Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
Lets look around for things to explore.
Brozal is marching in the front most rank
Appearance and backstory:>mlpol.net/vx/132102#133785
Got a horse??
Also I have no horse
It's "Dice 1d20+modifier"
Also, since I neglected to print maneuver cards for you, I'm going to allow you to manage them yourself for this encounter alone.
The bold black and white housecat is content with strutting behind Brozal, items jingling on his quadruped body. He made extra sure to brush his coat with his tongue extensively before setting off in the hopes not to come to his friend in an uncool, dirty fashion.
With an excited strut and raised up tail, Whiskers seems pretty happy to let the orc do the scouting while Chad did his human stuff.
(...Humans are a curious bunch, I must say,) he thought to himself.
The kitty simply looks around the path, mainly to avoid any tiny pebbles that could hurt his paws as well as ensure not to mess up his hard grooming work.
>>133954[1d20-1 = 19]
[ 1d20+mod ] (without the spaces also works - if you want to roll in text)[1d20+9000 = 9005] [1d20 = 8]
[1d20-3 = 1]
It goes in the email field.
I'm going to roll for you.
My mod for listen is -8. I think this is hilarious.
And so, it begins.
Whiskers feels like he see's some rustling in the bushes beside him. He is not flat-footed this round.
Brozal, you take...
13 damage as multiple projectiles wiz out of the bushes from either side of the road, followed by a flash of bright hot light, only two arrows meeting their mark. You suddenly feel great that you invested so much in that Banded Mail.
This of course triggers furious counterstrike.
Bro, you're going to need to roll 2 reflex saves, at a -2 penalty because you're a Water Orc.
Whiskers, I'm going to need you to roll one to avoid the fire.
Everyone roll initiative.
I'm sorry. That's only one reflex save.
Whiskers you don't need to roll.
It's "dice 1d20+4" in the email field, no quotations.
>>133962[1d20+7 = 24]
<Reflex Save[1d20+6 = 25]
[1d20+2 = 13]>>133968
My initiative roll was 13.
The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You’ve passed a dozen spots much like this one already today, but this one feels wrong.
Brozal, however, is nonethewiser, and your nervousness is confirmed as he's suddenly shot.
Following the source of the arrows, you glimpse the glint of mail through the brush by the side of the road. Eight fierce warriors—tall, hairy humanoids with wide mouths and flat faces—are lying in wait!>>133968
You take 7 fire damage as a burst of fire launches towards you from ahead of the path. A barking growl sounds ahead of you and you hear shouting.
The road is roughly ~20 ft across, with yourself in the middle of it. Marauders appear to be lurking some 15-25 ft away, only barely recognizable with partial concealment.
Gosh, this is not going nearly as well as I had hoped it would...
It can be salvaged... I drew fire riposte, mountain hammer, and stone bones for my first three moves.
With a swift arc of the back as the hairs on his tail poofen up in the surprise and fear of being attack, Whiskers moves his tiny body to hide somewhere in order to stealthily approach the band of marauders.
"Green human! Get to cover!" The cat tells the orc, mostly hoping he could weaken or lure the marauders to them for an easier battle.
I meant in terms of speed and clarity... Perhaps it would be better done in voicechat.
Anyway, a farmhouse is barely visible to your left >>133976
There is no cover that you can see, or at least none that wouldn't lead you closer to the enemy. The enemy has partial concealment, but you can make out nine of them.
No, ten creatures, at least four on either side of you.
It's still your turn. If you may elect to take the total defense action if you please.
>Anyway, a farmhouse is barely visible to your left
Up a steep hill
Quickly taking a defensive stance to the extreme, mostly to recover from the shock, the kitty casts Instant of Power on Brozal, enhancing his next attack roll by +4.
After this, the kitty draws his small crossbow, getting ready to battle.
That's an immediate action. I'll let you hold that until he attacks, while giving you the benefit of the total defense action.
Roll slight of hand to draw your crossbow discreetly.
>>133980[1d20+13 = 31]
<Sleight of Paw check Such a comedian I am.
Brozal charges forward and makes a full attack against any enemy in distance. Using Stone Bones for my strike, and keep in mind that I will be using fire riposte against any enemy that attacks me. So if an enemy hits me, let me make my touch attack then roll 4d6 fire damage for the one that hit me.
None of the marauders see the tabby cat draw his weapon.>>133982
Left or right?
More arrows rain down on you, but none manage to pierce your armor.
Rolled 20 on both attack rolls. If both hit, I deal 26 damage. I will be getting +5 DR on my next round.
Which way are you running?
Either left or right. I don't mind either way. I have 23 AC for fighting defensively.
I went ahead and rolled the melee touch attack for fire riposte when it comes up. Rolled a 17. Fire riposte will deal 8 damage.
Whiskers hears annoyed shouting in a language he doesn't understand. Around the curve of the road, one of pic related makes itself visible, while another steps out of the bushes to his left.
*+5 dr until my next round
I'll go left. Also my attack rolls were actually 24 on both. Fire riposte is still 17.
Fire riposte uses touch AC though, so it should land.
You need to specify which way you are charging.
Youu can perceive four creature to the left, and at least
four to the right, and a doglike monster out in the road right ahead of you.
Also, roll a reflex save. I never announced your turn.
Whiskers, you're going to need to roll too this time.
[1d20+4 = 16]>>133994
I will charge left
Alright. You spot three humanoid archers behind cover and a doglike monster that just shot fire at you, dealing 3 additional fire damage. The dog appears to be staring down the cat.
Assume I am in the martial spirit stance
With a startled look, Whiskers casts Grease by the right side of their position, hoping to slow down any attackers from that direction while the orc dukes it out with the leftmost individuals.[1d20+7 = 25]
That roll was my reflex
Who/what do you target? The archers or the dog?>>133999
Pass, you only take three damage as the canine attempts to roast you.
One of the archers appears to be yelling in frustration at the monster. The monster has it's eyes fixed on Whiskers. It's brother ahead is doing the same, it's mouth frothing with magmal drool as flames lick its teeth.>>134002
NOW it's your turn.
You charge past the hound, getting to an archer's right at the end of your movement.
Now you may make your attack roll.
The kitty's morale was getting mildly hammered by all the potential harm coming his way without his consent.
Deciding he's had enough of passive actions at how hard they were coming for them, he finally lets a bolt out to the dog that fired on him while voluntarily going prone.[1d20+7 = 17]
I already made all of my rolls for attacks, damage, etc. I also told you the results.
Unless the archers have more than 24 AC, one of them will take 26 damage. If I am attacked, whoever attacked me will be taking 8 fire damage from a melee touch attack with a roll of 17.
I have 23 AC at the moment, and a DR of 5 due to Stone Bones.
Oh, I also regain 4 HP because of Martial Spirit. 6 HP if the melee touch attack lands against the first person who attacks me.
A hulking mass of metal and meat charges at the line of archers while screaming, "FIRE IS COMING!" The archers are then tore into by a flurry of stabs from a flaming trident.
The melee touch attack from fire riposte is a particularly vigorous slash that tears through their armor.
You rolled while it wasn't your turn, but I'm going to give it to you.
You hit the target easily, impaling him with your trident. He goes down, spitting up blood.
Sadly, the next archer is too far away to cleave with a non-reach weapon.
You regain 1 HP from martial spirit.>>134004
You hear shouts from the archers, and they fix on you.
Arrows rain down on you, only two hitting. You take 8 damage between the two of them.
The dog closes in with a bite attack. It's fiery bite deals 9 damage.
It's brother charges you, its attack dealing an additional 3 damage.>>134009
I thought it was only 1, but sure.
Btw, you might want to help out the poor kitty currently being dogpiled (lol) by hellhounds...
You regain 2 HP from each strike while using Martial Spirit. I regain four HP from landing two attacks. I'll be marking down a gain of 4 HP.
*additional 8 damage
Whiskers isn't doing so well... The hellhounds (it's hellhounds, btw) are currently flanking him.
You can't make a full attack on a charge, but I'm going to give you the extra since I gave you action points for this battle.
Oh yeah, it's Bro's turn again.
It wasn't an actual charge because I didn't add the +2 mod from charging
Not feeling comfortable with the current situation, Whiskers has this overwhelming feeling that his presence isn't wanted, so he does the nice thing of casting Invisibility, Swift on himself and moving away from danger as far as he can while going towards the orc.
Gosh, I anhor splitting initiatives.
Bro, it's your turn to move, then we can start the next round with Whiskers.>>134019
Wait until Bro moves.
With everything added up, I'm back up to 53 HP and will take seven damage next round. After this point, I'll probably start to rapidly die. I will begin by moving towards the hellhound and using Mountain Hammer while fighting defensively.
I rolled my two attacks. They are 21 and 19 respectively. The first will deal 23 damage, and the second will deal 14 damage.
Since I was unable to use Fire Riposte, I still have that card and will be using it to counter any hits from the hellhound.
I have 23 AC at the moment
The hellhound is 10 feet behind you. You would have to move into its square, which means you can only make one attack normally, but I'm going to let you burn another action point.>>134024
Is that all piercing damage?
I didn't do a real charge so I still have 2 action points. It is a mix of piercing and fire damage.
12 points of fire damage
the rest is piercing
You can't make a full attack after moving.>>134029
The fire does not seem to affect the beast. It howls in pain as the trident pierces it, losing focus on the cat it was mauling.
You can select either yourself or Whiskers to heal with martial spirit,
I heal myself because I'm going to need it with all of the attacks coming in
Should we open voicechat?
I think it would make things faster. Yes.
(I certainly don't like this amount of aggressive attention,) Whiskers thinks to himself, quickly casting Swift Invisibility to safely get out of dodge, hopefully in a spot where the orc can cover him when it inevitably runs out.
Speaking is faster than typing.
>>134037[1d20+11 = 31]
Okay, this didn't go nearly as well as I planned...>>134038
Success. You avoid AoO by the skin on your teeth, and are able to retreat while invisible.
With 30 ft of movement, you could attempt to hide in the bushes on the other side of the street before your invisibility runs out.
He definitely takes the chance to hide, already feeling the mortalitly of his existence.
Whiskers hides not 5 ft away from an archer, who takes a shot at Bro, managing to be the only who hit in a volloey of 7 arrows.
The dogs flank bro. He takes 5 damage from the attack, triggering furious counterstrike.
The two of you hear more shouting from the right side of the road.
Bro lands a hit on a dog with revitalizing strike, healing himself a little. He promptly takes another arrow.
And it is whiskers turn.
Realizing the orc's being the sole center of attention, Whiskers discreetly casts Silent Image of an extra humanoid that is seen charging at the dogs currently biting his travelling companion's ankles from behind them, appearing from a feasible location,.
(That should divert some attacks.)
"Gobbo GOb Goboogob gob!" A warrior steps out of the forrest on the left side of the road, it's ki charged sword shining brightly in the dim light between the trees.
He points his sword directly at Bro. Bro i need you to roll an intimidate check.>>134044
The archers appear to be fooled, the one next to you firing at the illusion, missing it comically.
It looks like I screwed up the rules for duels of wills, so that doesn't actually do anything.
The Samurai-lookalike charges at bro, moving at surprising speed as he lashes out with his sword.
Bro takes 8 slashing damage, and it is his turn.
Okay, bro makes two swings at a dog, it takes minor damage, and he heals himself a small amount.
The hounds continue to flank him, one managing to land a bite on him, dealing 9 damage.
The archers continue to fire at the illusion, though it seems they're no longer fooled. One fires at bro and misses
With a heavy heart, Whiskers aims his crossbow at the most wounded hound in order to maybe lessen his damage providers.[1d20+7 = 11]
With that, he sneaks back into his bush once more[1d20+5 = 10]
<Hide again (-10 Mod)
The seemingly dead hobobin rises again, healed by an unknown force.
Two wolves pop into existence from nowhere. One immediately turning its head towards the bush where Whiskers is hiding.
Another bites at bro, but doesn't manage to pierce his armor.
The other wolf, to its summoner's dismay walks right up to the bush where mittens is hiding, although it hasn't seen him yet.
Okay, Bro's attack hits the Bladebearer, dealing damage, but not enought to drop him.
He then attempts to move towards the barn, but is stopped with an attack of opportunity.
Twelve archers focus fire on Bro, but miraculously only three of them hit, dealing 13 damage.
Then he takes 8 damage from a dog, 13 damage from the samurai, then 10 from a dog, then a missed attack from a wolf.
*11 damage from the samurai
Fishing for his vigor potion to drink, he drinks it before trying to sneak off the wolf's search radius before he accidentally finds him.[1d20+2 = 8]
<Move Silently roll
The wolf hears you.
It moves it with a smiting bite, but misses.
Okay, Bro burn an action point to attack after he uses Crusader's strike, healing 18 hp and saving himself. One of the hellhounds goes down.
And because I gummed-up the turn order, it's Whiskers's turn now. I'll just decide that the archers didn't want to fire into the melee.
Figuring anywhere's better than here, Whiskers whisks off towards the barn, hoping to find anything that could help either of them in this precarious situation.
