spells/ghostwalk--94/door-to-great-evil--1384/This the "Give me an encounter, NOW!!!" spell. It's one of the most interesting teleportation spells in the game, exclusive to the Paladin list, letting high level paladins fulfill the role of fantasy superheroes appearing wherever they are needed. I've used this before as a convenient excuse for why Sir Not Appearing In This Film appears as a Deus Ex Machina to save the party when they died in the first encounter of the adventure, and then promptly disappear.
>>185216Thats... pretty badass actually. Like, I bet Convenient Excuse could manage it even.
>>185201You think you can say things like that and us
not pet u?
https://www.youtube.com/shorts/lE-RGpcrn_wpet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet pet>>185216Why are in universe explanations for entirely out of universe happenings necessary?
On a TV show most or at least some people viewing it don't know that the reason a character isn't returning is because the contract wasn't renewed with the actor. But here, we all know what happened. We know why a player character isn't here right now. Do we need to drag that meta knowledge into the game? Can we not just be silent?
I could write a multi-paragraph essay on why that "in character nerfing" was not merely unnecessary but actually very wrong, but I stay silent on most things
>>185222>Why are in universe explanations for entirely out of universe happenings necessary?They are not. I just wanted an excuse to geek out about this fun spell.
>>185222There are two possible scenarios:
>is not petOr
<bites >>185222>I could write a multi-paragraph essay on why that "in character nerfing" was not merely unnecessary but actually very wrong, but I stay silent on most thingsOh, I thought it was a fun, creative sequence, but I'll refrain from doing it again if you dislike it.
I also wanted to express Posey's relationships with her masters in the league, her position as a slave, the origin of her desperation to become a master (to become free of service), and looming consequences of failure. It's all been in my head so far, but the other players can't see that unless I express it somehow.
>>185232I like the idea that Posey puts on her OWN augmentations, like a warforged artificer
I wonder if I can use Bluff or Intimidate to taunt enemies into shooting me first. I didn't take any damage these past two encounters.
>>185245Nevermind, all of it e,_,e
[2d8 = 3] >>185136I really liked this encounter. It's fun to fight more conventional monsters like Ettin(?) or Howlers, since it's closer to classic d&d. No complaints about the fight. Don't take my falling asleep as criticism; I was just sick and has to pass out.
It would be a lot more fun with level-appropriate treasure rolls though, since we have been consuming resources these past couple fights. I know summons don't drop treasure, but we have been fighting them in a context of general or summon traps, so perhaps there's other treasure in the vicinity. Everyone likes treasure.
>>185246No one is allowed to pilot Brie in combat anymore. Skill checks that wont blow up in his face are fine (by request)
>>185232So as I understand that sequence, it was Posey’s masters being mad that she hadn’t made extreme progress in conquering Equestria. Basically because she hasn’t conquered Equestria (or seriously started it) in two weeks. This is just, well
1. I cannot believe that they sent Posey to conquer (immediately) rather than be a spy. I cannot believe that Dread League mages would expect a single apprentice slave with no outside support and almost no support at all was going to conquer the strongest and most magical continent on the planet quickly,
and then would bow down and pledge her allegiance to the dread league masters,
and expect this to happen without tipping off the other two continents that an undead invasion is going to happen and thus make the Dread League’s work vastly harder. The reason Posey was sent was almost certainly precisely because the dread league is aloof and isolated. They know this, they know it is a flaw, and want to try to remedy it.
2. Two weeks is nothing. Hearts of Iron 4 is by far the fastest pace of the Paradox games, measuring time by the hour, and yet still it takes 180 days to even get a war declaration. EAW forces you to take two to three years before you can start to gain war goals. The Dread League is by far and away the most extreme example of this. They can’t invade their first nation until five or so years into the game, and they can’t begin their black crusade until about nine years into the game, which is the end game for basically every other playable faction
3. Perception of time decreases with square root of age. The older you are, the less two weeks seems like a long time. I don’t now how old the Dread League leaders are, but I very seriously doubt they are significantly younger than the 40+ year olds that rule the other nations. Two weeks or even a year is nothing to them.
