>>44923Alright, so the main reason I did
not want the egg crapped open without my being there was because I figured it would be done wrong. So here's how
I would do it.
First off, before we go in, get Torcuil to reactivate the magic shield on the airship. It's kind of obvious to do so. I have no idea it would stop those flying undead things from flying in, but it
would prevent an ethereal sneak attack, and maybe it would stupify and confuse the enemy the way it did us, just long enough to allow multiple rounds with ranged weapons. That's important because the airship is going to have to be left guarded only with low level NPCs. Also, and this is very important, familiarize at least one NPC with use of the airship controls, so it can be maneuvered while the party is away
Now, how to bombard the pyramid. The Party now has three sets of cannons. Seven from Durpistan, an unknown number in the Jolly Cunt, and the 14 bigger and better ones in the slipper cunt. This allows for three separate sides of the pyramid to be shot at once from different angles. One by the Ghestapo operating the Jolly Cunt, One by the Spartans operating the captured cannons on the docks, and one operated by the generals on the airship. The reason three sides should be shot at once is so that the persons inside the pyramid are confused and unable to tell immediately which side has been penetrated, or perhaps may even believe that the newer shots with the airship cannons are the same as the earlier shots from the older cannons, and thus may not realize the hull has been breached at all. When this is accomplished, the Jolly cunt should be maneuvered around so that its cannons can be focused on the breach, or perhaps the Ghestapo should exit and return to the docks.
As soon as the pyramid is breached, the party should enter. However, once the party has entered, the breech may be used by the occupants of the pyramid to exit and attack the city. To this end, slovenia should keep the trebuchet focused on the breech, and the spartans should focus cannons on it, being prepared for Melee combat if anything comes to the docks. Likewise, the ghestapo should return to prepare for melee combat
The generals will remain in the airship to provide ranged support. They should have masterwork composite longbows, with those who can handle them having higher strength ratings, the far shot feat for a range increment of 165 feet, weapon focus for a better attack, weapon specialization for better damage, and that one feat that eliminates the penalty for shooting at an opponent engaged in melee combat with an ally. I was unfortunately not able to buff them up much for melee combat should the enemy get too close, but they have point blank shot, which gives a slight boost at danger close range. In the alternative, if there are any shots left in the Slippery Cunt's cannons, the Spartans can stay on the Slippery cunt to operate those, and then provide melee support in the Slippery Cunt is boarded.
\r