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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 79 files omitted.
Kavern Master
1q3x9
?
No.120027
>>120023
Sorry, I haven't had any caffine today...

Kiara hears shouting to the east of the tunnel.
>>120025
Nevermind, i forgot you're still deaf.
eHral
?
No.120028
120029
[1d20 = 20]
>>120022
Listen
Kavern Master
1q3x9
?
No.120029
120030 120032
>>120028
Lucy notices a sharp ringing in her ears, but she's still deaf for now.

She does see a smol armored figure charging towards her from the east though.
Not a witch :(
eHral
?
No.120030
120032
>>120029
>>120020
Lucy grabs isla by the shoulder and points at the figure
Kavern Master
1q3x9
?
No.120031
120032 120034
>>120026
Yeeck sees 3 figures in the tunnel.
Tall, visibly humanoid, armed, and maybe female?
Scot Lass
TMvdl
?
No.120032
120033 120036
>>120030
>>120029
>>120031
Isla turns around, trying to see what's coming towards them.
(What is she on about?)
Kavern Master
1q3x9
?
No.120033
120037
>>120032
A smol figure in leather armor charges forward with a pickaxe.
Kobold Slayer
LRHHY
?
No.120034
120035 120036 120037
goblin3.jpg
>>120031
I run up to them and look them up and down
"You're not kobolds, have you seen any kobolds?"
Anonymous
fSrsF
?
No.120035
120038
>>120034
"A gnome? Greetings!" Kiara says in gnomish.
Not a witch :(
eHral
?
No.120036
120037 120038
>>120034
>>120032
Lucy gets behind isla
Scot Lass
TMvdl
?
No.120037
120038
>>120033
>>120034
>>120036
Isla points to the door behind her, making sure to cover Lucy in case things get hectic.
"There are some behind this door, lad. Four o them, in fact."
She glances at the door.
"Door's stuck, though."
Kobold Slayer
LRHHY
?
No.120038
120039 120040 120042
>>120035
"I am a gnome and you are not a kobold"
>>120036
*glances over at the hiding girl*
>>120037

*pulls out a crowbar*
"Not for long"

Kavern Master
1q3x9
?
No.120039
120042 120043
>>120038
Roll a str check.
Anyone interested can roll to aid.
Kobold Slayer
LRHHY
?
No.120040
120041 120043 120044
>>120038
[1d20 = 7]

Kobold Slayer
LRHHY
?
No.120041
>>120040
+2 btw
Scot Lass
TMvdl
?
No.120042
120045
>>120039
>>120038
Isla nods, before helping the gnome.
[1d20+2 = 13]

eHral
?
No.120043
[1d20+1 = 14]
>>120039
>>120040
Rolling to assist
Kavern Master
1q3x9
?
No.120044
120046
>>120040
Fail

I'm going to assume you guys are going to take 20 on this.
After a minute or two of pushing, a wooden bar snaps, and the PCs successfully push through the barricade behind the sealed door.
fSrsF
?
No.120045
[1d20+1 = 12]
>>120042
Also assisting
Kobold Slayer
LRHHY
?
No.120046
120047 120048
>>120044
I kick the door the rest of the way open and throw a torch in
"WAKE UP YOU LITTLE SHITS IM HERE TO SLAY YOU"
Kavern Master
1q3x9
?
No.120047
The room appears as described in >>118614 >>118601 , except that the tables are all over the place
>>120046
He is greeted with silence.
Scot Lass
TMvdl
?
No.120048
120050 120052
>>120046
Isla jumps in surprise.
"Watch your step, lad! They have marbles and caltrops on the floor!"
Kavern Master
1q3x9
?
No.120049
120051
Nothing greets Yeeck as he enters the room.