4. Premature ejaculation in Equestria hurts the Dread League Globally. As stated before, there’s like a 99.999% chance that a lone slave with no help is going to defeat all of the princesses. If and when that happens, it’s like a vaccine or inoculation for the rest of the world. Undead have vulnerabilities. Once everyone knows “oh, we have to fight undead” they prepare themselves for it. This makes the Black Crusade more likely to fail. If it were that easy, the Dread league would have done this a millennia ago. And then what if posey succeeds? Is she just going to bow down to her masters? No. Obviously not.
5. It reinforces posey doing exactly what I don’t want her to do. The logical conclusion is “I need to go faster! Pick up the pace faster! Do things faster!” Can we just not?
6. It defies very basic logic. If the problem is that she’s not conquering fast enough making her weaker will make the problem worse.
7. Premature ejaculation is bad for Posey. If posey did exactly what she planned on doing but, you know, waited until after the black crusade was in swing, then she could actually help the black crusade even if she failed, and she’d be infinitely more likely to succeed. Imagine if Posey’s first act of war were to destroy the navy of New Mareland or the Changelings on the eve of them entering the war against the Black Crusade? That would be infinitely more helpful than killing a bunch of civilians in the southeast, getting her ass kicked by whatever combination of factions it takes to kick her ass, and then the whole world throws money at whatever Paladin orders remain.
8. The way in which it was done was a little immersion breaking. It speaks by shouting through a floating, flaking seal skull inside of a flooded, cramped engine compartment in a small fishing vessel. The problem is that any of the other party members or the griffins may have been down there, or heard the skull speaking
9. HP is just numbers on a paper. I don’t think it requires a justification
But you got praise by at least one other poster for writing that. If you like it then good. I didn’t say anything because I’m not trying to step on your fun. I’m not here to tell you how to play your character or her relationship with her masters or her backstory or even her purpose in Equestria.
>>185243Yes.
>>185253>I cannot believe that Dread League mages would expect a single apprentice slave with no outside support and almost no support at all was going to conquer the strongest and most magical continent on the planet quicklyWell, I meant this partly as a joke. Rosey Ring has an archaic, out-of-touch, medieval and belligerent demeanor. The idea was that her masters, being centuries older, would be several degrees more extreme.
I acknowledge that it doesn't make sense though, and that they were giving her a mission with impossible standards, and were punishing her unfairly for not succeeding with flying colors immediately, to a nonsensical degree.
She also let that Paladin get away instead of killing him, which is strong infraction as far as the league is concerned.
I was inspired by how devils in the nine hells treat their generals, where even a single failure or lack of immediate victory is punished by immediate demotion.
>6. It defies very basic logic. If the problem is that she’s not conquering fast enough making her weaker will make the problem worse. Well, I've only expressed it subtly since the beginning of the game, but Rosey's masters have no intention of helping her expand her powers, because becoming a master herself would mean that she no longer is bound to serve them, so they have no reservations against knocking her down a peg and retarding her actual progress with unfair tasks and punishments, when they weren't draining XP from her every day ala Ritual Of Transference after battle.
>Imagine if Posey’s first act of war were to destroy the navy of New Mareland or the Changelings on the eve of them entering the war against the Black Crusade?Sounds like a lot of fun. I would very much love to move into the war game and mass combat aspect of this campaign.
All of your points are correct though. Perhaps it was too silly.
>>185253>5. It reinforces posey doing exactly what I don’t want her to do. The logical conclusion is “I need to go faster! Pick up the pace faster! Do things faster!” Can we just not?I guess so.
After I got some level-appropriate gold from this quest, I wanted to take some downtime. Acquire some land, start a business, make a few profit checks, etc.
>>185227Let me pet you!
>>185245>>185246The only reason I had Brie get shot at was because I wanted to make a point that flying leaves characters very exposed and as very obvious targets. Basically flying isn't safe.
You can ignore it if you like. I had no idea what brie would do on his second round
>>185249Please let it be known that I
can alter quests and encounters to accommodate your tastes
I'm trying to make the distribution of treasures make sense. Especially after the beginning of the quest when there was so much free stuff, and then how magic weapons have been far more abundant in loot than they really should be.>>185250You would have had less luck with the dice rolls and you know it
>>185256>>185258Again, I'm not trying to stop your fun. At least one other person - I'm pretty sure it was two people - commented to compliment the post.
