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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
Anonymous
1q3x9
?
No.118397
The first to make it in is a rather athletic young lady, bounding towards the front of the squad and kicking through the doors like a marathoner, hat and cutlass in hand and ready for adventure. The girl is none other than our hero: Isla Allaway.
Our little explorer stands just over 5 feet tall, but what she lacks in height she makes up for with enthusiam, letting out a shout so loud and annoying it can only be that of a fantasy protagonist. The girl has the speed and litheliness of a fledgeling ninja warrior, her medium-length brown hair flowing behind her as she dashes to the scene.
The little hero, physically fit and trained and carrying herself with martial discipline, has traveled from afar to test her mettle and sate her hunger for adventure and self-perfection, chasing the path of Setting Sun. Her explorer's outfit and matching hat seem well-worn, having seen more than their fair share of weather since she first hopped off the ship all those months ago. The young martial artist makes her appearance.
>"[indignant grumble]"
>"That was fast!"
>"Rather cocky, ain't she?"
>"Look at the thighs on that one."
>"She a wild one, I'll tell ya' that."
>"Damn foreigners."
>"Oh look, fresh meat for the beasts.."
>"[lecherous whistle]"
Anonymous
1q3x9
?
No.118398
Next to enter the scene in a more discrete but just as extravagant fashion is our next hero: Kiara Teagan. She dances into the pub gracefully, her gypsy-style entertainer's outfit decorated of shiny copper coins, and she twirls into the room giving a note from her exquisite viola as she enters. Ms. Teagan radiates a pompous aura of culture and privilege, but also of of lady who knows how to defend herself, as the longsword sheaved at the hem of her dress would show. Indeed, the woman has had plenty of experience looking out for herself after spending so many months alone, having recently fled from a turf war with a rival gang, smuggling thirty two gold pieces away with her in her tambourine. Her charisma and skill is unmatched, for she is indeed a powerful Bard, a jack of all trades, and a talented individual with the uncanny power to draw magic from soul.
>"Ey, that one's a looker now."
>"She's still got all o' her teeth."
>"What a nice tune."
>"Must be one o' those travelin' minstrels. Wait till she finds out this town is flat broke."
>"I know her type, gypsy! They'll steal the shirts of your backs."
>"[lecherous whistle]"
Anonymous
1q3x9
?
No.118407
A small and disheveled figure scurries behind her into the tavern, discreetly as can be. Is it a possum? A dog? An Iguana? It's none other than our third hero: Rhyd the Kobold.
Despite being a lowly Kobold, he is indeed an ideal specimen of his kind, even if being unfortunate enough to be a dragonblood born without the gift of sorcerery. He is quick as a lizard can be, and fierce to boot, his orange scales shining with a coppery speckled hue. He hold his bow in hand, looking either way for anyone who may seek to rob him of his precious treasure.
A little thing about this Kobold that makes him unique is the way he so furtively a small object in his claw. Rhyd is a thief; no, not a rogue, or a burglar, but a thief who has managed to steal the most precious treasure of them all: power. The purple gem he clutches in his right hand gives of a faint glow; it is a a precious dragonshard that he risked life and limb to obtain, unable to resist the beckoning call of the mystical arcane in a moment of opportunity. It is a gem stolen from the hands of the powerful Eldritch Knights who serve the goddess of magick in a far away land, the Shooting Star Rangers, and Rhyd has traveled a great distance to outpace his chasers, reveling in his pilfered magick, relying on his unmatched stealth to escape the his devoted trackers.
Indeed, the gem proved to be a treasure work the risk, for in the months since he first found it Rhyd has grown into a powerful Mystic by studying the arcane symbols that glow within the gem. Already, he's learned to conjure up orisons from the forces of nature, and has even learned to master every one of the Wizard cantrips inscribed in the gem. Drawn to the the prospects of the mine line a moth to light, our tiny hero embarks on what may be a fortuitous quest.
>"Is that a stray dog?"
>"Ew, it's one o' those filthy mange-rats."
>"That reptilian must've got some bollocks, just waltzing in 'ere like that.."
>"Do dem kobolds even 'ave bollocks?"
>*loads crossbow*

Anonymous
1q3x9
?
No.118412
118425
And last, but not least, walks in our fourth hero: Lucy Malkavian.
Well-endowed in both breast and soul, the gloomy, pale, raven-haired girl arrives in the tavern almost ominously, her haunting presence hanging in the air around her. The blood of ancient creatures flows through her veins, and her family's crest shine boldly on her being. The tiny iron arcane signet seems to shine boldly, as if brimming with arcane power; it seems to stand out on the young lady, contrasted by the dirty rags she wears, that may have once been a rather expensive Gothic dress at one point. A vengeful and fearsome aura haunts the young lady's being, her arcane might too great to contain in her otherwise nonthreatening body. If you find the courage to stare at the mysterious girl for long enough, you might notice ominous noises emanating from her, or red-purple sparks crackling in the air where she walks.
>"That's a witch, if I've ever seen one."
>"A pretty one though."
>"Look at that rack!"
>"Don't look at 'er, you'll be cursed."
>"You reckon she's the one who poisoned the well?"
>"[yet another lecherous whistle]"

One thing that these four ragtag young lads have in common is the peculiar swagger they carry themselves with. It's the attitude of someone perhaps vaguely aware of their own demigod-like stats; the aura of a hero.
Having traveled from far away lands, some chased-away, some hunted, some escaped, some just wishing to explore, the four characters have no home, or any real place to which they can safely return to. They are all of a peculiar occupation: a line of work some like to call murder-hobo "adventurer".
And so, their story unfolds.
Anonymous
1q3x9
?
No.118418
Players are free to respond now.
Anonymous
TVQ6o
?
No.118419
118423
The kobold hurries to the bar, and jumps up on a stool. He orders in a thick, hissy reptilian accent.
"One ale please."
Anonymous
DVcHf
?
No.118421
118427
With a spirited gait, Allaway saunters over to the counter, sitting a chair. She waves her hand at the bartender with a smile
"Give meh a good ol' whiskeh, lad."
Kavern Master
1q3x9
?
No.118423
118436 118450
>>118419
The bartender, a old, seasoned man with a gray mustache and an eye patch, seems confused for a moment as he stops washing polishing his glass, before he leans over the counter and sees the smol reptile.
"So- *cough* so would I.." He grumbles back, in such a tone that Rhyd can't tell means he's out or he just doesn't want to serve him, punctuated by a rather nasty snort.
Not a Witch :)
QQYML
?
No.118425
118427
>>118395
>>118412
Lucy whistles back
Kavern Master
1q3x9
?
No.118427
118432 118433 118450
>>118421
The bartender opens a half-full jug and pours it into the glass that looks clean.
"Grog. That's what we got." He grumbles, as he slides the glass towards her.
>>118425
[visible confusion]
The commoner turns around and moves away.
Sexy Minstrel
xdaaM
?
No.118430
118442
Kiara exaggerates the sway in her hips as she walks lithely toward the counter. She leans provocatively (but 'innocently') against the counter looking for the keeper. "Hello?"
Not a Witch :)
QQYML
?
No.118432
118442
>>118427
She Smiles as she walks over to the bar and sits down.
"One Red Wine please~."
Anonymous
DVcHf
?
No.118433
118442
>>118427
Isla looks a little perturbed by the lack of proper alcoholic beverages fit for a woman of her caliber, catching the glass out of courtesy.
She peers inside the glass, examining the contents through smell and vision.
Sexy Minstrel
xdaaM
?
No.118436
118442
>>118423
"Ah! Hello good sir, I was wondering if you had any rooms available!" She smiles sweetly.
Kavern Master
1q3x9
?
No.118442
118444 118451 118452
>>118430
The bartender stifles a cough and swivels his good eye towards her.
".. What?" he groans
>>118432
This just draws a wistful chuckle from him, and he looks down at another dirty glass.
>>118433
It doesn't smell appetizing.
>>118436
"Ya, plenty o' rooms open, since the last half dozen tenents gone dropped dead. The sheets 'll kill ya though."
Anonymous
DVcHf
?
No.118444
118445
>>118442
Isla recoils slightly over the sight, but decides she's no coward.
She dutifully drinks up the grog in one go without hesitation.
Kavern Master
1q3x9
?
No.118445
118449
>>118444
Roll fortitude.
Anonymous
DVcHf
?
No.118449
118453
>>118445
Time to die~
[1d20+2 = 22]
<Fortitude against below average alcohol
Anonymous
TVQ6o
?
No.118450
118455
>>118427
>>118423
"Then I'll take a grog as well."
He looks suspiciously at the three lassies now around him, clutching at something under his robe.
Sexy Minstrel
xdaaM
?
No.118451
118458 118460
>>118442
"Oh thank heavens. I can't remember the last time I slept in an actual bed." She seems relieved, and pulls out a pouch. "How much please?"
Not a Witch :)
QQYML
?
No.118452
>>118442
"Something funny?"
She smiles at him
Kavern Master
1q3x9
?
No.118453
118473
>>118449
The brave ninja warrior fears no grog.
Kavern Master
1q3x9
?
No.118455
118459
>>118450
The Bartender grunts indignantly, but pours him a glass.
xdaaM
?
No.118458
118460 118462
[1d20+7 = 17]
>>118451
Before the Innkeeper can answer, she adopts a started and dismayed look. She opens the pouch and pours the contents out onto the counter; except nothing pours out. "Oh no!" she exclaims, putting her hand into the pouch and putting her finger through the bottom of it. "All my money is gone!"
(bluff check for all this btw)
"I wonder if you'll allow me to play you a tune?" she asks sheepishly hopeful.
(this is all a ruse of course, a very practiced one)
Anonymous
TVQ6o
?
No.118459
118460
>>118455
He grabs it, eyeing it before taking a chug.
Fort save time.
[1d20+3 = 14]

Kavern Master
1q3x9
?
No.118460
118461 118462 118463 118464
>>118451
The bartender looks up at her exasperated that the cazy lady is even considering laying her head in this cursed town.
He seems ready to shout some angry when.
>>118458
His expression immediately softens with the music. A lone tear falls from his remaining eye, which he wipes away immediately.
".. Well, if ye insist, it'd be five silvers a night. No, make it two silvers. Not like there's any business these days..."
Then he leans in
"Tell ya what, lassie, for your own good, ye'd be better off sleepen out in the woods with the beasts than here in Duvik's Pass. The Plague be nestin' 'ere, and there be no sign of it gettin' any better."
>>118459
:3
He swallows it. It's not very good.
Sexy Minstrel
xdaaM
?
No.118461
118465
>>118460
"But mister, I heard that the plague was from contaminated water, not from beds,..."
Kavern Master
1q3x9
?
No.118462
118465
>>118460
>>118458
Alright, I fucked up that last comment. Sorry, mutitasking. Thought that was a perform check.
Not a Witch :)
QQYML
?
No.118463
118465
>>118460
The Plague comment makes the (Not a witch)'s perk up
"A Plague? what type of plague?"
Anonymous
TVQ6o
?
No.118464
>>118460
He suppresses a gag as he chokes it down, his scale-ridge-that-isn't-an-eyebrow raising at the comments of a plague
Kavern Master
1q3x9
?
No.118465
118466 118467 118469
>>118462
Improvising.
>>118461
"The water, grain, the soil, the air, the bloody cheese, even our blimey sweat is blighted by that pestilent plague!" The old man cries as he pulls a handkerchief from his dirty shirt and coughs harshly into it
>blood
>>118463
"It'd be no normal plague, lassie.." The old man says.
"I know cursed earth when I smell it, and this town stinks! Gods have mercy!"
[coughing fit]
"Maybe it was the mines. Maybe the boys disturbed somethin' down there.. Or maybe the gods thought to judge us for how gratuitously we spent the riches from the silver mountains. This half the town has a foot in the graveyard, and our last boys still haven't gotten back from their prospecting trip. I worry some beast gottem, or worse..." The man moans
Anonymous
TVQ6o
?
No.118466
118468
>>118465
Rhyd's eyebrow is really raising now at the mention of mines and prospectors.
"Where were they last seen?"
xdaaM
?
No.118467
118471
[1d20 = 13]
>>118465
Kiara's face grows somber as the men relate their replies. Without a word, she conjures a viola, and draws her bow across it in song.
Performance check. +4 music, +4 dance, +4 tumbling, and +4 dex/cha (remove any modifiers at will)
Kavern Master
1q3x9
?
No.118468
118470
>>118466
"Last time I saw my son he was headin' up to the mines with the last of the young men who weren't too sick to move. 'Miner's pride', he called it.. That was wore than two weeks ago, and nobody's heard of 'em since.." she old man says with a sniffle
Not a Witch :)
QQYML
?
No.118469
118471 118473
>>118465
"these boys you are talking about. they went down into the same mines?"
Anonymous
TVQ6o
?
No.118470
118471 118473
>>118468
"The mines.... If you would be willing, would you point me on this path later? I would reward you for the trouble."
He rakes his hand inside his robe, and the familiar clink of coins can be heard.
Kavern Master
1q3x9
?
No.118471
118473 118474 118475 118476
>>118467
Routine performance.
A few of the commoners, mostly old men and women, seem decently impressed, more encouraged by the strange woman's attempts to lift their spirits.
Six of the old men toss silver coins towards her, accompanied by winks that might make her uncomfortable, were she not used to it.
>>118469
"ya, dey all work together. The mine's up in the mountains."
>>118470
The man points in the general direction of the nearest mountain.
"That way. Follow the trail."
Anonymous
DVcHf
?
No.118473
118475 118477
>>118453
She drinks the grog with no fear, shaking out of her trance.
(I gotta stop me daydream.)
>>118471
>>118470
>>118469
Isla listens intently at the conversation of mines, the plague and other tidbits, shuffling her seat closer.
"Sound like ye lot want tae go to the mines, eh?" she whispers to the other two inquisitve folk next to her.
Sexy Minstrel
xdaaM
?
No.118474
118477
>>118471
She smiles faintly and picks up the coin. She goes to each of the men and gives them their coin back. "Thank you all, but its not necessary. I'm sorry for your troubles, but I'll do what I can to lift this,... curse(?). When I get back, then I'll give you a real performance." She half smiles, half frowns, bows, and leaves the tavern.
Not a Witch :)
QQYML
?
No.118475
118477 118478
>>118471
>>118473
"Yea i was thinking about heading over there."
Anonymous
TVQ6o
?
No.118476
118477 118478
>>118471
He nods
"Thank you sir"
Rhyd gets up and runs out the door, a single gold coin left on the bar where he sat.
Kavern Master
1q3x9
?
No.118477
118478
>>118473
The retired miner stifles another cough
"If I were young, I would'a hiked up dere to investigate it meself, plague or no plague.. My knees aren't what dey used to be though.." he says grimly
This comment is followed by a rather harsh coughing fit, the tissue almost completely red now.
>>118474
"Be careful now, lassie. Dis town may be cursed to de abyss, but there be savages in those mountains. I reckon they may've had a run-in up our boys." The seasoned miner warns, his single milky eye shooting brief but murderous glance at the cloaked creature below him.
>>118475
[grunts and nods]
>>118476
[grumbles and nods]
Scot Lassie
DVcHf
?
No.118478
118482 118483
>>118475
>>118476
Isla at first looked dumbfounded at the small folk running off somewhere, turning to the other, more receptive woman.
"Aye, me too."
>>118477
She looks at the bartender with pity, deciding to set 3 gold coins on the table.
"Here, lad. Thank ye for the drink."
>>118475
He turns back at the female stranger with similar goals.
"Name's Isla, lassie. You came for the stories too, aye?"
Sexy Minstrel
xdaaM
?
No.118480
118482
Assuming that Kiara knows which way to the mines, she sets off there keeping her eyes peeled and her ears open for signs of trouble.
Anonymous
TVQ6o
?
No.118481
118484
The kobold steps outside and gains his bearing before setting of towards the mines...

As quickly as a small ass kobold with a short stride can.
Kavern Master
1q3x9
?
No.118482
118488
>>118478
The Bartender doesn't seem at all hesitant to accept the 3 gold pieces for the mediocre and possibly unclean drink. It's almost as if the town has run out of potable water.
>>118480
Alright

Are y'all ready for some dungeoneering?
Not a Witch :)
QQYML
?
No.118483
118488
>>118478
Lucy Extends her hand to shake
"The Name is Lucy. I Did i heard there was a problem in town. i stopped by to see what was going on."
Kavern Master
1q3x9
?
No.118484
118485 118487
Alright, so the our ragtag band of heroes needed surprisingly little motivation to delve headfirst into certain doom adventure. They may have different reasons to explore the mines, but nevertheless, they share a common goal as they steadily make their way up into the mountains.
>>118481
Roll Survival
Anonymous
TVQ6o
?
No.118485
118486 118489 118491
>>118484
Oh boy, a skill I can use!
[1d20+7 = 9]

Kavern Master
1q3x9
?
No.118486
118489
>>118485
....
Would anybody like to roll Aid Another?
QQYML
?
No.118487
[1d20 = 5]
>>118484

Scot Lassie
DVcHf
?
No.118488
118490
>>118482
Allaway nods at the bartender, giving him a thumbs up, before turning at the woman next to her.
Soon I shall join the speedrunners.
>>118483
She spins her body towards her rapidly, quickly extending her arm to shake the hand offered.
"Aye, me too," she answers with a grin. "Want tae go to the mines together? I would like sum company that is not a bunch of dismissive twats."
(I bet that goblinoid is there.)
Anonymous
TVQ6o
?
No.118489
>>118486
>>118485
So it's one of THOSE campaigns now is it?
Not a Witch :)
QQYML
?
No.118490
118492
>>118488
"Its always better to have company. lets go."
Scot Lassie
DVcHf
?
No.118491
118494
>>118485
[1d20 = 12]
<Trying to help
Scot Lassie
DVcHf
?
No.118492
>>118490
She nods, standing up and going to the mines.
Kavern Master
1q3x9
?
No.118493
118494
crying.jpg
Would anybody else like to roll to walk up the hill?

