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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
            [Read more]            
1357 replies and 81 files omitted.
Not a witch :(
eHral
?
No.120334
>>120332
An attack.
>could we push this off until tommorow?
Sure.
Kavern Master
1q3x9
?
No.120335
Alright, I'm going to cut it here.
Hopefully, we can finish this game tomorrow.
Then maybe I can have some time to figure out a new approach to encounter design, since this module was evidently a bit too gygaxian for some player's liking.. Also, it's taken way too long to finish..
Kavern Master
1q3x9
?
No.120336
We'll finish this game as soon as Lucy's player wakes up.
Kavern Master
1q3x9
?
No.120337
Okay, now we play as soon as another player gets back..
Now I'm second-guessing if we could finish this module tonight..
Kavern Master
1q3x9
?
No.120338
120339
It's Isla's turn, when her player gets back
Scot Lass
a9xv7
?
No.120339
120340
>>120338
Isla puts her hat on the blunt end of her javelin, trying to lure out some shots from enemy kobolds by slowly moving it out of cover.
She uses her sense motive abilities to gauge if they're being fooled, as well as other possibly exploitable tidbits of the enemy.
[1d20+7 = 25]
<Oh yeah, it's big brain time.
Kavern Master
1q3x9
?
No.120340
120341 120344
>>120339
Ah, I see you have mastered the art of the 10-foot pole.

Isla finds that the lessons in Draconic that her parents made her sit through
Despite their evident advantage, the kobolds seem desperate. She hears once whimpering something along the lines of "mans kom to finish us off", before being silenced by a louder barking sound that orders him to fall back in line. Even in their strange dialect, Isla can make out feelings of fear, worry, and despair among the kobolds; the creatures making whimpers and whines not unlike cowering puppies.
By the sounds of it, one of them is clearly the leader, and that voice seems more desperate than any of the others. It orders its subordinates to "hold the line; buy klan time", in frantic barks.

Roll bluff to see how many kobolds shoot the hat.
Scot Lass
a9xv7
?
No.120341
120342
>>120340
Oh boy.
[1d20 = 12]
<Bluff-u
Kavern Master
1q3x9
?
No.120342
120343 120345
>>120341
Good enough.

Several kobold snipers shoot the hat as it pokes out, expending their readied actions.
Isla, however, cannot tell how many kobolds took the bait, due to the fact that her torch is no longer providing her with light in this magical darkess.

Yeecks turn.
He was able to witness several kobolds shooting through the hat.
The darkness does not obscure his darkvision, it being a technique used to kill creatures who could not kill in the dark.
He can see the darkness grow thicker around a small object on the ground, within move-action distance. He may move while readying his tower shield for cover, if he wishes.
Kavern Master
1q3x9
?
No.120343
>>120342
* could not see in the dark
Kavern Master
1q3x9
?
No.120344
>>120340
>Isla finds that the lessons in Draconic that her parents made her sit through
*weren't so useless after all
LRHHY
?
No.120345
120346
[1d10000 = 2754]
>>120342
I scurry for the object with my sheild as cover
Kavern Master
1q3x9
?
No.120346
120347
>>120345
It's a small stone object, unappealing other than the smol skull carved into it.
LRHHY
?
No.120347
120348
[1d20 = 17]
>>120346
roll for insight?
Kavern Master
1q3x9
?
No.120348
>>120347
As he wraps his fingers around it, he sees the torchlight return around him. He can intuit that the spell can be suppressed if the object is stowed away.
A smol "reeeeee" emanates from the caverntop.
None of the earlier archers attack him, evidently having forfeited their turns trying to shoot Isla's hat.

Another creature readies an action.
Another creature barks an incoherent draconic phrase, punctuated by an echoing "SNAP">
Isla takes 1 sonic damage, and is now staggered. She needs to make a Fortitude Save.
Kavern Master
1q3x9
?
No.120349
120350
Two more creatures ready actions.

It's Lucy's turn. She can see again.
Not a witch :I
eHral
?
No.120350
120351
>>120349
Lucy loads her sling again.
Kavern Master
1q3x9
?
No.120351
120352
>>120350
Good idea.

Isla's turn.
She needs to roll a fortitude save, and is currently Staggered (0 HP)
Scot Lass
a9xv7
?
No.120352
120353
>>120351
[1d20+2 = 17]
<Oh boy. I feel faint from all the previous good rolls. Going to SLUMBER
Kavern Master
1q3x9
?
No.120353
>>120352
Isla avoids being deafened by the sonic attack.
Kavern Master
1q3x9
?
No.120354
120355
More creatures ready actions.

It is Yeeck's turn
LRHHY
?
No.120355
120356
[1d20 = 15]
>>120354
I pocket the stone and retreat to safety with lucy
Kavern Master
1q3x9
?
No.120356
>>120355
Yeeck finds plenty of cover behind the stone pillar next to lucy

More creatures ready actions, and i need to step out for 20-30 minutes (sorry)
Kavern Master
1q3x9
?
No.120357
Back

One of the kobolds shouts a strange draconic slur as it casts a spell. A bolt of light flies down from the ledge and Strikes Isla, dealing 2 Force damage.
She is at -1 HP and unconscious. The potion she took automatically stabilizes her, and continues to heal her even when at negative HP.

All remaining archers ready shots, ready to attack the next creature who forfeits cover.
Kavern Master
1q3x9
?
No.120358
It is Lucy's turn
Kavern Master
1q3x9
?
No.120359
Well, shit.
It seems as though Isla never posted on the thread that she was about to drink her potion.
She said so elsewhere though, so I'll have her do it.

