On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own. Despite that, they all have their own motivations to travel to Drellin's Ferry: Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure. Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade. Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore. ...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin: >The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest. This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
Fuck it. No point in stalling. I'll just improvise.
Brozal boldly walks past the gatehouse and into the keep, while everyone else waits outside.
This courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown from a great distance; many of the walls bear large dents and cracks where these boulders might have once struck. Two massive skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable. To the south, where a section of the keep’s outer wall has collapsed, a third giant skeleton lies partially buried in the rubble.
Oh yeah, and it seems to be occupied. "Gobbo gobbo gobbo gobbo!" Four hobgoblins Shoot you from both sides with longbows, all connecting, dealing a total of 36 damage.
Meanwhile, two arrows fly out of the darkness from the woods and hit Chad, dealing 7 damage.
>>135388 That's perfect because I have exactly 20ft move speed. I will move towards one of the archer's and use crusader's strike with my trident. Brozal charges at the first archer and slashes at him in an attempt to gore the hobgoblin's chest. "I shall not falter as long as the light of Pelor graces me!"
Gobbling sounds >>135396 Got it. You can only attack once after moving though. Your first attack roll was a crit, but you failed to confirm it. The seasoned hobgoblin is wounded, but doesn't drop. “We are the Red Hand! We do not know defeat!” He roars
Jorr shoots into the forest, yelping sounds resound from where he shot (some 200 ft away). "It's the blasted worg riders! Lookout!"
*gobbling sounds echo throughout the keep as the alarm is raised.
Three hobgoblins fire at Brozal, all missing like total idiots. The goblins in front of Brozal rapidly draws his katana with, the ki-charged blade flashing in the dim light. He strikes. What's your AC?
>>135411 Probably the worgs who'd track you down and eat you when their riders are done with Chad. Or the hobgoblin veterans that Brozal is about to get flanked by, or whoever else would have been preparing for siege within the past 10 minutes that the goblins were alerted.
>>135417 *100-ish Wait, idk if you can reach.. Shid. As compensation for idiocy, I'm going to move one within your reach. >>135418 Left side of what? >>135419 I'm sorry, but what are you trying to accomplish with that wall? Are you trying to block off some of the goblins in the keep from shooting Brozal?
>>135421 I might use it at a later point in time, you can use stone bones. >>135422 Actually i changed my mind, i go into the courtyard and cast wall of smoke on the goblins that are on the east side of the keep so they can't shoot arrows at Brozal.
>>135426 Eh, they're out of range, but one of them seems to be charging towards you guys. She can hold a readied action to attack. If you guys go north, you might be able to hit two in a cone, supposing they follow you towards the bottleneck. >>135427 Got it.
Whiskers, Bagel, do you guys want to move? You're currently the only chsaracters outside the courtyard, and it won't take a diceroll to know that the goblins don't seem like they're about to show mercy to a random cat... >>135429 Okay. Whiskers can ready an action too, if he so desires.
I have one action point left. On my next round, I will use Stone Bones and burn my remaining action point in order to initiate Revitalizing Strike with an extra attack. Revitalizing Strike is the last card I have to draw, then I'll be left with Mountain Hammer and Vanguard Strike.
Okay, the dumbass goblins seem to thing it's clever to push you guys you guys in the keep instead of shooting you at a range. They charge upward with lances.
Whiskers Greases the road as the worgs charge. One succeeds heroically on it's balance check and charges through, while the other skits across the road like a pet dog on hardwood. Bagel immediately follows up with her low-power Burning Hands, which in this one circumstance combines with the Grease spell to make a greasefire. They all fail their saves and take 7 damage, while the goblin and worg who fell over are set on fire taking one additional damage.
One worg leaps right through the flames and charges towards Whiskers, frothing at the mouth as it attacks. It's rider steering it expertly with the mounted combat feat and....
>>135451 Alright. The goblin has taken 20 damage so far. The goblin takes a 5 foot step back, and then retreats an additional 30 feet back, towards the wall. He takes a potion and shouts something towards the stairs. >>135453 Since I'm too stupid to remember if a swift action spell provokes AoO, I'm going to say it doesn't.
>>135454 Alrighty. Whiskers will definitely cast that when his turn comes up, then crawl away. Bagel will follow him along before casting Ghost Sound at the worg's side to think Whiskers is crawling that way.
