Welcome back to thread number like 5 or 6 of Occupied Equestria, a My Little Pony RP based heavily upon the Equestria at War mod for Hearts of Iron 4, and using the mechanics of D&D 3.5, and set in South-East Equestria after it has been conquered and split between the Changelings and a foreign fascist power
Onyx is cleaning glasses, Spark has secured a contract to clear a quarry of Zombies for a real estate developer, Silver is eating meat, Ash and Iron are trying to raid what they believe to be a gangster's den, and Dark Star is holding hooves.
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2077 replies and 46 files omitted.
>>76527>>76529After another perhaps 40 or so feet forward, they come across what must have been a door. The past tense is pertinent, because it has long since been pushed to the floor. The hallway now widens significantly, and shortly thereafter forks into left and right sections
>>76530>>76529>>76530>>76528"Well which way should we go?"
[1d20+3 = 4]>>76530>>76531Listen: "Hmm. Give me some quiet then, if you would." Silver trots up to the openings of both sections, and gives the walls of each a good tap, listening for an echo.
So, I've seen people here say that you can switch out your character's ability scores for one another. If you can, and you switch out Intelligence, would you retain the same number as skill points as you started with, even if, by switching, you lose points in Intelligence?
>>76535It was the hellhound! He casted a sleep spell on you! Now she as captured by the hound and the fillies!
Not really. >>76539>>76540W0t? That's some strange dice to roll for a listen check.
>>76532When Silver taps for the left opening, he discovers that at least this section of underground tunnel is not through entirely solid rock. His tapping dislodges a set of vaulted brick, causing rocks to fall down into a pile 2 feet tall across the left opening
>>76542Whoops. "...This tunnel may not be as stable as I thought..."
I'll do a small rolecall to see how many of us are here at the moment.
>>76545Strange, the GM and Silver were here an hour ago. Did they sleep?
>>76546I guess... or they are just busy.
>>76547I wonder if the GM is setting up another thread.
>>76548He may want to when the fighting breaks out and sets up you and Ash to do another quest perhaps. He may be tired of us being split up though and try to merge us back up after this conflict.
>>76549I don't think it'll be that easy, at least not that I see. We're in sidequest territory, after all.
Well, I'll take a small nap. I'll be back in an hour or two.
>>76537Hellhounds are just diabolical attack dogs. Their physical stats aren't much more than a wolf's, but their fire powers make them very dangerous combatants when summoned.
The real question is, who the hell was it that's been teaching foals, who aren't even PC starting age, to conjure third level summons?
(And how do I cash-in on those sekrits?) I'll need to get to the bottom of this.
>Tfw you trained for decades to learn how to summon, and a bunch of fucking 8th graders meet your maximum level on the first tryAnyway, this may call for
disciplinary action. Ash still hasn't put down the silly filly who was cussing in Infernal.
I'll be back later. I'm busy atm.
>>76508Sister Ash turns towards the levitated filly, and it becomes clear that her eyes are now glowing, and her fur has turned jet black (like an angry chameleon); subtle trails of smoke serp from the corners of her cheeks as she suppresses a growl.
"..You've all been very, very naughty ponies..." She says, her voice now dead serious
>To be continued when I have the time >>76508>989I meant to ask earlier. What year is it on the Equestrian calendar?
>>76552Okay, I've got some time now.
[1d20+6 = 17]>>76552Also, rolling Knowledge (the planes) to see if Sister Ash recognizes that it was a Hell Hound in particular.
[6d6 = 19]>>76503>>76480Alright, I was at a bar and phone posting when I did this last night, so I wasn't able to police this properly. First off, you do
not get flanking bonus, as all foals, with the possible exception of the earth pony colt that brought the knife, are facing right at Ash. There is certainly no flanking bonus relative to the cream colored fillie after Ash starts talking to her.
Second, the "size bonus." While I am not certain that a size bonus would
not apply, it's not a sure thing that it would either. Or maybe I should have opposed that with escape artist
Thirdly, and most importantly of all, you are using d10s for damage rolls on the lightning. JUst... No. No. I know why you think you can get away with it, because the weather is vaguely cloudy. But it certainly isn't storming, and because the night is described as being illuminated by the light of a waxing gibbus moon, you can be absolutely certain that it isn't
that cloudy
Rerolling for the correct damage die on Fido
>>76556>you are using d10sI recalled that it was supposed to be cloudy on this day, since the previous day I rolled survival to predict the weather for two days and heard "cloudy with a chance of rain". I prepared Call Lightning in response to the weather.
>>76557Call Lightning does 3d10 damage when used outdoors on a cloudy day.
>>76552"We're in fourth grade"
>>76553January 16, 1013
>>76555Summoned straight from Tartarus itself
>>76556Well would you look at that? Fido ain't dead yet
>>76557That will be true of the coming days, but this is a moonlit night with no wind, hardly "stormy conditions"
>>76558https://dnd-wiki.org/wiki/SRD:Call_LightningIf you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.
As per the size advantage, I suspected that a filly would be in the "small" category, and thus take a -4 penalty against special combat maneuvers.
I was also on the verge of falling asleep at the time though.
>Jetlag >>76559Wasn't there a wind coming in from the East?
I guess it just wasn't enough then.
Okay, I'm ready to play for a while now.
>>76559Well, my nap time is over. I am ready for anything.
[1d20+7 = 25]>>76561Oh there was indeed a strange new cold wind from the east, but that wasn't meteorological in origin
>>76552She looks at Ash with that same smile of determination she gave Iron the day before
"I
knew you were a Witch"
But now... It appears that news of Fido's death had been greatly exagerated, and with firery breath he lets forth an infernal baying sound into the before-tranquil night
"Nyeth legthoth!"
And in obedience to his master, Fido charges forth at once upon Ash daring to sink his infernal teeth into her
>>76559"That's way too young!"
>>76563"Reeeeeeeeee! That hurts!"
[1d8+1 = 3]>>76561>>76563The teeth tear through scales, and only the fiery skin of the Nirik prevents Ash from sustaining injury from Fido's other qualities
>>76564"Not to young to be bought and sold"
"Then release me!"
>>76566Oh, that was kind of underwhelming...
[1d20+7 = 12]>>76566"Reeeee these scales are useless, why do we even have them?" The dragonpony shrieks at the lack of defensive quality of her aesthetic scales
Calab reflexively charges to sink his teeth into the monster that attacked his master.
(If there's no space to charge, subtract 2 from this roll).
>>76568Caleb fails to land his teeth upon Fido's anthracite coat
>>76571Ohok. Lucky it's your turn to attack.
[3d6 = 10]>>76566"Not until I've had a long talk with you. And who taught you to speak Infernal?" Sister Ash replies back to the silly filly, gripping her tightly by the scruff
Sister Ash takes a 5 foot step back and takes her move action to handle her dog to do the same.
She then releases a third bolt of lightning down on the hellhound
"Bad dog! Go back we're you came from." She hisses as the air above the creature crackles with energy
>>76574Fido lets off an infernal howl of pain... One frankly not terribly different than his normal, and returns to oblivion.
The Fillie: "You're not my mommy!"
>>76575"Oh, quite the rebellious one, aren't you now? I can't say I haven't been there, but I know from experience that tonight you've been a
very, very naughty filly! she hisses, with her eyes ablaze and her fangs barred
Sister Ash casts Scarecrow to frighten some sense into this silly filly
(Will DC 13, or be shaken for 5 rounds.)
>>76576And you told me that intimidating the filly was a bad idea.
I have to step out for a few minutes
>>76579Jeez, that filly sure has a weak will.