Kavern Master
1q3x9
?
No.118494
>>118491
>>118493
Nevermind. That one is good enough.
Let me find my notes.
Sexy Minstrel
xdaaM
?
No.118495
118498 118500
Alright alright, hearing noises behind her, Kiara ducks into bushes to wait and see who is following, only to realize its those other three. She steps out as they approach, tl;dr "Hi, I'm Kiara. Nice to meet you!"
xdaaM
?
No.118496
118497 118500
[1d20-1 = 0]
survival
Anonymous
TVQ6o
?
No.118497
>>118496
………………………………
Not a Witch :)
QQYML
?
No.118498
118499 118501
>>118495
"Hi that's a nice tambourine you have. My name is Luy"
Sexy Minstrel
xdaaM
?
No.118499
118501 118502
>>118498
Kiara looks confused at the viola she's still holding (but would probably vanish any time now). "Nice to meet you Luy."
Kavern Master
1q3x9
?
No.118500
118502 118503 118504 120824
Mine_entrance.jpg
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.
The tunnel is 15 feet wide and 10 feet tall.
It is entirely unlit.
Rhyd's darkvision allows him to see 60 feet into the tunnel with no end in sight.
>>118495
>>118496
>trying this hard to split the party
Nigger, did I not tell you that she only left within moments of the rest of the group?
Kiara veers off the road 5 steps ahead of the group and nearly walks off a cliff, only to be caught by Isla and set back on the path.
Not a Witch :)
QQYML
?
No.118501
>>118499
>>118498
Reeeeeee my C key is broken slightly
Scot Lassie
DVcHf
?
No.118502
118504 118505 118506
>>118500
>>118499
Thank you, GM.
Isla is confused at Kiara's accident.
"Lassie, ye trying tae kill yerself or something? Come on."
With that, she goes back to search a bunch of usable torch near the entrance of the mine.
[1d20+2 = 18]
<Search roll for torches
Anonymous
TVQ6o
?
No.118503
118506
>>118500
He pauses at the entrance, staring down the tunnel and breathing a sigh of relief
"ahh, the mines"
Sexy Minstrel
xdaaM
?
No.118504
118506 118511
>>118500
Kiara unhooks a bullseye lantern from her pack and lights it with flint and steel.
>>118502
"I would have been fine. The Teagans tell me I have the blessing of Fharlanghn!" She smiles brightly.
Not a Witch :)
QQYML
?
No.118505
118506 118511
>>118502
Lucy pulls out her flint and steel.
Kavern Master
1q3x9
?
No.118506
118507 118509 118511
>>118502
The torches are burnt-out, a few broken lanterns litter the area, but Isla can attempt to make a torch out of what's left.
Roll an untrained craft check (1d20+int)

Her search also reveals that the wooden supports to the tunnel are chipped and torn, as if having been damaged by something recently.
>>118504
Her lantern clearly illuminates 60 feet of the tunnel, and just barely hints at a cavern at then end of it's shadowy illumination 60 feet past that.
>>118505
>>118503
Lucy and Rhyd's inhuman vision allows her to see in the lantern's faint light that a room opens up into a room 120 feet ahead, but they cannot see into the room.
Anonymous
TVQ6o
?
No.118507
118510 118513
>>118506
The lantern's light lets Rhyd know "oh shit, there are people here
"Hello, are you looking for the prospectors as well?
Kavern Master
1q3x9
?
No.118508
zi0d4xds7lf21.jpg

Sexy Minstrel
xdaaM
?
No.118509
>>118506
"I don't see anything." she says, strapping a buckler to her left arm.
Not a Witch :)
QQYML
?
No.118510
118514
>>118507
"Oh hello little lizard, yes we are."
Scot Lassie
DVcHf
?
No.118511
118512 118513
>>118505
>>118506
Isla attempts to craft a makeshift torch with a grimace
"Shite. Somebody just came here."
She turns to her female acquaintance with a smile at seeing her bring out the flint and steel.
"Help me out here."
[1d20+2 = 19]
<Building torches? Reminds me of childhood.
>>118504
She looks at the minstrel with worry.
"Alright, lassie."
Not a Witch :)
QQYML
?
No.118512
118513 118515
>>118511
"Oh silly me."
She pulls out a lantern as well and hands it to Isla
Kavern Master
1q3x9
?
No.118513
118515 118518
>>118507
Rhyd's Wisdom score is high enough for him to have been vaguely aware of the people who's been traveling within a few yards of him for the past few hours. He actually had to follow Isla to get to the top.
>>118511
Isla successfully makes a couple handheld torches, pouring oil from the broken lanterns onto the burnt-out torches to make them last.
Her search in the illuminated area reveals a smelly red blotch near the damaged wooden shaft (it's blood)

We medieval slang nao.

>>118512
You packed one lamp, you do not have one to give away.
You also don't have shoes, because you neglected to buy any set of clothes. The rags (commoner's outfit) are on-the-dungeon.
Anonymous
TVQ6o
?
No.118514
118515 118518
>>118510
"I'm not a lizard! I'm a kobold!"

Scot Lassie
DVcHf
?
No.118515
118516 118518
>>118513
>>118512
>>118514
Isla grins to himself.
"Now that's more like it."
But seeing the blood make her frown.
"That is not good."
He turns to the group.
"We have someone either injured or dead in there, lassies. Have yer eyes open."
Anonymous
TVQ6o
?
No.118516
118519
>>118515
The kobold grumbles
"I'm a lad"
He prepares his bow as stands at the entrance.
Kavern Master
1q3x9
?
No.118517
118519
Lucy's feet, wrapped only in strips of cloth for protection, have been bleeding throughout the last quarter of the trip, getting ugly black and blue sores from the abuse they've taken.
Lucy however, like it's second nature, clicks her heels together and hums as her blistered feet return to their pale but healthy complexion.
Fucking witch.

Alright, who's heading into the dungeon first?
Not a Witch :)
QQYML
?
No.118518
118519
>>118513
Yea i was giving her the lantern i packed.
Lucy sighs as she steps on a rock that stabs her in the foot.
>>118514
She pats his head if he lets her
"Sorry little one."
>>118515
That's worrisome, what will the town do without miners? they didnt look to be in the best of shape."

Scot Lassie
DVcHf
?
No.118519
118520 118521
>>118516
She glances back at the kobold.
"Sorry, lad."
>>118518
"There is far worse than no miners back at the town," she comments.
>>118517
Since I believe I have the highest reflex
Isla enters the dungeon first.
Anonymous
TVQ6o
?
No.118520
118531
>>118519
He grunts and swiftly follows her.
Not a Witch :)
QQYML
?
No.118521
>>118519
Lucy enters behind Isla
Kavern Master
1q3x9
?
No.118522
118524 118525 118529 118533 120010 120830
Mines_of_Duviks_Pass_Area_2.png
The Bard hasn't responded, so i'm just going to shift her ahead a little until... :3

Alright, the tunnel is wide enough for 3 hoo-mans and one slight-build kobold to walk side-by-side, so I'll have y'all walk in, with one torch, a lamp, and a bullseye lantern to guide your way.

The tunnel opens into a small, roughly rectangular chamber. Scattered chunks of silver ore surround an overturned pair of wooden carts. The lower half of what appears to be a body juts out from beneath one of the cart’s edges. It shows no signs of movement. Dried blood is smeared across the northern wall in several places. Exits lead to the west and the east.
Kavern Master
1q3x9
?
No.118523
We're looking a a 25 by 25 foot space here.
Still completely unlit.
Sexy Minstrel
xdaaM
?
No.118524
118526 118529
>>118522
Kiara removes a large sack from her backpack and begins to grab reasonably-sized chunks of silver and stuff the sack with them.

Scot Lassie
DVcHf
?
No.118525
118529
>>118522
"Oh my Lord," she whispers.
She rushes over to the lower half of what appears to be a body, inspecting it closely.
[1d20+2 = 20]
<Search roll (Yes. Another one.)
Kavern Master
1q3x9
?
No.118526
118527 118528
>>118524
For that she'd have to take off her buckler and put down her lantern. Does she wish to do that first?
Not a Witch :)
QQYML
?
No.118527
118529 118531
>>118526
Lucy uses Detect Magic on the inside of the mine
Sexy Minstrel
xdaaM
?
No.118528
118529 118531
>>118526
Can she absently hand off the lantern to the closest party member?
Kavern Master
1q3x9
?
No.118529
118530 118531
>>118522
>>118524
I'll also note that most of the ore is under the cart.
>>118525
Dammit.
Isla otices a suspicious line attached to the cart, rigged to some point in the ceiling. Disturbing the body or the cart will pull the line.
>>118527
Is she "using" it, as her 1/Day SLA, or is she "casting" it out of a 1st level slot?
>>118528
Only if they have a free hand.
Not a Witch :)
QQYML
?
No.118530
118532
>>118529
the 1st level slot
Scot Lassie
DVcHf
?
No.118531
>>118529
>>118528
>>118527
>>118520
Isla, being a perceptive gal, figures that this may be a trap.
"Lassies, do not disturb the body or the cart. It seems to be rigged tae something."
She points at the line at the ceiling.
Kavern Master
1q3x9
?
No.118532
>>118530
e_e
Lucy uses one of her precious 1st level spell slots to determine that there is no discernible magic aura in this area, or at least nothing stronger than signet brooch.
She can concentrate on the spell for up to one minute, but she wouldn't be helping anybody.
Anonymous
TVQ6o
?
No.118533
118534 118535
>>118522
The kobold seems more at ease in the mine. He walks over to inspect the cart and body.
Scot Lassie
DVcHf
?
No.118534
>>118533
"Do not move the cart or body, lad. I figured it's a trap for greedy twats," she comments to the kobold.
Kavern Master
1q3x9
?
No.118535
118536
>>118533
e_e
You gotta pay attention, m8... or else i gotta assume that your PC wasn't paying attention either..
Rhyd ignores Isla's warning and greedily scurries over to the cart.
You get one (1) search check.
Anonymous
TVQ6o
?
No.118536
118537
>>118535
[1d20+1 = 17]

Kavern Master
1q3x9
?
No.118537
118538 118539 118540 118541
>>118536
Fail.

The kobold nudges the cart with his wee lil' arms, pulling the line and triggering the trap.

BANG

Everybody's going to have to roll a fortitude save.
Scot Lassie
DVcHf
?
No.118538
118542
>>118537
Oh great.
[1d20+2 = 20]
<Fer Fuck's Sakes, lads.
QQYML
?
No.118539
118542
[1d20 = 9]
>>118537

Anonymous
TVQ6o
?
No.118540
118542 118544
>>118537
[1d20+3 = 15]

xdaaM
?
No.118541
118542 118563
[1d20 = 20]

>>118537

Kavern Master
1q3x9
?
No.118542
118543 118544 118545
>>118538
Pass
>>118540
Pass
>>118541
Pass
>>118539
Fail.

Everybody but Lucy can hear the reverberating "..-ANG.. -AND.. ANG..!" echo throughout the dungeon as the results of the thunderstone trap send chills down their spines and leave a ringing in their ears.
>>118539
Lucy, however, cannot hear anything at all. She's been struck deaf.

>>118540
You technically get a trapmaking roll to recognize that that was a thunderstone trap, but it doesn't really matter at this point.
Sexy Minstrel
xdaaM
?
No.118543
>>118542
Kiara draws her sword
Scot Lassie
DVcHf
?
No.118544
>>118542
>>118540
Isla rubs her ears in annoyance after the loud bang, glaring at the kobold, before shaking her head, walking over to the exit to the west with her torch, stopping right at the end to see if something approaches from the darkness.
(Fer fuck sakes', these lads are gonna get me killed.)
Not a Witch :)
QQYML
?
No.118545
>>118542
Lucy can only sigh in annoyance
and then says
"I'm Deaf."
Anonymous
TVQ6o
?
No.118546
118548
Rhyd winces before drawing his arrow, glancing around for anyone that could be coming.
Kavern Master
1q3x9
?
No.118547
118550 118556
Rhyd's search check also tips over the cart and reveals a dried-out goblinoid corpse.
By the legendary nose on his face, it can be none other than the husk of Schlomo Goldsteinbergwitz Jr., dressed in a tattered uniform that distinguish him as the (((acting chief))) mining engineer of the crew. How he got that position, nobody knows. He lies in a mess, his spidery arms greedily clutching hold onto the pile of silver ore, even in death.
He is obviously the victim of foul play, having suffered several puncture wounds to the chest and neck area.
Anybody with a suitable Heal mod can roll the skill to find out more.
Kavern Master
1q3x9
?
No.118548
118551
>>118546
Roll Spot
Kavern Master
1q3x9
?
No.118549
118555
Or listen
Not a Witch :)
QQYML
?
No.118550
118556 118563
>>118547
"What is that thing?"
Lucy says louder than she normally talks
Anonymous
TVQ6o
?
No.118551
118552 118563
>>118548
Rollin' spot
[1d20+6 = 14]

Kavern Master
1q3x9
?
No.118552
>>118551
You don't see anything.
Kavern Master
1q3x9
?
No.118554
118556
Anybody want to roll to poke the Jew corpse?
xdaaM
?
No.118555
118557
[1d20+3 = 22]
>>118549
Listen check
Scot Lassie
DVcHf
?
No.118556
118557
>>118550
>>118547
>>118554
Shaking her head, she goes back to Lucy. On her way to meet the deceased Schlomo, her eyes widening.
"No way."
She gets closer to the corpse of Schlomo, deciding that taking an identifying item of his should be good to collect the bounty.
Kavern Master
1q3x9
?
No.118557
118558
>>118555
You don't hear anything in this immediate area.

Anything you may have heard would probably be either too far away, or masked by the reverberating echoes.
>>118556
Roll Heal (1d20+Wisdom)
Scot Lassie
DVcHf
?
No.118558
118559
>>118557
[1d20+3 = 17]
<Poking a dead body is fun.
Kavern Master
1q3x9
?
No.118559
118563
>>118558
Isla determines that Schlomo has symptoms akin the Plague as she would've heard about in town, and determines that he's been dead for about two weeks.
As she looks closer, she notices some crude broken crossbow bolts that Schlomo seemingly died from.
Kavern Master
1q3x9
?
No.118560
118564
Everybody is free to gather ore now. There is nothing else of value in this room.

To the West, is an exit tunnel that leads 30 feet, shining a light or looking with darkvision reveals a door at the end of it.

To the east, there's tunnel that slopes downwards to who knows where.
Kavern Master
1q3x9
?
No.118561
118562
Oh, somebody can roll search if they want a clue of wtf happened in this chamber.
Anonymous
TVQ6o
?
No.118562
118565
>>118561
Rolling search cause of curiosity.
[1d20+3 = 15]

Scot Lassie
DVcHf
?
No.118563
118565 118570
>>118559
>>118551
>>118550
>>118541
Isla sees with worry the plague ridden kobold, standing up.
"We are not alone. He was taken out with a crossbow. Died two weeks ago, from the smell."
She coughs once from it, before remembering Lucy has no hearing, beckoning with her hand to look at the body while holding the least broken crossbow at hand.
Isla takes a closer look at the goblin.
(We may need to take the corpse for the bounty prize.)
Sexy Minstrel
xdaaM
?
No.118564
118565
>>118560
Kiara sets the lantern down facing easy, and begins stuffing her sack with the goods
Kavern Master
1q3x9
?
No.118565
118566
>>118562
I'm also gonna let you take 10 on profession (miner) to determine that this area served as a commons area for sorting, weighing, cataloging, and shipping out ore.
There look like there may have been signs of a struggle in this room. smashed lanterns, broken pickaxes, a few splotches of blood. It appears as though Schlomo is the only body though.
>>118563
Roll Sense Motive
>>118564
Roll Bardic Knowledge
Scot Lassie
DVcHf
?
No.118566
118568
>>118565
[1d20+7 = 16]
<Sense Motive
xdaaM
?
No.118567
118568
[1d20 = 16]

Kavern Master
1q3x9
?
No.118568
118569
>>118566
Isla begins to feel some doubt as to whether or not the notoriously-stingy Goldsteinbergwitz clan would be very willing to compensate her for the delivering the corpse of the deceased goblinoid.. without the prized bank notes, which do not appear anywhere on the body.
In the meantime, there's some one on the ground that looks like it could be valuable. Only a miner can judge its actual worth though.
>>118567
Kiara begins to feel the same thing.
Scot Lassie
DVcHf
?
No.118569
>>118568
Isla shrugs, before picking it up and stuffing it in one of her sacks, making sure there's some for the rest of the group.
Not a Witch :)
QQYML
?
No.118570
118572
>>118563
Lucy walks over to Isla with a curious look on her face
"What is that green thing?"
Kavern Master
1q3x9
?
No.118571
118572
Alright, I'm gonna assume everybody spends time loading their pockets with possibly-valuable rocks.

