Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 79 files omitted.
>>121457>>121458Good alignment forbids me of that.With a nod, she holds out a hand to shake.
"Isla."
>>121454Oi, you forgot the golden brooch with the jade inlay, and the 3 pieces of moss agate.
>>121460Don't leave those behind. They're worth taking.
Do y'all want to leave, or do you want to look at whatever's buzzing in the pond? I want this adventure to be over.
[1d20+2 = 18]>>121464I wanna leave the dungeon.
>>121459"Ch-chef."
Alright. The party leaves. Lucy rebukes the zombies at bay for Yeeck to smash and/or push past.
The only unexplored area s the kobold camp, which Isla, upon climping there out of curiosity, find a trap door leading to a room filled with absolutely nothing, since the kobolds ransacked the place on their way out.
Nothing kills them as they make their way out of the mines, and they're free to go home down the mountain. They should be in town before sunset.
Whoever's leading, roll survival
[1d20+1 = 11]
Rolling survival to try to be helpful.
>>121470rolls diceChef is attacked by a fucking eagle, bigger than he is.
Roll an opposed grapple check.
"KYAAAAAAAAAAAAAAAAAAAAAA!!!" cries the raptor
Also, everyone roll initiative, since this thing actually has a chance to carry him off.
[1d20-4 = -9]
Rolling to not die from a frickin bird. Lol.
>>121475Fail, the eagle manages to lift his fat ass off the ground and begins to carry him off, at reduced speed albeit.
It lifts him about ~30 feet in the air, carrying him away from the trail, towards the cliff.
"KYAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!" Another eagle responds, swooping in
>>121476Tat's alright. We can get back to this later. Take your time to eat.
[1d20-4 = -1]>>121477Chef attempts to hold onto the bird for dear life while screaming and pissing his pants.
Rolling grapple.
>>121478Roll initiative.
Also fail.
He takes 2 nonlethal damage.
[1d20+3 = 18]
Rolling initiative
>>121480Alright, but he just made his check trying to escape the grapple.
The other eagle just circles overhead, cawing to its mate.
Lucy's turn.
[1d20+3 = 12]>>121481Can I attempt to punch it in tue balls/vagina, or poke out it's eyes?
>>121482He has to win a grapple for that
Which he fails, lol
Okay, Lucy's player is still feeling intimidated, so I'm going to have her load her sling.
Yeeck tries to shoot it.
And fails, because he doesn't have precise shot..
Isla's turn.
>>121484Isla fires at the eagle flying away with the fat goblin with her newly acquired crossbow.
[1d20+4 = 15]<Ranged Attack Throw >>121485Due to the fact that she's shooting into the melee, that fails to hit.
The eagle struggles to carry Chef's fat ass further away from the trail.
He can roll an opposed grapple. to slow it down.
[1d20-4 = -16]>>121486Rolling grapple. Chef is having a panic attack.
[1d20-4 = -11]>>121487NATTY 20, BAAAYBEEEEE
Chef knocks the eagle unconscious with a lucky punch.
>>121487Chef manages to escape the raptors grasp before its able to carry him to the cliff.
Now roll tumble, to see how hard he falls.
>>121488Nope. He fell out of its grasp and is now falling from a considerable height.
Roll tumble
>>121491I'm going to treat this as a deliberate jump
He takes 5 nonlethal damage, and 4 lethal damage from the fall. He is now staggered.
He is at 1 HP.
The other eagle swoops at him, but seems to be unwilling to take on the group.
The two eagles fly off, in search of some less heavy prey.
[1d20+3 = 10]>>1214921 HP, with 7 non-lethal. He's KO'd.
The PCs managed to make it halfway down the mountain before the bird attack.
I'm going to be nice and not make them roll again to survive the rest of the trip.
>>121493He's just staggered. He'll survive, so long as he doesn't malign any cats that might scratch him.
I'm gonna give Chef 75 XP for the escape.
The PCs make it to the town.
What's the first thing they do?
>>121496Isla decides to ask the locals about the plague, particularly who were the first ones that got infected.
[1d20+3 = 8]>>121496Chef wants to buy a prostitute.
>>121497Well, if you want to look for information, the best place to go would be the Plot Hole Inn.
*Enter party, arriving through the gates*
The one-eyed bartender looks up.
"Oi, would'ya lookit dat. The rascals made it down from the mines." he says, putting down the dirty glass he was polishing
Then his expression turns morbid.
"So.. what became o' our boys?" The old man says
>>121498I'm assuming that was a diplomacy roll?
>>121498I accidentally left the dice on. It's cool if you just do fade-to-black with the hooker.
>>121499It wasn't, but I am assuming you would have me make a bluff check to get the likely human hookers to fuck him.
>>121500A peasant barmaid slaps him, knocking him out nonlethally.. (sorry, it was a crit before i even read that message)
>>121499"Dead," Isla utters. "There was some strange stuff happening in there, with little dragons and a big, blue muscular thing."
She turns around to see Chef, pointing at him.
"Like that, but double my size."
https://www.youtube.com/watch?v=3IUew6G9bg0This is Chef getting yeeted by the barmaid. I'll just wait for him to wake up from the KO lol.
>>121503The old man looks deeply sad, but the way he shakes his head makes it obvious that he expected so much.
".. damn savages..!" He growls
".. Anyway, 'tanks fer givin' it a look.. I woulda' been up there meself, if it weren't for these old knees of mine.." The
Orcs don't actually look like Goblins.
And Jakk was white, not blue.
>>121504lmao
Yeeck walks in behind Isla, with his bag full of junk.
As he moves forward, something seems to catch the old man's eye.
"No.. It can't be..!" he gasps, reaching a shaky arm out across the table pointing straight at Yeeck's bag.
"I'd know dat pike anywhere. That'd be da rod of the Tornclaw!"
The other peasants loitering in the inn seem to be perturbed by the old man's outcry, giving him confused looks.
The bartender turns to Isla.
"Say, young lassie, what in blue blazes did you see up there?"
>>121506"There was a big statue of... sumthing," Isla mutters. "I think it was tae same thing that attacked us, tae white orc. It chanted pretty dicey stuff."
>>121507The old man seems shocked, then confused, then exasperated. Isla doesn't need a check to sense a flurry of emotions washing across the old man's face: Disbelief, horror, anger, guilt, fear, confusion.. it's all there.
He lifts a shaky finger
"Ten years ago.. That very spear took my eye.." he mutters
"I never would'a thought the last of 'em would'a still been crawling around these mountains after all these years." He says, lowering his head
>>121509"Who?" Isla ignorantly asks, cocking her head.