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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 81 files omitted.
LRHHY
?
No.120435
120436 120437 120438
[1d20 = 1]
*blue scadoo we can tooo* as I sneak back to where isla lies without lucy
Kavern Master
1q3x9
?
No.120436
>>120435
....
Kavern Master
1q3x9
?
No.120437
>>120435
What's your AC again?
Not a witch :I
eHral
?
No.120438
>>120435
Nooooooooooooooo
Scot Lass
a9xv7
?
No.120439
120441
>>120434
Isla ponders for a bit before letting out a short exhale as she crawls back to cover, fearing she may attract the ghost before the gnome can reach her.
>"Hello! Would you little dragons hear me out?!" she shouts out to the little camp.

Kavern Master
1q3x9
?
No.120440
Since it's technically Isla's turn first, I'm going to let her do her less-suicidal before I roll to see how many holes Yeeck gets shot full of.
Kavern Master
1q3x9
?
No.120441
120444
>>120439
>"How man still alive?!"
The kobolds bark, aiming their crossbows at her rock, conveniently forfeiting their free shot at Yeeck, who might want to turn around right now.

A red kobold pokes its head past the ledge, its golden eyes glowing and its crawls crackling with sparks as he holds the charge for a spell.
>"Hmmmph, you speak just like a silver..."
It barks at its komrades to keep their shots ready, some at the tunnels, some at Isla.
It doesn't fire yet though. It's saving its slot.
Kavern Master
1q3x9
?
No.120442
That's its way of saying "keep talking"
LRHHY
?
No.120443
120445
[1d20 = 13]
I investigate the tunnel abaondoning the idea I previously had but did not go through with
Scot Lass
a9xv7
?
No.120444
120445
>>120441
Isla hums for a bit, a little relieved no shots had been fired at her yet.
>"I believe there has been a misunderstanding between us due to tense circumstances."
She breathes in a little.
>"I have a small deal between you and me, little dragon: I transport shiny rock from dead woman to you as a token of trust between man and little dragon."
A pause
>"Sound good, yes?"
Kavern Master
1q3x9
?
No.120445
120446 120447
>>120443
You see a kobold halfway down the tunnel.
It's either dead, or damn good at pretending.

>>120444
Trips of circumstantial bonus.

The red kobold snarls
>"M'dok understand.. Manklan send you..!"
You don't need to roll to see that he is very, very afraid, by how much he's shivering.
LRHHY
?
No.120446
120448
[1d20 = 10]
>>120445
I chuck a hammer at him with my warhammer ready
Scot Lass
a9xv7
?
No.120447
120449
>>120445
Isla breathes in
>"Manklan did not send me to do anything to little dragons. I simply came here for a bounty on goblin thief. No little dragon business."
She stops for a second.
>"I see you are afraid of demon. Maybe I can help with it in exchange for safety?"
Kavern Master
1q3x9
?
No.120448
>>120446
He's 60-70 feet away. Don't bother.
Kavern Master
1q3x9
?
No.120449
120450 120452
Psst. "manklan" means the village. It thinks the villagers have come to exterminate them for killing the miners.
>>120447
One of the kobolds seems to chuckle at the mention of the goblin, before the red leader snaps at it.
>"Hmmmph, you go down there, you die. Try if will."
The kobold replies, evidently glad to just get rid of her.
Kavern Master
1q3x9
?
No.120450
>>120449
His archers haven't let go of their aim though...
Kavern Master
1q3x9
?
No.120451
120453
Yeeck may investigate the kobold, if he wishes
Scot Lass
a9xv7
?
No.120452
120454
>>120449
Isla seems a litte surprised at the answer, trying to gauge the kobold's current mood.
(Maybe I can convince 'im of pointing meh where it is?)
[1d20+7 = 17]
<Sense Motive

She tries prodding a bit.
>"What do you mean by demon, little dragon?"
LRHHY
?
No.120453
120454
[1d20 = 2]
>>120451
I try my best to not walk into a trap
Kavern Master
1q3x9
?
No.120454
120455 120460
>>120452
Desperate, worried, unsure, confused, visibly weakened. It seems its not as touch as it seems, and certainly unwilling to lose more kobolds.
>"The Demon... This kavern haunted. kurse eat away at body. Wounds no klose. Shivers no stop. Four komrades die.. bodies disappear when not looking.."
The kobold says, looking behind its shoulder nervously as it recalls the tale, shivering feverishly.
"Beast no seen, but heard. Komrade go down to to skout; skreams shake whole kavern.."