Okay, that's a retreat action, to move uphill at one half speed, the wolf snarls after you.
The Samurai juggles his blades and strikes twice, one attack hitting for 12 damage.
9 archers fire into the melee, all of them missing like chumps.
Both hounds miss.
Three archers turn around after Whiskers, seemingly alerted by something. They follow the wolf after him, drawing their katanas.
I'm going to let Whiskers roll a hide check right now, with a +8 bonus.
Bro manages to hit the samurai, visibly wounding him, but not dropping him.
Three archers fire down at Bro, one hitting, the damage being reduced to zero by Stone bones.
>>134063[1d20+23 = 39]
<Hide Check V2
Sorry guys, this didn't start out as smoothely as I planned.
We'll come back to this encounter tomorrow. Hopefully our caster will have shown up by then, and I'll be a little more prepared.
Okay, here's how it's going to go down.
I know I said at the beginning that I would reset if the two of you died horribly in the first encounter, but I still want to see it until the end. Ultimately, nothing has been spoiled so far except that "You get ambushed by goblins in the woods" Spoiler Alter: It's going to happen a lot
This encounter has artificially high CR because it's meant to be a large source of your XP, since you won't have that many hard battles for a while after this.
You have 8 Action points for this level. Brozal has used three. Whiskers hasn't used any.
Be aware that an action point can be used to refresh all of your maneuvers as a free action, or to initiate an extra maneuver in one round.
Currently, the archers are closing in and making a 9-fold phalanx around Brozal with their longspears, who is currently squaring of against a Hobgoblin Bladebearer, and being flanked by a hellhound. The Bladebearer juggles his ki-charged swords and prepares his stance to finish Brozal himself with his special move (spoiler alert). One of his wounds appears to be closing, healed by a mysterious unseen force. He is completely surrounded as is. Trying to escape would be his death, so he may as well go down fighting.
Brozal, idk when you last read the houserules, but I did give you all, improved Shield Bash, Two-Weapon-Fighting, and Combat Expertise as bonus feats, without having to meet the prerequisites. You could be making shield bash attacks at minimal penalty this whole time, without losing AC (remember, you heal every hit with martial spirit). You could also gain up to 5 AC with Combat Expertise if you take a -5 penalty to your attack rolls.
You also get a +1 bonus to hit creatures with the Fire subtype. I've been factoring it in automatically into your attacks against the hellhounds, and your saving throws against their breath weapons.
Whiskers, since you can't see the grid map right now (my failure as a DM, I'm going to address this next session), I'm going to inform you right now that if you cast Glitterdust on the ring, the radius spread would encompass all of the hobgoblin troops flanking Brozal, the Hellhound, the Bladebearer, one of the wolves flanking Brozal, one of the three hobgoblins that's about to pursue you up the hill, and Brozal himself.
You could also choose to direct fire at the three hobgoblins that are searching for you and the summoned wolf. The hobgoblins haven't found you yet, but the wolf may reveal your location with it's scent if you stay too close to it. The hobgoblins pursuing you have effectively left combat this round as they leave their comrades to pursue the strange cat: they would be flat-footed if you attacked them from concealment (which means iajutsu focus). Be reminded that you have three attacks in your cat form
I will let you roll spellcraft to determine the the caster level of the wolves's summoning, and thus the remaining duration. I should have pointed that out to you this round.
You can use one of your action points to recover a spell slot after you use it as a free action, but you can still only use one action point per round.
If the two of you get through this battle alive without me having to fudge dicerolls or reset the game, I'll give you both ranking affiliation scores in the churches of your deities (that means membership in the Shining Light of Pelor and Bast's Trickery Domain Affiliation), without making you pay for tithes. Consider that bonus treasure, because it's several thousand gold pieces worth of mechanical bonuses and roleplay perks.
If you die, I'll just reset and wait for a complete party.
*The goblin troops appear visibly empowered by the Red Leader's commanding aura, and gobble among-st themselves reveling in their impending victory. Although Brozal can't speak goblinoid, he can vaguely make out that they're bickering about how to split his loot.
It's Whiskers turn, btw. His decision could decide this encounter.
Oh good joy.
You're about 300 feet off of the map, basking in the afterglow of a very intimate brushing session with your prized white mare, Misty.
I'm going to roll some dice to see what you hear. I did max out your perception skills.
>>134156The kitty feels the chills of uncool crawling up his spine.
Before running a further 45 feet, Whiskers casts Glitterdust on the orc and the entire blob of enemies surrounding him.
(Ugh... can't even remember his name... must be all the tension,) the cat worriedly thought to himself as he ran further towards the sacred barn.
You can move up to 35 feet if you want to cast a spell in the same round (30 ft movement, plus your five foot step).
Since the underbrush provides you cover, you may retreat while sneaking, albeit at only one half your normal speed.
If you wish to move in this fashion, roll Move Silently; if not, roll a caster level check (1d20+6) as you fire your AoE.
I'm not going to penalize you for moving uphill because I don't feel like looking that shit up right now.
I'll give sneaking another shot.[1d20+1 = 11]
<Move Clumsily Roll
Your horse hears some commotion ahead of the curve. She describes it "like a flock of giant turkeys", but you understand that your friends seem to have run into trouble.
Misty, with her 90 ft walking speed (wow!), could be all the way there in one round if she took the run action.
What do you do?>>134161
The wolf doesn't hear you as you leave the range of its scent, but one of the goblins seems to have heard rustling in the bushes and points towards you. The troops growl, directing the wolf with a pointed finger as they close in towards you with their swords drawn.
Roll that caster level check, btw.
>>134162[1d20+6 = 20]
Nice. You successfully beat the Fiendish Wolf's spell resistance.
One Of the goblins pursuing you near the edge of the blast screams in pain as he's blinded, crit-failing the save with his -1 modifier on top of it.
Now let me figure out if I'm supposed to roll all these saves separately or if I roll them as one together. I'm lowkey stalling for Bro and chad to make themselves apparent.
I mount Misty and run towards the turkeys.
The ball of golden dust hits right in the center of the kill-circle.
A new figure appears behind the samurai guy, he looks a bit like this, only covered in golden spray-paint, with some invisible patches. It seems as though this bad boy has been buffing and healing the warriors this whole time.
He claws at his eyes, apparently blinded by the spell. Most of the marauders do, actually. Everyone but the Samurai.
You appear just in time to see a circle of red-skinned, hairy warriors encircling your friend Brozal, along with a black wolf and another doglike monster. Before your eyes, a flash-bang goes off in the middle of the circle, covering them all in golden dust. Most of them appear to be blinded.
Roll 1d20+2 to make an intellence check concerning these marauders.
The movement was Misty's action. You were already mounted.
You still have an action. What do you do?
You could:>cast a ranged spell (see >>133933 → )>Dismount and enter Wildshape (small or medium animals only)>Give up one of your spells to summon a monster to help>Shoot a sling bullet
The wolf flanking Brozar is blinded.
Ah, the Hellhound is not actually blinded. It saved heroically.
The warriors all shriek in pain, pointing their spears in random directions, no longer threatening Brolaz. Some step away rubbing at their eyes. The Red Leader Barks at them, to no avail.
The Goblin Priest, now visible, also paws at his eyes. Unable to really do anything else. He utters a prayers and in an instant melds into the crowd, uniform to the rest of the regulars.
I think I'll just roll Brozal's saving throw for him.>>134167>>134165
You are about 30-40 ft away from the kill-circle, btw.
Brolaz manages to pass his saving throw, but only with Pelor's grace, as he burns another action point to regain a use of Zealous Surge. He barely avoids being blinded.
>>134167[1d20+2 = 9]
I cast call lightning on the group of warriors.>>134168
Call lightning is a 5 foot wide burst. You could normally target only one guy, but I'm going to let you hit too since these guys were close together.
Do you have a particular target in mind?
The wolf growls at Whiskers and finally lunges towards his hiding place, the goblins following him.
The wolf's teeth surge with dark energy as it smites him with it's bite attack, dealing 9 damage.
I already rolled his check modifier to avoid being tripped. He passed.
Whiskers, don't forget you healed 2 HP that last round.
Both the pursuing hobgoblins strike at you with longswords, comically missing like stormtroopers.
You see 9 blinded regulars, one wolf, one fire-dog, one not-blinded Samurai, and one blinded priest in the kill circle.
>>134171>>134175>Do you have a particular target in mind?
The priest and the fire dog.
The They on opposite sides of Brozal, so I'll just have you target the priest and the regular next to him.
The lightning hits the priest's mace like a lightning rod. I neglected to mention he was disguised, but you had a decent chance of hitting him anyway.
Regular was already wounded, and is KO'd from the shock.
The priest is visibly damaged, but doesn't drop.
"Raagh! You'll have to do more than that!" he bellows in common, before he downs a potion.
The fire-dog bites at Brozal, but fails to pierce his armor.
Fuck it, I'm just going to have Brozal do a full attack while fighting defensively with full combat expertise.
All of them miss, but his AC is high this turn.
The Red Leader clashes his blades together and taunts Brozal.
"You! You dare fight me?!”
He counters with his own combo, but Brozal manages to block each hit.
Brozal takes the damage from his delayed damage pool. His HP is pretty low now.
Whiskers is currently being attacked by one wold and two goblins. He could step out of their melee range with his 5 ft step if he wants to cast a spell without provoking AoO's
He could also elect to take the retreat action, and move 60 ft uphill.
The blinded regulars scramble ineffectively to return to their previous formation. With a bark from the red leader, they form a haphazard spear wall around the priest the red leader.
Chad, you can move again right after Whiskers.
Also, be aware that you can use Call Lightning again every round, and drop up to 6 bolts.
Whiskers will continue to retreat, always searching somewhere to hide inside the farthest away these interlopers and towards the barn again.[1d20+23 = 40]
<Preemptive Hide Check
With a check like that, you're able to gain concealment in the bushes by the barn, but the Hobgoblins see where you went.
Both wolves vanish in a puff of black smoke.
I cast call lightning on the regulars
Meow takes the opportunity to reload the crossbow and switch to the rapier, readying a melee attack the moment the icky, uncool hobgoblins keep their harrassment.
You manage to damage two, but that's not enough to drop them.>>134185
Technically you can't use weapons in cat form, but I neglected to mention that earlier, so go ahead and do it.
You can't ready an attack after taking a full round action though.
Let's pretend Whiskers simply holstered the crossbow for instant scratching action instead.
The Priest takes the total defense action, and casts and Orison.
A shadowy area covers the kill-circle.
And is completely negated by the everburning torches that Brozal strapped to himself...
"REEEEEE stupid Orc! Muh Doom!"
.... I really wish Brozal's player were here... e_e
I've been neglecting to mention that Brozal has been suffering from his light sensitivity.
Brozal manages to hit the Bladebearer twice, critically wounding him, but not dropping him. He heals 4 HP with from Martial Spirit.
I cast plant growth in the area around the regulars.
The Bladebearer takes a 5 ft step back and barks orders at his regulars before taking a potion and moving back towards the priest. The regulars manage to get between Brozal and the Bladebearer, still blinded.
Brozal makes an attack of opportunity at a blinded goblin and drops him. There are regulars left in the road.
The hellhound fires his breath weapon towards Brozal, who manages to save ad only takes 4 damage.
He's at like 15 HP, with 4 points in his delayed damage pool.
Whiskers already declared his turn>>134184
Chad's turn. You don't have to use all your lightning at once. It'll last 4 minutes (40 rounds). You can cast another spell or summon a monster.>>134191
Thick bushes and tall grass spring up all over the road, making the terrain difficult for the already blinded goblins.
Next round, this would be perfect terrain to cast entangle on.
The Bladebearer and the Cleric stand back to back, surrounded by what remains of their kill-circle.
The bladebearer shouts something in goblinoid
"Gobble gobble gobble gobble Tiamat gobble!"
The blinded goblins on the side of the road draws his sword and waddles towards Chad, although not moving very fast.
The goblins pursuing Whiskers give up on him and leave.
They immediately see Chad and fire arrows at him.
One magages to hit him, dealing 9 damage. Another bounces off of Misty's flank, spooking her.
Chad, roll a Ride check. For you that's 1d20+3
*8 regulars left on the road.
With a bark from the Priest, the hellhound leaves the killcircle and charges right towards misty, biting into her leg with its fiery maw.
It would be Bro's turn, but idk where his player is...
He fights defensively and takes a potion. With no non-blind creature threatening him, doesn't provoke AoO. He regains 2 HP, but takes 4 damage from his delayed damage pool. He's at like 11 HP, really fucked-up.
>>134192[1d20+3 = 15]
I cast entangle on the area.
Feeling it's about time to give these now disinterested ranged goblins the spook after the dogs went away as well as his hurt pride in need of mending, Whiskers decide to follow the ranged hobgolbins, preparing the biggest spook (Intimidate) imaginable.
The Effect of the entangle spell is augmented by the thick brush.