So, what now? I've described both exit tunnels. Which way do y'all go?
Scot Lassie
DVcHf
?
No.118572
118579 118580
>>118570
She drags her free finger along her throat, followed by gurgles to a feigned dead expression.
>>118571
I vote West.
Kavern Master
1q3x9
?
No.118573
118574 118576 118578
It is now that i notice that some of you didn't list the weights for your equipment...
There's a lot of shiny rocks here.

Scot Lassie
DVcHf
?
No.118574
118575
>>118573
I'll just take 20 pounds worth of rocks.
Kavern Master
1q3x9
?
No.118575
118577 118579
>>118574
You cannot tell the exact weight of the rocks, unless you have the skill.
You shouldn't be encumbered though.
Not a Witch :)
QQYML
?
No.118576
>>118573
Lucy takes a pocketful
Scot Lassie
DVcHf
?
No.118577
118581
>>118575
Darn. Can Isla feel the shift from light to medium load?
Sexy Minstrel
xdaaM
?
No.118578
>>118573
Kiara fills her burlap or equivalent sack and shifts it near to the exit of the room
Anonymous
TVQ6o
?
No.118579
118581
>>118575
Rhyd takes a simple sample, hoping he can come back later.
>>118572
I vote west as well

Not a Witch :)
QQYML
?
No.118580
>>118572
west is fine.
Kavern Master
1q3x9
?
No.118581
118582 118583
DY-c4A9VoAITEr2.jpg
>>118577
Forget what I said about weight. Don't worry about it.
>>118579
You can roll profession (miner) to appraise the rocks, if you want.

Alright. Y'all head west and see a door.
Who goes first?

I need to crop a map. Please sort yourselves out until then.
Anonymous
TVQ6o
?
No.118582
118585
>>118581
Appraise the rocks you say?
I like rocks
[1d20+9 = 16]

Scot Lassie
DVcHf
?
No.118583
118584
>>118581
Thanks.

Isla pipes up.
"Alright, lassies... and lad," she pipes up.
"I say we go to the West, with me at the front. Anyone of ya has any other opinions 'bout it?"
Not a Witch :)
QQYML
?
No.118584
>>118583
Lucy looks at her with a Confused expression
And Shrugs.
Kavern Master
1q3x9
?
No.118585
118586 118588 118590
>>118582
The chunks of silver ore can be salvaged and are worth 200 gp.

Sorry. Trying to eat a hotdog.

The party has gone west, buy who goes first?
Scot Lassie
DVcHf
?
No.118586
118587
>>118585
Isla, cuz she a brave and honorable lass.

Kavern Master
1q3x9
?
No.118587
118589
>>118586
You see a door.
What do you do?
Sexy Minstrel
xdaaM
?
No.118588
118591
>>118585
Kiara is holding back with the 'flashlight'. She sheathes her sword and pulls out her bow (stringing it if necessary).
Scot Lassie
DVcHf
?
No.118589
118591
>>118587
Isla checks the door with her eyes, looking for any traps before getting near the door, from what happened last time.
[1d20+3 = 14]
<I better not be fooled twice
Anonymous
TVQ6o
?
No.118590
118592
>>118585
His eyes go wide as he stuffs it in a pocket.
"Keep ahold of that ore, you'll want it"
Kavern Master
1q3x9
?
No.118591
118592 118593
>>118588
I'm gonna need you to be precise in which hand is holding the buckler, the lantern, the bow, and the arrow.
>>118589
If that's a search check, she doesn't see anything that stands out on this side of the door.
Scot Lassie
DVcHf
?
No.118592
118594
>>118590
"I figured from how shiny it was, but thank ye, little drake," she smiles at the kobold.
>>118591
She tentatively places her ear on the door, trying to listen for anything on the other side of the door.
[1d20+7 = 10]
<Why does my class doesn't have spot as a class skill?
Sexy Minstrel
xdaaM
?
No.118593
>>118591
Left
-Buckler, Lantern
Right
-Bow

No arrow drawn yet
Kavern Master
1q3x9
?
No.118594
118595
>>118592
She does not hear anything.
Scot Lassie
DVcHf
?
No.118595
118596
>>118594
Thinking there is nothing to worry about, Isla slowly opens the door.
Kavern Master
1q3x9
?
No.118596
118597 118598 118599 118600
>>118595
I'm gonna assume the rest of the party is just a couple squares behind her.
The large door is not locked, and opens easily. The PCs may enter, if they wish.
Anonymous
TVQ6o
?
No.118597
118600 118601
>>118596
The lizard slips between legs and into the room
Not a Witch :)
QQYML
?
No.118598
>>118596
Lucy is in the middle of the party
Sexy Minstrel
xdaaM
?
No.118599
118601
>>118596
Kiara goes through the door
Scot Lassie
DVcHf
?
No.118600
>>118597
Isla is shocked to feel the lizard swoop inbetween her short legs, jumping a little as he passes through.
"Oi!" she calls out to the little guy. "Don't ye pass through me legs."
>>118596
With another shake of her head, she enters the room as well.
Kavern Master
1q3x9
?
No.118601
>>118597
Racial preference aside, Rhyd cannot help but notice that Isla has very nice legs.
>>118599
Alright, I'm gonna assume she goes first, followed by Lucy, followed by Isla and Rhyd (occupying the same space).
Alrght, now to find my description... Ah, there it is:
This large, square room houses four long wooden tables, each with a bench on either side. On top of the tables lie a number of wooden bowls and eating utensils. In the southeast corner of the room, a small stewpot steams over a fireplace carved into the floor. A pungent odor hangs in the air. The table furthest from the door is flipped over.
Kavern Master
1q3x9
?
No.118602
118603 118604 118605 118606
fdb903ad5ed2a137a62d470eeda6d530.jpg
Sorry for the wait.
And now, the surprise round. Buckle up motherfuckers.

Kiara feels a projectile wiz towards her, which would've gone for her face, if not for the buckler attatched to the lantern.
But then feels another one go straight for her stomach...
Lucy feels another one embed itself into her leather vest, just narrowly missing her tits.
Another flies by Isla, and doesn't even come close.

Kiara has taken 4 damage. Roll Initiative.
xdaaM
?
No.118603
[1d20+8 = 16]
>>118602
OOF
Scot Lassie
DVcHf
?
No.118604
118607
>>118602
[1d20+5 = 25]
<Time to see if my brain is fast
Anonymous
TVQ6o
?
No.118605
118608
>>118602
yeet
[1d20+5 = 6]

QQYML
?
No.118606
118607
[1d20+2 = 16]
>>118602

Kavern Master
1q3x9
?
No.118607
118611
>>118606
-4, cuz deafened
>>118604
Initiative doesn't crit, but she's still going first.
Kavern Master
1q3x9
?
No.118608
118609 118611
A desperate, high-pitched chatter resounds across the room, the ambushers yapping that Isla doesn't understand (sorry, Isla, if you don't list your languages, I lave to assume you don't speak any.
>>118605
Rhyd finds that, to his luck, Isla's athletic thighs managed to provide him with total cover during the surprise round. A feat only possible due to high Slight Build trait.
Anonymous
TVQ6o
?
No.118609
118610
>>118608
Skinny for the win!
Kavern Master
1q3x9
?
No.118610
>>118609
Thicc thighs save lives.
Scot Lassie
DVcHf
?
No.118611
118612
>>118607
>>118608
Alright
Isla attempts to spot the attackers that just shot at both her and her current companions, feeling the kobold under her.
(Fer fuck sakes. Yer lucky we're being ganged upon, wanker.)
[1d20+3 = 19]
<cries in non-class skill
Kavern Master
1q3x9
?
No.118612
118615
>>118611
Fail.
Whatever is holding the line back there is damn quick. She didn't even get a glimpse of it, or how many there are, or what weapon it just fired.
Kavern Master
1q3x9
?
No.118613
118615
Isla still has a full round of actions
Kavern Master
1q3x9
?
No.118614
120047
Mines_of_Duviks_Pass_Area_3.png
I just realized i forgot to upload my pic. This is what the room would've looked like before the enemies flipped the table.
Scot Lassie
DVcHf
?
No.118615
118616
>>118612
Reeeeeee. So close.
(Ah bollocks. Can't see the wanker.)
>>118613
She decides to try her best to close the distance between where the shots came from and herself, hoping she stumbles onto the crossbow wielding foe as a move action.
(I'm going tae gut yer sorry arse, mongrel.)
Sorry, kobold. The legs are moving away.
Kavern Master
1q3x9
?
No.118616
118617
>>118615
Roll balance
Scot Lassie
DVcHf
?
No.118617
118618
>>118616
[1d20+8 = 23]
<I hope I don't trip into a chair and break my neck
Kavern Master
1q3x9
?
No.118618
118619
>>118617
Isla manages to spot and carefully maneuver around the caltrops and marbles scattered all over the floor, but is now completely flat-footed.
She may use her remaining move action to make another spot check
Scot Lassie
DVcHf
?
No.118619
118620
>>118618
Drat. Shouldn't have rushed. Cmon Isla, you can do it!
Isla curses to herself, attempting to spot the enemies again.
[1d20+3 = 6]
<I hope my eyes can see
Kavern Master
1q3x9
?
No.118620
118621
>>118619
Sorry, can't even give you partial info for that.
She does notice a smol crossbow aimed at her though.

And...
She takes two damage

Kiara's turn.
It hits her in the leg.
Sexy Minstrel
xdaaM
?
No.118621
118622
>>118620
Kiara is falling back outside the angry room
Kavern Master
1q3x9
?
No.118622
118623
>>118621
Alright, that's a move action.
She can attempt a heal check to fish the bolt out of her navel if she wants.
xdaaM
?
No.118623
118624
[diceroll]1d20-1=-18{19}[/diceroll]
>>118622

Kavern Master
1q3x9
?
No.118624
118626
>>118623
Good enough.
Kiara manages to pull the rusty bolt out of her belly button, feeling relief in that it didn't hit any vital organs.
Another bolt wizes past her, hitting the door beside her head.

Lucy's turn.
Kavern Master
1q3x9
?
No.118625
Lucy's faggot is gonna take a bit..
QQYML
?
No.118626
118627
[1d100 = 42]
>>118624
A burst of Smoke and Fog appears around Lucy
as she uses summon undead 1
Kavern Master
1q3x9
?
No.118627
118628
markus-neidel-skeleton.jpg
Dammit, Lucy
Alright, she said that she wanted to cast a spell that takes a full-round action so-
>>118626
She successfully pronounces the verbal components for her spell, despite being deafened.
The undead you summon appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can't shake the impression of screaming faces in the cloud's tendrils.
A first level human warrior skeleton appears in the middle of the room, unaffected by the caltrops and awaiting orders.
pic related.
Kavern Master
1q3x9
?
No.118628
118630
>>118627
The skeleton moves immediately after hr initiative and is considered to be telepathically under her command. What does she order?
Anonymous
1q3x9
?
No.118629
Come on, Lucy, at least finish your round.
Not a Witch :)
QQYML
?
No.118630
118631
>>118628
To Slaughter the crossbowmen
Kavern Master
1q3x9
?
No.118631
118632
>>118630
It's a mindless creature that lasts exactly one (1) round. You're going to have to be more specific with it's actions.
Not a Witch :)
QQYML
?
No.118632
118633
>>118631
to attack the crossbowmen that shot isla
1q3x9
?
No.118633
118634
[1d20+3 = 5]
>>118632
Attack as in charge?
Fuck it. Sir Bones charges valiantly, attacking one of the creatures, which only has partial cover, with his ancient scimitar.
Kavern Master
1q3x9
?
No.118634
118635
>>118633
Annnnnnd swishes.
His charge was not in vain though, for the panicked creatures behind the table bark in horror before focusing fire on him.
One shoots him, and misses, the shot going straight through his ribcage.
Rhyd's turn
Anonymous
TVQ6o
?
No.118635
118636
>>118634
Rhyd takes aim and hopes this arrow will find it's mark.
Rolling to shoot.
[1d20+8 = 14]

Kavern Master
1q3x9
?
No.118636
>>118635
Good shot, but no cigar.

The shot narrowly misses a creature's head, it only escaping by the benefit of partial cover.

At this point, Rhyd hears some more panicked yapping from across the room..
Roll Listen

1q3x9
?
No.118637
118638
[1d20+3 = 8]
Oh fuck it. I feel like I have to roll for him.
1q3x9
?
No.118638
118639
[1d20+3 = 12]
>>118637
Close enough. They're only 10 feet away.
>"He just shoot us?!"
>"I no see him before."
>"He with man?"
>"Man try crush him earlier though."
Because he's the only character in the party who's sheet says that he speaks draconic.

Since nobody had local knowledge as a trained skill, nobody was able to distinguish the enemy combatants. Rhyd is able to distinguish 4 kobolds, ambiguous gender.

One of them loses a crossbow to complete the round.
And hits Isla.
4 damage.

The party is at a standoff with 4 enemies, who have a home-field advantage. Let's start the next round tomorrow.
1q3x9
?
No.118639
118645
[1d20+3 = 10]
>>118638
Actually, strike that.
I neglected to consider my prior assertion that the kobold was prioritizing the spooky boi right in front of it.
It aims, Sir Bones gets an AoO misses, Sir Bones narrowly misses with his scimitar, the kobold fires into Bones's eye sockt, and bounces around harmlessly because it doesn't penetrate his DR.
Isla has only taken 2 damage this round.
1q3x9
?
No.118640
Ignore those rolls.
1q3x9
?
No.118643
1795341.png
>mfw considering if adding the caltrops and marbles to this encounter at the last minute should count as a CR-increasing trap, or if I should just treat it as a consequence of the thunderstone trap
A few inconveniently-placed marbles and caltrops really do make a world of difference at this level. Fucking kobolds.
Kavern Master
1q3x9
?
No.118644
Alright, we didn't get as far as I hoped last night, but I'm still free today.
All players please tell me if/when you'll be available today. I really want to get through this adventure.
Anonymous
oruJw
?
No.118645
118646
>>118639
Isla takes out a javelin from her sack, aiming at one of the unknown combatants, hoping to at least do some damage after rushing to her current position.
[1d20+2 = 7]
<Ranged Attack Roll/Javelin
Kavern Master
1q3x9
?
No.118646
>>118645
The javelin embeds itself in the mine wall.
The creature responds with a shot of its own.
And hits.
Isla takes a crossbow bolt and takes 4 damage

Kavern Master
1q3x9
?
No.118647
118648
Kiara's turn.
She's retreated to the doorway. Is she still aiming the lamp inside?
Anonymous
/rUJC
?
No.118648
118650
>>118647
Sets the lamp down facing the kobold table.
Steps outside the doorframe, so she has full cover.
"Fall back you knobs, you're gonna get turned into cheese!"
IF she has available action, she's gonna start playing an invigorating tune - Inspire Courage
Kavern Master
1q3x9
?
No.118650
118651
>>118648
Kiara uses her special ability: Inspire Courage!
All allied combatants receive a +1 morale bonus on attack and damage rolls, and a +1 bonus to saves vs charms and fear.
An enemy takes a full-round action to shoot the unattended lamp.
.... and crit fails, the lamp somehow seeming brighter, and the creauture letting out a frustrated yap as it fiddles with its unloaded crossbow.

QQYML
?
No.118651
118652 118656
[1d4 = 3]
>>118650
Lucy casts Cause fear on the kobold that shot her
Kavern Master
1q3x9
?
No.118652
118653 118655
>>118651
Is that a 1d100 roll? (i can't tell on this computer)
Anonymous
oruJw
?
No.118653
118656
>>118652
It's not. Seems to be a 1d4
Not a Witch :)
QQYML
?
No.118655
>>118652
1d4 rounds, so its afraid for 3 rounds
1q3x9
?
No.118656
118658
[1d100 = 81]
>>118653
>>118651
Okay rolling for spell failure, because deafness
Kavern Master
1q3x9
?
No.118658
>>118656
The creature fails its save and is now frightened.
However, since it has nowhere to flee, it fights.
and misses.

Rhyd's turn
Kavern Master
1q3x9
?
No.118659
Rhyd is't here, so we'l have to pause for a bit.
Anonymous
TVQ6o
?
No.118660
118661
Arrows are a good choice when you don't know what's going on!
Shoot the enemies!
[1d20+8 = 15]

Kavern Master
1q3x9
?
No.118661
118662
>>118660
That darn table.
Miss.
Return fire
Return shot also misses.

sorry, now it was me who was distracted
>"Orange? We no have orange."
>"No klan. Stranger!"
>"Leader say hold line!"
>"Fire!"
Anonymous
oruJw
?
No.118662
118663
>>118661
Isla decides that her attempts to rush down her opponents is not going so well, moving to the nearest table, flipping it over and hiding behind it to provide partial cover from all the pesky arrows that keep hitting her mark, grunting along the way as a full round action.
(My luck is not on my side. Bloody 'ell.)
Kavern Master
1q3x9
?
No.118663
>>118662
Alright, that no roll is necessary for that.
Isla wises up and flips the southeast table, turning it into an improvised cover panel."
Her peculiar stance makes her seam almost invisible as she moves, before she disappears behind the flipped table.
>"[Konfused Kobold noises]
She is now prone, experiencing all of

The kobold who Lucy frightened with her spell reloads his krossbow and fires.
It hits.
Lucy takes 2 damage.
Kavern Master
1q3x9
?
No.118664
*its krossbow
Kavern Master
1q3x9
?
No.118665
118666
Kiara's turn
Anonymous
/rUJC
?
No.118666
118667
>>118665
Maintain song and cover
Kavern Master
1q3x9
?
No.118667
118668 118670
>>118666
She'd have to move at least 5 feet back for that, since the northwest table has a direct line of fire with the doorway.
I'm gonna assume she does.

