/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/

Name
Email
Subject
By clicking New Reply, I acknowledge the existence of the Israeli nuclear arsenal.
Comment
0
Select File / Oekaki
File(s)
Password (For file and/or post deletion.)

81087.png
Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 80 files omitted.
LRHHY
?
No.120617
120619 120622
[1d20 = 18]
>>120616
I punch the zombie in the head with my spiked gauntlett
Kavern Master
1q3x9
?
No.120618
120620
Wait a minute. Yeeck doesn't have combat reflexes.
The zombies dogpile him.
Roll an opposed grapple instead.
Kavern Master
1q3x9
?
No.120619
120621
>>120617
Fuck it. Nevermind.

Roll damage
LRHHY
?
No.120620
[1d20 = 8]
>>120618
*flails uncontrollably*
grapple check
LRHHY
?
No.120621
[1d4 = 3]
>>120619
oh fine
Kavern Master
1q3x9
?
No.120622
120624 120638
>>120617
Your strength bonus is +3, right?
the punch barely deals enough damage to stop the grapple.

3 zombies cower, and it's Isla's turn again.
Kavern Master
1q3x9
?
No.120623
The zombies moan an odd mantra that can only be interpreted by an intelligence check.
Anonymous
bjKQf
?
No.120624
120625
>>120622
Isla casts Distracting Ember near Yeeck to have the zombies around him and Lucy flanked as she backs away slightly to avoid being grappled again by about 20 feet.
Kavern Master
1q3x9
?
No.120625
120626
>>120624
Alright.
She still has a standard action and a 5 foot step. Would she like to attack?
Anonymous
bjKQf
?
No.120626
120627
>>120625
Isla slices at the zombie that tried to grapple her again, if that's the case.
[1d20+4 = 20]
<Melee Attack roll
Kavern Master
1q3x9
?
No.120627
120628
>>120626
roll damage
Anonymous
bjKQf
?
No.120628
120629
>>120627
[1d6+2 = 6]
<Damage
Kavern Master
1q3x9
?
No.120629
120630
>>120628
Nice
The zombie is evidently a lot tougher than it looks, the cuts not seeming to phase it.

It attempts to grapple her
AoO
Anonymous
bjKQf
?
No.120630
120631
>>120629
Isla swings yet again, a bit unnerved over how resilient the zombie looking thing is, her palms starting to get covered in sweat.
[1d20+4 = 5]
<AoO roll
Kavern Master
1q3x9
?
No.120631
120632
>>120630
You're lucky I'm not one of those bitch DMs who expands fumble tables.
Auto-miss.
It grabs her chest.
Roll opposed grapple, although i think your Escape Artist mod might be higher.
Anonymous
bjKQf
?
No.120632
120633
>>120631
*insert moans here*
Isla tries to wriggle free using her body instead of tearing the perverted arms off her.
[1d20+4 = 22]
<Escape Artist check
Kavern Master
1q3x9
?
No.120633
120634
>>120632
She wiggles out of it's grasp.

Lucy's turn.
QQiAK
?
No.120634
120635
[1d20+6 = 8]
>>120633
Lucy attempts to rebuke the zombie that groped isla.
Kavern Master
1q3x9
?
No.120635
120638
>>120634
Even with the bonus from her family's crest, the remaining 4 zombies are not impressed.

Yeeck's turn.
Be reminded that your racial bonus still applies to zombolds.
Kavern Master
1q3x9
?
No.120636
Wait a minute
Kavern Master
1q3x9
?
No.120637
She rebuked 5 of them. There are only 3 left.
Two miners, and one kobold.
LRHHY
?
No.120638
120639
[1d20 = 10]
>>120622
>>120635
I try to rape the kobold to death using a dagger
Kavern Master
1q3x9
?
No.120639
120640
>>120638
I'm assuming +3 str, +1 size, +1 BAB, +1 racial bonus
This kobold is unarmored, so it hits.
Roll damage: 1d3+3
LRHHY
?
No.120640
[1d3+3 = 5]
>>120639
rollin for damage
Kavern Master
1q3x9
?
No.120641
That wouldn't have killed it no matter how well it hit. It's got a ton of HP
It swings its greatpick into Lucy, not at all distracted by Yeeck's slash.
And it misses, moaning in fury.
Kavern Master
1q3x9
?
No.120642
The zombie that tried to grapple Yeeck goes for nother grapple.
He gets an attack of opportunity, despite being Flanked.
LRHHY
?
No.120643
120644 120652
[1d20 = 14]
my turn or not I crowbar the fucker for grappling me again
1q3x9
?
No.120644
>>120643
The crowbar is a bludgeoning weapon, and you can't draw weapons during an AoO.
I'm going to accept that with the dagger. Rolling damage.
1q3x9
?
No.120645
[1d3+3 = 5]

Kavern Master
1q3x9
?
No.120646
120647
The zombies attack is disrupted. It doesn't seem to be slowed down by its wounded hand.

