Set six years after season 6, Occupied Equestria presents an alternative history where the Changelings have conquered half of Equestria, while a former Equestrian colony - soured to Princess Twilight's notion of harmony with all creatures because of their encounters with griffins - Invaded and took the other half. In Baltimare and the Equestrian Southeast, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and corrupt creepy politicians threaten the city. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics
In the North, in Bales, Brie has just aquired a carriage with which he shall make the journey into the Changeling Occupied Zone, alongt with Spark and Onyx. In Baltimare, Dark Star recouperates from injuries sustained in a near fatal encounter with a Changeling opperative. Silver helps treat two traumatized orphans, and Iron examines ancient secrets in the Jungles
1847 replies and 152 files omitted.
>>103465"This seems more like temperate environment. But what are concrete walls for?"
>>103467You can make the posh pony a bit more stronger if you want, like a +1 or +2. Crit damage with a 3 would instantly knock Iron out in one hit.Iron chuckles, then smiles back.
"I am glad it is you."
>>103450"yeah perhaps,it would work again."
>>103470That is true. It'll still be a 2v1 where hopefully one of us takes him down, unless Pear prefers her own partner instead of the two foreigners that stole some history from her and has a weapon too."Since they are ahead of us, they will most definitely reach the pots first. If they leave them be and explore deeper into the cavern, we simply pick them up and leave. If they pick it up or are guarding it, we point out we are the reason we even made the temple explorable so we deserve the pots. If that does not work, we turn to intimidation. Failing that..." A little drop of sweat. "I am not sure to kill them or knock them out."
>>103471And there Silvet sees it, lying lethargically on a rock under the sun: a large lion, but with back wings, horns, and the tail of a scorpion. From its mannerisms, it doesn’t look very threatening, merely resting lazily. But it’s where size, muscles, and sharp teeth show its potential.
>>103472“But he’s seen you”
>>103473She tilts her head, evidently as puzzled as Iron is
“Well then”
The ponies ahead have disappeared out of line of sight
>>103474"We will have to improvise for that last part."
Iron feels the urge to pick up the pace, going from a walk to a trot.
>>103474"He's seen me and he thinks i'm with his gang."
>>103477“But he got arrested immediately there after, so he will know something is up”
>>103476“Yes it is!”
Both colts are excited to see a live manticore
>>103478"i'll be ""Arrested"" too."
>>103478Silver is kind of excited, too. "I have never seen one of these up close. Look at size of that stinger..."
>>103479“He was in the car after you got shot...”
>>103480It’s pretty huge.
“They say these things can swallow a pony whole”
>>103481Silver looks down at the size of his own body. "I think it might need two bites to eat me."
>>103483Silver smiles at that. "It seems content, just laying there."
>>103481"was he? i don't remember much except you dragging me out of there."
>>103484“He doesn’t look like he has to worry about anything”
>>103485“He saw you and me together in the back, then you confronted him, then he was ambushed by me as he left, then he was in the back seat as you came in shot and mentioned you killed his partner, who was a disguised Worker. He was arrested by me, and I took him to the blackhooves after dropping you off”
>>103486"well there goes one way to interrogate him, Damn."
He Goes Back to eating his pancakes
>>103486"He probably does not. I wonder how long he has been here."
>>103488“There are ways of extracting information, it just takes more less time, and creativity”
>>103489“I... don’t know... doesn’t seem too bad to me”
>>103490"I suppose so. Should we leave him be to look at next creature?"
>>103493“Well, some-pony wise cousins interrogate him, he could be offered a deal or some sort of incentive or threat, and so forth”
>>103492Silver tilts his head. "It is your decision. What do you want to do?"
>>103502"Sure"
"Yes"
They get a last look at the Manticore, before moving along
>>103504"So many interest creatures in this zoo. I can only wonder as to what is next."
>>103507In the next pin, there is not only thick bars, but a thick glass-like substance, perhaps plastic around a smaller enclosure. This one is dominated by grass. Inside, are multicolored blue, pink, and red hedgehog-like creatures
>>103490"Well, i guess thats true."
>>103509For the moment, Skies is left silent
>>103508"Well, it
seems like little bit excessive, but knowing what we have seen so far, perhaps there is more than meets eye with these."
Alright, so I have gone through the 4 countries in the “Burning Sea” update and have thought through how their cultures would affect military occupation and eventual colonization by an expansionist New Mareland.
The best country in the group for any would-be colonizer is The Free Towns of Gryphus. Gryphus is a region that was lightly populated by settlers from the Gryphian host and then colonized by a trading company from Sicameon. It’s sort of like the Hanseitic League. Since, knights from the Herzland have joined as well, and they own considerable land. Now the society is split between the Company, Natives, and the Knights, as well as Free cities that are probably associated with the Company, but I can’t be sure. The society overwhelmingly is dominated by the company on top, then the knights, then the natives, and they all speak different languages. This society is basically ideal for any colonizing power, because it’s so divided and top-heavy. First off, eliminate the knights. This should be easy, because many of them should be killed or captured in the initial conquest, and those remaining can be given the choice to accept a more obscure roll in society, leave the country, become essentially a local lord under a higher colonial authority, or accept a position in the Territorial Army. The fifth choice, fight and die, is one that could preserve their dignity, but also one that anti-partisan forces can handle quickly.
