RP Thread. Its D&D mixed with shitposting. Classic (flexible) rules, and more autism than you could shake a whole group of autists at, even if you did so autistically. New players area always welcome, whether continuing, one-time, or 'just shitposting'.
Welcome back to the ahem 'Bathhouse', a progressive thread that I'm sure plenty of anons wish would just fucking die already. What, its true,....
This particular beginning is heavily seasoned with enthusiasm and delight. Hot on the heels of killing a bunch of We Wuz, the party almost shattered for several reasons, both in-game and out. In spite of it all, the characters continue on their quest to do,... well,... stuff.
Trumpaladin has been gifted a quest from Lord John Elway. Infernius has been gifted a quest from the Fuhrer, Tracy wants to stab more shit, Torcuil is beginning to get clever with his use of Snek not like that you perv and Thez is thanking her lucky stars that she even exists anymore.
1260 replies and 146 files omitted.
>>48917That's where Thez is. The mage fled around the corner.
>>48919Yes, the stairs is around the corner
>>48922The one Tracy, Fae and Infernius are just standing at.
Tracy stopped there because she had to turn the corner, then Fae and Infernius did the same.
>>48923Yes. Isn't that where Thez is?
>>48924No. Thez is by the stairs at the far end of the hall, marked by T. She's 20 ft away.
>>48925Isn't that where the mage fled to?
>>48926No, he turned the corner. He didn't go down the stairs.
>>48928T is Thez. Thez went down the stairs.
>>48929Is it Tracy's turn yet?
>>48932Well that's not what I thought it was at all
>>48932Low many turns would it take for Tracy to back-track and explore that room, while Infernius and Fae charge?
>>48931"Hey Tracy, I'm confused as all fuck. Want to open the door on this room before I do?"
>>48931Yes, as Torcuil is riding snek
>>48935In a single round. You mean the previous room to the right? The one that says CB in one corner?
>>48936[angry pony noises]
>'Two are on top of me! Who's going where?!'>>48937I meant the door everyone just charged past.
>>48938Likewise a round, and that seems where
>>48936 is going too. You can open the door, certainly.
Let's get this straight WHO IS CHASING THE MAGE?
I was going to have Tracy chase him, but I don't want her to get nearly-trampled again.
>>48940>we were outrunHorseshit. He could move at 80 ft tops, with spells 'n shit.
We're just disorganized.
>>48939Sure, she'll do that while Fae and Infernius pursue the mage.
>>48942You go with Thez.
I have Infernius and Fae in pursuit, I have Tracy and Trump checking out the door with the purple circle, I have Torcuil surfing on Snek toward the staircase, and I have Thez sneaking down the stairs.
>>48941Trumpaladin can't run, he can only do heavy fighting. I'm going to have him clear that room in the center of the map
>>48946He can help fight whatever's behind the door after Tracy opens in then.
>>48949Done. I'm betting on the sounds of footsteps being Ghost Sound anyways. That Mage is either hiding by now or is gone I will bet you
>>48950That magnitude of shadow magick was either an illusionist wizard, or an uber-powerful Bard. I'm guessing the earlier option.
>>48949Tracy tries the door, and finds it is quite heavy. She is able to open it, but with significant effort, and not quick enough for surprise. What appears is a room full of red-headed ghosts, holding ghostly mugs. Old and destroyed furniture lines the room. The ghostly forms turn toward the now open door, and music bursts forth from the room. Several gasps can be heard from within the room.
[1d20+7 = 14]>>48952I was going to make a Listen check first, but sure..
Rolling to rebuke, because I feel like trying it.
>>48953Cer clerical level for rebuking is 1, so creatures with 2HD should be affected...
>>48954Pls turn.What's your charisma with all of that swag?
>>48956His Charisma is 21, which is a modifier of +5. The Circlet of persuasion adds +3 to charisma based checks, but probably not turn checks
I'm going to have to leave some time in the next hour, probably.
>>48954Essentially, yes
>>48956Nope. Except for a couple little ones in the outskirts, who are just scared, a wave of Tracy's rebuke wafts ineffectively over the gingers.
And so then, an ear-piercing REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE echoed forth from the room, in strangely perfect pitch and unison.
>>48961So.... what saving throw should I roll?
>>48960D'aww, cute
[1d20+19 = 26]Rolling
+5 base +5 charisma (divine grace) +4 resistance (cloak) +1 Luck (stone) +4 Wisdom
>>48963I'll go with that answer if I roll a 1
>>48964Is everyone in range?
[1d20+12 = 19]>>48961Rolling a Will save
Extra +4 Morale bonus because Trumpaladin's Aura of Courage in her vincinity
>>48967Not fucking bad.
>inb4 snek doesn't have 9 will, how does Torc has 11?Familiars can use theirs masters saves if they are better. Torc also gets an extra +2 cause Staff of Power
[1d20 = 15]>>48965Everyone. The sound cuts through everything, and it explains the heavy walls and door.
Rolling for Thez, cuz it looks like everyone passed except Fae's roll is absent.
[4d3+4 = 11]
Dice is how much damage per round the constant wailing causes those hearing it.
[1d20+11 = 17]>>48970Not sure how to calculate Fae's bonus, but let me try
>>48971Fuck fuck fuck fuck fuck
Would turning someone to stone stop them from recieving damage?
>>48973\\Probably, but they'd be stone, and it's not your turn.
Attempts to sleep.
If i cant ill be back.