The other miner attempts to fondle Isla once more. She gets an AoO.
Anonymous
bjKQf
?
No.120647
120648
>>120646
Isla frowns as she slices at the invading zombie.
"Stop that, ye dead... thing!"
[1d20+4 = 22]
<Slicey Slicey melee roll
Kavern Master
1q3x9
?
No.120648
120649
>>120647
damage
Anonymous
bjKQf
?
No.120649
120650
>>120648
[1d6+2 = 3]
<Damage
"Get off meh!" she shouts out as the slice connects, biting her lip slightly.
Kavern Master
1q3x9
?
No.120650
120651 120652
>>120649
The zombie's attack is dirupted, but it's got a lot of HP.

Lucy's turn.
QQiAK
?
No.120651
120652 120653
[1d20+6 = 24]
>>120650
Lucy tries to rebuke again,on the one that tried to bite her
Anonymous
bjKQf
?
No.120652
>>120650
>>120651
>>120643
Isla pipes up.
"Oi! Can't we keep moving? These lads don't seem fazed by our moves."
Kavern Master
1q3x9
?
No.120653
120654
>>120651
Now that's what I'm talking about.
there's 3 zombies left, and you've got a +5 mod so... You automatically rebuke all of them.

All of the zombies are rebuked, but they won't be forever.
There's a tunnel ahead.
LRHHY
?
No.120654
120656
[1d20 = 11]
>>120653
I run for the tunnel like a bat out of hell screaming
"I'VE BEEN WANTING TO LEAVE THIS WHOLE GOD DAMN TIME"
Kavern Master
1q3x9
?
No.120655
120657
Would everybody like to follow him?

As Yeech runs ahead, he sees that the kavern is illuminated by a dim blue light.
Not a witch
QQiAK
?
No.120656
>>120654
Lucy follows him
Anonymous
bjKQf
?
No.120657
>>120655
Indeed she does, as she bolts past them while still behind Lucy.
1q3x9
?
No.120658
[9d20 = 91]

Kavern Master
1q3x9
?
No.120659
120660 120661 120662
At this point, Isla can see: there really is a 'Demon' in Duvik's Pass.
Or, at least a very nice statue of one.
Before the party stands a monolithic monument. The face of a howling monster carved into a giant stone pillar in the middle of a pool of water. It appears to be a cyclops with jagged tusks, its eye glowing with a faint red light.
The jagged pillar of rock lined with glowing blue-green moss emerges from the depths of the pool within the center of the cavern. Water courses down from the statue's mouth near its tip, cascading into the pool below. The pool feeds a widestream that flows rapidly along the length of the room and then under the rock wall at the southern end of the cave. Several glyphs are carved deep into the stone face of the pillar, their out-lines just visible beneath the light of the moss. An eerie sense of discomfort pervades this place.

The cavern is about 70 feet wide by 120 feet long. The pillar in the center is fairly massive, having a 10-foot radius and stretching 20 feet up into the air. The pillar can be climbed by way of a narrow trail, about 2 feet wide, that loops around it, with the exception being the area smoothed over by the waterfall from the springs.
Anonymous
bjKQf
?
No.120660
120664
>>120659
Isla hums in thought.
"Strange. Why are they scared of a statue?"
She goes closer to the statue, trying to read the glyphs.
QQiAK
?
No.120661
120664
[1d20+7 = 8]
>>120659
Lucy Examines the Statue
Knowledge Religion.
LRHHY
?
No.120662
120663 120664
[1d20 = 15]
>>120659
I throw a rock at it
FUCK YOU STATUE
Anonymous
bjKQf
?
No.120663
120664 120670
>>120662
Isla looks at the gnome incredulously before giggling slightly.
"Relax, little lad. A statue didn't do anything."
Kavern Master
1q3x9
?
No.120664
120665
>>120662
The rock bounces off of the statue, landing in the water with a *plop*
>>120661
It's not a religion you recognize.
>>120663
>>120660
You don't recognize the writing.

Anonymous
bjKQf
?
No.120665
120667
>>120664
Isla looks bummed out before glancing at the springs with a little smile, slowly getting closer to it, looking for anything out of place.
[1d20+3 = 18]
<Spot roll
Kavern Master
1q3x9
?
No.120666
120667 120668 120669 120670
70cac1308844724275b86978e345548c.jpg
And now... The surprise round.

A thundering roar emanates from the top of the pillar as it leaps down fro the shadows behind the pillar: The Demon of Duvik's Pass.

The Beast is corpse white from head to toe, pulsating with red and black veins. It's scaly hide appears like armored plates and oozes with blood, puss and corruption. The stench of decay washes over the party as descends upon them. It's fangs are jagged like the tusks of a boar. It's jagged horns point directly upward, sharp and deadly. Along it's back flap frills of red and purple skin. A wicked, freezing aura emanates from around it. It stands nearly seven feet tall, towering over the party.

It brandishes its weapon and shield in and howls in a gragling language in a shill gurgle that sounds somthing like "TaAg t0r gruuUUUUUUmsh!"

A flash of blue light emanates from behind you, as the doorway is sealed off by frigid cold energy. The only path of escape has been sealed off. It appears

Everyone roll Initiative.