Anonymous
/rUJC
?
No.118668
>>118667
Safe assumption
Kavern Master
1q3x9
?
No.118669
118672
A kreature fires at Lucy.
And makes a kritikal hit, but doesn't konfirm.
The Witch takes 2 damage, and is now at one (1!) HP.

A ghost of her ancestor warns her that it may be time to run for cover and maybe try to use her unlimited self-healing ability.
Not a Witch :)
QQYML
?
No.118670
118671
>>118667
Lucy uses ray of enfeeblement on the kobold that just shot her
Kavern Master
1q3x9
?
No.118671
118672
>>118670
>wasting more precious spell slots when ur at 1 hp and in direct line of fire
Nigger, what did I just say?
Not a Witch :)
QQYML
?
No.118672
118673
>>118669
>>118671
>1 hp
OOF
Lucy takes cover behind the table isla flipped over
Kavern Master
1q3x9
?
No.118673
118674
>>118672
That's a move action.
Would you like to heal yourself with your unlimited negative energy, with your standard action?
Not a Witch :)
QQYML
?
No.118674
118675
>>118673
Yes i would.
Kavern Master
1q3x9
?
No.118675
118676
>>118674
Roll 1d8
QQYML
?
No.118676
118677
[1d8 = 8]
>>118675

Kavern Master
1q3x9
?
No.118677
>>118676
As lucy puts her hand to her breast, her otherworldly power repairs her body. Crossbow bolts push themselves out of her flesh, and her wounds close.

Another

Also, I should've said this earlier, but Isla would've had to drop her torch to flip that table without provoking any actions from the enemies.
Lucy can still hold onto her lamp though.

Another kreature shoots at Rhyd, who is the only combatant in the room without cover.
Kavern Master
1q3x9
?
No.118678
118679
A bolt that would've gone for Rhyd's heart is just barely blocked by his armor.

His turn.
Anonymous
TVQ6o
?
No.118679
118680
>>118678
The kobolds ducks for cover as well, casting guidance on himself.
Kavern Master
1q3x9
?
No.118680
>>118679
Alright.
Due to his size and slight build, Rhyd can use the table as cover without falling prone.
>"Shoot life elf!"
>"No krossbow."
>"Manstink!"
>"No klan!"

The last kobold holds back its initiative, in a readied action.
Kavern Master
1q3x9
?
No.118681
118682
Isla's turn
Anonymous
oruJw
?
No.118682
118683
>>118681
Now that Isla is finally away from constant bolt fire, picks up her torch while prone if possible and waits in her position.
"These lads are impenetrable," she says

Kavern Master
1q3x9
?
No.118683
118686
83502.png
>>118682
>"Manstink!"
>"Wimps!"
>"Kowards!"
>"Kobold masterrace!"
The creatures shout various insults in their dog-like language.
Another creature readies an action, holding back its initiative.

Kiara's turn.

Kavern Master
1q3x9
?
No.118684
Alright, Kiara's back, but we lost Rhyd.
I'm gonna pause, probably for the night.
Anonymous
/rUJC
?
No.118686
118687
>>118683
I recognize that shitposting type
"Yououghta"
"Canyoubemoreofaknob?"
"AFUCKINGHUMAN"
"Thisjokeisold,letsgobacktothebar"
Sorry
Kavern Master
1q3x9
?
No.118687
118688
>>118686
>"Dat knome?!"
>"Worse than man!"
>"Dirty knome!"
>"Leader say krush da knomes!"

Anonymous
/rUJC
?
No.118688
118689
>>118687
"..."
"..."
"AFUCKING...wtfarethose?Theylooklikelizards,butIdon'tknow,Isupposetheycouldbekoboldsbuttheirmarkingsare..."
"Shutup.Pleaseexcuseus."
Kavern Master
1q3x9
?
No.118689
>>118688
>"Redhat bad!"
>"Stinky knome!"
>"Knome weak! Leader strong!"
>"No knomes in klan kavern!"
Anonymous
/rUJC
?
No.118690
118712
Kiara, frustrated, wounded, demoralized, and a bunch of other adjectives cries "You blazing pile of orc-trash, fall back!"
Kavern Master
1q3x9
?
No.118711
118714
86985.png
Konsidering the fakt that Rhyd neglected to add his racial bonus to his search chekk and might've aktually made that chekk if he were paying attention (which I may have noticed earlier if he made a mythweaver's sheet like I asked), I'm going to exploit this unexpekted standoff to give away a little bit of the meta knowledge I might have used to reward the party for noticing th trap and using stealth to sneak up on the kobolds.

The four(4) smol sniffling kloaked kreatures seem almost surprised to have lasted this long (no roll is necessary to sense this bit), their tiny noses poking out from behind their improvised kover, twitching and sniffling, not unlike rats. They yip and yap and bark at one another in their primitive drakonik dialect.
>"W-w-we hold the line! Kaptain right!"
>"Only four mans? Man-klan no storm us already?"
>"Diggermans gone. Maybe klan-mans have kold too?"
>"Diggermans dumb. Let stinky gobbo be kaptain."
The kreatures kakkle sadistically, chattering various spiteful and misanthropic insults in their squeeaky, high-pitched voices about ear-mans, food-mans, drink-mans, the redkap menace, and the "smelly" and "foolish" hoo-mans.
>"Hoo-mans so silly! Why gobbo lead diggermans if gobbo no man-klan?"
>"Gobbo koward. Make poor diggermans klamber around gobbo. No kunning like kaptain."
>"Mans is also STINKY!"
>"Mans stink. Spread manstink to kobold klan.." *kertchoo!*
Kavern Master
1q3x9
?
No.118712
118713
kobold_taktiks.jpg
>>118690
The kruel and kowardly kreatures kakkle in response, reveling in their primitive and sadistic ways. Kiara kan't understand their language, but somehow she gets the message loud and klear...
>"Gonna kry?"
>"Gonna pee yer knickers?"
>"Maybe krap and kum?"
>"Stinky mans no kill kobold klan! Kobold squad hold the line!"

I kouldn't resist.

The kreatures all have their little krossbows kokked with readied actions. Their kowardice is klear even behind their hooded kloaks, but they don't seem nearly as desperate or frantik as they did when the party first entered the room.
Kavern Master
1q3x9
?
No.118713
>>118712
*aktions
Kavern Master
1q3x9
?
No.118714
>>118711
Reminder that only Rhyd speaks the drakonik language (Lucy still hasn't posted languages though). If you want to exploit this info, you need to kommunikate in kharakter.
Kavern Master
2VQQ8
?
No.118723
The Kaverns & Kobolds Klub will assemble again next weekend.
In the meantime, I'm going to deal with meatspace strife, and prepare some original content as my take on the consequences of these four (4) puny Kobolds managing to hold the party off for so long, while their komrades kontinue to expend the useful treasure in the dungeon to set more traps :3
Kavern Master
1q3x9
?
No.118779
2128322.jpeg
>"Yes, I put all of my skill ranks into Knowledge (Dungeoneering), Profession (Miner), and Craft (Trapmaking).How could you tell?"
Kavern Master
2VQQ8
?
No.118782
Sadly, it seems as though the next KKK meeting may have to be delayed, due to prior scheduling contraints of a key player that could not be avoided.
The adventure shall resume as soon as I'm able to organize everypony to play on the same day.
Kavern Master
2VQQ8
?
No.118783
f9c604d3cc316995aeec6fe30963d33f.jpg

Kavern Master
1q3x9
?
No.118810
murderhobos.png

Kavern Master
1q3x9
?
No.118998
File (hide): CB33609541D9D512BDAF5884966276A0-7756809.m4v (7.4 MB, Resolution:640x360 Length:00:00:49, Shitposting_Buffs_sound.mp4) [play once] [loop]
Shitposting_Buffs_sound.mp4
The next KKK meeting shall assemble Saturday of next week. All players please clear your schedules.

Unless there's a disaster, or we figure out how to play earlier.
Kavern Master
1q3x9
?
No.119172
images.jpg
>adventurers when the cavern starts speaking draconic
Kavern Master
1q3x9
?
No.119264
c1d.jpg

Kavern Master
1q3x9
?
No.119599
The next KKK meeting shall assemble on this board on Saturday at 10:30 AM (EST).
Unless I can get everypony online tomorrow?.
Be there or be square.
Kavern Master
1q3x9
?
No.119635
image0.jpg
To remind our heroes where we left off:

Kiara is in the hallway beside the room, benefiting from total cover. She is currently using her only use of her Inspire Courage ability to buff the party; her buff provides +2 to attack and damage rolls, because i neglected to correct that she doesn't actually qualify for the feat that lets her do that at this level (to be fixed later, but okay for this encounter). She left her lantern on the northeast table.
She is wounded, and has called to her allies to fall back.

Isla is prone on the ground behind the southeast table that she just flipped over, rolling in some dirty food that was spilled all over the place. While prone, she benefits from near-complete cover. Though prone, I'll rule that this position doesn't
She is also wounded, has lost her javelin, and is perhaps currently regretting her decision to not own a crossbow...

Lucy decided to imitate Isla, and is spooning her. She has used up 3 spell slots today, and might have to go melee for the rest of the adventure, since she also doesn't own a crossbow.
She has been wounded twice, but has been able to heal her body with her unlimited pool of negative energy. Fucking immortal witch.. She is still deafened as a result of the thunderstone trap though.

Rhyd subsequently joined the pile. Due to his smol size and Slight Build trait (making him count as tiny whenever favorable) he can use the table as total cover if he crouches, and one half cover standing. He may have trouble shooting from this position though.
He is also the only character who would have recognized that these 4 smol creatures shooting at the party are kobolds, being the only character fluent in their draconic language. They've noticed his orange color in the dim light and have determined that he is in fact not one of their clan. They didn't shoot at him on the surprise round, but I wouldn't count on that now..
If he wants to communicate any of this knowledge to the rest of the party, he can attempt to speak over Kiara's violin music during any creatures turn as a free action.

The 4 kobold's have held back their initiatives and prepared readied actions, crossbows loaded and ready.
It is Isla's initiative.
Kavern Master
1q3x9
?
No.119636
File (hide): 56A43BBDBC0AD46A7EE3F6BEE4D0F667-1598220.m4v (1.5 MB, Resolution:480x480 Length:00:00:25, Uselesssneakyseal_b34f27_7129272.mp4) [play once] [loop]
Uselesssneakyseal_b34f27_7129272.mp4
There may be some delays, due to unexpected blips in a certain player's schedule...
Kavern Master
1q3x9
?
No.119637
1572378764089.jpg
It looks like we might have to cancel... I can't DM this dungeon with only 3 active players (it's more dangerous than it looks), and only 1 has shown up thus far (the one I considered to be most likely to sleep through it; thank you for exceeding my expectations).
One player has announced that he is being dragged off against his will to do random bullshit later today, and two other players have not responded to repeated pinging...
Maybe we could've crammed a couple hours in if everyone were present, but it looks like we're not doing it after all.
Kavern Master
1q3x9
?
No.119692
119731
51z3t6kr61321.png
Let's try to aim for:
10:30 EST TOMORROW
This time
Please be sure to inform any and all parties who may interfere of your scheduled plans.
Kavern Master
1q3x9
?
No.119731
1166425.png
I am disappointed...
>>119692
Okay, scratch that. A party member has church at that time.
We'll meet whenever I can get everypony together.
Kavern Master
1q3x9
?
No.119873
f16e38df4bde600a72278563660c7ae3.jpg
Newsflash, another delay, and possible cancellation...
One of the players has been dragged out to do random bullshit again; and another player has evidently become depressed by unrelated drama, because said player abruptly signed off and has not responded yet...
Kavern Master
1q3x9
?
No.119875
119917
Why would anyone involve themselves in crap that makes them so unhappy, in their free time?
Anonymous
Q1+Vj
?
No.119905
>>119904
Kiara innocently continues playing her viola, pretending to not have heard anything amiss.
Kavern Master
1q3x9
?
No.119916
119917
That's much better.
Anonymous
Jemuf
?
No.119917
119918
>>119916
All I am saying is don't start shit by badmouthing me like in >>119875

Kavern Master
1q3x9
?
No.119918
image0.jpg
>>119917
I'm not even going to bother unhiding that.
Go away.
Kavern Master
1q3x9
?
No.119922
5th.jpg
Hopefully, we can play as soon as our last player gets back, if they do.
Sorry we couldn't have a game-day today, but maybe we can get through this encounter tonight.
Let's try to plan ahead a bit better in the future.
Kavern Master
1q3x9
?
No.119923
Oh, nevermind... That player has been dragged off yet again..
Kavern Master
1q3x9
?
No.119925
coma_dnd.jpg
Well, this weekend has been a letdown, but it couldn't be helped.
I'm free to play whenever the group is ready, although I'd need to push aside college stuff to make it work during the week, which means I need a schedule. Everyone remember to DM me when you're available.
Kavern Master
1q3x9
?
No.119926
119927
stable_group.jpg
Aright, it looks like once again we have players busy with unexpected shit today. Shit happens; it can't be helped.
Seeing how this is a one-shot, I can delay it for as long as it takes to get to the one day where we can finally finish it. It was only supposed to take one day to begin with, but lasted longer because I spent way too long typing and retyping the intro.
I'm sure one of these days we'll get together so y'all can finally conquer this dungeon, but for now it looks like we'll have to leave it at this stalemate (with the kobolds winning, lol). Until that fateful day, I guess I could try to prepare some original content, for the lot of you to enjoy.
I've got a lot of important stuff this week, but i'd push it all aside if I can be certain that all four could be available on any day of the week (Tuesdays and Thursdays are hard though).
Until next week, klansmen.
6Or6l
?
No.119927
>>119926
I'll keep an eye out, it'll happen eventually
Kavern Master
1q3x9
?
No.119928
dd-meme-alarming-dm-phrases.jpg
It also seems as though a player i busy next week, o the KKK may not meet again for a while, unless we miraculously manage to play this week.
I'm busy all wee, but technically free on Wednesday, Friday, and evenings.
pic unrelated
Kavern Master
1q3x9
?
No.119929
real_life.jpg
Ah, here's a related one:
Kavern Master
1q3x9
?
No.119947
I technically have the day off, but I have to study a lot.
On the slim plausibility that y'all have a couple free hours, I'm down to finish this one encounter. Ping me if you find the time.
Kavern Master
1q3x9
?
No.119948
consistent-end-end-world-d-d-sessions-with-a-fun-world-59980167.png

Anonymous
fSrsF
?
No.119957
spooder.jpg

Kavern Master
1q3x9
?
No.119958
119959
Alright, there has been a change of plans. We'll be continuing the thread, but sadly, one of our players is unable to play.. On the bright side, another player has agreed to play, so I've got the right number of players to not-TPK the party so easily.
We'll continue where we left off.
All present players please post to show me you're ready.
Kobold Slayer
LRHHY
?
No.119959
119967
1.png
>>119958
I am here and ready to slay any and all kobolds
Anonymous
fSrsF
?
No.119960
*Viola playing intensifies*
Kavern Master
1q3x9
?
No.119961
119962
We're waiting on two players.
It's Isla's initiative though, so she may attempt an action.

She's prone, a couple squares away from the door, which is open.
Scot Lass
TMvdl
?
No.119962
119963
>>119961
Isla decides to pull the table back, trying to move her cover back to the door the party entered the room, hoping the other two follow)
(Bloody Tartarus.)

Note: I want to keep the other two covered characters as she pulls the table back to the entrance. No leaving them coverless.

Kavern Master
1q3x9
?
No.119963
119965
>>119962
She would have to forfeit cover and stand up to move the table.
She could crawl to the door at half her speed, if she wants to, she gains partial concealment while doing so.
Kavern Master
1q3x9
?
No.119964
119965
Note that the table is big enough and positioned so it provides partial cover to anyone crawling out of the room.
Scot Lass
TMvdl
?
No.119965
119966
>>119963
>>119964
Ah, that's good to know.
If that's the case, Isla simply crawls out of the room.
Kavern Master
1q3x9
?
No.119966
119969
>>119965
Alright, I'm going to treat that as a Withdraw, full-round action.
A crossbow bolt wizzes over her head as she leaves.

Kiara's turn.
Kobold Slayer
LRHHY
?
No.119967
119968
>>119959
*attacks random tree in the mountains that resembles a kobold*
Kavern Master
1q3x9
?
No.119968
119970
>>119967
Yeeck, the random murder hobo wandering warrior makes his way across the mountains.
roll survival
Anonymous
fSrsF
?
No.119969
119971
>>119966
Kiara continues the onslaught of musics
Kobold Slayer
LRHHY
?
No.119970
119971 119972
>>119968
[1d20 = 10]


Kavern Master
1q3x9
?
No.119971
82a471de31d83a02ff19977dc5364e1f.jpg
>>119969
Kiara continues playing her viola in the hallway
>"Man no fight?"
>"Dat music?"
>"Why play music nao?"
>"silly mans"
>>119970
Yeeck notices a familiar set of footprints on the path pointing up the mountain.