I was just slightly annoyed because Posey the Spy/Posey the "I'll rule all of you in six years" is more in line with, well, the campaign as a whole than Posey the (imminent) conqueror
>>185263<bites>flying is dangerousWhich is precisely why defensive fighting (incur +3 dodge bonus in exchange for -4 to attack) is crucial. I grt your point tho
>less luck with dicePossibly, likely even, though its preferrable that I be mad at RNGesus than players/(you), cuz at least this way he can fail with style.
This is also why I was irritated about the stun grenade in the first fight. The attrition of careless damage can add up
>>185263>Let me pet you!You can pet Posey. Posey likes pets. She won't bite
probably>I'm trying to make the distribution of treasures make sense.I think regular soldiers carrying standard issue cure potions and maybe some magic ammo would make sense. Equestria is a high-magic setting, so militaries should have at least as many common consumable magic items as conventional guardsmen in d&d. These guys probably drank or mindlessly discarded their potions, but maybe the next ones will have some, along with the ~4k in treasure an encounter of this estimated CR would have.
Least/lesser augmentation crystals are fun loot too. They attach to regular magic items and make them stronger.
Maybe we might find a vault that contains the entire payroll of a fleet in gold. Rosey Ring is more interested in gold than anything else, since she's trying to acquire land, open a business and eventually raise an army.
Or just utility items. Or shekels. Maybe just open the SRD or MIC encounter treasure roller, and reroll anything that doesn't make sense.>I was just slightly annoyed because Posey the Spy/Posey the "I'll rule all of you in six years" is more in line with, well, the campaign as a whole than Posey the (imminent) conquerorI'm fine with taking years, but I would like to make some progress as well. Maybe downtime/timeskips, if the other players can agree to it.
>>185264>>185263I appreciate the consideration. That - with the still-lame 6 roll for the potion - puts Brie at 26/30, which is a more comfortable place to be when running low on available healing stuffs
>>185266Also, I'd still like to get to use magic item on the funny crystal, the totem mask, and the totem other thing, if that could be said to happen during transit
>>185273Real unfortunate typo there
>>185276Kek, it made it seem you were arguing for mares over loot
On the crystals and totem stuff, if theres a chance any of it will be useful we might try and figure them out
>>185273WBL is really, really, really important for 3.5e balance.
>>185263I still really don't think magic weapons or any magic items have been overrepresented in the loot. I will say, so far some loot would be nice. Silver has a household of NPCs to think about. Also potions because we're starting to accumulate more damage than we've been able to heal, and we'll need them to keep up with future encounters.Also, can we just say that we're taking pictures of these monsters as we're encountering them now? I'd really like to have some proof that we're fighting literal demons so we can get paid more by Shoal Water, and I don't think we're going to remember to do so OOC before every encounter.
>>185291Or just gold. With gold, we can buy our own items.
Seconding on the camera request.
>>185286You keep using this term and I have no idea what it means. I think it's wealth something or other. But yeah, no clue
Hey, if we present photos of every encounter, we can demand bonus payment from Captain Waters equal to the average treasure value for these encounters, which we can equate o the amount a mercenary would charge to kill these monsters.
The last encounter was CR ~9ish (if the Starfish are CR 3), and average treasure value would be around ~4184.3 gold pieces. The last encounter was probably a bit less than that, although I'm not sure about it.
>>185294Wealth By Level. The amount of equipment you are supposed to have to be effective.
>>185296I see... What should my wealth be? Cause all Dust's got is a sling, a great flail, and a set of splintmail. And I guess and assortment of a few alchemical items that I haven't hashed out yet.
>>185297For you, at lvl 6? 13,000 gold pieces.
I spent almost all of mine on becoming undead and having my body fortified... Some of which I lost due to nerfs.
>>185291I'd really prefer it if a player RP'd taking pictures. The problem is that nobody wants to do it. Brie volunteered but hasn't done it, and Cavaliere has to worry about his carry weight. If no pony else wants to then we might as well make it automatic.
>>185286I'm going to second what
>>185294 says. You use a shit load of acronyms and half of the time i have no idea what they mean. This is especially bad when you use acronyms to name various add on 3.5 books that you know none of us have ever opened. You're at least doing better than Brie's player, who uses both acronyms I don't know
and British slang words, but for all you complain about NPCs not speaking English, you don't seem to want to speak english yourself.
