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Occupied Equestria: New Dawn
Anonymous
UD7hu
?
No.99000
99002 99003
Set six years after season 6, Occupied Equestria presents an alternative history where the Changelings have conquered half of Equestria, while a former Equestrian colony - soured to Princess Twilight's notion of harmony with all creatures because of their encounters with griffins - Invaded and took the other half. In Baltimare and the Equestrian Southeast, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and corrupt creepy politicians threaten the city. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.

The long train ride from Baltimare to Bales has been interrupted by a group of partisan fighters, claiming to be looking for none other than Pinkie Pie, who has been kept prisoner since the end of the war. They don't seem to have found their prize, but they do seem to have found a very pissed off Brie, Onyx, and Spark, as well as another Bat Pony, and both groups have been interrupted by a new set of intruders. In Baltimare, Silver, Dark Star, and Iron await a new and uncertain dawn.
1911 replies and 95 files omitted.
Silver
n6J5n
?
No.99366
99367 99368
>>99364
Honestly, I'm gonna have to read back through your dream thing. I got a little lost in the middle of it.

Also, I'm fairly certain that we can add Deponian (Serbian), Prywhenian (Bulgarian), and Lushian (Romanian) to the list of languages available. That is, if I've associated the correct languages with the correct countries.
Novice Pussy Handler
5SkLf
?
No.99367
99369
>>99366
Likewise with your character's recent actions.
Anonymous
Vz9cl
?
No.99368
99369 99370
>>99366
Lake City, not Deponya, is Serbian. Deponya has a kind of “Robbin Hood and Sherewood forest” vibe to it. The Communist side of Prywhen has a sort of Vietnamese feel to it, while Brodfield is Romanian with the king modeled on that one Russian Tsar. Lushi doesn’t look like it is modeled on anything, but sone place names are Swedish or Hungarian. I’d go for Hungarian.
Silver
n6J5n
?
No.99369
99370 99371 99376
>>99368
Right. Sorry, not thinkin' straight right now.

>>99367
Silver's just been sleeping. He oughta be waking up here, soon.
Novice Pussy Handler
5SkLf
?
No.99370
99371 99372
>>99369
>>99368
I still want to reach the epic conclusion of beating a whole bandit camp and get money.
Vz9cl
?
No.99371
[2d20 = 27]
>>99370
I’m going to try to get this done soonish.

>>99369
Skies and Dark Star are awake
Anonymous
Vz9cl
?
No.99372
99373
>>99370
One of the bandits from the table goes to investigate the pole
Novice Pussy Handler
5SkLf
?
No.99373
99374
>>99372
Iron ponders if he can throw something to make another noise worthy of investigation, looking at the rocks around him.
(Aiming it at another thing that could fall over would make them search there.)
Anonymous
Vz9cl
?
No.99374
99375
>>99373
If he’s sort of “in” the camp or at least near it
Novice Pussy Handler
5SkLf
?
No.99375
99376
>>99374
Iron huffs in slight annoyance at the current unfavorable outcome.
(I guess I shall have to move in slightly. I hope they do not see me.)
Picking up about 2 or 3 rocks, he cautiously steps closer into a possibility of causing some minor ruckus through his rock throwing, trying his hardest not to be seen.
Anonymous
Vz9cl
?
No.99376
99377 99380
>>99375
Where is Iron?

>>99369
Is Silver Kill?
Novice Pussy Handler
5SkLf
?
No.99377
99378
>>99376
From what I recall, Iron would be closest to the trail path to reach to the next area which was guarded by two ponies, still in cover.
Anonymous
Vz9cl
?
No.99378
99379
>>99377
Hmmm... I guess that could work
5SkLf
?
No.99379
99381
[1d20+5 = 18]
>>99378
Alright, here goes.
Iron aims at the area behind the guard investigating the fallen pole, somewhere that would arise a need to check out like another thing that could fall over or make a clang soung when colliding with the rock, and throws it.
Silver
n6J5n
?
No.99380
>>99376
I was. Power flickered, knocked Internet out.
Gimme a minute to clear my head.

