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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 80 files omitted.
Kavern Master
1q3x9
?
No.120130
120131
Isla's turn
1q3x9
?
No.120131
120132 120178
[1d100 = 43]
>>120130
Whups
>>120129
Fail.

The creatures in the room shuffle about as they plan their next move, at a tone and distance that only a high-DC listen check could make out.
Everything in the room prepares a readied action.
The fire spreads across the table, and it begins to crumble.
I'm gonna roll to see if Yeeck stabilizes on his own.
1q3x9
?
No.120132
[1d100 = 32]
>>120131
Yeeck is now at -3 HP, and still dying.
Some blood squirts on Isla, to her dismay.
Kavern Master
1q3x9
?
No.120133
120134 120135
Since everything is readying an action, I'm going to let all of you roll 1d20+Wis. I'll use the highest roll as the primary skill check, and every check above 10 after that as an aid roll.
Scot Lass
TMvdl
?
No.120134
120137
>>120133
Fair enough.
[1d20+3 = 21]
<Heal
eHral
?
No.120135
120136
>>120133

eHral
?
No.120136
[1d20 = 19]
>>120135

Kavern Master
1q3x9
?
No.120137
120139
>>120134
Success.
Isla stabilizes the strange gnome. He is now stable, and unconscious at -2 HP.

The burning table crumbles, filling up the room with smoke.
Everyone roll a fortitude save.
LRHHY
?
No.120138
120140 120141
[1d20 = 7]
x.x
*dreams of killing kobolds*
Scot Lass
TMvdl
?
No.120139
120141
>>120137
[1d20+2 = 12]
<Fort save
Isla huffs in frustration.
(This place is a deathtrap.)
Kobold Slayer
LRHHY
?
No.120140
>>120138
+5
Kavern Master
1q3x9
?
No.120141
120142 120150
>>120138
As the gnome begins to breath again, he begins to choke.
In fact, everybody at the entrance of the room begins to choke as the burning table crumbles.
>>120139
Theres not that much smoke, and your at the entrance of the room, so I'll let that one pass.

Kiara leaves the room, getting away from the smoke.
Not a witch :(
eHral
?
No.120142
120143
>>120141
Lucy reaches into her backpack and pulls out a potion, she brings it to yeecks lips and tilts his head back to make him drink it.
its a cure light wounds potion
Kavern Master
1q3x9
?
No.120143
120145
>>120142
I told you Lesser Vigor was better...
Roll 1d8+1 to see how much HP he heals.

Kavern Master
1q3x9
?
No.120144
The kobolds continue to chatter from their improvised camp, plotting their next course of action.
Barking, yapping, and a suspicious growling emanates from the far room, but PCs are too far away to hear unless they roll god-tier listen checks.
eHral
?
No.120145
120147
[1d8+1 = 7]
>>120143

Kavern Master
1q3x9
?
No.120146
Fuck it. I'm just ruling that Cure Light Wounds potions don't exist in my setting, and there's no reason why Lucy would carry one, since it's poison for her.
Yeeck takes a potion of lesser vigor, and stabilizes immediately, and then recovers 11 HP over the course of 11 rounds.
Kavern Master
1q3x9
?
No.120147
>>120145
Oops...
Lets go with the lesser vigor, since that's the more favorable outcome.
Kavern Master
1q3x9
?
No.120148
The vigor potion puts Gnome at 9 HP, awake.
Kavern Master
1q3x9
?
No.120149
120151
Smoke has filled the room.
The smoke is slightly oppressive, but not thick enough to be a hazard to anyone outside the room on either side.
Kobold Slayer
LRHHY
?
No.120150
120152 120153
>>120141
*I shoot up and look around, seeing lucy I smile and pat her on the head*
"Thank you, now I can kill more kobolds"
I move to the exit without standing too high to avoid being a target*
Scot Lass
TMvdl
?
No.120151
120153
>>120149
Isla gets out of the smoke filled room from the door Kiara left through, not wanting to die needlessly for a bunch of lizards.
Kavern Master
1q3x9
?
No.120152
120154
>>120150
You're already at the southeast exist.
Not a witch :(
eHral
?
No.120153
>>120150
>>120151
Lucy follows behind them.
Kobold Slayer
LRHHY
?
No.120154
120155
>>120152
then I guess it wont take long will it
I make sure the girls all get out ok, counting
Kavern Master
1q3x9
?
No.120155
>>120154
The gnome, in his kobold-slaying experience, knows that taking on this many kobolds at once is inadvisable when they have the home-field advantage
Like a gentleman, he escorts the ladies back to the lobby room.
Kavern Master
1q3x9
?
No.120156
LikableMellowHusky-size_restricted.gif
Meanhile, on another plane...
Kavern Master
1q3x9
?
No.120157
120160
Nothing of interest happens on the way to the lobby room.
Everyone is wounded, except for Lucy.
Kavern Master
1q3x9
?
No.120158
t looks like I've once again failed to finish this adventure in one afternoon, like I planned to...
I'm going to have to stop for now. Hopefully we can finish the module this evening, when Kiara's player gets back.
Kobold Slayer
LRHHY
?
No.120159
120160 120161
I pause for a moment to listen for enemies and then turn to ask everyone for a rest so we can heal up
Scot Lass
TMvdl
?
No.120160
>>120157
>>120159
Isla nods at the idea.

