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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
            [Read more]            
1357 replies and 81 files omitted.
eHral
?
No.120384
120385
[1d8 = 7]
>>120382
Lucy Heals herself and then heads towards the stalagmite closest to them.
Kavern Master
1q3x9
?
No.120385
120386
            [Read more]            
Scot Lass
a9xv7
?
No.120386
120387
>>120385
Isla remains playing dead, trying to get some intel from the kobold menance.
[1d20+7 = 23]
<Listen
[1d20+7 = 20]
<Sense Motive
Kavern Master
1q3x9
?
No.120387
120388
>>120386
Kiara can hear the kobolds chattering among themselves. She's closest to the ledge and can hear most of their cacophonic barks, but they pay her no heed, taking her for dead.
She can tell that the kobolds are wholeheartedly frightened and unwilling to fight to the death, but also quite desperate and resolute. They seemingly fear retribution from "the man klan"; and cower at the mention of "The Demon". Their leader barks orders not to let the "scouts" get away, and to hold the line for when the "next wave" arrive.
The kobolds archers, in turn, all ready their shots at that stalagmite, ready to execute Lucy and Yeeck as soon as they leave cover. He orders them to hold their fire until "the redkap and the hoo-man" forfeit cover.
Even the leader reloads his own crossbow, muttering to himself in frustration.
Scot Lass
a9xv7
?
No.120388
120390
>>120387
Isla decides to slowly and gently pick up a rock, throwing it into the opposite end of the room in an attempt to distract the kobolds for the turn, while still trying to keep up the guise of being dead.
Kavern Master
1q3x9
?
No.120389
Lucy spent her turn Healing

Yeeck may move, if he Wishes.
He'd have to spot to know how many 'bolds are aiming at them, but he can safely assume several are.
Kavern Master
1q3x9
?
No.120390
120392
>>120388
That's going to require a bluff check
Kavern Master
1q3x9
?
No.120391
Lucy is at full HP again
Scot Lass
a9xv7
?
No.120392
120393
>>120390
[1d20 = 10]
<Oh boy, hope this works.
Kavern Master
1q3x9
?
No.120393
>>120392
Nah
The kobolds are once again aware of Isla's presence.

Yeeck's turn. If he wishes to spend his turn behind cover, he may. He is at low HP.
Isla's rock-throw informed him that she is still alive and conscious.
Kavern Master
1q3x9
?
No.120394
120396
Yeeck has passed 3 minutes, so I'm going to assume he spent his time trying and failing to communicate with the deaf Lucy.

The red kobold raises its hand to fire off another missile at Isla and...
Only a smol blue spark flies out..
He barks in dsmay, before readying his crossbow.
Another archer readies it towards Isla.

Lucy's turn
LRHHY
?
No.120395
120397 120405
[1d20 = 3]
I'm trying to move to the door constantly with lucy if she doesn't come I don't move so our movement is dependent on her

Not a witch :I
eHral
?
No.120396
120397
>>120394
Lucy reloads her sling.
Kavern Master
1q3x9
?
No.120397
>>120395
There is no door
HE would have to wait until Lucy's turn to move, if he wants to move with her.
He may use his shield for cover, but Lucy would be uncovered if she moved.
>>120396
...And Lucy spends her full-round action reloading her sling. Sorry Yeeck.
Kavern Master
1q3x9
?
No.120398
120404
Isla's turn
Kavern Master
1q3x9
?
No.120399
120401
Isla is at 3 HP now.

Just FYI, y'all can communicate in-character, if y'all want to wait together. You're in shouting distance. It's only Lucy who is Deaf.
Kavern Master
1q3x9
?
No.120400
Isla may wait a few rounds to get back to full health. If she wants her allies to know that, she may say so.
Not a witch :I
eHral
?
No.120401
120402
>>120399
Can lucy see isla?
Kavern Master
1q3x9
?
No.120402
120403
>>120401
The moss provides low-light illumination, so Lucy can see that Isla is indeed alive an conscious, biding her time as the potion closes her wounds.
Not a witch :I
eHral
?
No.120403
120404
>>120402
"Isla! Back Here!"
Scot Lass
a9xv7
?
No.120404
120405 120407
>>120398
Isla, knowing she's too far away to rejoin the group without getting penetrated further, prepares her sling

And with that, she tests her luck by shooting at the red kobold with her sling before dashing back to cover, hoping not many penetrations happen to her.
[1d20+4 = 12]
<Ranged Attack Roll.
>>120403
"I'm pinned!" she shouts back. "I can't move to ye!"
Not a witch :I
eHral
?
No.120405
120406
>>120395
>>120404
"What did she say?"
LRHHY
?
No.120406
[1d20 = 6]
>>120405
mimes "I can't move to ye"
"shit that's right :c"
Kavern Master
1q3x9
?
No.120407
120408
>>120404
Fail
The red kobold, and another kobold, shoot back.
She takes 4, then 3 damage, and is at -4 HP.
She's automatically stabilized, and recovers one more point this round.