Kavern Master
1q3x9
?
No.119972
119973 119974
Lucy's turn
>>119970
Would he like to follow them?
Not a witch :(
eHral
?
No.119973
119975
>>119972
She crawls out after isla.
Kobold Slayer
LRHHY
?
No.119974
119983
>>119972
"A KOBOLD!"
*begins running after the tracks*
Kavern Master
1q3x9
?
No.119975
>>119973
With a full round action, the fledgling necromancer retreats from the room, crawling on her hands and knees.
She narrowly avoids stepping on the caltrops and broken glass that litter the room.

Rhyd follows shortly after, receiving a similar treatment from the kobold firing squad.
>"manstinker!"
>"Traitor!"
>"Koward!"
>"Get bullied, loner!"
Two crossbow bolts fly past his head, to no avail.
Kavern Master
1q3x9
?
No.119976
119977 119979
All PCs have made it to the hallway.
What do you do?
Scot Lass
TMvdl
?
No.119977
119981 119982
>>119976
First of all, Isla closes the door when all the party present is out of the room, wanting to avoid any more sneaky crossbow shots from behind.
Then she turns to the party, panting slightly.
"Damn traps..."
Kavern Master
1q3x9
?
No.119978
119979
The Mess Hall goes dark as two of the cloaked figures succeed in shooting out Kiara's lantern and Lucy's lamp, which they sadly forgot to take with them as they left the room.
Anonymous
fSrsF
?
No.119979
119980 119982 119984
>>119976
Kiara visibly relaxes once and stops playing once the others have made it back into the room
>>119978
A pity that's not where I said she would set it, but w/e
Anonymous
fSrsF
?
No.119980
119984
>>119979
Tossing her viola in no particular direction, she draws an arrow and nocks it.
Not a witch :(
eHral
?
No.119981
119984
>>119977
Lucy Sighs
"I Think we're gonna need to head back to town."
Kavern Master
1q3x9
?
No.119982
119984
>>119977
As she closes the door, she hears sniffing and exasperated cheering.
>"Viktory!"
>"Enemy repelled!"
>"Kaptain give medals for valor."
>"Kobold masterrace!"
The four figures rejoice, surprised to have made it this far.
>>119979
They are in the hallway, atm.
They may now discuss what to do next, although Lucy will need a bit of extra instruction since she's still deaf for the time being.
>>119979
She put it on the table, iirc.

Kavern Master
1q3x9
?
No.119983
119988
>>119974
Roll another survival check
Scot Lass
TMvdl
?
No.119984
119985 119987
>>119981
She pants slightly.
"Aye... We're not cut out fae this."
>>119980
>>119979
Isla looks at Kiara's actions intently.
>>119982
She sighs.
"Damn things..."
Anonymous
fSrsF
?
No.119985
>>119984
"These creatures are craftier than I expected. They won't catch ME unaware again,...."
Kavern Master
1q3x9
?
No.119986
Everyone feel free to keep talking. I'm going to take 10 minutes to eat a sandwich.
Not a witch :(
eHral
?
No.119987
119989
>>119984
"Maybe we can find someone else to help us there?"
Kobold Slayer
LRHHY
?
No.119988
119994
>>119983
[1d20 = 11]


Anonymous
fSrsF
?
No.119989
119990 119991
>>119987
"Stand clear of the door. I've got an idea." Once everyone is clear of the line of sight of the door, Kiara stands to the side of the door (should have total cover) and reopens the door. She pulls one of her spare oil flasks out, un-stoppers it, spends a round preparing it with a fuse.
Scot Lass
TMvdl
?
No.119990
>>119989
Isla does as instructed, walking directly away from the door by 10 feet, watching with interest.
Not a witch :(
eHral
?
No.119991
119993
>>119989
Lucy Moves back and then whispers
"What is that?"
Kobold Slayer
LRHHY
?
No.119992
*screams in draconic*
Anonymous
fSrsF
?
No.119993
>>119991
"These little faggots aren't the only ones who play dirty," Kiara says, holding up a tindertwig (match)
Kavern Master
1q3x9
?
No.119994
119996
>>119988
Yeeck successfully follows the trail up the mountain.
It gets colder as he climbs, and he notices several other sets of footprints appearing in the frost.
Kavern Master
1q3x9
?
No.119995
119997
Beasts_PhaseSpider.png
Meanwhile, in the kavern, the PCs may be startled to hear a subtle whoosh as pic related manifests behind them.
Kobold Slayer
LRHHY
?
No.119996
120004
>>119994
*Holds my hammer high* I HUNT!
Scot Lass
TMvdl
?
No.119997
119999
>>119995
Isla jumps as she sees the spider thing.
"Oh fer crying out loud."

How close behind them is this thing?
Kavern Master
1q3x9
?
No.119998
120000 120001 120003
KlutzyElasticArctichare-size_restricted.gif
Sorry, rolling dice
The giant blue Nope lunges out and grabs Rhyd with its jaws, in a fearsome swoop that would have hit even if he were not flat footed. The beast vanishes as quickly as it came, it's earie blue body dissolving into ethereal mist, taking Rhyd with it...
And just like that, he's gone.
No initiative. The surprise round ended as soon as it began.
Kavern Master
1q3x9
?
No.119999
120001
>>119997
Right behind them. The motherfucker jaunted in as a free action, grappled, and left as a move action. Rhyd is nowhere to be seen.

Also, check'em
Anonymous
fSrsF
?
No.120000
120002
>>119998
Kiara blinks a few times and returns to preparing her molotov coctail.
You know where I'm going with this right? Once its ready, she'll use the tindertwig to light the fuse and throw it at the kobold's overturned table.
Scot Lass
TMvdl
?
No.120001
>>119998
>>119999
Isla blinks profusely as a shiver crawls up her spine.
"Oh."
Checked.

Kavern Master
1q3x9
?
No.120002
>>120000
Supposing that Kiara was not distracted by the giant spider that just took one of her allies out of the blue, she could hear some scurrying, as the kobolds push tables around, put away the damaged lamp and reset caltrops, before they suddenly become silent once more.
Not a witch :(
eHral
?
No.120003
120005 120006
>>119998
Lucy stands there jaw slightly agape
"D-Do we go after it? To save the Little guy?"
Kavern Master
1q3x9
?
No.120004
120007
>>119996
Yeeck's kobold-murdering endeavor leads him to the front of an open mineshaft in the mountain.
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.
The tunnel is 15 feet wide and 10 feet tall.
It is entirely unlit.
Scot Lass
TMvdl
?
No.120005
>>120003
Isla grabs Lucy's shoulder and shakes her head.
"That thing will probably kill us all if we tried, lass."
She turns her neck to Kiara's attempts at anti-lizard arson.
Kavern Master
1q3x9
?
No.120006
120008
>>120003
She's free to try, if she can figure out wtf even happened.
As of now, the party is down to 3. They will be outnumbered by even the smallest encounter they've faced thus far.

Oh, and i guess anyone with ranks in the skills can roll knowledge (arcana) or knowledge (the planes), to understand wtf they just saw.
Kobold Slayer
LRHHY
?
No.120007
120009 120010
>>120004
*darkvision bitch*
Kobold Slayer marches in shield and hook hammer drawn ready to slay kobolds*
eHral
?
No.120008
120013
[1d20+6 = 24]
>>120006
Rolling knowledge arcana
Kobold Slayer
LRHHY
?
No.120009
march.gif
>>120007
forgot pic
Kavern Master
1q3x9
?
No.120010
120011 120012
>>120007
The brave gnomish warrior marches into the dark, down a 120 ft tunnel, littered with smashed lamps and broken pickaxes.
Eventually, it opens up to a 25 by 25 foot room described in >>118522
Anonymous
fSrsF
?
No.120011
120013 120019
>>120010
Kiara peeks into the room. What does she see?
Kobold Slayer
LRHHY
?
No.120012
120013
>>120010
I yell out banging my hammer on my shield
"KOBOLDS COME OUT TO PLAYYYYY!"
Kavern Master
1q3x9
?
No.120013
120014 120015 120016
>>120008
With a check like that Lucy may have once heard of an infamous magical creature called a "phase spider", known for its teleportation ablities.
>>120011
The little shits worked quickly.
Roll a strength check.
>>120012
Roll a listen check.
Not a witch :(
eHral
?
No.120014
120018
>>120013
Have i heard anything about it specifically?
fSrsF
?
No.120015
120017 120018
[1d20+1 = 18]
>>120013

Kobold Slayer
LRHHY
?
No.120016
120022
>>120013
[1d20 = 5]

Scot Lass
TMvdl
?
No.120017
120018 120019
>>120015
Rolling to assist Kiara.
[1d20+2 = 9]

Kavern Master
1q3x9
?
No.120018
>>120014
Yeah, you know of its teleportation abilities, supposedly possessing the power to travel between spaces, but you'd need a higher check to know specifics.
>>120015
The door doesn't budge
>>120017
Almost got it


Not a witch :(
eHral
?
No.120019
120020 120021
>>120017
>>120011
"I Think our little friend is gone for good. that was a Phase spider."
Scot Lass
TMvdl
?
No.120020
120030
>>120019
Isla groans slightly as the door doesn't seem to budge.
"I figured from how easy it ate him, now could you help with this door? These little lizard things blocked it with stuff."
Anonymous
fSrsF
?
No.120021
120025
>>120019
"F. Can you help us with this door?"
Kavern Master
1q3x9
?
No.120022
120026 120028
>>120016
You year a subtle draconic screech to the west, before silence.

Lucy, Isla and Kiara are entitled to Listen checks
fSrsF
?
No.120023
120024 120027
[1d20+3 = 21]

Kavern Master
1q3x9
?
No.120024
>>120023
Where does that +3 come from?
eHral
?
No.120025
120027
[1d20 = 13]
>>120021
"Sure."
Kobold Slayer
LRHHY
?
No.120026
120031
run.gif
>>120022
*runs to the west screaming like a madman*

Kavern Master
1q3x9
?
No.120027
>>120023
Sorry, I haven't had any caffine today...

Kiara hears shouting to the east of the tunnel.
>>120025
Nevermind, i forgot you're still deaf.
eHral
?
No.120028
120029
[1d20 = 20]
>>120022
Listen
Kavern Master
1q3x9
?
No.120029
120030 120032
>>120028
Lucy notices a sharp ringing in her ears, but she's still deaf for now.

She does see a smol armored figure charging towards her from the east though.
Not a witch :(
eHral
?
No.120030
120032
>>120029
>>120020
Lucy grabs isla by the shoulder and points at the figure
Kavern Master
1q3x9
?
No.120031
120032 120034
>>120026
Yeeck sees 3 figures in the tunnel.
Tall, visibly humanoid, armed, and maybe female?
Scot Lass
TMvdl
?
No.120032
120033 120036
>>120030
>>120029
>>120031
Isla turns around, trying to see what's coming towards them.
(What is she on about?)
Kavern Master
1q3x9
?
No.120033
120037
>>120032
A smol figure in leather armor charges forward with a pickaxe.
Kobold Slayer
LRHHY
?
No.120034
120035 120036 120037
goblin3.jpg
>>120031
I run up to them and look them up and down
"You're not kobolds, have you seen any kobolds?"
Anonymous
fSrsF
?
No.120035
120038
>>120034
"A gnome? Greetings!" Kiara says in gnomish.
Not a witch :(
eHral
?
No.120036
120037 120038
>>120034
>>120032
Lucy gets behind isla
Scot Lass
TMvdl
?
No.120037
120038
>>120033
>>120034
>>120036
Isla points to the door behind her, making sure to cover Lucy in case things get hectic.
"There are some behind this door, lad. Four o them, in fact."
She glances at the door.
"Door's stuck, though."
Kobold Slayer
LRHHY
?
No.120038
120039 120040 120042
>>120035
"I am a gnome and you are not a kobold"
>>120036
*glances over at the hiding girl*
>>120037

*pulls out a crowbar*
"Not for long"

Kavern Master
1q3x9
?
No.120039
120042 120043
>>120038
Roll a str check.
Anyone interested can roll to aid.
Kobold Slayer
LRHHY
?
No.120040
120041 120043 120044
>>120038
[1d20 = 7]

Kobold Slayer
LRHHY
?
No.120041
>>120040
+2 btw
Scot Lass
TMvdl
?
No.120042
120045
>>120039
>>120038
Isla nods, before helping the gnome.
[1d20+2 = 13]

eHral
?
No.120043
[1d20+1 = 14]
>>120039
>>120040
Rolling to assist
Kavern Master
1q3x9
?
No.120044
120046
>>120040
Fail

I'm going to assume you guys are going to take 20 on this.
After a minute or two of pushing, a wooden bar snaps, and the PCs successfully push through the barricade behind the sealed door.
fSrsF
?
No.120045
[1d20+1 = 12]
>>120042
Also assisting
Kobold Slayer
LRHHY
?
No.120046
120047 120048
>>120044
I kick the door the rest of the way open and throw a torch in
"WAKE UP YOU LITTLE SHITS IM HERE TO SLAY YOU"
Kavern Master
1q3x9
?
No.120047
The room appears as described in >>118614 >>118601 , except that the tables are all over the place
>>120046
He is greeted with silence.
Scot Lass
TMvdl
?
No.120048
120050 120052
>>120046
Isla jumps in surprise.
"Watch your step, lad! They have marbles and caltrops on the floor!"
Kavern Master
1q3x9
?
No.120049
120051
Nothing greets Yeeck as he enters the room.

I need to know who enters and in what order.
Kobold Slayer
LRHHY
?
No.120050
120053 120054
>>120048
"Good point" I say before I chuck a container of oil in after my lit torch
Scot Lass
TMvdl
?
No.120051
120055
>>120049
Isla definitely doesn't enter the room this time, deciding to ready her sling and taking cover behind a wall, awaiting the moment a kobold tries to jump Yeeck with a crossbow bolt.
fSrsF
?
No.120052
120054
[1d20+3 = 14]
>>120048
Kiara throws her molotov at the furthest overturned table
Kobold Slayer
LRHHY
?
No.120053
>>120050
[1d20 = 12]

Kavern Master
1q3x9
?
No.120054
120056 120059
>>120050
Did you just set the room on fire?
The oils splatters all over the stone floor, setting the place on fire.
>>120052
She'd need to enter the room to do that.

Not a witch :(
eHral
?
No.120055
>>120051
Lucy is still hiding behind isla
[dice 1d20]
Kobold Slayer
LRHHY
?
No.120056
120060
>>120054
yes. yes i did.
"Kobolds receive no quarter" I say as I draw my crossbow
dice 1d20
Kobold Slayer
LRHHY
?
No.120057
120058
test
LRHHY
?
No.120058
[1d20 = 5]
>>120057

fSrsF
?
No.120059
120061 120064
[1d20+3 = 23]
>>120054
The room is 25x25. Alchemists fire (which governs oil flasks as splash weapons) has a range increment of 10'. That means an 11 (-2 because of the range) lands.
Kavern Master
1q3x9
?
No.120060
120063
>>120056
Nothing responds.
The grease-fire makes an awful smell as it burns, mixing with some soup that's been spilled all over the stone floor.
Not a witch :(
eHral
?
No.120061
120062
>>120059
Nice!
Anonymous
fSrsF
?
No.120062
>>120061
Too bad that was an unintended reroll.
My point stands though
LRHHY
?
No.120063
120066
fire.jpg
[1d20 = 20]
>>120060
>>120060
I slowly and carefully walk into the room, avoid possible caltropes and marbles
Kavern Master
1q3x9
?
No.120064
120065
>>120059
I'm going to let you do it just because it's a 20.
She hits the table on the far side of the room.
estimates table hardness
It takes fire damage, and begins to burn.
Anonymous
fSrsF
?
No.120065
>>120064
With her next available action, Kiara re-nocks her bow, and readies an attack.
Kavern Master
1q3x9
?
No.120066
120067 120070
>>120063
He successfully steps around the caltrops, indicating experience in dealing with kobolds.

I'm going to have you roll a reflex save to avoid catching fire though.

Scot Lass
TMvdl
?
No.120067
120068
>>120066
Fair enough, I suppose.
[1d20+6 = 22]

Kavern Master
1q3x9
?
No.120068
120092
>>120067
I don't recall you entering the room, but that would have been enough to walk through the greasefire without your pants lighting up.

Nothing responds.
Kavern Master
1q3x9
?
No.120069
120071 120092
So far, no kobolds have shown themselves.
PCs are free to explore the room, if they wish. There's caltrops everywhere and a greasfire in the middle of the room though.
LRHHY
?
No.120070
120073
[1d20 = 12]
>>120066
I try to avoid the fire as I look around for kobolds
"I was told there were kobolds here"
fSrsF
?
No.120071
120073 120075
[1d20+2 = 11]
>>120069
Search check
Kobold Slayer
LRHHY
?
No.120072
sorry that's +2
Kavern Master
1q3x9
?
No.120073
120076 120077
>>120070
That ceck probably wouldn't have succeeded with the kobold's monstrous hide bonuses, but Yeeck feels that if there were kobolds in this room, they probably would have attacked him by now.