>>48974Stone doesn't matter, Torc can fix that
>>48974>"Do you recommend a turn check next round, or melee combat?">>48975Good luck
>>48976Leave me alive to kill these though
[1d4+4 = 6]>>48972Oooh ouch, Fae fails her saving throw. So that's 18dmg/round for Fae, and she's shaken for dice rounds.
>>48974Well, its Snek's turn, and they're almost to the staircase now.
>>48978Take control of Infernuis if you would.
>>48978Aww....
Definitely making her a caparison of resistance
>>48977I wasn't gonna touch Trump, but when my 2 characters have 56 and 28 hp damage over 10 isn't great.
>>48978Snek slithers faster than he's ever before. And makes a spot
[1d20+9 = 23] and smell
[1d20 = 12] check when he reahhes the staircase.
I figure listen would be pointless with that
>REEEEEE-ing
>>48982*positions self between legs*
>'W-wanna run?' >>48980K. The REEEEEEEEEEEEEEEEEEEEEE makes it impossible to track by sound anyway
<whooooof> Thez appears next to Tracy and pulls the door shut, cutting out the sound."Well, we can be sure that the whole building knows that we're here,...."
>>48983C-can I add listen to that?
I g2g...., sorry..
'
Feel free to use Tracy for search and whatnot.
>>48987You motherfuckers, with your multi-checks per round,... have I mentioned a character can only perform one per round?
>>48990No, you haven't. Forget the smell check then.
But you did say combining things like spot/listen is possible
>>48988Its alright. I'm looking at ways to streamline or make the game run more efficiently, but given the medium and the nature, I don't know that it could be accellerated too much.
>>48991Technically its both, the rules are unclear on it.
I'll take the intervening period to comment; it has occurred to me that there is room for improvement in administering a dungeon crawl. In spite if preparation, the illustration and playing-out of the scene is a bit cumbersome compared to a more open-world environment. Additionally I'm looking at modifying the rules, to enable for more rapid transition from sneaky or speedy ex[ploration to fighting and back. I like the initiated movement/combat system, where there is an order even in null-attack phases, but it needs work. Thoughts?
>>48993We can try it and see if you'd like
>>48992>I don't know that it could be accelerated too much.Acceleration is good imo, so long as the characters can do something productive in the mean time.
>>48993Yeah, it could use a bit of improvement..
Idk how, but I'm open to anything that might speed things up.
Fae and Infernius are still chasing the mage, right?
Can Tracy and Trump go after them too?
Tracy assumes her monstrous shape between Brad's legs, so he doesn't have to use up an action to ride; and then she promptly goes off towards the Mage's direction at full speed.
Hey, the Gestapo/Generals are positioned outside of the entrance, right?
>>48996Sort of, the Ghestapo should be on the docks, and the Generals in range for ranged weapons
Hey, I just realized that the Fabricate spell could be used to shape that glassteel into weapons.
>>48997He can't teleport out, and the hole is the onlu
apparent exit for now. With Tracy's Search ability, we have an okay chance at getting him, if we catch up to him in these next couple turns.
>>48999Trumpaladin has the rope. But he
can hide, and more importantly, he can retreat to an entire congress worth of Lichs and vampires
>>48996Trumpaladin takes 10 on a ride check to mount demon sex horse
>>48998>Ahhh, the way>>48999Not actually true. Notice Thez has had no trouble Dimension Door'ing around ever since entering.
>>49001Is that what "whoof" means? Ever action post with Thez has "whoof" in it but I've never identified if it means she's teleporting, dimension dooring, just moving really fast, using haste, or if it's just bullshitted haxx or what
>>49001Can she Door in-and-out of the building itself though? The dimensional lock only block extraplanar travel in-and-out of the designated space, if I'm correct.
>De weyDas rite, brudda!
>>49002She's a horizon walker, so she has dimensional door as a spell-like ability.
>>49002<whoooof> is both the sound and the visual blurring/distortion effect as Thez uses her (mostly) Horizon Walker abilities to be wherever. Its almost like the "whoosh" sound of a large fan-blade.>>49003She hasn't tried doing it out of the building, but meta it would work. The dimensional lock is no longer in effect, spoiler alert.
>>49005>dimensional lock is no longer in effectShit...
><whoooof> is both the sound and the visual blurring/distortionI thought she Silenced it with a meta-magick feat though?
When you silence a spell, does stuff like air-displacement still make noise?
>>49003I HAVE FOUND DA QUEEN MY BRUDDAS
>>48998*makes list of mundane, non-magical items to be made of glassteel*
>>49005Fuck. Does Torc have anyway of knowibg that since he cast the spell?
And is it possible to drain the temple of magic?
>>49010>is it possible to drain the temple of magic?Everything is possible, beyond level 30 that is...
>>49011>>49010If I could siphon unholy power out of this building, kike gassoline out of a car, I would.
I'd like to investigate this place to see how it's been unhallowed: if it has a nucleaus of enchantment, or if every grain of material itself has had the spell cast on it.
>>49007Silencing removes the verbal component, but not the residual sound of the effect.
>>49008>CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK>>49010>knowingNope, I just wanted to give the players a little foreshadowing for what they're headed toward as we venture to close for the week.
>>49013Ah shit, this won't end well...
But how abaout draining magic? Could that be done?
Not sure how I'd do it, but I'm sure I could find a way >>49014You'd probably need a Spellcraft DC of at least 40, and a week or two to develop the spell, but It'd probably be Conjuration-type seed to drain energy from a place of power, and transmutation-type and convert it to something else useful.
After epic level, you can make your own spells that can do almost anything.
>>49015Wait,
>DC of at least 40 That's actually possible, the time is a problem but I can currently roll a max of 41