>>185291I'm usually okay with saying "Oh yeah, that happens" but I feel like the camera is one situation I should put my hoof down and force it. This is for a number of reasons
1. Because taking pictures is high risk. It basically means a character can't attack in that round
2. Taking pictures is high reward. It gives the possibility of negotiating higher pay or other rewards
3. Because I don't like equipment and other little details being consistently overlooked, and at some point I kind of feel like players should be rewarded for detail and interacting with the environment versus not doing so
>>185301I can't tell what isn't comprehended if no questions are asked. I will make an effort, but a "what did you mean?" Isnt a huge ask either.
>>185301You're asking a lot of us players to ignore the basic instincts of "see demon, must kill". If you're going to insist that we do it in character from now one, than I have to ask that the encounters we've been in already have had pictures taken of them. I don't want to put it up to a roll with our luck whether we get paid extra or not, it would be genuinely extremely disappointing to fight all of these monsters and get nothing extra for the effort.
>>185306Im with GM at this point. Id like for us to have been using the camera, but we could assume to have expected to have corpses to photo
>>185308Reeeeeee, stop contradicting me when I'm trying to argue for the party's benefit!
But that's a good point in my favor, too, the lack of corpses means we
need those photos.
>>185309Unreliable/missing evidence is a classic trope, and we did kinda drop the ball especially last night. That all our monsters either vanish or arent mind controlled anymore, its kind of hard to assume we would be on it right away
>>185310Please stop trying to undercut me, GM pone really, really doesn't need the help. He's perfectly fine of making arguments on his own, and I struggle enough as is.
>>185301>Because taking pictures is high risk. It basically means a character can't attack in that roundWe had time before the surprise round to do it.
>I kind of feel like players should be rewarded for detail and interacting with the environment versus not doing soShouldn't there also be a standardized reward for winning the encounter at all?
>acronymsPardon. It's a slang term for Wealth By Level common in the 3.5e community.
>>185306> I don't want to put it up to a roll with our luck whether we get paid extra or not, it would be genuinely extremely disappointing to fight all of these monsters and get nothing extra for the effort.I agree with this, particularly since this is a milestone game and we're not getting to count our XP after battles. If there is neither XP nor treasure nor substantial reward, it kind of just feels like we're leaving every encounter weaker than when we entered it (taking wounds and consuming resources), when it should be the opposite with encounters contributing to our progression as heroes.
Sure, combat is fun, but the feeling of advancement after battles is also part of the fun.
Who is holding the camera anyway?
>>185313Brie is
Hey, wasnt GM controlling Brie?
>>185306It's already established that the quest giver won't pay out for the torch job unless there was photographic confirmation.
I don't think it's unreasonable for characters/players to have this tiniest of hoops to go through for what is probably thousands of bits.
>>185312>It's slang in this community no one else here is a part of Okay, but we don't speak it
>Shouldn't there also be a standardized reward for winning the encounter at all?The quest rewards. I don't think that it's unreasonable that to add to that is using one round for one player to go
click>We had time before the surprise round to do it.And you didn't
Would you feel better if I just shortened the whole thing and reduced the number of combat events?
>>185315I'm fine with doing it in character from now on if we say we've gotten pictures from encounters we've had so far. Pleeeeeeeeeeeeeeeeeeeeease?
>>185316I think a good compromise would be to have taken pictures before the surprise round, and let the previous ones go unphotographed
>>185315>Would you feel better if I just shortened the whole thing and reduced the number of combat events?I mean, if it means getting to the next milestone so we can get our reward, level up, and make general progress, sure I guess.
I was going to recommend simply going around these monsters, but I thought the NPCs could be helpful to us.
>>185315>I don't think it's unreasonable for characters/players to have this tiniest of hoops to go through for what is probably thousands of bits.The player of the character holding the camera wasn't present when we started the encounter.
>>185318That would be a good compromise.
>>185320>>185315Though reduced combat events means fewer pictures...
I'm fine with the normal combat encounters as long as we can maintain our stores of potions. We're pretty well banged up, and we'll only get more and more banged up over time.
>>185322Sorry for undercutting, but so far every major ask Ive made has been precipitated by a lengthy explanation of why it makes motlre sense 'this way', and I feel the frustration of olayers ignoring plot hooks, potential rewards, and interactive content. Besides, there's still plenty to take photos of.
