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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 78 files omitted.
Syjv0
?
No.120884
120885
[1d20+1 = 18]
>>120883
Lucy fires her sling
1q3x9
?
No.120885
120886
[1d3+1 = 4]
>>120884
Hit
1q3x9
?
No.120886
120887 120888
[1d3+1 = 4]
>>120885
Max damage
The creature appears distracted. Yeeck steps away and runs 88 feet towards Lucy with the run action..
The creature attempts shoot him in the back, missing him as it advances forward.

Lucy's turn.
Not a witch
Syjv0
?
No.120887
120889
>>120886
Lucy reloads
Not a witch
Syjv0
?
No.120888
>>120886
Lucy reloads
1q3x9
?
No.120889
120890
[1d20+7 = 24]
>>120887
Yeeck runs up beside her and readies his longspear.
The creature, now visibly wounded and no longer regenerating, grips its spear in both hands and charges Yeeck.

Yeeck uses his readied action to attack with his spear.
1q3x9
?
No.120890
120891
[1d8+3 = 4]
>>120889
Oh, double damage
Sadly, the creature's normal spear reaches just as far as his longspear, it impales him.
Kavern Master
1q3x9
?
No.120891
120892
>>120890
Goddamn minimum on a 1d8 roll!
The creature lost some organs as the spear imaled him, but it's alive, somehow.
The same can't be said for Yeeck...

Lucy's turn. She's close to melee range of the creature.
Syjv0
?
No.120892
120895
[1d8 = 5]
>>120891
Lucy uses channel touch on tge demon.
Kavern Master
1q3x9
?
No.120893
Fail.
It stabs her in the chest, dealing 7 damage.
Kavern Master
1q3x9
?
No.120894
She's at 1 HP
Syjv0
?
No.120895
120896
[1d20+1 = 9]
>>120892
Lucy knowing this is a do or die situation slashes at it with her scythe.
Kavern Master
1q3x9
?
No.120896
>>120895
Absolute fail.
THe creature stares into her eyes, a burning hatred piercing into her soul as mutters the verbal components for a spell.
"Gaj!" it howls, as it lunges towards her
The creature finishes her off with its strongest spell, groping her bleeding breast with a deadly touch attack.
And it connects...
Kavern Master
1q3x9
?
No.120897
120898
....
Lucy is healed 3d8+5 damage.
The dumb fuck failed it's knowledge check and didn't realize negative energy healed her.

Lucy's turn.
Syjv0
?
No.120898
120899
[1d20+1 = 17]
>>120897
Lucy cackles maniacally as she realizes what happened.
Lucy touches the monster with her hand and channels energy into it.
Kavern Master
1q3x9
?
No.120899
120900 120901
>>120898
The Witch easily absorbs the spell that would have been a death sentence for any other living creature of her level, and boops the iceman on the nose.
Roll damgae
Syjv0
?
No.120900
120902
[1d8 = 2]
>>120899

Syjv0
?
No.120901
[1d8 = 3]
>>120899

Kavern Master
1q3x9
?
No.120902
120903
>>120900
Yep, that did it.
Iceman is unconscious and dying.

Yeeck is at -7 HP and will die in 18 seconds if not stabilized.
Syjv0
?
No.120903
120904
[1d20 = 11]
>>120902
Lucy rushes to yeecks side and tries to stabilize his wounds
1q3x9
?
No.120904
[1d100 = 24]
>>120903
Fail...
Kavern Master
1q3x9
?
No.120905
120906
roll again.
Syjv0
?
No.120906
120907
[1d20 = 20]
>>120905

Kavern Master
1q3x9
?
No.120907
120908
>>120906
In the nick of time, Lucy manages to stop the bleeding and stabilize the dying gnome.

The iceman tosses and turns beside her as it bleeds out. Muttering some weird (nonmagical) prayer. It appears to be clutching a small silver object.
It's helmet has fallen off the scaly crust that covers its chest begins to crumble away into white scales.
It appears to be a pale white humanoid with a heavyset build and tusk-like jaws and icy blue eyes. Long locks of shaggy silver-white hair sprout from its head.
Not a witch
Syjv0
?
No.120908
120912
>>120907
Lucy takes pity on the dying beast. Lets it finish the part of the prayer it's saying, then coup de graces it, with her scythe.
Kavern Master
1q3x9
?
No.120909
120910
The Red and purple frills on its back, upon closer inspection, aren't frills at all. They're robes, ceremonial robes.
As the scaly husk crumbles away, Lucy stands before the corpse of a an orcish shaman. Pale white from head to toe, and emaciated by disease.
She'd have to make an intelligence check to discern what kind of orc it is.
Syjv0
?
No.120910
120911 120912
[1d20 = 5]
>>120909

Not a witch
Syjv0
?
No.120911
>>120910
Plus 3
Kavern Master
1q3x9
?
No.120912
120913 120915
>>120908
"... We.. Wuz.. Kangs..." the orc murmurs, before its decapitated, a silver circlet falling off of its head and rolling across the floor.
It's praying arm falls to the ground beside it, still clutching the silver symbol.
>>120910
It's an "ice orc" A Frostblooded, Arctic Water Orc.