>>120071
She doesn't see very much interesting besides a pot of foul-smelling soup beside a dimly lit fireplace.
Kavern Master
1q3x9
?
No.120074
120077
Also, there's a door to the north, if I didn't make that clear earlier.
eHral
?
No.120075
[1d20+3 = 19]
>>120071
Rolling to assist.
Kiara
fSrsF
?
No.120076
120078
>>120073
Is her lantern still there? Its all metal, so even if shot and disrupted, it should still be serviceable
LRHHY
?
No.120077
[1d20 = 19]
>>120074
>>120073
I turn and point at the big tiddie goth girl
"why are you hiding, make with the kobold slaying, don't look at me in that tone of voice"
Kavern Master
1q3x9
?
No.120078
>>120076
Nope, apparently the lizzers took it with them wherever they scurried off to.
Kavern Master
1q3x9
?
No.120079
Isla's javelin is gone too.
Kavern Master
1q3x9
?
No.120080
120082 120083
Further inspection reveals that there's nothing in this room besides half-eaten food, caltrops, broken crossbow bolts, and a pot of soup.
The table is still on fire, and continues to burn.
Kavern Master
1q3x9
?
No.120081
The greasefire dies down overtime, but still smolders on the stone floor.
LRHHY
?
No.120082
120084
[1d20 = 5]
>>120080
the fire isn't a kobold so I let it do it's thing as I walk to the door to the north
eHral
?
No.120083
120084
[1d20+3 = 16]
>>120080
rolling search to find any foot prints
Kavern Master
1q3x9
?
No.120084
120085 120086
>>120082
What was that roll for?
The door is locked.
>>120083
All over the place. Apparently there were a lot of them here at some point.


LRHHY
?
No.120085
120088
[1d20 = 15]
>>120084
I pull my crowbar out again and star beating the door with it
"Open this door you overgrown salamanders I'm gonna cut your dicks off!"
Not a witch :(
eHral
?
No.120086
>>120084
"More than three have been here."
Kavern Master
1q3x9
?
No.120088
120090
>>120085
Success, he breaks halfway through the door.
Whatever is behind it remains silent.
Roll again to finish the door.
LRHHY
?
No.120090
120091
[1d20 = 16]
>>120088
I put my crowbar away and pull out my crossbow, before I go to kick it in the rest of the way
Kavern Master
1q3x9
?
No.120091
120093
>>120090
What's left of the door is kicked to the side easily.
A draconic voice barks something:
>"Company, fire!"
What's your flat-footed AC?
Scot Lass
TMvdl
?
No.120092
>>120068
Shit, you're right.

>>120069
Isla walks carefully along the edges of the room, trying to follow the others, standing next to the door's wall with a bullet on her sling, ready to fire at anything she can see.
LRHHY
?
No.120093
120095
[1d20 = 5]
>>120091
it's 14
Kavern Master
1q3x9
?
No.120095
120096 120099
>>120093
Yeeck is greeted by a volley of crossbow bolts.
He takes two, then 2, then 6, then 6 points of damage, drops, and is now at -1 damage.
He is now dying.

Alright, surprise round over, now everyone roll initiative, except for Yeeck who is unconscious.
Anybody around can attempt to stabilize him.
Kobold Slayer
LRHHY
?
No.120096
>>120095
*screams in unconscious*
Kavern Master
1q3x9
?
No.120097
tenor.gif
Sorry yeek...
You've got at least 9 rounds before you're actually dead though.
Kavern Master
1q3x9
?
No.120098
Also, to anyone who saw, which is everyone, there's a lot more kobolds in the next room than there were in this one.
6 crossbow bolts flew past Yeeck before the last one dropped him.
Scot Lass
TMvdl
?
No.120099
>>120095
[1d20+5 = 11]
<Initiative
eHral
?
No.120100
[1d20+2 = 13]

Kavern Master
1q3x9
?
No.120101
Meanwhile, the table continues to burn.
Kavern Master
1q3x9
?
No.120102
I still need Kiara's initiative
fSrsF
?
No.120103
[1d20+7 = 14]

Kavern Master
1q3x9
?
No.120104
Okay, got it written down.
Scurrying emanates from the next room, as the kobolds try to make the best of their homefield advantage, holding back their initiative with readied actions.

Kiara's turn. It's a low-light environment, but the burning table makes it easy to see within this room.
Kavern Master
1q3x9
?
No.120105
120107
Alright, I'm going to steer kiara out of the way of immediate harm and keep her arrow knocked.

No kobold responds, evidently waiting for PCs to get closer so that they can snipe them.
Camping little shits...

Lucy's turn.
Kobold Slayer
LRHHY
?
No.120106
*continues bleeding out*
x.x
Not a witch :(
eHral
?
No.120107
120108 120109
>>120105
Lucy summons a skeleton and commands him to Drag yeecks back into the room
Kobold Slayer
LRHHY
?
No.120108
>>120107
*is skele dragged*
Kavern Master
1q3x9
?
No.120109
120111
>>120107
As the skeleton appears, 5 creatures fire at it, 2 of which bounce off of its body, unable to penetrate its damage reduction.
Where does he drag him? One side of the room has a burning table. The middle of the room has an active greasefire.
I'll allow the skeleton to drag the gnome 30 feet.
Kavern Master
1q3x9
?
No.120110
120113 120114
Actually, I'm just going to assume its the northwest corner.

Isla's turn. She may cross the room to stabilize Yeeck, if she wishes.

Not a witch :(
eHral
?
No.120111
120112 120113
>>120109
He drags him right next to lucy
Kavern Master
1q3x9
?
No.120112
>>120111
Lucy is still outside the room.
Sure, I'll let him go there. I'm not even going to bother with the logistics of avoiding the greasefire.
Kobold Slayer
LRHHY
?
No.120113
120115
>>120110
>>120111
x.x
Scot Lass
TMvdl
?
No.120114
120115
>>120110
Shaking her head at the possibility of getting shot yet again, she simply readies her sling in case a kobold tries to enter the room.
(This place is too hard to pierce.)

Kavern Master
1q3x9
?
No.120115
120116
>>120114
Whatever's in the room evidently doesn't want to come out.

All remaining creatures within the room prepare readied actions, whispered barks emanate from the dark room.

The table continues to burn, and is beginning to smoke up the place.
>>120113
Roll fortitude
LRHHY
?
No.120116
120117
[1d20 = 11]
>>120115
*twitches*
Kavern Master
1q3x9
?
No.120117
120118
>>120116
now roll 1d100
LRHHY
?
No.120118
120119
[1d100 = 1]
>>120117
*cough*
x.x
Kavern Master
1q3x9
?
No.120119
120178
>>120118
You are so lucky stabilization rolls don't crit..
Yeeck takes one point of damage, and is now at -2 HP as she bleeds from his multiple crossbow wounds.

Everything in the room that had higher initiative than Kiara prepares a readied action.
I put her at the southeast corner, so I'm going to have her roll to stabilize Yeeck
Kavern Master
1q3x9
?
No.120120
Kiara fails miserably to stabilize Yeeck, and he continues to bleed out, squirting blood all over the place.
Another creature shuffles about, in the room as it prepares a readied action, plausibly loading a weapon, or putting it's claw on the trigger to a trap.
Kavern Master
1q3x9
?
No.120121
120122
Lucy may move now
eHral
?
No.120122
120123
[1d20 = 5]
>>120121
Lucy moves over to yeeck to try and help him
Heal check
Kavern Master
1q3x9
?
No.120123
120124
>>120122
Fail.
Yeeck's blood squirts all over her already-dirty clothes.
Not a witch :(
eHral
?
No.120124
>>120123
She sighs
Kavern Master
1q3x9
?
No.120125
120129
Isla's turn
LRHHY
?
No.120126
[1d100 = 93]
x.x
*spurt spurt*
Kavern Master
1q3x9
?
No.120127
Isla's turn
Kavern Master
1q3x9
?
No.120128
Isla's turn
Scot Lass
TMvdl
?
No.120129
120131
>>120125
With a sigh, she abandons her overwatch, deciding to give stabilizing the gnome a shot.
[1d20+3 = 4]

Kavern Master
1q3x9
?
No.120130
120131
Isla's turn
1q3x9
?
No.120131
120132 120178
[1d100 = 43]
>>120130
Whups
>>120129
Fail.

The creatures in the room shuffle about as they plan their next move, at a tone and distance that only a high-DC listen check could make out.
Everything in the room prepares a readied action.
The fire spreads across the table, and it begins to crumble.
I'm gonna roll to see if Yeeck stabilizes on his own.
1q3x9
?
No.120132
[1d100 = 32]
>>120131
Yeeck is now at -3 HP, and still dying.
Some blood squirts on Isla, to her dismay.
Kavern Master
1q3x9
?
No.120133
120134 120135
Since everything is readying an action, I'm going to let all of you roll 1d20+Wis. I'll use the highest roll as the primary skill check, and every check above 10 after that as an aid roll.
Scot Lass
TMvdl
?
No.120134
120137
>>120133
Fair enough.
[1d20+3 = 21]
<Heal
eHral
?
No.120135
120136
>>120133

eHral
?
No.120136
[1d20 = 19]
>>120135

Kavern Master
1q3x9
?
No.120137
120139
>>120134
Success.
Isla stabilizes the strange gnome. He is now stable, and unconscious at -2 HP.

The burning table crumbles, filling up the room with smoke.
Everyone roll a fortitude save.
LRHHY
?
No.120138
120140 120141
[1d20 = 7]
x.x
*dreams of killing kobolds*
Scot Lass
TMvdl
?
No.120139
120141
>>120137
[1d20+2 = 12]
<Fort save
Isla huffs in frustration.
(This place is a deathtrap.)
Kobold Slayer
LRHHY
?
No.120140
>>120138
+5
Kavern Master
1q3x9
?
No.120141
120142 120150
>>120138
As the gnome begins to breath again, he begins to choke.
In fact, everybody at the entrance of the room begins to choke as the burning table crumbles.
>>120139
Theres not that much smoke, and your at the entrance of the room, so I'll let that one pass.

Kiara leaves the room, getting away from the smoke.
Not a witch :(
eHral
?
No.120142
120143
>>120141
Lucy reaches into her backpack and pulls out a potion, she brings it to yeecks lips and tilts his head back to make him drink it.
its a cure light wounds potion
Kavern Master
1q3x9
?
No.120143
120145
>>120142
I told you Lesser Vigor was better...
Roll 1d8+1 to see how much HP he heals.

Kavern Master
1q3x9
?
No.120144
The kobolds continue to chatter from their improvised camp, plotting their next course of action.
Barking, yapping, and a suspicious growling emanates from the far room, but PCs are too far away to hear unless they roll god-tier listen checks.
eHral
?
No.120145
120147
[1d8+1 = 7]
>>120143

Kavern Master
1q3x9
?
No.120146
Fuck it. I'm just ruling that Cure Light Wounds potions don't exist in my setting, and there's no reason why Lucy would carry one, since it's poison for her.
Yeeck takes a potion of lesser vigor, and stabilizes immediately, and then recovers 11 HP over the course of 11 rounds.
Kavern Master
1q3x9
?
No.120147
>>120145
Oops...
Lets go with the lesser vigor, since that's the more favorable outcome.
Kavern Master
1q3x9
?
No.120148
The vigor potion puts Gnome at 9 HP, awake.
Kavern Master
1q3x9
?
No.120149
120151
Smoke has filled the room.
The smoke is slightly oppressive, but not thick enough to be a hazard to anyone outside the room on either side.
Kobold Slayer
LRHHY
?
No.120150
120152 120153
>>120141
*I shoot up and look around, seeing lucy I smile and pat her on the head*
"Thank you, now I can kill more kobolds"
I move to the exit without standing too high to avoid being a target*
Scot Lass
TMvdl
?
No.120151
120153
>>120149
Isla gets out of the smoke filled room from the door Kiara left through, not wanting to die needlessly for a bunch of lizards.
Kavern Master
1q3x9
?
No.120152
120154
>>120150
You're already at the southeast exist.
Not a witch :(
eHral
?
No.120153
>>120150
>>120151
Lucy follows behind them.
Kobold Slayer
LRHHY
?
No.120154
120155
>>120152
then I guess it wont take long will it
I make sure the girls all get out ok, counting
Kavern Master
1q3x9
?
No.120155
>>120154
The gnome, in his kobold-slaying experience, knows that taking on this many kobolds at once is inadvisable when they have the home-field advantage
Like a gentleman, he escorts the ladies back to the lobby room.
Kavern Master
1q3x9
?
No.120156
LikableMellowHusky-size_restricted.gif
Meanhile, on another plane...
Kavern Master
1q3x9
?
No.120157
120160
Nothing of interest happens on the way to the lobby room.
Everyone is wounded, except for Lucy.
Kavern Master
1q3x9
?
No.120158
t looks like I've once again failed to finish this adventure in one afternoon, like I planned to...
I'm going to have to stop for now. Hopefully we can finish the module this evening, when Kiara's player gets back.
Kobold Slayer
LRHHY
?
No.120159
120160 120161
I pause for a moment to listen for enemies and then turn to ask everyone for a rest so we can heal up
Scot Lass
TMvdl
?
No.120160
>>120157
>>120159
Isla nods at the idea.

Kavern Master
1q3x9
?
No.120161
120162 120164

>>120159
The kobolds get cocky and chatter loudly to eachother as the PCs leave the room.
roll listen
LRHHY
?
No.120162
120163 120165
[1d20 = 7]
>>120161

Kavern Master
1q3x9
?
No.120163
>>120162
Fail, but I'm gonna post this banter anyway.
>"Mans fall bakk! Kobold masterrace!"
>"Dat Redcap?! Kill now!"
>"We charge?"
>"Kaptain say hold the line tho"
>"Kaptain not here though.."
>"No kobolds stay in line!"
>"Mans kome back, we finish just like smelly redkap"
>"Smelly smoke.." *koughs*
>"We leave, they kill us, kobolds hold the line."
eHral
?
No.120164
[1d20 = 9]
>>120161

Kavern Master
1q3x9
?
No.120165
120166
>>120162
I forgot that he has a racial bonus, so he hears it.
He also makes out a suspicious snarling coming from that room that makes him second-guess charging in blindly.

All of this is stuff he would have heard before retreating.
LRHHY
?
No.120166
120167
[1d20 = 3]
>>120165
I find the safest point of saftely and move myself and others towards the safe
Kavern Master
1q3x9
?
No.120167
>>120166
There are no immediate threats available in the lobby room, although he can be sure that all of the kobolds in the kavern are working round the clock to make the PCs miserable in the next encounter.

I'm going to have to go eat soon.
LRHHY
?
No.120168
120169
[1d20 = 1]
I drape a blanket around lucy and lay out a bedroll for a nap
z.z
Not a witch :(
eHral
?
No.120169
120170
>>120168
"Thanks. sorry you almost joined the dead."
Kobold Slayer
LRHHY
?
No.120170
120171
>>120169
"It's cool, I would just be among the legions of kobolds I've slain so I can kill them again"

Not a witch :(
eHral
?
No.120171
120172
>>120170
"I Actually worship the raven queen."
Kobold Slayer
LRHHY
?
No.120172
120173
>>120171
I worship Baravar Cloakshadow, he'd let me kill kobolds til the world ends and the hells extinguish
Not a witch :(
eHral
?
No.120173
120174
>>120172
"oh wow. tell me some more about that."
Kobold Slayer
LRHHY
?
No.120174
120175
>>120173
well oddly enough though I worship him, most every other gnome thinks im too wild to be a "true follower" see he's a god of illusion and deception and I kick in doors yelling 'I'm here to slay kobolds and eat slated pork, and im all out of pork' which they feel is in direct contradiction. however I've seen his miracles work before, I've been standing surrounded by fifty kobold all looking right at me and they saw nothing, though I am not a cleric, his blessings have still kept me alive that I might slay more kobold."
Not a witch :(
eHral
?
No.120175
>>120174
She looks impressed by his story.
"What Kind of Miracles have happened?"
Kobold Slayer
LRHHY
?
No.120176
120179
he looks over at her and stretches
"Well lets see... this one time there was a bunch of kobold who had dammed a river so they could divert it into thier cave system, a nearby town was going to starve without it. I climbed the dam and set a fireball scroll, cost me every gold I had, while I was setting it a group of kobold walked right past me, they looked and one said "What a weird rock" before they walked on. when the dam blew every kobold was drowned."

"Then this one time I was in a cave system, I had nothing but my armor and a hat on when I walked into a cafeteria of kobold. I was about to draw my sword and star killing them off when one of them said, 'oh look a new guy, get ready for war' and went back to eating. I took the opportunity to walk straight up to the pot of soup and pour poison in and walked right back out. nothing short of a miracle"

Kavern Master
1q3x9
?
No.120177
It looks like Kiara's player is back.
Y'all can decide what you want to do next now.
Kiara
fSrsF
?
No.120178
120181
>>120119
Yeeck is a gurl?
>>120131
It would take way longer for a table to burn to crumbling,...

Not a witch :(
eHral
?
No.120179
120180
>>120176
"That's incredible. did they not attack you while you were walking out?"
Kobold Slayer
LRHHY
?
No.120180
120185
>>120179
"They thought I was a kobold"
Kavern Master
1q3x9
?
No.120181
120182
>>120178
I didn't really bother to calculate how many hit points the table had, but it took 11 rounds for Yeeck to get back to health.
Kiara
fSrsF
?
No.120182
120183
>>120181
11 rounds = just over a minute. Depending on the thickness of the wood, and being as though its not on a fire, the oil would go out before the table crumbled.
1q3x9
?
No.120183
120184
[11d6 = 39]
>>120182
Well, I'm going to list it as no longer burning then. It took 1d6 damage per round, so...

