Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
Lets look around for things to explore.
>>133944Brozal is marching in the front most rank
Appearance and backstory:
>mlpol.net/vx/132102#133785
>>133944Roll Listen
>>133945Got a horse??
>>133947Also I have no horse
>>133949It's "Dice 1d20+modifier"
Also, since I neglected to print maneuver cards for you, I'm going to allow you to manage them yourself for this encounter alone.
>>133942>>133944The bold black and white housecat is content with strutting behind Brozal, items jingling on his quadruped body. He made extra sure to brush his coat with his tongue extensively before setting off in the hopes not to come to his friend in an uncool, dirty fashion.
With an excited strut and raised up tail, Whiskers seems pretty happy to let the orc do the scouting while Chad did his human stuff.
(...Humans are a curious bunch, I must say,) he thought to himself.
The kitty simply looks around the path, mainly to avoid any tiny pebbles that could hurt his paws as well as ensure not to mess up his hard grooming work.
>>133954[1d20-1 = 19]<Spot roll
>>133949>>133952[ 1d20+mod ] (without the spaces also works - if you want to roll in text)
[1d20+9000 = 9005] [1d20 = 8]
[1d20-3 = 1]
>>133955
It goes in the email field.
I'm going to roll for you.
>>133959My mod for listen is -8. I think this is hilarious.
And so, it begins.
Whiskers feels like he see's some rustling in the bushes beside him. He is not flat-footed this round.
Brozal, you take...
13 damage as multiple projectiles wiz out of the bushes from either side of the road, followed by a flash of bright hot light, only two arrows meeting their mark. You suddenly feel great that you invested so much in that Banded Mail.
This of course triggers furious counterstrike.
Bro, you're going to need to roll 2 reflex saves, at a -2 penalty because you're a Water Orc.
Whiskers, I'm going to need you to roll one to avoid the fire.
Everyone roll initiative.
I'm sorry. That's only one reflex save.
Whiskers you don't need to roll.
>>133963
It's "dice 1d20+4" in the email field, no quotations.
>>133962[1d20+7 = 24]<Reflex Save
[1d20+6 = 25]<Initiative
[1d20+2 = 13]>>133968init
>>133969My initiative roll was 13.
>>133967Indeed.
The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You’ve passed a dozen spots much like this one already today, but this one feels wrong.
Brozal, however, is nonethewiser, and your nervousness is confirmed as he's suddenly shot.
Following the source of the arrows, you glimpse the glint of mail through the brush by the side of the road. Eight fierce warriors—tall, hairy humanoids with wide mouths and flat faces—are lying in wait!
>>133968Fail.
You take 7 fire damage as a burst of fire launches towards you from ahead of the path. A barking growl sounds ahead of you and you hear shouting.
Whiskers turn.
The road is roughly ~20 ft across, with yourself in the middle of it. Marauders appear to be lurking some 15-25 ft away, only barely recognizable with partial concealment.
Gosh, this is not going nearly as well as I had hoped it would...
>>133974It can be salvaged... I drew fire riposte, mountain hammer, and stone bones for my first three moves.
>>133973With a swift arc of the back as the hairs on his tail poofen up in the surprise and fear of being attack, Whiskers moves his tiny body to hide somewhere in order to stealthily approach the band of marauders.
"Green human! Get to cover!" The cat tells the orc, mostly hoping he could weaken or lure the marauders to them for an easier battle.
>>133975I meant in terms of speed and clarity... Perhaps it would be better done in voicechat.
Anyway, a farmhouse is barely visible to your left
>>133976There is no cover that you can see, or at least none that wouldn't lead you closer to the enemy. The enemy has partial concealment, but you can make out nine of them.
[Barking sounds]
No, ten creatures, at least four on either side of you.
It's still your turn. If you may elect to take the total defense action if you please.
>Anyway, a farmhouse is barely visible to your left
Up a steep hill
>>133977Quickly taking a defensive stance to the extreme, mostly to recover from the shock, the kitty casts Instant of Power on Brozal, enhancing his next attack roll by +4.
After this, the kitty draws his small crossbow, getting ready to battle.
>>133979That's an immediate action. I'll let you hold that until he attacks, while giving you the benefit of the total defense action.
Roll slight of hand to draw your crossbow discreetly.
>>133980[1d20+13 = 31]<Sleight of Paw check
Such a comedian I am.
Brozal charges forward and makes a full attack against any enemy in distance. Using Stone Bones for my strike, and keep in mind that I will be using fire riposte against any enemy that attacks me. So if an enemy hits me, let me make my touch attack then roll 4d6 fire damage for the one that hit me.
>>133981None of the marauders see the tabby cat draw his weapon.
>>133982Left or right?
More arrows rain down on you, but none manage to pierce your armor.
Rolled 20 on both attack rolls. If both hit, I deal 26 damage. I will be getting +5 DR on my next round.
>>133985Which way are you running?
>>133984Either left or right. I don't mind either way. I have 23 AC for fighting defensively.
I went ahead and rolled the melee touch attack for fire riposte when it comes up. Rolled a 17. Fire riposte will deal 8 damage.
Whiskers hears annoyed shouting in a language he doesn't understand. Around the curve of the road, one of pic related makes itself visible, while another steps out of the bushes to his left.
>>133985*+5 dr until my next round
I'll go left. Also my attack rolls were actually 24 on both. Fire riposte is still 17.
>>133992Fire riposte uses touch AC though, so it should land.
>>133987You need to specify which way you are charging.
Youu can perceive four creature to the left, and
at least four to the right, and a doglike monster out in the road right ahead of you.
Also, roll a reflex save. I never announced your turn.
Whiskers, you're going to need to roll too this time.
[1d20+4 = 16]>>133994I will charge left
>>133996Alright. You spot three humanoid archers behind cover and a doglike monster that just shot fire at you, dealing 3 additional fire damage. The dog appears to be staring down the cat.
Assume I am in the martial spirit stance
>>133984>>133990>>133994With a startled look, Whiskers casts Grease by the right side of their position, hoping to slow down any attackers from that direction while the orc dukes it out with the leftmost individuals.
[1d20+7 = 25]<Reflex Save
>>133996That roll was my reflex
>>133998>>133998Who/what do you target? The archers or the dog?
>>133999Pass, you only take three damage as the canine attempts to roast you.
One of the archers appears to be yelling in frustration at the monster. The monster has it's eyes fixed on Whiskers. It's brother ahead is doing the same, it's mouth frothing with magmal drool as flames lick its teeth.
>>134002NOW it's your turn.
You charge past the hound, getting to an archer's right at the end of your movement.
Now you may make your attack roll.
>>134001The kitty's morale was getting mildly hammered by all the potential harm coming his way without his consent.
Deciding he's had enough of passive actions at how hard they were coming for them, he finally lets a bolt out to the dog that fired on him while voluntarily going prone.
[1d20+7 = 17]<Ranged Attack
>>134003I already made all of my rolls for attacks, damage, etc. I also told you the results.
Unless the archers have more than 24 AC, one of them will take 26 damage. If I am attacked, whoever attacked me will be taking 8 fire damage from a melee touch attack with a roll of 17.
I have 23 AC at the moment, and a DR of 5 due to Stone Bones.
>>134008Oh, I also regain 4 HP because of Martial Spirit. 6 HP if the melee touch attack lands against the first person who attacks me.
A hulking mass of metal and meat charges at the line of archers while screaming, "FIRE IS COMING!" The archers are then tore into by a flurry of stabs from a flaming trident.
>>134010The melee touch attack from fire riposte is a particularly vigorous slash that tears through their armor.
>>134006You rolled while it wasn't your turn, but I'm going to give it to you.
You hit the target easily, impaling him with your trident. He goes down, spitting up blood.
Sadly, the next archer is too far away to cleave with a non-reach weapon.
You regain 1 HP from martial spirit.
>>134004You hit.
You hear shouts from the archers, and they fix on you.
Arrows rain down on you, only two hitting. You take 8 damage between the two of them.
The dog closes in with a bite attack. It's fiery bite deals 9 damage.
It's brother charges you, its attack dealing an additional 3 damage.
>>134009I thought it was only 1, but sure.
Btw, you might want to help out the poor kitty currently being dogpiled (lol) by hellhounds...
>>134012You regain 2 HP from each strike while using Martial Spirit. I regain four HP from landing two attacks. I'll be marking down a gain of 4 HP.
>>134012*additional 8 damage
Whiskers isn't doing so well... The hellhounds (it's hellhounds, btw) are currently flanking him.
>>134014You can't make a full attack on a charge, but I'm going to give you the extra since I gave you action points for this battle.
Oh yeah, it's Bro's turn again.
>>134016It wasn't an actual charge because I didn't add the +2 mod from charging
>>134012Not feeling comfortable with the current situation, Whiskers has this overwhelming feeling that his presence isn't wanted, so he does the nice thing of casting Invisibility, Swift on himself and moving away from danger as far as he can while going towards the orc.
Gosh, I anhor splitting initiatives.
Bro, it's your turn to move, then we can start the next round with Whiskers.
>>134019Wait until Bro moves.
With everything added up, I'm back up to 53 HP and will take seven damage next round. After this point, I'll probably start to rapidly die. I will begin by moving towards the hellhound and using Mountain Hammer while fighting defensively.
>>134023I rolled my two attacks. They are 21 and 19 respectively. The first will deal 23 damage, and the second will deal 14 damage.
>>134024Since I was unable to use Fire Riposte, I still have that card and will be using it to counter any hits from the hellhound.
I have 23 AC at the moment
The hellhound is 10 feet behind you. You would have to move into its square, which means you can only make one attack normally, but I'm going to let you burn another action point.
>>134024Is that all piercing damage?
>>134027I didn't do a real charge so I still have 2 action points. It is a mix of piercing and fire damage.
>>13402812 points of fire damage
>>134029the rest is piercing
>>134028You can't make a full attack after moving.
>>134029The fire does not seem to affect the beast. It howls in pain as the trident pierces it, losing focus on the cat it was mauling.
You can select either yourself or Whiskers to heal with martial spirit,
Whisker's turn
>>134031I heal myself because I'm going to need it with all of the attacks coming in
Should we open voicechat?
>>134033I think it would make things faster. Yes.
>>134031(I certainly don't like this amount of aggressive attention,) Whiskers thinks to himself, quickly casting Swift Invisibility to safely get out of dodge, hopefully in a spot where the orc can cover him when it inevitably runs out.
Speaking is faster than typing.
>>134035Roll concentration
>>134037[1d20+11 = 31]<Concentration Check
Okay, this didn't go nearly as well as I planned...
>>134038Success. You avoid AoO by the skin on your teeth, and are able to retreat while invisible.
With 30 ft of movement, you could attempt to hide in the bushes on the other side of the street before your invisibility runs out.
>>134039He definitely takes the chance to hide, already feeling the mortalitly of his existence.
>>134041Alright.
Whiskers hides not 5 ft away from an archer, who takes a shot at Bro, managing to be the only who hit in a volloey of 7 arrows.
The dogs flank bro. He takes 5 damage from the attack, triggering furious counterstrike.
The two of you hear more shouting from the right side of the road.
Bro lands a hit on a dog with revitalizing strike, healing himself a little. He promptly takes another arrow.
And it is whiskers turn.
>>134043Realizing the orc's being the sole center of attention, Whiskers discreetly casts Silent Image of an extra humanoid that is seen charging at the dogs currently biting his travelling companion's ankles from behind them, appearing from a feasible location,.
(That should divert some attacks.)
"Gobbo GOb Goboogob gob!" A warrior steps out of the forrest on the left side of the road, it's ki charged sword shining brightly in the dim light between the trees.
He points his sword directly at Bro. Bro i need you to roll an intimidate check.
>>134044The archers appear to be fooled, the one next to you firing at the illusion, missing it comically.
It looks like I screwed up the rules for duels of wills, so that doesn't actually do anything.
The Samurai-lookalike charges at bro, moving at surprising speed as he lashes out with his sword.
Bro takes 8 slashing damage, and it is his turn.
>>134047Okay, bro makes two swings at a dog, it takes minor damage, and he heals himself a small amount.
The hounds continue to flank him, one managing to land a bite on him, dealing 9 damage.
The archers continue to fire at the illusion, though it seems they're no longer fooled. One fires at bro and misses
>>134048With a heavy heart, Whiskers aims his crossbow at the most wounded hound in order to maybe lessen his damage providers.
[1d20+7 = 11]<Crossbow Shot
With that, he sneaks back into his bush once more
[1d20+5 = 10]<Hide again (-10 Mod)
>>134050Miss.
The seemingly dead hobobin rises again, healed by an unknown force.
Two wolves pop into existence from nowhere. One immediately turning its head towards the bush where Whiskers is hiding.
Another bites at bro, but doesn't manage to pierce his armor.
The other wolf, to its summoner's dismay walks right up to the bush where mittens is hiding, although it hasn't seen him yet.
Okay, Bro's attack hits the Bladebearer, dealing damage, but not enought to drop him.
He then attempts to move towards the barn, but is stopped with an attack of opportunity.
Twelve archers focus fire on Bro, but miraculously only three of them hit, dealing 13 damage.
Then he takes 8 damage from a dog, 13 damage from the samurai, then 10 from a dog, then a missed attack from a wolf.
*11 damage from the samurai
>>134054Fishing for his vigor potion to drink, he drinks it before trying to sneak off the wolf's search radius before he accidentally finds him.
[1d20+2 = 8]<Move Silently roll
>>134056The wolf hears you.
It moves it with a smiting bite, but misses.
Okay, Bro burn an action point to attack after he uses Crusader's strike, healing 18 hp and saving himself. One of the hellhounds goes down.
And because I gummed-up the turn order, it's Whiskers's turn now. I'll just decide that the archers didn't want to fire into the melee.
>>134059Figuring anywhere's better than here, Whiskers whisks off towards the barn, hoping to find anything that could help either of them in this precarious situation.
>>134060Okay, that's a retreat action, to move uphill at one half speed, the wolf snarls after you.
The Samurai juggles his blades and strikes twice, one attack hitting for 12 damage.
9 archers fire into the melee, all of them missing like chumps.
Both hounds miss.
Three archers turn around after Whiskers, seemingly alerted by something. They follow the wolf after him, drawing their katanas.
I'm going to let Whiskers roll a hide check right now, with a +8 bonus.
Bro manages to hit the samurai, visibly wounding him, but not dropping him.
Three archers fire down at Bro, one hitting, the damage being reduced to zero by Stone bones.
>>134063[1d20+23 = 39]<Hide Check V2
Sorry guys, this didn't start out as smoothely as I planned.
We'll come back to this encounter tomorrow. Hopefully our caster will have shown up by then, and I'll be a little more prepared.
Okay, here's how it's going to go down.
I know I said at the beginning that I would reset if the two of you died horribly in the first encounter, but I still want to see it until the end. Ultimately, nothing has been spoiled so far except that "You get ambushed by goblins in the woods" Spoiler Alter: It's going to happen a lot
This encounter has artificially high CR because it's meant to be a large source of your XP, since you won't have that many hard battles for a while after this.
You have 8 Action points for this level. Brozal has used three. Whiskers hasn't used any.
Be aware that an action point can be used to refresh all of your maneuvers as a free action, or to initiate an extra maneuver in one round.
Currently, the archers are closing in and making a 9-fold phalanx around Brozal with their longspears, who is currently squaring of against a Hobgoblin Bladebearer, and being flanked by a hellhound. The Bladebearer juggles his ki-charged swords and prepares his stance to finish Brozal himself with his special move (spoiler alert). One of his wounds appears to be closing, healed by a mysterious unseen force. He is completely surrounded as is. Trying to escape would be his death, so he may as well go down fighting.
The g
Brozal, idk when you last read the houserules, but I did give you all, improved Shield Bash, Two-Weapon-Fighting, and Combat Expertise as bonus feats, without having to meet the prerequisites. You could be making shield bash attacks at minimal penalty this whole time, without losing AC (remember, you heal every hit with martial spirit). You could also gain up to 5 AC with Combat Expertise if you take a -5 penalty to your attack rolls.
You also get a +1 bonus to hit creatures with the Fire subtype. I've been factoring it in automatically into your attacks against the hellhounds, and your saving throws against their breath weapons.
Whiskers, since you can't see the grid map right now (my failure as a DM, I'm going to address this next session), I'm going to inform you right now that if you cast Glitterdust on the ring, the radius spread would encompass all of the hobgoblin troops flanking Brozal, the Hellhound, the Bladebearer, one of the wolves flanking Brozal, one of the three hobgoblins that's about to pursue you up the hill, and Brozal himself.
You could also choose to direct fire at the three hobgoblins that are searching for you and the summoned wolf. The hobgoblins haven't found you yet, but the wolf may reveal your location with it's scent if you stay too close to it. The hobgoblins pursuing you have effectively left combat this round as they leave their comrades to pursue the strange cat: they would be flat-footed if you attacked them from concealment (which means iajutsu focus). Be reminded that you have three attacks in your cat form
I will let you roll spellcraft to determine the the caster level of the wolves's summoning, and thus the remaining duration. I should have pointed that out to you this round.
You can use one of your action points to recover a spell slot after you use it as a free action, but you can still only use one action point per round.
If the two of you get through this battle alive without me having to fudge dicerolls or reset the game, I'll give you both ranking affiliation scores in the churches of your deities (that means membership in the Shining Light of Pelor and Bast's Trickery Domain Affiliation), without making you pay for tithes. Consider that bonus treasure, because it's several thousand gold pieces worth of mechanical bonuses and roleplay perks.
If you die, I'll just reset and wait for a complete party.
>>134154>The g*The goblin troops appear visibly empowered by the Red Leader's commanding aura, and gobble among-st themselves reveling in their impending victory. Although Brozal can't speak goblinoid, he can vaguely make out that they're bickering about how to split his loot.
It's Whiskers turn, btw. His decision could decide this encounter.
>>134157Oh good joy.
You're about 300 feet off of the map, basking in the afterglow of a very intimate brushing session with your prized white mare, Misty.
I'm going to roll some dice to see what you hear. I did max out your perception skills.
>>134156The kitty feels the chills of uncool crawling up his spine.Before running a further 45 feet, Whiskers casts Glitterdust on the orc and the entire blob of enemies surrounding him.
(Ugh... can't even remember his name... must be all the tension,) the cat worriedly thought to himself as he ran further towards the sacred barn.
>>134159You can move up to 35 feet if you want to cast a spell in the same round (30 ft movement, plus your five foot step).
Since the underbrush provides you cover, you may retreat while sneaking, albeit at only one half your normal speed.
If you wish to move in this fashion, roll Move Silently; if not, roll a caster level check (1d20+6) as you fire your AoE.
I'm not going to penalize you for moving uphill because I don't feel like looking that shit up right now.
>>134160I'll give sneaking another shot.
[1d20+1 = 11]<Move Clumsily Roll
>>134157>>134158Your horse hears some commotion ahead of the curve. She describes it "like a flock of giant turkeys", but you understand that your friends seem to have run into trouble.
Misty, with her 90 ft walking speed (wow!), could be all the way there in one round if she took the run action.
What do you do?
>>134161The wolf doesn't hear you as you leave the range of its scent, but one of the goblins seems to have heard rustling in the bushes and points towards you. The troops growl, directing the wolf with a pointed finger as they close in towards you with their swords drawn.
Roll that caster level check, btw.
>>134162[1d20+6 = 20]<Caster check
>>134163Nice. You successfully beat the Fiendish Wolf's spell resistance.
One Of the goblins pursuing you near the edge of the blast screams in pain as he's blinded, crit-failing the save with his -1 modifier on top of it.
Now let me figure out if I'm supposed to roll all these saves separately or if I roll them as one together. I'm lowkey stalling for Bro and chad to make themselves apparent.
>>134162I mount Misty and run towards the turkeys.
The ball of golden dust hits right in the center of the kill-circle.
A new figure appears behind the samurai guy, he looks a bit like this, only covered in golden spray-paint, with some invisible patches. It seems as though this bad boy has been buffing and healing the warriors this whole time.
He claws at his eyes, apparently blinded by the spell. Most of the marauders do, actually. Everyone but the Samurai.
>>134165You appear just in time to see a circle of red-skinned, hairy warriors encircling your friend Brozal, along with a black wolf and another doglike monster. Before your eyes, a flash-bang goes off in the middle of the circle, covering them all in golden dust. Most of them appear to be blinded.
Roll 1d20+2 to make an intellence check concerning these marauders.
The movement was Misty's action. You were already mounted.
You still have an action. What do you do?
You could:
>cast a ranged spell (see >>133933 → )>Dismount and enter Wildshape (small or medium animals only)>Give up one of your spells to summon a monster to help>Shoot a sling bullet
>>134166The wolf flanking Brozar is blinded.
Ah, the Hellhound is not actually blinded. It saved heroically.
The warriors all shriek in pain, pointing their spears in random directions, no longer threatening Brolaz. Some step away rubbing at their eyes. The Red Leader Barks at them, to no avail.
The Goblin Priest, now visible, also paws at his eyes. Unable to really do anything else. He utters a prayers and in an instant melds into the crowd, uniform to the rest of the regulars.
I think I'll just roll Brozal's saving throw for him.
>>134167>>134165You are about 30-40 ft away from the kill-circle, btw.
Brolaz manages to pass his saving throw, but only with Pelor's grace, as he burns another action point to regain a use of Zealous Surge. He barely avoids being blinded.
>>134167[1d20+2 = 9]I cast call lightning on the group of warriors.
>>134168Okay.
>>134170Call lightning is a 5 foot wide burst. You could normally target only one guy, but I'm going to let you hit too since these guys were close together.
Do you have a particular target in mind?
The wolf growls at Whiskers and finally lunges towards his hiding place, the goblins following him.
The wolf's teeth surge with dark energy as it smites him with it's bite attack, dealing 9 damage.
I already rolled his check modifier to avoid being tripped. He passed.
Whiskers, don't forget you healed 2 HP that last round.
Both the pursuing hobgoblins strike at you with longswords, comically missing like stormtroopers.
>>134171>>134170You see 9 blinded regulars, one wolf, one fire-dog, one not-blinded Samurai, and one blinded priest in the kill circle.
>>134171>>134175>Do you have a particular target in mind?The priest and the fire dog.
>>134176The They on opposite sides of Brozal, so I'll just have you target the priest and the regular next to him.
The lightning hits the priest's mace like a lightning rod. I neglected to mention he was disguised, but you had a decent chance of hitting him anyway.
Regular was already wounded, and is KO'd from the shock.
The priest is visibly damaged, but doesn't drop.
"Raagh! You'll have to do more than that!" he bellows in common, before he downs a potion.
The fire-dog bites at Brozal, but fails to pierce his armor.
Fuck it, I'm just going to have Brozal do a full attack while fighting defensively with full combat expertise.
All of them miss, but his AC is high this turn.
The Red Leader clashes his blades together and taunts Brozal.
"You! You dare fight me?!”
He counters with his own combo, but Brozal manages to block each hit.
Brozal takes the damage from his delayed damage pool. His HP is pretty low now.
Whiskers is currently being attacked by one wold and two goblins. He could step out of their melee range with his 5 ft step if he wants to cast a spell without provoking AoO's
He could also elect to take the retreat action, and move 60 ft uphill.
The blinded regulars scramble ineffectively to return to their previous formation. With a bark from the red leader, they form a haphazard spear wall around the priest the red leader.
Chad, you can move again right after Whiskers.
>>134180>>134176Also, be aware that you can use Call Lightning again every round, and drop up to 6 bolts.
>>134179Whiskers will continue to retreat, always searching somewhere to hide inside the farthest away these interlopers and towards the barn again.
[1d20+23 = 40]<Preemptive Hide Check
>>134182With a check like that, you're able to gain concealment in the bushes by the barn, but the Hobgoblins see where you went.
Both wolves vanish in a puff of black smoke.
>>134177>>134181I cast call lightning on the regulars
>>134183Meow takes the opportunity to reload the crossbow and switch to the rapier, readying a melee attack the moment the icky, uncool hobgoblins keep their harrassment.
>>134184You manage to damage two, but that's not enough to drop them.
>>134185Technically you can't use weapons in cat form, but I neglected to mention that earlier, so go ahead and do it.
You can't ready an attack after taking a full round action though.
>>134186Crud.
Let's pretend Whiskers simply holstered the crossbow for instant scratching action instead.
The Priest takes the total defense action, and casts and Orison.
A shadowy area covers the kill-circle.
....
And is completely negated by the everburning torches that Brozal strapped to himself...
"REEEEEE stupid Orc! Muh Doom!"
.... I really wish Brozal's player were here... e_e
>>134188I've been neglecting to mention that Brozal has been suffering from his light sensitivity.
Brozal manages to hit the Bladebearer twice, critically wounding him, but not dropping him. He heals 4 HP with from Martial Spirit.
>>134186I cast plant growth in the area around the regulars.
The Bladebearer takes a 5 ft step back and barks orders at his regulars before taking a potion and moving back towards the priest. The regulars manage to get between Brozal and the Bladebearer, still blinded.
Brozal makes an attack of opportunity at a blinded goblin and drops him. There are regulars left in the road.
The hellhound fires his breath weapon towards Brozal, who manages to save ad only takes 4 damage.
He's at like 15 HP, with 4 points in his delayed damage pool.
Whiskers already declared his turn
>>134184Chad's turn. You don't have to use all your lightning at once. It'll last 4 minutes (40 rounds). You can cast another spell or summon a monster.
>>134191Ah
Thick bushes and tall grass spring up all over the road, making the terrain difficult for the already blinded goblins.
Next round, this would be perfect terrain to cast entangle on.
The Bladebearer and the Cleric stand back to back, surrounded by what remains of their kill-circle.
The bladebearer shouts something in goblinoid
"Gobble gobble gobble gobble Tiamat gobble!"
The blinded goblins on the side of the road draws his sword and waddles towards Chad, although not moving very fast.
The goblins pursuing Whiskers give up on him and leave.
They immediately see Chad and fire arrows at him.
One magages to hit him, dealing 9 damage. Another bounces off of Misty's flank, spooking her.
Chad, roll a Ride check. For you that's 1d20+3
>>134192*8 regulars left on the road.
With a bark from the Priest, the hellhound leaves the killcircle and charges right towards misty, biting into her leg with its fiery maw.
It would be Bro's turn, but idk where his player is...
He fights defensively and takes a potion. With no non-blind creature threatening him, doesn't provoke AoO. He regains 2 HP, but takes 4 damage from his delayed damage pool. He's at like 11 HP, really fucked-up.
Whiskers's turn
>>134192[1d20+3 = 15]I cast entangle on the area.
>>134194Feeling it's about time to give these now disinterested ranged goblins the spook after the dogs went away as well as his hurt pride in need of mending, Whiskers decide to follow the ranged hobgolbins, preparing the biggest spook (Intimidate) imaginable.
>>134195The Effect of the entangle spell is augmented by the thick brush.
All of the hobgoblin regulars are entangled. Unable to move or see, they are visibly distressed.
The Priest is similarly affected, as is the bladebearer.
Thing is, Brozal is caught in the nasty nest as well. He struggles against the angry vines.
>>134196You can sneak up behind them with your movement.
>>134197Ooh, boy. Time to roll Move Silently!
[1d20+2 = 15]<You know what I'm rolling here.
>>134197I cast flaming sphere on the entangled priest.
The bladebearer bursts out of the sea of vines, but the Priest remains entangled. Both of them appear to be regaining HP as their spells heal them.
>>134195>>134199I rolled Chad's ride check because you didn't. He failed his ride check as misky pancicked from the hellhound bite right after he cast his last spell. He falls prone beside her.
Both of the archer goblins fire arrows at him, both hitting and dealing 11 damage. The dog closes in with a bite attack, and sinks his teeth into him.
He's taken 29 damage and is now down below half health. He could die the next round if he doesn't think fast.
Remember, casting a spell in melee range provokes attacks of opportunity from the hellhound. So would standing up in your position.
Misty is not trained to attack, but you can handle her as a free action to push her to do so.
Wildshape would not provoke attacks of opportunity, however.
>>134198B
All of the goblin regulars remain blinded, and entangled. Some of them fall prone.
Brolaz manages to burst free from the vines binding him, but still cant move, sourrounded by Brush and panicking goblins. He regains another 2 HP from his potion.
>>134200With a swift lick and a mighty yet silent exhale, Whiskers jumps forth, claws detracted into one of the hobgoblins' faces, using his super cool Iaijutsu focus he saw on theaters.
[1d20+7 = 25]<Melee Attack
[1d20+5 = 21]<Iaijustu Focus
I dunno if this is how it works, so feel free to correct me.
>>134200The dice roll in
>>134195was meant to be the ride check.
I use wild shape to change into a black bear.
>>134203It's technically chad's turn, but I'm going to let you attack, since you still had a standard action left that turn.
Roll damage for your claw attack in cat form
I wouldn't normally consider these guys flat-footed, but I'm going to let you auto-pass a Sleight Of Hand check to do the flick of the wrist trick, at the cost of an action point.
Roll damage for your cat claw attack, plus 3d6 Iajutsu damage.
>>134204Oh
well, he probably would have failed to stay mounted after that, so I'm going to roll with this.
You regain 8 HP while turning into a bear. I'm going to rule that you're no longer prone.
Would you like to Handle misty to attack this turn? Your modifier would be +10. It's a free action.
>>134205Good to know for the future.
[1d2+3d6]<Raw Clawing Action
>>134206Shit.
[1d2 = 1]<Raw claw damage
[3d6 = 13]<Iaijustu damage mod
>>134207You slash an archer in half, killing him instantly.
The other archer recoils in fright.
I'm going to roll that Misty attacks, because that'll get us through this faster.
She makes a full rounds attack, bearing down on the hellhound with both hooves. With sanctify natural attack and Smite Evil, the doggo didn't stand a chance. Its fiery innards spill out of its ribcage as she crushes it.
>>134209Alright, what happens next?
A Hobgoblins draws his sword and dagger and attacks Whiskers, both attacks missing him.
>>134210>>134211That was some pretty good timing.
Pretty sure the blindness should have worn off by now. Correct me if I'm wrong.
The Bladebearer regains his footing, and spends his turn cutting the priest out of the vines.
The Priest draws a pre-read scroll and shouts a prayer. A Massive Sword of pure darkness forms in the air and bears down on Brozal
... and misses.
>>134213Should last 6 rounds (1 round/level)
Brozal Crit-fails his save and can't do shit this round, vines debuffing him. He does heal 2 HP though.
I will remind Chad that he can still invoke lightning in bear form.
>>134214Shit, I guess we've got about two more rounds then.
The regulars, still blinded, entangled, and prone, flop about helplessly.
Whisker's turn.
>>134217Being the bold kitty that he is and seeing the horrified hobgoblin after seeing his indomitable spirit, Whiskers arches his back on the floor, hissing threateningly at the remaining archer in the hopes to destroying his will to fleeing.
[1d20+16 = 30]<Intimidate Check.
>>134215I call lightning on the priest.
>>134218Even with the -8 size penalty, you successfully demoralize the goblins.
That triggers Imperious Command.
The goblins drops his weapons, falls to the ground, and cowers in fear before the "lion".
>>134219Thanks to the vines holding him down, the priest fails his save against the lightning. Were it not for his potion, he'd be dead by now.
>>134220I call lightning on the blade bearer.
Can i call a lightning storm?
The Bladebearer saves against the vine heroically and slashes straight through the brush at Brozal, slicing through his armor with the emerald razor technique.
Brozal takes a katana to the stomach and would be dying were it not for his delayed damage (thank Pelor).
The Sword of darkness attempts to finish him, but manages to kill goblin regular instead, since the Cleric is still blinded.
>>134222Brozal fails his save against the vines and still can't move. Still fighting defensively, he heals 2 HP from his potion.