It seems as though coup-de-graces cannot be made at this range, so only a single kobold readies an action to shoot her when/if she "comes back from the dead" again, while the others ready their shots at Lucy and Yeeck.
eHral
?
No.120408
120409
[1d20+2 = 20]
>>120407
Lucy slings a rock at ome of the underlings.
Kavern Master
1q3x9
?
No.120409
>>120408
I told you she'd get sniped...
5 kobolds fire back the moment she leaves cover
Lucy takes 3 crossbow bolts to the chest. taking 4, then 4, then 3 damage.
She is at -3 hp and is now dying
That roll would have hit, but she never got to make it.

Isla is passed out, and returns to -2 HP

Yeecks turn. Since Lucy is right beside him, he may drag her back to cover and stabilize her if he wishes, without losing cover.
Kavern Master
1q3x9
?
No.120410
All remaining archers who haven't spent actions this round take aim at the rock where Yeeck is.
LRHHY
?
No.120411
120412
[1d20 = 17]
I try to save lucy
Kavern Master
1q3x9
?
No.120412
>>120411
Yeeck successfully removes both the crossbow bolts and stops Lucy's bleeding. She breaths.

All remaining archers before Yeeck's initiative take aim at his hiding Spot.
Isla gets no turn because she's unconscious, now at 2 Hp, and stabilized.
Kavern Master
1q3x9
?
No.120413
Yeecks turn. Not much he can do.
He'd need to roll spot to tell if Isla is still alive at this distance.
Kavern Master
1q3x9
?
No.120415
Actually, I guess since you can't coup-de-grace at 60 ft away, Yeeck could try to go closer to the other tunnel, while dragging Lucy at half speed, using his tower shield for cover. It'd take him a few rounds to get there though.
LRHHY
?
No.120416
120417
[1d20 = 16]
I do the thing that'll save lucy :c
*drag drag*
Kavern Master
1q3x9
?
No.120417
>>120416
He gets about 10 feet, Lucy's being twice his weight.
Multiple crossbow bolts bounce off of his shield to no avail. The red kobold barks in frustration: either Yeeck is out of range of its spells, or its out of spell slots.
Kavern Master
1q3x9
?
No.120418
120420
Isla is unconscious for two more rounds.
I'm going to put this round on repeat, Isla gaining 1 HP for every 10 feet Yeeck drags Lucy.

Isla returns to consciousness at about the same time Yeek enters the mouth of the next tunnel. She can vagely make out his shadow slipping away in the dim light.
Kavern Master
1q3x9
?
No.120419
120420
Isla's turn. She is at 0 HP, the potion will continue to heal her for a few rounds.Maybe this time she might want to wait until she's at full health before she moves.

She can roll perception checks, if she'd like
Scot Lass
a9xv7
?
No.120420
120421 120422
>>120418
>>120419
She slowly halfopens an eye to see her incidental companions.
(Bollocks.)
She remains playing dead, obviously not wanting to try to fight back yet.
Scot Lass
a9xv7
?
No.120421
120422
>>120420
She tries to take stock of her surroundings, as well as the enemy's current mood.
[1d20+7 = 8]
<Sense Motive
[1d20+7 = 25]
<Listen
[1d20+3 = 16]
<Spot
Kavern Master
1q3x9
?
No.120422
            [Read more]            
LRHHY
?
No.120423
[1d20 = 8]
I check to see if I can do anything for lucy now that I've made it to safety
Kavern Master
1q3x9
?
No.120424
120426
            [Read more]            
Kavern Master
1q3x9
?
No.120425
120426
After 20 seconds, the kobold aiming at Isla gets bored, and turns back to help the red kobold with something at the back of the camp.
There are currently 3 kobolds with crossbows pointed at the spot from which the party came, and one pointed at the unexplored tunnel. The red kobold is out of sight.
Scot Lass
a9xv7
?
No.120426
120429
            [Read more]            
Kavern Master
1q3x9
?
No.120427
The tunnel stretches down further than Yeeck's darkvision can see.
He sees some unidentified object about 40 feet down though.
LRHHY
?
No.120428
[1d20 = 2]
I take a quick rest
Kavern Master
1q3x9
?
No.120429
120433
>>120426
She's not being aimed at, but there are 3 kobolds on watch, pointed at either tunnel, seemingly afraid of whatever might come from either of them.
They seem focused, but she'd need to roll stealth to not be noticed immediately if she moved.
Kavern Master
1q3x9
?
No.120430
120433
Isla's torch has gone out. It's a low-light environment, and she can only vaguely see the entrance to the next tunnel.
LRHHY
?
No.120431
120432 120433
[1d20 = 14]
*instant communication*
isla remain calm im coming to get you
Kavern Master
1q3x9
?
No.120432
>>120431
.....
The kobolds are alerted by this.
One of them steps away from the other tunnel and points their weapon at his
Scot Lass
a9xv7
?
No.120433
120434
>>120429
>>120430
>>120431
Isla, for her part, does so, trying her best to figure out her surroundings in the offchance she can move, particularly to avoid being taken by this spider demon thing.
(Bollocks. This is going tae take a while.)
She glances at the lizards.
(Maybe I could try sum diplomacy, but how can I appear non-threatening tae them?)
She looks at her clothed form.
(I may have tae discard meh stuff.)
Kavern Master
1q3x9
?
No.120434
120439
>>120433
Interesting.
Go on.
The kobolds seem to be focused on the tunnels, shivering and kowering as they ready their lil krossbows.

Thread Watcher
TW