Kavern Master
1q3x9
?
No.120184
>>120183
Which is more HP than most of the statted objects I have.
Not a witch :(
eHral
?
No.120185
>>120180
"Interesting. "
Kavern Master
1q3x9
?
No.120186
120188 120189 120190
What do y'all do next?
There's a tunnel to the east, and then there's the tunnel y'all came from.
Kiara
fSrsF
?
No.120187
120190
"Might as well go that way" Kiara offers, pointing east
Kavern Master
1q3x9
?
No.120188
>>120186
Sorry
You came from the west tunnel.
You entered the mine through the South tunnel.
The east tunnel is unexplored.
Kobold Slayer
LRHHY
?
No.120189
>>120186
I want to slay kobolds
Scot Lass
TMvdl
?
No.120190
120192
>>120186
>>120187
Isla nods with a weary sigh.
"I hope there's no more lizard things."
Kavern Master
1q3x9
?
No.120191
I'm also going to need a marching order, regardless of which path you take, because reasons.
Kiara
fSrsF
?
No.120192
120194 120196 120199
>>120190
"The Teagans used to say that 'Hope is the first step toward... something bad. I don't remember how it exactly goes."
Kavern Master
1q3x9
?
No.120193
Just tell me who goes first, second... and third, and last..
Kiara
fSrsF
?
No.120194
120195
>>120192
And Kiara is NOT leading because apparently she left her lantern on the table instead of just inside the doorway like I specified.
Kavern Master
1q3x9
?
No.120195
120197 120198
>>120194
She can fuel a torch with one of the several broken lamps littered about the floor.
Not a witch :(
eHral
?
No.120196
>>120192
"That's a nice metaphor."
Kobold Slayer
LRHHY
?
No.120197
120199
>>120195
I stand up and put away my bedroll and blanket
Kiara
fSrsF
?
No.120198
120200
>>120195
Are any of them serviceable? Kiara has 1 more flask of oil

Scot Lass
TMvdl
?
No.120199
120201
>>120192
She chuckles slightly as she rubs her temple.
"Fair enough."
>>120197
She looks at the recently cured gnome warrior, unpacking his things.
"Aye, care tae go first, lad? I sure dun want tae steal yer kills against these kobold folk."
Kavern Master
1q3x9
?
No.120200
120204
>>120198
No, they've all been smashed, perhaps intentionally by creatures who knew that they had an advantage when fighting in the dark.
There's still oil in a few of them that could be poured onto a torch though.
Anctually, didn't you have Mending? You could try casting that, but all of the lamps in the mine have been broken.
There's also a few broken pickaxes if you want a club, or a torch.
Kobold Slayer
LRHHY
?
No.120201
120203
>>120199
I lift my hook hammer and tower shield
"sounds like a plan, keep the light on my back and out of my eyes, I have darkvision so you'll just blind me"
Kavern Master
1q3x9
?
No.120202
120204
I've got Yeeck headed in first.
I need to know who's moving immediately after him though.
Scot Lass
TMvdl
?
No.120203
>>120201
She gives him a thumbs up.
"Aye, I'll keep that in mind while I'm behind ye."

Kiara
fSrsF
?
No.120204
>>120200
>mending
Nope
>>120202
Kiara will follow, arrow nocked
Kavern Master
1q3x9
?
No.120205
120206
The eastern tunnel leads down a slope.
When the party is 40 feet down the slope leading from the lobby, the incline suddenly becomes much steeper. A soft blue luminescence glows in the distance farther down the ramp.
Kiara
fSrsF
?
No.120206
120207
>>120205
And?
Kavern Master
1q3x9
?
No.120207
120208
>>120206
Well, do you proceed, or would you like to make some rolls?
Kiara
fSrsF
?
No.120208
120209
>>120207
Are you implying an absence of passive spot and listen checks?
Kavern Master
1q3x9
?
No.120209
120210
>>120208
In this case, yes.
Kiara
fSrsF
?
No.120210
>>120209
Then don't
Kavern Master
1q3x9
?
No.120211
I'm going to wait on Yeeck's player, since he's feeling sick.
Kavern Master
1q3x9
?
No.120212
Both Yeeck and Kiara need to make Reflex saves.
LRHHY
?
No.120213
120217
[1d20 = 15]
*march march march*
fSrsF
?
No.120214
120217
[1d20+3 = 20]

Kavern Master
1q3x9
?
No.120215
120216
Lucy too, now that I look at it
eHral
?
No.120216
120217
[1d20+2 = 10]
>>120215

Kavern Master
1q3x9
?
No.120217
120218 120219 120220
>>120213
Yeeck falls into a 20 foot hole as the ground crumbles beneath him.
>>120214
Kiara narrowly avoids falling into the same hole, tumbling back with a backflip.
>>120216
Down she goes.
Kiara
fSrsF
?
No.120218
120221
>>120217
Kiara readies to fire at anything coming from down the hall (ready attack)
LRHHY
?
No.120219
[1d20 = 6]
>>120217
I grab lucy so she doesn't hit the ground
Scot Lass
TMvdl
?
No.120220
>>120217
Isla readies her sling in case something comes.
Kavern Master
1q3x9
?
No.120221
120222 120225
>>120218
Nothing comes up the tunnel.
She can roll a Bardic knowledge check rn, if she wants.

Yeeck takes 6 fall damage.
Lucy takes 7 damage.
Not a witch :(
eHral
?
No.120222
120224
>>120221
Lucy is barely holding on to consciousness.
LRHHY
?
No.120223
120224
[1d20 = 17]
can I give lucy my healing potion??
Kavern Master
1q3x9
?
No.120224
120226
>>120223
You might want to save that for yourself, because...
>>120222
You can heal yourself with your touch attack, as usual.
fSrsF
?
No.120225
120227 120233
[1d20+1 = 16]
>>120221
*sigh* Since it pertains to something that might come to mind in context, sure. For future reference, since it might be contextual, you can just say 'roll check'. If its knowledge (meaning the character knows it) its obtuse to suggest rolling a check.

Not a witch :(
eHral
?
No.120226
>>120224
Lucy does so.
Kavern Master
1q3x9
?
No.120227
120228 120231
>>120225
Kiara can tell that the trap has been freshly dug.
Kiara
fSrsF
?
No.120228
>>120227
"STOP!"
LRHHY
?
No.120229
120230 120233
[1d20 = 7]
"Lucy get on my back" I say indicating
I pull out two daggers to climb the wall with
Not a witch :(
eHral
?
No.120230
>>120229
She holds on to yeeck
fSrsF
?
No.120231
>>120227
That was bardic knowledge?
Search, to determine the constraints of the trap
fSrsF
?
No.120232
[1d20+2 = 17]
Typo
Kavern Master
1q3x9
?
No.120233
120234 120235 120239
Assuming PCs have some rope, or take a while to take 20 on their climb checks, they can eventually get themselves out of the pit.
Yeeck is at 3 HP.
>>120225
It was originally supposed to be a craft (trapmaking) check, or profession (miner) check, but I figured Bardic knowledge counted. I picked this when I thought we'd have a kobold in the party, in which case it could have revealed a bit more about 'bold lore.
>>120229
It takes him a few minutes, but he gets out.
Isla has some rope. I'm going to take the liberty of assuming she helps Lucy out.

The tunnel ahead opens up into a large cavern.
Would the PCs like to proceed?
Kiara
fSrsF
?
No.120234
>>120233
Kiara has 50' of rope. What about the trap?
LRHHY
?
No.120235
120237
[1d20 = 17]
>>120233
yes I want to kill kobolds
Kavern Master
1q3x9
?
No.120236
120238
And by the fact that the trap is freshly dug, Kiara can infer that kobolds have definitely been here..
Kavern Master
1q3x9
?
No.120237
>>120235
What was that roll for?
Kiara
fSrsF
?
No.120238
>>120236
OIC, n/m about the trap
Scot Lass
TMvdl
?
No.120239
120240
>>120233
I suppose.

Isla's current mood is wary, though. If this keeps up she's going to have lizard nightmares.
Kavern Master
1q3x9
?
No.120240
120241 120242 120243
>>120239
Good :3

Alright, Are we continuing with the previous marching order, or would y'all like to mix it up?
Scot Lass
TMvdl
?
No.120241
>>120240
Keep current. Isla at the back.
Kiara
fSrsF
?
No.120242
>>120240
Assuming no one died, yeah I'm planning on maintaining the marching order, arrow nocked

Kobold Slayer
LRHHY
?
No.120243
>>120240
at the front so I can kill kobolds
I start smacking the ground in front of my with my tower shield so I can find potential traps
Kavern Master
1q3x9
?
No.120244
120250 120982
Yeeck is going to want to be cautious. He's at 3 HP, and any shot could kill him.

As for the cavern ahead:
This enormous cavern extends upward for at least 100 feet, climbing high into the bowels of the mountain. Glowing blue-green lichens creep across the rough walls and man-sized stalagmites protruding from the ground in this area, their faint light growing and then diminishing again every few seconds. The illumination occasionally highlights small flecks of silver, which glitter in the face of the great western wall of the cave. Several cables hang down from the edge of a wide hollow within that wall. The hollow penetrates deep into the west face of the cavern and begins about 20 feet above where you stand. The air here feels cool and damp.
Kavern Master
1q3x9
?
No.120245
nz121864d6.jpg
Something like this
You've reached the main mine.
Kavern Master
1q3x9
?
No.120246
Just a bit. Rolling dice
Kobold Slayer
LRHHY
?
No.120247
120248
drinks my potion of healing
Kavern Master
1q3x9
?
No.120248
120249
>>120247
Do you do that before, or after you enter the kavern?
Lesser vigor heals more hp, but takes longer to heal.
Kobold Slayer
LRHHY
?
No.120249
120251
>>120248
before
Kiara
fSrsF
?
No.120250
>>120244
"We can assume that we don't have the element of surprise, and unless they have superior numbers, they're gonna wait for us."
Kiara says, maintaining a ready position, pointed toward their progressive front, but scanning as they go.
Kavern Master
1q3x9
?
No.120251
120252 120254
>>120249
Good idea.

>"FIRE!"
A voice barks in draconic, from above the party.
A few seconds after Isla enters the room, hail of crossbow bolts rains down on the party, from the upper ledge of the groto.

2 bolts fly past Yeech, and then another grazes him on the cheek, dealing 1 damage.
Kiara blocks one with her buckler, but then another hit her her the arm and deals 4 damage.
Lucy takes one hit, and then a confirmed crit that deals minimum damage, taking 4 damage total.
Isla takes 6 damage from a shot, and then another flies past her.
Surprise round over. Everyone roll initiative,
Kiara
lDA4V
?
No.120252
120253 120255
>>120251
I seem to recall saying something about passive spot checks. Should I assume I failed?
Kobold Slayer
LRHHY
?
No.120253
>>120252
yeah shouldn't we be doing spot checks for that? I almost died again
eHral
?
No.120254
[1d20+2 = 4]
>>120251

Kavern Master
1q3x9
?
No.120255
Kiara and Isla are both at 1 HP.
Yeeck is at 12
Lucky is at 4.

If they feel a bit overwhelmed, they might want to know that the giant stalagmites in the room could provide up to total cover from the direction where the arrows came from.

>>120252
Yeah, the little motherfuckeers get +9 to Hide, plus cover. I rolled her check just out of courtesy.
Kavern Master
1q3x9
?
No.120256
120257 120258 120259
Everyone roll initiative, so i can have it while we pause for homosexuality
LRHHY
?
No.120257
[1d20 = 8]
>>120256

Scot Lass
TMvdl
?
No.120258
>>120256
[1d20+5 = 16]

eHral
?
No.120259
[1d20+2 = 19]
>>120256

Kavern Master
1q3x9
?
No.120262
I need Kiara's initiative
lDA4V
?
No.120264
120266
[1d20+7 = 26]

1q3x9
?
No.120265
120266
[1d20+7 = 23]
Rolling for Kiara
Kavern Master
1q3x9
?
No.120266
120267
>>120265
>>120264
nevermind
Kiara
lDA4V
?
No.120267
>>120266
Nigger
Kavern Master
1q3x9
?
No.120268
120269
Got it written down.
Kiara goes first.
Se can run for cover as a move action, if she wishes. She'd still have time to take her potion, which she really, really, really might want to do soon..
Kiara
lDA4V
?
No.120269
120270
>>120268
Kiara identifies one of them and casts Daze
Kavern Master
1q3x9
?
No.120270
120271 120272
Desperate and frantic barking echoes from above, the several other voices bark in response.
>"Mans find; vllage come. Hold the line!"
>>120269
She's too far away to target them with Daze.
In fact, she can't even see them past the ledge.

Kavern Master
1q3x9
?
No.120271
>>120270
Actually, she can see them, barely. They're not in range for short-range spells though.
lDA4V
?
No.120272
120273 120274
[1d20+3 = 7]
>>120270
e_e
Well gee, I guess I'll just hide. Oh wait, nevermind.
Kiara fires an arrow at one, assuming she can see any, since its obviously stacked against the party
Kiara
lDA4V
?
No.120273
>>120272
Bla bla, go ahead and kill me. No tears were lost from this farce game
Kavern Master
1q3x9
?
No.120274
120277
>>120272
I'm only going to ask this once.
Are you sure you want to do that?
Kavern Master
1q3x9
?
No.120275
120276
Because what she can she is a lot of crossbows aimed at her from the ledge albeit, most of them aimed at the gnome.
LRHHY
?
No.120276
120279
[1d20 = 3]
>>120275
I use my turn to actually see what the fuck is going on
Kiara
lDA4V
?
No.120277
>>120274
Apparently I was stuttering when I said "pause". Apparently I was stuttering again when I said "fire". IDGAF anymore, just go with it nigger
Kiara
lDA4V
?
No.120278
120281
I don't care
Kavern Master
1q3x9
?
No.120279
120286
Okay, Kiara stays where she is and lops an arrow off.
>>120276
You can see an indeterminate number of kobolds shouting angrily down at you from the cavertops.
Two of them shoot arrows down, focusing fire on the gnome, because that's what kobolds do.
They scream down at him in draconic
>"Dirty redkap! Die!"
>"Eat steel!"
One bolt flies by him, the other bounces off of his shield.
Kavern Master
1q3x9
?
No.120280
120283
Lucy's turn.
Kavern Master
1q3x9
?
No.120281
120285
>>120278
Relax, you're not dead yet, but you might be if you don't take that potion and find cover before the lizzers drop the gnome.
Kavern Master
1q3x9
?
No.120282
Or you could keep shooting, it's an option. You have a pretty clean shot at the frontline.
Not a witch :(
eHral
?
No.120283
120284
>>120280
Lucy heals herself.
Kavern Master
1q3x9
?
No.120284
120287
>>120283
She can still move during this turn. Would she like to?
Kiara
lDA4V
?
No.120285
120288
>>120281
What potion? I didn't get any. Quit metagaming my character.
LRHHY
?
No.120286
120288
[1d20 = 1]
>>120279
kobold arrows are pretty weak, they might do good against flesh but a bedroll is made of cotton and the tight weave should help slow the arrows down (google gambison), I hold my shield in the direction of the kobold and throw the bedroll over lucy. I then aim my crossbow up to the nearest one and fire
Not a witch :(
eHral
?
No.120287
120288
>>120284
She trys to take cover.
Kavern Master
1q3x9
?
No.120288
120289 120290
>>120286
It's not your initiative yet
>>120287
Lucy finds a man-sized stalagmite to hide behind. Roll 1d8 to see how much you heal.

Isla's turn

>>120285
Huh, it looks like you don't.
I could have sworn everyone had one.
Okay then, guard that last point.

eHral
?
No.120289
[1d8 = 2]
>>120288

LRHHY
?
No.120290
120291
[1d20 = 8]
>>120288
oops
Kavern Master
1q3x9
?
No.120291
120292
>>120290
Lucy heals herself completely, the bolts pushing themselves out of her flesh as her wounds close, fueled by the negative energy.
Friggin immortal witch.

Isla's turn
Scot Lass
TMvdl
?
No.120292
120293
>>120291
Isla jumps for cover to one of the stalagmites as she starts to swing her sling, firing at one of the kobolds.
[1d20+4 = 22]
<Ranged attack roll

She breathes heavily.
(Come on...)
Kavern Master
1q3x9
?
No.120293
120294
>>120292
I'll let her run for cover as a move action, shoot her sling, and then take a 5 foot step to return to cover.
Hit.
Roll damage
Scot Lass
TMvdl
?
No.120294
120295
>>120293
[1d4+2 = 4]
<Damage
Kavern Master
1q3x9
?
No.120295
120297
>>120294
oof
The kobold barks in pain as the stone projectile hits it straight on.
Another kobold drops it's weapon and goes prone, leaping to stabilize its dying comrade.
another follows suit, yapping frantically before another 'bold barks angrily at it.
Two more kobolds shoot down at Yeeck, failing to penetrate his armor.

Yeeck's turn.
Kavern Master
1q3x9
?
No.120296
120297
I'll have Yeeck know that he may use his tower shield for cover, if he aims it upward diagonally.
There are also plenty of rocks and columns big enough to hide behind.
LRHHY
?
No.120297
120298
[1d20 = 19]
>>120296
>>120295
I do the thing I said before
Kavern Master
1q3x9
?
No.120298
120299
>>120297
I'm going to assume your crossbow was pre-loaded
Looking at your dex, and racial bonus to killing kobolds.. it hits.
Roll to confirm threat, and roll damage too.
LRHHY
?
No.120299
120301
[1d20 = 13]
>>120298
literally no point to owning a crossbow that isn't loaded
LRHHY
?
No.120300
120302
[1d8+2 = 7]
shit wrong die
Kavern Master
1q3x9
?
No.120301
>>120299
Now roll damage
Kavern Master
1q3x9
?
No.120302
120303
>>120300
You don't apply dex to damage, but that shot still drops the kobold.
Pretty well too, you did more than twice its hp..
Another kobold drops prone in an attempt to stabilize its dying ally.