The regulars are visibly shaken. Unable to see or move as the spiritual weapon picks them off in an attempt to smite Brozal.
"Gobblegobblegobblegobblegobble!"
The Red leader roars in anger
>>134224Did the lightning hit him?
>>134227No. Sorry.
You hit the priest, but not hard enough to drop him. He's sizzling, on his last leg.
>>134228Wait until next turn for that. You move after Whiskers.
>>134232
That can't work twice in a row, sorry. You'll need to wait a couple rounds.
>>134230>>134233Whiskers, feeling the need to help Brozar further, runs at the scene at an appropriate distance for his intimidating presence to hit as many, if not all, enemies around him before doing the usual angry cat expression.
[1d20+8 = 18]<Intimidate Check (-8 included.)
>>134234I'm not going to count the penalty when you're up against Blinded enemies.
The goblins hear the roar of a manticore, and are all sent cowering, including the Red Leader who wasn't facing you.
The red leader takes damage from lightning, but doesn't drop yet.
The spiritual weapon stands srill as the Cleric cowers
....
everybody cowers... and
Brozal, heroically bursts out of the vines this round.
He finishes the Red Leader with a Coup-de-grace, just in time to do it without provoking AoO, as the blindness wears off this round.
With Revitalizing strike and Martial Spirit, he just barely manages to avoid passing out, with 3 HP left.
Some of the regulars have left the kill-circle trying to escape, but dropped prone at the sound of the roar.
Whisker's turn again. All of the enemies are shaken, dead, prone, and/or disarmed. the Priest still lives though.
>>134235With a mighty charge, the cat lunges at the Priest, biting him on the arm in order to maybe incapacitate him for good.
[1d20+9 = 19]<CHAAAAAAAARGE Bite Attack
I'm here now. What can I attack?
>>134238>>134239[1d20+6 = 20]<Jump roll
comboing into a bluff check to pretend that was my plan.
>>134235I change from wild shape back to normal.
>>134241You could attack a regular or the cleric. They are all shaken and prone.
>>134242Got it.
>>134240Roll damage
>>134243[1d3 = 1]<Epic cat time damage
>>134243Okay I'll attack the cleric with revitalizing strike, and then I'll burn an action point to hit him again with crusader's strike.
>>134244Doesn't drop, even as you bite him in the spinal cord.
The Cleric attacks back with the spiritual weapon, but it misses you.
Bro's turn. You see the Cleric right at your feet
>>134245I'll use Combat Expertise to take -2 on my attack for +2 AC.
>>134245Roll to hit with the first attack. +2 because he's prone.
Rolled a 24 and a 14 respectively. Nine damage on the first hit, and 11 on the second.
>>134249*26 and 16 on the attack rolls
Alright, Bro rolled on the server.
Yeah, this bitch died.
The regulars GTFO as the guy signing their paychecks is kill.
Bro and Whiskers can make AoO's as the regulars leave the area.
Chad, you can roll to hit a passing goblin with your spear.
I get 20 HP back from striking. I won't make any AoOs. Brozal wants them to spread terror in their ranks by talking about his feat of undying endurance.
>>134251Whiskers paps at one of the running regulars with his claws, more as a sign of dominance than actually trying to take down any of them.
[1d20+7 = 17]<You get papped for being a meanie
>>134253You claw him as he runs away.
Okay, unless you want to hunt down every one of these guys, the encounter is over.
Before you lie 6 dead goblins. and two dead hellhounds. What do you do?
>>134251I attempt to attack a fleeing goblin with the spear
[1d8 = 1]
>>134255You graze him as he passes you, but don't manage to drop him.
Your horse nuzzles you affectionately, glad that the fighting is over.
>>134254Search their bodies for clues. Brolaz will prevent anybody from taking their money or possessions. He will also start digging graves with a shovel from the barn.
>>134254With a heavy sigh and a much needed stretch, Whiskers opts to simply check the goblins for any items that may let them recover their stamina and health since he'd really want to feel himself at his fullest and reach a safe place before settling down.
>>134258You roll apparise too.
>>134258Just roll slight of hand so my boy scout crusader doesn't see you looting them
>>134260[1d20+3 = 4]<Smort kot Appraisal check
>>134262alrighty.
although he ain't gonna find shit.[1d20+13 = 29]<Sleight of Paw check
>>134256I return to brushing the mare as she has developed a few knots since from the battle.
>>134265*developed a few knots from the battle
Possible character art?
>>134266
One moment. Calculating treasure/xp
>>134261The armor that priest is wearing looks pretty swank. Would certainly be a nice replacement for the suit that samurai slashed though.
The swords on the samurai look like they're of exceptional quality.
Some leather armor that doesn't look remarkable, although the samurai's seems to be resellable. 12 composite longbows and 12 longswords, 14 steel shields.
A potion on the Cleric. Four more potions on the dead regulars.
The Priest was carrying a holy symbol. Roll religion to identify it.
>>134265[happy horse noises]
She's glad to have the attention.
Whiskers and Brozal both gain 2750 XP for this encounter.
Chad gains 2000 XP, since he showed up late, but still played a major role.
The ruined farmhouse is just up the hill, btw.
>>134267What are you implying?
>>134270I will continue brushing.
>>134272Roll Handle Animal to see how well you do (1d20+10 mod)
>>134272He has a horse. Idunno if he has a spear or not.
Okay, you've looted the bodies for combat gear.
What do you do next?
Also when I was AFK we can just say that was Brolaz having a fit of inattentiveness where he forgot about the world around him and became a zombie for a while.
>>134274Misty is very, very pleased.
Btw, going forward, you can controll your horse. Assign personality traits and whatnot. I statted you as an Athasian Druid, so you can speak with her freely, and vice versa.
>>134276Whiskers cleans himself for a bit, hoping the vigor potion's aftereffects let get out of the bloodied status before sniffing at the potions, using his spellcraft to maybe understand what they could do.
[1d20+12 = 13]>Spellcraft check
After that, he aims his small body towards the barn, hoping it would be a fine place to rest up any pain remaining.
"Human and green human," he said "let us go to the wooden, rustic and austere house."
Okay, anybody want to check the surrounding area before the adventure actually begins?
In the future, i'm going to try to change how I handle combat. It shouldn't take 3 hours for one encounter...
>>134280I want to dig graves for the dead goblins.
>>134279They appear to be healing potions, similar to the one he drank earlier.
>>134281Do you have a shovel?
>>134282With a sigh of relief, Whiskers proudly struts towards the digging orc, proudly displaying a potion on his back and a raised tail at how pleased he was.
"I have drink for you, mister green human."
>>134282There's a shovel in my backpack. Yes.
>>134283>>134281I double-checked. He has no shovel.
Maybe there might be something in that abandoned farmhouse though...
>>134283The orc stares at the cat from behind his flaming helmet before grumbling and pouring the liquid through the helmet and into his mouth. "Thank you, small cat."
>>134285*screaming*
Okay I had no shovel but I'd like to check the barn for one.
>>134287As you enter the farmhouse, you see five more dead bodies lined up along the west wall.
You also see what appears to be a crude campsite in the farmhouse, with dirty bedrolls, cookfires (now banked), and other such necessities present.
Roll search to look for a shovel
>>134274You still there, m8?
Brozal walks out of the barn. "Cat, my eyes are terrible. Please help me find a shovel in the barn." He then offers the cat two gold pieces for help.
>>134289Yeh but my search mod is bad.
>>134288>>134286Quickly following the orc to the barn, he meows excitedly at seeing the campfire.
>>134290That was before he got interrupted by the orc asking for help, which gave a strong puff of his furry chest.
"Payment won't be necessary, mister green human. I am too cool to be paid for a task so simple."
With that being said, he finally notices the corpses in his start of the search, quickly arcing his back in fear.
"J-just give me a moment," the cat offers before cautiously starting the search.
[1d20+3 = 19]<Search
>>134278>>134289Sorry for the delay,
I wait outside the farmhouse while speaking with Misty.
>>134293You find a rusty old shovel.
You also find a floral patterned purse next to one of the bodies. It contains 355 gp.
O'm sorry guys, but I have to step out for like 10-15 minutes.
Feel free to do dialogue in the meantime.
I say "neigh" and she says "whiny"
>>134296I can wait.
>>134296It's time for digging shallow unmarked graves.
>>134298Whiskers, being ever curious, decides to follow the orc along, specially if it meant to get away from that haunted barn filled with probably vengeful and haunting ghosts for a good while.
"S-so," the cat tries to say "what are you doing?"
>>134298Dig them deep, so the necrophages don't get to them.
The bodies in the farmhouse appear freshly killed. It seems as though the goblin warband has already killed five people today. By the clothes they appear to be a female human merchant, three men who might've been guards, and a farmer. The purse probably belonged to the merchant; it seems as though the gobins leader had not yet divided it out.
The dead guards are dressed in studded leather armor and carried light crossbows and longswords, none remarkable.
Btw, the goblins dropped 12 longswords. They look resellable.
I'm going to assume the party lets Brozal dig for an hour or two. Nothing else happens in the meantime.
It's a couple hours past noon. Drellin's Ferry isn't that far off (by horse).
What do you do?
>>134300>>134301Whiskers' currently conflicted between staying here to heal up first and getting the heck out of the spirit-filled barn that can become blindly vengeful at any second, quickly looking at Brozal to hear his decision.
>>134297I'm going to let you guys fight to decide ho gets what, but you still need to specify who's carrying what.
We've got two fancy-looking shortswords
One fancy-looking set of banded mail
5 healing potions
355 gp
A silver holy symbol of an unknown diety
A fancy-looking heavy mace
12 sharp-looking longswords
12 composite longbows
A decent set of studded leather
>>134302You should be close to full HP by the time the potion finishes effecting you.
Drellin's Ferry isn't that far off. You have no reason to suspect another ambush so close to the town.
Anybody with ranks in Knowledge (religion) can roll to identify the holy symbol.
>>134303Considering Whiskers is not capable of hauling anything aside from maybe some GP he might need, he'll hold on to that.
>>134304Understood
>>134305No ranks in that, sadly.
>>134306I told y'all to buy mules/horses...
There's the druid with his horse and saddlebags though.
>>134303Maybe split the potions, i get 2 and Bro gets 3.
>>134305Can i identify it?
>>134303How many of the weapons could i carry to sell?
>>134307Ree
>>134308Whiskers wouldn't mind, considering he's almost at full HP and isn't meant to take damage in the first place.
>>134308No, you cannot, sorry. It's a trained-only skill.
It looks like pic related.
>>134309Misty could probably carry almost everything in her saddlebags.
Please just walk into town already...
>>134296Brolaz will go to town after burying the bodies.
>>134311>>134308Feeling confident to go back to town, Whiskers daintily hops on Misty's back, ready to be taken to town.
>>134314Roll a ride check
>>134315[1d20+2 = 14]<Cool Riding maneuvers
>>134311Okay then.
I will carry the stuff in Misty's bags.
>>134314>>134316I am ready to go into the town.
>>134317>>134313>>134316>>134312Everyone's ready.
Save for the result of the ride check.
>Later That DayThe road descends into a small town built mostly on the near side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is long gone. Instead, a couple of long thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town.
A group of armed townsfolk—three in leather, one in mail—stands guard, watching you warily. “Halt and state your business, strangers,” one of the guards says.
>>134318It was a 15 DC, but you can take 20.
>>134319Brozal approaches while using his trident as a walking stick. "We are here to kill goblins."
>>134319>>134320Feeling the need to spring into action, Whiskers quickly hops off the horse and daintily walks over to the guards alongside Brozal. "We come in peace, armed humans," the cat quickly adds "I seek the one known as Princess Princess Bagel Jennifurr Fluffykinz the Fourth. Has she entered the premises?"
>>134320A human guard eyes the orc as he approaches, glaring as he sees the drawn weapon. He’s a burly man in scale mail with a curling, waxed mustache.
"Hmmmph, so a I." he grumbles
"There aren't any goblins in town right about now. What's your business here, Orc?"
>>134321Are you in cat form or humanoid form?
>>134323"Ah! A Talking cat!" The middle-aged soldier shouts with a start.
>>134322"Here to kill goblins. I am a crusader of Pelor."
Remember that there are two everburning torches strapped to the back of his armor and his armor looks like fire.
>>134325The old guard cocks an eyebrow at that.
"O' Pelor you say? I take it your temple sent you here?"
I'm working with eight intelligence here. Brozal will be dull.
>>134324Recoiling slightly in both shock and undignified annoyance, Whiskers puffs his chest out. "I am the great warrior known as
Whiskers, not a mere 'talking cat.'
His cheeks puff out slighty to signify his cute annoyance in a cheeky attempt to fascinate the spooked guard.
"Whiskers didn't get his fish this morning. We'll usually stop by a river and catch him a fish to eat. He's a bit cranky."
>>134324>>134323>>134329The man gathers himself, still visibly confused.
"Well, I don't know anything about a princess, but if yer lady were lookin' for a place to stay the Old Bridge Inn is just ahead, on your left. Or, if you prefer, try the Green Apple, on the other side of the square. I like the Old Bridge, myself.”
>>134327"Hmmm, we have a temple o' Pelor here too. If you didn't kill a man fo' that armor, I guess we can pass." the man grumbles, still visibly unfomfortable
"What did ye master send you for?"
>>134319Chad responds while mounted.
"I am here to not bring trouble but to trade my goods."
And then he looks to his left and right to the saddlebags with a open palm.
>>134331"To kill goblins."
>>134317"And you. You with these two lads?" The guard asks, making eye contact with the only other human present
>>134332"Ah, that'll do." the man says
"Nice horse ye got there. She fer sale?" he implores
>>134333"Ah, I won’t deny that we’re
in a hard spot, and you look like capable sorts. Go over to the
Old Toll House—that’s the big stone building, there—and
ask for Captain Soranna.”
And with that, the three guards stand aside and let you pass
>>134330"Hmph," the cat lets out, begrudgingly letting Brozal get away with his sentence before glancing back at the guard.
>>134331"Much appreciated, armed human," Whiskers responds with a nod, getting over his own strong emotions himself. "Anything we should look out for in this fine village?"
>>134336"In the village? Nothin' to worry about, 'cept a few stray dogs." He says with a chuckle
"Bands of savages have been skulking near the town for days now though. Everyone has been on edge."
Everyone gets 150 Xp for walking into the town.
>>134335>>134337>>134333With an undignified harrumph and a flick of his tail at the guard's joke, Whiskers mumbles something about dogs being no challenge against him before returning to his acquaintances. "Alright," the cat starts "I assume we got our businesses to deal with. Brozal, want to visit our places one by one together or go for our respective areas?"
I'd strongly prefer it if the three of you stuck together.
What do you want to do first? Find a room at an inn? Sell stuff? You've still got some daylight before evening.
Brozal settles down for some rest on the side of the street.
>>134341Dude, the townsfolk visibly already don't like you for being an Orc. You sure you want to be a hobo on top of that?
What's the plan for everyone else?
>>134340Fair enough.
>>134341>>134342Seeing the orc simply setting down on the side of the street, Whiskers blinks once before licking the back of his paw for a second. "Well, that is a rustic spot," he answers "don't you prefer to accompany us while we sell whatever the human with the horse wants to sell before you rest?"
>>134343I have 8 int. Yes.
>>134344"I do not need the comfort of a roof, but I will accompany you." Brozal will go with the party to the store.
>>134334"Yes, i am venturing with them."
>>134335"No, she is a one of a kind and i have spent a very long time building trust between me and her."
>>134345sighsOkay, just try not to split the party.
Where does everyone want to go first?
>>134347"Awww, too bad. Lucky man you are with a horse like that." The sergeant says as you trot away
>>134346>>134347Whiskers nods his little cat head before looking at Chad, awaiting his predictable move of going to the marketplace and sell the stuffs.
(Come on, mister human. I know you want those shiny cylinders.)
So, you guys wanna go to the market first?
>>134351That's what Whisker's pushing for, yes.
>>134348I think we should sell the stuff first.
>>134349"Until we meet again, i bid you adieu." as Chad turns to give his goodbye with a raised hand.
>>134351>>134352>>134353Yep.
Time to meet the market merchants.
Okay.
You're just strutting about the market, looking for anyone eager to buy your looted weaponry, when you hear a call from across the bazaar. Across the market stand a tall, balding man of about fifty and a capable-looking swordswoman. “Sorry to trouble you, travelers, but I’d like a few minutes of your time,” the man says.
“My name is Norro Wiston, and I’m the Town Speaker for Drellin’s Ferry. This is our guard captain, Soranna. I’ll get right to the point: We’re in a lot of trouble, and I was hoping I could persuade you to help us out.” He says, eyeing the bags of looted swords and your bloodied armor.
Pics related
>>134356"We are here to kill goblins. There is no need to pay us."
>>134356>>134357Having once again taken the position on Misty's back, Whiskers, in catform still, nods at the approaching entourage, yet lets Brozal do the talking this time for now, remembering his desire to speak with these two recently.
“Our town is under attack,” the speaker begins.
“Hobgoblin raiders have been harrying our lands for several days now. They’ve attacked and killed people in the outlying homesteads, and they’ve been waylaying travelers along the Dawn Way.”
Captain Soranna adds, “We’ve had some trouble with them before—a quick raid on homesteads on the west side of the river, usually not that bad—but this is different. It looks like a large, aggressive tribe has moved down out of the Wyrmsmoke Mountains. Frankly, I fear they might be numerous enough to sack the town.”
“Beyond the immediate threat to our homes, the road is our lifeblood,” the Speaker continues. “If the hobgoblins make the Dawn Way impassable to the west, trade won’t come this way, and we’ll be ruined. Not only do we need to repel the raiders from our town, but we’ve got to keep that road open. Can you help us do it?”
>>134357The old man looks thrilled.
"Oh really? You’d be helping a lot of people if you could deal with this problem.”
>>134359The kitty is less than thrilled about the prospect provided without going too far as to reject Brozal's entire purpose of being here. "Do you happen to know how many are there in this tribe?" he reluctantly asks, still in his cat form.
>>134360You can still bargain, or even ask about your current quest in the witchwood.“We’re not sure. A hundred warriors, maybe...?" He pauses
“There have been at least three different warbands around our lands at the same time, each about fifteen to twenty strong, so fifty at the minimum."
>>134356>>134359"I am willing to assist you in this trouble but we cannot do it just yet, we have come here to sell, not to fight, just yet."
"So let us ponder whether or not we are capable of handling this, if we are sure that we can help then we will."
>>134361"We will have decide if this is a size that we are able to deal with, will you be able to come with us Soranna if i offer you some weaponry?"
"Will there be anyone else with us?"
"Do you have any knowledge of the witch-wood, Norro?"
Forgot to mention about a dozen or so guards with spears, standing some distance back behind the captain.
>>134361Assessing danger first.Whiskers quickly stands up, jolted into attention by the sheer numbers.
"Wo-hoah there," he answers, shocked "that is a lot for three of us to handle. Do you have anything to counteract their numbers?"
>>134359"Point me in the direction of the goblins. We can go right now."
>>134365Whiskers quickly turns to Brozal, looking remarkably afraid at his eagerness. "H-hey, no need to rush this. We can go all together and squash them good later."
>>134365"I do not think i am capable of doing this right, i have sleep that is waiting for me and i can't be late."
"And we have to prepare for the coming fight, we still have things to be sold from our previous encounter, if we go into this without selling the equipment Misty will be weighed down and not fit for fighting."
>>134362>we have come here to sell"We're short of arms as of now. Perhaps I could take those swords and bows off of you? I can pay for that up front. I could give you more after you return." The speaker says
>"Do you have any knowledge of the witch-wood, Norro?" “I know little of the woods myself. I've heard of an old ruined castle nestled in there." He says
>>134365"I can tell you how to get there though. Cross the river and follow the Dawn Way west. The road goes all the way through the forest. Or you could strike north and take the Witch Trail, but not many people go that way.”
>>134364"We've tried... “We tried. We sent a dozen guardsmen west on the road to find out where the hobgoblins were lairing, but they got cut to pieces a few miles inside the forest..." he says
" “The hobgoblins are using fearful monsters and evil magic against us. Until you showed up, we haven’t had any heroes here who could stand up to them.” he says
>>134362>will you be able to come with us Soranna"...My men need me here. It's been enough trouble fighting off the raiders with the men we have..."
Roll Sense motive (1d20+5)
>>134362>"Will there be anyone else with us?">"Do you have any knowledge of the witch-wood, Norro?"Soranna speaks up at this
"... “If you’re going to be wandering around in the Witchwood, I would advise you to seek out Jorr. You can’t fi nd someone who knows the woods better. His cabin is out of the way, but it could be worth the walk. If you take the Witch Trail, go left at the first big trail crossing; Jorr’s cabin is about seven miles in. Or, if you’re on the Dawn Way, take a right on a trail about nine miles from the forest edge. Jorr’s cabin is near the Blackwater.”
>>134368The cat shakes his head at the disheartening response, feeling even further troubled if his hair standing on end wasn't enough to signal that. Nonetheless, the cat sighs. "Before I agree to set off towards certain death," Whiskers starts "I'd like to know if you've seen Princess Princess Bagel Jennifurr Fluffykinz the fourth around these parts. She's a dear friend of mine."
>>134368"Hmm, a fair deal but i insist that we do it at the break of dawn, after we have rested, you can have the weapons now and where do you wish to meet under the rising sun?" He says atop Misty.
"I understand that you must stay"
[1d20+5 = 15]>>134369"Do you know him personally? What does he look like and can you tell us something personal so that he may trust us?"
>>134367"I would be willing to pay for a stay at the inn, if you would wish." The old man offers
"And those arms. I my troops would pay a penny for those." Soranna adds
>>134370The old man looks confused
"... Princess..? Now that you mention it, i think some people did mentions something about a 'ghost cat' lurking in the alley beside the Old Bridge Inn; perhaps that might perk your interest."
>>134371You manage to spot Soranna subtly licking her lip at the sight of one of the priceless gem-encrusted shortswords that the Red Leader dropped.
Her commitment to leading the town guards seems solid though. You sense a deep worry in her eyes.
>>134372The cat reels back at the usage of 'ghost cat' without any pretext, puffing his cheek in outrage yet relents, exhaling swiftly. "Humans," he mutters before blinking softly "what else can you tell me about the Princess Princess?"
>>134371"Jorr prefers to keep to himself, nobody really knows him... We don't even know how old he is." she trails off.
"He's a lean woodsman, tall. He loves his dogs, and hates goblins with a passion."
>>134372"That would be kind of you, we will set out in the morning, what do you say Whiskers, should we rest or attack them at the rising of the moon?"
"What would they be willing to pay for these? And what about this sword with the red gem?" He says with a smug smirk.
"Are you sure that we are capable of standing up to these goblins? Do you think it would be better to let them come to us? Or should we take them by surprise now? Or should we rest first?"
"What do you have to say Bro?"
>>134374"I wouldn't know. It's just a rumor. There's been a lot o' stray cats lurking around there lately. Perhaps you might find someone you know." The man says, not quite sure how to present himself
>>134376Whiskers turns to Chad with a tilt of his head, thinking it for a bit. "I can definitely see in the night, but I am not sure if they can do the same," he answers "or you and the green human, for that matter."
>>134376"We should attack at the crack of dawn and send a warning that we're coming. They won't be able to stop us, and this will demoralize them."
>>134378Brozal has light blue skin
>>134377The cats spares a thankful nod at the man in question.
>>134379>>134380I totally meant to butcher his color.Whiskers arches his back in shock before looking sternly at the orc. "If we are going to go that route, we must actually have the numbers to scare them," he retorts "or at least pretend we do:"
>>134381The orc leans in with a blank stare and takes a knee to get lower to the ground. "With the light of Pelor, we can crush an army of any size."
>>134376The man eyes the equipment.
"... I could manage to give you 500 gold for the swords and bows, looking at their condition." He says
He eyes the shortswords and the armor
"... Hmmm, now that's craftsmanship. I'd have to have 'em appraised before I made an offer, but perhaps you could barter them at Morlin’s Smithy. He's always hammering out blades that none can ever afford to buy..." The man continues, trailing of with a bit of a frustrated grumble.
"And, as for your reward.." The man says, checking his notes
"I could offer you each 500 gold upon your return."
>>134384"Protecting those in danger is reward enough. Just give us something to eat."
>>134378"It would be preferable to attack at dawn then"
>>134379"Let the sun guide us to the fight, i will cast a divination spell to see the outcome when twilight comes, if the attacking force is doomed then we must defend ourselves."
>>134383"I will have to check in with the smith first as only he can give a definitive answer."
>>134384"Seems to be a reasonable sum of gold cum"
>>134382Whiskers barely opens his mouth in a failed attempt to reply, yet he remembers how he tanked all that damage before he threw his shiny cat liter at the goons, finding a semblance of truth for a second.
Nonetheless, the cat shakes his head. "Alright, fine," he answers "we did take down those goons and you did manage to get out without dying back there, but this may need more planning than simply rushing the enemy down. Can you see in the dark without your torches?"
>>134385>>134384Whiskers is a tad uneased by accepting the money, too, feeling the villagers will most likely need it themselves for the short term.
>>134386"If you can't see at nightfall, sure," he answers.
>>134388"These torches are so I may spread the light of Pelor everywhere I go. I do not need them."
>>134385>>134389"Hmmmm.. You're a knight of Pelor, aren't you? Brother Dernymight want a word with you."
>>134388"Very well then. Feel free to make yourselves at home at the Old Bridge Inn. Tell Ol' Shadowbanks that it's on my tab."
>>134389>light sensitivityRetina-burning holiness.
>>134389"I... see," Whiskers answers, looking at the torch suit before licking his paw abruptly for a bit.
(It's to safely meet your friend, it's to safely meet your friend.)
>>134390Stopping at the offer, the cat nods. "I am most thankful," he answers solemnly "I do wish to inquire about any sort of items that can harm multiple opponents at once. It might prove invaluable for the quest."
>>134390Brozal goes to the Hamlet's local church/temple of Pelor.
>>134390"Where may i keep my horse for the night?"
https://youtu.be/cj2HvGPv0XMThis is what we're about to do
Okay, so the troops give you 500 gold for the scavenged weapons. You're offered a free stay at the inn.
You can elect to take the mastercraft weapons to the smithy to have them appraised, if you wish.
>>134392"Hmmm, you might want to try asking Sertieren the Wise; the local Wizard. His wares may be pricy, but they'll get the job done."
>>134396Brozal rejects the gold and tells them to distribute it evenly to the homeless and poor of the town.
>>134397Based and Pelor-pilled.
makes note
>>134396"I say we check the sword's value and abilites first," Whiskers offers. "Perhaps it might hint at an ability we can use for this raid."
>>134397"Well, You could go ahead and give your cut to Brother Derny."
>>134399I'd really like you all to stay together, yes.
>>134400Brozal will give five-hundred gold to Brother Derny and insist that the gold is evenly distributed among the homeless and poor of the hamlet. He will also ask that Brother Derny use a portion of the five-hundred gold to buy soup and clean water for the homeless and poor.
>>134396>>134397>>134399"I will take the weaponry to the smith then we part with half of the money and give the rest to the poor like Bro suggested we do."
>>134401"Well then Whiskers, do you want to come with me to the forgery?"
>>134403The cat nods, comfortable on Misty's back as he lays down again to calm his nerves slightly.
>>134402One step at a time please.
I've heard several locations brought up:
>Morlin’s Smithy>The House of Sertieren the Wise> The Old Bridge InnActually, I'd like everyone to roll an untrained knoledge (local) check to see what they know about this town walking into it.
Whiskers, you can roll Gather Information if your mod is higher.
I rolled a zero on knowledge(local).
>>134405what is the dice roll or that? (1d20something)
Okay, first the Smithy...
Alright, before you stands what looks like a typical smithy on the side of the hill, with a small cottage not far behind it.
You see an old dwarf hammering on some piece of metal up front. Sparks fly off of the anvil as he gurgles an unintelligible song.
>>1344071d20+2 for you.
I'd also like you to roll Nature, which would be 1d20+11
>>134405Rolling Gather Info
[1d20+12 = 21]<Gather Information Roll
>>134409[1d20+2 = 21][1d20+11 = 29]
>>134412So chad he matches the charisma character perfectly.
>>134410Okay, you're able to discern all of the mundane and magical services you would be able to find in this town. You know that you'd be able to find minor magical items if you went looking. Several items within your price range are available.
Furthermore, you have heard rumors of a mysterious "disappearing cat" near the Old Bridge Inn. You think your friend might be near.
>>134411As territorial as any druid, you quickly pick up wind of The Old Ones: A small clearing in the woods on the west bank of the Elsir holds an old circle of small menhirs known as “the Old Ones” by the townsfolk. The circle has long served as a druidic sacred place, and the druid Avarthel now tends the Old Ones.
Oh, and there's a few horses for sale in both the local stables in town. Misty snorts indignantly as one winks at you as you pass by.
>>134414>>134409Awesome.
Whiskers pats the horse owning human on his back, trying to point him at the blacksmith first. He didn't want those nasty dogs bullying him anytime soon.
>>134414I will wait until after the battle then when i return to the town i will meet with the fellow druid.
I give Misty a reassuring head pat.
>>134415We make our way towards the dwarf.
Okay guys, I'm going to have to step away soon. I'm burnt, and I'm going to eat dinner in a little bit.
Right now, it's early in the afternoon. The party has time to run
Recalculating my course of action, I don't think I actually want to roleplay every shopkeeper. Just ask for what's available and I'll tell you guys what's for sale.
If you guys want to finish the session this evening, I would like to get to the end of day one tonight so we can begin day 2 next weekend.
>>134414I wanna go to the temple
>>134418I'll get you there. Just give me a bit to go get a drink.
Since you're in the server, I could also RP that part during the week. I don't intend to start day 2 until next session.
>>134417Kitty want some AoE damage dealers and know if sword has power that might be useful.
After that, he may go to the Inn and meet cat lady.
>>134417What does the dwarf have to sell and does he say anything about the swords?
>>134417I can keep going until i am forced to stop.
>>134422Okay, pardon me for being a faggot, but I'm going to spend half an hour eating dinner. Then I can revisit this with a fresh mind.
Okay, for the sake of convenience, I'll point out that either Chad or Whiskers could have used Detect Magic and a spellcraft check to try to identify the weapons. Both the shortswords and the armor have magical auras: faint evocation on the shortswords and faint abjuration on the armor. You can logically assess that they are each +1 weapons/armor, with no other special powers.
You know that all three of them are dwarvencraft in quality. You know this because the dwarf running the smithy says he crafted them himself.
He has a battleaxe, a longsword, a heavy steel shield, a breastplate, and a chainshirt. All of similar quality (+1). He says he'd be willing to barter either of the swords for any of the weapons, and the banded mail for either set of armor or the shield. You can also buy any of these normally at market price.
>>134425Oh yes, there's also 50 arrows for sale, which he insists are magical.
>>134425Whisker doesn't see anything that interests his current need for AoE damage dealing, so he waits for Chad to see if anything would interest him.
He casts a cursory Detect Magic on the arrows to pass the time and confirm the dwarf's proclamations.
Are there any bargain bin wands with a verbal activation thingy?
>>134425>>134427I see nothing that i need, i will give the weapons to the troops and Soranna in the morning.
>>134428Wands that are almost dead are fine too
>>134427"Do you want to go meet that princess now Whiskers? Or can we go meet Avarthel? (the other druid)
>>134431Whiskers' ears spike as he stood up, but tries to remain cool. "If it's on the path to the druid, we can definitely save time going there."
I might be settling in for some sleep here in an hour or two
>>134428No.
The armor looks good though. It looks like it would fit you.
[insert shopkeeper roleplay here]
"I have just the scroll for you." the Wizard says.
"Fireball. That'll be 375 gold."
>>134430No wands.
