Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 84 files omitted.
>>134245I'll use Combat Expertise to take -2 on my attack for +2 AC.
>>134245Roll to hit with the first attack. +2 because he's prone.
Rolled a 24 and a 14 respectively. Nine damage on the first hit, and 11 on the second.
>>134249*26 and 16 on the attack rolls
Alright, Bro rolled on the server.
Yeah, this bitch died.
The regulars GTFO as the guy signing their paychecks is kill.
Bro and Whiskers can make AoO's as the regulars leave the area.
Chad, you can roll to hit a passing goblin with your spear.
I get 20 HP back from striking. I won't make any AoOs. Brozal wants them to spread terror in their ranks by talking about his feat of undying endurance.
>>134251Whiskers paps at one of the running regulars with his claws, more as a sign of dominance than actually trying to take down any of them.
[1d20+7 = 17]<You get papped for being a meanie
>>134253You claw him as he runs away.
Okay, unless you want to hunt down every one of these guys, the encounter is over.
Before you lie 6 dead goblins. and two dead hellhounds. What do you do?
>>134251I attempt to attack a fleeing goblin with the spear
[1d8 = 1] >>134255You graze him as he passes you, but don't manage to drop him.
Your horse nuzzles you affectionately, glad that the fighting is over.
>>134254Search their bodies for clues. Brolaz will prevent anybody from taking their money or possessions. He will also start digging graves with a shovel from the barn.
>>134254With a heavy sigh and a much needed stretch, Whiskers opts to simply check the goblins for any items that may let them recover their stamina and health since he'd really want to feel himself at his fullest and reach a safe place before settling down.
>>134258Just roll slight of hand so my boy scout crusader doesn't see you looting them
>>134260[1d20+3 = 4]<Smort kot Appraisal check
>>134256I return to brushing the mare as she has developed a few knots since from the battle.
>>134265*developed a few knots from the battle
One moment. Calculating treasure/xp
>>134261The armor that priest is wearing looks pretty swank. Would certainly be a nice replacement for the suit that samurai slashed though.
The swords on the samurai look like they're of exceptional quality.
Some leather armor that doesn't look remarkable, although the samurai's seems to be resellable. 12 composite longbows and 12 longswords, 14 steel shields.
A potion on the Cleric. Four more potions on the dead regulars.
The Priest was carrying a holy symbol. Roll religion to identify it.
>>134265[happy horse noises]
She's glad to have the attention.
Whiskers and Brozal both gain 2750 XP for this encounter.
Chad gains 2000 XP, since he showed up late, but still played a major role.
The ruined farmhouse is just up the hill, btw.
>>134267What are you implying?
>>134270I will continue brushing.
>>134272Roll Handle Animal to see how well you do (1d20+10 mod)
>>134272He has a horse. Idunno if he has a spear or not.
Okay, you've looted the bodies for combat gear.
What do you do next?
Also when I was AFK we can just say that was Brolaz having a fit of inattentiveness where he forgot about the world around him and became a zombie for a while.
>>134274Misty is very, very pleased.
Btw, going forward, you can controll your horse. Assign personality traits and whatnot. I statted you as an Athasian Druid, so you can speak with her freely, and vice versa.
>>134276Whiskers cleans himself for a bit, hoping the vigor potion's aftereffects let get out of the bloodied status before sniffing at the potions, using his spellcraft to maybe understand what they could do.
[1d20+12 = 13]>Spellcraft check
After that, he aims his small body towards the barn, hoping it would be a fine place to rest up any pain remaining.
"Human and green human," he said "let us go to the wooden, rustic and austere house."
Okay, anybody want to check the surrounding area before the adventure actually begins?
In the future, i'm going to try to change how I handle combat. It shouldn't take 3 hours for one encounter...
>>134280I want to dig graves for the dead goblins.
>>134279They appear to be healing potions, similar to the one he drank earlier.
>>134281Do you have a shovel?
>>134282With a sigh of relief, Whiskers proudly struts towards the digging orc, proudly displaying a potion on his back and a raised tail at how pleased he was.
"I have drink for you, mister green human."
>>134282There's a shovel in my backpack. Yes.
>>134283>>134281I double-checked. He has no shovel.
Maybe there might be something in that abandoned farmhouse though...
>>134283The orc stares at the cat from behind his flaming helmet before grumbling and pouring the liquid through the helmet and into his mouth. "Thank you, small cat."
>>134285*screaming*
Okay I had no shovel but I'd like to check the barn for one.
>>134287As you enter the farmhouse, you see five more dead bodies lined up along the west wall.
You also see what appears to be a crude campsite in the farmhouse, with dirty bedrolls, cookfires (now banked), and other such necessities present.
Roll search to look for a shovel
Brozal walks out of the barn. "Cat, my eyes are terrible. Please help me find a shovel in the barn." He then offers the cat two gold pieces for help.
>>134289Yeh but my search mod is bad.
>>134288>>134286Quickly following the orc to the barn, he meows excitedly at seeing the campfire.
>>134290That was before he got interrupted by the orc asking for help, which gave a strong puff of his furry chest.
"Payment won't be necessary, mister green human. I am too cool to be paid for a task so simple."
With that being said, he finally notices the corpses in his start of the search, quickly arcing his back in fear.
"J-just give me a moment," the cat offers before cautiously starting the search.
[1d20+3 = 19]<Search
>>134278>>134289Sorry for the delay,
I wait outside the farmhouse while speaking with Misty.
>>134293You find a rusty old shovel.
You also find a floral patterned purse next to one of the bodies. It contains 355 gp.
O'm sorry guys, but I have to step out for like 10-15 minutes.
Feel free to do dialogue in the meantime.
I say "neigh" and she says "whiny"
>>134296I can wait.