The two hobgoblins on the other side of the wall of smoke can be heard clambering around the broken wall to the north, evidently intelligent and cowardly enough to recognize that crossing the wall is a bad idea.
>>135455 Bagel would need to spend a standard action to make herself invisible again. Otherwise she can attempt to retreat while visible, either by using a 5 foot step (free) or with the retreat action. >>135457 Got it.
A roaring sound resounds from the top of the tower. "WHO DARES?!"
The surviving Worg rider attempts to fire at Chad, but one of Chad's dog's snatches her of the mount with a crit, and the remaining dogs proceed to tear her to pieces. The Worg is enraged, and bites into the dog that killed it's master, wounding the smaller canine. >>135457 The goblin is not killed, but takes considerable damage.
That being said, Brozal will charge over, jump into the air dramatically, and plunge his flaming trident through the skull of the downed goblin. He then tears off the head and waves it around in the air for the other goblins to see.
Okay, after some confusion, you redirect your attack towards the guy who wasn't behind the wall. He takes the damage, and coughs blood. He responds by drawing his katana and slashing you, but it misses. It then takes a 5 foot step back and moves 20 feet east. The other two goblinoids have by-now clambered over the crumbling wall to avoid Chad's wall of smoke. From their elevated position, they fire black rays towards you. Only one hits. The other Goblin who took the potion earlier has travelled back across the hallway to shoot you in the back with his own ray.
As the rays hit you, you take 9 strength damage, the spells sapping your strength.
The remaining worg attacks Jorr's dog again, tearing into the prone canine. Jorr's dog yelps out in pain before going silent. Jorr REEEEEEEEEEEEEEEEs a mighty REEEEEEEEEEEEEEEEEEEE As he stabs into the beast with his dagger, and follows up with a punch to the monster's head. The worg collapses.
The last worg is able to stand, but in that moment succumbs to the flames.
>>135522 Two hobgoblin warriors a wall 40 feet away, zapping Brozal. One on the worthwest corner who just took a potion. The voice of a hobgoblin out of sight yelling something at Brozal. A wall of smoke blocking off half the room. Chad some 20 feet in front of you conjuring lightning. Bagel Beside you. Jorr near kneeling over his dying dog. Two dead goblins and two dead worgs behind you.
Behind you, to the south, is the gatehouse. In front of you leads further into the courtyard. There are rooms around the courtyard, and stairs to your left (being blocked off by a hobgoblin).
And darn it, I have to step out again for 30 mins... Sorry.
>>135523 Whiskers moves the necessary amount of steps to cast Glitterdust on the two veterans to stop their incessant zapping. Bagel, meanwhile, takes the tiny kitty's healing belt, going towards the dying dog in the hopes of either Jorr using it himself or applying it on the dog.
Brozal attacks the goblin at the bottom of the staircase with his trident, jabbing it through with seemingly renewed vigor. Translation: I’m using Mountain Hammer on the goblin at the bottom of the staircase to get him out of the way.
>>135539 Sweat and blood dribble out of the cracks and freshly made openings in Brolaz's banded mail as his legs tremble and the grip on his trident begins to slip. He slumps over- using his trident's polearm for support. "Fire is coming! It will swallow us all! Gaze into the incandescent inferno! Give yourself to it!"
>>135554 Jorr fires at the last archer, wounding it.
Leathery flapping resounds from the sky, and pic related
Rain of projectiles rain down from the tower and pierce into impaling her and dealing 36 piercing damage. She shrieks and writhes so hard that Chad with his 7 Dex slips off of her back. >>135554 That would have missed anyway.
I came to a realization that completely broke me last night, i was still reading the thread but i was really not in the mood to continue playing and i was going to post that i was going to give up this session but i felt like it was pointless to post anything so i didn't because i knew it would have disrupted our game, a lot of frustration was tormenting me yesterday. I'll see how i am feeling by the next weekend.
>>135588 >Gee, m8. Are you alright? Not sure at the moment. >I'm not one to judge. If you have something you want to talk about, or another concern, feel free to share it. It was a reevaluation of my experiences that caused my views to be shaken, i have not found what i wanted and was let down on dumb expectations, i won't go into detail. Thanks for asking.