Scrolls are on sale at the temple and the Wizard's house.
Both mages offer low-level spellcasting services.
>>134431Sounds like the Old Ones have some low-level potions on sale.
Just saying, you guys only have a few hours until the evening.
>>134434Brolaz will sit outside
>>134432>>134434"Then let us begin our march towards the princess and meet Avarthel after"
>>134435I'm going to let you go to the temple while the rest of their party does their stuff.
You sure you don't want that +1 Banded mail?
>>134434>>134436"It can wait," Whiskers retorts, starting to take stock of time "we must prepare for the fight first."
With that being said, he asks the potion-seller for any sort of potions to fling at enemies in order to cause damage.
I'd definitely take that scroll of Fireball, but I'm unsure it's for me.
>>134439Meow definitely takes two Fireball scrolls for himself before asking for any other elemental area of effect attacks.
>>134440"Nothing in stock now, but I could have you a scroll with three charges of burning hands by tomorrow morning if you pay up front. That would be 75 gold." The wizard replies
There is only one Fireball scroll
"... I could have one by tomorrow. I would have to pull an all-nighter, but If you're helping lady Soranna I would be happy to oblige." The old mage says
Small black feline leaps up on the desk and walks across the receipt pad.
"Mittens! No!" The old wizards reees
"Pardon my familiar..."
>"Oooooh, would you look at what we've got here.."
The black cat says in it's eldritch feline voice, staring at him with its glowing yellow eyes.
>>134437What does +1 armor do?
Also I want the new banded mail to look exactly like my current suit since my armor is uniquely customized
>>134444Oh my god you got quads
>>134443It means +1 more AC than your normal banded mail, and a chance to sell your old suit.
>>134441>>134442Whiskers tilts his head.
"Maybe you got some ice area of effect attack instead?"
Whiskers' ears spike at hearing his native tongue being spoken, turning to the other cat.
>"Salutations, fellow feline. It is nice to see a familiar face."
>>134447That sounds awesome but does it have decorations engraved in it, as well as two chambers to hold everburning torches?
>>134445The Dwarf offers to resize and refinish the new suit free of charge, provided that you give him the old suit.
"It'd only take me a few hours. Come and get it in the morning."
>>134448"Hailstones. Same price as the fireball, if you can pay up front." The wizard says
>familiar face>haha le funny jester joek>"Purrrrr, greetings, stranger."The familiar replies, gazing at him with its witch-like glare
>>134450Brolaz accepts and hands over his current suit of banded mail.
>>134452"Alright, come back in the morning." The dwarf says, as begins to hack the trinkets off of the old suit.
>>134436You arrive at a circle in the woods, not far from town. A man in a white robe prays before an engraved stone.
>>134453"Greetings" I dismount Misty and greet him.
>>134451Completely intended.Meow agrees to it, remembering those scary hellhounds that shot fire with their mouths, giving him chills and fishing the necessary money for it.
Being honest to himself, the cat's rather unnatural gaze was a bit unsettling, but her feline shape and knowledge on the language puts him at ease.
>"Is there something you seek from me?"
>>134454The half-elf does not respond immediately, as he is busy in prayer.
The turns to see Chad upon his magestic white horse, a mix of awe, confusion, and brief anger cross his face
"A Valenar! I never thought I'd ever see one in my life." He cries
His face grows dark briefly
"Who. Are. You?"
>>134455The feline brushes against him unsolicited, completely violating his personal bubble.
>"Purrrrrrrrrr, nothing in particular. Just curious, you know. i haven't seen very many of your kind around these parts..."The witch-cat replies
>>134456Whiskers' eyes narrow slightly at the brushing, a mix between puzzlement and suspicion.
>"You seem to be eager to know more from what I'm sensing."
>>134456"I am Chaddy Daddy of the Pussy Kissed Mist, a druid from the mountains of my motherland."
"I come here seeking wisdom and knowledge, do you know anything of the witch-wood?"
>>134457The witch-cat seems nonchalant, casually molesting him for a few more minutes before she hops up onto a bookshelf.
>"Purrrrrrrrr... Just curious. I prefer to size-up all the cats in my territory. You're special, it seems... At first i thought you were another one of those.."It says, hissing at the end
>>134458Hmmmph. A mountain druid you say? And what of this lovely lady?" He gestures at Misty, who snorts in greeting
>>134459"I'm Avarthel, brother of the Keepers of Eth. The Witchwood is our territory..." He grumbles.
"Or at least it was, until those savages came along..."
>>134460That last bit sparked the tibbit kitty's natural curiosity, ear flickering to reflect this.
>"Another one of those?"
>>134461The witch-cat glares down at him, with her golden eyes
>"Another one of those pestilent sprites!"She hisses
>>134460"She is great and she is 8 years old, i couldn't ask for a better companion" He says after having dismounted and he scratches her neck while speaking to him.
"Do you mind telling what went down in witch-wood?"
>>134452You arrive at what looks like a normal church of Pelor. The afternoon light shines through the stained glass windows into the main hall.
>>134462By this point, Whiskers was hooked on this intriguing aspect, pupils lightly widening.
>"What did they do?"
>>134463"I'm sure you wouldn't..." The half-elf mumbles, looking at the horse, failing to hide his jealousy
"Hobgoblins have swarmed the place. We used to gather once a week; now we're lucky if we can perform our rites once a month." The Druid mumbles.
"What's worse, they've bean slashing and burning even the tallest, strongest, oldest trees in the wood. Those wolves are up to something. They're preparing for war..."
>>134465The witch-cat arches her back
>"Grrrrrr... Not three weeks ago did that thot move into my territory. She's made this side of the town her own, being doted on by travelers and alley cats alike. I'd have half a heart to know her down a peg if my master hadn't forbidden it."The cat is visibly angry
"Now, now, Mittens. What did I tell you about fighting with other pets?" The Wizard chides
"Don't mind my familiar. She can be strange at times.." The wizard says, seemingly oblivious to the conversation.
"How's this, I'll throw in the potions of Invisibility and Cat's Grace on the house. not like I'm using them for anything...."
>>134466(Cat thot, huh,) Whiskers thought to himself, intrigued yet understanding the eldritch feline didn't know much else.
Glancing over at the wizard, he nods. "I'll gladly accept them. I need anything I can get in order to stop the threat."
>>134466"Hmm, i wonder what you could possibly be referring to" as he begins to move his fingers through Misty's mane with a grin.
"How long has been like this for?"
"Do they have a base built in there?"
>>134467"Good luck with your travels, Sir Whiskers...?" The Wizard says, a hint of confusion in his voice near the end.
"... Those familiars get weirder every year... Just what are they summoning at the academies these days?" You hear him mumble as you go
>>134468"They've been swarming for the past few weeks. But the really violent attacks haven't started until the last week." He says
"I haven't been on that side of the Forrest in the past month.. Soranna has kept me here brewing potions for her troops.." he mumbles something unintellible
>>134469With a departing nod, Whiskers exit the scene.
(Now that I got something that can technically go against a sizable army of minions, I should see if I can find any exceptional individuals in that camp I should be extra wary about before evening comes and I go to the Inn to meet my dear friend.)
With that being said, Whiskers asks around for any witnesses of the more recent raids that have witnessed such powerful and unique individuals like that goblin leader.
[1d20+12 = 28]<Gather Information Roll
>>134470"What other things have they done? How much of the woods have they stole and how much have they burned?" His face changes to a concerned one.
"Do you know any other druids that live here?"
>>134472"I can't really say for sure. I've had to stay on this side of the forest with my initiates."
>other DruidsHis face goes dark
"Beware of the southwest reaches, for that way is in the path of the Ghost Lord. Tread not in his path, or you'll surely be doomed." he says
>>134473"Understood, is there any potions that you are willing to sell?"
>>134474The Druid opens is coat
"... Barkskin, Cure Light wounds, Lesser restoration,
and Neutralize Poison... i can brew potions of third level or lower, but it will take me at least a day." He replies
"50 gold for the healing potion. 750 for the antidote. 300 for any of the others."
>>134475Misty raises her ears towards the half-elf.
"What potions can you brew?"
>>134477I don't think you've decided how to split the gold you've collected so far
Your assets are on your character sheet.
>>134476"Druid spells. Same as you." He says
He eyes Misty
"I'll tell you what, since you're on your way to the Witcheood, I'll give you the healing potion for free if you let me let that Valenar of yours, if only for a minute." He says, holding out the red potion
>>134478Yeah we should probably do that.
"I will take the single lesser restoration, my good man."
He turns to Misty to see her response and she makes a grunt.
"She is up for spending the night with you, take good care of her and i will be back here at the morning twilight."
>>134479The Old Druid's ears perk up
"For that, you can have them both." he says, tossing Chad both vials
He whistles towards the woods, and four children, two human and two half elf, come running out, carrying baskets of flowers
"My initiates and I will take good care of her tonight, much better than those dusty old stables down at Delora’s." He says gleefully
"We'll have her back to you in the morning. Take care now." He says, chiding over the children who've already blanketed misty in floral wreaths
She seems to be appreciating the attention.
He gives Misty a goodbye by scratching at the beginning of her tail before saying goodbye to the half-elf.
"Have a good night you two" as he walks away waving and laughing.
And with that, I think I'm going to end it for tonight. I'll revisit Bro and Whiskers's plot points either in the server or on Friday.
Next session we'll begin day two, and the real adventure will begin.
Until next time guys. I had fun thus weekend.
Feel free to leave any questions or comments in the original thread.
>>134483Thank you for hosting this, all of that preparation has sort of payed off.
I enjoyed it.
>>134484That's nice to hear.
>>134464I look for the dude to give my money to
>>134487I'll finish your saga during the week or on Friday. Then you can learn all about Lifting For Pelor.
I will make note that the dwarf did offer to buy back those shortswords for 600 gold each.
>>134491>one sword for 600gpChrist on a bike that is a ridiculous amount
>>134492They're both +1 magic weapons.
I'm going to need you guys to sort out what you're buying, what you're selling, what you gained, and who's carrying what before the start of the next session.
So far nobody has taken the initiative to keep track of inventory. Y'all need to communicate.
I'll give you all the time between sessions to strategize.
So far I got:
Loot from the Marauder encounter:
>Two +1 Shortswords
>A Heavy Mace of masterwork quality
>A set of +1 Banded Mail
>pouch with 355 gp
>a dozen longswords (SOLD)
Sales:
>Captain Soranna offered you 500 gold for the longswords, which you agreed to.
Purchases:
>Whiskers wanted to spend 375 gp on an arcane scroll of Fireball from , and paid another 375 up front for am arcane scroll of Hailstones
Barters:
>Morlin Coalhewer, the town smith, accepted Brozal's old set of banded mail as payment to refinish his new +1 Suit
>Avarthel and the Old Ones (or should I say the Young Ones) are gladly tending to Mistly for the night, providing the equivalent of quality stabling. Apparently the young half-elf considers time with the Valenar to be its own payment.
Gifts:
>You procured some "free" potions, Speaker Norro Wiston having put in a good word for you around town (I probably should have made y'all work harder for that; don't expect any more free shit without good Dimplomacy checks and proper roleplay). You got potions of Invisibility and Cat's Grace from Sertieren the Wise; and Barkskin, Lesser Restoration and Cure Light Wounds from Avarthel.
>Wiston also offered you each a night at the Told Bridge Inn
Offers/intentions:
>I made it clear that there are indeed mounts available for purchase in the town. Not to spoil it, but you will all absolutely want horses on this adventure
>Morlin Coalhewer has offered to buy either/both of those +1 shortswords for 600 gold each. He seems to be one of the wealthier men in town
>inb4 (((dwarves)))
>Brozal intended to make a large donation to the local temple of Pelor. I still need him to specify how much of the party's loot he took, how much of the purchases got paid for. He can donate as much as he pleases, but the party needs to agree what cut of the gold is his.
This is the only time I'm going to sort it out for you. From now on, you're going to need to come up with inventory posts and declare how you're sharing equipment as you put it on your sheets. If things haven't been communicated to me clearly and/or they're not on the sheets, I'm going to consider inventory gains omitted.
Remember, although I didn't do the one-shot, you're all assumed to have entered this game having already known eachother, and your common goal so far has been to find the hidden treasure in Vraath Keep in the Witchwood. You now have an additional goal centered around stopping/investigating the hobgoblins rallying in the Witchwood, requisitioned by Norro Wiston and Captain Soranna.
As for game-time, you've only got a couple hours of daylight left in day one. I'll do Brozal and Whiskers's cinematic RP when I have the time.
And for the record, I will consider Brozal's donations as tithes for his church. The Shining Light of Pelor also has its own decorations for charity, since I'm using The Complete Champion, so don't think I'm not counting your donations.
>>134508It's all of the GP Brozal was paid. A.k.a. 500 GP.
Who's keeping the shortswords?
Pic is me getting into character as I realize I might have to roleplay every cat in the setting.
Brozal, Whiskers, I'd like to do your things today, so we can start the next session at the beginning of day 2.
I would like to begin early in the morning on Saturday. I cannot afford to play all of Sunday like last week.
Chad, I'm assuming you'll have retired to the Inn.
Chad, what do you have in your inventory?
Okay, the local Shrine Of Pelor is a humble building: A small temple of the same fieldstone-and-wood construction used by many other buildings in the town.
Brozal trudges along the path towards the temple unarmored, having dropped off his armor for refinishing at Morlin’s Smithy. He carries a sack of coins and two gem-encrusted Wakizashi by his side.
The temple just 50 ft or so from one of the Town Watchposts, and the Watchmen glare at you as you pass. They chatter to eachother in voices to hushed and far for Brozal to hear in-character, but I feel like posting anyway.
>"An Orc slipped past! Sound the alarm!"
>"No, wait, I the courier just said one's been commissioned by captain Soranna."
>"She commissioned an Orc? Are we really that desperate?"
>"Shhh, he's coming. Stand watch in case he tries anything."
>"I've got my eyes on that bastard..."
>*loads crossbow*
Despite this,
I totally didn't mean to do a more difficult confrontation when you were entering the town for the first time... I absolutely didn't omit that that part because I was exhausted from DMing combat all day...
Brozal enters the temple without being shot. It's quite a lovely place, though not ornate in any particular way. The windows shine the last of the evening light into the room.
>>134522I look for the treasurer
The Temple is mostly empty, there are a few scrolls on the walls depicting figures of knights on horses with lances or armored warriors smashing skeletons with maces, in glory to the god of strength.
It appears as though Brother Derny has been trying to motivate the local guards between preaching.
>>134523You hear a feminine gasp come from around the corner as you turn.
"Halt, who goes there!" A deep (and loud) masculine voice, calls out, followed by a loud clang
"Brozal the Fire Bringer. I have come to donate gold."
Brozal rounds the corner and sees a stout old man, albeit a very muscular one, kneeling on one foot as he tries to get up off of a stool. Laying beside him appears to be what looks an enormous iron mace: the sound of the clanking. Two nuns, dressed in white robes, stand beside him, whispering fearfully in a language that Brozal cannot understand.
>>134525The old Priest looks up across the temple at the Orc, the getting up as he does so. His expression appears fierce until he hears the name.
"... Brozal. Hmmph, I was told you'd come here. I take it your temple sent you here?" He replies.
>>134526>the sound of the clanking*the source of the clanging
The old man appears to have been sweating, but quickly fixes himself up, straightening his robes, puffing out his broad chest and brandishing his holy symbol. He speaks deeply, but eloquently.
The nuns continue their whispers, but a wave of the hand silences them both.
>>134525"Very well, charity is always appreciated here, especially in these troubled times." he says, perking up
>>134528"And what would be your mission, brother? I take it you didn't travel all this way to appreciate the scenery."
>>134517What time at?
>>134521A bunch of weapons, a bedroll and a water flask or whatever.
>>134530I'd like to start at maybe 8:30-9:00-ish, EST. The earlier we start, the more we'll be able to cover. I was hoping to get through at least four encounters per adventuring day (not necessarily combat), and at least one adventuring day per session.
>>134530For your starting equipment I gave you a +2 Periapt of Wisdom and two Wilding claps.
All three of those are leagues above what should be your item level... but they're within your WBL and should carry you for the adventure.
>>134529"I am here to kill goblins." Brozal then dumps 427 GP onto the table.
>>134535"Two kill goblins, you say?" The buff old man says, as he looks through the bag and pauses at fancy swords
"That's quite the odd mission to travel all this way for, but I can't say it isn't appreciated. Those savages have been wreaking havoc on all over lately. Merchants, farmers, woodsmen, and fisherman alike have been taken by those hordes. They've getting fiercer
and bolder every day; I can only imagine what's stirred them. They've been raiding these parts for centuries, but never this boldly, never in these numbers."
"The town guard are all but demoralized, and the townsfolk can't take much more of it..." He says, his weariness obvious, and not just from the oversized mace he was swinging earlier
"Word of you and your odd friends travelled here before you did. My alcyotes were even gossipping about a talking cat. Tell me, what did Wiston put you up to?"
>two
*To kill goblins
So many brainfarts today...
>>134538The human blinks twice
"... Very well then. Good luck with that." He says
"If you are ever in need of healing, our doors are always open." he continues, handing the sack to one of the nuns
>>134539"I am in need of healing."
>>134540The Cleric looks Brozal up and down, noticing the unarmored Orc's wounds.
"... Indeed you are. I'm surprised you're even standing with wounds like that."
He mutters something in an unknown language, brandishes his focus, reaches out towards your chest and taps you. A brief flash of white light erupts from his fingertips, and you feel your wounds close entirely.
Brozal is now just a couple points below full HP.
"Consider it thanks for your generosity towards our temple. Get some rest and you'll be ready for business in time for prayers (morning, for Pelorites)."
>>134541Brozal will go sleep on the ground.
>>134542Preferably outside the temple
>>134543The old man looks annoyed.
"If you're going to meditate, do it in the courtyard out back." He calls out
"Ascetics.. always going the extra mile..." he mutters under his breath
>>134544Brozal sleeps in the courtyard.
We can start whenever everyone is ready and responsive.
Whiskers elected to meet his cohort on the discord server (in part, since I wasn't exactly sure
Although interactions outside the thread are normally considered to be decanonized, I consider Whiskers meeting Princess Bagel to be "off-screen", occurring at night when the other PCs slept.
I still expect him to introduce Bagel properly in-character when he gets the chance, since he now all but controls the NPC. I have shown him Bagel's sheet and will upgrade/modify it as I see fit.
He may also rebuild his character to swap out the feats he requested earlier. Since he has elected not to attempt to attract followers at this point, no additional cats will follow him, but he may attempt to attract more at a later date.
END OF DAY ONE
______________________________________
DAY TWO BEGINNING
Chad would return to the grove of the Old Ones before dawn. I've taken the liberty of designating his spell prep ritual to occur at sunrise, since Ehlonna Epona is a sun goddess; if Chad's player would rather designate his daily prayer/meditation at another time, he may . He would traverse the woods without penalty, and find Misty sitting at the center of the stone ring covered in a blanket of flowers, with four children small sleeping peacefully beside her. He appears to be well-fed and rested, although perhaps a tad bit spoiled.
Avarthel, Keeper of Eth, the young half-elf Druid, is laying stones in a prayer ring and lighting some sort of incense. He smiles as Chad arrives, and invites him to join him for prayers.
At this point, Chad would spend an hour in meditation and prayer as the sun rises, and and his heart is refreshed with a new allottment of spells. As a vancian divine spellcaster, Chad may prepare any of the hundreds of spells on the Druid spell list that he is capable of casting, and I expect him to post his spell list as soon as he is ready. If he would prefer to instead roll with the selection of spells that I picked for him yesterday, that is fine as well. I will remind Chad's player that as a Druid, he is free to experiment with seemingly-useless or situational spells, since any of the spells he prepares can be spontaneously channeled into the ever-useful Summon Nature's Ally spell; complimented by his Ashbound and Augment Summoning feats.
Sir Brozal has squatted in the courtyard like a hobo accepted the accepted the hospitality of the temple of Pelor, he too instinctively awakens before sunrise (the light stinging him from his light sensitivity), and is offered to pray with Brother Derny and his two lovely acolytes.
Because I'm feeling Gygaxian, I'm going to make him roll a Fortitude save to see how sleeping on the ground without a bedroll effected him.
He would return to Morlin's Smithy shortly after to pick up his armor. Morlin has made good on his promise to refinish his looted armor, the banded mail now en-blazoned with symbols of the Dawnfather, with retina-burning continual flames lining the shoulders.
Whiskers would wake up in the room reserved for the party, and would dutifully go to the House of Sertieren the Wise. The old halfling answers the door groggily, having worked through the night scribing the requested scroll of Hailstones. He gives it to you with a yawn and mumbles something along the lines of "Tell your master I wish him good luck" before hobbling off to bed, evidently still mistaking Whiskers to be some strange familiar.
Mittens, the Witch-cat, glares at you as you leave, her golden eyes shining bright in the morning light.
Since Sharress is also a goddess of sunrise, I would assume that Whiskers prayers, should he choose to spend the time, would be completed at around the same time everyone else's would.
And none of y'all remembered to buy horses...
The party would meet at the Inn, early in the morning.
Anyone present may participate in dialogue as they wait for the other members to arrive.
>>134547I'm here.
I will continue to use the list you made for me.
Okay, let me check the maps for travel time... Brozal's waking speed in banded mail is 20 ft...
Did the party decide which way they were going first?
Okay Brozal will begin the morning by begging for bread in the town square. This happens after he fetches his armor from the smith and thanks said smith for his service. Brozal gifts the smith ten candles since he has no money.
>>134553I'm going to the grove.
>>134553>>134555Whiskers would start to do the morning ritual of waking up, recovering his spells before following Chad along.
Misty would feel the slightest bit heavier as the kitty
ies hopped on her, ready to set sail.
>>134554I was going to tip him with some gold but the candles will suffice.
>>134555Trips checked.
I made note of that in
>>134547 you would retrieve your horse around the same time that you prepare your spells.
Pardon the delay, I'm still figuring out the timeline of events...
The party moves as fast as its slowest member, which means you guys can travel about ~16 miles in one day, assuming you don't have any delays or obstacles. Dice roll says you travel along mostly farm fields with no immediate delay...
Now, if I recall correctly, you guys wanted to find Jorr before you explored the Witchwood?
>>134554Brother Derny hands you a piece of bread and tells you not to make a scene. He then pats you on the back and sends you on your way.
I need to know if you guys are looking for Jorr.
>>134558>>134559iirc, Jorr's the druid, so yes.
>>134560Jorr is a woodsman who knows the area.
Now, captain Soranna said this:
>If you take the Witch Trail, go left at the first big trail crossing; Jorr’s cabin is about seven miles in. Or, if you’re on the Dawn Way, take a right on a trail about nine miles from the forest edge. Jorr’s cabin is near the Blackwater.You can either travel through the Witch Trail through the forest, or partly along the road of the Dawn Way.
Which way do you go?
I'm assuming you guys leave some time around 8-ish.
Can we make room for misadventures?
Both paths would lead you through the Witchwood.
The Witch Trail is a track that leads through the heart of the Witchwood. The Dawn Way is a road commonly taken by merchants, surrounded by forest on either side.
>>134564Define "make room".
I don't normally plan for misadventures, but I expect them to happen.
>>134568Is that a yes or no on the Dawn way?
>>134569Dawn way's alright.
Alright, you guys play it safe and go the Dawn Way.
A handful of old woodcutters’ and trappers’ cabins or long-abandoned homesteads lie scattered along the length of the road, about one every 2 or 3 miles. The road crosses several creeks and boggy spots on sturdy dwarf-made stone bridges that have stood for centuries.
At the party's speed...
Oh wait, I forgot Brozal still has to make that fortitude save.
>>134573Do we encounter anything?
Rolled a 17 on my fort save
>>134574We did choose the safe way
Okay, the Dawn Way is easy terrain that goes on for about 9-10 miles
>>134574I'm still figuring that out.
>>134575Okay, you avoid fatigue from resting on the ground without a bedroll.
Now that I've got the party's speed figured out... You spend a considerable portion of the day travelling.
You travel along the Dawn way for ~10 miles, which takes you about 5 hours, then you turn onto the rugged trail by the blackwater, which takes you another 5 hours. I'm assuming you left at 8, so you the next scene occurs some time near the evening/late-afternoon.
About 5:00 - Day 2
The trail leads past a small cabin in a deep forest glade. A ramshackle front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.
What was your marching order again?
Fuck it.
Whiskers, roll a Spot check.
>>134581Oh shit.
Is it time?
>>134580Whiskers on Misty, in the middle between Brozal and Chad.
Chad's at the back, Brozal at the front.
>>134581[1d20+5 = 12]<Spot Check
>>134582We'll see.
>>134583Bagel's fur stands on end as she sees several dogs laying below the porch.
>>134584[1d20+2 = 6]<Balance Check for horse riding
Bagel quickly pokes Whiskers, pointing at the thing 60ft ahead of the party.
Whiskers' hair stands on end, ready to jump into action the moment something happens.
Okay, I've been reminded that Brozal is in the front of the party. He rolled a -4 on spot.
Misty halts 60 ft away from the cabin, Brozal marches forward blindly until 3 large dogs charge forward, baying furiously. They stop just 10 ft short of you.
>>134588You slide off Misty's butt and land beside her.
Brozal takes the total total defense action.
How does anyone else respond?
>>134590>>134589Whiskers' back arches before hissing at the dog trio, doing his classic 'shoo dog' move.
[1d20+8 = 28]<Intimidate Check
>>134591Okay, you were demoralizing them, so all three dogs are sent cowering before the snarling kitty, due to Imperious Command.
I want want everyone to roll intitative.
>>134590I cast Calm Animals on the dogs
>>134593What's the dice roll for that?
To Chad, and chad alone, the dogs are intelligible, due to his class feature.
>"Intruders! Bork bork!"Then the cat hisses at them
>"AhhHH!" *whimpering sounds*Brozal takes 14 damage as an arrow flies at him through a shuttered window on the cabin.
I will post the next part in just a few minutes. Family has been distracting me.
>>134595For you, 1d20-2
Okay, to set the scene, the three of you have arrived at what appears to be Jorr's cabin. Three dogs were barking at you, but are now cowering, potentially hostile in the following round. someone from the cabin just shot at Brozal.
It is Brozal's turn. What do you do?
"We're not here to hurt you. We're just on our way."
>>134600>>134601Okay. Tht's sorted out.
sorry Chad, been trying to speed things out with voicechat.
A whistle sounds from the cabin, and the dogs scurry back towards the porch, growling at the party.
The cabin’s door opens, and a lean human woodsman of indeterminate age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh. “Don’t get many visitors out here,” he rasps. “Who’re you, and what d’ya want with me?”
He has his longbow drawn, knocking another arrow.
"Brozal the Fire Bringer."
>>134603He looks at you, squinting at your face beyond the torchlight and the halo.
He lowers his bow
"What be your business, Orc?"
>>134604The kitty struts towards the from the middle, revealing himself to the woodsman with arched back at he stares at the dogs, still quite freaked.
>>134605He cocks an eyebrow at the word 'goblins'
“Goblins! I just can’t stand ’em! Wood’s rotten with ’em
right now. All right, I’m your man.”
>>134606The dogs growl at you.
Any of you can roll Sense Motive to assess this guy's attitude
>>134607[1d20-1 = 2]<Sense Motive just for kicks
Whiskers' back arches further, hissing at the dogs further to cement his dominance towards them.
>>134607"Do you know of any Goblin camps around here?"
Initiative has ended, combat effectively paused, as the woodsman doesn't appear aggressive.
>>134610“I seen worg riders and troublemakers all over, especially along Dawn Way.”
>>134611The mention makes Whiskers stop his hissy fit, turning towards the woodsman. "So you've tussled with those green humans?" he proceeds to ask.
>>134613The woodsman continues, scratching his head.
"They live up yonder in the Wyrmsmokes, but seems like we got a big war party in the forest. Maybe they come down the Old Forest Road, or might be they came by the Skull Gorge. My money’s on the Skull Gorge. I can't say for sure how many, but there's been
too many.”
Brozal pushes the cats to the front to do the talking
>>134612"Greens, reds, blues, browns. You name it."
>>134614"What sort of defenses do they have?" Whiskers asks, awed by the heroics this man proudly displays
>>134614"A big war party of goblins?"
>>134615"I can't say for sure. They've got camps scattered all over these parts." He says, oddly not at all perplexed by the talking cat
>>134616"Ah' reckon that's what they've been up to."
>>134617"Well, you seem to got a good eye, knowledge on the area and the capacity and will to fight," the kitty continues "and you want those goblins out, correct?"
>>134618"I've been wagin' a one-man-war on those red bastards for years now." The woodsman says proudly.
>>134617"We would be willing to get rid of a couple of those camps for you, do you know exactly where they are?"
>>134619"How about we strike them down for good together?" Whiskers offers with a sly cat smile "We're a bunch of cool adventures trying to make this area a better place."
(And easier to search through, but that's minor details), he thought to himself
>>134621The woodsman slings his bow over his shoulder.
“All righty. I want 5 gold a day, or 10 if you’ve got a mind to go off someplace dangerous.”
>>134622Can i roll a persuasion check or something? And what would the dice roll for that be?
>>134623Go ahead and roll.
You might want to mention where you're going first though (it's in the OP).
>>134623Roll your Diplomacy mod. It's 1d20+1 for you.
In the future, I want you to keep better track of your skill modifiers.
>>134622Whiskers puffs up his feline chest. "We're mainly going for Vraath Keep, but we figure we should take down these goblins along the way because these goblins are not cool at all. Not even the blue ones."
He glances up at Brozal. "Save for him, they are pretty cold."
>>134626He cocks an eyebrow
"Vraath keep, you say? I recon ye' already know where that is?"
>>134627"...no," Whiskers lets out as he licks his little cat nose.
>>134628The woodsman lets out a sigh
"Go west on out to the big road; keep’s maybe eight miles north of there. Wouldn’t surprise me if some of the goblins are holed up there. Just the sort of thing damn goblins would do..."
"I'll guide you there myself, if y'all will pay."
>>134624>>134625>>134629[1d20+1 = 20]"How about 7 gold? And you can have a 14% share on the spoils of war"
>>134629"We could say by killing off the goblins, your woodsman activities will be easier to do," Whiskers presents with a mewl "so that's quite a pay, right?"
[1d20+23 = 38]<Diplomancy Roll
>>134630>>134631"9 gold a day, if y'all want to go to the keep."
>>134632"Okay then, we will follow you as you lead the way."
>>134632Whiskers harrumphs dramatically before looking up at the woodsman with an extended paw, expecting the usual human handshake. "Fine," he mutters "but you better take good care of the shinies while we're travelling."
>>134633"Alright. Feel free to camp. We'll leave in the morning."
>>134635"Hmm, in the meantime can you help us clear out a couple of goblin camps that are close by?"
The woodsman retires to his cabin.
>>134636"In the mornin'. It's late, nd you don't wanna fight those goblins at night."
The party is free to make camp. Once you're all settled, we'll begin day 3.
... You did pack camping equipment, right?
>>134637"I totally knew that."
I have a bedroll.
>>134638Roll Survival.
1d20+13
>>134637Whiskers prances up to the woodsman, looking up at him with beady eyes. "Surely you don't mind if I sleep inside your gracious for this night, right?"
[1d20+23 = 25]<Diplo check
>>134640Ah, you're able to make ample camp for yourself and the party.
Since I picked your starting equipment, I probably should have added a standard adventurers pack, which includes a tent.
>>134641The woodsman allows you to sleep on his gracious porch.
END OF DAY TWO
>>134642Are we ambushed in the night?
According to the dice, nothing comes to chew your faces off in your sleep during the night
You go to bed early, hoping to beat the morning light. I'll say you get up around 6:00
Alright, getting up early saves you some time to travel.