Kavern Master
1q3x9
?
No.120161
120162 120164

>>120159
The kobolds get cocky and chatter loudly to eachother as the PCs leave the room.
roll listen
LRHHY
?
No.120162
120163 120165
[1d20 = 7]
>>120161

Kavern Master
1q3x9
?
No.120163
>>120162
Fail, but I'm gonna post this banter anyway.
>"Mans fall bakk! Kobold masterrace!"
>"Dat Redcap?! Kill now!"
>"We charge?"
>"Kaptain say hold the line tho"
>"Kaptain not here though.."
>"No kobolds stay in line!"
>"Mans kome back, we finish just like smelly redkap"
>"Smelly smoke.." *koughs*
>"We leave, they kill us, kobolds hold the line."
eHral
?
No.120164
[1d20 = 9]
>>120161

Kavern Master
1q3x9
?
No.120165
120166
>>120162
I forgot that he has a racial bonus, so he hears it.
He also makes out a suspicious snarling coming from that room that makes him second-guess charging in blindly.

All of this is stuff he would have heard before retreating.
LRHHY
?
No.120166
120167
[1d20 = 3]
>>120165
I find the safest point of saftely and move myself and others towards the safe
Kavern Master
1q3x9
?
No.120167
>>120166
There are no immediate threats available in the lobby room, although he can be sure that all of the kobolds in the kavern are working round the clock to make the PCs miserable in the next encounter.

I'm going to have to go eat soon.
LRHHY
?
No.120168
120169
[1d20 = 1]
I drape a blanket around lucy and lay out a bedroll for a nap
z.z
Not a witch :(
eHral
?
No.120169
120170
>>120168
"Thanks. sorry you almost joined the dead."
Kobold Slayer
LRHHY
?
No.120170
120171
>>120169
"It's cool, I would just be among the legions of kobolds I've slain so I can kill them again"

Not a witch :(
eHral
?
No.120171
120172
>>120170
"I Actually worship the raven queen."
Kobold Slayer
LRHHY
?
No.120172
120173
>>120171
I worship Baravar Cloakshadow, he'd let me kill kobolds til the world ends and the hells extinguish
Not a witch :(
eHral
?
No.120173
120174
>>120172
"oh wow. tell me some more about that."
Kobold Slayer
LRHHY
?
No.120174
120175
>>120173
well oddly enough though I worship him, most every other gnome thinks im too wild to be a "true follower" see he's a god of illusion and deception and I kick in doors yelling 'I'm here to slay kobolds and eat slated pork, and im all out of pork' which they feel is in direct contradiction. however I've seen his miracles work before, I've been standing surrounded by fifty kobold all looking right at me and they saw nothing, though I am not a cleric, his blessings have still kept me alive that I might slay more kobold."
Not a witch :(
eHral
?
No.120175
>>120174
She looks impressed by his story.
"What Kind of Miracles have happened?"
Kobold Slayer
LRHHY
?
No.120176
120179
he looks over at her and stretches
"Well lets see... this one time there was a bunch of kobold who had dammed a river so they could divert it into thier cave system, a nearby town was going to starve without it. I climbed the dam and set a fireball scroll, cost me every gold I had, while I was setting it a group of kobold walked right past me, they looked and one said "What a weird rock" before they walked on. when the dam blew every kobold was drowned."

"Then this one time I was in a cave system, I had nothing but my armor and a hat on when I walked into a cafeteria of kobold. I was about to draw my sword and star killing them off when one of them said, 'oh look a new guy, get ready for war' and went back to eating. I took the opportunity to walk straight up to the pot of soup and pour poison in and walked right back out. nothing short of a miracle"

Kavern Master
1q3x9
?
No.120177
It looks like Kiara's player is back.
Y'all can decide what you want to do next now.
Kiara
fSrsF
?
No.120178
120181
>>120119
Yeeck is a gurl?
>>120131
It would take way longer for a table to burn to crumbling,...

Not a witch :(
eHral
?
No.120179
120180
>>120176
"That's incredible. did they not attack you while you were walking out?"