Speaking of, how much FILM does the camera have?
>>185326Again, just to restate, I'm absolutely fine with the current pace of combat encounters if we get some potions to help us along. We're getting pretty banged up here.
>>185330Without knowing what our crossroads decision will be it's hard to say, but ANOTHER common trope is the heroes getting fuckall for their troubles, in spite of saving the day countlessly. Look at Cowboy Bebop, its a gag how theyre always broke.
>>185330I'm none to complain about the situation because Posey didn't take any damage, and because she has her own healing resources, but I can see other characters getting banged up around me and I can't do anything about it.
>>185332Can the dreads be used as inhuman shields?
If I may add my two cents to the matter. DnD has always stood out to me as a combat focused game. Puzzles and such exist, but when I think DnD I think of combat encounters and strategies. That's not to say I don't think other goals and a more investigative campaign style is fun, but if I'm playing DnD and a freak of nature appears my first thought isn't to catalogue it. My first throught is generally to kill it. Maybe if this was something like call of Cthulhu where my brain associated it with a different style of play that mental disconnect wouldn't exist, but also I'm retarded so take what I say with a grain of salt. But for me at the moment, I am playing a warrior with an objective to kill and save others from death.
I know for me, something like when a starfish first died, an offhand comment like "the body withers to dust, making it impossible to photograph for the mission report" or "as the body disintegrates, so does any hope of proving the creature's existence later" would have helped me to think about it. But like I said, milage may vary on the other players. However, I am what the french would call.... Les incompétents.
>>185335and you are, as Silver would call, "милый"
>>185335>what the french would call.... Les incompétents.Pffft, Home Alone. Try something hard. Kidding/references aside, I agree. I understanf GM not wanting to.make it a minis-stratego hybrid, but flanking in 3.5e depends on 2 people being on opposite sides of an adversary, and I am okay with oekaki drawings of it will enable.me to better visualize what GM is trying to describe.
And its not to begrudge the descriptions, its that I dont want to have to ask questions that will delay progress
Final note to gm:
Im coming from the COMMODORE 64 text-based rpg days. I aint asking for fancy. Letters on a grid works fine for me
Just let the record reflect that Posey, and probably other players, want to fight less Ettins and outsiders
>>185345I could argue that, Brie has grenades he hasnt used
>>185345No, I'm fine with fighting monsters. I would just also like rewards for doing so.
Also, corpses are fun
>>185347This. We might be able to arrange for a long rest, which is game changing for us AND GM in planning/story
>>185347Is whatever is on the equine enemies, plus whatever is on the ship, plus whatever can be wrangled out of the quest giver, plus the artifact and other objects already found, not enough?
>>185349I hope it is. Only time can tell.
>>185351What the hell is that supposed to mean?
No. You tell me.
>>185352I just hope we get good rewards later. We won't know until the quest is finished, ergo time will tell.
>>185354The thing about GMs is, you dont always have to get the amazon overnight on your rewards. Sometimes they come in the form of well-stocked and permissive vendors
Let him cook
I think people are misinterpreting my words as complaints. I'm fine with how things are going.
New rule, Sven gets the floor
>>185320Okay, so before this kicks off into a whole 'nother thing and derails the entire thread and game for another week, I'm just gonna come out and say stuff in my usual diplomatic way to hopefully help speed along the recovery process. GM pone is a bit upset with this post, he had a lot of cool stuff and encounters planned for this mission and I think saying you agreed with shortening the whole thing really made him sad and not want to continue today. Something tells me you don't
actually want the whole thing shortened, so far the way Posey's been played it seems like you crave the challenge of combat and getting the chance to show off what Posey can do. My guess is that you just want to be able to level up so you can do cool necromancy stuff, and also maybe some money so you can buy and decorate your own personal lair.
Anyways, just coming out and saying it because I don't want this to spiral into another big issue and this is one of those situations where I think both parties just need to know what's actually going on to be able to talk and fix the problem.
>>185335Agreed, a little detail goes a long way.