Were you all looking to progress towards Blackwater?
Oh yeah, everyone gets 225 Ad hoc XP for contracting Jorr.
>>134644>>134645Whiskers wakes up in seemingly thin air
on Bagel, yawning softly. He soon practices his cat rituals before awaiting at the porch.
He'd definitely push for anything that could eliminate the threat on his livelihood in the area first before setting forth to his main objective, so if that is the way to end the green menance, he'll go there.
>>134645Is there anything else we can do before heading towards Blackwater?
Maybe clear a few goblin camps.
Alright, you travel miles back towards the dawn road, and another 2 miles north towards Blackwater Causeway to cross the river. The trip takes you about five hours with Jorr leading you, and you arrive at the bridge at 11-ish.
A wide expanse of dark water has flooded the woodland in this low valley. Trees still protrude from the calm, dark waters here and there, but many large reaches seem to be little more than open pools of algae choked water. The trill of frogs and the whine of insects fills the air. The forest road leads right down to the edge of the flooded section, up to a rickety-looking causeway made of thick planks of wood lashed together with mossy rope. The wooden causeway runs for several hundred feet through the boggy patch, only a foot or so above the water.
>>134647You don't know where the goblin camps are right now, but it can be assumed to be near Skull Gorge or Vraath Keep, or elsewhere in the Witchwood.
I'm was just checking your travelling speed. I didn't expect to do this timeline with Brozal travelling on foot..
Up ahead you can make out the wreckage of a wagon, lying on its side and half-sunk in the flooded forest, about thirty feet from the causeway.
I have it with Brozal marching first, holding up the line, followed by Misty, then Jorr and his dogs.
so, you guys just going to cross the bridge?
>>134649>>134648Whiskers, being the curious kitty that he is, carefully trudges towards the wagon
alongside the invisible cat.
He makes sure to check his surroundings at every step for any signs of danger.
[1d20+1 = 2]<Spot roll
I’m going across the bridge.
>>134649>>134651Currently working out how to do a spot check, wait a second and tell me if i did it right.
>>134649[1d20+14 = 18] (spot)
Is it 14 OP?
>>134652Ugh oh.
>>134653I rolled your check.
>>134647>>134654Alright, due to splendid a splendid roll, you are all flat-footed this round as several enormous reptilian heads charge out of the water and snap at you.
Whiskers takes 8 Bludgeoning and Piercing Damage.
Brozal takes 21 as two serpents bite him
Chad takes 10
Misty takes 18 as two bite into her flank
Jorr is also bitten.
Chad needs to make a Ride check to stay on Misty. Roll 1d20+5
Everyone roll initiative. A massive multiheaded monster has charged out of the mire from beneath the wagon and attacked you as you cross the bridge.
Everyone roll initiative.
>>134657[1d20+2 = 7]<Initiative
Whups, Jorr wasn't actually bitten, now that i look at it.
"Blasted serpent! Lookout!" Jorr shouts out, unhelpfully.
I already know that Chad's initiatve is 19 or less.
The monster rolled 21, so it goes first this round while we wait for Chad.
So far it's:
Monster
Jorr
Brozal
Whiskers
Chad?
I was trying to figure out how the skill modifiers work.
The monster moves closer to the bridge and snaps at Brozal, clanging off his armor. Another head snaps at him and deals 11 damage
>>134661You manage to stay on your horse, but another head snaps at you and wounds you for 6 more damage.
Misty takes 13 damage, and you're going to need to make another check
I'm going to set your initiative right after Whiskers
>>134666You keep stealing all these trips
Brozal's Furious counterstrike triggers.
Whiskers takes another 13 damage as a serpent bites him.
Jorr manages to be bitten before he can move.
Jorr takes a 5 foot step back, moves out of the monster's reach, and looses two arrows, that pierce into the hide of the monster.
Brozal's turn.
>>134669I use revitalizing strike on the first serpent head
>>13467011 damage healed 14
>>134670Okay, 11 damage to the enemy.
Whiskers is near the wagon on difficult terrain in the mud. One head is pointed towards him.
>>134666Sorry, meant to say you avoid falling off your horse.
Chad moves right after Whiskers.
>>134673>>134672With a scared whimper and life flashing before his eyes, Whiskers quickly casts Glitterdust on the field, blinding every single combatant, both friend or foe.
>>134676Okay, It looks like everyone is going to have to roll a Will save.
I'll roll for Misty.
>>134678[1d20+7 = 21]<Drastic circumstances require drastic measures (Will Save)
>>134678I don't see "Will" anywhere on the sheet.
What's the modifiers for it?
>>134681Just roll your wisdom modifier+your level
okay, most of the monsters heads appear to be blinded, although it's hard to tell because the monster lacks eyelids.
>>134679Blind
>>134681It's right below your ability scores.
You mod is +10
It's your turn btw
The monsters heads writhe in pain, but seem to home in on it's targets nonetheless.
>>134682>>134683[1d20+10 = 22]Why is it 10 if my wisdom modifier is 4?
>>134686Druid has a will save of 4 at level 6
>>134686Oh level okay i get it.
You add your wisdom mod and your will save
>>134686It's your turn.
You are at 37 HP. Two massive serpentine heads are pointed towards you. Misty is visibly wounded.
>>134691I cast summon natures ally V and summon a orca whale.
>>134692Never mind i summon a fire griffon, i don't think it's the right conditions for the whale but i'm not sure.
>>134692>>134693You can't summon an orca at this level.
Or a griffon
You have up to lvl 3 spells to burn.
https://www.dandwiki.com/wiki/SRD:Summon_Nature%27s_Ally_TableCheck that list and pick a monster. If you command the monster to attack, I'll control if for you.
>>134694Is it the right environment for a water animal or no?
Which part of the bog are we in?
Chad, I would need to tell you that casting a spell in melee range would provoke an attack of opportunity. You might also need to roll both Concentration and Ride to do it on the back of a wounded horse.
You can handle Misty as a free action. You could command her to move if you wish.
>>134695You are on the bridge. A river is nearby, and the monster is standing in a shallow mire. You summon an aquatic monster in the river, and I'll let it attack the monster in the mire.
Be aware that of the monster lands its AoO, you might lose your spell.
Chad, just do something. We're still on round one.
>>134696Misty moves backwards 7 feet.
I cast summon natures ally and (attempt) to summon a large shark.
[1d20+5 = 23](ride)
[1d20+12 = 16](concentration)
Is it 12?kek
>>134698The hydra bites you blindly and drops you to 29 HP.
You're going to have to roll concentration again to see if you retain the spell.
Remember, you can still command Misty to move as a free action.
>>134699Misty moves along the bridge this time by 12 feet
[1d20+12 = 19]Do i need to do another ride check mister?
>>134700You barely manage to retain concentration despite the serpent's bite.
You already rolled Ride.
The shark is summoned into the river. Lets say its a brackish shark so that it can tolerate fresh water. It charges from the river and barely manages to sink its teeth into the serpent's flank (thank Eponna for Augment Summoning).
>>134701Beginners luck i guess.
The shark manages to do a considerable bit of damage, so much damage that one of the heads threatening Brozal retreats to snap at it.
The serpent moves closer to the bridge and snaps at everyone (and I mean everyone), but Jorr, who has since moved out of the way. It's keen senses home in on the creatures its threatening.
One manages to strike the Blinded Brozal, dealing 5 damage.
Misty takes 4 damage from a bite. Forget the ride checks.
Another head grapples Whiskers. He's going to need to roll escape artist.
Even Bagel is damaged as a serpent bites her, now at half health.
Chad takes 7 more damage.
"Darn serpent can smell ye'! Don't just stand there! Move!" Jorr cries out, as he looses two more arrows.
The arrows strike true, but the monsters wounds seem to be closing, the arrow heads being pushed out of its regenerating flesh. Te monster hisses in pain.
Btw, you can totally try to sunder these heads if you're packing a slashing weapon.
>>134705I use stone bones on the first hydra head
I rolled a 23. 15 damage to the hydra and 5 dr for me until my next round.
Okay... it looks like Whiskers stepped out for lunch. I'll roll his escape artist check...
Okay, the monster rolled a 43. Looks like someone is being eaten pretty soon... Whiskers takes 9 more bludgeoning damage.
... It's Whisker's turn...
Gee, it looks like there's nothing Whiskers can do while grappled by this thing... He struggles weakly but cannot break the serpent's grip
I should have noted that Bagel is blinded and no longer invisible...
With no other options, she takes a 5 foot step back, and uses the retreat action, managing to roll 15 ft and succeeds on her balance ceck to avoid slipping.
Chad's turn.
>>134710okay, you managed to strike through concealment.
Just saying, this thing is going to kill Whiskers in a couple rounds if nobody stops it.
>>134709I cast plant growth.
>>134715You know, it'd be a lot less risky if you moved out of melee range before attacking. The serpent's head is less than 5 feet away from you, and it can smell you.
The serpent bites and you take 12 damage. Roll concentration to see if you lose your spell or not.
You are at 9 HP. Virtually any attack from the serpent could kill you now.
And yes, I've been rolling to see if this thing strikes through concealment. If it's within 5 feet of you, it can pinpoint your location.
>>134718You save heroically, managing to retain your spell.
The algea in the swarm triples in thickness, creating difficult terrain for the monster.
You had to give up a third level spell to summon that shark. Which did you give up?
Be warned, if you stay in melee range, you might die next round. You can handle Misty as a free action.
>>134719I lose sleet storm,
I move Misty 15 feet along the bridge.
Then i cast entangle after everyone else takes their turn.
The Shark crits and manages to deal a considerable amount of damage.
>>134720Misty avoids AoO.
You do as well.
Do you want to move any further than that? she can move up to 90 ft.
>>134721I move 69 feet along the bridge.
>>134722haha funny sex number
Okay, Whiskers drops to 8 HP as the serpent bites into him.
He also takes 5 nonlethal damage.
>>134722Two heads follow misty as she leaves, but the blinded monster doesn't yet appear interested in attacking creatures beyond its reach.
As a result monster focuses fire on the rest of the party, the two spare heads snapping towards it's greatest source of pain: the shark:
The shark takes three more bites and vanishes.
Two heads miss Brozal.
One head hits and attempts to grapple. Roll an opposed grapple.
Jorr manages to critically wound the monster. It looks very, very wounded.
>>134725I cast call lightning.
I punch it for ten points of damage
Brozal manages top free himself just long enough to punch the monster with Mountain hammer.
The monster drops whiskers and appears to pass out momentarily.
The monster appears to still be writhing and its wounds are closing.
Whiskers turn. You are on difficult terrain.
>>134729Whiskers sucks in a massive amount of air as he gracefully falling on his paws, then start a coup de grace on the now dying beast that almost ended his existence.
[1d20+5 = 15]<Iaijutsu Focus
>>134730You manage to pierce through the serpents chest and pull its heart out, still beating.
The monster stops moving.
lol, you did exactly enough damage to kill it before it got up.
>>134731Breathing heavily through his nostrils, Whiskers stood in place, still reeling from the battle as he keeps chomping on the beast's heart mainly from how stressed he got during the battle.
Alright. This wasn't meant to a hard fight, but it was anyway.
The encounter is over. Anyone still alive (everyone), can move freely.
Everyone gets 450 XP for this encounter.
>>134692Brozal dusts himself off and looks at the scene.
Alright. Before you lies a dead 6-headed hydra and what appears to be an old wagon.
>>134732Jorr walks up to you and pulls you out of the mud.
Bagel peers down at you from the bridge.
Everyone is at low HP. You should have healing equipment though.
Chad, you have that wand of lesser vigor. It heals 11 HP per use.
>>134736That's fine.
Tbh, I'm disappointed at how slow this has been going... I kind of expected everyone to be in voicechat, and I'm not the fastest typer...
>>134735Whiskers' still chewing on the hydra heart as the woodsman picked the cat up, still looking forward as after being pulled out of the mud, his tail was extremely poofy and whatever hair not weighted down by mud was spiked up.
We might have to end the session here... Brozal had to go and this went far slower than i wanted... We only got through half the adventuring day, but I need to go eat.
All of you can still dialogue for now. There's also that wagon, that the hydra turned over. Just say what you do and I'll respond.
If y'all are still available this evening, I ingested a truly regrettable amount of caffeine this morning, and will probably be up all night.
>>134738The heart of the hydra
>>134738The heart of the hydra still beats as you chew into it.
Jorr is wading through the mud without care, the grown plants seeming to bend out of his way as he moves with his dogs. He takes out his dagger and appears to be helping himself to a portion of the slain hydra's corpse.
>>134740>>134739The fact that it was still beating only makes the kitty chew on it further, fearing the possibility of the beast rising up again, be it irrational or not.
Chad, you're free to move as you please.
Feel free to dialogue in the thread. If you want to heal yourself or the party with your wand, go ahead.
>>134743I move back towards the group and begin healing them and Misty.
>>134744The kitty isn't exactly paying attention to his wounds healing as he's in an extremely bad mood if his staring into the distance and now absent-minded chewing of the hydra's heart is any indication.
Okay, it would take about 5 charges to heal Brozal, 4 charges to heal Chad, 3 charges to heal Whiskers, and 2 charges to heal Misty.
Jorr refuses healing and takes a potion instead.
Chad's wand has 36 charges left.
I think that the ideal time for it is late in the afternoon, at the setting of the sun as most people are available at that time.
I won't be able to play later as i have a date with destiny.
>>134737>Tbh, I'm disappointed at how slow this has been going... I kind of expected everyone to be in voicechat, and I'm not the fastest typer...Don't feel down anon, you taught a faggot how to suck dick better than before.
It was slow but at least i am learning, thanks for doing this.I think it felt slow as if we were attacked by goblins it wouldn't have taken as long, anyways it doesn't matter i got to learn how to summon swamp Jaws
>>134754I'll try harder.
Thing is timing is kind of important in this game. I can feel the slow gameplay killing the immersion...
I guess that's something I didn't account for that when I decided to run it PbP. I'll think of how to handle this...
>>134774I would have liked to play today, but I have a ton of homework due tonight that I had to work on all day.
I'd like to start either Friday or the weekend of next week. This time I'll try not to procrastinate on my meatspace responsibilities during the week so that I'll have time to focus on games this weekend.
Vraath Keep isn't that far ahead in the map, and Jorr would have told you it's only a couple days away. It's going to be the center focus of this part of the campaign, and the majority of encounters, treasure, and story developments will take place there. We'll be getting into the true meat of the adventure next session.
I would like to play Friday if possible.
>>134967Hello.
Um, were you trying to get my attention?
If you had a character you wanted to play, there's still plenty of room in the party.
As posted in
>>134920 → except it's in the right place this time
While the rest of the party heals up and recovers from the hydra encounter (I'm assuming you breath for just a few minutes), Jorr appears to be cutting off chunks of the hydra's carcass and tossing them to his dogs.
He eventually makes his way over to remains of the wagon, lifting it up with a heroic strength check and revealing the partial skeletons of what Jorr declares to be goblinoids, wearing ruined ruined remains of their armor. One shiny bit stands out though.
"~Heeey!" the woodsman says with a smile, yanking off what appears to be a still-shiny breastplate from a goblin champion.
"Mithril, if I'm right. Good stuff." He says, placing the fancy piece on the bridge
Jorr offers to lead the way for the party for the rest of the way until Vraath Keep (unless anyone else objects to the scout doing the scouting), which he says he hopes should be just one or two days away.
It's currently 11-12-ish in game, right after the hydra fight. It would only take a few minutes to heal-up with Chad's wand.
I encourage any of you to discuss potential plans in dialogue between sessions. We'll play Friday or even this weekend, and maybe actually get through a good portion of the game, Pelor help us.
After a good while, the kitty has calmed down, stopping his chewing of the heart at it not moving an inch after that, not to mention the now much better hidden cat standing beside him.
>"Purr, I knew you could do it," Bagel would happily say "not even monsters can take down."
>"Good thing I didn't use the scrolls," Whiskers would answer before puffing his chest "but thankfully, our team is a strong one."
I am finished with my doctor's appointment. Once you're all present, I can set you on course to Vraath Keep.
But i will be able to play later, in about 2 and a half hours.
>>135005That works for me.
I'll grab lunch in the meantime.
Well, would anyone like to declare actions before Chad gets back?
Also, I neglected to add XP for Jorr and the hydra encounter. None of you have modified your sheets since last session, right?
>>135008Aside from them riding Misty again? Not really.
Prolly she's gonna carry the breastplate too unless Brozal wants it.
>>135010I was waiting for Brozal on that.
But, to be clear, you guys are headed towards Vraath keep, correct?
Okay, just checking Brozal's walking speed... You've been marching about 6 hours today (Brozal on foot), so i'm going to need Brozal to roll a Fortitude Save when he gets back.
>>135014Rolled a 17 on fort
>>135015Okay, you avoid exhaustion from marching all day in banded mail.
After another ~5-6 hours of marching, you're well into the Witchwood, in the evening. I'm going to wait until Chad arrives to narrate the next part.
In the meantime, anybody with ranks in Knowledge (Local) or Knowledge (History) can make a check about the keep.
>>135016Gonna have to delay a bit, i'll be back in about an hour from now.
Doing a fire.
>>135016Sure.
[1d20+8 = 14]<Knowledge (Local)
Witchwood is thicc, deep, and dark. The trees are tall, and clearly ancient. Various mosses and vines hang down from dead trees and loom over the path. Indeed, it would be an ideal place for an ambush...
brandishes random encounter table, counting hours of travelThe road itself, however, is relatively clear, and you suffer no serious issues traversing it. Jorr claims that the Keep is just about an hour away, to the north west, but that you'll have to take the old forest trail to the west while taking it.
>>135018You fail, since you're not from around here.
Jorr, however, passes heroically and is able to fill you in on the story, since the the tale is common knowledge to those native to Elsir Vale.
Normally, you'd have to ask him first, but whatever...I'm just going to post it in prose, since I don't feel like dialoging the whole thing:
>For centuries, trade through the Witchwood used the Dawn Way, and the soldiers stationed at Vraath Keep were the primary defenders of the region. Their presence kept the road safe for merchants to travel.
>A few years before the fall of Rhest, an ambitious young man named Amery Vraath inherited control of the keep. After the Rhestilor kingdom dissolved, Amery laid claim to the entire Witchwood and sought to rid his new domain of its evil reputation. Chief among his targets was a tribe of forest giants that dwelt deep in the woods. Known as the Twistusks, these forest giants generally kept to themselves but raided merchants on the Dawn Way from time to time.
>The brash young lord gathered together an impressive group of mercenaries and adventurers, and early one summer day led his force against the Twistusks. The battle was furious, but in the end Amery’s men won the day and forced the Twistusks to flee into the mountains. The soldiers burned the giants’ steading to the ground and returned to Vraath, victorious.
>Yet their victory was short-lived. One week later, the surviving Twistusks returned and attacked Vraath Keep during a tremendous thunderstorm. The giants bombarded the keep all night long with hurled boulders and massive poisoned arrows. When the sun rose, four of the Twistusks lay dead amid the ruined keep, but none of the keep’s soldiers or residents remained. Those who had survived the battle were taken away to be eaten by the giants in their own victory feast—all except for Amery Vraath. The young lordling retreated into the vault below his keep after he was shot by a forest giant’s poisoned arrow, hoping to elude death, only to perish slowly of his poisoned wound. Rumors persist that Amery’s ghost haunts the ruins, and that those who dare to travel the Dawn Way at night say they sometimes hear the sounds of his anguished cries coming from somewhere deep underground.
Ans supposedly, the ruins and skeletal remains surrounding it attest to the Keep's tragic story.
So, anyway, in case you didn't know (I'm auto-rolling Chad's nature check), there are indeed still giants in the surrounding region. The ghost stories are probably, because ghosts totally don't exist, right?
The sun begins to set behind the mountains in the west, blanketing the whole region in a dim orange glow. Those without low-light vision begin to find it difficult to see very far into the wood, but aren't significantly inhibited on the road.
>>135019Whiskers and Bagel sat aloft Chad's mare, content with letting her do the legwork like always.
I keep walking and ask the old man where he’s from.
And since nobody mentioned picking it up...
"Don't mind if do then." Jorr says with a whistle, discarding his leather armor and slipping the plate over his chest.
"Light as a feather."
As Jorr finishes recounting the story, you arrive at the old forest road.
>>135021"I'm from around here." The woodsman replies, strutting along the path like he owns the place, watching out for any more threats ahead
"I've been fighting my own little one-man war against the reds in these woods for years now. Blasted vermin have been swarmin' lately though." he continues
>>135022“Where were you born? Why do you live alone in the woods?”
>>135023"I like my privacy." the leathery-skinned hermit says, casually petting one of his dogs
"When those damn savages aren't around."
>>135024"Privacy, you say?" Whiskers pipes up, curious by the woodsman "Do you hang out with anybody else besides your... canine companions?"
"I was born on a farm in the Vale a few days from here, but I've lived in these woods for the better half of my life." He continues
>>135025"Not if I can help it." the hermit replies
"The forest is nice an' peaceful, if you're sharp enough to avoid the local 'wildlife'
(monsters). The only ones who give me trouble are those damn goblins who keep running through my woods like they own the place."
>>135027"Aren't humans social creatures?" Whiskers asks, curiosity all too present in his feline features:
>"Don't give him ideas, darling," Bagel meows "or else we'd have to contend with those... flea-ridden... things."
>>135029"Heh, you've got a lot to learn about humans, kitty." the woodsman says with a chuckle
He draws is bow as he peers into the distance, but lowers it after a few seconds.
>>135030>"Like why they could possibly think having those brutes as pets," Whiskers meows in disdain, hoping his demeanor didn't tip the hunter of anything.
>>135031Is she saying that in common?
>>135032*He
Also no. Feline.
Was brushing Misty for a little longer.
Okay, is everyone present?
Situated near the junction of the Dawn Way and Old Forest Road, Vraath Keep is visible from either road from several hundred yards away.
Looming out of the shadowy woods ahead is a haunting sight—a ruined keep. The old castle sits on a small rocky hillock, and you can catch glimpses of a broken tower between the trees. A moss-covered stone at the side of the road you’re following marks a footpath that looks like it leads up to the keep.
The footpath appears to be the easiest path up to the keep from the road. Jorr scouts ahead and examines the path. He says he's found tracks, and claims that numerous medium sized humanoids and several large wolves have been using this track recently.
The keep appears to be about 5 minutes up the hill if you take the path.
Evening will set in soon.
What do you do?
>>135040Whiskers' hair starts to slowly rise up, making him all poofy on Misty's back. "H-how recent are those tracks?" he asks "and where do they lead?"
>>135040>>135041Should i make a spot check?
>>135041"A couple days, I reckon." the woodsman says with a scowl
>>135042You may
>>135043"That's not good," the pussy mutters "it probably means they've got one of their camps stationed here."
“Whoever wanders off will get killed by a ghost. I hear ghosts can control the living.”
Jorr waits ahead on the path.
"Dusk will be upon us soon..." He says, looking up at the evening light.
>>135043[1d20+14 = 20] (spot)
>>135047You see some movement in the bushes on the other side of the path.
>>135045That only serves to make the kitty even more scared, back starting to arch as his tail became all puffy.
Jorr apparently sees something too.
He draws his bow.
"Damnit...!" he mutters "Incoming!"
Everyone roll initiative.
>>135050;-;
[1d20+2 = 6]<Initiative
Brozal, are you still there?
>>135050[1d20-1 = 6]Is it -1?
Also nice get.
>>135051[1d20+4 = 22]<Bagel Ini
>>135054Classic dice shenanigans.
[1d20+2 = 12]
Fuck it. Rollining initiative for Bro
Fuck.
An unknown monster lunges out of the woods like lightning and scores a 23 inititative. It moves with surprising speed for its size (large) and lets out a gurgling roar, stopping only 20 ft ahead you before spewing a cone of slimy green mist.
pic related
Everyone roll a Reflex save.
>>135057[1d20+7 = 13]<Not Epic (Whiskers)
[1d20+6 = 23]<Not Epic (Bagel)
[1d20+4 = 20]
Rolling Bro's save
The creature's spit is a spray of hypertonic acid
Bagel saves and takes 6 damage, leaving her at half health.
Brozal saves as well, also taking 6 damage.
Everyone else fails, taking 12 damage each.
Bagel's turn
>>135061With a hiss of pain, Bagel slinks off into obscurity with her natural invisibility, moving away from the ensuing acid puddle and the monster to ensure she's not harmed any further
>>135061Should i do a ride check?
>>135062Good call.
Jorr steps back 5 feet and fires two arrows, one striking true and hitting the beast, damaging it.
>>135063Oh yeah, do that.
Misty needs to roll a saving throw as well.
[1d20+15 = 25]
Seeing as how it's Brozal's turn, I'll have him attack and charge with his unused Smite, since the creature is bigger than him.
Add furious counterstrike, add charisma, and...
>>135064[1d20+5 = 20]What's the dice roll for Misty's saving throw?
Bang, the monster takes dice amount of damage as the orc impales it with his trident.
Whisker's turn
>>135066More than that. She passes and takes no damage at all.
YOU move after Whiskers.
15 damage from Brozal's attack
Whisker's turn, then Chad's
Chad, don't forget you can handle Misty to do tricks on your turn.
>>135067Whiskers quickly scurries away from the puddle as well, not wanting to deal with the situation if his backpedalling was any indication.
However he does cast Instant of Power on Brozal for the orc's next turn when his movement points have depleted.
>>135072+4 enchantment to attack, save throw or damage rolls. In this case, Whiskers will give him the third option.
>>135072You wanna just take that action to add to Brozal's damage roll? You're not flat-footed this turn because Jorr warned you.
If you do so, you'd still have a standard action left this turn.
>>135071I didn't know i could do that, do you mind telling me what i can do?
I move away by 20 feet along the road so i am broadsiding it.
I cast call lightning on it.
>>135074I moved him back to get out of melee range. Isn't that enough?
>>135075She is trained for riding purposes, but you can push her to attack or do other tricks.
To handle her, roll Handle animal, adding an additional +4 bonus beyond your normal bonus.
You can do this as a free action, meaning it takes no time at all and you should be doing it every turn.
>>135076That's fine. I'll treat it as the retreat action.
>>135078I cast call lightning on it.
[1d20+6 = 20] (handle animal)
Oh, Chad already posted his turn
The monster makes it's save against the lightning and takes 7 damage.
>>135079What are you trying to make her do?
>>135082Alright. Misty charges and makes a hoof attack, managing to hit the creature from the charge bonus and deal 10 damage.
The creature screeches, clearly not having expected to take this much damage in the first round.
It takes the retreat action, scurrying 60 feet into the brush fraster than Brozal can swipe at it.
Jorr shoots an arrow after it on his turn.
It's Bagel's turn.
>>135084With a heavy sigh at seeing the threat run away, Bagel opts to stand alongside Chad, invisible as ever as she watches, passing her turn.
Whiskers, do you want to expend that instant of power slot on the arrow that just barely missed the monster?
>>135086Indeed he does, mr GM man.
>>135087Alright, both shots strike true, critically wounding, but not killing the monster. It shrieks in pain.
Brozal throws a javelin after it. The monster appears to get the message, for now.
Whiskers's turn, if he wishes to pursue the monster into the woods.
>>135088Feeling mischievous, Whiskers decides to cast Grease on the monster's area, coating both it and the floor it's standing on to become incredibily slippery.
>>135089Sorry, it's just beyond range of your grease, roughly 80 ft away.
>>135088Can i cast lightning on it?
Misty pursues the creature.
No mercy!
>>135090Darn.
Well, Whiskers doesn't have anything to do then, so he'll focus on healing his friend up with the healing belt then.
>>135091Do you cast before or after charging?
>>135093Before.
It probably dies before i get to it.
The monster is kill. Initiative is over.
I'll give you XP for this encounter and the last two encounters after next session. I'll add it to the sheet's myself.
>>135094Yep. The monster is killed by the lightning.
Rushes over in that direction.
"Blast it! Quick, everyone out o' the road!" he says, throwing a blanket over Brozal's illuminated form.
>>135095Are we gonna camp?
>>135097Depends on whether or not you'd rather take the keep at night, or in the morning.
>>135096With hair frazzled, Whiskers and the invisible cat follow Jorr out the road, obviously not wanting to fight anything more.
>>135099I think it would be better to wait for bro.
Should i give a survival roll?
Although, be aware that most of you guys have consumed your 1/day resources and taken considerable damage.
Oh yeah. Somw ~8 HP were healed between the four of you with martial spirit.
>>135101Yeah, go ahead. Add an extra +2 to the roll, since Jorr is helping you.
Jorr grumbles something unintelligible about "flashy mages", but works dutifully, ushering the party into the wood as he watches behind with his bow drawn.
I think it would indeed be wiser to wait for Bro.
>>135102Roger that.
The two kitties will sit pretty under Misty, cowering at the imminent danger, one wrapping his paws against the invisible kitty while part of his fur is pressed in by assumedly Bagel.
>>135103Roll a reflex save.
>>135104[1d20+7 = 13]<Scaredy cat
[1d20+6 = 19]<Scaredy kitty
Still waiting for Chad's survival check, but I'm assuming it passed, given his absurdly high modifier.
Jorr mutters some sort of incantation as he tails the party, tracks vanishing behind you.
You come to a rocky outcrop which Jorr hopes should give some cover for the night, or at least enough to make a small camp.
Jorr tells the party to rest up while he takes first watch, his bow drawn and his dogs on alert.
>>135105You take 13 non-lethal bludgeoning damage as the tired horse absentmindedly sits on you with her fat horse butt, lol.
Which should recover overnight, assuming nothing comes to chew your faces off.
Misty is not squished.
>>135106*Bagel is not squished
>>135108Yeah, that's enough.
You make camp deep enough in the woods to avoid drawing the interest of any potential goblins.
As you pass the monster, its body bursts and erupts into a geyser of acid, dissolving into a brown puddle behind you. Creepy, if not convenient.
>>135106Whiskers squeaks as he's squished by horse butt, air suddenly leaving out his lungs.
>>135110"Do you want a hand?"
>>135111Considering Whiskers' tiny form plus the inability to take off the horse butt off him, the kitty tried to say yes.
However, the lack that equine rump is currently squishing him only allows him to let out a long wheeze.
Okay, since Brozal's player vanished, this will be it for the night.
Feel free to dialogue though. The party is camping.
It's about 7:00 PM, on day 3.
>>135112"I'll take that as a yes" I say with a grin.
I call Misty's name and she gets up.
We sleep against the rock, i am spooning her from behind in a bedroll.
"Feel free to sleep on top of us, Whiskers." I rub Misty's ribs indicating a sleeping spot "It'll be a lot better than being squished and you get free rent for the heating."
>>135114Whiskers stares at the offer, still shaken by the horse buttening that fell upon his tiny body, glancing nervously.
Bagel, on the other hand, quickly walks towards the spot, marking it as hers forever. Of course, nobody but Misty and perhaps Chad notices her doing so.
>"Come on~" she beckoned "It's purrfect."With a tired sigh, the cat walks much more reluctantly, starting to do his tibbit ritual of softening.
>>135115Chad and Misty only heard an alien meow ontop of them.
Kitty language 2 complex 4 humies
>>135115>>135116"Have a goodnight and don't use Misty as a rug or you won't see the next sunrise." And then i begin to chuckle.
>>135117Whiskers glances at the horse of the apocalypse, tail now puffed when Chad mentioned her quirk, quickly changing positions to be ontop of the druid instead. "Y-yeah, thanks," he hurriedly answers.
>>135118"No worry's."
I think i will leave it at that.
Okay, you guys go to bed at 7:30 like little kids.
Jorr says he wants you to get up hours before dawn
END OF DAY THREE
rolls some dice
During the night you get attacked by seven ettercap berserkers (that would've been a TPK...), and then a gray render, but I am going to throw both of those encounters in the trash because I feel like if I run them you guys are going to camp again.
