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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 79 files omitted.
Anonymous
PoWK1
?
No.121459
121461 121465
>>121457
>>121458
Good alignment forbids me of that.
With a nod, she holds out a hand to shake.
"Isla."
Kavern Master
1q3x9
?
No.121460
121462
>>121454
Oi, you forgot the golden brooch with the jade inlay, and the 3 pieces of moss agate.
Kavern Master
1q3x9
?
No.121461
>>121459
I wouldn't have said so, but if you insist..
Kavern Master
1q3x9
?
No.121462
>>121460
Don't leave those behind. They're worth taking.
Kavern Master
1q3x9
?
No.121464
121465 121467
Do y'all want to leave, or do you want to look at whatever's buzzing in the pond? I want this adventure to be over.
7yEM9
?
No.121465
121466
[1d20+2 = 18]
>>121464
I wanna leave the dungeon.
>>121459
"Ch-chef."
Kavern Master
1q3x9
?
No.121466
>>121465
Good. There's no treasure left in this mine.
Anonymous
PoWK1
?
No.121467
>>121464
I vote leave as well.
Kavern Master
1q3x9
?
No.121468
Alright. The party leaves. Lucy rebukes the zombies at bay for Yeeck to smash and/or push past.
The only unexplored area s the kobold camp, which Isla, upon climping there out of curiosity, find a trap door leading to a room filled with absolutely nothing, since the kobolds ransacked the place on their way out.

Nothing kills them as they make their way out of the mines, and they're free to go home down the mountain. They should be in town before sunset.

Whoever's leading, roll survival
7yEM9
?
No.121470
121471
[1d20+1 = 11]
Rolling survival to try to be helpful.
Kavern Master
1q3x9
?
No.121471
121476
hqdefault.jpg
>>121470
rolls dice

Chef is attacked by a fucking eagle, bigger than he is.
Roll an opposed grapple check.
Kavern Master
1q3x9
?
No.121472
121476
"KYAAAAAAAAAAAAAAAAAAAAAA!!!" cries the raptor
Kavern Master
1q3x9
?
No.121473
121476
Also, everyone roll initiative, since this thing actually has a chance to carry him off.
Kavern Master
1q3x9
?
No.121474
https://www.youtube.com/watch?v=Xb0P5t5NQWM
7yEM9
?
No.121475
121477
[1d20-4 = -9]
Rolling to not die from a frickin bird. Lol.

Anonymous
PoWK1
?
No.121476
121477
>>121472
>>121473
>>121471
I leave for dinner for 10 minutes.
[1d20+5 = 7]
<Initiative
Kavern Master
1q3x9
?
No.121477
121478
>>121475
Fail, the eagle manages to lift his fat ass off the ground and begins to carry him off, at reduced speed albeit.

It lifts him about ~30 feet in the air, carrying him away from the trail, towards the cliff.
"KYAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!" Another eagle responds, swooping in

>>121476
Tat's alright. We can get back to this later. Take your time to eat.
7yEM9
?
No.121478
121479
[1d20-4 = -1]
>>121477
Chef attempts to hold onto the bird for dear life while screaming and pissing his pants.

Rolling grapple.
Kavern Master
1q3x9
?
No.121479
>>121478
Roll initiative.

Also fail.
He takes 2 nonlethal damage.
7yEM9
?
No.121480
121481
[1d20+3 = 18]
Rolling initiative
Kavern Master
1q3x9
?
No.121481
121482
>>121480
Alright, but he just made his check trying to escape the grapple.

The other eagle just circles overhead, cawing to its mate.

Lucy's turn.
7yEM9
?
No.121482
121483
[1d20+3 = 12]
>>121481
Can I attempt to punch it in tue balls/vagina, or poke out it's eyes?
Kavern Master
1q3x9
?
No.121483
>>121482
He has to win a grapple for that
Which he fails, lol
Kavern Master
1q3x9
?
No.121484
121485
Okay, Lucy's player is still feeling intimidated, so I'm going to have her load her sling.

Yeeck tries to shoot it.
And fails, because he doesn't have precise shot..

Isla's turn.
Anonymous
PoWK1
?
No.121485
121486
>>121484
Isla fires at the eagle flying away with the fat goblin with her newly acquired crossbow.
[1d20+4 = 15]
<Ranged Attack Throw
Kavern Master
1q3x9
?
No.121486
121487
>>121485
Due to the fact that she's shooting into the melee, that fails to hit.

The eagle struggles to carry Chef's fat ass further away from the trail.