>>120453
It's not a trap (surprisingly), just a dead kobold.
It's in bad shape, something really tore into it, blood and entrails dragged up the tunnel behind it. It seems to have been reaching into its bag before it died.
LRHHY
?
No.120455
120457
[1d20 = 1]
>>120454
insight!
Kavern Master
1q3x9
?
No.120456
The other kobolds whimper in unison, shivering and sniffling as they recall the events.
Kavern Master
1q3x9
?
No.120457
120458
>>120455
The kobolds claw is in a bag.
Would you like to loot it?
LRHHY
?
No.120458
120459
[1d20 = 5]
>>120457
I lightly kick the bag to check for a trap but not break anything in it
Kavern Master
1q3x9
?
No.120459
>>120458
The bag rolls.
It doesn't explode, or bite him, or shoot poisoned darts.
Scot Lass
a9xv7
?
No.120460
120461 120462
>>120454
Isla nods to herself, unsure on staying on this death trap.
(That sounds rather shiver-inducing. Fuck's sake.)
>"Do you want to leave this place?"
She tentatively exposes a hand up.
Kavern Master
1q3x9
?
No.120461
120463
>>120460
She is not shot.
Most of the kobolds have re-positioned their bows towards the tunnels, only the red kobold pointed at her, ready to to shoot her if she tries anything funny.
It seems as though its decided only to shoot her if she tries to attack or retreat to the last room. She is otherwise free to move about the kavern, if she dares.

Oh, and there's a dead bard, if you wanna loot that.
Kavern Master
1q3x9
?
No.120462
120463
>>120460
The kobold does not respond
Roll sense motive
Scot Lass
a9xv7
?
No.120463
120464 120465
>>120461
Isla tentatively steps out of her cover, walking slowly to the dead bard.
(I'm sorry, lass. I hope yer hubris will be lifted on whatever afterlife ya believed in.)
She cautiously checks her contents, looking particularly for shiny rocks for the kobolds.
>>120462
[1d20+7 = 26]
<Sense Motive roll
Kavern Master
1q3x9
?
No.120464
120472
>>120463
The kobold seems to be unwilling to leave the relative safety of the mine, but might be convinced, if it means cutting losses for its comrades
Kavern Master
1q3x9
?
No.120465
120472
>>120463
Isla strips Kiara of all of her valuable, leaving the dead bard ass-naked with her throat slit on the mine floor.

She may keep speaking while she does so, or she could just leave down the tunnel the gnome went down.
LRHHY
?
No.120466
[1d20 = 7]
I go through the dead kobolds shit
Kavern Master
1q3x9
?
No.120467
120469
Yeeck, meanwhile finds:
>A dagger.
>A longspear (or a regular spear, for a medium-sized creature)
>11 gp in silver pieces
>A light crossbow, with 7 bolts
>A med pack, with 7 uses left.
>2 vials of some icky green goo.
Kavern Master
1q3x9
?
No.120468
The kobold is wearing simple leather armor. Not as good as his studded leather.
LRHHY
?
No.120469
120470
[1d20 = 10]
>>120467
sweet next chance I get I'm gonna try to use that med pack on lucy
Kavern Master
1q3x9
?
No.120470
>>120469
Lucy is already stabilized, and won't wake up naturally for a while.
Kavern Master
1q3x9
?
No.120471
120473
Roll craft (alchemy), if you want to identify the goo.
Scot Lass
a9xv7
?
No.120472
120474 120475
>>120465
>>120464
I'm feeling bold.
After looting Kiara from her stuff, she turns to the red kobold, taking a step closer to the campsite
>"I believe we may come to a solution for both of us if we work together."
She clears her throat.
>"Has any of your attacks wounded this creature?"
LRHHY
?
No.120473
120474
[1d20+1 = 17]
>>120471
craft?
Kavern Master
1q3x9
?
No.120474
120476
>>120472
The kobold gives an disgruntled snarl
>"we no stupid. If skout no return, we no risk loss."
Two more kobolds aim crossbows at her, ready to shoot her if she takes even one more step towards their camp.
>>120473
+2 racial bonus
It's alchemical healing paste: A primitive concoction, made by an arcane alchemist who was unable to brew true healing potions. It can be smeared on wounds as a full round action to close them and restore HP.
Evidently, the kobold was trying to reach for this in its dying moments, but sadly, it died beforehand, and the paste wouldn't have put his organs back...
Kavern Master
1q3x9
?
No.120475
120476
>>120472
The kobolds do not respond to her offer, but don't shoot her either.