DAY FOUR BEGINNING; BEFORE DAWN
rolls even more dice
Thanks to Jorr and Chad's survival skills, you manage to avoid a goblin scouting party that passes through the forest.
By the time his second night-watch shift is over, at about 3-4 AM, Jorr seein the dark.
"Those bastards are up to something..." He growls, clutching his bow
He patiently waits for the party though.
Jorr confiscates Brozal's everburning torches for the night.
I'm here, I will be free in about 2 hours.
I assume everyone will be here by then, have you heard back from Brozal OP?
>>135154I have. He fell asleep yesterday.
In the meantime, when do you guys want to leave camp? You went to bed at 7:30; you could leave as early as 3:30 and still have spells recovered, if you wanted.
Not feel good. Mind mush.
Player say sorry for lack of strength, but needs to take break.
>>135157Alright, no pressure then. There's no point in playing games if you're too sick to have fun. We're all here to enjoy ourselves.
We could play Sunday, if you're feeling better then.
To those of you with nothing else to do today, you can go ahead and monologue/dialogue while the party camps. It would be nice to see some in-character bonding and/or backstories. The PCs are supposed to already know eachother in-character, just to remind you guys.
If I'm not DMing today, I'll busy myself with Ginsberg salt-mining and the essay I should have started 6 days ago.
... I never got around to writing that essay.
Will we be playing Friday or on the weekend?
>>135193I would like to do that.
I really would like to actually play this weekend, but I have an exam...
I'll post again later this week and try to see if I can get my studying done before the weekend.
>>135315Are we playing tomorrow?
I can't play tonight but either tomorrow or on Sunday.
I have to get a haircut tomorrow but I can probably play around the time we normally do.
It would be really personally irresponsible of me, but I can probably DM tomorrow.
Chad, you still alive?
>>135327Yeah, I can do it. You guys can storm the keep tomorrow.
I would like everyone to try to be present as early as possible.
Also, in-character, you guys need to decide when you want to get up. You went to bed at 7:00-ish, so you could get up as early as 3:00 AM and still recover Arcane spells.
>>1353313:00am. We should get up early to avoid an ambush.
I will be ready in an hour or two.
Okay, Brozal and
>>135332Got it.
Now, are you going to make any effort to sneak in, or are you going in torches blazing? Not to spoil anything, but those everburning torches are bright enough to be seen from far away at night.
>>135329Hey, Chad, fyi, you get to change your prepared druid spells every single day. You've picked up the basic mechanics pretty well, and I really like how you've roleplayed Chad so far. I feel like you might not be enjoying your character as much as you could though. I picked those spells for the sake of convenience, but you're under no obligation to keep them that way.
I encourage you to explore the Druid spell list for different spells, because that's the fun of being a tier 1 spellcaster.
Druid is a great class because it's effective and powerful to play no matter how experienced you are. You can always channel any useless spell you prepare into the ever-useful Summon Nature's Ally spell, so don't be shy to experiment with situational/unique spells.
Wen preparing spells, consider the environment you'll be travelling in. For example, for an indoor/underground environment, Impeding Stones may prove more useful than Entangle.
Some of the more powerful spells can be found here:
https://docs.google.com/document/d/1Geg_EBkDf1yzQN-c7TUIhUS8CUVvAufnxR2suKx_4eA/edit#You also have 2 uses of Wildshape per day, and you can remain in Wildshape for 12 hours total (6 each). Wildshape is one of your most valuable assets as a Druid, because you are far more durable in Wildshape than you are in your human form. You have the Natural spell feat, so you can cast all of your spells in animal form. You also have a Pearl Of Speech in your equipment, so you can speak common while in wildshape as well.
You can also handle Misty on your turn as a free action. She may be a horse, but she's very powerful, nearly as strong as Brozal when it comes to melee capability
(I may have gotten fancy with the optimization...). She's not trained to attack, but you can push her to. Since I made you an Athasian Druid with continuous Speak With Animals, and she's a Celestial Warhorse with 3 Int, you can give her precise commands. She understands common, but cannot speak to anyone but you. Consider your animal companion to be a powerful NPC under your control, or even a second character. You can even RP dialogue between the two of you if you wish.
Also, while we may not play every day of the week, I still check /mlpol/ every day religiously. If you have any questions/comments/criticisms, or if you want to casually RP with an NPC or other character, I'm always available during the week. I know Brozal and Whiskers through discord, and I don't want you to feel left out, especially not on weeks where we had to skip the session.
>>135336*Brozal and Chad will be here in about an hour
>>135336I might use impeding stones but i'll keep with the original spell list.
>>135338Are there any actions you'd like to declare before we get started?
>>135340Do you mean spells or what are you talking about?
>>135341Spell Prep would be one of them.
I had you designated to pray as the sun rises, but then again I didn't really give you that choice... I think you should be able to prepare a new set of spells anyway.
Otherwise, declare any actions, announce any plans/tactics you want to propose, etc.
>>135342>>135343If i want to use impeding stones do i have to swap it out for another spell? If so i will swap it for travelers mount.
>>135344Yes, you only have so many spells per day.
Traveller's mount is fine to replace.
>>135346That's okay, is anyone else here or just me and you?
>>135347Whiskers is here, i think.
Brozak is getting a haircut and should be here soon.
My IP is different but it’s me and it’s confirmed in the server
Okay, Brozal's player will be here soon, and is observing through mobile.
Day Four, 4:00 AM
(I forgot that Chad needs an hour to prep his spells)
You approach the keep hours before dawn. The hike is short, about 5 minutes. Jorr scouts ahead until you reach the keep.
I'm waiting to see whether or not Jorr was able to convince Brozal to put his torches away before I post the next part.
Brozal does not put away the everburning torches and will walk ahead of the party by sixty feet so he takes the brunt of the abuse by any incoming arrows or bolts. “LET THE FLAME OF PELOR DRIVE TERROR INTO THE HEARTS OF THE WICKED!”
By chance, is there anything nearby that could be held as a makeshift tower shield?
The old keep is in very poor repair. The gatehouse is partially collapsed, as is a section of wall to the south. A small wooden building sits next to the remains of a long-abandoned garden in front of the structure.
The walls surrounding the keep are about fifteen feet high, with a two story tower looming in the southwest corner of the courtyard within. Large boulders lie strewn amid the ruins of the two watch towers, and a massive humanoid skeleton slumps amid the ruins of the northern
one. This skeleton still wears tattered fragments of hide armor, and a large club lies next to one of its bony arms.
A sickly greenish-yellow light flickers inside the second floor of the ruined tower, and the faint sound of eerie moaning can be heard from within.
Jorr took the liberty of scouting ahead. He points out a thin plume of smoke from the southern section of the keep.
"Looks like they're campin' in there afterall. The gatehouse looks unguarded. So long as we don't do anything stupid, we might be able to walk in there an' takem by surprise."
>>135352Jorr's eye twitches.
"... Are you
sure you want to do that? The damn gobs will see us a mile away."
>>135353No.
It looks like Whiskers is still in class. I'm going to go grab a bite to eat. I want to wait until the entire party is present, since the next encounter(s) might change depending on who does what and in which order.
>>135357"...Stupid Orc...!" The woodsman grumbles, as he turns to his dogs and whistles some unintelligible commands.
You catch a slight smirk on his face as he turns away though, counting his arrows as he prepares for the upcoming fight.
"Bring it on then."
>>135358I was about to post that meme. Lol.
>>135354>>135357>>135358Whiskers' paw meets his forehead at hearing the rather dumbfoudning interaction.
"I'll stay in the backline, then," he announces. "No way I'm going to live if I'm spotted along with you."
Okay, I just heard from Whiskers.
Chad, are you still there?
You approach the ruined gatehouse, with Brozal marching out 60 feet in front of you, like a living lighthouse, his banded mail clanging...
[/i]rolls some dice[/i]
>>135354>>135362I'm still here, should i do a spot check?
The keep’s gatehouse has seen better days. The watchtowers to either side have partially collapsed, and several large boulders lie strewn about. The decayed remains of two sets of large wooden gates lie in a heap on the ground.
The conditions were low-light, until Brozal walked in there.
Pic related illustrates what parts of the keep you can see.
>>135363You can try.
Btw, are you just marching with the rest 60 ft behind Brozal?
>>135365Yes i am behind.
[1d20+14 = 33](spot)
>>135366You rolled splendidly, but your lack of darkvision or low-light vision means that you don't see anything within the keep itself, yet.
Sorry, something just came up. I'll be ready in like 5 mins.
As of now, I have everyone else 60 ft behind Brozal, because he said so and nobody objected, putting the rest of you outside the keep as he walks in.
If you would like to change tactics, say so immediately.
Oh, btw, there's a small shack in front of the keep, just to the left of the gatehouse.
Is anybody but Brozal doing anything?
Jorr seems dumbfounded, but waits in the back with his dogs.
>>135369>>135370>>135371Yeah, I'm too worried about being snuck-attacked to really do anything.
>>135371I'm waiting for bro to be impaled or something to happen
>>135374I suppose. As sneakily as possible.
Just a moment, figuring out which NPCs to move first...
Sorry, I thought I had this written down. My computer is giving me grief.
Fuck it. No point in stalling. I'll just improvise.
Brozal boldly walks past the gatehouse and into the keep, while everyone else waits outside.
This courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown from a great distance; many of the walls bear large dents and cracks where these boulders might have once struck. Two massive skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable. To the south, where a section of the keep’s outer wall has collapsed, a third giant skeleton lies partially buried in the rubble.
Oh yeah, and it seems to be occupied.
"Gobbo gobbo gobbo gobbo!"
Four hobgoblins Shoot you from both sides with longbows, all connecting, dealing a total of 36 damage.
Meanwhile, two arrows fly out of the darkness from the woods and hit Chad, dealing 7 damage.
I need everyone to roll initiative.
Sorry about that. I had some trouble figuring out how many NPCs would be stationed here.
>>135380[1d20+2 = 17]<Whiskers
[1d20+4 = 16]<Bagel
I drew Crusader’s Strike, Mountain Hammer, and Vanguard Strike for my readied maneuvers.
>>135384*granted maneuvers
>>135380[1d20-1 = 0] (initiative)
Should i do a ride check?
Assume I'm in the Martial Spirit stance
Okay, looks like it's going to be:
>Brozal>Jorr>Hobgobbo firing squad>Whiskers>Bagel>Archers from the woodsI'll put Chad last, because it'll take a while.
Brozal, your turn. The goblins shot at you from four corners of the room. Each is a bit less than 20 ft away.
What do you do?
>>135386Nah. You're fine.
>>135388That's perfect because I have exactly 20ft move speed. I will move towards one of the archer's and use crusader's strike with my trident. Brozal charges at the first archer and slashes at him in an attempt to gore the hobgoblin's chest. "I shall not falter as long as the light of Pelor graces me!"
>>135390The room is pretty big. Which way are you moving?
It's not actually a room though, it's a courtyard surrounded by crumbling walls.
Rolled 30 and 16 respectively. Healed 9 HP on the first strike. Dealt 18 damage to the archer if both hit, 9 if one hit.
>>135391To any archers on the left.
>>135393You need to specify which direction you're moving in.
>>135395I didn't see any archers on the battlemap, but I'm going left/west.
>>135393*I forgot to add my str mod. That's actually 25 damage to the archer if both hit, and 13 if only one hit.
Gobbling sounds
>>135396Got it.
You can only attack once after moving though.
Your first attack roll was a crit, but you failed to confirm it.
The seasoned hobgoblin is wounded, but doesn't drop.
“We are the Red Hand! We do not know defeat!” He roars
Jorr shoots into the forest, yelping sounds resound from where he shot (some 200 ft away).
"It's the blasted worg riders! Lookout!"
If possible, I'd like to leave one hobgoblin alive so that it can try to talk the rest into surrendering and leaving without a fight. What does everyone think of this?
>>135398I cast plant growth on the encroaching riders.
*gobbling sounds echo throughout the keep as the alarm is raised.
Three hobgoblins fire at Brozal, all missing like total idiots.
The goblins in front of Brozal rapidly draws his katana with, the ki-charged blade flashing in the dim light. He strikes.
What's your AC?
>>135402AC is currently 21
Whiskers, it'll be your turn right after this goblin's attack resolves.
>>135400They're on opposite sides of you.
>>135404Alright. Be sure to signal me the field around Whiskers.
I'm really liking crusader a lot. I think it's class features lend itself to the fluff a lot.
>>135403Then you are hit.
The glowing sword leaves a ghastly gash in your torso. You take 8 slashing damage, and 9 additional electricity damage as the goblin strikes through you.
>>135404How far away is the keep from me?
>>135405What do you mean?
You are 60 feet from where Brozal was at the beginning of the encounter. Brozal has charged out of sight. You hear snarling from the woods on either side of you.
>>135408You're like 15-ish feet away from the entrance. You could easily ride in with Misty's speed.
>>135409Essentially paint me a picture of what Whiskers' threats are currently.
>>135411Probably the worgs who'd track you down and eat you when their riders are done with Chad. Or the hobgoblin veterans that Brozal is about to get flanked by, or whoever else would have been preparing for siege within the past 10 minutes that the goblins were alerted.
The archers could hit you, if they recognize you as a threat.
>>135412>>135413Crud.
Uh, can Whiskers cast Grease on the worgs?
>>135414Not at this range. They're out of range, and on two sides.
Wait, one of them should be close enough.
In fact, both of them are.
I discounted the distance they moved. They're both 200-ish feet away.
>>135410I cast wall of smoke on the left side and i go into the keep with Misty to the right side of the courtyard.
(On the right side of the entrance is where i am, not right up in front of the goblins.)
>>135415>>135416I feel as if retreating now would be the best choice rn.Well, if it help Chad a bit, I guess Whiskers can go for a little greasing at the inrange worgs, sure.
>>135419If you wildshape and get into melee with me, I can help you attack with Vanguard Strike, but I really want to use Stone Bones on my next round or else Brozal might die.
>>135417*100-ish
Wait, idk if you can reach.. Shid.
As compensation for idiocy, I'm going to move one within your reach.
>>135418Left side of what?
>>135419I'm sorry, but what are you trying to accomplish with that wall? Are you trying to block off some of the goblins in the keep from shooting Brozal?
Bagel can do something, if she wishes.
>>135423Can she cast Mage Armor on the torch man?
>>135424On Brozal? That doesn't stack with his armor, and he's out of sight.
>>135425Oh. Nevermind then.
I guess she can support Chad by Burning Hands-ing the hecc out of the other two worgs. Does that work?
>>135421I might use it at a later point in time, you can use stone bones.
>>135422Actually i changed my mind, i go into the courtyard and cast wall of smoke on the goblins that are on the east side of the keep so they can't shoot arrows at Brozal.
>>135426Eh, they're out of range, but one of them seems to be charging towards you guys. She can hold a readied action to attack.
If you guys go north, you might be able to hit two in a cone, supposing they follow you towards the bottleneck.
>>135427Got it.
Now, let me see who comes up next...
>>135428Alright. Guess she readies Burning Hands after moving towards said bottleneck up north.
Whiskers, Bagel, do you guys want to move? You're currently the only chsaracters outside the courtyard, and it won't take a diceroll to know that the goblins don't seem like they're about to show mercy to a random cat...
>>135429Okay. Whiskers can ready an action too, if he so desires.
>>135430Fair enough. Let's just follow the group into the courtyard. They're pretty much food for animals otherwise.
I suppose the readied action can be to cast Grease, then?
Shit, I forgot about Jorr's movement.
Jorr's dogs seem to have their eyes on the larger charging dogs as Jorr moves northward to keep Brozal from getting himself killed.. They're just behind Bagel.
>>135431That works.
>>135432Then I'll go for it.
insert slip n slide joke here
I have one action point left. On my next round, I will use Stone Bones and burn my remaining action point in order to initiate Revitalizing Strike with an extra attack. Revitalizing Strike is the last card I have to draw, then I'll be left with Mountain Hammer and Vanguard Strike.
Okay, the dumbass goblins seem to thing it's clever to push you guys you guys in the keep instead of shooting you at a range. They charge upward with lances.
Whiskers Greases the road as the worgs charge. One succeeds heroically on it's balance check and charges through, while the other skits across the road like a pet dog on hardwood.
Bagel immediately follows up with her low-power Burning Hands, which in this one circumstance combines with the Grease spell to make a greasefire. They all fail their saves and take 7 damage, while the goblin and worg who fell over are set on fire taking one additional damage.
One worg leaps right through the flames and charges towards Whiskers, frothing at the mouth as it attacks. It's rider steering it expertly with the mounted combat feat and....
Bites right into him! The Goblin's +4 racial bonus to Ride checks allowed it to bat away all three of Jorr's jogs who had moved to intercept the beast.
Whiskers take 10 bludgeoning/piercing damage as the Worg bites into him, and needs to roll an opposed check to see if he's tripped.
The Goblin and it's rider are still on fire. It's comrade prone, but still alive beside it on the greasefire.
The goblin screams in pain as it spends it's round trying to put out the fire.
>>135437Drat.
[1d20+3 = 17]<Opposed (Using BAB alone for this one. Tell me if other factors apply)
>>135439Can I move over to Whiskers from where I'm at?
As the prone goblin struggles in the fire, it's pinned in the chest with two of Jorr's arrows, killing it.
“What do you call a goblin with 20 arrows in his back? Not dead enough!” Jorr shouts across the courtyard.
>>135438Due to size difference, you are tripped.
>>135440I want to attack anything near Whiskers
>>135442You would have to move away from the guy right in front of you to do that.
As Chad conjured the wall, one of the hobgoblins on the other side shouts something to it's ally. You can't see what they're doing though.
>>135443Alright. I'll attack the archer with a full attack+burn an action point for an extra attack. I'm using Stone Bones on my first attack, and Revitalizing Strike on my extra attack.
>>135434Roll for that, please.
>>135445Rolled 17, 20, 24 respectively. Damage rolls are 11, 7, and 9 for a total of 27 damage. Healed 13 HP.
>>135446I take five damage from my delayed damage pool
>>135444You don't have any action points left.
Those strikes are all standard actions. You can't use two at once.
I was going to use an action point for another one because I thought I had one left. Forget the last attack. I just use stone bones and my full attack.
>>135449You can use Stone Bone
or full attack. You can't take a standard action and full attack at the same time.
>>135450I guess I just use Stone Bones then. Just take the first attack.
Jorr already did his turn.
Whiskers, you may as well consider what you want to do. You're prone, with a worg and goblin right above you.
>>135452If I cast Swift Invisibility, does it provoke AoOs?
>>135451Alright. The goblin has taken 20 damage so far.
The goblin takes a 5 foot step back, and then retreats an additional 30 feet back, towards the wall.
He takes a potion and shouts something towards the stairs.
>>135453Since I'm too stupid to remember if a swift action spell provokes AoO, I'm going to say it doesn't.
>>135454Alrighty.
Whiskers will definitely cast that when his turn comes up, then crawl away.
Bagel will follow him along before casting Ghost Sound at the worg's side to think Whiskers is crawling that way.
The two hobgoblins on the other side of the wall of smoke can be heard clambering around the broken wall to the north, evidently intelligent and cowardly enough to recognize that crossing the wall is a bad idea.
One Hobgoblin shoots towards Brozal and misses.
Bagel is now visible, btw.
>>135454I cast call lightning on the goblin that took the potion.
>>135455Bagel would need to spend a standard action to make herself invisible again. Otherwise she can attempt to retreat while visible, either by using a 5 foot step (free) or with the retreat action.
>>135457Got it.
A roaring sound resounds from the top of the tower.
"WHO DARES?!"
>>135458Invisibility should be better, considering the worg would be disoriented by the smell of the grease spell.
>>135459You want to make a 5 foot step first?
>>135461Done.
The surviving Worg rider attempts to fire at Chad, but one of Chad's dog's snatches her of the mount with a crit, and the remaining dogs proceed to tear her to pieces.
The Worg is enraged, and bites into the dog that killed it's master, wounding the smaller canine.
>>135457The goblin is not killed, but takes considerable damage.
Alright, it should be Brozal's turn again.
>>135463I'll go towards the goblin on the ground and attack it with Revitalizing Strike.
I rolled 20 on the attack roll, then rolled 18 damage. I heal back 17 HP.
>>135465Currently at 31 HP.
While Brozal does whatever, Jorr charges toward the worg attacking his dog with his dagger.
>>135464She's more than 20 ft away, and dead.
One archer remains at the northwest corner, 20-ish feet away.
The other two archers are still behind the wall of smoke.
That being said, Brozal will charge over, jump into the air dramatically, and plunge his flaming trident through the skull of the downed goblin. He then tears off the head and waves it around in the air for the other goblins to see.
Alright I guess I'm attacking one of the archer's behind the wall of smoke then
>>135470That would require you to charge, and attack through concealment, and make a fortitude save.
>>135471I can do all of those things
Just fyi, charging (a full-round action) is mutually exclusive with standard action strikes.
>>135472Roll for it then.
>>135472I already made rolls
>>135475Want me to reroll the attack and then roll the fort save?
24 on attack, 18 on damage, I heal 17 HP. I rolled 22 on fort.
>>13547720 on the attack without a charge
I'll attack the guy to the north instead
Okay, after some confusion, you redirect your attack towards the guy who wasn't behind the wall.
He takes the damage, and coughs blood.
He responds by drawing his katana and slashing you, but it misses. It then takes a 5 foot step back and moves 20 feet east.
The other two goblinoids have by-now clambered over the crumbling wall to avoid Chad's wall of smoke. From their elevated position, they fire black rays towards you. Only one hits.
The other Goblin who took the potion earlier has travelled back across the hallway to shoot you in the back with his own ray.
As the rays hit you, you take 9 strength damage, the spells sapping your strength.
It should be Whisker/Bagel's turn again.
The two worg riders are dead, but their mounts are still alive, albeit wounded.
Brozal slumps a bit as beads of sweat roll down his pale blue face.
>>135481Would standing up plus Iaijutsu one of the worgs be possible in this turn?
>>135484You already stood up, iirc.
I'm going to have to put the game on pause due to some irl obligations that sprung up... I'd like to return to this in an hour or two, but I understand if that's an unreasonable request.
Yes, the worg is balancing (flat-footed), so you can iajutsu it.
I have to step out. Sorry guys...
Okay, I'm back, but I can't be sure if I'll need to step out again.
However, I'm committed to DMing today. I can go all the way to midnight if you guys are up for it.
It's whisker's turn.
>>135482Oh shid, your strength is only 9 now, isn't it?
I'd better check your carrying capacity...
>>135489Eh, let us go for an Iaijutsu attack with retractable paws and seekrit cat play powers.
[1d20+7 = 15]<Attack
[1d20+5 = 20]<Iaijutsu Focus
Okay... Looks like Brozal is now carrying a medium load, and his speed is reduced to 15 ft.
>>135491Hit. Roll damage (3d6 Iajutsu).
>>135492[1d2 = 1]<Damage
[3d6 = 16]<Iaijutsu
>>135493Hmmm, looks like that wasn't enough to put it down.
The Wolf attempts to stand, you get an AoO.
>>135494I'll take it.
[1d20+7 = 9]<Pap
>>135495Miss, even while flat-footed.
The remaining worg attacks Jorr's dog again, tearing into the prone canine.
Jorr's dog yelps out in pain before going silent.
Jorr REEEEEEEEEEEEEEEEs a mighty REEEEEEEEEEEEEEEEEEEE As he stabs into the beast with his dagger, and follows up with a punch to the monster's head. The worg collapses.
The last worg is able to stand, but in that moment succumbs to the flames.
Okay, we've lost a dog and Brozal is at 9 str. So far we've defeated the worg riders.
What’s the battlefield look like?
>>135502In terms of where we all are and if there are any doors we can go through to escape the courtyard.
>>135503Also the enemies that are present
>>135502Enemy casualties: Two dead worgs, two dead goblins, two wounded Veterans.
Party casualties: one dying dog.
Chad is on top of misty, not far behind you. Whiskers, Bagel and Jorr aren't far behind, just past the gatehouse.
An Ominous rumbling sound emanates from the top floor.
>>135505I walk up the stairs towards where the noise is coming from. “I want to talk!”
>>135506There's a goblin Veteran in your way that you would need to move past. He stands fast, brandishing his katana and shield.
>>135507I stop and lower my trident. "I only wish to speak with your master. I acted in defense when you attacked us."
You sure you want to move past him? It would mean an AoO, and you only have enough movement speed to move right up to him.
>>135509Currently speaking to him and I'll do total defense just to be safe.
>>135508Yeah, that's oing to need a diceroll.
>>135512Diplomacy, I would assume.
Doing it as a full round action would mean a -10 penalty though.
Rolled a nice 26 on diplomacy. 16 with the penalty.
>>135513I am doing that and I understand I can't use total defense while doing so.
>>135514Yeah, that's not going to fly.
But, i guess it's good enough for him to consider healing himself instead of killing you.
The seasoned goblinoid looks at the Orc with a sadistic grin.
"You'll speak with the master, but not standing!" He growls, uncapping and taking yet another potion.
The other wounded hobgoblin takes his own potion. The two Veterans on the walls fire more rays, one of them hitting.
Brozal takes another 2 strength damage, putting his score at 7.
Alright, diceroll says reinforcements are confident to sit and watch while the Veterans take care of you, for now.
That means it's Whisker's turn.
>>135520>>135521Yeah, I have no idea what to do, honestly.
Could you describe the battlefield for me once more?
>>135522Two hobgoblin warriors a wall 40 feet away, zapping Brozal. One on the worthwest corner who just took a potion. The voice of a hobgoblin out of sight yelling something at Brozal. A wall of smoke blocking off half the room. Chad some 20 feet in front of you conjuring lightning. Bagel Beside you. Jorr near kneeling over his dying dog. Two dead goblins and two dead worgs behind you.
Behind you, to the south, is the gatehouse. In front of you leads further into the courtyard. There are rooms around the courtyard, and stairs to your left (being blocked off by a hobgoblin).
And darn it, I have to step out again for 30 mins... Sorry.
Wait, nevermind. I was mistaken. Still here.
>>135523Whiskers moves the necessary amount of steps to cast Glitterdust on the two veterans to stop their incessant zapping.
Bagel, meanwhile, takes the tiny kitty's healing belt, going towards the dying dog in the hopes of either Jorr using it himself or applying it on the dog.
>>135525You could only blind two of them (the two on the ledge) with that attack.
it's a 10 ft radius spread.
>>135526If they're the two of them that keep zapping Brozal's Strength score, then it's worth it.
If there's more of them however...
>>135528I mean, it wouldn't hurt.
>>135529Well, it
is Glitterdust.
Sure, I'll go with it.
>>135530Alright, what's the save DC on that?
Both the hobgoblins are covered in golden dust.
However, neither appear to be Blinded.
Bagel's move?
>>135532Bagel, meanwhile, takes the tiny kitty's healing belt, going towards the dying dog in the hopes of either Jorr using it himself or applying it on the dog.
>>135533The Doggo gets up.
Jorr is very much pleased.
He promptly gets up and fires two arrows towards the Veteran in the northwest corner, the Veteran is staggered.
Brozal's turn.
Brozal attacks the goblin at the bottom of the staircase with his trident, jabbing it through with seemingly renewed vigor. Translation: I’m using Mountain Hammer on the goblin at the bottom of the staircase to get him out of the way.
“The body fails, but Pelor gives it new life!”
>>135514Rolled an 11. I assume that doesn't hit.
Shit. I skipped chad...
I'm going to assume he called down another bolt of lightning, dropping the hobgoblin
>>135537Nah...
The hobgoblin charges you, and lashes out with his katana. The chilling arcane blade further diminishes your strength, dropping it to 5.
You take 10 slashing damage.
Okay, the two golden-gobbos fire at Chad, only one of them hits. He takes 7 damage.
3 enemies remaining.
>>135539Sweat and blood dribble out of the cracks and freshly made openings in Brolaz's banded mail as his legs tremble and the grip on his trident begins to slip. He slumps over- using his trident's polearm for support. "Fire is coming! It will swallow us all! Gaze into the incandescent inferno! Give yourself to it!"
Jorr shoots back at one of the hobgoblins, both of his arrows connecting. It is wounded, but does not drop.
Whisker's turn.
Chad, I apologiz in advance, but I'm going to keep controlling Chad on auto-pilot, repeating his last action until you get back.
>>135542Fuck.
Back into the 'I dunno what to do' field.
Guess it's time to break the cat form, wield a crossbow and start firing.
Can he do it all in one turn?
>>135544Transformation is a standard action.
>>135545Eugh.
Don't got many choices, honestly. I gotta attack at a range for once to support our Pelor boi.
>>135546Done.
Bagel's action?
>>135547Reapply invisibility if applicable, then move towards Whiskers and give him the healing belt back.
Sounds Chad brings down another bolt of lightning on an archer, which wounds, but doesn't kill, the archer.
Wait, nevermind. It's she's dead. Forgot Jorr had those shots.
>>135552Brozal lunges at the goblin at the bottom of the stairs again. "Fire is coming!" He shouts once more as he thrusts shoddily at the goblin. I'm using Vanguard Strike on it.
Rolled 16 on attack. I heal 2 HP, and deal 8 damage.
>>135554i miss and don't heal
>>135554Jorr fires at the last archer, wounding it.
Leathery flapping resounds from the sky, and pic related
Rain of projectiles rain down from the tower and pierce into impaling her and dealing 36 piercing damage. She shrieks and writhes so hard that Chad with his 7 Dex slips off of her back.
>>135554That would have missed anyway.
Whisker's turn.
>>135555Based quads heal you 5 damage anyway.
>>135556Whiskers unslings his bow while looking for a suitable place to hide from another volley of arrows.
Bagel meanwhile takes the healing belt again and insert some healing on Misty.
>>135559That siant skeleton to the north looks like decent cover. I'd let you move and attack.
>>135559Misty is healed slightly.
>>135560Whiskers goes to it before attacking at one of the big Strength sapping bullies Brozal's facing.
>>135562[1d20+7 = 15]<Pew
YOu know, i said I would only be an hour. I really wish I knew where Chad was...
>>135563Miss.
Okay, I got one vote to wait for a while and see if Chad shows up.
I cannot DM tomorrow. The best I can do is go for a few more hours tonight.
I'm going to go for a 15 minute walk while I consider the monsters' next moves.
Okay. I'm going to just eat dinner while I hope Chad shows up. Iirc, it's actually pretty late in the UK, so I don't know if he's even awake right now.
One if these days I'm going to have to address our communication issues...
Whiskers has gone to bed.
It looks like I'm going to have to freeze time for this week, again.. Oh well.
I came to a realization that completely broke me last night, i was still reading the thread but i was really not in the mood to continue playing and i was going to post that i was going to give up this session but i felt like it was pointless to post anything so i didn't because i knew it would have disrupted our game, a lot of frustration was tormenting me yesterday.
I'll see how i am feeling by the next weekend.
We have a new player joining in as a melee wizard so that should help.
>>135586Gee, m8. Are you alright?
I'm not one to judge. If you have something you want to talk about, or another concern, feel free to share it.
>>135588>Gee, m8. Are you alright?Not sure at the moment.
>I'm not one to judge. If you have something you want to talk about, or another concern, feel free to share it.It was a reevaluation of my experiences that caused my views to be shaken, i have not found what i wanted and was let down on dumb expectations, i won't go into detail.
Thanks for asking.
>>135590Is this an issue with your personal life, or with this game?
>>135592Well, you have my condolences.
I won't blame you for taking a break if you're having meatspace troubles; we all have them.
I can probably DM this weekend.
How's Friday sound?
>>135695What time will we start at?
>>135696As early as possible, if you want stuff to happen.
