Well how about that,... air pirates. And they call their ship a derivative of "Cunt" too. I wonder if there's a connection, GM says dryly.
This leg of the game has the players either onboard or somewhere in the vicinity of the 'random' pirate airship that has taken to firing upon Trump Tower, as well as several of the characters. Unfortunately, a spell-caster onboard has placed a spell of Peace on the ship, and now there's a shimmering wall of force surrounding the captain.
Thez is hovering about 45deg from the front, ready to attack. Lenos is preparing for a Meteor Swarm, Infernius is speeding toward the ship, and Torcuil said "Fuck the Bullshit" and just teleported to it.
Trump wants to engage in diplomacy, but he rolled a 1 so he has to wait, and Tracy can't stab at ALL, which is an entirely new sensation for her.
1185 replies and 132 files omitted.
>>42116>Ship is named "Sloppy Cunt," similar to Korak's "Jolly Cunt."Don't you think I hadn't noticed. I was going to ask a question about that. As soon as I can ask questions...
>>42119>2 of the same nameEnough to imply a pattern for me.
All ships are cunts from here on out. If we build one, we'll name it "[insert here] Cunt".
>>42116>Can't stabCan she at least phase through the deck/floor to pass under the wall of force and invade the Captain's square?
>>42121Her first action can be to phase through the floor, yes.
>>42121WHY??? That's one action to jaunt, another action to move, and a third action to jaunt. Maybe more than one move action. Three whole rounds before you can do anything? Why do you want to wait that long? Have you not waited long enough? Do you want to just delay getting into the meat of it indefinitely?
If you are annoyed by shields, we'll have the wizard destroy them. It would take less time
>>42122>>42123Well forget that then.
I outta select that quickening feat later on..
I g2g for the next hour or two..
>GM does a quick review of all the metamagic feats.>Thez starts to sniffle cuz realizes she was way more powerful than she realized when she had magic>>42125Remember, to augment the phasing you need quicken spell-like ability
>tfw sky pirates start attacking your party's base, violating the NAP, so you stabby-stabby the airship and Kek blesses you so you pop its source of lift
>>42129Are you referring to the plan? Cuz that balloon-like membrane that popped earlier was just a perimeter spell to keep out accidental incoming and to alert when legitimate threats/infiltration appear.
>>42130Awww, I thought it was the actual balloon
I was wondering why the ship wasn't falling, but now I understand why you said it shouldn't have popped
>>42131Falling from the sky is still well within the threshold of possibility still
>>42132Well I can help with that
>>42127I was looking at half-fiend abilities just a few hours ago. Those powers are sexy.
Can lurk, but can't post much..
I'm assuming Torc could detect this, cause its fucking easy as hell to notice.
Is the balloon hot air or lighter than air?
>>42135Lighter than air, strangely enough.
The balloon is not the only source of lift and propulsion. There are a number of large vertically and horizontally aligned propellers that whirl all on their own.
>>42138>easierOh, you'd think that,....
From its appearance, the aesthetics make clear that this particular airship was designed more to be a luxury yacht, rather than a pirate's vessel. It features an expansive deck area lined with cushy seats. with a bar/poker table situated slightly below the steering. The wood trim is sleek and well polished, while the metals are comparably sculpted, inlaid, or encasing. It almost looks elven, but not quite.
>>42139What about the crew, do they look formidable?
>>42140Not just formidable, but coordinated and practiced. The last batch of pirates were noobs compared to these. Hell, their clothes are even clean.
>>42141How many apparent Spellcaster?
*picks bolts out of body*
>>42144Can Torc detect magic uses by, well, their magic?
>>42144Oh shit,
Thanks for reminding me.
>>42145Detect magic would tell you the presence of magic, you'd need to make spell-craft checks to identify what spells are being cast.
>>42146Mlpol lost ~_~
MVP fpr /fsg/ was the announcer
*dark energy-channeling stops*
[sad blackguard noises]
After an extensive and multiday exercise in hermeneutics, I have determined that under 3.5e rules, Fae would not be eligible to advance in size category from the Paladin's Mount hit die... I did discover a few other things, like additional ability scores and feats, that she would receive that make up for about half the difference in damage and attack
>>42148Tracy suddenly looks slightly more pissed-off than she did a moment ago, for no apparent reason.
"It's rigged.. It's always rigged..!" she curses quietly under her breath in horse-speech.
[mutters something about stabbing commentators]
>>42149What feats are those? I might train Tracy in them, for the sake of cavalry charges and whatnot.
Can I get any tips on the functional use of Astral Projection?
>>42155I discovered that both the paladin's mount hit die and the two cleric levels allowed her to receive new feats and ability score increases the same way it would a player character, so I alloted the two ability points to strength and constitution respectively to even out the obnoxious as fuck odd-numbered set of physical ability points Dragonnes have.
The three feats are Improved Natural Attack (bite), Improved Natural Attack (claws), and Multiattack. All three apply only to use of natural weapons, and so are basically monster-only feats. Improved Natural Attack is my favorite monster feat, and it increases the damage die of a natural attack as if the creature had moved up one size category. Multiattack reduces the penalty for secondary attacks with natural weapons from -5 to -2.
>Train Tracy in themBoth feats apply only to natural weapons, so Tracy would only really be eligible for them in her transformed states. She'd benefit from both of them I think, but I've noticed that you prefer to use proper and exotic weapons over natural weapons
>>42146Yeah, thats what I was looking for
>>42152>>42147i missed the cup match? REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>42158Hooves aren't natural weapons?
>>42160There's another /mlpol/ match in an hour or two (hard to say cuz they were delayed) but laater today
>>42161They are natural weapons. In the case of horses, Nightmares, and Cauchemars, hooves are the primary natural weapon, and Nightmares have added fire damage. Nightmares and Cauchemars also have bite attacks as secondary natural weapons
>>42164In calculating Fae's base attack bonus, can we add the bonus from the class levels ontop of her Magical Beast attack bonus, or must her entire set of Hit Die be reinterpreted?
>>42166I was wondering about this for Tracy's attacks as well, but didn't ask because I didn't want to get nerfed.
>>42172Call them what you like...