All of the hobgoblin regulars are entangled. Unable to move or see, they are visibly distressed.
The Priest is similarly affected, as is the bladebearer.
Thing is, Brozal is caught in the nasty nest as well. He struggles against the angry vines.>>134196
You can sneak up behind them with your movement.
Ooh, boy. Time to roll Move Silently![1d20+2 = 15]
<You know what I'm rolling here.
I cast flaming sphere on the entangled priest.
The bladebearer bursts out of the sea of vines, but the Priest remains entangled. Both of them appear to be regaining HP as their spells heal them.>>134195>>134199
I rolled Chad's ride check because you didn't. He failed his ride check as misky pancicked from the hellhound bite right after he cast his last spell. He falls prone beside her.
Both of the archer goblins fire arrows at him, both hitting and dealing 11 damage. The dog closes in with a bite attack, and sinks his teeth into him.
He's taken 29 damage and is now down below half health. He could die the next round if he doesn't think fast.
Remember, casting a spell in melee range provokes attacks of opportunity from the hellhound. So would standing up in your position.
Misty is not trained to attack, but you can handle her as a free action to push her to do so.
Wildshape would not provoke attacks of opportunity, however.>>134198
All of the goblin regulars remain blinded, and entangled. Some of them fall prone.
Brolaz manages to burst free from the vines binding him, but still cant move, sourrounded by Brush and panicking goblins. He regains another 2 HP from his potion.
With a swift lick and a mighty yet silent exhale, Whiskers jumps forth, claws detracted into one of the hobgoblins' faces, using his super cool Iaijutsu focus he saw on theaters.[1d20+7 = 25]
<Melee Attack[1d20+5 = 21]
<Iaijustu FocusI dunno if this is how it works, so feel free to correct me.
The dice roll in >>134195
was meant to be the ride check.
I use wild shape to change into a black bear.
It's technically chad's turn, but I'm going to let you attack, since you still had a standard action left that turn.
Roll damage for your claw attack in cat form
I wouldn't normally consider these guys flat-footed, but I'm going to let you auto-pass a Sleight Of Hand check to do the flick of the wrist trick, at the cost of an action point.
Roll damage for your cat claw attack, plus 3d6 Iajutsu damage.>>134204
well, he probably would have failed to stay mounted after that, so I'm going to roll with this.
You regain 8 HP while turning into a bear. I'm going to rule that you're no longer prone.
Would you like to Handle misty to attack this turn? Your modifier would be +10. It's a free action.
Good to know for the future.
[1d2+3d6]<Raw Clawing Action
Shit.[1d2 = 1]
<Raw claw damage[3d6 = 13]
<Iaijustu damage mod
You slash an archer in half, killing him instantly.
The other archer recoils in fright.
I'm going to roll that Misty attacks, because that'll get us through this faster.
She makes a full rounds attack, bearing down on the hellhound with both hooves. With sanctify natural attack and Smite Evil, the doggo didn't stand a chance. Its fiery innards spill out of its ribcage as she crushes it.
Alright, what happens next?
A Hobgoblins draws his sword and dagger and attacks Whiskers, both attacks missing him.
That was some pretty good timing.
Pretty sure the blindness should have worn off by now. Correct me if I'm wrong.
The Bladebearer regains his footing, and spends his turn cutting the priest out of the vines.
The Priest draws a pre-read scroll and shouts a prayer. A Massive Sword of pure darkness forms in the air and bears down on Brozal
... and misses.
Should last 6 rounds (1 round/level)
Brozal Crit-fails his save and can't do shit this round, vines debuffing him. He does heal 2 HP though.
I will remind Chad that he can still invoke lightning in bear form.
Shit, I guess we've got about two more rounds then.
The regulars, still blinded, entangled, and prone, flop about helplessly.
Being the bold kitty that he is and seeing the horrified hobgoblin after seeing his indomitable spirit, Whiskers arches his back on the floor, hissing threateningly at the remaining archer in the hopes to destroying his will to fleeing.[1d20+16 = 30]
I call lightning on the priest.
Even with the -8 size penalty, you successfully demoralize the goblins.
That triggers Imperious Command.
The goblins drops his weapons, falls to the ground, and cowers in fear before the "lion".>>134219
Thanks to the vines holding him down, the priest fails his save against the lightning. Were it not for his potion, he'd be dead by now.
I call lightning on the blade bearer.
Can i call a lightning storm?
The Bladebearer saves against the vine heroically and slashes straight through the brush at Brozal, slicing through his armor with the emerald razor technique.
Brozal takes a katana to the stomach and would be dying were it not for his delayed damage (thank Pelor).
The Sword of darkness attempts to finish him, but manages to kill goblin regular instead, since the Cleric is still blinded.
Brozal fails his save against the vines and still can't move. Still fighting defensively, he heals 2 HP from his potion.
The regulars are visibly shaken. Unable to see or move as the spiritual weapon picks them off in an attempt to smite Brozal.
The Red leader roars in anger
Did the lightning hit him?
You hit the priest, but not hard enough to drop him. He's sizzling, on his last leg.
Wait until next turn for that. You move after Whiskers.
That can't work twice in a row, sorry. You'll need to wait a couple rounds.
Whiskers, feeling the need to help Brozar further, runs at the scene at an appropriate distance for his intimidating presence to hit as many, if not all, enemies around him before doing the usual angry cat expression.[1d20+8 = 18]
<Intimidate Check (-8 included.)
I'm not going to count the penalty when you're up against Blinded enemies.
The goblins hear the roar of a manticore, and are all sent cowering, including the Red Leader who wasn't facing you.
The red leader takes damage from lightning, but doesn't drop yet.
The spiritual weapon stands srill as the Cleric cowers
everybody cowers... and
Brozal, heroically bursts out of the vines this round.
He finishes the Red Leader with a Coup-de-grace, just in time to do it without provoking AoO, as the blindness wears off this round.
With Revitalizing strike and Martial Spirit, he just barely manages to avoid passing out, with 3 HP left.
Some of the regulars have left the kill-circle trying to escape, but dropped prone at the sound of the roar.
Whisker's turn again. All of the enemies are shaken, dead, prone, and/or disarmed. the Priest still lives though.
With a mighty charge, the cat lunges at the Priest, biting him on the arm in order to maybe incapacitate him for good.[1d20+9 = 19]
<CHAAAAAAAARGE Bite Attack
I'm here now. What can I attack?
>>134238>>134239[1d20+6 = 20]
<Jump roll comboing into a bluff check to pretend that was my plan.
I change from wild shape back to normal.
You could attack a regular or the cleric. They are all shaken and prone.>>134242
>>134243[1d3 = 1]
<Epic cat time damage
Okay I'll attack the cleric with revitalizing strike, and then I'll burn an action point to hit him again with crusader's strike.
Doesn't drop, even as you bite him in the spinal cord.
The Cleric attacks back with the spiritual weapon, but it misses you.
Bro's turn. You see the Cleric right at your feet
I'll use Combat Expertise to take -2 on my attack for +2 AC.
Roll to hit with the first attack. +2 because he's prone.
Rolled a 24 and a 14 respectively. Nine damage on the first hit, and 11 on the second.
*26 and 16 on the attack rolls
Alright, Bro rolled on the server.
Yeah, this bitch died.
The regulars GTFO as the guy signing their paychecks is kill.
Bro and Whiskers can make AoO's as the regulars leave the area.
Chad, you can roll to hit a passing goblin with your spear.
I get 20 HP back from striking. I won't make any AoOs. Brozal wants them to spread terror in their ranks by talking about his feat of undying endurance.
Whiskers paps at one of the running regulars with his claws, more as a sign of dominance than actually trying to take down any of them.[1d20+7 = 17]
<You get papped for being a meanie
You claw him as he runs away.
Okay, unless you want to hunt down every one of these guys, the encounter is over.
Before you lie 6 dead goblins. and two dead hellhounds. What do you do?
I attempt to attack a fleeing goblin with the spear[1d8 = 1]
You graze him as he passes you, but don't manage to drop him.
Your horse nuzzles you affectionately, glad that the fighting is over.
Search their bodies for clues. Brolaz will prevent anybody from taking their money or possessions. He will also start digging graves with a shovel from the barn.
With a heavy sigh and a much needed stretch, Whiskers opts to simply check the goblins for any items that may let them recover their stamina and health since he'd really want to feel himself at his fullest and reach a safe place before settling down.
You roll apparise too.
Just roll slight of hand so my boy scout crusader doesn't see you looting them
>>134260[1d20+3 = 4]
<Smort kot Appraisal check
alrighty.although he ain't gonna find shit.[1d20+13 = 29]
<Sleight of Paw check
I return to brushing the mare as she has developed a few knots since from the battle.
*developed a few knots from the battle
Possible character art?>>134266
One moment. Calculating treasure/xp
The armor that priest is wearing looks pretty swank. Would certainly be a nice replacement for the suit that samurai slashed though.
The swords on the samurai look like they're of exceptional quality.
Some leather armor that doesn't look remarkable, although the samurai's seems to be resellable. 12 composite longbows and 12 longswords, 14 steel shields.
A potion on the Cleric. Four more potions on the dead regulars.
The Priest was carrying a holy symbol. Roll religion to identify it.>>134265
[happy horse noises]
She's glad to have the attention.
Whiskers and Brozal both gain 2750 XP for this encounter.
Chad gains 2000 XP, since he showed up late, but still played a major role.
The ruined farmhouse is just up the hill, btw.
What are you implying?>>134270
I will continue brushing.
Roll Handle Animal to see how well you do (1d20+10 mod)
He has a horse. Idunno if he has a spear or not.
Okay, you've looted the bodies for combat gear.
What do you do next?
Also when I was AFK we can just say that was Brolaz having a fit of inattentiveness where he forgot about the world around him and became a zombie for a while.
Misty is very, very pleased.
Btw, going forward, you can controll your horse. Assign personality traits and whatnot. I statted you as an Athasian Druid, so you can speak with her freely, and vice versa.
Whiskers cleans himself for a bit, hoping the vigor potion's aftereffects let get out of the bloodied status before sniffing at the potions, using his spellcraft to maybe understand what they could do.[1d20+12 = 13]
After that, he aims his small body towards the barn, hoping it would be a fine place to rest up any pain remaining.
"Human and green human," he said "let us go to the wooden, rustic and austere house."
Okay, anybody want to check the surrounding area before the adventure actually begins?
In the future, i'm going to try to change how I handle combat. It shouldn't take 3 hours for one encounter...
I want to dig graves for the dead goblins.
They appear to be healing potions, similar to the one he drank earlier.>>134281
Do you have a shovel?
With a sigh of relief, Whiskers proudly struts towards the digging orc, proudly displaying a potion on his back and a raised tail at how pleased he was.
"I have drink for you, mister green human."
There's a shovel in my backpack. Yes.
I double-checked. He has no shovel.
Maybe there might be something in that abandoned farmhouse though...
The orc stares at the cat from behind his flaming helmet before grumbling and pouring the liquid through the helmet and into his mouth. "Thank you, small cat."
Okay I had no shovel but I'd like to check the barn for one.
As you enter the farmhouse, you see five more dead bodies lined up along the west wall.
You also see what appears to be a crude campsite in the farmhouse, with dirty bedrolls, cookfires (now banked), and other such necessities present.
Roll search to look for a shovel
You still there, m8?
Brozal walks out of the barn. "Cat, my eyes are terrible. Please help me find a shovel in the barn." He then offers the cat two gold pieces for help.
Yeh but my search mod is bad.
Quickly following the orc to the barn, he meows excitedly at seeing the campfire. >>134290
That was before he got interrupted by the orc asking for help, which gave a strong puff of his furry chest.
"Payment won't be necessary, mister green human. I am too cool to be paid for a task so simple."
With that being said, he finally notices the corpses in his start of the search, quickly arcing his back in fear.
"J-just give me a moment," the cat offers before cautiously starting the search.[1d20+3 = 19]
Sorry for the delay,
I wait outside the farmhouse while speaking with Misty.
You find a rusty old shovel.
You also find a floral patterned purse next to one of the bodies. It contains 355 gp.
O'm sorry guys, but I have to step out for like 10-15 minutes.
Feel free to do dialogue in the meantime.
I say "neigh" and she says "whiny">>134296
I can wait.
It's time for digging shallow unmarked graves.
Whiskers, being ever curious, decides to follow the orc along, specially if it meant to get away from that haunted barn filled with probably vengeful and haunting ghosts for a good while.
"S-so," the cat tries to say "what are you doing?"
Dig them deep, so the necrophages don't get to them.
The bodies in the farmhouse appear freshly killed. It seems as though the goblin warband has already killed five people today. By the clothes they appear to be a female human merchant, three men who might've been guards, and a farmer. The purse probably belonged to the merchant; it seems as though the gobins leader had not yet divided it out.
The dead guards are dressed in studded leather armor and carried light crossbows and longswords, none remarkable.
Btw, the goblins dropped 12 longswords. They look resellable.
I'm going to assume the party lets Brozal dig for an hour or two. Nothing else happens in the meantime.
