Welcome to the latest thread of Occupied Equestria. Set six years after season 6, it presents an alternative history where Chrysalis chose a different approach to her second attack on Equestria. The Changelings have conquered half of Equestria, while an Equestrian splinter colony - soured to Princesses notion of harmony with all creatures thank to their dealing with griffins - Invaded and took the other half. In Baltimare and the Equestruan Southlands, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and even ancient necormancers and dark gods threaten the city and the surrounding regions. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.
In the latest episode, we are starting day 4. Ash is finally getting to sleep after dealing with foals that scarified animals to evil gods, Iron is disappointed to find that the only sex he is getting is in his dreams, Dark Star has declined to have sex, Onxy has discovered the joys of socialized medicine, I don’t know what Spark is doing, and Silver has discovered that when you don’t complete a quest, you don’t get paid for it
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[1d20+6 = 23]>>80782Sister Ash is already retreating.
"Th-that shield may be helpful right now.." she stutters
>>80786Iron retreats with her, albeit slower due to his heavy armor.
>>80787Sister Ash just gets behind him to use his shield as cover, Caleb looking around it, ready to AoO anything that passes the shield.
Sister Ash starts muttering something in Druidic.
>>80786"I do not think it will be that useful right now, unless I become bait for those things."
>>80788Iron, following her movements, sets his shield up as full cover in front of Ash.
>>80777>>80774>>80774Silver can see when he enters this room that there is indeed an opening at the top of the room. It's kind of a vault shape, maybe 20 feet tall at the tallest. There is an opening that... yes, seems like a well opening. Immediately beneath it is an opening that looks like an actual well, so that placing a pale down it may result in drawing up actual water, assuming of course, that is what is down there. On the far side of the room, away from where the hallway entered, is a raised stone... thing. Looks like an altar or something. There are a few items of fabric hanging up on the walls. These are entirely faded, so who could say what they once had on them. The walls are very big granite bricks. On the left side, and closer to where the three entered, is a few things. First, a skeleton. This one has more fur on it than the others, and has a part of a jacket with more modern clothing on it. It is smaller than any skeleton seen thus far, more foal sized. It's fur looks ripped. Both of it's rear legs seem to be broken, and it looks like it was facing towards the wall. The wall itself is also note worthy, as it looks like several bricks on the wall have been dislodged by unknown forces, one of which seems to have a cavity behind it. Besides the small skeleton are two things. A rifle, although it looks like a toy, and in its hooves, a locket
>>80786>>80785>>80784Roll for initiative
[1d20+3 = 4][1d20 = 19]>>80789"I can't leave until those shamblers are reposed.." sister Ash stutters as she tries to find conviction
Then she returns to her chant
>>80791The one with the bonus is Caleb
>>80794"Alright, I will hold." Iron prepares himself, shield in tow.
>>80791>>80774"i've seen enough. we need to find out what happend to that Bastard Curwhinny. and if hes still alive we need to smoke him."
>>80791Silver hangs his head, offering a silent prayer for the dead foal. He trots up to it to take a look at the locket. Perhaps there's something left to show who might have owned it at one point.
[1d20+6 = 19]>>80792>>80793>>80794When it steps into to the light, they see what it is: A skeleton with tiny amounts of scale and furs, with animated yellow eyes. A very large quadruped with a horned head, a head with fangs, and a head with carnivorous teeth
>>80797"I agree. Let us see what we can find here, then we shall meet up with others."
[1d20+6 = 8]>>80799Rolling knowledge (free action) to identify the creature
>>80802This is what I get for being impatient and Rolling twice...
>>80803Eh, it's okay. You'll not suffer the brunt of it if you either stay behind the shield or run away.
>>80799Can i roll a listen check to hear the skeleton?
>>80800"the only thing i saw was the foal..."
>>80805Silver points to the apparent cavity behind the loose bricks. "Check behind there."
Shimmer wins first move
>>80798>>80797The locket contains the image of a mare, is made of silver on silver chain, and seems to be very old, with the image on the inside being painted
Search of jacket pockets?
>>80803Yes it is
>>80805Go ahead and try
>>80806The cavity absolutely looks like it could have had something in it. Actually... it does, although it looks empty in part. There is a book
[1d20+3 = 19]>>80807I guess I better go all out with Scorching Ray. And there is three of them? Target the only closest to Iron and Ash so they can have a slight chance of surviving.
[1d20-1 = -15]>>80807Might as well.Search: Silver rummages through the pockets of the jacket to see if he can find anything of value.
>>80809Skellies should have lower AC than those ghasts with 21 AC.
>>80808Dark Star picks up the book
[1d20+5 = 20]>>80809"RAH!"
Hit. Rolling reflex save
>>80810Copper pellets, a letter, a receipt, really deteriorated candy
>>80812Good enough to hear
something>>80813Thick, with humble leather bindings
>>80809I believe it takes half damage, so roll damage
sh's turn
>>80814"What is this?" Silver takes a look at both the letter and the receipt.
>>80814>>80816"Did you guys hear that? what was that noise?"
>>80815Just checking, how many monsters are visible?
>>80818Oh... so that's 4 damage dealt... That sucks.
[1d20+3 = 14]>>80817Listen: "Noise?" He perks his ears up to see if he can hear any more.
>>80820No, 8. He only rolled half as many dice as she should have.
>>80822Ah, nevermind. It's ok damage I suppose.
>>80819Ash's turn
>>80816Letter:
"Little Alabaster, be safe and have fun on your uncle's farm this summer. Don't give them too much hassle while we are in Canterlot, or else we'll have to come down there, and you know your father will not like that. Try to be safe when playing around the forests and the lake. And be very careful when trying to hunt with that air rifle you got last Hearth's Warming: you could shoot your eye out.
Love, Bridle Mason
Receipt: three saltwater taffies and two pieces of gum purchased at the Nortside candy store for 30 cents, dated June 18, 939
>>80819one
>>80821Like a roar from the other hallway
>>80824He makes a mental note to either set fire to the foal's remains or to find a good time to bury them. As for the roar...
>>80817>>80824"Star, Skies, get behind me. We will go see what is matter." Silver readies his rifle and grabs his tower shield for the first time since buying it, using it as cover as he slowly makes his way back towards the other hallway.
[1d20+4 = 24]>>80824Sister Ash takes another 5 foot step back behind Iron, still fighting defensively behind cover.
She handles Caleb as a move action, commanding him to take the Total Defense action, and guard her.
She attempts to Telekinetically bludgeon the monster with her flaming torch/club.
Attack roll, defensive fighting penalty already taken into account.
[1d20+4 = 21]>>80826Wow
Rolling to confirm threat
>>80826Nice one! Roll that confirm!
>>80827This one's in the bag with these rolls.
>>80827>>80827Hit right in one of the heads. Roll double damage
[2d10+1 = 11]>>80827Confirmed.
Rolling damage for a critical from a greatclub, plus 2 fire damage.
>>80831Should have been 12 damage, but I mistyped.
>>80832No, I rolled 2d10.
>>80833Huh, don't you do double damage when critting? So if you roll 12 damage, you do 22 damage, only doubling the club damage itself.
[1d20+10 = 13]
The skeleton gives a roar - with no throat nor lungs
It charges directly for the nearest target, and tries to bite down with its jaw