Anonymous
Vz9cl
?
No.99381
99382
>>99379
It makes a sound, but does not knock anything over. Roll luck.
5SkLf
?
No.99382
99383
[1d20 = 20]
>>99381
DICE GODS GRANT ME YOUR FAVOR
Anonymous
Vz9cl
?
No.99383
99384
>>99382
..... They are more interested in the rock than Cauldron
Novice Pussy Handler
5SkLf
?
No.99384
99385
>>99383
Iron nods in satisfaction over granting Cauldron some more time to get all the weapons off the bandits' hooves, looking over her actions to see if she needs another distraction.
Anonymous
Vz9cl
?
No.99385
99386
>>99384
She scurries the hell out of there
Novice Pussy Handler
5SkLf
?
No.99386
99388
>>99385
Iron, grateful she took advantage of his bait, breathes a sigh of relief. Now it is a matter of time before her part is done.
He turns to Pear, wondering what sort of task would he give her.
"Is the trail familiar to you?" He says, attempting to guess the Temple's distance to the camp from Pear's current knowledge and map information
Anonymous
Vz9cl
?
No.99388
99389
>>99386
“If there is a trail I haven’t seen it.”
Novice Pussy Handler
5SkLf
?
No.99389
99390
>>99388
Iron nods.
(Now we wait for Cauldron to do her thing.)
Anonymous
Vz9cl
?
No.99390
99391
>>99389
She returns
“I could not take the gun from the one guard, or go up the rock formation... but it’s more than nothing.”
Novice Pussy Handler
8nvwO
?
No.99391
99392
>>99390
"The one guard at the ledge, right? That should leave about 5 unarmed guards, correct?"
Anonymous
Vz9cl
?
No.99392
99393
>>99391
“No... the one around back. Two armed guards visible.”
Novice Pussy Handler
8nvwO
?
No.99393
99394
>>99392
Iron cocks his head.
"No idea about the other four?"
Anonymous
Vz9cl
?
No.99394
99395
>>99393
“No, they are disarmed.”
Novice Pussy Handler
8nvwO
?
No.99395
99396
>>99394
Iron nods.
"So the ponies closest to the trail or the first two bandits we saw are still armed?"
Anonymous
Vz9cl
?
No.99396
99397
>>99395
“No. The two ponies standing guard are still armed.”
Novice Pussy Handler
8nvwO
?
No.99397
>>99396
(So the bandit at the ledge and the one looking at the trail are still armed.)
Iron ponders for a bit.
"I should strike from the trail to ensure that no bandit flees further into the camp."
He looks over to the gun wielding pony and measures the sistance between him and his armed target for either a charge or a rock throw.
Anonymous
8rF+b
?
No.99398
99399 99400 99401 99402 99403
_sad celestia.gif
My doggo got hit by a truck and died
Anonymous
KUzB7
?
No.99399
SadRainbowDash.jpg
>>99398
F
Novice Pussy Handler
zL9So
?
No.99400
>>99398
F.
Anonymous
n6J5n
?
No.99401
814430__safe_artist-colon-whitediamonds_applejack_rarity_blushing_comforting_crying_female_floppy ears_hug_lesbian_pony_rarijack_rarijack.png
>>99398
>tfw I know that feel
F
Anonymous
1vbxc
?
No.99402
1500159657444 (1).png
>>99398
F
Anonymous
UD7hu
?
No.99403
23D5B531-40D1-4DF1-91E4-69F6F76D4DF7.png
>>99398
Poor dog...
Anonymous
zL9So
?
No.99404
99405
...boop?
Silver
n6J5n
?
No.99405
99406 99410
>>99404
Beep.

On a brighter note, I saw something happen in a game of HoI4: EaW I haven't seen before: the Changelings capitulated Equestria without ever taking Canterlot. They took every province around it and moved on.
Novice Pussy Handler
zL9So
?
No.99406
99407
>>99405
Huh. I thought capitulation happened with conquering cities in that game. Strange stuff. Were there a lot of divisions there?
Silver
n6J5n
?
No.99407
99408
>>99406
That's my hypothesis, but I wasn't able to get a look.
Novice Pussy Handler
zL9So
?
No.99408
99409 99410
>>99407
Speaking of HoI4, what type of weaponry do you commonly use? Infantry, motorized, tanks, artillery or planes?
Silver
n6J5n
?
No.99409
>>99408
I suppose I use mostly infantry and artillery in the early game, tanks in the late game, and planes all the time as support. Other than that, I use everything when I have the fuel for it.
UD7hu
?
No.99410
99417
AFCDCC5F-57C3-4C94-9596-6AB36D9B1C9A.jpeg
>>99405
Wat.

>>99408
First off, exclusively use 20 and 40 width divisions for combat. 40 width is objectively superior to 20 width, and should be your end goal in any nation you play that has enough pony power to make enough divisions to cover your borders.