It's a couple hours past noon. Drellin's Ferry isn't that far off (by horse).
What do you do?
Whiskers' currently conflicted between staying here to heal up first and getting the heck out of the spirit-filled barn that can become blindly vengeful at any second, quickly looking at Brozal to hear his decision.
I'm going to let you guys fight to decide ho gets what, but you still need to specify who's carrying what.
We've got two fancy-looking shortswords
One fancy-looking set of banded mail
5 healing potions
A silver holy symbol of an unknown diety
A fancy-looking heavy mace
12 sharp-looking longswords
12 composite longbows
A decent set of studded leather>>134302
You should be close to full HP by the time the potion finishes effecting you.
Drellin's Ferry isn't that far off. You have no reason to suspect another ambush so close to the town.
Anybody with ranks in Knowledge (religion) can roll to identify the holy symbol.
Considering Whiskers is not capable of hauling anything aside from maybe some GP he might need, he'll hold on to that.>>134304
No ranks in that, sadly.
I told y'all to buy mules/horses...
There's the druid with his horse and saddlebags though.
Maybe split the potions, i get 2 and Bro gets 3.>>134305
Can i identify it?
How many of the weapons could i carry to sell?
Whiskers wouldn't mind, considering he's almost at full HP and isn't meant to take damage in the first place.
No, you cannot, sorry. It's a trained-only skill.
It looks like pic related.>>134309
Misty could probably carry almost everything in her saddlebags.
Please just walk into town already...
Brolaz will go to town after burying the bodies.
Feeling confident to go back to town, Whiskers daintily hops on Misty's back, ready to be taken to town.
Roll a ride check
>>134315[1d20+2 = 14]
<Cool Riding maneuvers
I will carry the stuff in Misty's bags.>>134314>>134316
I am ready to go into the town.
Everyone's ready.Save for the result of the ride check.
>Later That Day
The road descends into a small town built mostly on the near side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is long gone. Instead, a couple of long thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town.
A group of armed townsfolk—three in leather, one in mail—stands guard, watching you warily. “Halt and state your business, strangers,” one of the guards says.>>134318
It was a 15 DC, but you can take 20.
Brozal approaches while using his trident as a walking stick. "We are here to kill goblins."
Feeling the need to spring into action, Whiskers quickly hops off the horse and daintily walks over to the guards alongside Brozal. "We come in peace, armed humans," the cat quickly adds "I seek the one known as Princess Princess Bagel Jennifurr Fluffykinz the Fourth. Has she entered the premises?"
A human guard eyes the orc as he approaches, glaring as he sees the drawn weapon. He’s a burly man in scale mail with a curling, waxed mustache.
"Hmmmph, so a I." he grumbles
"There aren't any goblins in town right about now. What's your business here, Orc?">>134321
Are you in cat form or humanoid form?
"Ah! A Talking cat!" The middle-aged soldier shouts with a start.
"Here to kill goblins. I am a crusader of Pelor."
Remember that there are two everburning torches strapped to the back of his armor and his armor looks like fire.
The old guard cocks an eyebrow at that.
"O' Pelor you say? I take it your temple sent you here?"
I'm working with eight intelligence here. Brozal will be dull.
Recoiling slightly in both shock and undignified annoyance, Whiskers puffs his chest out. "I am the great warrior known as Whiskers
, not a mere 'talking cat.'
His cheeks puff out slighty to signify his cute annoyance in a cheeky attempt to fascinate the spooked guard.
"Whiskers didn't get his fish this morning. We'll usually stop by a river and catch him a fish to eat. He's a bit cranky."
The man gathers himself, still visibly confused.
"Well, I don't know anything about a princess, but if yer lady were lookin' for a place to stay the Old Bridge Inn is just ahead, on your left. Or, if you prefer, try the Green Apple, on the other side of the square. I like the Old Bridge, myself.”>>134327
"Hmmm, we have a temple o' Pelor here too. If you didn't kill a man fo' that armor, I guess we can pass." the man grumbles, still visibly unfomfortable
"What did ye master send you for?"
Chad responds while mounted.
"I am here to not bring trouble but to trade my goods."
And then he looks to his left and right to the saddlebags with a open palm.
"To kill goblins."
"And you. You with these two lads?" The guard asks, making eye contact with the only other human present
"Ah, that'll do." the man says
"Nice horse ye got there. She fer sale?" he implores>>134333
"Ah, I won’t deny that we’re
in a hard spot, and you look like capable sorts. Go over to the
Old Toll House—that’s the big stone building, there—and
ask for Captain Soranna.”
And with that, the three guards stand aside and let you pass
"Hmph," the cat lets out, begrudgingly letting Brozal get away with his sentence before glancing back at the guard.>>134331
"Much appreciated, armed human," Whiskers responds with a nod, getting over his own strong emotions himself. "Anything we should look out for in this fine village?"
"In the village? Nothin' to worry about, 'cept a few stray dogs." He says with a chuckle
"Bands of savages have been skulking near the town for days now though. Everyone has been on edge."
Everyone gets 150 Xp for walking into the town.
With an undignified harrumph and a flick of his tail at the guard's joke, Whiskers mumbles something about dogs being no challenge against him before returning to his acquaintances. "Alright," the cat starts "I assume we got our businesses to deal with. Brozal, want to visit our places one by one together or go for our respective areas?"
I'd strongly prefer it if the three of you stuck together.
What do you want to do first? Find a room at an inn? Sell stuff? You've still got some daylight before evening.
Brozal settles down for some rest on the side of the street.
Dude, the townsfolk visibly already don't like you for being an Orc. You sure you want to be a hobo on top of that?
What's the plan for everyone else?
Seeing the orc simply setting down on the side of the street, Whiskers blinks once before licking the back of his paw for a second. "Well, that is a rustic spot," he answers "don't you prefer to accompany us while we sell whatever the human with the horse wants to sell before you rest?"
I have 8 int. Yes.
"I do not need the comfort of a roof, but I will accompany you." Brozal will go with the party to the store.
"Yes, i am venturing with them.">>134335
"No, she is a one of a kind and i have spent a very long time building trust between me and her."
Okay, just try not to split the party.
Where does everyone want to go first?
"Awww, too bad. Lucky man you are with a horse like that." The sergeant says as you trot away
Whiskers nods his little cat head before looking at Chad, awaiting his predictable move of going to the marketplace and sell the stuffs.
(Come on, mister human. I know you want those shiny cylinders.)
So, you guys wanna go to the market first?
That's what Whisker's pushing for, yes.
I think we should sell the stuff first.>>134349
"Until we meet again, i bid you adieu." as Chad turns to give his goodbye with a raised hand.>>134351>>134352>>134353
Time to meet the market merchants.
You're just strutting about the market, looking for anyone eager to buy your looted weaponry, when you hear a call from across the bazaar. Across the market stand a tall, balding man of about fifty and a capable-looking swordswoman. “Sorry to trouble you, travelers, but I’d like a few minutes of your time,” the man says.
“My name is Norro Wiston, and I’m the Town Speaker for Drellin’s Ferry. This is our guard captain, Soranna. I’ll get right to the point: We’re in a lot of trouble, and I was hoping I could persuade you to help us out.” He says, eyeing the bags of looted swords and your bloodied armor.
"We are here to kill goblins. There is no need to pay us."
Having once again taken the position on Misty's back, Whiskers, in catform still, nods at the approaching entourage, yet lets Brozal do the talking this time for now, remembering his desire to speak with these two recently.
“Our town is under attack,” the speaker begins.
“Hobgoblin raiders have been harrying our lands for several days now. They’ve attacked and killed people in the outlying homesteads, and they’ve been waylaying travelers along the Dawn Way.”
Captain Soranna adds, “We’ve had some trouble with them before—a quick raid on homesteads on the west side of the river, usually not that bad—but this is different. It looks like a large, aggressive tribe has moved down out of the Wyrmsmoke Mountains. Frankly, I fear they might be numerous enough to sack the town.”
“Beyond the immediate threat to our homes, the road is our lifeblood,” the Speaker continues. “If the hobgoblins make the Dawn Way impassable to the west, trade won’t come this way, and we’ll be ruined. Not only do we need to repel the raiders from our town, but we’ve got to keep that road open. Can you help us do it?”>>134357
The old man looks thrilled.
"Oh really? You’d be helping a lot of people if you could deal with this problem.”
The kitty is less than thrilled about the prospect provided without going too far as to reject Brozal's entire purpose of being here. "Do you happen to know how many are there in this tribe?" he reluctantly asks, still in his cat form.
>>134360You can still bargain, or even ask about your current quest in the witchwood.
“We’re not sure. A hundred warriors, maybe...?" He pauses
“There have been at least three different warbands around our lands at the same time, each about fifteen to twenty strong, so fifty at the minimum."
"I am willing to assist you in this trouble but we cannot do it just yet, we have come here to sell, not to fight, just yet."
"So let us ponder whether or not we are capable of handling this, if we are sure that we can help then we will.">>134361
"We will have decide if this is a size that we are able to deal with, will you be able to come with us Soranna if i offer you some weaponry?"
"Will there be anyone else with us?"
"Do you have any knowledge of the witch-wood, Norro?"
Forgot to mention about a dozen or so guards with spears, standing some distance back behind the captain.
>>134361Assessing danger first.
Whiskers quickly stands up, jolted into attention by the sheer numbers.
"Wo-hoah there," he answers, shocked "that is a lot for three of us to handle. Do you have anything to counteract their numbers?"
"Point me in the direction of the goblins. We can go right now."
Whiskers quickly turns to Brozal, looking remarkably afraid at his eagerness. "H-hey, no need to rush this. We can go all together and squash them good later."
"I do not think i am capable of doing this right, i have sleep that is waiting for me and i can't be late."
"And we have to prepare for the coming fight, we still have things to be sold from our previous encounter, if we go into this without selling the equipment Misty will be weighed down and not fit for fighting."
>>134362>we have come here to sell
"We're short of arms as of now. Perhaps I could take those swords and bows off of you? I can pay for that up front. I could give you more after you return." The speaker says>"Do you have any knowledge of the witch-wood, Norro?"
“I know little of the woods myself. I've heard of an old ruined castle nestled in there." He says>>134365
"I can tell you how to get there though. Cross the river and follow the Dawn Way west. The road goes all the way through the forest. Or you could strike north and take the Witch Trail, but not many people go that way.”>>134364
"We've tried... “We tried. We sent a dozen guardsmen west on the road to find out where the hobgoblins were lairing, but they got cut to pieces a few miles inside the forest..." he says
" “The hobgoblins are using fearful monsters and evil magic against us. Until you showed up, we haven’t had any heroes here who could stand up to them.” he says>>134362>will you be able to come with us Soranna
"...My men need me here. It's been enough trouble fighting off the raiders with the men we have..."
Roll Sense motive (1d20+5)
>>134362>"Will there be anyone else with us?">"Do you have any knowledge of the witch-wood, Norro?"
Soranna speaks up at this
"... “If you’re going to be wandering around in the Witchwood, I would advise you to seek out Jorr. You can’t fi nd someone who knows the woods better. His cabin is out of the way, but it could be worth the walk. If you take the Witch Trail, go left at the first big trail crossing; Jorr’s cabin is about seven miles in. Or, if you’re on the Dawn Way, take a right on a trail about nine miles from the forest edge. Jorr’s cabin is near the Blackwater.”
The cat shakes his head at the disheartening response, feeling even further troubled if his hair standing on end wasn't enough to signal that. Nonetheless, the cat sighs. "Before I agree to set off towards certain death," Whiskers starts "I'd like to know if you've seen Princess Princess Bagel Jennifurr Fluffykinz the fourth around these parts. She's a dear friend of mine."
"Hmm, a fair deal but i insist that we do it at the break of dawn, after we have rested, you can have the weapons now and where do you wish to meet under the rising sun?" He says atop Misty.
"I understand that you must stay" [1d20+5 = 15]>>134369
"Do you know him personally? What does he look like and can you tell us something personal so that he may trust us?"
"I would be willing to pay for a stay at the inn, if you would wish." The old man offers
"And those arms. I my troops would pay a penny for those." Soranna adds>>134370
The old man looks confused
"... Princess..? Now that you mention it, i think some people did mentions something about a 'ghost cat' lurking in the alley beside the Old Bridge Inn; perhaps that might perk your interest."
You manage to spot Soranna subtly licking her lip at the sight of one of the priceless gem-encrusted shortswords that the Red Leader dropped.
Her commitment to leading the town guards seems solid though. You sense a deep worry in her eyes.
The cat reels back at the usage of 'ghost cat' without any pretext, puffing his cheek in outrage yet relents, exhaling swiftly. "Humans," he mutters before blinking softly "what else can you tell me about the Princess Princess?"
"Jorr prefers to keep to himself, nobody really knows him... We don't even know how old he is." she trails off.
"He's a lean woodsman, tall. He loves his dogs, and hates goblins with a passion."
