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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 80 files omitted.
Kavern Master
1q3x9
?
No.120667
120669 120670
bbeg.jpg
>>120665
See >>120666


QQiAK
?
No.120668
[1d20+2 = 10]
>>120666
>trips
oh-oh no

Anonymous
bjKQf
?
No.120669
>>120666
>>120667
Isla jumps as she turns to face the Demon of Duvik's Pass.
"Gah!"
[1d20+5 = 13]
<Initiative
LRHHY
?
No.120670
120671
[1d20 = 20]
>>120663
>>120666
>>120667
initiative
Kavern Master
1q3x9
?
No.120671
120672
>>120670
With a +2 mod, Yeeck goes first
LRHHY
?
No.120672
120673
[1d20 = 14]
>>120671
I throw a fishing net over the demon
Kavern Master
1q3x9
?
No.120673
120675
>>120672
A fishing net is not the same as a combat net, which is an exotic weapon.
The net doesn't even slow it down, it charges him brandishing its harpoon.
The blow *narrowly* misses him.
Kavern Master
1q3x9
?
No.120674
120675
Isla's turn.
Anonymous
bjKQf
?
No.120675
>>120674
>>120673
Isla immediately moves backwards as far away from the demon as her legs can take her this turn, sheathing her cutlass in the process, hoping to equip her sling at the earliest.
Kavern Master
1q3x9
?
No.120676
120677
Lucy's turn.
QQiAK
?
No.120677
120678
[1d20 = 1]
>>120676
Rolling to identity this abomination
Kavern Master
1q3x9
?
No.120678
120679
>>120677
Mystery
What do you do with your turn?
QQiAK
?
No.120679
120680
[1d20+2 = 15]
>>120678
Lucy gets behind both party members the she takes out her sling and throws a rock at it
Kavern Master
1q3x9
?
No.120680
120682
>>120679
Miss

The Demon takes a 5 foot step back from Yeeck, then a move action.
It waves an arm and mumbles in an unintelligible language.
The floor, wet already, freezes over with slippery black ice.
PCs will need to make balance checks if they want to move without falling over.
Kavern Master
1q3x9
?
No.120681
The Demon is now out of Yeeck's melee reach.
The Floor is slippery.
Yeeck's turn.
LRHHY
?
No.120682
120683 120684
[1d20 = 20]
>>120680
I shit my pants and check for balance
Not a witch
QQiAK
?
No.120683
>>120682
pants successfully shided
Kavern Master
1q3x9
?
No.120684
>>120682
With a check like that, he may move at one half speed across the ice with no problem this round. He is flat-footed though.
Actually, full speed, because I'm feeling generous.
The Demon is 35 feet away, and his speed is 20.
Kavern Master
1q3x9
?
No.120685
Still Yeeck's turn.
Kobold Slayer
LRHHY
?
No.120686
I move as far away from him as I can and ready my crossbow
Kavern Master
1q3x9
?
No.120687
120689
Alright, back to the wall.

Isla's turn.
Anonymous
bjKQf
?
No.120689
120691
>>120687
Bullet ready on her sling, Isla fires at the mean looking thing that seems to be the demon of Duvik's pass.
[1d20+4 = 12]
<Ranged attack roll
Kavern Master
1q3x9
?
No.120691
120693
>>120689
Miss

Lucy
Not a witch
QQiAK
?
No.120693
>>120691
reload
Kavern Master
1q3x9
?
No.120694
Yeeck's turn now.
LRHHY
?
No.120696
[1d20 = 3]
I fire a bolt right at his stupid fucking face
Kavern Master
1q3x9
?
No.120699
120701
Miss.
It roars in respons, before retreating behind the pillar and mubling some demonic mantra
An earie fog begins to fill the room, the demon using its ice magic to control the battlefield. It is now cloaked in a thick clod of frigid fog, virtually invisible.
Kavern Master
1q3x9
?
No.120700
Isla's turn
Anonymous
bjKQf
?
No.120701
120703
>>120699
Isla takes this opportunity to use some of the oil the bard had on her and combines it with a piece of cloth, knowing that she needs something to hit it while it's invisible to normal attacks.
Kavern Master
1q3x9
?
No.120703
>>120701
noted

Lucy's turn
Kavern Master
1q3x9
?
No.120705
3 Minute rule. Lucy loses her action.

Yeeck's turn.
LRHHY
?
No.120706
120707
[1d20 = 7]
I reload and shoot that fucker again! >:C
Kavern Master
1q3x9
?
No.120707
>>120706
Fail
The cloud sails towards him, the creature gliding over the ice as if on skates.
... And misses him

He can't see anything, and neither can Isla or Lucy.

Kavern Master
1q3x9
?
No.120708
120709
Isla's turn
Anonymous
bjKQf
?
No.120709
120710
>>120708
Isla throws oil at the demon thing, hoping to coat it in flammable liquid
[1d20+2 = 12]
<Melee Touch Attack roll
Kavern Master
1q3x9
?
No.120710
>>120709
'm just going to let you have that, even though you're not in melee range, and it has concealment.
I was unclear.

Lucy's turn. It's have her Draw her weapon and start fighting defensively.

Yeeck's turn.
Kavern Master
1q3x9
?
No.120711
Isla heard her oil slash on the demon's body within the cloud..
It screams in rage.
LRHHY
?
No.120712
120713
[1d20 = 9]
I sob as I reload and fire again
Kavern Master
1q3x9
?
No.120713
120714 120719
>>120712
*swish*

An icy whit hand points out of the cloud directly at him.
Roll a Will Save.
LRHHY
?
No.120714
120715
[1d20 = 13]
>>120713
I roll a will save
Kavern Master
1q3x9
?
No.120715
120716
>>120714
Fail.
Yeeck is parayzed, as if held my a giant hand. He can't move a muscle.

Isla's turn
Anonymous
bjKQf
?
No.120716
120717
>>120715
Isla, looking at how the gnome paladin got hit super hard to make him look weird, figures it might be best to charge at the being, attempting to trip the big bad.
[1d20+8 = 23]
<Balance for optimal skating speeds
Kavern Master
1q3x9
?
No.120717
120718
>>120716
success
>paladin
lol

Make your attack.
Anonymous
bjKQf
?
No.120718
>>120717
Isla attempts to trip the evil thing to the ground.
[1d20+6 = 11]
<Improved Trip attempt
LRHHY
?
No.120719
120720
[1d20 = 12]
>>120713
we get it you vape
Kavern Master
1q3x9
?
No.120720
120721
Sorry. It has higher dex than that.
Isla fails her tough attack and kicks aimlessly into the cloud.

Lucy's turn.
>>120719
Fail. Still paralyzed.
QQiAK
?
No.120721
[1d20+1 = 18]
>>120720
Lucy Slashes at its ankles
Kavern Master
1q3x9
?
No.120722
120724
You would have had to charge.
Roll balance
1q3x9
?
No.120723
[1d100 = 71]
Meanwhile, I'll roll for partial concealment.
QQiAK
?
No.120724
120725
[1d20+2 = 7]
>>120722