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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 81 files omitted.
Kobold Slayer
LRHHY
?
No.120180
120185
>>120179
"They thought I was a kobold"
Kavern Master
1q3x9
?
No.120181
120182
>>120178
I didn't really bother to calculate how many hit points the table had, but it took 11 rounds for Yeeck to get back to health.
Kiara
fSrsF
?
No.120182
120183
>>120181
11 rounds = just over a minute. Depending on the thickness of the wood, and being as though its not on a fire, the oil would go out before the table crumbled.
1q3x9
?
No.120183
120184
[11d6 = 39]
>>120182
Well, I'm going to list it as no longer burning then. It took 1d6 damage per round, so...

Kavern Master
1q3x9
?
No.120184
>>120183
Which is more HP than most of the statted objects I have.
Not a witch :(
eHral
?
No.120185
>>120180
"Interesting. "
Kavern Master
1q3x9
?
No.120186
120188 120189 120190
What do y'all do next?
There's a tunnel to the east, and then there's the tunnel y'all came from.
Kiara
fSrsF
?
No.120187
120190
"Might as well go that way" Kiara offers, pointing east
Kavern Master
1q3x9
?
No.120188
>>120186
Sorry
You came from the west tunnel.
You entered the mine through the South tunnel.
The east tunnel is unexplored.
Kobold Slayer
LRHHY
?
No.120189
>>120186
I want to slay kobolds
Scot Lass
TMvdl
?
No.120190
120192
>>120186
>>120187
Isla nods with a weary sigh.
"I hope there's no more lizard things."
Kavern Master
1q3x9
?
No.120191
I'm also going to need a marching order, regardless of which path you take, because reasons.
Kiara
fSrsF
?
No.120192
120194 120196 120199
>>120190
"The Teagans used to say that 'Hope is the first step toward... something bad. I don't remember how it exactly goes."
Kavern Master
1q3x9
?
No.120193
Just tell me who goes first, second... and third, and last..
Kiara
fSrsF
?
No.120194
120195
>>120192
And Kiara is NOT leading because apparently she left her lantern on the table instead of just inside the doorway like I specified.
Kavern Master
1q3x9
?
No.120195
120197 120198
>>120194
She can fuel a torch with one of the several broken lamps littered about the floor.
Not a witch :(
eHral
?
No.120196
>>120192
"That's a nice metaphor."
Kobold Slayer
LRHHY
?
No.120197
120199
>>120195
I stand up and put away my bedroll and blanket
Kiara
fSrsF
?
No.120198
120200
>>120195
Are any of them serviceable? Kiara has 1 more flask of oil

Scot Lass
TMvdl
?
No.120199
120201
>>120192
She chuckles slightly as she rubs her temple.
"Fair enough."
>>120197
She looks at the recently cured gnome warrior, unpacking his things.
"Aye, care tae go first, lad? I sure dun want tae steal yer kills against these kobold folk."
Kavern Master
1q3x9
?
No.120200
120204
>>120198
No, they've all been smashed, perhaps intentionally by creatures who knew that they had an advantage when fighting in the dark.
There's still oil in a few of them that could be poured onto a torch though.
Anctually, didn't you have Mending? You could try casting that, but all of the lamps in the mine have been broken.
There's also a few broken pickaxes if you want a club, or a torch.
Kobold Slayer
LRHHY
?
No.120201
120203
>>120199
I lift my hook hammer and tower shield
"sounds like a plan, keep the light on my back and out of my eyes, I have darkvision so you'll just blind me"
Kavern Master
1q3x9
?
No.120202
120204
I've got Yeeck headed in first.
I need to know who's moving immediately after him though.
Scot Lass
TMvdl
?
No.120203
>>120201
She gives him a thumbs up.
"Aye, I'll keep that in mind while I'm behind ye."

Kiara
fSrsF
?
No.120204
>>120200
>mending
Nope
>>120202
Kiara will follow, arrow nocked
Kavern Master
1q3x9
?
No.120205
120206
The eastern tunnel leads down a slope.
When the party is 40 feet down the slope leading from the lobby, the incline suddenly becomes much steeper. A soft blue luminescence glows in the distance farther down the ramp.
Kiara
fSrsF
?
No.120206
120207
>>120205
And?
Kavern Master
1q3x9
?
No.120207
120208
>>120206
Well, do you proceed, or would you like to make some rolls?
Kiara
fSrsF
?
No.120208
120209
>>120207
Are you implying an absence of passive spot and listen checks?
Kavern Master
1q3x9
?
No.120209
120210
>>120208
In this case, yes.
Kiara
fSrsF
?
No.120210
>>120209
Then don't
Kavern Master
1q3x9
?
No.120211
I'm going to wait on Yeeck's player, since he's feeling sick.
Kavern Master
1q3x9
?
No.120212
Both Yeeck and Kiara need to make Reflex saves.
LRHHY
?
No.120213
120217
[1d20 = 15]
*march march march*
fSrsF
?
No.120214
120217
[1d20+3 = 20]

Kavern Master
1q3x9
?
No.120215
120216
Lucy too, now that I look at it
eHral
?
No.120216
120217
[1d20+2 = 10]
>>120215

Kavern Master
1q3x9
?
No.120217
120218 120219 120220
>>120213
Yeeck falls into a 20 foot hole as the ground crumbles beneath him.
>>120214
Kiara narrowly avoids falling into the same hole, tumbling back with a backflip.
>>120216
Down she goes.
Kiara
fSrsF
?
No.120218
120221
>>120217
Kiara readies to fire at anything coming from down the hall (ready attack)
LRHHY
?
No.120219
[1d20 = 6]
>>120217
I grab lucy so she doesn't hit the ground
Scot Lass
TMvdl
?
No.120220
>>120217
Isla readies her sling in case something comes.
Kavern Master
1q3x9
?
No.120221
120222 120225
>>120218
Nothing comes up the tunnel.
She can roll a Bardic knowledge check rn, if she wants.

Yeeck takes 6 fall damage.
Lucy takes 7 damage.
Not a witch :(
eHral
?
No.120222
120224
>>120221
Lucy is barely holding on to consciousness.
LRHHY
?
No.120223
120224
[1d20 = 17]
can I give lucy my healing potion??
Kavern Master
1q3x9
?
No.120224
120226
>>120223
You might want to save that for yourself, because...
>>120222
You can heal yourself with your touch attack, as usual.
fSrsF
?
No.120225
120227 120233
[1d20+1 = 16]
>>120221
*sigh* Since it pertains to something that might come to mind in context, sure. For future reference, since it might be contextual, you can just say 'roll check'. If its knowledge (meaning the character knows it) its obtuse to suggest rolling a check.

Not a witch :(
eHral
?
No.120226
>>120224
Lucy does so.
Kavern Master
1q3x9
?
No.120227
120228 120231
>>120225
Kiara can tell that the trap has been freshly dug.
Kiara
fSrsF
?
No.120228
>>120227
"STOP!"
LRHHY
?
No.120229
120230 120233
[1d20 = 7]
"Lucy get on my back" I say indicating
I pull out two daggers to climb the wall with