"That would be kind of you, we will set out in the morning, what do you say Whiskers, should we rest or attack them at the rising of the moon?"
"What would they be willing to pay for these? And what about this sword with the red gem?" He says with a smug smirk.
"Are you sure that we are capable of standing up to these goblins? Do you think it would be better to let them come to us? Or should we take them by surprise now? Or should we rest first?"
"What do you have to say Bro?"
"I wouldn't know. It's just a rumor. There's been a lot o' stray cats lurking around there lately. Perhaps you might find someone you know." The man says, not quite sure how to present himself
Whiskers turns to Chad with a tilt of his head, thinking it for a bit. "I can definitely see in the night, but I am not sure if they can do the same," he answers "or you and the green human, for that matter."
"We should attack at the crack of dawn and send a warning that we're coming. They won't be able to stop us, and this will demoralize them."
Brozal has light blue skin
The cats spares a thankful nod at the man in question.>>134379>>134380I totally meant to butcher his color.
Whiskers arches his back in shock before looking sternly at the orc. "If we are going to go that route, we must actually have the numbers to scare them," he retorts "or at least pretend we do:"
The orc leans in with a blank stare and takes a knee to get lower to the ground. "With the light of Pelor, we can crush an army of any size."
The man eyes the equipment.
"... I could manage to give you 500 gold for the swords and bows, looking at their condition." He says
He eyes the shortswords and the armor
"... Hmmm, now that's craftsmanship. I'd have to have 'em appraised before I made an offer, but perhaps you could barter them at Morlin’s Smithy. He's always hammering out blades that none can ever afford to buy..." The man continues, trailing of with a bit of a frustrated grumble.
"And, as for your reward.." The man says, checking his notes
"I could offer you each 500 gold upon your return."
"Protecting those in danger is reward enough. Just give us something to eat."
"It would be preferable to attack at dawn then">>134379
"Let the sun guide us to the fight, i will cast a divination spell to see the outcome when twilight comes, if the attacking force is doomed then we must defend ourselves.">>134383
"I will have to check in with the smith first as only he can give a definitive answer.">>134384
"Seems to be a reasonable sum of gold cum"
Whiskers barely opens his mouth in a failed attempt to reply, yet he remembers how he tanked all that damage before he threw his shiny cat liter at the goons, finding a semblance of truth for a second.
Nonetheless, the cat shakes his head. "Alright, fine," he answers "we did take down those goons and you did manage to get out without dying back there, but this may need more planning than simply rushing the enemy down. Can you see in the dark without your torches?">>134385>>134384
Whiskers is a tad uneased by accepting the money, too, feeling the villagers will most likely need it themselves for the short term.>>134386
"If you can't see at nightfall, sure," he answers.
"These torches are so I may spread the light of Pelor everywhere I go. I do not need them."
"Hmmmm.. You're a knight of Pelor, aren't you? Brother Dernymight want a word with you.">>134388
"Very well then. Feel free to make yourselves at home at the Old Bridge Inn. Tell Ol' Shadowbanks that it's on my tab."
"I... see," Whiskers answers, looking at the torch suit before licking his paw abruptly for a bit.
(It's to safely meet your friend, it's to safely meet your friend.)>>134390
Stopping at the offer, the cat nods. "I am most thankful," he answers solemnly "I do wish to inquire about any sort of items that can harm multiple opponents at once. It might prove invaluable for the quest."
Brozal goes to the Hamlet's local church/temple of Pelor.
"Where may i keep my horse for the night?"
This is what we're about to do
Okay, so the troops give you 500 gold for the scavenged weapons. You're offered a free stay at the inn.
You can elect to take the mastercraft weapons to the smithy to have them appraised, if you wish.>>134392
"Hmmm, you might want to try asking Sertieren the Wise; the local Wizard. His wares may be pricy, but they'll get the job done."
Brozal rejects the gold and tells them to distribute it evenly to the homeless and poor of the town.
Based and Pelor-pilled.makes note
"I say we check the sword's value and abilites first," Whiskers offers. "Perhaps it might hint at an ability we can use for this raid."
"Well, You could go ahead and give your cut to Brother Derny."
I'd really like you all to stay together, yes.
Brozal will give five-hundred gold to Brother Derny and insist that the gold is evenly distributed among the homeless and poor of the hamlet. He will also ask that Brother Derny use a portion of the five-hundred gold to buy soup and clean water for the homeless and poor.
"I will take the weaponry to the smith then we part with half of the money and give the rest to the poor like Bro suggested we do." >>134401
"Well then Whiskers, do you want to come with me to the forgery?"
The cat nods, comfortable on Misty's back as he lays down again to calm his nerves slightly.
One step at a time please.
I've heard several locations brought up:>Morlin’s Smithy>The House of Sertieren the Wise> The Old Bridge Inn
Actually, I'd like everyone to roll an untrained knoledge (local) check to see what they know about this town walking into it.
Whiskers, you can roll Gather Information if your mod is higher.
I rolled a zero on knowledge(local).
what is the dice roll or that? (1d20something)
Okay, first the Smithy...
Alright, before you stands what looks like a typical smithy on the side of the hill, with a small cottage not far behind it.
You see an old dwarf hammering on some piece of metal up front. Sparks fly off of the anvil as he gurgles an unintelligible song.>>134407
1d20+2 for you.
I'd also like you to roll Nature, which would be 1d20+11
Rolling Gather Info[1d20+12 = 21]
<Gather Information Roll
>>134409[1d20+2 = 21][1d20+11 = 29]
So chad he matches the charisma character perfectly.
Okay, you're able to discern all of the mundane and magical services you would be able to find in this town. You know that you'd be able to find minor magical items if you went looking. Several items within your price range are available.
Furthermore, you have heard rumors of a mysterious "disappearing cat" near the Old Bridge Inn. You think your friend might be near.>>134411
As territorial as any druid, you quickly pick up wind of The Old Ones: A small clearing in the woods on the west bank of the Elsir holds an old circle of small menhirs known as “the Old Ones” by the townsfolk. The circle has long served as a druidic sacred place, and the druid Avarthel now tends the Old Ones.
Oh, and there's a few horses for sale in both the local stables in town. Misty snorts indignantly as one winks at you as you pass by.
Whiskers pats the horse owning human on his back, trying to point him at the blacksmith first. He didn't want those nasty dogs bullying him anytime soon.
I will wait until after the battle then when i return to the town i will meet with the fellow druid.
I give Misty a reassuring head pat.>>134415
We make our way towards the dwarf.
Okay guys, I'm going to have to step away soon. I'm burnt, and I'm going to eat dinner in a little bit.
Right now, it's early in the afternoon. The party has time to run
Recalculating my course of action, I don't think I actually want to roleplay every shopkeeper. Just ask for what's available and I'll tell you guys what's for sale.
If you guys want to finish the session this evening, I would like to get to the end of day one tonight so we can begin day 2 next weekend.
I wanna go to the temple
I'll get you there. Just give me a bit to go get a drink.
Since you're in the server, I could also RP that part during the week. I don't intend to start day 2 until next session.
Kitty want some AoE damage dealers and know if sword has power that might be useful.
After that, he may go to the Inn and meet cat lady.
What does the dwarf have to sell and does he say anything about the swords?
I can keep going until i am forced to stop.
Okay, pardon me for being a faggot, but I'm going to spend half an hour eating dinner. Then I can revisit this with a fresh mind.
Okay, for the sake of convenience, I'll point out that either Chad or Whiskers could have used Detect Magic and a spellcraft check to try to identify the weapons. Both the shortswords and the armor have magical auras: faint evocation on the shortswords and faint abjuration on the armor. You can logically assess that they are each +1 weapons/armor, with no other special powers.
You know that all three of them are dwarvencraft in quality. You know this because the dwarf running the smithy says he crafted them himself.
He has a battleaxe, a longsword, a heavy steel shield, a breastplate, and a chainshirt. All of similar quality (+1). He says he'd be willing to barter either of the swords for any of the weapons, and the banded mail for either set of armor or the shield. You can also buy any of these normally at market price.
Oh yes, there's also 50 arrows for sale, which he insists are magical.
Whisker doesn't see anything that interests his current need for AoE damage dealing, so he waits for Chad to see if anything would interest him.
He casts a cursory Detect Magic on the arrows to pass the time and confirm the dwarf's proclamations.
Are there any bargain bin wands with a verbal activation thingy?
I see nothing that i need, i will give the weapons to the troops and Soranna in the morning.
Wands that are almost dead are fine too
"Do you want to go meet that princess now Whiskers? Or can we go meet Avarthel? (the other druid)
Whiskers' ears spike as he stood up, but tries to remain cool. "If it's on the path to the druid, we can definitely save time going there."
I might be settling in for some sleep here in an hour or two
The armor looks good though. It looks like it would fit you.
[insert shopkeeper roleplay here]
"I have just the scroll for you." the Wizard says.
"Fireball. That'll be 375 gold.">>134430
Scrolls are on sale at the temple and the Wizard's house.
Both mages offer low-level spellcasting services.>>134431
Sounds like the Old Ones have some low-level potions on sale.
Just saying, you guys only have a few hours until the evening.
Brolaz will sit outside
"Then let us begin our march towards the princess and meet Avarthel after"
I'm going to let you go to the temple while the rest of their party does their stuff.
You sure you don't want that +1 Banded mail?
"It can wait," Whiskers retorts, starting to take stock of time "we must prepare for the fight first."
With that being said, he asks the potion-seller for any sort of potions to fling at enemies in order to cause damage.I'd definitely take that scroll of Fireball, but I'm unsure it's for me.
Meow definitely takes two Fireball scrolls for himself before asking for any other elemental area of effect attacks.
"Nothing in stock now, but I could have you a scroll with three charges of burning hands by tomorrow morning if you pay up front. That would be 75 gold." The wizard replies
There is only one Fireball scroll
"... I could have one by tomorrow. I would have to pull an all-nighter, but If you're helping lady Soranna I would be happy to oblige." The old mage says
Small black feline leaps up on the desk and walks across the receipt pad.
"Mittens! No!" The old wizards reees
"Pardon my familiar..."
>"Oooooh, would you look at what we've got here.."
The black cat says in it's eldritch feline voice, staring at him with its glowing yellow eyes.
What does +1 armor do?
Also I want the new banded mail to look exactly like my current suit since my armor is uniquely customized
Oh my god you got quads
It means +1 more AC than your normal banded mail, and a chance to sell your old suit.
Whiskers tilts his head.
"Maybe you got some ice area of effect attack instead?"
Whiskers' ears spike at hearing his native tongue being spoken, turning to the other cat.>"Salutations, fellow feline. It is nice to see a familiar face."
That sounds awesome but does it have decorations engraved in it, as well as two chambers to hold everburning torches?
The Dwarf offers to resize and refinish the new suit free of charge, provided that you give him the old suit.
"It'd only take me a few hours. Come and get it in the morning."
"Hailstones. Same price as the fireball, if you can pay up front." The wizard says>familiar face>haha le funny jester joek>"Purrrrr, greetings, stranger."
The familiar replies, gazing at him with its witch-like glare
Brolaz accepts and hands over his current suit of banded mail.
"Alright, come back in the morning." The dwarf says, as begins to hack the trinkets off of the old suit.>>134436
You arrive at a circle in the woods, not far from town. A man in a white robe prays before an engraved stone.
"Greetings" I dismount Misty and greet him.
Meow agrees to it, remembering those scary hellhounds that shot fire with their mouths, giving him chills and fishing the necessary money for it.
Being honest to himself, the cat's rather unnatural gaze was a bit unsettling, but her feline shape and knowledge on the language puts him at ease.>"Is there something you seek from me?"
The half-elf does not respond immediately, as he is busy in prayer.
The turns to see Chad upon his magestic white horse, a mix of awe, confusion, and brief anger cross his face
"A Valenar! I never thought I'd ever see one in my life." He cries
His face grows dark briefly
"Who. Are. You?">>134455
The feline brushes against him unsolicited, completely violating his personal bubble.>"Purrrrrrrrrr, nothing in particular. Just curious, you know. i haven't seen very many of your kind around these parts..."
The witch-cat replies
Whiskers' eyes narrow slightly at the brushing, a mix between puzzlement and suspicion.>"You seem to be eager to know more from what I'm sensing."
"I am Chaddy Daddy of the Pussy Kissed Mist, a druid from the mountains of my motherland."
"I come here seeking wisdom and knowledge, do you know anything of the witch-wood?"
The witch-cat seems nonchalant, casually molesting him for a few more minutes before she hops up onto a bookshelf.>"Purrrrrrrrr... Just curious. I prefer to size-up all the cats in my territory. You're special, it seems... At first i thought you were another one of those.."
It says, hissing at the end>>134458
Hmmmph. A mountain druid you say? And what of this lovely lady?" He gestures at Misty, who snorts in greeting>>134459
"I'm Avarthel, brother of the Keepers of Eth. The Witchwood is our territory..." He grumbles.
"Or at least it was, until those savages came along..."
That last bit sparked the tibbit kitty's natural curiosity, ear flickering to reflect this.>"Another one of those?"