Sorry, so long as they've got the advantage against her, this'll take a diplomacy check.
Scot Lass
a9xv7
?
No.120476
120477
>>120474
>>120475
Isla stops herself in her tracks, pouting.
>"Yet you believe staying in the demon's den is a good idea?"
She raises her arms up as she kneels.
>"Either you must learn the enemy and defeat it or leave the cavern. Otherwise, the looming threat of losing your compatriots will remain. Either from the demon or lack of substinence."
She pauses
>"You want your brothers and sisters to survive this ordeal, correct?"
[1d20 = 4]
<Diplomacy roll.
Kavern Master
1q3x9
?
No.120477
120479
>>120476
The kobolds raise their crossbows at her.
>"Go die with redkap, manstink."
The red leader snarls, gesturing towards the tunnel.
The other kobolds look ready to shoot.
Kavern Master
1q3x9
?
No.120478
I think we'll cut it for tonight.
I meant to start this a lot earlier today, but it wasn't to be.
The PCs have made it to a (relatively) safe point.

The kobolds haven't made swiss out of Isla yet, but they might if she continues to stand out in the open alone. She's free to join Yeeck though.
Anonymous
kt/rj
?
No.120479
120480
>>120477
Isla pauses, unsure of leaving with just her life.
She pulls out a block of silver ore from her person after being multiplied from looting the dead bard.
>"Maybe you can have this delivered to your camp? I heard at least some of the little dragons want to have this shiny, precious rock."
Anonymous
1q3x9
?
No.120480
120481 120482
>>120479
The kobold narrows its golden eyes, reaches into a pocket on it's cloak, and reaches out another, larger, chunk of unprocessed ore.
>"M'dok no like games.. Go, or be squish now!"
It barks, gesturing to the tunnel that the "Redkap" came through.

Evidently, it didn't take the bait for whatever Isla is trying to do. Its comrades stand still, aiming their crossbows at Isla to see if she tries any more tricks.
They haven't shot her yet though, roll Sense Motive if you want a snippet of insight.

Also, Kiara left all of her ore near the entrance of the mine.
Kavern Master
1q3x9
?
No.120481
>>120480
*"redkap" left through
Anonymous
kt/rj
?
No.120482
120483
>>120480
[1d20+7 = 17]
<Sense Motive roll
Isla still has her own little silver ore pieces to offer though, although they seemed uninterested judging from their own reserves.
Kavern Master
1q3x9
?
No.120483
120484
>>120482
The kobolds just want her gone, but are afraid to just shoot her, lest she down another one of them in returned fire (they're squishy).
A few are shuffling around in the back if the camp, evidently in a hurry to prepare some operation that she can't make out.

They seem unlikely to attack unless she stays for too long or gets closer.
The Red Leader gestures to the tunnel Yeeck went through.
Anonymous
kt/rj
?
No.120484
120485
>>120483
Isla pouts a little, knowing deep down these lizard folk need help, even though they just shot her a lot with bolts.
She nonetheless turns to the tunnel that was pointed at, pondering on stuff to say but ultimately coming up with nothing, eventually deciding to follow what the red kobold had offered to her at crossbow point,
(Bugger. They can't survive down 'ere but I can't pierce their stubborn nature. I may visit these lizards when I have something worthy to give 'em.)