Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 78 files omitted.
>>121408He's right in front of her.
The goblin is all but helpless, although not enough to coup-de-grace. He has blue skin, and is dressed in dirty rags. A large sack and a backpack are strapped to his sides.
>>121409Isla glances up to see the zombies who don't seem to be interested in them.
She waves her hand to them.
"Hello, rotters. Mind givin' this lil' lad sum space?"
Lucy player is having sort of a rough time, so I'm going to move her along while Chef attempts to introduce himself.
The spooky witch looms over the goblin for a few minutes, before she gets bored and turns to see if she can salvage some less-dirty rags from the dead orc in the corner.
>>121411The goblin, compelled by his debuff, crawls away slowly, leaving a slug-like trail of slime in his wake.
>>121412With a sigh, she simply walks around the goblin, standing on the other end, impeding his crawly escape towards the zombies.
"Ooh," she says with a deadpan expression. "I'm spooky human. I'll eat ye so ye better crawl to the lake."
The Wrags that the Orc was wearing are the remains of Ceremonial Clerical robes; maybe they were masterwork at some point, but they've clearly not been well taken care of over the past 10 years... They are red, as is traditional for champions of Gruumsh. The symbols are blotched out enough so Lucy could wear them without standing out.
Thy're certainly better than the 1 cp peasant's outfit she's currently wearing. They even come with sandals.
>>121413I'm going to let the gobbo's player respond
>>121410The goblin rolls onto his back and lifts his shirt- presenting his soft tender belly to the tall scary woman as a wolf would do with another when submitting to it. "P-please don't k-kill me! I c-c-can be useful! W-would mistress like to s-spit on me, b-beat me up, o-o-or st-step on me!? I'm j-j-just a little worm not e-even w-worth the effort of k-k-killing!" He shouts while breathing heavily.
Fucking discord.
What i meant to post in the #graveyard is that y'all still haven't properly looted the orc.
>>121415Scruching her face in disgust, she takes a step back.
"Crawl to the lake, would you? Yer makin' me uncomfortable."
The goblin crawls into the lake to wash himself.
(LMAO)
>>121415Living up to the character, I see. Nice work.
>>121419Am I playing him well? Lol.
>>121418With a shiver of second-hand embarrasment, she looks at him go before turning to the zombies.
>>121418The gobbo crawls to the edge of the lake and defiles the Pool Of Sacred Tears.
>>121420Very goblin-like.
>>121418>>121420He can hear a faint buzzing sound, as he sticks his face in the water.
>>121423He pulls himself out of the water after wiping away the snot on his face.
This is the part where you introduce yourselves.
Lucy's player has been prevented from doing so because reasons, so pretend she's in the conversation. Her player is still lurking.
>>121426I got the message.Isla, seeing the zomboes aren't reacting much, turns to walk back to the lake area, glancing at the goblin creature.
>>121427You can roll a sense motive check, if you want.
You'd need a high DC though, since they're mindless creatures.
The zombies are well aware of her presence, swiveling their heads towards her with sickening [cracks], but do not make motions to attack.
The gruesome automatons fixate their heads towards the previous tunnel once more, ready to attack anything that enters the cavern.
Lucy can infer that the mindless zombies, capable of processing only the most basic commands, were programmed to attack whatever entered the cavern, but perhaps not what was leaving it...
*Isla can infer
Or Lucy, this is her area of expertise
With a curious rise of one of her eyebrows, Isla pokes one of the zombies.
>>121432Yeah, that's a step to far.
The zombie, one of the miners, lacking sophisticated object permanence, mistakes her for an intruder and swings at her with its pickaxe.
...And misses.
Then Lucy steps into the room and rebukes them all for as long as it takes for the plot to advance, while Yeeck gathers the rest of the shaman's loot in his bag for the party to kill each-other over later.
>>121433Isla jumps back, looking at Lucy with a sheepish smile.
"Sorry, lass."
>>121434Lucy looks like she about to respond before a cave frog hops into her mouth, distracting her.
>>121435Straining to hold a giggle, she walks back to the lake, beckoning Lucy to follow.
She looks at the goblin thing, wondering what sort of being is he.
The goblin seems to have calmed down a bit. He's still hyperventilating, but has composed himself more. "Wh-who are y-you?" He asks to the party.
>>121437"Name's Isla, lad," she responds. "Feelin' better now?"
If y'all don't mind, I'm going to advance things a little bit with some meta knowledge. There's nothing else in this room of interest except for whatever was making that buzzing sound earlier, so if you'd like to leave and introduce yourselves later, you're free to go.
>>121436Lucy runs around randomly trying to dislodge the frog from her tongue, managing to stumble in the general direction Isla was pointing her too.
Local knowledge is a class skill for you, so i'm going to let you roll it untrained to identify this humanoid.
>>121437The Witch is distracted by a frog in her throat. Ask again some other time.
>>121438"Y-yes. My n-name's Chef-f. I c-came here to find b-bank notes."
>>121440"You too?" Isla asks. "I haven't seen a sliver of it either, but there were sum fancy rocks."
>>121441"I d-d-didn't find a-anything." The goblin says.
>>121443Roll bluff with a -2 Penalty
[1d20+2 = 5]
Rolling bluff
Isla, your opposed check, just for courtesy.
>>121447The little shit is lying. He's a lying liar lying out of his lying hole.
He totally found something.
>>121448>>121445"Ya mind bein' honest with me, lad?" Isla responds. "I'd rather you'd be honest."
[1d20+2 = 12]>>121449I m-may have found some st-stuff. A-all I have is this half-eaten cheesewheel." He says while producing a half-eaten cheesewheel from his backpack.
Rolling bluff.
>>121451>>121450He found something alright. Something worth hiding.
>>121450>>121452"Cut the lying, ye moneygobbler!" Isla shouts. "Tell the truth!"
[1d20+2 = 18]>>121453The goblin cowers while showing her what's in his bag.
>>121454I could have sworn he had a few etra weapons.
The dead kobold had a crossbow and a shortspear, btw.
>>121455>>121454With a sigh, she looks at the goblin.
"Good. That is all I needed to see. Thank you."
She pauses.
"Who are you?"