Set six years after season 6, Occupied Equestria presents an alternative history where the Changelings have conquered half of Equestria, while a former Equestrian colony - soured to Princess Twilight's notion of harmony with all creatures because of their encounters with griffins - Invaded and took the other half. In Baltimare and the Equestrian Southeast, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and corrupt creepy politicians threaten the city. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.
For those on the train. The train goes along at high speeds through the darkness past farmland, trees, and other trains... until it starts to slow down, and comes to a halt.
1874 replies and 68 files omitted.
>>97636"Hehehe, my first command for you is, step away from that room"
>>97635"Ich werde versuchen, einige von ihnen nach hinten abzulenken, und wir können uns auf diejenigen einlassen, die hier sind. Sie könnten sich dabei verletzen. Bist du damit einverstanden?" Brie asks to the Lings.
[1d20 = 14]>>97637*He moves away but keeps his eyes on her*
"as long as I can follow you forever my fire haired lady"
>>97639"Let me take you outside"
>>97638"Ja, okay" They agree
[1d20 = 14]>>97640"Lead away my lady as long as it's not a horrible trap where you lead me to some kind of bunch of enemies who wish to hurt me"
*follows along behind her slowly*
>>97641She walks down the hallway a little further, until she gets to some doors, which she carefully unlocks. She opens the doors
"After you"
[1d20 = 1]>>97642*He pulls out a lute and runs his hooves up and down the strings*
"is this a nice safe location I can serenade you in my lady?"
>>97643Nah, just typing out an idea for a creature.
>>97644We you trying to charm her? Because with that dice roll, you failed
>>97646I've been leaving the dice in the feild cause im stupid and lazy so I mean. yes but also I wasn't rolling for it so...
>>97647"I need to go back to duty" she says
[1d20 = 16]>>97648"aw I can help you with your duty, which is what?"
*light strumming*
>>97649"Night guard duty" she responds
[1d20 = 3]>>97650"Oh well then I suppose you're some kind of law lady, want help gaurding?"
*He walks up to the door*
>>97651"No thanks... Do you need something?"
[1d20 = 18]
check discord please
[1d20 = 15]>>97652"Listen darlin, I'm a strong supporter of the blackhooves, I wander into towns, learnt he local gossip and I pass info back. I'm not what you'd call an actual agent, but the I can really help"
*strums louder*
>>97654She looks at him, and tilts her head
"I'm not a member myself. I am an officer of the Baltimare PD, and i work here as a guard sometimes for the overtime pay. It's safe enough work for the money. If you really, really want to contact somepony, maybe I can find somepony inside?"
Not sure if we would ever be able to use this creature in this particular game, but what do you think?
Leapworm
Size/Type: Small Vermin
Hit Dice: 1d8 (4 hp)
Initiative: -1
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 10 (+1 size, -1 Dex), touch 9, flat-footed 9
Base Attack/Grapple: +0/-3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Weakness, Leap, Viscous Discharge
Special Qualities: Darkvision 60 ft., Tremorsense 60 ft., Waterbreathing, vermin traits
Saves: Fort +3 Ref +0, Wil +1
Abilities: Str 13, Dex 8, Con 10, Int -, Wis 12, Cha 2
Skills: Climb 5, Hide 7, Spot 5
Feats: Weapon Finesse
Environment: Underground
Organization: Pack (2-4), Colony (5-8), or Swarm (9-12)
Challenge Rating: 1/2
Treasure: none
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
Leapworms are annelids that are as wide around as the average pony's head, as long as the average pony's hindleg, and with a large maw filled with razor-sharp teeth. They prefer to reside in cool, damp, underground caves and dungeons. They hunt in packs, and prefer as their meals the various corpses of animals or people that haphazardly wander into their hunting grounds. They can breathe freely underwater, and can hide themselves almost anywhere cracks can be found in walls. They prefer to hunt by jumping on and ambushing their prey in difficult-to-escape hallways and small rooms, or by hiding inside large corpses or corpse piles. Listening closely in their hunting grounds, one can hear the faint sound of hissing coming from their hiding places.
Weakness (Ex): Leapworms produce a jelly-like substance inside their body that is delivered to their victims through bites. Those hit by a Leapworm's Bite attack must succeed on a DC 12 Fortitude check or suffer a -4 penalty to their AC for 1d6+2 rounds.
Leap (Ex): When 20 ft. or less away from their target, a Leapworm will leap to place themselves in a square adjacent to their target. Doing this is considered a move action.
Viscous Discharge (Ex): Upon death, a Leapworm will let out a high-pitched squeal and discharge a heavy amount of jelly in all adjacent squares. Any opponents in these squares must succeed in a DC 12 Reflex check or take 1d2 damage. A failed check requires an additional DC 12 Fortitude check to avoid Weakness. Other Leapworms are immune to this damage.
Skills: A Leapworm has a +4 racial bonus to Climb and Spot checks, and a +8 racial bonus to Hide checks.
[1d20 = 17]>>97655"The only person I want to help, aside from those who wish to establish a world for the future of our children, is you. is that idea so repulsive?"
[1d20 = 18]>>97658"See now darlin was that so hard?"
*presses a small stone in your hoof*
"This is a sending stone, we can send messages once a day to one another, so give me a thought sometime. Now where are we going now?"
>>97659She looks down at the stone, and gives of a brief laugh
"I have to work"
[1d20 = 1]>>97660"ok but where am I going you lead me to a door, which leads...?"
[1d20 = 2]>>97662you lead my character to this door which we have yet to go through
>>97642 >>97663"What do you think is in there?"
[1d20 = 16]>>97664"A bed to sleep? A bar? Thirty men who will try to kill me but they forget im a bard?"
>>97665She smiles at that
"The room will keep its secrets. If you want to come into contact with somepony from the Blackhooves... maybe. But I work now"
[1d20 = 13]>>97666*walks into the room desperate to know what's inside*
>>97667He's outside of the building now
[1d20 = 6]>>97670"My friend is still inside and also why"
>>97671"Let me get somepony else... You stay here"
[1d20 = 13]>>97672"I'm feeling attacked..."
*he said irritably*
*he adjusts his lute*
>>97677Did... he just light himself on fire?
>>97679He casts flare, but it dazzles both of them - not just her
"What the fuck?!"
[1d20 = 15]>>97680*falls over backwards*
"Ow my eyes! Sweet celestia the pain!"
[1d20 = 13]>>97682"I was just trying to get past you cause my friend is still inside why god I'm blind!
>>97683"Damn it, I'll get him you bastard, just stay here"