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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1357 replies and 80 files omitted.
Not a witch :(
eHral
?
No.120230
>>120229
She holds on to yeeck
fSrsF
?
No.120231
>>120227
That was bardic knowledge?
Search, to determine the constraints of the trap
fSrsF
?
No.120232
[1d20+2 = 17]
Typo
Kavern Master
1q3x9
?
No.120233
120234 120235 120239
Assuming PCs have some rope, or take a while to take 20 on their climb checks, they can eventually get themselves out of the pit.
Yeeck is at 3 HP.
>>120225
It was originally supposed to be a craft (trapmaking) check, or profession (miner) check, but I figured Bardic knowledge counted. I picked this when I thought we'd have a kobold in the party, in which case it could have revealed a bit more about 'bold lore.
>>120229
It takes him a few minutes, but he gets out.
Isla has some rope. I'm going to take the liberty of assuming she helps Lucy out.

The tunnel ahead opens up into a large cavern.
Would the PCs like to proceed?
Kiara
fSrsF
?
No.120234
>>120233
Kiara has 50' of rope. What about the trap?
LRHHY
?
No.120235
120237
[1d20 = 17]
>>120233
yes I want to kill kobolds
Kavern Master
1q3x9
?
No.120236
120238
And by the fact that the trap is freshly dug, Kiara can infer that kobolds have definitely been here..
Kavern Master
1q3x9
?
No.120237
>>120235
What was that roll for?
Kiara
fSrsF
?
No.120238
>>120236
OIC, n/m about the trap
Scot Lass
TMvdl
?
No.120239
120240
>>120233
I suppose.

Isla's current mood is wary, though. If this keeps up she's going to have lizard nightmares.
Kavern Master
1q3x9
?
No.120240
120241 120242 120243
>>120239
Good :3

Alright, Are we continuing with the previous marching order, or would y'all like to mix it up?
Scot Lass
TMvdl
?
No.120241
>>120240
Keep current. Isla at the back.
Kiara
fSrsF
?
No.120242
>>120240
Assuming no one died, yeah I'm planning on maintaining the marching order, arrow nocked

Kobold Slayer
LRHHY
?
No.120243
>>120240
at the front so I can kill kobolds
I start smacking the ground in front of my with my tower shield so I can find potential traps
Kavern Master
1q3x9
?
No.120244
120250 120982
Yeeck is going to want to be cautious. He's at 3 HP, and any shot could kill him.

As for the cavern ahead:
This enormous cavern extends upward for at least 100 feet, climbing high into the bowels of the mountain. Glowing blue-green lichens creep across the rough walls and man-sized stalagmites protruding from the ground in this area, their faint light growing and then diminishing again every few seconds. The illumination occasionally highlights small flecks of silver, which glitter in the face of the great western wall of the cave. Several cables hang down from the edge of a wide hollow within that wall. The hollow penetrates deep into the west face of the cavern and begins about 20 feet above where you stand. The air here feels cool and damp.
Kavern Master
1q3x9
?
No.120245
nz121864d6.jpg
Something like this
You've reached the main mine.
Kavern Master
1q3x9
?
No.120246
Just a bit. Rolling dice
Kobold Slayer
LRHHY
?
No.120247
120248
drinks my potion of healing
Kavern Master
1q3x9
?
No.120248
120249
>>120247
Do you do that before, or after you enter the kavern?
Lesser vigor heals more hp, but takes longer to heal.
Kobold Slayer
LRHHY
?
No.120249
120251
>>120248
before
Kiara
fSrsF
?
No.120250
>>120244
"We can assume that we don't have the element of surprise, and unless they have superior numbers, they're gonna wait for us."
Kiara says, maintaining a ready position, pointed toward their progressive front, but scanning as they go.
Kavern Master
1q3x9
?
No.120251
120252 120254
>>120249
Good idea.

>"FIRE!"
A voice barks in draconic, from above the party.
A few seconds after Isla enters the room, hail of crossbow bolts rains down on the party, from the upper ledge of the groto.