The witch-cat glares down at him, with her golden eyes>"Another one of those pestilent sprites!"
"She is great and she is 8 years old, i couldn't ask for a better companion" He says after having dismounted and he scratches her neck while speaking to him.
"Do you mind telling what went down in witch-wood?"
You arrive at what looks like a normal church of Pelor. The afternoon light shines through the stained glass windows into the main hall.
By this point, Whiskers was hooked on this intriguing aspect, pupils lightly widening.>"What did they do?"
"I'm sure you wouldn't..." The half-elf mumbles, looking at the horse, failing to hide his jealousy
"Hobgoblins have swarmed the place. We used to gather once a week; now we're lucky if we can perform our rites once a month." The Druid mumbles.
"What's worse, they've bean slashing and burning even the tallest, strongest, oldest trees in the wood. Those wolves are up to something. They're preparing for war...">>134465
The witch-cat arches her back>"Grrrrrr... Not three weeks ago did that thot move into my territory. She's made this side of the town her own, being doted on by travelers and alley cats alike. I'd have half a heart to know her down a peg if my master hadn't forbidden it."
The cat is visibly angry
"Now, now, Mittens. What did I tell you about fighting with other pets?" The Wizard chides
"Don't mind my familiar. She can be strange at times.." The wizard says, seemingly oblivious to the conversation.
"How's this, I'll throw in the potions of Invisibility and Cat's Grace on the house. not like I'm using them for anything...."
(Cat thot, huh,) Whiskers thought to himself, intrigued yet understanding the eldritch feline didn't know much else.
Glancing over at the wizard, he nods. "I'll gladly accept them. I need anything I can get in order to stop the threat."
"Hmm, i wonder what you could possibly be referring to" as he begins to move his fingers through Misty's mane with a grin.
"How long has been like this for?"
"Do they have a base built in there?"
"Good luck with your travels, Sir Whiskers...?" The Wizard says, a hint of confusion in his voice near the end.
"... Those familiars get weirder every year... Just what are they summoning at the academies these days?" You hear him mumble as you go
"They've been swarming for the past few weeks. But the really violent attacks haven't started until the last week." He says
"I haven't been on that side of the Forrest in the past month.. Soranna has kept me here brewing potions for her troops.." he mumbles something unintellible
With a departing nod, Whiskers exit the scene.
(Now that I got something that can technically go against a sizable army of minions, I should see if I can find any exceptional individuals in that camp I should be extra wary about before evening comes and I go to the Inn to meet my dear friend.)
With that being said, Whiskers asks around for any witnesses of the more recent raids that have witnessed such powerful and unique individuals like that goblin leader.[1d20+12 = 28]
<Gather Information Roll
"What other things have they done? How much of the woods have they stole and how much have they burned?" His face changes to a concerned one.
"Do you know any other druids that live here?"
"I can't really say for sure. I've had to stay on this side of the forest with my initiates.">other Druids
His face goes dark
"Beware of the southwest reaches, for that way is in the path of the Ghost Lord. Tread not in his path, or you'll surely be doomed." he says
"Understood, is there any potions that you are willing to sell?"
The Druid opens is coat
"... Barkskin, Cure Light wounds, Lesser restoration,
and Neutralize Poison... i can brew potions of third level or lower, but it will take me at least a day." He replies
"50 gold for the healing potion. 750 for the antidote. 300 for any of the others."
Misty raises her ears towards the half-elf.
"What potions can you brew?"
I don't think you've decided how to split the gold you've collected so far
Your assets are on your character sheet.>>134476
"Druid spells. Same as you." He says
He eyes Misty
"I'll tell you what, since you're on your way to the Witcheood, I'll give you the healing potion for free if you let me let that Valenar of yours, if only for a minute." He says, holding out the red potion
Yeah we should probably do that.
"I will take the single lesser restoration, my good man."
He turns to Misty to see her response and she makes a grunt.
"She is up for spending the night with you, take good care of her and i will be back here at the morning twilight."
The Old Druid's ears perk up
"For that, you can have them both." he says, tossing Chad both vials
He whistles towards the woods, and four children, two human and two half elf, come running out, carrying baskets of flowers
"My initiates and I will take good care of her tonight, much better than those dusty old stables down at Delora’s." He says gleefully
"We'll have her back to you in the morning. Take care now." He says, chiding over the children who've already blanketed misty in floral wreaths
She seems to be appreciating the attention.
He gives Misty a goodbye by scratching at the beginning of her tail before saying goodbye to the half-elf.
"Have a good night you two" as he walks away waving and laughing.
And with that, I think I'm going to end it for tonight. I'll revisit Bro and Whiskers's plot points either in the server or on Friday.
Next session we'll begin day two, and the real adventure will begin.
Until next time guys. I had fun thus weekend.
Feel free to leave any questions or comments in the original thread.
Thank you for hosting this, all of that preparation has sort of payed off. I enjoyed it.
That's nice to hear.
I look for the dude to give my money to
I'll finish your saga during the week or on Friday. Then you can learn all about Lifting For Pelor.
I will make note that the dwarf did offer to buy back those shortswords for 600 gold each.
>>134491>one sword for 600gp
Christ on a bike that is a ridiculous amount
They're both +1 magic weapons.
I'm going to need you guys to sort out what you're buying, what you're selling, what you gained, and who's carrying what before the start of the next session.
So far nobody has taken the initiative to keep track of inventory. Y'all need to communicate.
I'll give you all the time between sessions to strategize.
So far I got:
Loot from the Marauder encounter:
>Two +1 Shortswords
>A Heavy Mace of masterwork quality
>A set of +1 Banded Mail
>pouch with 355 gp
a dozen longswords (SOLD)
>Captain Soranna offered you 500 gold for the longswords, which you agreed to.
>Whiskers wanted to spend 375 gp on an arcane scroll of Fireball from , and paid another 375 up front for am arcane scroll of Hailstones
>Morlin Coalhewer, the town smith, accepted Brozal's old set of banded mail as payment to refinish his new +1 Suit
>Avarthel and the Old Ones (or should I say the Young Ones) are gladly tending to Mistly for the night, providing the equivalent of quality stabling. Apparently the young half-elf considers time with the Valenar to be its own payment.
>You procured some "free" potions, Speaker Norro Wiston having put in a good word for you around town (I probably should have made y'all work harder for that; don't expect any more free shit without good Dimplomacy checks and proper roleplay). You got potions of Invisibility and Cat's Grace from Sertieren the Wise; and Barkskin, Lesser Restoration and Cure Light Wounds from Avarthel.
>Wiston also offered you each a night at the Told Bridge Inn
>I made it clear that there are indeed mounts available for purchase in the town. Not to spoil it, but you will all absolutely want horses on this adventure
>Morlin Coalhewer has offered to buy either/both of those +1 shortswords for 600 gold each. He seems to be one of the wealthier men in town
>Brozal intended to make a large donation to the local temple of Pelor. I still need him to specify how much of the party's loot he took, how much of the purchases got paid for. He can donate as much as he pleases, but the party needs to agree what cut of the gold is his.
This is the only time I'm going to sort it out for you. From now on, you're going to need to come up with inventory posts and declare how you're sharing equipment as you put it on your sheets. If things haven't been communicated to me clearly and/or they're not on the sheets, I'm going to consider inventory gains omitted.
Remember, although I didn't do the one-shot, you're all assumed to have entered this game having already known eachother, and your common goal so far has been to find the hidden treasure in Vraath Keep in the Witchwood. You now have an additional goal centered around stopping/investigating the hobgoblins rallying in the Witchwood, requisitioned by Norro Wiston and Captain Soranna.
As for game-time, you've only got a couple hours of daylight left in day one. I'll do Brozal and Whiskers's cinematic RP when I have the time.
And for the record, I will consider Brozal's donations as tithes for his church. The Shining Light of Pelor also has its own decorations for charity, since I'm using The Complete Champion, so don't think I'm not counting your donations.
It's all of the GP Brozal was paid. A.k.a. 500 GP.
Who's keeping the shortswords?
Pic is me getting into character as I realize I might have to roleplay every cat in the setting.
Brozal, Whiskers, I'd like to do your things today, so we can start the next session at the beginning of day 2.
I would like to begin early in the morning on Saturday. I cannot afford to play all of Sunday like last week.
Chad, I'm assuming you'll have retired to the Inn.
Chad, what do you have in your inventory?
Okay, the local Shrine Of Pelor is a humble building: A small temple of the same fieldstone-and-wood construction used by many other buildings in the town.
Brozal trudges along the path towards the temple unarmored, having dropped off his armor for refinishing at Morlin’s Smithy. He carries a sack of coins and two gem-encrusted Wakizashi by his side.
The temple just 50 ft or so from one of the Town Watchposts, and the Watchmen glare at you as you pass. They chatter to eachother in voices to hushed and far for Brozal to hear in-character, but I feel like posting anyway.
>"An Orc slipped past! Sound the alarm!"
>"No, wait, I the courier just said one's been commissioned by captain Soranna."
>"She commissioned an Orc? Are we really that desperate?"
>"Shhh, he's coming. Stand watch in case he tries anything."
>"I've got my eyes on that bastard..."
I totally didn't mean to do a more difficult confrontation when you were entering the town for the first time... I absolutely didn't omit that that part because I was exhausted from DMing combat all day...
Brozal enters the temple without being shot. It's quite a lovely place, though not ornate in any particular way. The windows shine the last of the evening light into the room.
I look for the treasurer
The Temple is mostly empty, there are a few scrolls on the walls depicting figures of knights on horses with lances or armored warriors smashing skeletons with maces, in glory to the god of strength.
It appears as though Brother Derny has been trying to motivate the local guards between preaching.>>134523
You hear a feminine gasp come from around the corner as you turn.
"Halt, who goes there!" A deep (and loud) masculine voice, calls out, followed by a loud clang
"Brozal the Fire Bringer. I have come to donate gold."
Brozal rounds the corner and sees a stout old man, albeit a very muscular one, kneeling on one foot as he tries to get up off of a stool. Laying beside him appears to be what looks an enormous iron mace: the sound of the clanking. Two nuns, dressed in white robes, stand beside him, whispering fearfully in a language that Brozal cannot understand.>>134525
The old Priest looks up across the temple at the Orc, the getting up as he does so. His expression appears fierce until he hears the name.
"... Brozal. Hmmph, I was told you'd come here. I take it your temple sent you here?" He replies.
>>134526>the sound of the clanking
*the source of the clanging
The old man appears to have been sweating, but quickly fixes himself up, straightening his robes, puffing out his broad chest and brandishing his holy symbol. He speaks deeply, but eloquently.
The nuns continue their whispers, but a wave of the hand silences them both.>>134525
"Very well, charity is always appreciated here, especially in these troubled times." he says, perking up>>134528
"And what would be your mission, brother? I take it you didn't travel all this way to appreciate the scenery."
What time at?>>134521
A bunch of weapons, a bedroll and a water flask or whatever.
I'd like to start at maybe 8:30-9:00-ish, EST. The earlier we start, the more we'll be able to cover. I was hoping to get through at least four encounters per adventuring day (not necessarily combat), and at least one adventuring day per session.
For your starting equipment I gave you a +2 Periapt of Wisdom and two Wilding claps.
All three of those are leagues above what should be your item level... but they're within your WBL and should carry you for the adventure.
"I am here to kill goblins." Brozal then dumps 427 GP onto the table.
"Two kill goblins, you say?" The buff old man says, as he looks through the bag and pauses at fancy swords
"That's quite the odd mission to travel all this way for, but I can't say it isn't appreciated. Those savages have been wreaking havoc on all over lately. Merchants, farmers, woodsmen, and fisherman alike have been taken by those hordes. They've getting fiercer
and bolder every day; I can only imagine what's stirred them. They've been raiding these parts for centuries, but never this boldly, never in these numbers."
"The town guard are all but demoralized, and the townsfolk can't take much more of it..." He says, his weariness obvious, and not just from the oversized mace he was swinging earlier
"Word of you and your odd friends travelled here before you did. My alcyotes were even gossipping about a talking cat. Tell me, what did Wiston put you up to?"
*To kill goblins
So many brainfarts today...
The human blinks twice
"... Very well then. Good luck with that." He says
"If you are ever in need of healing, our doors are always open." he continues, handing the sack to one of the nuns
"I am in need of healing."
The Cleric looks Brozal up and down, noticing the unarmored Orc's wounds.
"... Indeed you are. I'm surprised you're even standing with wounds like that."
He mutters something in an unknown language, brandishes his focus, reaches out towards your chest and taps you. A brief flash of white light erupts from his fingertips, and you feel your wounds close entirely.
Brozal is now just a couple points below full HP.
"Consider it thanks for your generosity towards our temple. Get some rest and you'll be ready for business in time for prayers (morning, for Pelorites)."
Brozal will go sleep on the ground.
Preferably outside the temple
The old man looks annoyed.