Meanwhile, Isla chills peacefully in the hot-tub, which has since reheated.
Not a witch
Syjv0
?
No.120913
120916
>>120912
Lucy searches his corpse.
Kavern Master
1q3x9
?
No.120914
All immediate threats are gone. Lucy is free to resuscitate her allies, loot the body, or explore the kavern.
Not a witch
Syjv0
?
No.120915
>>120912
Lucy searches his corpse.
Kavern Master
1q3x9
?
No.120916
120918
>>120913
>An ornate spear
>130 silver pieces
>A spiked heavy steel shield
>Bracers with spines on them
>A horned helmet
>Two shrunken heads with runes in them
>A scroll
>A spare set of chainmail (for some reason)
>A light crossbow + 15 bolts
>A bright blue sapphire
>A silver circlet
>A silver (un)holy symbol
>What looks like a white wolf's pelt
Kavern Master
1q3x9
?
No.120917
120919
Alright, the boss fight is over. The rest will be a breeze.
I'm probably going to move the rest of this adventure to discord, but I'll keep the rest of the narrative here for archiving purposes.

Everybody.
Y'all soaked up a lot of XP for that one. You might even level up.
Not a witch
Syjv0
?
No.120918
120920
>>120916
Lucy takes the scroll, the circlet, and the sapphire. She picks up yeeck and walks iver to isla. Lucy checks on isla's wounds
Kavern Master
1q3x9
?
No.120919
>>120917
*Goodnight everybody
Gosh, I'm tired
Kavern Master
1q3x9
?
No.120920
120921 120922
>>120918
I'm going to bed.
I'll describe what happens whenever I have the time tomorrow.
Anonymous
bjKQf
?
No.120921
>>120920
Night.
Not a witch
Syjv0
?
No.120922
>>120920
Night
Kavern Master
1q3x9
?
No.120923
120932
Alright, it looks like the PCs who participated in this fight get to level up.

I'm willing to let Lucy or Chef continue to look around before we go ahead and change mediums. There's still a bit of this adventure I'd like to narrate.
Kavern Master
1q3x9
?
No.120924
I'm going to be busy with Thanksgiving for most of today.
Spoiler Alert: that was the hardest fight in this module; the ordeal is finally over, and the rest is epilogue that I'll type when I have the time.

In the mean time, before I go:
Defeating the shaman has a visible immediate effect on the fountain. The runes on the pillar change from angry red to a faint blue. The violent flow of water gushing from the statue's mouth tapers off, and it is replaced by only a steady trickle of from its lone eye. The water changes, no longer appearing to be murky and foul, but crystal clear and pure, bubbling faintly around the unconscious-but-totally-alive Isla.
The light from the runes fades, but they still go faintly. They appear to be etched partly in Abyssal in addition to some other unknown language. Lucy may make a Decipher Script check to make out the markings; and she is entitled to a new knowledge (religion) check to recognize them. I think she also still has a use of her Read Magic SLA, iirc. Heck, go ahead and use your Detect Magic SLA too, since you leveled up.

You can roll that while I'm gone. I'm also gonna say that Isla is restored to 1 HP because she leveled up and of the "healing properties" of the purified waters. She can go ahead and chat with Lucy if she feels like it until I get back.

The Ice wall that the shaman conjured looks deadly, but it might fade in a few minutes, hopefully.

I'll type the end to this shitshow either tonight or tomorrow.
7yEM9
?
No.120931
hehehehe.PNG
[1d20+8 = 10]
>we wuz kangz

7yEM9
?
No.120932
120935
The Jews Did this.gif
[1d20+8 = 15]
>>120923
Chef looks around for more stuff to take while rubbing his big goblin nose.
Kavern Master
1q3x9
?
No.120935
120940
>>120932
The rats he tried to drown earlier seem to have come back with a vengeance. It seems as though they were only surprised by the ale, but are visibly aggressive, maddened even..
Chef takes 2 rat bites, each doing 1 damage.
He's also going to have to make 2 Fortitude saves.
There appear to be 8 of them, squealing with unnatural anger.
Also, roll Initiative.

I'm still waiting for Lucy to read the rocks and then we can wrap this module up.
Kavern Master
1q3x9
?
No.120936
120937
I'll also note that chef doesn't find anything else of value in this room. There's just scraps of poor quality food, that cask of whine that looks a bit too heavy for him to carry, and several very angry, hungry rats.
7yEM9
?
No.120937
120939
I'm dying, why.jpg
[1d20+1 = 16]
>>120936
Chef gets out of dodge and runs as far as he can to get out of the mines.

Rolling fort
7yEM9
?
No.120938
120939
[1d20+1 = 3]
rolling fort

Kavern Master
1q3x9
?
No.120939
>>120937
>>120938
Hmmmmmmmmmmmmmm
scribbles down

The maddened rats snap at him as he leaves, but he evades their reach easily.
Not a witch
0Sks0
?
No.120940
120941
>>120935
She Reads the statue
Kavern Master
1q3x9
?
No.120941
120942
>>120940
Did you cast Read Magic?