>>185377The pacing so far is great and I'm sad that he's upset by apparent dissatisfaction. I think the players are just frustrated from a combination of factors including the specificity of the camera (I know the GM controlled Brie according to how he thought Brie would want to act, but the onus is still on him for neglecting the camera like everypony else), the loot not being flashy for a natural 20 (seems unfair but we're among a ragtag group in a long-ransacked village, but he could've gotten a grenade or something), and running low on resources (personally I like the attrition aspects and loot will be available elsewhere). Saying stuff we don't mean because of this frustration can throw off an attitude of ingratitude.
>>185377Allow me to paraphrase. I speak for no one.
GM pone is more than upset with this post. Not only did it cast doubt onto what GM had going with player, it soiled his interest in involving with other players.
Having dkne simimlar and having length-ly addressed the causes and motiviations behind it - and explained to GM the etymology and everything including how not in future - allow me to suggest it in this case
Let me be clear. Im angry.
Im angry cuz Im not playing because of someone else. I threw alot of ahitfits, but I dont reca stalling the game.
>>185380>you stalled yesterday lol[I]I fell asleep waiting to play cuz of the ame bullshit fucking distractions we've seen all.day!! Ask mr how I know! Its not rocket science, its diversionary awareness tactics. The question is whether its malicious or not.
Funny, the one player reaponsible for upsetti g the GM isnt present. Fucking convenient. After getting hours of direct dialogue.
>>185382He might be asleep or otherwise occupied
get it?.
>>185383Indeed, so best to stop enabling yeah?
>>185385Again, not enabling. There's nothing enabling about explaining what the problem is to someone who might not even know there
is a problem. We're all autistic here to at least some degree, and we all have problems at times picking up on the subtle social cues when there's an issue. When one crops up, the first and most important step in to solving a problem in the group is to ensure clear communication of the issue at hand, that way steps can be taken to fix it without it blowing up in our faces (again).
>>185386But the problem te ds to supercede the precious
And the previous involves other players expressing their character intent
In so doing, one player can supercede the game
>>185384
Well for one, he did say he's sick so we gotta cut him some slack for not being here kinda like I'm about to cut myself some slack for being sick and go to bed.
However, this is another stupid argument that we're gonna end up stalling the game even longer over. Kinda like every argument that ends up happening in this thread, but also I'm of the belief at this point that there is no thing as a good faith argument on the internet so maybe that skews my perception a bit.
Regardless, you got your honesty and you called it enabling.
>>185389>we gott cut slackNo. If bruh wanted slack, he coulda cut out early. Nah, he done. Fucknoff witb the "dindu" shit
>>185390For emphasis
He targeted me after I called UNCLE
>>185390I'm not saying he didn't do anything you troglodyte. It's obvious he's said something that's offended GM whether intentionally or unintentionally, and I think everyone can acknowledge that. What I'm saying is you're getting all in a stink because he isn't here to 1v1 you because he's probably asleep is in bad faith. I get that you're pissed, and I'm sure this definitely won't be the last time we hear that you are, but holy shit calm down for once instead of making a tonne of rambling posts for fucks sake
>>185391>>185390Are we
still on that? I thought we all agreed to never talk about it again.
>>185392>i'm not saying he didn't do anything you troglodyte. It's obvious he's said something that's offended GM whether intentionally or unintentionally, and I think everyone can acknowledge that. What I'm saying is you're getting all in a stink because he isn't here to 1v1 you because he's probably asleep is in bad faith. I get that you're pissed, and I'm sure this definitely won't be the last time we hear that you are, but holy shit calm down for once instead of making a tonne of rambling posts for fucks sakeYou dont get it it. Its not that he feels entitled to belanor GM, its everyone else by proxy
>>185394Really enjoying all the twenty dollar words. Mr. Grif said he couldn't even play tonight anyways, I don't think there really was an intention to play even if it wasn't for Posey. It's a Sunday night, and I know I at least have places to be tomorrow and I doubt I'm the only one.
Now I'm going to bed, and I suggest everyone do the same
>>185396I can play and I had later said I could. That said, I don't feel well either so staying up wouldn't be a wise decision.
Goodnight.
Dang is everyone getting sick all at once?
>>185396>>185397Goodnight!
>>185397My apologies, I must have missed that message. I just remember the one where you said you wanted to do combat tonight cause you couldn't play tomorrow. I suppose I have made the boob of myself.
Good night, I hope you feel better than I do.