"If you're going to meditate, do it in the courtyard out back." He calls out
"Ascetics.. always going the extra mile..." he mutters under his breath
Brozal sleeps in the courtyard.
We can start whenever everyone is ready and responsive.
Whiskers elected to meet his cohort on the discord server (in part, since I wasn't exactly sure
Although interactions outside the thread are normally considered to be decanonized, I consider Whiskers meeting Princess Bagel to be "off-screen", occurring at night when the other PCs slept.
I still expect him to introduce Bagel properly in-character when he gets the chance, since he now all but controls the NPC. I have shown him Bagel's sheet and will upgrade/modify it as I see fit.
He may also rebuild his character to swap out the feats he requested earlier. Since he has elected not to attempt to attract followers at this point, no additional cats will follow him, but he may attempt to attract more at a later date.
END OF DAY ONE
DAY TWO BEGINNING
Chad would return to the grove of the Old Ones before dawn. I've taken the liberty of designating his spell prep ritual to occur at sunrise, since
Ehlonna Epona is a sun goddess; if Chad's player would rather designate his daily prayer/meditation at another time, he may . He would traverse the woods without penalty, and find Misty sitting at the center of the stone ring covered in a blanket of flowers, with four children small sleeping peacefully beside her. He appears to be well-fed and rested, although perhaps a tad bit spoiled.
Avarthel, Keeper of Eth, the young half-elf Druid, is laying stones in a prayer ring and lighting some sort of incense. He smiles as Chad arrives, and invites him to join him for prayers.
At this point, Chad would spend an hour in meditation and prayer as the sun rises, and and his heart is refreshed with a new allottment of spells. As a vancian divine spellcaster, Chad may prepare any of the hundreds of spells on the Druid spell list that he is capable of casting, and I expect him to post his spell list as soon as he is ready. If he would prefer to instead roll with the selection of spells that I picked for him yesterday, that is fine as well. I will remind Chad's player that as a Druid, he is free to experiment with seemingly-useless or situational spells, since any of the spells he prepares can be spontaneously channeled into the ever-useful Summon Nature's Ally spell; complimented by his Ashbound and Augment Summoning feats.
Sir Brozal has
squatted in the courtyard like a hobo accepted the accepted the hospitality of the temple of Pelor, he too instinctively awakens before sunrise (the light stinging him from his light sensitivity), and is offered to pray with Brother Derny and his two lovely acolytes.
Because I'm feeling Gygaxian, I'm going to make him roll a Fortitude save to see how sleeping on the ground without a bedroll effected him.
He would return to Morlin's Smithy shortly after to pick up his armor. Morlin has made good on his promise to refinish his looted armor, the banded mail now en-blazoned with symbols of the Dawnfather, with retina-burning continual flames lining the shoulders.
Whiskers would wake up in the room reserved for the party, and would dutifully go to the House of Sertieren the Wise. The old halfling answers the door groggily, having worked through the night scribing the requested scroll of Hailstones. He gives it to you with a yawn and mumbles something along the lines of "Tell your master I wish him good luck" before hobbling off to bed, evidently still mistaking Whiskers to be some strange familiar.
Mittens, the Witch-cat, glares at you as you leave, her golden eyes shining bright in the morning light.
Since Sharress is also a goddess of sunrise, I would assume that Whiskers prayers, should he choose to spend the time, would be completed at around the same time everyone else's would.
And none of y'all remembered to buy horses...
The party would meet at the Inn, early in the morning.
Anyone present may participate in dialogue as they wait for the other members to arrive.
I will continue to use the list you made for me.
Okay, let me check the maps for travel time... Brozal's waking speed in banded mail is 20 ft...
Did the party decide which way they were going first?
Okay Brozal will begin the morning by begging for bread in the town square. This happens after he fetches his armor from the smith and thanks said smith for his service. Brozal gifts the smith ten candles since he has no money.
I'm going to the grove.
Whiskers would start to do the morning ritual of waking up, recovering his spells before following Chad along.
Misty would feel the slightest bit heavier as the kittyies
hopped on her, ready to set sail.
I was going to tip him with some gold but the candles will suffice.
I made note of that in >>134547
you would retrieve your horse around the same time that you prepare your spells.
Pardon the delay, I'm still figuring out the timeline of events...
The party moves as fast as its slowest member, which means you guys can travel about ~16 miles in one day, assuming you don't have any delays or obstacles. Dice roll says you travel along mostly farm fields with no immediate delay...
Now, if I recall correctly, you guys wanted to find Jorr before you explored the Witchwood?>>134554
Brother Derny hands you a piece of bread and tells you not to make a scene. He then pats you on the back and sends you on your way.
I need to know if you guys are looking for Jorr.
iirc, Jorr's the druid, so yes.
Jorr is a woodsman who knows the area.
Now, captain Soranna said this:>If you take the Witch Trail, go left at the first big trail crossing; Jorr’s cabin is about seven miles in. Or, if you’re on the Dawn Way, take a right on a trail about nine miles from the forest edge. Jorr’s cabin is near the Blackwater.
You can either travel through the Witch Trail through the forest, or partly along the road of the Dawn Way.
Which way do you go?
I'm assuming you guys leave some time around 8-ish.
Can we make room for misadventures?
Both paths would lead you through the Witchwood.
The Witch Trail is a track that leads through the heart of the Witchwood. The Dawn Way is a road commonly taken by merchants, surrounded by forest on either side.
Define "make room".
I don't normally plan for misadventures, but I expect them to happen.
Is that a yes or no on the Dawn way?
Dawn way's alright.
Alright, you guys play it safe and go the Dawn Way.
A handful of old woodcutters’ and trappers’ cabins or long-abandoned homesteads lie scattered along the length of the road, about one every 2 or 3 miles. The road crosses several creeks and boggy spots on sturdy dwarf-made stone bridges that have stood for centuries.
At the party's speed...
Oh wait, I forgot Brozal still has to make that fortitude save.
Do we encounter anything?
Rolled a 17 on my fort save
We did choose the safe way
Okay, the Dawn Way is easy terrain that goes on for about 9-10 miles >>134574
I'm still figuring that out.>>134575
Okay, you avoid fatigue from resting on the ground without a bedroll.
Now that I've got the party's speed figured out... You spend a considerable portion of the day travelling.
You travel along the Dawn way for ~10 miles, which takes you about 5 hours, then you turn onto the rugged trail by the blackwater, which takes you another 5 hours. I'm assuming you left at 8, so you the next scene occurs some time near the evening/late-afternoon.
About 5:00 - Day 2
The trail leads past a small cabin in a deep forest glade. A ramshackle front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.
What was your marching order again?
Whiskers, roll a Spot check.
Oh shit.Is it time?
Whiskers on Misty, in the middle between Brozal and Chad.
Chad's at the back, Brozal at the front.>>134581[1d20+5 = 12]
Bagel's fur stands on end as she sees several dogs laying below the porch.
>>134584[1d20+2 = 6]
<Balance Check for horse riding
Bagel quickly pokes Whiskers, pointing at the thing 60ft ahead of the party.
Whiskers' hair stands on end, ready to jump into action the moment something happens.
Okay, I've been reminded that Brozal is in the front of the party. He rolled a -4 on spot.
Misty halts 60 ft away from the cabin, Brozal marches forward blindly until 3 large dogs charge forward, baying furiously. They stop just 10 ft short of you.>>134588
You slide off Misty's butt and land beside her.
Brozal takes the total total defense action.
How does anyone else respond?
Whiskers' back arches before hissing at the dog trio, doing his classic 'shoo dog' move.[1d20+8 = 28]
Okay, you were demoralizing them, so all three dogs are sent cowering before the snarling kitty, due to Imperious Command.
I want want everyone to roll intitative.
I cast Calm Animals on the dogs>>134593
What's the dice roll for that?
To Chad, and chad alone, the dogs are intelligible, due to his class feature.>"Intruders! Bork bork!"
Then the cat hisses at them>"AhhHH!" *whimpering sounds*
Brozal takes 14 damage as an arrow flies at him through a shuttered window on the cabin.
I will post the next part in just a few minutes. Family has been distracting me.>>134595
For you, 1d20-2
Okay, to set the scene, the three of you have arrived at what appears to be Jorr's cabin. Three dogs were barking at you, but are now cowering, potentially hostile in the following round. someone from the cabin just shot at Brozal.
It is Brozal's turn. What do you do?
"We're not here to hurt you. We're just on our way."
Okay. Tht's sorted out.
sorry Chad, been trying to speed things out with voicechat.
A whistle sounds from the cabin, and the dogs scurry back towards the porch, growling at the party.
The cabin’s door opens, and a lean human woodsman of indeterminate age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh. “Don’t get many visitors out here,” he rasps. “Who’re you, and what d’ya want with me?”
He has his longbow drawn, knocking another arrow.
"Brozal the Fire Bringer."
He looks at you, squinting at your face beyond the torchlight and the halo.
He lowers his bow
"What be your business, Orc?"
The kitty struts towards the from the middle, revealing himself to the woodsman with arched back at he stares at the dogs, still quite freaked.
He cocks an eyebrow at the word 'goblins'
“Goblins! I just can’t stand ’em! Wood’s rotten with ’em
right now. All right, I’m your man.”>>134606
The dogs growl at you.
Any of you can roll Sense Motive to assess this guy's attitude
>>134607[1d20-1 = 2]
<Sense Motive just for kicks
Whiskers' back arches further, hissing at the dogs further to cement his dominance towards them.
"Do you know of any Goblin camps around here?"
Initiative has ended, combat effectively paused, as the woodsman doesn't appear aggressive.>>134610
“I seen worg riders and troublemakers all over, especially along Dawn Way.”
The mention makes Whiskers stop his hissy fit, turning towards the woodsman. "So you've tussled with those green humans?" he proceeds to ask.
The woodsman continues, scratching his head.
"They live up yonder in the Wyrmsmokes, but seems like we got a big war party in the forest. Maybe they come down the Old Forest Road, or might be they came by the Skull Gorge. My money’s on the Skull Gorge. I can't say for sure how many, but there's been too many.
Brozal pushes the cats to the front to do the talking>>134612
"Greens, reds, blues, browns. You name it."
"What sort of defenses do they have?" Whiskers asks, awed by the heroics this man proudly displays
"A big war party of goblins?"
"I can't say for sure. They've got camps scattered all over these parts." He says, oddly not at all perplexed by the talking cat>>134616
"Ah' reckon that's what they've been up to."
"Well, you seem to got a good eye, knowledge on the area and the capacity and will to fight," the kitty continues "and you want those goblins out, correct?"
"I've been wagin' a one-man-war on those red bastards for years now." The woodsman says proudly.
"We would be willing to get rid of a couple of those camps for you, do you know exactly where they are?"
"How about we strike them down for good together?" Whiskers offers with a sly cat smile "We're a bunch of cool adventures trying to make this area a better place."
(And easier to search through, but that's minor details), he thought to himself
The woodsman slings his bow over his shoulder.
“All righty. I want 5 gold a day, or 10 if you’ve got a mind to go off someplace dangerous.”
Can i roll a persuasion check or something? And what would the dice roll for that be?
Go ahead and roll.
You might want to mention where you're going first though (it's in the OP).
Roll your Diplomacy mod. It's 1d20+1 for you.
In the future, I want you to keep better track of your skill modifiers.
Whiskers puffs up his feline chest. "We're mainly going for Vraath Keep, but we figure we should take down these goblins along the way because these goblins are not cool at all. Not even the blue ones."
He glances up at Brozal. "Save for him, they are pretty cold."
He cocks an eyebrow
"Vraath keep, you say? I recon ye' already know where that is?"
"...no," Whiskers lets out as he licks his little cat nose.
The woodsman lets out a sigh
"Go west on out to the big road; keep’s maybe eight miles north of there. Wouldn’t surprise me if some of the goblins are holed up there. Just the sort of thing damn goblins would do..."
"I'll guide you there myself, if y'all will pay."
>>134624>>134625>>134629[1d20+1 = 20]
"How about 7 gold? And you can have a 14% share on the spoils of war"
"We could say by killing off the goblins, your woodsman activities will be easier to do," Whiskers presents with a mewl "so that's quite a pay, right?"[1d20+23 = 38]
"9 gold a day, if y'all want to go to the keep."
"Okay then, we will follow you as you lead the way."
Whiskers harrumphs dramatically before looking up at the woodsman with an extended paw, expecting the usual human handshake. "Fine," he mutters "but you better take good care of the shinies while we're travelling."
"Alright. Feel free to camp. We'll leave in the morning."
"Hmm, in the meantime can you help us clear out a couple of goblin camps that are close by?"
The woodsman retires to his cabin.>>134636
"In the mornin'. It's late, nd you don't wanna fight those goblins at night."
The party is free to make camp. Once you're all settled, we'll begin day 3.
... You did pack camping equipment, right?
"I totally knew that."
I have a bedroll.
Whiskers prances up to the woodsman, looking up at him with beady eyes. "Surely you don't mind if I sleep inside your gracious for this night, right?"[1d20+23 = 25]
Ah, you're able to make ample camp for yourself and the party.