New Mareland, County of Griefwald, Socialist Republic of longsword, Nimbusia, the breakaways in the Equestrian Civil War, Wittenland, Penguinland, and maybe Firtree, Greneclyff, and Farbrook should remain 20 width, although frankly even with Greneclyff and Farbrook I tend to go 40 width. It’s acceptable to use 20 width in early wars even for larger nations like Olenia versus the Changelings or the Equestrian Civil War, but both nations should switch to 40 width thereafter. All major nations, plus Olenia, Stalliongrad, Skyfall, Dread League, and also the Riverlands nations that gain cores over the other nations (think of fascist Lake City and Communist River Republic) should eventually become 40 width. But basically, ask yourself “do I have enough ponypower and production to produce enough 40 width divisions to cover my current and anticipated borders?” If yes, then go 40 width, of no, then go 20 width.

Division templates are extremely important. A basic but extremely powerful template to use is the 20 width 7 infantry 2 artillery template. This template will beat most, though not all, enemy divisions in one on one combat if you have modern equipment. A better infantry division is the 40 width 11 infantry 6 artillery template. This infantry division has so much artillery in it that its model displays itself as an artillery division rather than an infantry division. It is probably my most produced division template, and I use it for defense, to fill the gaps in the line, and to kill enemy pockets. It is not the core of my attack.

The best division of the entire game is the 40 width medium tank division: 9 medium tanks, 8 motorized, and 2 Motorized Rocket Artillery or Medium self propelled gun. This division will melt away virtually any opposition, only really failing when its organization is very low or when it is outnumbered by more than 3 to 1. It’s as good of a defensive unit as it is an attack unit, allowing it to hold the line after making breakthroughs, and defend itself against enemy attacks without the need of infantry. It’s very fast, allowing it to encircle enemy forces easily.

Between these two templates I usually create a third division that’s kind of between them. Medium tanks are amazing, but they are insanely expensive. As such, I usually make a cheap but fast alternative. One such unit is the 40 width Motorized a Rocket Artillery Division: 11 motorized, 6 motorized rocket artillery. This unit has the coolest looking and sounding model of the entire game, with an amazing sound in the attack action. It’s not as efficient in breaking through enemy formations as the tank division, but it is fast, quickly encircling enemies, and efficient at taking victory points. It does require many factories to produce, and it’s easy to set aside a few early. Unfortunately, the nations that benefit the most from this kind of unit - like Lake City, Olenia, Changeling lands, or Greneclyff - don’t have domestic supplies of rubber, which seriously cuts back the cheapness of this unit. Another option is the 40 width Light Tank division: 9 light tank, 8 motorized, 2 motorized rocket artillery or light self propelled gun. This unit is efficient at breaking through, and is very fast. Unfortunately it’s almost as expensive as a medium tank division, as is only cheaper by virtue of allowing factories for it to begin production earlier.

Those three templates will do pretty much everything you need, but special forces can be a thing. The best special forces unit in the entire game is the pony Pegasus division. It is fast and can be paradropped. These units are best as pure 10 Pegasi 20 width divisions, with 20 pegasi 40 width divisions being even better. These things are as fast and as powerful as rank divisions when armed with magical weapons. The next unit to be considered is the Changeling Jager, which is not as good as Pegasi. I tend to either neglect these because I am running out of Army experience make templates by this point, or make them into 14 Jager 4 motorized rocket artillery or medium self propelled gun templates. Deer nations get bonuses to mountaineers, so I make mountaineers if playing Olenia. I use the same 14 Mountainer 4 motorized rocket artillery or medium self propelled gun template as with Jagers, basically. I don’t play Griffins enough to know much about knights, but you can neither drop them from planes, nor are they faster than infantry, so there isn’t much reason to not mix regular artillery.

Finally, sometimes you want garrison divisions to stop naval invasions. The 8 width infantry templates that you get at the start of the game are frankly strong enough to stop the great majority of AI naval invasions.
\r
x25cd
?
No.99411
99412
[1d20+3 = 6]
[1d20+7 = 26]
>>99138
"3 at once? I must admit, I'm getting a bit of stage fright."
Brie says, disingenuously attacking Red.
Anonymous
UD7hu
?
No.99412
99413 99414
>>99411
Hit on Red.

But wait. Two more have entered the train car from the door far to Brie’s left
Shimmering Spark
TNKAU
?
No.99413
99415 99418
>>99412
Is it too late for me to jump in?
Anonymous
x25cd
?
No.99414
99415
>>99412
Oh joy. For the record, Brie is down to his last 2 knives, so he's going melee
Anonymous
UD7hu
?
No.99415
99416
>>99413
Nope

>>99414
Whether it’s consultation or annoyance, it looks like the Calvary has arrived: Onyx and Spark have broken down the door at the far end of the car
x25cd
?
No.99416
99418 99423
[1d4+1 = 3]
>>99415
"Oh lovely, ponies I'm not going to have to worry about killing"