I need to know who enters and in what order.
Kobold Slayer
LRHHY
?
No.120050
120053 120054
>>120048
"Good point" I say before I chuck a container of oil in after my lit torch
Scot Lass
TMvdl
?
No.120051
120055
>>120049
Isla definitely doesn't enter the room this time, deciding to ready her sling and taking cover behind a wall, awaiting the moment a kobold tries to jump Yeeck with a crossbow bolt.
fSrsF
?
No.120052
120054
[1d20+3 = 14]
>>120048
Kiara throws her molotov at the furthest overturned table
Kobold Slayer
LRHHY
?
No.120053
>>120050
[1d20 = 12]

Kavern Master
1q3x9
?
No.120054
120056 120059
>>120050
Did you just set the room on fire?
The oils splatters all over the stone floor, setting the place on fire.
>>120052
She'd need to enter the room to do that.

Not a witch :(
eHral
?
No.120055
>>120051
Lucy is still hiding behind isla
[dice 1d20]
Kobold Slayer
LRHHY
?
No.120056
120060
>>120054
yes. yes i did.
"Kobolds receive no quarter" I say as I draw my crossbow
dice 1d20
Kobold Slayer
LRHHY
?
No.120057
120058
test
LRHHY
?
No.120058
[1d20 = 5]
>>120057

fSrsF
?
No.120059
120061 120064
[1d20+3 = 23]
>>120054
The room is 25x25. Alchemists fire (which governs oil flasks as splash weapons) has a range increment of 10'. That means an 11 (-2 because of the range) lands.
Kavern Master
1q3x9
?
No.120060
120063
>>120056
Nothing responds.
The grease-fire makes an awful smell as it burns, mixing with some soup that's been spilled all over the stone floor.
Not a witch :(
eHral
?
No.120061
120062
>>120059
Nice!
Anonymous
fSrsF
?
No.120062
>>120061
Too bad that was an unintended reroll.
My point stands though
LRHHY
?
No.120063
120066
fire.jpg
[1d20 = 20]
>>120060
>>120060
I slowly and carefully walk into the room, avoid possible caltropes and marbles
Kavern Master
1q3x9
?
No.120064
120065
>>120059
I'm going to let you do it just because it's a 20.
She hits the table on the far side of the room.
estimates table hardness
It takes fire damage, and begins to burn.
Anonymous
fSrsF
?
No.120065
>>120064
With her next available action, Kiara re-nocks her bow, and readies an attack.
Kavern Master
1q3x9
?
No.120066
120067 120070
>>120063
He successfully steps around the caltrops, indicating experience in dealing with kobolds.

I'm going to have you roll a reflex save to avoid catching fire though.

Scot Lass
TMvdl
?
No.120067
120068
>>120066
Fair enough, I suppose.
[1d20+6 = 22]

Kavern Master
1q3x9
?
No.120068
120092
>>120067
I don't recall you entering the room, but that would have been enough to walk through the greasefire without your pants lighting up.

Nothing responds.
Kavern Master
1q3x9
?
No.120069
120071 120092
So far, no kobolds have shown themselves.
PCs are free to explore the room, if they wish. There's caltrops everywhere and a greasfire in the middle of the room though.
LRHHY
?
No.120070
120073
[1d20 = 12]
>>120066
I try to avoid the fire as I look around for kobolds
"I was told there were kobolds here"
fSrsF
?
No.120071
120073 120075
[1d20+2 = 11]
>>120069
Search check
Kobold Slayer
LRHHY
?
No.120072
sorry that's +2
Kavern Master
1q3x9
?
No.120073
120076 120077
>>120070
That ceck probably wouldn't have succeeded with the kobold's monstrous hide bonuses, but Yeeck feels that if there were kobolds in this room, they probably would have attacked him by now.

>>120071
She doesn't see very much interesting besides a pot of foul-smelling soup beside a dimly lit fireplace.
Kavern Master
1q3x9
?
No.120074
120077
Also, there's a door to the north, if I didn't make that clear earlier.
eHral
?
No.120075
[1d20+3 = 19]
>>120071
Rolling to assist.
Kiara
fSrsF
?
No.120076
120078
>>120073
Is her lantern still there? Its all metal, so even if shot and disrupted, it should still be serviceable