Since I picked your starting equipment, I probably should have added a standard adventurers pack, which includes a tent.>>134641
The woodsman allows you to sleep on his gracious porch.END OF DAY TWO
Are we ambushed in the night?
According to the dice, nothing comes to chew your faces off in your sleep during the night
You go to bed early, hoping to beat the morning light. I'll say you get up around 6:00
Alright, getting up early saves you some time to travel.
Were you all looking to progress towards Blackwater?
Oh yeah, everyone gets 225 Ad hoc XP for contracting Jorr.
Whiskers wakes up in seemingly thin air on Bagel
, yawning softly. He soon practices his cat rituals before awaiting at the porch.
He'd definitely push for anything that could eliminate the threat on his livelihood in the area first before setting forth to his main objective, so if that is the way to end the green menance, he'll go there.
Is there anything else we can do before heading towards Blackwater?
Maybe clear a few goblin camps.
Alright, you travel miles back towards the dawn road, and another 2 miles north towards Blackwater Causeway to cross the river. The trip takes you about five hours with Jorr leading you, and you arrive at the bridge at 11-ish.
A wide expanse of dark water has flooded the woodland in this low valley. Trees still protrude from the calm, dark waters here and there, but many large reaches seem to be little more than open pools of algae choked water. The trill of frogs and the whine of insects fills the air. The forest road leads right down to the edge of the flooded section, up to a rickety-looking causeway made of thick planks of wood lashed together with mossy rope. The wooden causeway runs for several hundred feet through the boggy patch, only a foot or so above the water. >>134647
You don't know where the goblin camps are right now, but it can be assumed to be near Skull Gorge or Vraath Keep, or elsewhere in the Witchwood.
I'm was just checking your travelling speed. I didn't expect to do this timeline with Brozal travelling on foot..
Up ahead you can make out the wreckage of a wagon, lying on its side and half-sunk in the flooded forest, about thirty feet from the causeway.
I have it with Brozal marching first, holding up the line, followed by Misty, then Jorr and his dogs.
so, you guys just going to cross the bridge?
Whiskers, being the curious kitty that he is, carefully trudges towards the wagon alongside the invisible cat
He makes sure to check his surroundings at every step for any signs of danger.[1d20+1 = 2]
I’m going across the bridge.
Currently working out how to do a spot check, wait a second and tell me if i did it right.
>>134649[1d20+14 = 18]
Is it 14 OP?
I rolled your check.>>134647>>134654
Alright, due to splendid a splendid roll, you are all flat-footed this round as several enormous reptilian heads charge out of the water and snap at you.
Whiskers takes 8 Bludgeoning and Piercing Damage.
Brozal takes 21 as two serpents bite him
Chad takes 10
Misty takes 18 as two bite into her flank
Jorr is also bitten.
Chad needs to make a Ride check to stay on Misty. Roll 1d20+5
Everyone roll initiative. A massive multiheaded monster has charged out of the mire from beneath the wagon and attacked you as you cross the bridge.
Everyone roll initiative.
>>134657[1d20+2 = 7]
Whups, Jorr wasn't actually bitten, now that i look at it.
"Blasted serpent! Lookout!" Jorr shouts out, unhelpfully.
I already know that Chad's initiatve is 19 or less.
The monster rolled 21, so it goes first this round while we wait for Chad.
So far it's:
I was trying to figure out how the skill modifiers work.
The monster moves closer to the bridge and snaps at Brozal, clanging off his armor. Another head snaps at him and deals 11 damage>>134661
You manage to stay on your horse, but another head snaps at you and wounds you for 6 more damage.
Misty takes 13 damage, and you're going to need to make another check
I'm going to set your initiative right after Whiskers
You keep stealing all these trips
Brozal's Furious counterstrike triggers.
Whiskers takes another 13 damage as a serpent bites him.
Jorr manages to be bitten before he can move.
Jorr takes a 5 foot step back, moves out of the monster's reach, and looses two arrows, that pierce into the hide of the monster.
I use revitalizing strike on the first serpent head
11 damage healed 14
Okay, 11 damage to the enemy.
Whiskers is near the wagon on difficult terrain in the mud. One head is pointed towards him.
Sorry, meant to say you avoid falling off your horse.
Chad moves right after Whiskers.
With a scared whimper and life flashing before his eyes, Whiskers quickly casts Glitterdust on the field, blinding every single combatant, both friend or foe.
Okay, It looks like everyone is going to have to roll a Will save.
I'll roll for Misty.
>>134678[1d20+7 = 21]
<Drastic circumstances require drastic measures (Will Save)
I don't see "Will" anywhere on the sheet.
What's the modifiers for it?
Just roll your wisdom modifier+your level
okay, most of the monsters heads appear to be blinded, although it's hard to tell because the monster lacks eyelids.>>134679
It's right below your ability scores.
You mod is +10
It's your turn btw
The monsters heads writhe in pain, but seem to home in on it's targets nonetheless.
>>134682>>134683[1d20+10 = 22]
Why is it 10 if my wisdom modifier is 4?
Druid has a will save of 4 at level 6
Oh level okay i get it.
You add your wisdom mod and your will save
It's your turn.
You are at 37 HP. Two massive serpentine heads are pointed towards you. Misty is visibly wounded.
I cast summon natures ally V and summon a orca whale.
Never mind i summon a fire griffon, i don't think it's the right conditions for the whale but i'm not sure.
You can't summon an orca at this level.
Or a griffon
You have up to lvl 3 spells to burn.https://www.dandwiki.com/wiki/SRD:Summon_Nature%27s_Ally_Table
Check that list and pick a monster. If you command the monster to attack, I'll control if for you.
Is it the right environment for a water animal or no?
Which part of the bog are we in?
Chad, I would need to tell you that casting a spell in melee range would provoke an attack of opportunity. You might also need to roll both Concentration and Ride to do it on the back of a wounded horse.
You can handle Misty as a free action. You could command her to move if you wish.>>134695
You are on the bridge. A river is nearby, and the monster is standing in a shallow mire. You summon an aquatic monster in the river, and I'll let it attack the monster in the mire.
Be aware that of the monster lands its AoO, you might lose your spell.
Chad, just do something. We're still on round one.
Misty moves backwards 7 feet.
I cast summon natures ally and (attempt) to summon a large shark.[1d20+5 = 23]
(ride)[1d20+12 = 16]
(concentration)Is it 12?kek
The hydra bites you blindly and drops you to 29 HP.
You're going to have to roll concentration again to see if you retain the spell.
Remember, you can still command Misty to move as a free action.
Misty moves along the bridge this time by 12 feet[1d20+12 = 19]
Do i need to do another ride check mister?
You barely manage to retain concentration despite the serpent's bite.
You already rolled Ride.
The shark is summoned into the river. Lets say its a brackish shark so that it can tolerate fresh water. It charges from the river and barely manages to sink its teeth into the serpent's flank (thank Eponna for Augment Summoning).
Beginners luck i guess.
The shark manages to do a considerable bit of damage, so much damage that one of the heads threatening Brozal retreats to snap at it.
The serpent moves closer to the bridge and snaps at everyone (and I mean everyone), but Jorr, who has since moved out of the way. It's keen senses home in on the creatures its threatening.
One manages to strike the Blinded Brozal, dealing 5 damage.
Misty takes 4 damage from a bite. Forget the ride checks.
Another head grapples Whiskers. He's going to need to roll escape artist.
Even Bagel is damaged as a serpent bites her, now at half health.
Chad takes 7 more damage.
"Darn serpent can smell ye'! Don't just stand there! Move!" Jorr cries out, as he looses two more arrows.
The arrows strike true, but the monsters wounds seem to be closing, the arrow heads being pushed out of its regenerating flesh. Te monster hisses in pain.
Btw, you can totally try to sunder these heads if you're packing a slashing weapon.
I use stone bones on the first hydra head
I rolled a 23. 15 damage to the hydra and 5 dr for me until my next round.
Okay... it looks like Whiskers stepped out for lunch. I'll roll his escape artist check...
Okay, the monster rolled a 43. Looks like someone is being eaten pretty soon... Whiskers takes 9 more bludgeoning damage.
... It's Whisker's turn...
Gee, it looks like there's nothing Whiskers can do while grappled by this thing... He struggles weakly but cannot break the serpent's grip
I should have noted that Bagel is blinded and no longer invisible...
With no other options, she takes a 5 foot step back, and uses the retreat action, managing to roll 15 ft and succeeds on her balance ceck to avoid slipping.
okay, you managed to strike through concealment.
Just saying, this thing is going to kill Whiskers in a couple rounds if nobody stops it.
I cast plant growth.
You know, it'd be a lot less risky if you moved out of melee range before attacking. The serpent's head is less than 5 feet away from you, and it can smell you.
The serpent bites and you take 12 damage. Roll concentration to see if you lose your spell or not.
You are at 9 HP. Virtually any attack from the serpent could kill you now.
And yes, I've been rolling to see if this thing strikes through concealment. If it's within 5 feet of you, it can pinpoint your location.
You save heroically, managing to retain your spell.
The algea in the swarm triples in thickness, creating difficult terrain for the monster.
You had to give up a third level spell to summon that shark. Which did you give up?
Be warned, if you stay in melee range, you might die next round. You can handle Misty as a free action.
I lose sleet storm,
I move Misty 15 feet along the bridge.
Then i cast entangle after everyone else takes their turn.
The Shark crits and manages to deal a considerable amount of damage.>>134720
Misty avoids AoO.
You do as well.
Do you want to move any further than that? she can move up to 90 ft.
I move 69 feet along the bridge.
haha funny sex number
Okay, Whiskers drops to 8 HP as the serpent bites into him.
He also takes 5 nonlethal damage.>>134722
Two heads follow misty as she leaves, but the blinded monster doesn't yet appear interested in attacking creatures beyond its reach.
As a result monster focuses fire on the rest of the party, the two spare heads snapping towards it's greatest source of pain: the shark:
The shark takes three more bites and vanishes.
Two heads miss Brozal.
One head hits and attempts to grapple. Roll an opposed grapple.
Jorr manages to critically wound the monster. It looks very, very wounded.
I cast call lightning.
I punch it for ten points of damage
Brozal manages top free himself just long enough to punch the monster with Mountain hammer.
The monster drops whiskers and appears to pass out momentarily.
The monster appears to still be writhing and its wounds are closing.
Whiskers turn. You are on difficult terrain.
Whiskers sucks in a massive amount of air as he gracefully falling on his paws, then start a coup de grace on the now dying beast that almost ended his existence.[1d20+5 = 15]
You manage to pierce through the serpents chest and pull its heart out, still beating.
The monster stops moving.
lol, you did exactly enough damage to kill it before it got up.
Breathing heavily through his nostrils, Whiskers stood in place, still reeling from the battle as he keeps chomping on the beast's heart mainly from how stressed he got during the battle.
Alright. This wasn't meant to a hard fight, but it was anyway.
The encounter is over. Anyone still alive (everyone), can move freely.
Everyone gets 450 XP for this encounter.
Brozal dusts himself off and looks at the scene.
Alright. Before you lies a dead 6-headed hydra and what appears to be an old wagon. >>134732
Jorr walks up to you and pulls you out of the mud.
Bagel peers down at you from the bridge.
Everyone is at low HP. You should have healing equipment though.
Chad, you have that wand of lesser vigor. It heals 11 HP per use.>>134736
Tbh, I'm disappointed at how slow this has been going... I kind of expected everyone to be in voicechat, and I'm not the fastest typer...
Whiskers' still chewing on the hydra heart as the woodsman picked the cat up, still looking forward as after being pulled out of the mud, his tail was extremely poofy and whatever hair not weighted down by mud was spiked up.
We might have to end the session here... Brozal had to go and this went far slower than i wanted... We only got through half the adventuring day, but I need to go eat.
All of you can still dialogue for now. There's also that wagon, that the hydra turned over. Just say what you do and I'll respond.
If y'all are still available this evening, I ingested a truly regrettable amount of caffeine this morning, and will probably be up all night.>>134738
The heart of the hydra
The heart of the hydra still beats as you chew into it.
Jorr is wading through the mud without care, the grown plants seeming to bend out of his way as he moves with his dogs. He takes out his dagger and appears to be helping himself to a portion of the slain hydra's corpse.
The fact that it was still beating only makes the kitty chew on it further, fearing the possibility of the beast rising up again, be it irrational or not.
Chad, you're free to move as you please.
Feel free to dialogue in the thread. If you want to heal yourself or the party with your wand, go ahead.
I move back towards the group and begin healing them and Misty.
The kitty isn't exactly paying attention to his wounds healing as he's in an extremely bad mood if his staring into the distance and now absent-minded chewing of the hydra's heart is any indication.
Okay, it would take about 5 charges to heal Brozal, 4 charges to heal Chad, 3 charges to heal Whiskers, and 2 charges to heal Misty.
Jorr refuses healing and takes a potion instead.
Chad's wand has 36 charges left.