The Company can and should be cannibalized in the same way, with those at the top removed and replaced with Pony corporations and executives, many of the workers and leaders forced back into the general population, and some executives integrated under pony leadership, or perhaps even left in place as equals (if desirable). Confiscation of property may not be wholly necessary if New Mareland companies, coming from a richer, more technologically advanced, are able to outcompete the Gryphus company to begin with. The natives, and maybe a working proletariat class, should be beneficiaries of a portion of any power or wealth taken from the other two classes. The Gryphian language, for instance, should be elevated, and the country divided into autonomous areas giving more relative power and land to these lower classes. Hopefully, this lowest class should be placated by their elevation. Illiteracy is moderate in the country, and it’s a bit poorer, leaving room for improvement in the lives of its inhabitants. Free Towns can be either given more autonomy, or integrated as needed. The interior area of the country is only lightly inhabited, and thus may be suitable for Pony settlement
The County of Cyanolisia is almost as suitable. The area of Cyanolisia is historical Minotaur territory that was conquered by the Griffonian Empire. A Griffin noble class was installed to rule the country, with the costal areas being dominated by griffin towns, and the inland area, the “Outback,” being basically a no-go-zone for the griffin population, as it is inhabited entirely by unruly Minotaurs. The griffin population is ordered hierarchically, with an unelected count, a separate military, a “capitalist” class, and presumably a lower social level of griffins. Griffins are a minority, with Minotaurs at minimum being 55% of the population, perhaps even 90%. The country is in basically perpetual insurgency, and at fear of invasion by neighboring Minotauria. There are multiple opportunities here, including simply replacing the top of the Griffin nobility and capitalist classes with Ponies and continuing the status quo, reducing the status of Griffins and raising the status of Minotaurs such that the two groups are somewhat balanced and the colonial administration is on top and mediating, deport the entire griffin population and grant the Minotaurs semi-autonomy, hoping they’ll be grateful, and give the country over to The Republic of Asterion in exchange for an alliance.
The next country, however, is absolutely terrible for colonization, that being The Republic of Asterion. Asterion was founded by the Minotaurs, who migrated there from the area that is now Nimbusia to escape Pony rule. The founded a number of colonies that became a confederated republic, before that was turned into a monarchy after unrest. The mainland colonies were invaded and colonized by the expanding Griffonian empire, and later, the islands of Minotauria were conquered as well, and placed under a puppet regime for ~170 years, until the fall of the Griffonian Empire allowed them to regain independence as a republic. Society is relatively equal among classes and racially homogenous, although the various minotaur tribes disagree with and dispute each other. However, the Minotaurs are united in an irredentism towards the former possessions on the mainland, an opposition to Monarchy, and against any kind of foreign occupation. The determination of the inhabitants not be subjugated, as well as the absence of racial or class divisions for a colonizer to exploit, makes Asterion very difficult to hold indefinitely. The country does at least have extensive tribal divisions that may be exploited.
It may be asked whether Asterion needs to be conquered at all, and the biggest reason it would be is because it has the largest supply of rubber in Southern Griffonia, as well as very respectable steel and tungsten reserves that could hardly be passed up. Perhaps one option in dealing with Asterion is to force it into an alliance as a junior member, perhaps after conquering the islands, installing a fascist government, taking control of the natural resources, then giving Cyanolisia over to a newly “independent” Asterion to form a “greater Asterion” under the direction of New Mareland. This would be at least somewhat comparable to Hungary in WW2, which joined Germany as it regained territory lost in the treaty of Trianon.
>>103513So basically, Cyanolisia, Gryphus and the Company will, inevitably, be controlled by superior horsepower and using their diversity of races and current ruling powers to subjugate while the last one cannot be annexed without some serious extermination. Am I reading this right?
And now we get to the worst of the four countries to try to colonize: The Federated Parishes of Sicameon. Sicameon began its existence 750 years before present, when a number of syndicalist… communes? Whatever the hell the subunits of Syndicalism are, “parishes” I guess. Anyways, they formed a confederation together to help resist invasions by foreign powers. Eventually, they were conquered by the Griffonian Empire under Emperor Grover the somethingth, and the country was made into a duchy. However, the population resisted the Griffonian Empire, destroying armories, assassinating officials and so forth, until the Griffonian Empire withdrew after an occupation of 80 years or less. (I wonder if this is a reference to the Dutch winning independence from Spain after the 80 years war). Sicameon is thus the only country to win its independence from Imperial rule through resistance prior to the revolution.