I'm going to skip over Lucy, because of the 3 minute rule, and the fact that there's little she can do RN without facing a firing squad.

The remaining creatures on the ledge are in position to take their turns at a predetermined opportunity.

Yeeck's turn.
LRHHY
?
No.120360
120361
[1d20 = 6]
I grab lucy and drag her under my shield as I walk towards the forward exit, my shield covering us both from the kobold
Kavern Master
1q3x9
?
No.120361
120362
>>120360
Lucy is conscious and at full HP. He'd have to grapple her if he wants to drag her.

Your shield isn't exactly big enough to cover you both, but Lucy's position provides her with full cover.
LRHHY
?
No.120362
120364 120366
[1d20 = 11]
>>120361
I'm taking her by the hand like a gentleman who wants that good cush, plus I'm using my bed roll as a makeshift gambison to help cover
Kavern Master
1q3x9
?
No.120363
Point being, you can't take someone else's turn for them.
You may attempt to communicate that to Lucy (she is currently Deaf), for her to act on her turn.
Kavern Master
1q3x9
?
No.120364
120365
>>120362
Are you going to try to tell her what you're doing, or are you just grabbing her?

Just FYI, she can kill you with one touch, so think wisely.

Lucy? You get an AoO, but you can use that action to refuse.
Not a witch :I
eHral
?
No.120365
120366
>>120364
Lucy Goes with yeeck
Kavern Master
1q3x9
?
No.120366
            [Read more]            
Kavern Master
1q3x9
?
No.120367
All of the archers ready shots.

Lucy is at 6 HP.
Lucy and Yeeck may move together now.. If they're confident in using their large pillow as a shield..(It's only a tiny shield-bonus to AC. It's a gnome-sized bedroll.
Kavern Master
1q3x9
?
No.120368
120369
Are they going to go forward with this plan, or not?
Lucy's turn, btw
eHral
?
No.120369
120370
[1d20+2 = 18]
>>120368
Lucy Slings a rock at the kobold that looks like the leader.
Kavern Master
1q3x9
?
No.120370
120371
>>120369
To do that, she'd have to forfeit cover. She can see 6 archers aiming right at her.

Does she use her 5 foot step, or her move action to leave cover?
Not a witch :I
eHral
?
No.120371
120372
>>120370
The 5 foot step.
Kavern Master
1q3x9
?
No.120372
>>120371
.....
She misses him, barely. The rock only grazes one of his horns.

All 6 of the archers use their readied actions to snipe her.
Only one of them hits though, and deals 4 damage.
Lucy is at 2 HP now.
It's Yeeck's turn. Lucy may still move with him, but she may only take a single move action.
She's at very low health.
>"AHAHAHA! Silly man!" The red kobold shouts, as it readies itself to finish her with a spell
Kavern Master
1q3x9
?
No.120373
120375
I'll note that there's a few more stalagmites halfway to the tunnel that could still provide cover.

IT's technically still Lucy's turn. Yeeck readied his action to move with her.
Lucy could move 30 feet, and the movement would cost Yeeck two move actions, or a single full-round retreat action.

If Yeeck looks up, he could see that all of the snipers spent their shots on Lucy.

Isla returns to consciousness as the potion brings her to 0 HP.
Kavern Master
1q3x9
?
No.120374
Yeeck's move
If his player does not respond soon, I might have to apply the 3 minute rule, since he did not announce he was stepping away.
LRHHY
?
No.120375
120376
[1d20 = 17]
>>120373
I pick lucy up and run with her to the nearest exit and assume I make it because I have a high srength and the exit can't be that far away
Kavern Master
1q3x9
?
No.120376
120377
>>120375
You cannot pick up Lucy at your size.
She's a big girl, for you.

Even if you could, you'd be moving at like 5 feet per action.

However, you can use two move actions in conjunction with Lucy's single move action to get to a Stalagmite closer to the other tunnel.

Roll Listen, if you want to hear the Kobold's hushed chirps in response to this peculiar action.
LRHHY
?
No.120377
120378
[1d20 = 20]
>>120376
>>120376
I do the thing you just said
Kavern Master
1q3x9
?
No.120378
            [Read more]            
Kavern Master
1q3x9
?
No.120379
120381
Isla's turn.
She has regained consciousness, and can hear additional information if she rolls.
Kavern Master
1q3x9
?
No.120380
120381
She can roll Sense Motive as well.
Scot Lass
a9xv7
?
No.120381
120382
>>120380
>>120379
She slowly cracks one of her eyes open, relieved to be out of the death zone.
Laying on the ground, she tries to infer more information on the kobolds through hearing while pretending to be still down for the count.
[1d20+7 = 9]
<Sense motive
[1d20+7 = 10]
<Listen
Kavern Master
1q3x9
?
No.120382
120384
>>120381
At this distance she does not hear very much, nor can she infer from the barking what the kobolds are planning.

She can tell that the crossbows are not aimed at her though, if she opens one eye and looks. The Red kobold readies his claws as he acts out the somatic components for a spell.

Yeeck's turn. That last move was on Lucy's Turn.
Since Lucy attacked last turn, he'd have to wait until her next action to move with her.
LRHHY
?
No.120383
120385
[1d20 = 9]
I huddle down until lucy is ready to move

Thread Watcher
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