I'm still waiting for the Wizard player to make his character though.
We don't need to play Friday. I just happen to have that day off.
Life kicked me in my shin. Gotta bail.
>>135708Alright. We'll play tomorrow
We can get started as soon as everyone is ready.
I lost my notes... Does anybody remember the initiative order?
Alright, upon closer inspection, I fucked up and didn't want realize that Ray Of Enfeeblement doesn't stack, since it's a penalty, rather than ability damage.
I'm going to put Brozal at 14 Str.
The initiative order was:
>Brozal
>Jorr
>Veterans (1 left)
>Whiskers/Bagel
>Chad
I'm just going to restart the initiative with Brozal. We'll start as soon as his player shows.
For the sake of simplicity, I'm leaving both Chad and Misty at half health. Chad, however, has fallen off of Misty's back and is prone beside her. Misty is visibly in pain; eight jagged spines jutting out of her flank, the spines seem to have rained down on her from above, from an unknown location.
Chad still has Call Lightning active. He can call down lightning as a standard action every round for another 5 minutes (protip: consider combining call lightning with Flaming Sphere and some summons, for maximum action efficiency.)
Brozal's Str is at 14, and he can move at full speed.
Whiskers is in his humanoid shape.
There are two goblins, two worgs, and three hobgoblins on the ground. One veteran remains standing, brandishing his katana.
Pretty sure that Chad's wall of smoke should be vanishing about now, revealing the other half of the courtyard.
>>135720Ah, there you are.
You saw the post about being at 14 Str?
It's your turn.
>>135721I’ll attack the one guy left with Crusader’s Strike.
Rolled a 28, then rolled 13 damage. Healing 5 HP.
>>135723Yep, that drops him.
The wounded veteran spits up blood and curses as he drops.
There are no enemies visible, for now.
Jorr seems to be the wiser though, after witnessing Misty lose half her hitpoints from that last volley.
"Blast it! That ain't the last o' them!" he shouts, ordering his dogs over towards the skeleton to the north of the courtyard, knocking an arrow.
I would like to remind everyone of the map I posted earlier.
Right now, you are all in the courtyard.
>This courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown from a great distance; many of the walls bear large dents and cracks where these boulders might have once struck. Two massive skeletons lie at opposite ends of the courtyard, one propped up by the watchtower and the other sprawled at the far end by a building that could be a stable. To the south, where a section of the keep’s outer wall has collapsed, a third giant skeleton lies partially buried in the rubble.
“We need to go through a door and barricade ourselves inside. It will be an easier point to defend from.”
>>135725>>135724Whiskers looks around for any sort of chokepoint the team could use to reduce the numbers' advantage.
He quickly points to the leftmost building before reading his crossbow to fire at any enemies he could see, not wanting to go in there first.
Bagel, for her part, ensured she had her invisibility on before going there herself to scout out said building.
Brozal enters the leftmost building’s door.
>>135729>>135728Do you guys mean the northwest room or the southwest room? There are two doors and a staircase to the west.
>>135731The one with the wall semi taken down in the map.
>>135732>>135731The one whiskers said
>>135732Northwest.
Alright, Whiskers scurries over to the northwest room, which takes a full round action at his speed.
I assume that Bagel goes there too?
Brozal can head there on his initiative.
>>135734I was planning on Bagel going while Whiskers readies an attack with his crossbow in order to scout it out safely
And Chad... Dammit, he's not here.
Anybody want to recommend an action for him? He's prone beside Misty, both of which are at half health.
>>135736Anything will do. I just want to control him without DM knowledge.
I had plans for Chad's character this session, dammit.
Alright, I'm going to step out for a lunch break, and hope that Chad's player shows up in the meantime.
Chad, if you see this, please stand by, and post to show that you're present.
If you'd rather not play today, or have other plans today, please say so.
>>135738I woke up about 15 minutes ago, where are we at the moment? Can i have rundown of where we are?
>>135739Whiskers has opted to take cover in the barracks to the northwest. Brozal and Jorr will follow him shortly.
You are in the courtyard, prone, on the ground beside Misty. The two of you are at half health. Misty took considerable damage last turn from a volley of unidentified projectiles. You were shot several times by goblins.
There are no conscious enemies visible. You still have call lightning active for the next five minutes.
>>135741It's also your turn. What do you do?
>>135742I use the wand and heal myself and Misty.
>>135743You also have lesser vigor prepared (same spell as the wand), mind. When you cast a spell on yourself, you can share it with your animals companion, so long as she's within 5 ft of you.
You would still have a move action after that. I would recommend standing up.
You could also attempt to mount your horse as a free action with a 20 DC Ride check.
Misty is on standby, albeit Shaken. You can handle her to do something as a free action.
I use lessor vigor and heal myself and her then stand up.
>>135745Alright, you both heal 1 hit point this turn.
You are at 26 HP, Misty is at 38.
Jorr rushes over to the door where Whiskers went, his dogs following.
Brozal, take it, would do the same.
Since Whiskers entered the barracks, I may as well illustrate it:
The interior of this stone building is open and spacious. Wooden timbers support the roof above, and here and there the remains of what were probably once interior dividing walls are evident. Two large boulders sit on the floor to the south, near a large hole that has been knocked in the southeast wall. Rubble from this hole has been piled in a circle to form a crude fire pit. Against the west wall of the room are arranged four doublebunk beds, each strewn with filthy covers. Another bed, this one larger, sits near the south wall, partially obscured by a badly damaged wooden screen. A poorly stuffed owlbear looms in the center of the room.
I’m going over to the door.
Sorry. My internet is shabby.
Alright, I'll assume that Brozal took his whole turn getting there.
The Veterans are... Still unconscious.
And Chad, being the only visible combatant standing in the middle of the courtyard, takes the full brunt of this volley and takes...
*rolls dice*
Fuck. He takes 36 damage as another volley of jagged spines rains down on him from the somewhere near the southwest tower.
Chad is at -8 HP and is now dying.
He'll stabilize on his turn because of the lesser vigor, but he's still going top be KO for a while without help.
Misty, with a humble 3 int, is visibly Frightened as her master is dropped.
Whiskers you're up next.
>>135750Whiskers, being unable to help Chad immediately, simply takes cover behind a bed and readies a shot alongisde the invisible cat.
>>135751Roll a Spot check.
Brozal enters through the door but not before tossing two alchemist’s fires at the unconscious veterans to ensure their deaths.
>>135752[1d20+1 = 12]<Spot (Whis)
[1d20+5 = 9]<Spot (Bagel)
A ghoulish roar resounds from the top of the southeast tower.
>>135753I used your turn picking up your trident.
There's one in reach of the door if you want to do it next turn.
>>135754You don't see anything.
>>135755Can I not splash several with an alchemist’s fire?
Alright, it would be Chad's turn, but he's unconscious.
Chad never specified his bonus tricks, but I'm going to have Misty take the initiative to perform the guard trick, and have her stand over Chad defensively offering him partial cover, shuddering in fright.
Chad is at -7 HP. He is still unconscious. Misty is at 39.
>>135756Nah, the others are on other sides of the courtyard.
What's your HP at?
A ghoulish roar emanates from the top of the southwest tower, the sound echoing across the courtyard.
Now, lets see what moves next...
>>135757Nice get, i would like her to be standing right above me so she gets the full blunt of whatever.
>>135760Okay. that's reasonable, since she has 3 int and can thus act on her own accord.
"... So.. What's the plan?" Jorr says, looking up at the tower with an arrow knocked, squinting in the moonlight
His dogs are panicked, tails between their legs, huddled on the other side of the room.
Brozal's turn.
[1d20 = 2]
Actually, i'll just have him check that vial at the two goblins closest to eachother by the north wall.
>>135763Eh, the splash damages one of them.
Okay, I need to figure out if Whiskers is near the door/hole.
>>135765Brozal slashes the throat of a nearby veteran and closes the door behind him. “We’re going to barricade ourselves inside and get a short rest. We will also use this as a chokepoint to fight off the rest of the hobgoblins.”
>>135763He does that instead of slashing a throat
Another volley of spines rains down.
"Ack!" Jorr shouts as a giant needle rains down from the hole in wall and impales him.
Misty takes tow shots while guarding Chad, her flank looking like a pincushion now.
She sustains 14 damage, dropping her down to 25 HP.
>>135767While you're doing that, two more projectiles rain down from the tower and impale you.
You take 8 damage.
It is Whiskers turn now.
He's in the back of the barracks, hiding with Jorr's dogs.
>>135769He simply readies his crossbow, ready to fire against any enemies that try to enter the area.
Bagel, on the other hand, is ready to rush out and heal whoever asks with the last charge of the healing belt.
Oh yeah, Whiskers finds an odd sack next to him as he goes behind the bed.
Chad's turn, still unconscious at -6 HP. I would assume that Misty is repeating the same action as before.
Misty is at 26 HP and is now shaken.
Jorr decides that standing on the frontline is above his paygrade, and stands back from the hole to where his dogs are, pulling the spike out of his side.
"... AAAAH..! What the blazes was' that?!" he ponders, staring at the jagged, bloodies projectile
Brozal's turn.
>>135771She stays in the same position as before.
Brozal, you would have been able to tell that the spines rained down on you from near the southwest tower.
>>135772Brozal taps Jorr with his trident and says, “Griltenfag.” A radiant light cloaks Jorr as lesser vigor is cast on him. Brozal then moves away from the hole and looks for something to block it with.
But I'm going to require a spot check for you to see what shot you.
>>135775The woodsman holds up a hand in refusal.
"Save yer' resources. We still got a while to go." he says, holding up a vial
"I'm covered."
Brozal, you still have a standard action. I you could try to move one of the beds part of the way.
>>135776>who shot you>post ends in 76kek
>>135776Rolled zero on spot. Brozal is spacing out.
Whiskers, it will be your turn soon, when you said bagel heals "whoever needs it", did you mean Chad?
>>135777I move one of the beds in front of the doorway.
>>135781Roll a strength check.
>>135780Whoever's inside the building.
>>135783I guess Chad is on his own then (except for Misty).
Meanswhile, the unknown assailant continues to rain hell down on the courtyard, piercing into poor Misty who has bravely resigned herself to using her flank as a shield. She takes another 17 damage, neighing in pain.
Misty is at 9 HP, blood dripping down her quaking legs as she loyally stands over her master.
Whisker's turn, if he still wants to do anything.
>>135785You succeed in moving the bed halfway to the door.
>>135786I feel like you're trying to tell me something, but I doubt it'd work.Whiskers decides to check on the little bag, since it's right next to him.
And, that would make it Chad's turn... He's still unconscious though.
Misty by the HoH rules I'm using should really be panicked and running away by now, but she's well-trained and has Vow of Loyalty, so I'll have her stand by.
Chad regains 1 HP and is at -5 HP
>>135787Gold coins, and quite a few at that.
"We gonna wait it out or what?" Jorr asks, helping Brozal push the bed towards the door.
He points to the gaping hole in the wall.
"Reckon te bunk will be enough to bock it?" He asks
Brozal's turn. He may spend this turn positioning the bed in fron
The bed has been positioned to the door.
Brozal hasn't responded, so I'm going to assume he's moving the bunk.
It's really not that big, but perhaps in front of te boulder it could keep a large monster from slipping through.
With Jorr's help, he could get it halfway across the room with his turn.
>>135788Brrozal covers the doorway with the bed. “We will rest for a moment and fight them in the doorway. We will use it as a chokepoint so we don’t have to fight them in the open.“
>>135790Brozal will go to get the boulder.
... Okay, I guess that means Misty is the only conscious creature left in the courtyard.
Poor horsie...
*rolls some dice*
>>135791You'll need more than that to fill the hole, but it'll help obscure the line of fire.
...I really don't want to kill Misty...
>>135792Brozal is moving a boulder to the door
My favorite stories of war are gritty and feature death and sacrifice, so I’m cool with this.
Why did you guys barricade yourselves inside a tower instead of attacking the other one?
>>135796Far as I understand, they couldn't see it, so that's not possible.
Oh wait, I could have had her take the total defense action.
.... But, she loses her dex/dodge AC because it's an unseen attacker...
>>135797I mean, you know it's there, and you can hear it. It's just that you'd have to be in the courtyard to get a clear shot.
>>135797But the DM said multiple times that it came from the other tower.
Couldn't you have stormed the other one?
>>135796Chokepoint to limit the effectiveness of melee units when the next wave comes in.
>>135800that's alright but you probably still could have saved me and i could have come into the tower with you.
>>135801I didn’t want to take 36 damage from arrows and you should have immediately came with us instead of healing.
>>135798>>135799Whiskers ain't a combat character and Brozal's suffered heavy damage and debuffs. Anymore and the entire party would've been wiped anyways.
>>135802I had no idea i was gonna get one shot as my fist turn.
With the first spine, she would have dropped down to 1 HP.
With the second spine, she drops down to -9 and passes out, falling prone on top of Chad. She is now dying, but she'll stabilize on Chad's turn.
Chad takes 2 nonlethal crushing damage. This doesn't impact his recovery, which should take another 5 rounds to regain consciousness.
The third and fourth spines are saved, despite both of them being crits, because the enemy is saving ammo.
Also, I felt sorry for the horse.A triumphant roar echoes from the top of the tower.
It is Whisker's turn.
>>135804Yeah, sorry about that, but somebody had to get shot.
You're not dead yet though.
>>135805Yeah i know that but it could have been prevented.
>>135805Ready crossbow and fire whenever enemy appears. Not much else.
>>135807Alright.
Chad goes to negative -4 HP, Misty is at -8 and is now stabilized.
Jorr is helping Brozal do whatever he's doing.
It is Brozal's turn.
>>135808I start moving another boulder over to the door
>>135809Got it.
I'm going to roll some dice to see how hungry this thing is.
... Very hungry.
Alright, a creature descends from the tower. You hear flapping, but it's not visible from the hole in the barracks, circling across the other side of the courtyard.
...
I'm going to put on my merciful DM hat and determine that since Misty weighs more than 800 pounds, and that the beast explicitly prefers its privacy, the it merely snatches up two of the sizzled hobgoblins instead of coup-de-grace-ing the fat, juicy horse right in front of it.
The creature may or may not have returned to the tower. None of you are in any position to see it.
Whisker's turn.
>>135812By this point, this now kitty-like humanoid is practically glued to his cover, aiming his crossbow at any openings the building may have.
Okay, Whiskers doesn't appear to be online atm, so I'm going to assume he holds his readied action.
Jorr is going to help Bro move various furniture to the hole in the wall.
Nothing happens for the next 10 rounds. Combat is effectively over, for now. Chad eventually wakes up, at 6 HP, with Misty's unconscious flank on top of him. She wakes up 30 seconds later, at about 3 HP. Lesser Vigor has worn off.
The courtyard is silent. Too silent...
"... Ye reckon it's gone?" Jorr asks, in a hushed tone.
"I thouht there'd be more o' them..."
Chad, you can move now. Your HP is still very low though.
>>135814>>135815Taking advantage of her natural invisibility, Bagel peeks out of cover before silently walking towards the edge of the building, hoping to peek outside and see what's going on.
Anyone can move now. Initiative is over for the time being.
“Come on, you damn cowards! You can’t kill us if you don’t come closer!” Brozal says as an attempt to issue a challenge to the goblin forces.
>>135819Let me rephrase that: Just go in such a way the invisible cat could see the courtyard.
>>135820You're still behind the barricade, right?
>>135821Bagel squeezes through the barricade and sees Chad beginning to stand up, the monster evidently having lost interest in him.
Brozal leans over to the cat and takes a knee. “If you’re not careful, the monster from a while ago will swallow you before the fire does.” He jests while chuckling to himself.
>>135822Yes I am behind the barricade
>>135823I doubt you can see an invisible cat, my guy.
>>135822Bagel scans the surrounding area, feeling a spine chill of danger still lingering.
>>135816I use the wand again on Misty and on myself, i stand behind the entrance and wait.
>>135825Brozal is spaced the fuck out like he always is and is barely paying attention to his surroundings. It’s likely that he’s just talking to what he imagines is Whiskers.
>>135824Nothing happens, for now.
>>135825Roll a listen check.
>>135828[1d20+5 = 24]<Listen
>>135827Alright. I'll take that comment as directed to the cat-looking humanoid currently hiding behind a bed instead of the actual cat trying to investigate her surroundings.
>>135826Alright. With one charge from the wand, you both heal 11 HP, putting you at 17, and Misty at 13.
>>135829You hear what might be footsteps descending the stairs.
“Maybe that’s Father Graydin.” Brozal wanders aloud while searching the surroundings of the fire place for something to drink or eat.
The footsteps pick up.
Faster, louder, heavier, before eventually.
BOOM
Alright, I'm going to need Misty and Brozal to roll reflex saves as the Barricade explodes in front of you.
Initiative will be back in order shortly.
>>135834Sorry. I meant Bagel.
You see movement across the courtyard to the west, but it's beyond the range of your low-light vision.
Whatever came through the door, Brozal thinks it’s a high ranking member of the temple he came from. Father Graydin specifically.
>>135835[1d20+7 = 18]<Reflex
>>135835[1d20+7 = 24]<Reflex
>>135835[1d20+7 = 9]<Reflex
Alright, Brozal takes 1 damage, which triggers furious counterstrike.
Bagel takes none as the her damage reduction negates the damage she takes.
Pick related charges through the barricade, right towards Brozal.
Brozal is impaled by the assailant's horns, taking 17 damage.
>>135838Whiskers, I'm going to treat that as the save for the Flash of lightning that flashes past the Big cao.
Electricity shoots towards you, dealing 10 damage.
Brozal tenderly strokes the horn that’s impaling him and holding him in the air. “Father, Graydin. Thank you for coming to aid us in these trying times.” The water orc says while smiling. Blood dribbles from his lips. Mechanically speaking, I pass my turn.
Initiative is back in order, starting with Brozal.
Brozal, your Str penalty has also worn off by now.
Chad, from your position you can see a large, hunched-over figure with glowing hands shooting lightning into the room.
"Gobbo gobbo gobbo!" It roars
>>135843... Seriously?
Okay, Jorr shoots towards the minotaur (it's a minotaur) in a fit of rage, as two of his dogs were damaged in that shot of lightning, one shot connecting.
Whisker's turn. There's a giant minotaur in the room now, and plausibly a spellcaster behind it.
>>135844Can i still use call lightning and flaming sphere together?
>>135844Figuring it'd be best to buy some time, Whiskers casts Grease on the minotaur's feet alongside its surroundings.
Bagel, in the meantime, checks if she can attack said spellcaster.
>>135846Alright, but be aware that it's in Brozal's square.
What's your spell DC?
>>135846Bagel would have to move around the corner to see the caster.
>>135849>>135850Either way, the beast saves Gloriously and doesn't fall prone this turn.
The minotaur is visibly enraged, and somewhat confused.
Brozal needs to make a reflex save.
>>135826Chad's turn.
>>135851Rolled 24 on ref with a natural 20.
>>135851Can i use flaming sphere and call lightning together?
>>135853You'd need a separate action to cast each, but you can use both spells in the same turn (standard action and move action).
Wait, Chad's call lightning spell should have worn off by now...
>>135855Yeah that's what i was trying to ask.
Pretty sure Chad has most of his spell slots left though.
>>135857Can i cast impeding stones in the tower that the Minotaur is in?
>>135856You're out of lightning. You may cast Flaming sphere if you wish, but you'd be out of range right now.
You would have to move closer first. You could do so as a free action with Misty.
>>135858No. You would need a line of sight to do that. You would at least need to move first.
>>135859Well i move into range and cast flaming sphere on the Minotaur.
Is the spell caster in my view?
As you move into range, you see pick related standing behind the minotaur.
He is damaged sparsely by the fireball, which he ducks beneath, and turns towards you.
>>135862What about Bagel, my guy? Does she see pic related?
The hairy mage retaliates with a pair of magic missiles, both striking you in the chest, dealing 10 damage (splendidly rolled).
Chad is now at 7 HP.
The minotaur follows up with an attack from his greathammer, missing comically.
He manages to stay standing though.
Brozal's turn
>>135863Yeah, sure she goes. She sees a big hairy, scary monster.
The minotaur is also damaged, but i'm going to need Brozal to save against the Flaming Sphere as well, with a -2 penalty, because he's a Water Orc.
>>135864Brozal fights defensively while attacking the minotaur with his gauntlet and stumbling backwards. “You’re not Father Graydin!”
Using the Stone Bones maneuver.
>>135865Alright. Got it. I'll make Bagel store the order to ready Burning Hands towards the wizard and maybe the minotaur if in range the moment Chad fires up another spell.
>>135867Roll two reflex saves
>>135867Rolled 14 on my save. Rolled 27 on my attack roll. Rolled 7 on damage. I have 24 AC right now.
Rolled 7 on the 2nd ref save
>>135870Alright, you took 8 damage from the flaming sphere, which triggered Furious Counterstrike, raising your damage roll to 8.
Then you fall prone, because Grease.
Whisker/Bagel's turn.
>>135872Bagel's turn
>>135868Whiskers, in the meantime, fires off a bolt towards the minotaur to weaken it.
>>135873Okay, Bagel manages to avoid AoO from the minotaur since she's invisible.
She damages the Bugbear (spoiler alert; it's a bugbear) with Burning Hands. The bugbear doesn't look very happy, glaring right at her.
Make your attack roll.
Oh, Jorr also fires at the Minotaur, missing lik an idiot.
"Dag nabbit! I didn't bring enough arrows for this circus."
Okay, the minotaur took 1 damage from the bolt.
Chad, it's your turn.
Reminder that you're at 7 HP. Pretty much any attack or spell could kill you at this point.
You've still got a lot of spell slots and 2 uses of Wildshape left.
>>135877Can i use the wand then transform into a black bear?
>>135878No. Both of those are standard actions.
You could use the wand and then move the flaming sphere though.
>>135881>You could use the wand and then move the flaming sphere though.I'll do that then move out of the courtyard so the spell caster can't fuck with me.
>>135882Okay, with Misty's speed, you're able to zip away in no time.
Which direction do you move the sphere in?
It's been two minutes. I'm assuming he moves the sphere back the way it came.
The minotaur is damaged.
Brozal needs to make another saving throw.
>>135883To the spell caster.
I was reading Nigel's wall of China
>>135885Rolled 14 on my save.
>>135887And here's your 88 to go with that
>>135885It saves once more, sustaining minimal damage.
The bugbear redirects its ager towards the kot that just shot fire at him, lunging in with a grapple.
I already rolled Bagel's opposed check. Se is grappled and sustains 4 subdual damage as the Bugbear begins to choke her.
The minotaur remains on his fear, swinging out towards Brozal with his hammer.
The first swing manages to swing him because he is both prone and flat-footed (Grease), dealing 16 damage.
Oh shid. What's your HP at, Brozal?
>>135887You take an additional 5 fire damage then...
Casting AoE spells in the area where the tank is standing might not be such a good idea in the future...
Brozal's turn. I hope he's got some good healing..
Brozal, you alive?
Idk what your HP is.
>>135891I’m gonna draw my trident and stab the minotaur while using Revitalizing Strike.
>>135889How much did i heal from the wand?
>>135896Even after the firing attack, the flaming Sphere, the second flaming Sphere, the and greathammer attack? Are you sure?
Jorr manages to make one good shot at the Minotaur.
Whiskers turn.
Rolled 21 on my attack roll, 12 on damage, and I heal back 14 HP. My AC is 21 since I’m not fighting defensively.
>>135898I’m pretty sure because I activated Stone Bones.
>>135898For the record, Whiskers can't see Bagel being TLOU2'd, right?
>>1358971 point of damage. You are now at 8 HP.
It will continue to heal you 1 point per round for 10 more rounds, misty too.
>>135900Also I forgot that my stance heals 2 HP on each hit
>>135900>>135900That wouldn't reduce the fire damage.
Okay, it looks like Brozal is unkillable then.
Whiskers?
>>135904Frick. That would put my HP at 32 before healing.
>>135902How much health is misty at right now?
>>135906He can hear her meowing.
>>135901You can hear her meowing. You cannot see her.
>>135909Great. Getting worried while also being threatened by a big, scary biped.
Any way to circumvent the minotaur enough to get LOS?
>>135912You could try to tumble.
Since I forgot to write down how big the room is, I'd let Whiskers tumble across the room as a move action at full speed, and then do one other thing when he gets there.
>>135913>>135914Alrighty. Let's give it a shot.
[1d20+2 = 8]<Tumble (Feels like I should've spent more points in it.)
>>135915You provoke an AoO, but the minotaur misses you.
You cartwheel out of the hole to see a bugbear strangling your waifu.
What do you do?
>>135916It's time to be a cool cat!
"Hey!" Whiskers shouted out at the Bugbear in his humanoid form, looking super angry and intimidating "You leave her alone, monster!"
[1d20+16 = 36]<No size mod Intimidate Check
>>135917Not triggering Never Outnumbered btw
>>135917>>135918Are you trying to make him do something, or are you demoralizing him? Imperious command only activates with the latter.
>>135917Cool Cat Saves the Other Cat
>>135917That's a cool roll.
>>135919If demoralizing leads to him letting Bagel go, then yes
>>135920NO BULLIES ALLOWED AROUND
THIS COOL CAT
Whatever it is, it succeeded because the bugbear rolled a 12 on his opposed check.
The bugbear drops Bagel immediately.
The bugbear recoils at the sight of the odd "halfling"
He points a claw towards you and casts a spell.
Roll a fortitude save.
>>135925>>135925[1d20+4 = 11]<Fort
Chad and Misty both regain 1 HP. If he wants to do something, say so.
The Minotaur saves for the third time and hammers on Brozal.
Both swings hit, dealing 11 then 13 damage, for a total of 24 damage.
>>135926Hmmmm, Idk if I should have just gone ahead with the former option now... I didn't play him as cowering..
Fuck it. I'm just going to retcon that action, but the Bugbear is not cowering.
Whiskers's failed save is irrelevant.
Gish this encouter has taken 6 hours already. It really shouldn't take this long....
I need to reconsider this medium. I think I'd rather do this on voicechat.
>>135930Rolled 16 on attack. Rolled 20 on damage. I heal back 2 HP. Brozal stabs the minotaur in the head with Mountain Hammer.
>>135932Shid. The Minotaur is looking really messed up now.
Brozal needs to roll a reflex save to see if he remains standing.
Aaaaand, Jorr pins the Minotaur in the head with one of his arrows, dropping the beast.
It keels over and dies with a tragic "MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
I’m already on the floor and have been
The bugbear is visibly distressed as he witnesses his final ally drop.
"Damn cat! Get down here!" He roars towards the tower.
>>135936Lemme see...
Whiskers decides the
best course of action right now is to pull out his buckler and rapier, looking all hoity toity while Bagel reinserts herself into invisibilty and gets away from the bugbear.
"Cease your hostilities!" Whiskers demanded, pointing his weapon at the sentient being "or else suffer the consequences!"
Sluggish flapping can be heard from up above the tower.
>>135941The bugbear is undeterred
"Bold of you to assume I fear death! The Red Hand will crush you in its claws!"
And
now you need to roll that fortitude save.
>>135943:V
[1d20+4 = 10]<Fort
>>135942Is this in the tower or above it?
If it's above the tower should i do a spot roll?
>>135944Negative energy crackles from the bugbear's claws and strikes you in the face.
You are blinded.
Brozal's turn.
Chad and Misty kept healing. If they do something please say so.
>>135945Sure, roll.
>>135946Where am I and can I reach the bugbear?
>>135946[1d20+14 = 33](spot)
>>135948You don't see anything because you're a human and don't have any kind of nightvision.
Misty, however, describes something "like a winged lion" perched upon the tower.
>>135947You could reach the bugbear if you charged, but standing up is a move action, and you'd also need to make a Balance check.
>>135951I’ll try standing up
>>135952Rolled 7 on balance
>>135953Fail.
Jorr boldly advances through the door and shoots from concealment.
The shots strike true, one of the arrows badly wounding the goblinoid. He roars in rage.
Whisker's turn.
>>135954Is the barricade still up?
>>135955Nah, the minotaur pushed it over with his nat20 Str check
>>135954Seeing how the humanoid is currently blinded, Whiskers backpedals away while rubbing his eyes, hoping to get away from any bugbear or its ally's attacks, essentially retreating after doing his job of freeing the waifu.
Speaking of, Bagel runs back into the building they've secured, trying to assist Whiskers into said building.
>>135957The bugbear manages to swipe at you as you back away, dealing 5 damage.
Bagel is able to lead you up to the hole in the wall, with your reduced speed.
The bugbear follows up with a bolt of lightning, hitting Whiskers, Brozal, and Jorr at once.
I'm going to need both Brozal and Whiskers to roll Reflex saves.
>>135958[1d20+7 = 18]<Whoosh
>>135959You save, taking only 15 damage.
Jorr takes a considerable amount of lightning and nearly drops.
Brozal saves as well, taking 8 electricity damage.
It is now Brozal's turn.
>>135963I try to stand up again
>>135965You are able to stand.
However, unless you throw something, you cannot hit the bugbear on this turn.
>>135966I toss an alchemist’s fire
>>135967Tossing it at the bugbear
Okay, whatever the attack roll is, a set of translucent wings appear and shield the bugbear.
Whiskers's turn.
>>135970Can i do anything?
>>135970Whisker lets off a cautious bolt before diving into cover, out of the bugbear's vision.
>>135969What do I roll? Dex?
>>135971You can enter the courtyard, cast a spell, attack, do anything.
You would need to enter the courtyard first though.
>>135973It doesn't matter. The bugbear used a spell to block it.
>>135972Done.
>>135975I use wild shape to transform into a black bear then head into the courtyard with Misty.
Can i ride Misty in wild shape?
Okay, whatever Chad is doing, it shouldn't affect the Bugbear's next move.
The bugbear, with his last ally dead and a monster seemingly unwilling to interfere, seems to figure it's time to abandon ship.
"You'll never stop the Red Hand!" He roars
"It will be your Doom! There are too many of us!"
And with that, he quafs a potion, and flies 60 ft over the eastern wall.
>>135976No, you cannot ride her in wildshape.
Jorr shoots towards the bugbear as he flies away, but misses both
"Dammit!" He shouts, coughing up blood
Brozal, Chad, if you wanna try something, go ahead.
>>135977Okay then i walk into the courtyard with Misty following me.
>>135978Can i cast flaming sphere on him?
>>135978Brozal is going to try to challenge the bugbear to come back down and finish what it started. “You are not a true warrior, for you fear death! Come down and finish your battle!”
>>135980Nah, too far. You couldn't move the active sphere that far.
>>135981The bugbear runs like a bitch.
"Blasted goblins!" Jorr mumbles
And with that, it looks like he got away, descending over the wall and flying down towards the road on the east.
..Well... I guess there could be an opportunity to pursue him, with Misty's speed, but that's going to have to wait.
Okay, I am sorry to end it rough, but I am absolutely exhausted. I'll have you guys loot the Vault of Vraath Keep and uncover all of the other major plot devices next session, but for now I am kaput.
>>135982The next session could be tomorrow, if everyone is free.
>>135983Yeah that would be alright.
I have some chores to finish, but I should be ready to DM by the time everyone is ready.
Combat is pretty much over (for now), so initiative won't matter. We don't necessarily need everyone at once.
Okay, so far nobody has said anything, so I'm going to go eat lunch.
>>136010I just got on my PC.
I don't know why mi ID changed.
>>136011Well, so far you're the only one who's responded.
Is there anything you want to do/try?
>>136013Can i use lessor vigor and heal everyone?
>>136014You could do so using charges from your wand, but you would have to ride into the courtyard first (it would take less than a round, with Misty's speed).
Although, I'm not sure what the party's HP is right now...
Jorr takes his potion.