2 bolts fly past Yeech, and then another grazes him on the cheek, dealing 1 damage.
Kiara blocks one with her buckler, but then another hit her her the arm and deals 4 damage.
Lucy takes one hit, and then a confirmed crit that deals minimum damage, taking 4 damage total.
Isla takes 6 damage from a shot, and then another flies past her.
Surprise round over. Everyone roll initiative,
Kiara
lDA4V
?
No.120252
120253 120255
>>120251
I seem to recall saying something about passive spot checks. Should I assume I failed?
Kobold Slayer
LRHHY
?
No.120253
>>120252
yeah shouldn't we be doing spot checks for that? I almost died again
eHral
?
No.120254
[1d20+2 = 4]
>>120251

Kavern Master
1q3x9
?
No.120255
Kiara and Isla are both at 1 HP.
Yeeck is at 12
Lucky is at 4.

If they feel a bit overwhelmed, they might want to know that the giant stalagmites in the room could provide up to total cover from the direction where the arrows came from.

>>120252
Yeah, the little motherfuckeers get +9 to Hide, plus cover. I rolled her check just out of courtesy.
Kavern Master
1q3x9
?
No.120256
120257 120258 120259
Everyone roll initiative, so i can have it while we pause for homosexuality
LRHHY
?
No.120257
[1d20 = 8]
>>120256

Scot Lass
TMvdl
?
No.120258
>>120256
[1d20+5 = 16]

eHral
?
No.120259
[1d20+2 = 19]
>>120256

Kavern Master
1q3x9
?
No.120262
I need Kiara's initiative
lDA4V
?
No.120264
120266
[1d20+7 = 26]

1q3x9
?
No.120265
120266
[1d20+7 = 23]
Rolling for Kiara
Kavern Master
1q3x9
?
No.120266
120267
>>120265
>>120264
nevermind
Kiara
lDA4V
?
No.120267
>>120266
Nigger
Kavern Master
1q3x9
?
No.120268
120269
Got it written down.
Kiara goes first.
Se can run for cover as a move action, if she wishes. She'd still have time to take her potion, which she really, really, really might want to do soon..
Kiara
lDA4V
?
No.120269
120270
>>120268
Kiara identifies one of them and casts Daze
Kavern Master
1q3x9
?
No.120270
120271 120272
Desperate and frantic barking echoes from above, the several other voices bark in response.
>"Mans find; vllage come. Hold the line!"
>>120269
She's too far away to target them with Daze.
In fact, she can't even see them past the ledge.

Kavern Master
1q3x9
?
No.120271
>>120270
Actually, she can see them, barely. They're not in range for short-range spells though.
lDA4V
?
No.120272
120273 120274
[1d20+3 = 7]
>>120270
e_e
Well gee, I guess I'll just hide. Oh wait, nevermind.
Kiara fires an arrow at one, assuming she can see any, since its obviously stacked against the party
Kiara
lDA4V
?
No.120273
>>120272
Bla bla, go ahead and kill me. No tears were lost from this farce game
Kavern Master
1q3x9
?
No.120274
120277
>>120272
I'm only going to ask this once.
Are you sure you want to do that?
Kavern Master
1q3x9
?
No.120275
120276
Because what she can she is a lot of crossbows aimed at her from the ledge albeit, most of them aimed at the gnome.
LRHHY
?
No.120276
120279
[1d20 = 3]
>>120275
I use my turn to actually see what the fuck is going on
Kiara
lDA4V
?
No.120277
>>120274
Apparently I was stuttering when I said "pause". Apparently I was stuttering again when I said "fire". IDGAF anymore, just go with it nigger
Kiara
lDA4V
?
No.120278
120281
I don't care
Kavern Master
1q3x9
?
No.120279
120286
Okay, Kiara stays where she is and lops an arrow off.
>>120276
You can see an indeterminate number of kobolds shouting angrily down at you from the cavertops.
Two of them shoot arrows down, focusing fire on the gnome, because that's what kobolds do.
They scream down at him in draconic
>"Dirty redkap! Die!"
>"Eat steel!"
One bolt flies by him, the other bounces off of his shield.
Kavern Master
1q3x9
?
No.120280
120283
Lucy's turn.
Kavern Master
1q3x9
?
No.120281
120285
>>120278
Relax, you're not dead yet, but you might be if you don't take that potion and find cover before the lizzers drop the gnome.
Kavern Master
1q3x9
?
No.120282
Or you could keep shooting, it's an option. You have a pretty clean shot at the frontline.