He can roll an opposed grapple. to slow it down.
7yEM9
?
No.121487
121488 121489
[1d20-4 = -16]
>>121486
Rolling grapple. Chef is having a panic attack.
7yEM9
?
No.121488
121490
[1d20-4 = -11]
>>121487
NATTY 20, BAAAYBEEEEE

Chef knocks the eagle unconscious with a lucky punch.
Kavern Master
1q3x9
?
No.121489
121491
>>121487
Chef manages to escape the raptors grasp before its able to carry him to the cliff.
Now roll tumble, to see how hard he falls.
Kavern Master
1q3x9
?
No.121490
>>121488
Nope. He fell out of its grasp and is now falling from a considerable height.
Roll tumble
7yEM9
?
No.121491
121492
[1d20+3 = 15]
>>121489
>>12149 →
Rolling tumblre
Kavern Master
1q3x9
?
No.121492
121493
>>121491
I'm going to treat this as a deliberate jump
He takes 5 nonlethal damage, and 4 lethal damage from the fall. He is now staggered.
He is at 1 HP.

The other eagle swoops at him, but seems to be unwilling to take on the group.

The two eagles fly off, in search of some less heavy prey.
7yEM9
?
No.121493
121494
[1d20+3 = 10]
>>121492
1 HP, with 7 non-lethal. He's KO'd.
Kavern Master
1q3x9
?
No.121494
The PCs managed to make it halfway down the mountain before the bird attack.
I'm going to be nice and not make them roll again to survive the rest of the trip.
>>121493
He's just staggered. He'll survive, so long as he doesn't malign any cats that might scratch him.
Kavern Master
1q3x9
?
No.121495
I'm gonna give Chef 75 XP for the escape.
Kavern Master
1q3x9
?
No.121496
121497 121498
The PCs make it to the town.

What's the first thing they do?
Anonymous
PoWK1
?
No.121497
121499
>>121496
Isla decides to ask the locals about the plague, particularly who were the first ones that got infected.
7yEM9
?
No.121498
121499 121500
[1d20+3 = 8]
>>121496
Chef wants to buy a prostitute.
Kavern Master
1q3x9
?
No.121499
121501 121503
>>121497
Well, if you want to look for information, the best place to go would be the Plot Hole Inn.

*Enter party, arriving through the gates*

The one-eyed bartender looks up.
"Oi, would'ya lookit dat. The rascals made it down from the mines." he says, putting down the dirty glass he was polishing
Then his expression turns morbid.
"So.. what became o' our boys?" The old man says
>>121498
I'm assuming that was a diplomacy roll?
Bro(Chef)
7yEM9
?
No.121500
121502
>>121498
I accidentally left the dice on. It's cool if you just do fade-to-black with the hooker.
Bro(Chef)
7yEM9
?
No.121501
>>121499
It wasn't, but I am assuming you would have me make a bluff check to get the likely human hookers to fuck him.
Kavern Master
1q3x9
?
No.121502
>>121500
A peasant barmaid slaps him, knocking him out nonlethally.. (sorry, it was a crit before i even read that message)
Anonymous
PoWK1
?
No.121503
121505
>>121499
"Dead," Isla utters. "There was some strange stuff happening in there, with little dragons and a big, blue muscular thing."
She turns around to see Chef, pointing at him.
"Like that, but double my size."
Bro(Chef)
7yEM9
?
No.121504
121505
HOLY FUCKING KEK.png
https://www.youtube.com/watch?v=3IUew6G9bg0

This is Chef getting yeeted by the barmaid. I'll just wait for him to wake up from the KO lol.
Kavern Master
1q3x9
?
No.121505
>>121503
The old man looks deeply sad, but the way he shakes his head makes it obvious that he expected so much.
".. damn savages..!" He growls
".. Anyway, 'tanks fer givin' it a look.. I woulda' been up there meself, if it weren't for these old knees of mine.." The

Orcs don't actually look like Goblins.
And Jakk was white, not blue.

>>121504
lmao
Kavern Master
1q3x9
?
No.121506
121507
Yeeck walks in behind Isla, with his bag full of junk.
As he moves forward, something seems to catch the old man's eye.
"No.. It can't be..!" he gasps, reaching a shaky arm out across the table pointing straight at Yeeck's bag.
"I'd know dat pike anywhere. That'd be da rod of the Tornclaw!"

The other peasants loitering in the inn seem to be perturbed by the old man's outcry, giving him confused looks.

The bartender turns to Isla.
"Say, young lassie, what in blue blazes did you see up there?"
Anonymous
PoWK1
?
No.121507
121509
>>121506
"There was a big statue of... sumthing," Isla mutters. "I think it was tae same thing that attacked us, tae white orc. It chanted pretty dicey stuff."
Bro(Chef)
7yEM9
?
No.121508
Chef snores loudly.
Kavern Master
1q3x9
?
No.121509
121510
>>121507
The old man seems shocked, then confused, then exasperated. Isla doesn't need a check to sense a flurry of emotions washing across the old man's face: Disbelief, horror, anger, guilt, fear, confusion.. it's all there.
He lifts a shaky finger
"Ten years ago.. That very spear took my eye.." he mutters
"I never would'a thought the last of 'em would'a still been crawling around these mountains after all these years." He says, lowering his head
Anonymous
PoWK1
?
No.121510
121511
>>121509
"Who?" Isla ignorantly asks, cocking her head.