>>136015I go into the courtyard with Misty, i'm in wild shape so can i still use the wand?
Okay, I've gotten a message on the server, and it seems as though Bro and Whisker's player would rather wait until the new player's character is ready before doing anything else...
So if they're not game to play, I think I might as well call it off for the day and do my work instead.
Sorry, Chad. Maybe next week.
Sometime during the week I'm going to have to do something to address some of the communication issues we've been having..
This game has taken ten times as long as I expected it to. We're only three quarters of the way through the first part of a multi-part campaign.
>>136017I need to check and see if the pearl of speech lets you activate spell trigger items. Wildshape says no items though.
Btw, you healed 6 HP when you Wildshaped.
In the meantime, is there anything else you'd like to do here? You could explore the keep yourself, but I can't guarantee all the monsters are gone.
>>136018>To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.I don't think a bears paw constitutes as a hand. I'm going to say no.
>>136018Can i explore the tower that the Minotaur came from?
>>136019Alright then, can i use lessor vigor on myself and Misty?
>>136020You only had one casting of Lesser Vigor prepared, so you would have to use the wand to cast it again (in humanoid shape).
The minotaur came from the stairwell. I guess you could explore it on your own if you wanted to, but idk if it's appropriate to carry on without any other party members participating...
If you went up the stairwell, you would need to leave Misty in the coutyard, or otherwise I would have to roll a bunch of steps to see how well a horse climbs stairs.
>>136021Could i do a balance check for Misty to see if she can get up the stairs?
>>136023First roll a Handle Animal check to push her to do it, then roll a one Balance and one climb check to see if she's able to make it up.
>>136024[1d20+6 = 26](handle animal)
[1d20-1 = 17](balance)
[1d20-4 = 4](climb)
>>136025You easily push her to move up the stairs, despite her instincts and lack of training in the matter.
She balances well on the first few steps, and doesn't hurt herself.
Buuuut, when it comes to actually climbing the steps, she just can't keep her hooves in synch, slipping falling back on her bum.
She whines in frustration.
Oh, and your passive perception indicates that you hear a low growl and some scraping noises emanating from the room to the southwest as you passed it.
>>136026Should i do a listen check?
>>136027I rolled the check for you.
The growling sounds feline, but also vaguely humanoid.
>>136028Should i do a move silently check and see what it is?
>>136029I mean, you could
try to sneak up on whatever's lurking there, if you really wanted to.
However, if a fight broke out, you'd have to face it alone.
>>136030Could i get Misty to come with me? Or would i need to make 2 checks then?
>>136031Nah, she's already trained to follow you. No check necessary.
But to add some logic to the situation: Whatever's there is sitting in the building directly beside the tower that the spines that nearly-killed you were raining down from, and directly beneath the tower were Misty saw the "winged lion" perched on earlier.
>>136032Yeah i don't think i wanna take the risk, can i search upstairs instead?
>>136033Sure, but you'd have to leave Misty downstairs.
>>136034Yeah if anything happened i would probably run back downstairs.
Or fight it if it's not very threatening.
>>136035Okay.
The stairwell is completely dark (it's only 3:30-ish AM). You are unable to see as of now.
What do you do?
>>136037I ascend the stairs.
Also if i am a black bear do i have better night vision?
>>136039You have low-light vision, but it's not really enough in the stairwell.
You are able to make it up the stairs, but you can't see very much in the room ahead. You don't sense any sort of movement.
Okay, Chad, I'm sorry, but I'm going to have to be straight with you and say that I'd really rather wait until the other players are ready to proceed. I just realized I made a huge mistake with my maps right about now..
Light shouldn't be an issue because you have the Light spell prepared.
>>136040Should i do a search check?
>>136041When would the next time we would be able to play? If it's next weekend then i would prefer to do this now instead of waiting until then as there is nothing really stopping us from doing this unless you have other issues.
>>136042I'm just really, really tired, and I have some college work to finish (I expected this to be done in the morning, but i didn't hear from anybody). I'm just finding it kind of hard to motivate myself to DM this for just one person, ngl.
Would you be open to wrap this up during the week? I have Monday and Wednesday afternoons available. I might even be able to convince the other players to join then too.
>>136043Alright, i guess i can do it some other time.
>>136044Thanks for your consideration.
Sorry to delay it, but I'm really not feeling it right now. I appreciate your continued enthusiasm though, and I'll make sure you're able to do something interesting next time.
I'm currently trying to reconsider the format/medium/style for which I want to run this game. Combat has been
much slower than I deem to be acceptable... I might try to cut some parts down to adapt the story to a PbP format.
>>136045How about making larger posts more often that cover multiple things?
That could make things faster.
>>136046Yeah, that could help. I try.
I was hoping to do most of combat through voice chat, but I'm still working on it.
Okay, we should be able to play tomorrow afternoon, if the other players are ready by then.
I need to say that I made a big mistake last encounter concerning the battle map: The bugbear and minotaur came down the wrong stairwell. It's actually a really embarrassing mistake for me, because that should have been an obvious fuck-up...
Because of that, I'm going to retcon some of the damages of the last encounter (blindness, expended wand charges, etc). I will explain tomorrow.
I'll be able to play in about 7 hours from now.
I will put a reply in the thread when i'm back.
Okay, I guess I owe you guys an explanation.
Last encounter, I got so caught up in the nitty gritty details of combat, that I royally messed up with the battle map. Truth be told, the bugbear and minotaur coming down the wrong stairwell was a big mess-up, because the stairwell they were supposed to come from was
inside the barracks... That messes things up because that means that they never would have entered the courtyard while most of the party was in the barracks, and Chad should have never been able to see them.
It also means that the minotaur didn't get the surprise attack he was supposed to, and that the bugbear wouldn't have been able to attack Chad or vice versa because they would have never seen each other.
I'm not about to retcon the combat scene, because I did cut the minotaur's HP in half to account for a smaller party, and the Bugbear was predisposed to fly out of a hole on the opposite side of the tower when none of his allies remained (he had plenty of spell slots and HP left; he's just a cowardly goblin). However, it's possible that combat might have resolved differently: Chad used up wand charges to recover damage, and Whiskers was permanently blinded. For that, I'm going to decide that Whiskers is no longer blinded, and Chad retains that expended wand charge.
Whiskers and Brozal are free to explore the door on the opposite side of the barracks now.
>>136101Chad, I owe you an apology. I've been avoiding DMing for Chad during the week because I didn't want to admit that it shouldn't have been possible because Chad should have never seen the other stairwell; the stairwell you started climbing is actually the one that led to the tower where you saw the monster.
>>136104I examine the door.
To be clear, there are two wooden doors on the inside of the barracks, one leading to the north-western tower, another to the east.
It's meta, knowledge, but the Bugbear was supposed to come out of the western door...
>>136106I examine the east one.
A large table fills this room, barely leaving enough room for the halfdozen chairs arrayed around its edge. Pinned to the table’s surface by daggers is a massive map of the region.
>>136108How many daggers are there?
>>136109Four.
Bits of paper remain where the corners of the the map stood.
On the table, you can see little tokens and figurines.
>>136110Are there any loose bricks nearby?
>>136113No loose bricks in this room.
>>136114Anything that could function as a hammer in a pinch? I could use a table leg, but I’d prefer something sturdier.
>>136104To be completely fair, Whiskers and Bagel were still scared of really exploring ahead, mostly stuck in a small trek of the Cheshire stroking the tibbit's ego while the small humanoid took a tentative step forward.
>>136115Eh, there's a random plank of wood you could use.
>>136117Okay thanks. It doesn’t really matter, but what material is the wood? I was hoping for something that would burn for a long time because I want to craft a symbol of Pelor and light it on fire. I’m going to use the daggers as makeshift nails.
Can I create a long-burning jelly by mixing oil and alchemist’s fire? Napalm sticks to goblins.
>>136118I’m going to scrap down the chairs and table for crafting materials to use for the symbol of Pelor.
>>136118It wouldn't really last long as a symbol if you lit it on fire.
>>136121It just needs to burn for a few minutes so goblins can see it
>>136119You are not a spellcaster. You cannot create alchemist fire, let alone mix it.
>>136122What goblins?
>>136120Sure, you can do that...
Roll craft (woodworking), with a -2 penalty for improvised tools.
>>136108>>136110Sorry, I should clarify that. There is no map in this room. The north marker left on a dagger on one corner of the table implies that there was a regional map pinned there.
>>136116Anything you want to do here though?
You came for treasure. Now's the time to search.
>>136101Chad, I'm going to situate your character outside the keep like you were before. In character, you would have never seen that bugbear, and your wand charges remain unexpended.
I'm going to remove you from the course of events for the time being, but you'll get your move later.
Jorr speaks up after checking on his dogs.
"Blasted bugbear. Prolly went to go report to 'is superiors. Woulda' liked to get another clean shot at 'em.." He grumbles
He leans over Brozal's shoulder
"Say... What exactly was it ya were lookin' for in these parts?" he implores
Okay, looks like Brozal is kill, Whiskers is unable atm, and Chad is away from the keyboard, so I think I'll go have lunch and study for an hour or so.
We'll continue as soon as I can get the players together.
Just fyi, I'm not going to be able to do this tomorrow.
>>136136Okay, Chad should be situated some distance outside of the Keep, at say, 20 HP.
The other three players have not responded...
>>136137Okay so can i explore?
>>136138Yeah i read them, i got the impression that i shouldn't have asked about the game through the week so i didn't, it's just a game so i'm not really bothered.
>>136139Does this mean we get another tea party by ourselves? I like it.
>>136140i really don't like splitting up the party in this fashion... but go ahead and roll a Listen check.
You can roll Spot for Misty too.
>>136141[1d20+14 = 26](listen)
>>136142Should i do it with my original modifiers?
[1d20+14 = 29](spot)
>>136143Either way, that's enough to detect a shadow dashing swiftly towards the road behind you.
>>136145Pretty far, about 100 ft up and 200 ft away.
The figure is floating east, towards the road from whence you came.
>>136146Is he coming closer or going away?
>>136147Going away, it seems. It just passed you.
>>136148Is it the bugbear?
>>136149Due to my retcon, you wouldn't have seen it (your flaming sphere remains unexpended), but the figure doesn't look human.
>>136150Okay then, can i search now?
Misty can see it semi-clearly. Chad only sees the faint outline of a shadowy figure.
>>136152Can i ask her what it looks like?
>>136151The vault of vraath keep? Sure. Just trot into the courtyard.
>>136153"hairy man-creature".
>>136154Okay then i enter the courtyard, should i check the other tower?
>>136155The other tower (southwest) is the one where you saw the "winged lion" perched earlier. The Northwest tower is the one with the earie flickering light.
You don't detect anything as you enter the courtyard, but something stands out to you: two of the hobgoblin corpses and a worg have disappeared.
>>136156So what can i do about the goblins that have disappeared? Should i do any checks?
Also is the tower with the light the one everyone else is in?
>>136157The tower is behind the barracks, yes.
The door is barricaded, but Jorr pokes his head out to see you and lets you in after a few minutes effort.
"Quickly, quickly! That damn beast is still out there!"
>>136158Okay so what can i do in the barracks?
The party is waiting for you in the barracks. Whiskers appears to be counting a sack of coins. Brozal seems to be attempting amateur woodworking. A dead minotaur lies before you.
Jorr fills you in on the details of the battle, explaining how the minotaur warrior and the bugbear mage waited until all their subordinates had fallen to make their move.
"The blasted savage got away! Bet he's well on his way to go see his damn master." The woodsman grumbles, shaking his fist at the memory of the mage, as he nurses one of his badly-wounded dogs.
>>136159There are two doors. One leading left, the other leading right. Jorr says the bugbear came from the left, and fled the same way.
"Zipped right up the stairwell, he did.." The woodsman grumbles
>>136160Can i go left up the stairwell?
>>136161Yes, but the horse stays in the barracks.
Jorr hands you a torch.
There's actually a room behind the door.
This circular chamber has been outfitted with a mix of furniture, including a large desk, an overstuffed chair, a massive four-poster bed, and a large easel that holds a sizable canvas covered with a sheet. A flight of stairs arcs up along the south wall to the upper floor, and a fair amount of rubble from a hole in the ceiling lies heaped on the base of these stairs.
>>136163Should i do a search check?
>>136166[1d20+2 = 10](search)
>>136168Alright, should i go up the stairs with the light spell?
Should i try get Misty to come up the stairs again?
>>136169Don't bother trying to bring the horse.
You can cast light, but you also have a torch.
There's also quite a few maps and books in this room. Looks like these were the captain's personal quarters.
>>136170I will cast light, is there anything i can do with the maps?
Sorry for the delay.
>>136171The there are notes and reports littered all over the place.
None of them are in any language that you can understand, but they could be worth taking.
>>136172I'll put them in the saddlebags.
>>136174Which ways are there for me to go?
(Exits/openings)
>>136175There's the stairway up.
>>136177The roof of this circular chamber has partially collapsed to the southeast. Massive timbers slump against the floor, fallen from the rafters above. A huge gap in the tower’s east wall allows a brisk breeze into the chamber, which has four windows in the remaining walls. Three large boulders lie on the floor amid a halo of fractures and cracks.
Mounted about ten feet from the hole in the wall is what looks like a humanoid figure, lashed to a framework of wooden beams, arms upraised. A glow from beneath it illuminates the figure in a pale light. The reek of rotting flesh fills the room.
>>136178Should i do a spot check or what?
>>136179Passively, you don't see anything but a dead goblin being used as an improvised shadow puppet.
It seems as though this has been the cause of the stories of ghost sightings near Vraath Keep lately lately.
>>136180Okay then should i do a search chack?
>>136183[1d20+2 = 8](search)
>>136184You don't see anything of value in this room.
The dead goblin appears to have been illuminated by a spell of some sort.
>>136186Is this the last room of the upper floor? Or is there other doors/stairs?
>>136187Yes. This is the top floor.
There's a gaping hole through which the bugbear escaped.
>>136188Well can i go back downstairs and go through the other door?
>>136190Sure.
You find Brozal there, trying to carve something out of wood.
>>136191Okay can i go through the other door in the room?
>>136192That's where he is, yes.
And before you ask, yes, you may roll search, but there is nothing in this room that you're capable of finding for now.
I need to step out.
Okay, Chad has had his chance to search the barracks, but he hasn't been able to find anything with his modifiers.
And the other players are still not present...
I don't really know how I can continue to run this tonight without at least one other player...
>>136195>>136196Do you want to call it a night and stop or do you want to keep going with our tea party? It's your choice.
>>136198I'm feeling like we just need to wait...
I'm sorry, but there's not much that can be done with just one player right now.
>>136199I mean, I was planning on lurking through this one while watching trash on jewtube. But if you have a back-up character sheet ready for randoms, I can go with it. Could stay for 3-4 hours or so.
As long as you don't mind giving short explanations of what I need to roll the first time I need to make some check, or sometimes clarifying rules.
>>136200Oh, I'd be glad to have another player.
I don't have any pre-made characters, but you could describe what kind of character you want to play in
>>132102 → and I'd introduce yours at the earliest possible opportunity.
>>136201>>136200Just give me a description of what you'd like to play, and I'd walk you through character creation.
I should be able to DM this weekend.
I'll introduce the two new players at the same time.
Okay, we'll commence in about half an hour.
I need to introduce the new characters first, so I'm going to wait until they're ready before we start.
... Our Wizard has let to clock-in...
I don't want to introduce the Ranger until the Wizard shows up, because I don't want to kill him by making him face his first encounter alone.
And the resolution of that encounter is supposed to be what bonds them with the rest of the party...
I'm gonna try looking for treasure.
>>136384Okay. What do you do?
>>136385I pilfer through any containers in the room.
>>136386There's a table and a few chairs. Nothing else of value in this room.
>>136387Can I use mountain hammer to smash the ground?
>>136388With a budgeoning weapon, yes.
>>136390I have my gauntlets. I will use mountain hammer to start smashing the ground with my gauntlets.
Alright, Brozal can do that, it would take him a few mins to see whether or not he can punch through this floor.
I will be back in like 10 mins.
I have been summoned unexpectedly to do an indeterminate amount of hard work.
I'm sorry guys. I'll be away from the keyboard for at least an hour...
>>136391The zealous Orc gets creative and punches into the floor for several minutes, his adamantium fists shattering large chunks of stone on various parts of the floor. He takes up a chair and finishes the process.
However, after a while, he is able to confirm that there is no hidden door in this room.
Perhaps another room.
Pic related illustrates what has been explored in the keep so far, although Brozal has only explored this particular room and the barracks behind him.
>>136394There is no map on that table, and there's no table there anymore. I meant to edit that out.
.... Meanwhile.
Aral Tel'thuen'slaugh Avaemaskan and John J. Abrams III have been riding West across the Old Forest road for a few days now. They turned south at the Cold Creek onto The Dawn Way, on their way to Drellin's Ferry.
John's player is nowhere to be found, but I'll find a way to occupy Aral's
>>136394Could you use MS Paint and a copy of the map to mark where we are? It's a bit confusing.
>>136396Hi everyone. I'll be playing Aral today. He's this guy, a mystic ranger:
https://www.myth-weavers.com/sheet.html#id=2319121At first glance he just looks like how you'd expect a wild elf to look like. He's probably covered in mud to the point where his Mithral chain shirt doesn't really reflect all that much light. Light ginger hair: some fire elf stuff. Then you'd notice a book dangling from his hip. A spell book.
>>136399Brozal is in the room that would have had the map. Everyone else is in the barracks to the west of him, including Misty, who looks rather shaken up.
Chad just stepped into the barracks from the western tower, saying that he didn't
see anything that resembled the legendary vault in there.
I will exit into the room with the beds and then begin smashing the floor up inside of that room, after that, I will enter the room with the double bed and smash the floors up in it.
>>136400Beside him is a gray Wizard, who has appeared to have zoned out on his horse...
Aral, you're free to roll any checks you'd like for relevant knowledge skills you have for now.
>>136402Okay, you step around the campfire, and spend a good 15 minutes ruining a perfectly good floor.
Aside from the sack of coins that Whiskers
>the room with the double bed and smash the floorsI'll warn you that if you do that, you'll smash through the floor into the room beneath it, that you didn't mention searching/smashing.
Would you like to ransack the lower floor of the tower first? It's the room that the Bugbear came out of.
>>136403*aside from the sack of coins that whisker's found, you don't find anything hidden in this room.
Oh wait, I fucked up. I see now.
>>136403I will not smash the floor in the room with the double bed.
>>136403Knowledge (geography) to determine what notable town/cities/forts are in the vicinity, and anything related to where goblins around these parts might be found, based purely on knowledge about abandoned forts or caverns.
[1d20+20 = 39]
>>136407shit, meant to type +10
I'll play later in a bit, how long is this session going to be? Or how long is it running for?
Okay, from Brozal's perspective:
This circular chamber has been outfitted with a mix of furniture, including a large desk, an overstuffed chair, a massive four-poster bed, and a large easel that holds a sizable canvas covered with a sheet. A flight of stairs arcs up along the south wall to the upper floor, and a fair amount of rubble from a hole in the ceiling lies heaped on the base of these stairs.
And Brozal absolutely tears the place up, stomping the floor with his iron greaves, pushing over bookcases, flipping tables and chairs. At one point in a fit of orcish rage he lifts the king-sized, solid-oak bed over is head and smashes it down into the floor.
...
And plummets downwards as the floor caves-in beneath him...
Brozal takes 18 fall damage as he plummets 40 ft down into a shaft that Chad wasn't able find.
>>136407You know about Drellin's Ferry, a medium sized town settled on Elsir River.
You've also heard of Vraath Keep, an old castle with a tragic history, rumored to hold a legendary treasure. Recently you've heard of rumors of a legendary
The Witchwood is a savage area. Goblinoids scourge the woods on, but wat's more dangerous is the monsters that haunt the area. The giants in these parts are notoriously fearsome.
>>136409Not much has happened.
The Orc just pushed past you and hulk-smashed his way down into the floor. You hear a drawn-out roar before a sickening "oooomf" as the Crusader falls down the hidden shaft.
>>136407>>136410*you've heard rumors of supposed ghost sightings near the keep
Rhukk groans and takes a gander at his surroundings.
>>136412Perhaps it would be worth it to check out those rumored ghost sightings then. It is rarely actually ghosts, anyway. It might be some savages worth ridding the world of, and a good opportunity to get some loot to sell off in Drellin's Ferry. My Bag of Holding is practically empty, aside from the arrows I usually employ to acquire said loot.
I internally debate bringing this idea up to John.
After the dust settles, Brozal, at 4 HP, realizes that he's fallen into a secret room:
The walls of this small vault are of worked stone, the ceiling twelve feet overhead. The air is thick and smells stale and slightly smoky. Three alcoves have been cut into the walls, two to the north and one to the east. Each alcove is sealed by an iron gate and locked with chains and a large padlock. Beyond one alcove are several shelves bearing no less than ten small iron coffers. Beyond the second is a small desk and chair, the desk piled high with papers and books. Beyond the third sits a single large trunk.
A human skeleton lies slumped against the eastern alcove’s gate. Still dressed in tattered chainmail and feebly gripping a large sparkling scepter, the skeleton has a massive arrow protruding from its ribs.
>>136414Vraath Keep is only a couple hours away, and it's convieniently on the path to Drellin's Ferry.
By the way, it's about 7:00 AM.
>>136415I will tie fifty feet of rope to my trident's handle, and then YEET that shit up through the hole I made so that it either sticks into the ceiling above, or someone else is able to grab it. I say nothing because I have 4 HP and don't want to be horribly murdered by anything nearby.
>>136417I will loop the rope through the wand chamber/close the door of the wand chamber around the rope if that must be done.
>>136417There is a metal ladder right behind you. It looks easy enough to climb.
But if you insist on going big brain, roll a Str check to throw the trident 50 ft straight upwards into the stone ceiling...
>>136416I do bring it up to John. At this point, it is worth noting that Aral is not very eloquently spoken, and usually speaks in short sentences. He's very blunt about things, and doesn't do well in social situations that require any amount of tactfulness.
>Hey, you want to kill some "ghosts" or whatever they might be? They're on the way to town.(Btw, what else might they be?)
[1d20+12 = 26] - Knowledge (nature)
>>136417Rolled 13 on my str check.
>>136420Your skills as a Ranger let you know that this forrest is home to a tribe of bloodthirsty giants, swarms of ravenous Ettercaps, agile carnivorous plants, giant monstrous vermin, savage dire animals, and even Dryads who haunt the ancient trees.
There are also a greater deal of magical, less-natural monsters unknown to you in these woods, which would require an arcana check.
>>136421Nah.
I put away the rope after the failed attempt, and use the ladder to get back up. "Hey, I need some help over here! I found something!" I yell.
>>136422Knowledge (arcana)
[1d20+6 = 21]
>>136409You want to help out Brozal?
>>136423You can call, but idk if anyone is present.
Oh wait, there's Jorr.
"Alright, I'm coming.. I know a thing or two about traps. The woodsman says."
>>136424The forrest is also home to various magical monsters, particularly worgs who've been semi-domesticated and thoroughbred by the savage goblinoids in the region. Territorial Girallons battle for dominance in the thick of the woods. There have been recent sightings of a manticore attacking merchants on the dawn way. Flocks of Stirges are occasionally seen flying over the forest.The Witchwood is also home to a number of trolls, supposedly including several of the infamous Tree Trolls.
At least one Gray Render makes the Witchwood its territory, based on the markings you'd seen along the old forest road.
Jorr climbs down the ladder quickly, and eventually calls up the ladder after a quick search of the room.
"No traps that I could tell. Looks like this was the family vault." He says to Brozal
>>136425Aral notices John's silence. He considers he might have actually entered a trance on horseback. Unbelievable. In an attempt to get his attention, he flaunts one of the wild ideas in his recent speculations.
To John:
>You know, it might actually be a Gray Render.
>>136427Oh yeah, and Owlbears. I forgot about those guys. You can tell they're native to these parts.
Brozal taps his body with his trident and says, "Griltenfag". An aura of light surrounds him as his wounds begin to seal. Using a charge of my wand of minor vigor while resting in the top room.
>>136429You can't normally use wands, but whatever.. I'll put you at 15 HP from the wand charge.
I'm going to make you swap that for a healing belt later.
The iron gates appear locked.
>>136428What is the likelihood that they're actually ghosts though? And what else could live in those ruins that could be confused for ghosts?
Knowledge (dungeoneering)
[1d20+10 = 11]
>>136430I climb back down and search the coffers.
>>136427You've never heard of ghosts in this region, but then again you've never seen a ghost before.
>>136432The body looks pretty swagged-up, but sure.
I'm going to assume you Mountain-Hammered through the vault gate to get to the coffers.
The coffers are fancy, each encrested with the Vraath Coat Of Arms (a stylized V). They appear to be locked.
>>136433I will wait for someone to come down and try lockpocking it.
>>136434I'll tell you now that nobody in this party took enough ranks in lockpicking to open these coffers.
Even Jorr, who is a rogue, doesn't have the skill to do so.
"Eh, it was never my style." The woodsman says, scratching his head.
>>136435Rhukk raises his fists above his head and widens his legs in a mock of the punishing stance before slamming his gauntlets down onto the coffers with mountain hammer. “RAAAAAGHHH!”
>>136436Oop forgot what character I was playing.
*Brolaz
[1d20+5 = 24] - Heal check to determine if John actually died on the horse, or is otherwise affected by an unusual state. It is worth to at least inspect him with a quick glance, considering his silence. He does seem to be guiding his horse though, so he's probably fine. Still, it never hurts to apply a healthy amount of paranoia in everyday life. Or so would Aral say.
>>136436Rhukk?
>>136437Ah
The first coffer is eventually busted open with Jorr's help, revealing a multitude of shiny metal coins (gold, silver and copper). The next five reveal even more coins. Three off the coffers contains several letters of credit, long since expired (there must be some happy (((bankers))) somewhere). The last appears to carry a single fancy scroll, sealed with a red ribbon and peppered with golden leaf.
"Ya reckon that's the deed to the castle?" Jorr implores
>>136438John is alive. I'm just not sure what to do without his player.
This is what I get for improvising to prepare content...
>>136439I take all of the goodies. “I figured it was a painting or something.”
>>136439In all, 2,500 sp, 2,100 gp, and 120 pp are kept in the coffers.
Oh wait, that's platinum, not copper.
And a fancy deed.
>>136441Brozal gathers it all up in a big, greedy shekel sack (pick related).
There are still two alcoves left. One has a skeleton in front of it, who's still wearing some fancy-looking stuff.
>>136442I check the alcoves and take the skeleton so I can bury it.
I have came.
>>136425>You want to help out Brozal?Yeah i'll do that now.
What should i do?
>>136443Want to loot the skeleton first? His gauntlets look pretty shiny, that weapon looks one of a kind too.
Brozal spends a few minutes hammering on the gate to the next alcove until it breaks.
It's full of books.
The third alcove contains only a single large trunk. The trunk is unlocked, and retains what appears to be various trophies kept by the last keeper of the vault.
It contains a fancy Chain Shirt that looks like mithril. A large skull with curling horns that may have belonged to a dragon, a string of two-dozen giant tusk-like teeth on a chain, an enormous Spiked Gauntlet fit for a giant, and a fancy-looking staff (magick?)
>>136444Nice Trips.
You scale down the ladder and find Brozal, his everburning torches illuminating the entire room. He appears to have found the vaults and broken all the locks and gates that got between him and the treasure.
There's a room full of books too, if you want to check that out.
>>136445Should i do a search check in the book room?
Should i heal bro with the wand?
>>136445I will loot the skelly first
>>136446Sure, you can heal him, if you want.
No roll is necessary to search the room. Unlike the books in the room above, these books are written in common. The books appear to be manuscripts and records of the keep's history.
>>136448I will heal him.
What can i do with the books other than read them? Are they worth anything?
Aral decides to close his eyes for a moment and focus a little to try and guess what wild critters are in the vicinity, along the side of the road. It is not quite meditation, but pretty close to it. It is just something he does to pass the time while traveling.
[1d20+9 = 26] - Listen check
>>136447The skelly's armor is mostly rusted away, except for the fancy gauntlets. In one hand lies a brilliant mace-like weapon that sparkles with bright motes of light. As Brozal picks it up, it grows with a soft light equivalent to that of a torch. The shaft is an ivory-like material, and the hilt is inlaid with gold.
>>136451Brozal gives the mace a good swing. He knocks one of the walls with a single strike from it(using mountain hammer ofc).
>>136450You hear a low buzzing in the woods to your left.
>>136452The mace-star strikes true, bashing into the wall with a considerable dent in the wall and a burst of white-hot light as sparks erupt from where the weapon struck stone.
The chamber shakes.
"Will you let us leave
before you take this whole place down?" Jorr pleads, with a hint of annoyance
>>136453I open my eyes and look in the direction of the sound.
[1d20+16 = 34] - Spot
>>136455You see an enormous insect speeding towards you.
Roll initiative.
>>136454“Hm. Yes. First there is more treasure to take.” Brozal inspects the gauntlets while pocketing the mace.
>>136456Shit.
[1d20+5 = 13]
>>136457The gauntlet appears to primative, but it's also clearly of masterwork quality, perhaps greater. The claw-like spines are made of the teeth of an unknown beast, and glisten in the torchlight.
The gauntlet is so large only a giant could wear it effectively.
>>136458Too slow.
The insect speeds towards you and lashes out with it's claws and mandibles, managing to hit you because you're flat-footed. You take 6, then 8 piercing damage.
Roll an opposed grapple check, or Escape artist, if that's higher.
The beast is large sized.
>>136459Dunno how but I’m stuffing that gauntlet into my inventory. I’ll also pilfer through the trunk and take the mithril chain shirt, the pseudo-dragon skull, and the fancy staff.
>>136460It's way to big to be a pseudodragon skull. Looks like a young dragon.
>>136459Pardon my mistake, you only took 6 damage from that claw attack.
>>136459grapple
[1d20+8 = 9]ride check to steady horse
[1d20+10 = 30]
Did you read my post OP?
>>136449
>>136464I'm sorry, Anon.
No, the books don't appear to be valuable to anyone who isn't a resident of the keep.
>>136465Well is there anywhere else i can search in this secret room?
>>136466Not really, Brozal has revealed pretty much all of the treasure. You could roll some checks to perhaps reveal some lore about the items found so far, or claim a share of the loot/coins.
>>136466I think Chad still has Detect Magic Prepared. He could roll Spellcraft to try to identify some one the items revealed so far.
>>136467>>136469I'm not too bothered about the loot,
[1d20+11 = 13](minecraft)
I'll let you get on with the battle.
>>136470That wasn't a very good check...
But you do detect:
>Strong Conjuration on the Staff>Moderate Evocation on the Mace>Faint Evocation on the Giant Gauntlet>Faint Transmutation on the Gauntlets>Faint Abjuration on the Mithril Chainshirt>>136463Oh, sorry, I didn't see your post
You manage to stay on your horse, but the manage still manages to grapple you, biting into you for an additional 9 damage.
Your turn.
>>136471>manage to stay on your horse, but the manage still manages to grapple.I try to manage to escape being managed to be continually grappled.
[1d20+8 = 11]Aral, please manage that.
>>136472Nope.
The beast deals 5 more claw damage to you, and bites into your side as it begins to feed, dealing another 5 damage.
John lays on the sidelines, drooling slightly.
>>136473At this point I'm screaming like hell in an attempt to bring John out of whatever is going on with him. (pls advise for check if that effort could be successful)
And attempt to escape the grapple, this time substituting 2 attacks.
[1d20+8 = 23][1d20+3 = 19]
>>136473“I want the mace and the gauntlet. The gold and platinum must be given to the temple of Pelor.”
>>136474The first attempt fails, but the second attempt succeeds. Aral is no longer grappled.