Sicameon continues to be an independent federated republic of syndicates, although it’s more centralized now, and it still instills patriotism through national holidays celebrating its independence. It relies primarily on militias for defense, which of course means more disciplined, trained, and possible armed griffins for possible partisan actions. The economy is relatively egalitarian, the nation is racial homogenous except for a few Minotaur migrant workers. The country is fairly advanced by Griffonian standards, and fairly industrialized. It’s actually pretty close to perfect with very few problems that need solving, so much so that Sicameon rely feels out of place in My Little Pony generally – where griffins are portrayed as being less well off than ponies – and in Equestria at War especially, where pretty much every country on the planet has something seriously wrong with it. The only problem Sicameon has is pirates and mafia, with there being an option for the Mafia to corrupt the government and sort of take control. The existence of bandits, mafia, and pirates isn’t necessarily good for a colonial government, as they can be a whole new faction to fight or contribute to arms trafficking to partisans. The country has a large navy that it is easy to imagine refuses to surrender and instead goes to a foreign nation. If Hippogryphia, for instance, were a hostile power, it’s conceivable that it could send arms to nearby Sicameon.
It’s worth asking why you would invade Sicameon in the first place, rather than just leave it free or leave it to Wingbardy. Unfortunately Wingbardy must always be conquered as New Mareland as it always attacks sooner or later. Sicameon, on the Historical path, forms a pact with Asterion and thus must be attacked to attack that nation (which will also justify a war goal against New Mareland if New Mareland holds Cyanolisia… which is the only option for a port expanding East). Harmonic nations have a nasty tendency to intervene in every war of conquest not done by a Harmonic power no matter where it is on the planet. There’s also the fact that Sicameon is right along the path from New Mareland towards the East, and thus sort of necessary for the ports and supply lines. It has a great set of factories, even as the resources are lack luster. Simply, there’s not much sense in leaving it alone, especially if it attacks first. At the same time, there are not many options for subduing it. It cannot be colonized in a normal matter. As a fully independent Republic, it will recognize being given the status as an autonomous district or a vassal state as inferior to its proper station, and even occupying until the danger passes, then granting it independence is questionable, as republics of that sort tend to hold national grudges for extended periods of time.
The least bad option with Sicameon, I think, is to do to it basically what America did with Cuba. Conquer Sicameon, and annex a tiny area for the exclusive purpose of creating a naval base. Take the most important industries, and deliver them to New Mareland based corporations. Then, place the Mafia in power. The whole country would be ruled by a mafia cabal, while New Mareland industries can exploit the resources. Nominally, Sicameon might be entirely independent, while being open to New Mareland citizens, corporations, and interests. Cuba in the first half of the twentieth century, especially under Batista, was pretty much exactly this.
>>103515>>103513That, of course, is assuming alternatives are possible. The final option is one I like to call, “Operation Enduring Occupation.” That is, just accept that no long term colony, nor amiable puppet state can be created, and the only way to deal with a subject territory is through indefinite military occupation. This is of course the worst option, because it definitely requires a number of military forces as garrison and probably dooms the territory to eternal partisan warfare, but at least it allows resources to be extracted, infrastructure to be used for logistics, a portion of industrial production to be taken through exactions, and some troops to be raised as territorials.
Let’s use some historical comparisons to try to understand how many troops would be necessary for a military occupation. The German Occupied Zone of France, in 1941, had a population of 25 Million, and had a German occupation force of 100,000. (This is before the Commando raids, so those probably aren’t defending from naval invasion). As another point of comparison, Iraq had a population of 31 million in 2009, and the maximum number of U.S. troops ever to be stationed in Iraq was 180,000 in late 2007. This sounds like a reasonable number of soldiers even for a small nation like New Mareland, as most of the subject territories are also small. There are a little more than 4 million inhabitants in Sicameon, and 6 million in Minotauria. (For comparison, the entirely of East Equestria is probably about 28 million). This means something like 40-60 thousand soldiers could garrison Sicameon and Minotauria combined.
That is, of course, assuming the situation is less bad than a complete revolt. To use more pessimistic figures, in 1920 the Mandate of Iraq had a population of 3 million, but perhaps 135 thousand British and Territorial soldiers were required to put down the mass revolts. (Some say those numbers are way too high. Also, the British won in only a few months). The Mandate of Syria in 1925 had a population of just over 1.7 Million, and a little over 14,000 French soldiers. That number ballooned to 50,000 in 1926 to put down the revolt that occurred there. In 1943, in Operation Case Black, 137,000 Axis soldiers were involved in an operation to try to put down partisans in Yugoslavia, which had a population of 15 million. (The operation failed).
So that's something to think about.
>>103516>>103515I assume extermination is not viable due to something akin to sapient rights?
>>103525>Anonymous of PonyvillePonyville confirmed as a town in Florida
>>103527Absolute truth there.Seeing how the town usually has a ton of monsters attacking it.
Ursa minor, wandering magician turned megalomaniac superpony, random zebra making the townsponies cower in fear in their homes, Bugbear, a giant castle that sprung from the ground.
It's definitely Florida, now that you mention it.