And then, a kobold points towards him menacingly, and a bolt of blue light flies past him, frost slicking the stone ground beside him.

Kiara's turn.
Kiara
lDA4V
?
No.120303
120304 120305
>>120302
Kiara takes a move action to draw an arrow, and stabs herself in the throat
Kiara
lDA4V
?
No.120304
>>120303
I warned you
Kavern Master
1q3x9
?
No.120305
>>120303
le sigh
Kiara coup-de-grace's herself in despair, dealing 6 damage to herself. She fails her fortitude save and dies.

The kobold rejoice, the one who shot the ice-beam cackling evilly.
Kavern Master
1q3x9
?
No.120306
120307
Being that Yeeck is now the only target without cover, two kobolds fire at him.
Ooooh, one misses, but the other confirms a critical hit, and deals 10 damage... He is now at one HP.
Lucy's turn
Not a witch :(
eHral
?
No.120307
>>120306
Lucy loads a sling.
Kavern Master
1q3x9
?
No.120308
120310
Lucy takes a suitable-sized stone from the ground and loads her sling, as a full-round action.

Isla's turn.
Kavern Master
1q3x9
?
No.120309
120310
Oh, yeah, Isla is at 2 HP now.
Scot Lass
TMvdl
?
No.120310
120311
>>120309
>>120308
Isla reloads her sling with another bullet as a full round action.
Kavern Master
1q3x9
?
No.120311
>>120310
Sling loaded.
Isla is at 3 HP now, as the vigor potion begins to reconstruct her body.
It was worth the investment.

Meanwhile the kobold rolls again to stabilize its ally.
Succeeding, it reloads its crossbow, with a relieved whimper.
The next isn't so lucky, clumsily fumbling with their only med pack. It whimpers desperately as its comrade bleeds out.

Another kobold takes a shot at Yeeck, its bolt bouncing harmlessly off of his shield.
Yeeck's turn. He's at one HP.
Kavern Master
1q3x9
?
No.120312
I got mixed up. Isla never took her potion.
Kavern Master
1q3x9
?
No.120313
File (hide): 9E82C06AE881FB4CA71C45663C67B4B6-3022152.mp4 (2.9 MB, Resolution:854x480 Length:00:00:31, you_fool.mp4) [play once] [loop]
you_fool.mp4
A red kobold laughs sadistically, after seeing a PC drop. It cackles so loud it breaks out into a rather nasty coughing fit, followed by a sneeze.
Video related.

It looks rather worriedly at the two kobolds who dropped already though, rummaging through its bag and barking more orders at its allies.
LRHHY
?
No.120314
120315
[1d8+2 = 9]
I run for cover behind a stalagmite and wonder where it all went wrong
Kavern Master
1q3x9
?
No.120315
Seeing as how Yeeck's player thought he had cover while he was attacking, I'm going to negate that last crit and pump his HP up to 8.
>>120314
He succeeds.

A kobold assists its ally in stabilizing the downed comrade.

The red kobold snaps its claws and casts a spell.
... to no avail, seeing as how Lucy is already Deaf...
Kavern Master
1q3x9
?
No.120316
120317
Two kobolds hold back readied actions, preparing to snipe the first PC to retreat from cover.

Lucy's turn.
She feels a strange ringing in her ears.
eHral
?
No.120317
120318
[1d20+2 = 11]
>>120316
Lucy throws a rock at the one that io giving orders
Kavern Master
1q3x9
?
No.120318
>>120317
Alright.
Lucy uses her 5 foot step to retreat from cover, and hurls her sling as a standard action.
and misses
The two kobolds with readied actions fire back at her
And both miss
Kavern Master
1q3x9
?
No.120319
120321
Lucy can use her remaining move action to return to cover
Kavern Master
1q3x9
?
No.120320
120322
Isla's turn
Not a witch :(
eHral
?
No.120321
>>120319
She returns to cover
Scot Lass
TMvdl
?
No.120322
120324
>>120320
Isla, now aware there's a vague branch of command, decides to focus her bullet throwing to the red lizard giving out orders, moving out of cover to hurl one at it and quickly returning to cover.
[1d20+4 = 10]
<Ranged attack roll
Kavern Master
1q3x9
?
No.120323
>"Get bullied, stinkymans!"
>"No mess with kobold klan!"
>"Kobolds fight, and kobolds win!"
>"Kobold masterrace!"
Four of the remaining kobolds bark down, in draconic.
Kavern Master
1q3x9
?
No.120324
>>120322
Luckily, the kobolds with readied actions all used up their action on Lucy.

Three more kobolds take aim. The next creature to retreat from cover may not be so lucky...
LRHHY
?
No.120325
120326
[1d10000 = 9697]
I set a nuke and take out all the kobold
Kavern Master
1q3x9
?
No.120326
120327
>>120325
It's your turn, but you forgot to put "nuke" in your inventory.
LRHHY
?
No.120327
120328
[1d10000 = 8256]
>>120326
I sit patiently and start praying to my god since leaving cover will kill me from the inifnite kobolds surrounding us in unfathable ways that must resemble an escher print
Kavern Master
1q3x9
?
No.120328
>>120327
A decent course of action.
Another kobold lets out a frustrated bark and takes aim.

The red Kobold throws down a object into the middle of the room.
Magical (but not too magical) darkness fills the room, swallowing the torchlight.
all vision except for darkvision is obscured by the spell, meaning only Yeeck can see.

Several other kobolds forfeit their turns for readied actions, preparing to rain hell down on the next idiot who leaves cover.
Kavern Master
1q3x9
?
No.120329
A kobold laughs evilly in draconic
>"AHAHAHAHAHAA! Stinky mans no see with no light. Kobold masterrace!"
Kavern Master
1q3x9
?
No.120330
120331
Lucy's turn
Not a witch :(
eHral
?
No.120331
120332
>>120330
Lucy Draws her scythe
Then she Readies an action.
Anonymous
1q3x9
?
No.120332
120334
On second thought, it's midnight...

This encounter is one of the party's major hurdles. If you get past this one, the rest will be much more straightforward.

I have tomorrow off; could we push this off until tommorow? I know this was supposed to be a one-shot, but it seems as though it's going to take longer than I thought..
>>120331
What action does she ready?
Not a witch :(
eHral
?
No.120334
>>120332
An attack.
>could we push this off until tommorow?
Sure.
Kavern Master
1q3x9
?
No.120335
Alright, I'm going to cut it here.
Hopefully, we can finish this game tomorrow.
Then maybe I can have some time to figure out a new approach to encounter design, since this module was evidently a bit too gygaxian for some player's liking.. Also, it's taken way too long to finish..
Kavern Master
1q3x9
?
No.120336
We'll finish this game as soon as Lucy's player wakes up.
Kavern Master
1q3x9
?
No.120337
Okay, now we play as soon as another player gets back..
Now I'm second-guessing if we could finish this module tonight..
Kavern Master
1q3x9
?
No.120338
120339
It's Isla's turn, when her player gets back
Scot Lass
a9xv7
?
No.120339
120340
>>120338
Isla puts her hat on the blunt end of her javelin, trying to lure out some shots from enemy kobolds by slowly moving it out of cover.
She uses her sense motive abilities to gauge if they're being fooled, as well as other possibly exploitable tidbits of the enemy.
[1d20+7 = 25]
<Oh yeah, it's big brain time.
Kavern Master
1q3x9
?
No.120340
120341 120344
>>120339
Ah, I see you have mastered the art of the 10-foot pole.

Isla finds that the lessons in Draconic that her parents made her sit through
Despite their evident advantage, the kobolds seem desperate. She hears once whimpering something along the lines of "mans kom to finish us off", before being silenced by a louder barking sound that orders him to fall back in line. Even in their strange dialect, Isla can make out feelings of fear, worry, and despair among the kobolds; the creatures making whimpers and whines not unlike cowering puppies.
By the sounds of it, one of them is clearly the leader, and that voice seems more desperate than any of the others. It orders its subordinates to "hold the line; buy klan time", in frantic barks.

Roll bluff to see how many kobolds shoot the hat.
Scot Lass
a9xv7
?
No.120341
120342
>>120340
Oh boy.
[1d20 = 12]
<Bluff-u
Kavern Master
1q3x9
?
No.120342
120343 120345
>>120341
Good enough.

Several kobold snipers shoot the hat as it pokes out, expending their readied actions.
Isla, however, cannot tell how many kobolds took the bait, due to the fact that her torch is no longer providing her with light in this magical darkess.

Yeecks turn.
He was able to witness several kobolds shooting through the hat.
The darkness does not obscure his darkvision, it being a technique used to kill creatures who could not kill in the dark.
He can see the darkness grow thicker around a small object on the ground, within move-action distance. He may move while readying his tower shield for cover, if he wishes.
Kavern Master
1q3x9
?
No.120343
>>120342
* could not see in the dark
Kavern Master
1q3x9
?
No.120344
>>120340
>Isla finds that the lessons in Draconic that her parents made her sit through
*weren't so useless after all
LRHHY
?
No.120345
120346
[1d10000 = 2754]
>>120342
I scurry for the object with my sheild as cover
Kavern Master
1q3x9
?
No.120346
120347
>>120345
It's a small stone object, unappealing other than the smol skull carved into it.
LRHHY
?
No.120347
120348
[1d20 = 17]
>>120346
roll for insight?
Kavern Master
1q3x9
?
No.120348
>>120347
As he wraps his fingers around it, he sees the torchlight return around him. He can intuit that the spell can be suppressed if the object is stowed away.
A smol "reeeeee" emanates from the caverntop.
None of the earlier archers attack him, evidently having forfeited their turns trying to shoot Isla's hat.

Another creature readies an action.
Another creature barks an incoherent draconic phrase, punctuated by an echoing "SNAP">
Isla takes 1 sonic damage, and is now staggered. She needs to make a Fortitude Save.
Kavern Master
1q3x9
?
No.120349
120350
Two more creatures ready actions.

It's Lucy's turn. She can see again.
Not a witch :I
eHral
?
No.120350
120351
>>120349
Lucy loads her sling again.
Kavern Master
1q3x9
?
No.120351
120352
>>120350
Good idea.

Isla's turn.
She needs to roll a fortitude save, and is currently Staggered (0 HP)
Scot Lass
a9xv7
?
No.120352
120353
>>120351
[1d20+2 = 17]
<Oh boy. I feel faint from all the previous good rolls. Going to SLUMBER
Kavern Master
1q3x9
?
No.120353
>>120352
Isla avoids being deafened by the sonic attack.
Kavern Master
1q3x9
?
No.120354
120355
More creatures ready actions.

It is Yeeck's turn
LRHHY
?
No.120355
120356
[1d20 = 15]
>>120354
I pocket the stone and retreat to safety with lucy
Kavern Master
1q3x9
?
No.120356
>>120355
Yeeck finds plenty of cover behind the stone pillar next to lucy

More creatures ready actions, and i need to step out for 20-30 minutes (sorry)
Kavern Master
1q3x9
?
No.120357
Back

One of the kobolds shouts a strange draconic slur as it casts a spell. A bolt of light flies down from the ledge and Strikes Isla, dealing 2 Force damage.
She is at -1 HP and unconscious. The potion she took automatically stabilizes her, and continues to heal her even when at negative HP.

All remaining archers ready shots, ready to attack the next creature who forfeits cover.
Kavern Master
1q3x9
?
No.120358
It is Lucy's turn
Kavern Master
1q3x9
?
No.120359
Well, shit.
It seems as though Isla never posted on the thread that she was about to drink her potion.
She said so elsewhere though, so I'll have her do it.

I'm going to skip over Lucy, because of the 3 minute rule, and the fact that there's little she can do RN without facing a firing squad.

The remaining creatures on the ledge are in position to take their turns at a predetermined opportunity.

Yeeck's turn.
LRHHY
?
No.120360
120361
[1d20 = 6]
I grab lucy and drag her under my shield as I walk towards the forward exit, my shield covering us both from the kobold
Kavern Master
1q3x9
?
No.120361
120362
>>120360
Lucy is conscious and at full HP. He'd have to grapple her if he wants to drag her.

Your shield isn't exactly big enough to cover you both, but Lucy's position provides her with full cover.
LRHHY
?
No.120362
120364 120366
[1d20 = 11]
>>120361
I'm taking her by the hand like a gentleman who wants that good cush, plus I'm using my bed roll as a makeshift gambison to help cover
Kavern Master
1q3x9
?
No.120363
Point being, you can't take someone else's turn for them.
You may attempt to communicate that to Lucy (she is currently Deaf), for her to act on her turn.
Kavern Master
1q3x9
?
No.120364
120365
>>120362
Are you going to try to tell her what you're doing, or are you just grabbing her?

Just FYI, she can kill you with one touch, so think wisely.

Lucy? You get an AoO, but you can use that action to refuse.
Not a witch :I
eHral
?
No.120365
120366
>>120364
Lucy Goes with yeeck
Kavern Master
1q3x9
?
No.120366
>>120362
>>120365
Normally, I'd make Yeeck roll bluff to communicate a joint action, but I don't feel like it rn.
Yeeck and Lucy may move together on Lucy's turn.
Yeeck's tower shield is small sized and cannot accommodate cover a medium sized creature from attacks raining from above.
The bedroll... I'm going to consider that partial soft cover.. It's not exactly a shield.
The far tunnel is at a distance that would take Lucy two move actions, or Yeeck 3 move actions to traverse.

A kobold barks an order, and both Yeeck and Lucy can see all the remaining archers pointed directly at them.

Another bolt of light zooms down past the cover, and strikes Lucy between the tiddies.

She takes 2 force damage. A sadistic cackle emanates from the top of the groto
>"AHA! Only two mans left. Klan fight, and klan win! Ready fire!"
Kavern Master
1q3x9
?
No.120367
All of the archers ready shots.

Lucy is at 6 HP.
Lucy and Yeeck may move together now.. If they're confident in using their large pillow as a shield..(It's only a tiny shield-bonus to AC. It's a gnome-sized bedroll.
Kavern Master
1q3x9
?
No.120368
120369
Are they going to go forward with this plan, or not?
Lucy's turn, btw
eHral
?
No.120369
120370
[1d20+2 = 18]
>>120368
Lucy Slings a rock at the kobold that looks like the leader.
Kavern Master
1q3x9
?
No.120370
120371
>>120369
To do that, she'd have to forfeit cover. She can see 6 archers aiming right at her.

Does she use her 5 foot step, or her move action to leave cover?
Not a witch :I
eHral
?
No.120371
120372
>>120370
The 5 foot step.
Kavern Master
1q3x9
?
No.120372
>>120371
.....
She misses him, barely. The rock only grazes one of his horns.

All 6 of the archers use their readied actions to snipe her.
Only one of them hits though, and deals 4 damage.
Lucy is at 2 HP now.
It's Yeeck's turn. Lucy may still move with him, but she may only take a single move action.
She's at very low health.
>"AHAHAHA! Silly man!" The red kobold shouts, as it readies itself to finish her with a spell
Kavern Master
1q3x9
?
No.120373
120375
I'll note that there's a few more stalagmites halfway to the tunnel that could still provide cover.

IT's technically still Lucy's turn. Yeeck readied his action to move with her.
Lucy could move 30 feet, and the movement would cost Yeeck two move actions, or a single full-round retreat action.

If Yeeck looks up, he could see that all of the snipers spent their shots on Lucy.

Isla returns to consciousness as the potion brings her to 0 HP.
Kavern Master
1q3x9
?
No.120374
Yeeck's move
If his player does not respond soon, I might have to apply the 3 minute rule, since he did not announce he was stepping away.
LRHHY
?
No.120375
120376
[1d20 = 17]
>>120373
I pick lucy up and run with her to the nearest exit and assume I make it because I have a high srength and the exit can't be that far away
Kavern Master
1q3x9
?
No.120376
120377
>>120375
You cannot pick up Lucy at your size.
She's a big girl, for you.

Even if you could, you'd be moving at like 5 feet per action.

However, you can use two move actions in conjunction with Lucy's single move action to get to a Stalagmite closer to the other tunnel.

Roll Listen, if you want to hear the Kobold's hushed chirps in response to this peculiar action.
LRHHY
?
No.120377
120378
[1d20 = 20]
>>120376
>>120376
I do the thing you just said
Kavern Master
1q3x9
?
No.120378
>>120377
A natural 20 with +2 Racial bonus lets him hear all 7 distinct voices.
He can hear the kobolds chatter amongst themselves
>"What dey doing?"
>"Why dey go there? We here."
>"Redkap no kome kill klan?"
>"Redkap always kome to kill klan."
>"Maybe they skout for Man-klan. Danger!"
>"Only two left, we charge?"
The last one is the Red Kaptain
"NO charge. Let Demon finish them..."
The other 6 whimper in fear at this, klutching their krossbows, readying shots towards the tunnel.
Kavern Master
1q3x9
?
No.120379
120381
Isla's turn.
She has regained consciousness, and can hear additional information if she rolls.
Kavern Master
1q3x9
?
No.120380
120381