Your horse isn't a war horse... So it looks like you can't control it this round. Yechnically you wouldn't have been able to make a full attack while riding a non-war horse, but that was my mistake.
The mantis lashes out again, managing to hit you for 7 damage.
... I'm going to need another opposed grapple check from you.
>>136475Noted. Want to put them on?
>>136478[1d20+8 = 25] - grapple
Figures it would be a buzzing insect to cause grief. I hate those.
BTW what is this thing, and what would be useful to know about it?
[1d20+12 = 15] - nature
>>136475"I'm fine with that, better then it going to the bankers."
>>136480>>136478>mantisSeems I forget what I read in like 5 seconds. Disregard the question.
>>136479A giant praying mantis. A monstrous vermin.
The beast is deadly mindless predator. It's claws and fangs are razor sharp.
You succeed in not being grappled this turn, and narrowly-miss a bite attack from the monster.
Your turn.
Remember, you need to succeed on a 20 DC ride check as a move action to control a horse that hasn't been trained for war.
>>136478I put on the new gauntlets.
>>136482You could also dismount.
>>136483Brozal feels noticably stronger as he puts on the gauntlets.
On a scale of 1 to 18, he feels like a 20.
>>136485That's a way of saying it.
>>136482>>136484I'm fine with just staying in the saddle for now. (And I have 10 effective Ride)
I'd like to cast Burning Hands at the mantis.
[5d4 = 13]
>>136487You still need to succeed on the Ride check.
>>136488[1d20+10 = 24] - ride
>>136490The monster crit fails it's attack of opportunity and likewise fails it's saving throw.
The creature is damaged, but otherwise unhindered. It lashes out again.
... And hits you, dealing another 12 claw damage.
I'm going to need another opposed grapple check.
>>136494Fail, even if rolled correctly.
You are grappled once more, and the monster deals another 5 bite damage.
Your turn.
>>136495Attempt to escape grapple
[1d20+8 = 18]>11 hp, wew
>>136497The monster crit, fails it's check, letting you free.
You technically needed to make a ride check first. Roll it.
>>136498[1d20+10 = 17] - ride
Sorry, forgot about that.
>>136499Fail.
Technically you should have spent your full round trying to control your untrained horse, but I'm just going to say you fell off during the grapple. Your horse runs off. You can find it later.
You are now prone.
The monsters attempts to grab you again, but you narrowly dodge it's claws and teeth, wriggling on the ground beneath it like a worm.
Your turn again.
>>136501I use my full attack with the rapier, attacking the mantis above me.
[1d20+4 = 24][1d20-1 = 17]
>>136502Both attacks hit. Roll damage.
In fact, both of those are cits.
>>136503[1d6+2 = 4][1d6+2 = 3]For future reference, would multiplication work in this BB code dice rolling stuff?
>>136504The insect takes 8, then 6 damage from Aral's desperate attacks with his rapier, the thin blade piercing through the knicks in the arthropod's exoskeleton.
It raises it's claws to attack once more, but then collapses on top of him, finally succumbing to its wounds.
The monster is now unconscious and dying.
>>136505I push it off me, get up and stab it a few times for good measure.
Awww, darn. I forgot to make you roll to confirm those threats.
*rolls some dice*
Okay, technically you wouldn't have actually managed to kill that monster, and it would have still had a few HP next round and it would have probably killed you the following round.
However, this was just a random encounter meant to teach you the basics of combat and occupy you as compensation for John not showing up.
>>136506It dies from the coup de grace.
The monster has no treasure, but a random healing potion appears in the air that you can drink to regain all of your expended HP for this encounter.
>>136508>random healing potionlol
I'll take it.
Bozal, Chad, you have the rest of this entire session to decide how you want to divide the loot. You can even chat after I leave, if you want. You never need my permission to talk in-character.
Whiskers won't be present today, and it looks like John won't be here either.
>>136510I thought we already decided. I’m alright with giving Chad anything I didn’t call dibs on(such as the mace and the gauntlets).
>>136512You have found the Vault Of Vraath Keep. The quest that you came to these woods for is over.
If you heave the dead minotaur out of the barracks, it would make a suitable place to camp for the time being.
>>136514I’ll use the minotaur carcass to block the doorway.
>>136516Oh well. I’ll remove the body from the building so we can all rest in it.
>>136510What does the staff do exactly?
>>136518Technically you have no way of knowing, but roll Spellcraft and I might tell you anyway.
>>136519[1d20+11 = 18](spellcraft)
>>136520Not nearly enough, but I'll tell you anyway because I want you in particular to have this item.
The staff is made of white oak and carved to resemble braided bands of holly and oak boughs, twisted around a unicorn’s horn at the end.
It's a Staff of Life with 7 charges left. It has enough charges to use Heal 7 times, or Raise dead once and Heal twice.
Since I originally statted you as an Athasian Druid, you can cast either spell from this staff. It's precious, so don't waste it.
>>136523How well can it heal and raise dead? What quality is it?
I'll probably keep the charges so that i can Frankenstein someone.
>>136524Well enough to heal serious injuries and ailments that would otherwise cripple a party member, and to resurrect a PC who hasn't been dead that long.
>>136525How long would it take before i can no longer resurrect someone?
I'm going to go to dinner.
this might be it for the weekend, because I still have meatspace work to do, unless I can get either Whiskers or John's players to show up, particularly John's...
I might be able to DM in a narrow window tomorrow though, might.
>>136526Your spellcraft check wasn't good enough to know that, but you'd be better off using it immediately if you want to bring someone back from the dead.
>>136527Alright then, have a goodnight anon.
We should be able to play Saturday, if all goes well.
I'm going to make sure to introduce Aral this weekend. If I can't get John's player to show by tomorrow I'm just going to write him out of the game.
>>136666That should be fine.
Nice mega Satan quads.
Okay, John's player messaged me last night, but if he doesn't show up in one our I'm going to have to phase-spider him out of the game.
>>136747Those crafty phase spooders
John has contacted me... But idk when he's going to be ready...
I never should have had that bugbear escape with all of the the plot hooks...
I'm going to give John just a little longer before I move forward.
So far, I've been doing Aral's arch on voicechat.
Okay, at this point, Aral has made his way to the keep, and is "shaking hands" with Bro.
Okay, so the Fire Elf and the Water Orc do not immediately kill eachother.
>>136755>the Fire Elf and the Water Orc do not immediately kill eachother.However, the former is a short-spoken awkward assburger with really low WIS, and the latter is a moron with low INT. Not much room for long-winded conversation. They both kinda need the face of the party to function well in social situation. Still, the initial encounter seemed to go well.
Pic related is a generalized rendition of what Aral would look like.
Immediately visible: A longbow, Mithral Chainshirt, some blue cloak, and a little spell book dangling from his belt.
For the purposes of this meeting, he pretty much look like this, just covered with a bit more mud than usual, and maybe a few bruiser from his last encounter.
And they exchange words.
Whiskers isn't here, John isn't here, and Chad is nowhere to be seen... Not sure what else we can do today with only two players.
However, the entire party is now gathered in one place. You may roleplay in-character as much as you want even between sessions (especially between sessions); on the thread or in the server.
To sum up some into that Aral revealed after taking the map from the Wyrmlord Koth (which he managed to defeat, by himself):
• Wyrmlord Koth was responsible for gathering information
about the defenses of the region, in preparation for a large
assault on Drellin’s Ferry.
>• There’s not a real ghost in the tower; it was all faked to keep
anyone from coming to the keep and snooping around.
>• A great army is gathering up in the Wyrmsmokes, somewhere
on the far side of Skull Gorge.
>• The assault on Drellin’s Ferry is scheduled to take place
soon.
>>136670Chad, could I try to convince you one more time to open a Discord account? It doesn't take that long to do.
So far all the other players are in the server, and combat is a lot faster and smoother in voicechat than it is through chansite text. It would help out with scheduling and communication too.
>>136670>>136760I support this. I made an anon account just for this game and use it through a browser. It may turn out I'll use it for future games too, who knows. The point is that it makes playing more convenient and doesn't require you to use any existing account, or install some app.
I also suggest to formalize how we're going to still keep track of the game on the board though. I think it is beneficial to have it here, both for the board and for D&D.
>>136761Yeah.
I had planned to DM combat in VC from the beginning. Doing it in VC allows me to resolve combat in a few minutes, rather than several hours.
Chansites aren't exactly the best gaming medium...
>>136753>>136757I went to sleep.
>>136760>>136761Uh it bugs me but if it'll help then i will, you better not make me into some discord tranny.
When i have it done i'll let you know in this thread.
Alright the dick sword account has been forged in the most gayest of forges.
No idea where the secret FBI gaming server is though, do you have a name for it or something?
>>136763Thank you. We're not discussing leftist politics or planning to raid the evil 'chans though, it really is just for easier communication for the game, I swear.
So while you are getting that set up, a fire elf of all things just appeared, bloody well knocked on the door of the barracks in a polite manner in this ruined keep you holed up in, and your orc companion just opened it for him and gave him a polite welcome. It was a pretty odd sight. They exchanged a few words in orcish, but so far they seem to be surprisingly non-aggressive towards each other. It turns out his name is Aral. He explained he killed a goblinoid on the road, then traced its tracks backwards, that is how he arrived here. He also produced a map from his bag, with markings and notes on it in the Goblin language. This has very alarming implications, as the notes seem to indicate that the goblins are unusually organized, and seem to be planning to mount an assault on Drellin's Ferry. The party is currently discussing what to do about all of this, with the consensus - so far - being that they should warn the town of this discovery.
This is Aral
>>136756And pic related is the map.
Not much time has passed from your perspective, this all pretty much just happened in the last few minutes. Or ten. Along those lines.
>>136764There is a link in the other thread somewhere.
>>136765>We're not discussing leftist politics or planning to raid the evil 'chans though, it really is just for easier communication for the game, I swear.Humph, i'll trust you for now but if i see one tranny dick i'm out.
The party has elected to travel back to Drellin's Ferry to warn the townsfolk. Using a summoned mount, the party could reach Drellin's Ferry by noon.
DAY FOUR: 1:00 PM
Okay, so the PCs rode back to town, wandered in different directions for about an hour, and were eventually summoned to the inn to report back to Speaker Wiston.
The Town Speaker, Norro Wiston, steps into the inn’s common room. Captain Soranna follows him, along with another tall, broad-shouldered woman with blonde-gray hair—Delora Zann, the master of the town’s livery stable. The speaker ushers the rest of the townsfolk out of the room; Kellin, the halfling who runs the Old Bridge, helps him. Then the four townsfolk sit down across from you. “Well?” asks Wiston. “What happened? What sort of trouble are we in for?”
>>136770"Big."
I show them the map.
>>136771The middle age man squints at you, having not met you before.
"A pleasure to meet you." he says slowly
Then he looks at the map
“That’s our vale, all right. What do these goblin scribbles say?”
>>136772"Their plans to attack here"
>>136772"Invasion plans, troop movements, with projected dates. Right next to your town, its say 'Day 5'".
>>136774The man appeared concerned, but not too worried, yet.
“But you can stop them, can’t you? I mean, when you say an invasion, you mean a just hundred or so, right? We could help.”
“Fucking goblins about to attack. I’m going to kill them.”
>>136775"They have plans to attack this land and carry on to Elsircross and beyond. It would be wise to not take such confidence lightly. Yes, help could come in handy."
>>136777The man's expression darkens.
"Wait.. Just how many of the damn savages are we dealing with?"
>>136776Wiston nods at that.
>>136778"All of them."
Little awkward pause.
"Tribes united by a new warlord. Organized. Enough to start a war."
>>136780He blinks
"Wait, when you say 'tribes united', do you mean
all the tribes or just... a few?"
>>136781Alar points to the leftmost note on the map and translates it slowly, word by word.
>>136782Or *Aral does that, that works too. In my defence, I'm typing while tired.
>>136782The man appears dismissive at first until Aral reads it to him
"All goblins united? I've never heard of such-"
Then he grows pale
“Th-that could be thousands! Pelor save us! We can’t fight an army like that! What are we to do?”
>>136784"Prepare. Evacuate any unable to fight. Spread the news to the surrounding settlements."
And just before he can respond to that, Aral proceeds to translate the note about the dwarf bridge, then point out the bottleneck at Skull Gorge. All very matter-of-factly, with little emotion.
The middle aged man's expression is one of panic and indecision. The hobgoblins have never formed such a large army in the recorded history of Elsir Vale. Aral would know from his own experience that their warlike nature has always caused them to control their own populations in constant battle, but united, they could be unstoppable...
Okay. I need to go leave for dinner. I think it's been a productive session, despite the lack of active players.
Kudos to Aral, who's player has proven to be as sharp as his PC.
>>136785At Aral's proposal, the middle aged human steps away and begins chattering with the council.
I'll post his response later tonight.
>>136791A shitposting observer
I never did type speaker Wiston's response to Aral's proposal...
A passive sense motive check (not trying to hide it), suggests he probably agrees with the course of action, but isn't sure about the logistics.
I'll type his actual response some time before this weekend.
The game is tomorrow. I should be ready at about ~8:30 EST, and we'll start as soon as I can get the party together.
Speaker Wiston chatters with the city council for quite some time. Shouts of disbelief echo across the hall. The members of the council have various opinions.
Delora, the stables owner, appears grim. A seasoned ex-adventurer herself, having no illusions of how fighting or talking would pan out.
>“I’ve seen towns put to the sword before. Death or slavery await us if we remain here. We must gather the things we can and flee east, the sooner the better!”
Iormel, a wealthy merchant, seems sarcastic and snappish. He favors fighting, because he can’t bear the thought of abandoning his property or paying a hefty ransom.
>“We can’t let them take everything we’ve worked so hard for, just because we lack the nerve to stand up to this hobgoblin rabble!”
Kellin, the halfling who runs the inn, seems optimistic and even tempered. Kellin advocates sending emissaries to the hobgoblins and trying to buy them off with whatever it takes.
>“They want treasure, don’t they? Let’s give it
to them this time, but see to our defenses. If they come back next year and ask for more, we’ll be ready to fight then.”
Captain Sorana groans at that remark. She also appears grim. She does not make any remarks though, it being her job to exercise whatever decisions the city council makes. She does, however, say:
>“It’s not for me to say. I’ll try to do whatever you ask me to, but I don’t think I can stop an army of thousands...”
Wiston himself appears flustered and indecisive. The speaker doesn’t really know what to do. He naturally leans toward trying to talk to the hobgoblins, but he doesn’t expect that would work.
>“I guess I don’t see that it could hurt to at least ask them what they want... That elf seemed pretty serious though... Maybe we should tell folks to get their children and elderly in wagons heading east, while we still can. What do you think?”
And at that, the whole council looks towards the party again.
(This would be the kind of encounter to resolve through roleplay.)
>>136997>Evacuating the weak does not hurt them. Having them stay in a war zone does.Aral turns to Sorana:
>What kind of defenses do you have?
Map of Drellin's Ferry, in case anyone was interested.
>>136998Iormel, the wealthiest land-owner in the city, snaps at that.
"But what about our land, our riches, our assets, our
property?!" the tall old merchant shouts, squinting at Aral's unfamiliar face
"You're adventurers, are you not? We we're already paying you fifty pounds each to fix the problem, so finish the job! If it's more gold you want, I can pay generously to defend our homes from those savages."
The stubborn old merchant continues to ramble stuff I won't type out unless solicited. You get the picture.
I need to find my notes for Soranna's warband... I think it was less than a hundred men.
>>136998The Fighter walks over to the elf, muttering quietly and flatly, as if not to make her opinion heard to the council.
"... My troops are trained to protect the town and surrounding roads from raiders and bandits, not entire armies. Most of them are just boys, voluntold to help quell the recent uptick in raids. If what you say is true, our defenses aren't nearly enough.."
"Oi! What's she saying over there?!" The Iormel pipes up
Btw, I neglected to count that Brozal spent a while burying the skeleton of Lord Vraath, and that Aral needed to spend an hour to prepare Mount in his empty spell slot, so it should actually be 3-4 PM in-game.
Ffs, I need to get this campaign organized... This is the third week in a row where only one player showed up on time.
>>136999>>137000I would just feel bad if I continued to leave these trips unchecked. That is all.
I'm currently waiting for anyone to say something.
>>137001>>137006Aral, at this point not even facing the council anymore, to Captain Sorana:
>Is there no way to get reinforcements?
>>137008"The nearest city is Brindol, to the east. They're much larger than us, and have stronger forces, but I doubt they'd march them all here to fight for us.." she says, solemnly
>>137010Meow is in the sever btw.
>>137010>>137011I'm also here, but I dunno what's going on by this point.
>>137012Okay, so, you guys found the treasure you first started your quest for in Vraath Keep.
You also found evidence that an army of thousands of goblinoids and other monsters is preparing to storm Drellin Ferry.
Aral, the Elven Ranger/Wizard PC who finished off the bugbear and found the battle map, had proposed evacuating the town.
Speaker Wiston, the one who first commissioned you, seems to agree somewhat, but he's having a hard time convincing the city council, particularly some of the wealthier land owners in the city who do not wish to abandon their property. He is also unsure how quickly he can get the entire city mobilized.
>>137013Whiskers, who simply had been sleeping on Chad's horse for a while now (Typical cat stuff), jolts awake at such predicament.
So that wasn't a dream, he thought to himself as he stretched his body quickly.
With that little ritual done, he turns to the other members in the room. "Are you sure there's no other forces that may hear our plight?" he asked in cat form.
>>137010>A request for help should still be attampte->>137014>H-hello?
>>137015Whiskers turned to the the elf, flickering his whiskers slightly as he lightly scrunched up. "Yes?" he replied.
>>137016>I am certain I have not cast Speak with Animals. What are you?
>>137017"I'm a cat," Whiskers replied bemusedly, staring up at the elf "never seen one before?"
>>137015>>137014>>137010The army hails from the north.
The nearest city is Brindol, some ways east. Only a couple small farming settlements lay in between. Should all refugees flee the town, Brindol would be the only city large enough to accommodate them.
Brindol is twice as far East as Skull Gorge is North. Even if all of Brindol's forces were to come, there's no promise that they'd even arrive before the goblins.
This information is revealed partially revealed by captain Soranna, and partly by a passive geography check I auto-rolled for Aral.
>>137018Aral switches to who-the-fuck-cares mode. He does this in social situations quite a lot, either when in a predicament that would prompt him to lose his temper, or when he's confronted with social stuff he doesn't know how to handle, or maybe even doesn't care to handle.
This one so far encompasses all of the above.
>Well, Cat, what is your take on our current situation?And noticing that the cat just talked, and every seemed to just go with it as if this was normal, he continues:
>Want to help convince these two-legged folk to prepare for the goblins properly?
>>137020*everyone seemed to
>>137019>>137020"It's quite the predicament," Whiskers replied before softly licking his paw. "
mlemSo we might
mlem have to meet the reinforcements
mlem halfway."
>>137020The most of the city council have seen the cat talk before. A few confused murmurs resonate across the folks who gathered around.
>>137022"I could send riders out to Brindol, but even that would take days... Perhaps it would be better to evacuate the town sooner than later.." Wiston says.
"If only there were some way to slow those savages down.." The middle-aged human ponders
>>137024"Don't we have any damaging spells that damage on proximity?" Whiskers asked as he stopped his licking. "We could litter them on their path to slow them down."
>>137022>That would require abandoning the town, a much easier defended position than just somewhere along the road. I'd rather hold until Brindol's troops get here, and so would some others.Aral nods towards Iormel.
>I just need help convincing this people to start preparing for an evacuation and setting up defenses.>>137024Turning to the human:
>The first choke point in their movements appears to be the Skull Gorge Bridge, but we may not get there in time. There is also a note about the dwarf bridge,...[Aral translates the remark about that, again]
>...and lastly, this very town. It is very possible that it might fall to these savages, make no mistake. But mounting a defense might slow them down for the sake of the rest of the Vale, and for those evacuating on the road.
>>137025Wiston seems confused
"You think a few spells will slow down an army of thousands?" he looks unconvinced
"... Well, I guess it wouldn't hurt if you tried."
>>137026Wiston looks at the map.
"This bridge... Is very important to the Vale. There's no trade along the north road without it..." he says, wincing
"..But, if it were compromised, any army would have trouble crossing the gorge. That would at least mean we'd have time it get a head start without those bastards on our tails..."
>>137026"I'm not exactly made to combat directly," Whiskers retorted with a frown "especially for a large scale battle."
>>137027Exhaling softly as the nerves start to get him, the kitty looks at Wiston. "If one of those few spells can kill hundreds," he replied "then it'll help."
>>137028>What would it take for the bridge to get... compromised?
>>137029"Well, if you think it would help, the city council would be glad to reward you for your efforts." He says.
>>137030"Well, you're the one who pointed it out..." Wiston says, scratching his head.
"The bridge is sturdy and reliable, made of dwarven-cut stone. It's wide enough for multiple horses and carts to cross with ease." He continues
"But it's still just a bridge. With enough power, maybe a spell of sorts, it could be broken or smashed, and all the stones would tumble into the Gorge.."
>>137029>Cat. Can you take out a bridge?
>>137032>>137031Whiskers glanced at the people present with a blank look on his face. "...I have a Fireball and Hail scroll still," he offered "but nothing innate to myself that can break bridges with."
>>137031To Soranna:
>Can you spare men? Even if we fail to compromise its integrity, that bridge is still out best chance to set up an ambush.
>>137034"I'm not sure what my men can do, but I'll see if I can spare any to assist you." She replies.
>>137034Wiston speaks up.
"I can probably convince the town to evacuate, eventually. It's better that the lot of you rest for now; I need to talk to the other town elders. I’ll ask you to come speak to us, probably later tonight or first thing tomorrow morning.” He says, glancing at Brozal in particular, who still has half a dozen arrows sticking out of him.
>>137035With that, Aral leaves to seek out and have a few words with the own wizard.
>>137037Aral bought a scroll of Fireball, read it through arcane means (Read Magic) and started the process of analyzing the spell for the purposes of copying later.
>>137033>>137036Is it safe to assume the party is still at the inn after all this? If so, He catches up with them there.
>>137041Yes, the party was given free stay at the inn.
You should all be there, unless Brozal insists on sleeping outside again...
>>137042Well, if right outside the inn counts as a safe place, then Aral would totally just meditate next to Brozal. Firstly because he's the only one of the party so far he had conversed with and found enough common ground to trust him - oddly enough - secondly because he is the kind of forest elf that would probably find the wind more comforting than the walls.
Stay fully awake a few hours later than the party, just sitting studying his new scroll, then get out of trance a few hours earlier to prepare his daily spells. That is the general plan.
We will be playing tomorrow morning.
Hopefully with a full party this time.
Okay, to get this clear, how long did you guys want to rest? You were all given free stay at the inn.
It's 3-4 PM in game time. You have time to do shopping (*cough* horses *cough*) and info-gathering, but if you go back on the trail, you're going to start facing layers of exhaustion (you've all been up for thirteen hours), which may get you killed.
Or at least that's what Jorr says. You guys are free to do as you please.
The city council remains unconvinced to evacuate for now. Norro Wiston appears to trust you, but some charisma checks are going to need to be rolled to help him convince the council with only this much info/tension.
Brozal will ride a horse and begrudgingly agrees to a long rest. He’ll sleep in an alleyway or something. He’s also donating 120 platinum, 1.2k gold, and 2.5k silver to the temple of Pelor.
Brozal will beg for food after donating his money.
>>137303Brother Derny gasps as the blue orc, with a dozen arrows still sticking out of his back, marches into the church and dumps and enormous bag of gold and platinum on the floor.
"What the..?! Oh, it's you again." The middle aged human says, looking the Orc up and down
"What on Pelor's blessed earth happened to you?"
Okay, so Brozal donated his gold.
Chad bought another horse
Jorr is getting shitfaced drunk at the tavern.
Norro Wiston doesn't bother the party for the rest of the day.
END OF DAY FOUR
Okay, everyone went to bed early.
When do you guys want to get up?
You can also rest for as many days as you wish. Would you like to stay in town?
>>137308It would be nice to explore the town.
>>137309That's fine.
Is there anything in particular you're looking for?
>>137309>>137310You have a few hours before dusk, but you could explore much more the next day.
We need to get our asses in gear instead of fucking around in a town.
>>137311>>137312I think i want to go back to the druid grove first and give the guy a thanks before i head out.
This might be my last time in the town so i want give him a goodbye.
>>137313Alright I’m cool with that.
>>137313The young Half-Elf is glad to see you as you arrive
or perhaps moreso, glad to see Misty"Chad. It's good to see you again. How was your journey."
Then his eyes narrow, as he peers at the wounds in Misty's flank
"Rather rough, I suppose... What happened?"
>>137315"Long story short we ran into a couple of green gooks."
>>137316"Green gooks, you say? Any red ones?"
I feel like we should waste as little time as possible so we have as much wiggle room as possible.
We can stay for two days.
>>137320"Damn savages.." The half-elf mutters
"It looks like you took quite a few nasty hits."
>>137321"Ah a good wash will cleanse them, not too big of a deal as all wounds eventually heal through cleansing."
Okay, the party has elected to rest for two days.
Aral spends a day copying a spell into his book.
Anybody have actions they want to have the next day? Anything they want to buy?
>>137319Aral checks up the next with the Captain to see if she can spare some resources or soldiers for our mission to ride out and slow the goblins down. They had a conversation a few days ago that would suggest she might.
>>137324(assuming this was on day 4)
"Just what exactly are ye planning to do?" Captain Sorana asks
>>137326"Head out North. Buy your town time."
>>137327"I suppose we could spare a few men... How many do you need?"
>>137328"We need to travel quick. As many as can ride with us. I can support one more with a conjured mount."
“These goblins need to show up already.”
Okay, Day 5 passes
Brozal now has a horse.
DAY SIX BEGIN
Okay, I'm assuming the party leaves at 6.
With a heavy horse, you could get to skull gorge in a bit over a day.
You guys travel for about four hours, getting just past the river.
Aral, you can make a spot check.
I’m giving my wand of minor vigor to Chad. It has 49 charges left.
>>137331Okay, Aral rolled a 21.
Aral notices some shapes lurking 60 ft ahead of the party.
Surprise round evaded. Everyone roll initiative.
Okay, Aral, Brozal, Chad, ???
Aral, you're up.
>>137338Aral cast Haste on the party and dismounts.
Dismounting horse and doing total defense.
Aral cast Haste on the party.
He has made out 7 spider-like shapes 60 ft in front of the party.
Brozal's turn.
Okay, Brozal's turn, he just did what he could.
Chad's turn.
Should i make a spot check?
Sure, I'll let you make one as a free action.
Aral as pointed out 7 spider-like shapes 60 ft ahead on either side of the road.
>>137342You can dismount Misty as a move action, and wildshape as a standard action.
>>137344Yep. Those are some big nasty spiders. They look like they're about to charge.
John, meanwhile, is trotting down the dawn way.
Chad, what else do you want to do with your turn?
>>137345>>137347I will cast wall of fog.
Okay, Chad drops his wall of smoke on top of the spiders to the left.
They "REEEEEEEEEEEEEEEEEEEEE!" at the nauseating smoke.
One shuffles out of sight beyond the wall. One more shape barrels through it and reveal themselves to be left pic.
Another lunges out of the woods on the right and reveals itself to be right pic, mounted atop large monstrous spider.
It hurls a spear, which narrowly misses Brozal.
Meanwhile, the two of the other spiders charge at Brozal and Aral respectively.
One misses Brozal by a factor of one point, the other embeds its teeth into Aral.
Aral is going to need to roll a fortitude save.
Aral takes 8 piercing damage, and 4 strength damage, as the spider bites into him.
One of the mounted spiders looks directly at John as he steps on a twig.
>>137354"Uh-oh. Arachnids are harassing me."
John thrusts Stinking Cloud (Fort DC 22) in the center of the road, inside or next to the smoke, as a precautionary measure.
Okay, John cast Stinking cloud.
He can't tell whether or not he saved.
In fact, nobody can see the spiders far away. Only the spiders in melee range are visible to the party.
Aral spends his turn hesitating, too afraid to attack the spider.
Brozal's turn.
I hit a spider for 30-40 damage
Okay, Brozal attacks the three times, hitting twice, annihilating the spider as its carapace caves in and the flames from his mace sizzle it.
>>137359I use wild shape to turn into a dire horse.
Okay, Chad Wildshaped into a majestic Dire Horse, then used his Haste Attack to attack the spider. His hoof connected, crushing the monster. Misty then followed up and trampled the fuck out of it, killing it.
No more spiders are in melee range.
John, on his side, sees a spider-man lunge out of the fog, without a mount, clearly pissed-off.
It moves 30 ft towards him, now within 10 ft of you. It then hurls a spear, which connects, impaling him to do 8 piercing damage. He's also going to need to roll a fortitude save.
>>137362I failed my fart cloud save and can’t do anything but run away for six rounds.
Meanwhile, another spider seems to have made its way around the wall of smoke on its turn, carrying its mount with it. It moves toward John, and decides to back up its ally.
It hurls a spear, which connects. Roll Fortitude.
>>137364*dealing 10 more piercing damage
I’m gonna run towards the big motherfucker and use stone power to get +10 temporary HP for -5 attack.
Okay, the other spider-man appears from the woods, having moved around the wall on his turn.
The spider-man is blinded.
Aral moves around the right side of the forrest, and is immediately met by a spider trying to shoot a web at him.
Which crit fails.
However, there is a large monstrous spider blocking his path.
Everyone sees a blast of gold dust behind the brap cloud.
Aral Rapid-shots the Spider in front of him and kills it.
Hit spider man for 17 damage
Okay, Brozal moves around the cloud and risks an AoO to hit the spider-man. The spider-man hits, poisoning him, but Brozal barely succeeds his save.
Brozal then attacks with his Haste, hitting the spider-man wounding it grievously.
Chad's turn.
Chad, you still there?
Aral and Brozal elected to try to position themselves around the strinking cloud.
However, with your hasted Dire Horse speed, and Woodland Stride, you could get around the cloud in less than one turn, and still have a haste action to attack the spider-man on the other side of the cloud.
Okay, Chad gallops around the left side of the could and attacks the spider-man, wounding it.
>>137373I will attack the spider men with Misty.
And then Misty closes in and attacks, squishing the spider-man beneath her hoof, killing him.
The last remaining spider-man uses his mount to take a retreat action, moving 60 ft into the woods.
Johns turn. He can see no enemies from his position.
Okay, unless anyone wants to follow the spider-man into the woods, initiative is over.
Aral and Brozal make their way over to John.
Chad, I will remind you that you can still speak while in Wildshape, since you have that pearl of speech.
I take nothing from the loot
>>137383Okay.
The dead Ettercap has a silk sack. Anyone who wants to loot it can do so.
Okay, the party is currently bonding in the server.
The dead ettercap had:
1 Amethyst
1 Rose Quartz
1 potion of cure moderate wounds
1 potion of neutralize poison
1 Darkwood buckler
It is about 10-11 AM in game time, of day six. You still have plenty of daylight.
Are you guys still going north?
Okay, the party moves north for several more hours. Noon passes as they hurry pass Vraath Keep.
The bugbear's corpse is nowhere to be seen. Aral could attempt to figure out what became of it with some survival checks, but that would take some time.
...I completely forgot to roleplay Jorr in that encounter...
Well, he's not really supposed to fight if not to defend himself. He was meant to be a guide.
Okay, you pass Cold Creek without a fuss, and you continue Northwards.
The forest grows more ominous as the Dawn Way winds deeper into the woods. You come to a spot where a wide track leads away from the road, heading west. A massive effigy of some kind stands here, a fifteen foot-tall humanoid shape made from a sagging, moss-covered frame.
The thing looks almost like a crude giant-sized skeleton. Birds nest in the massive barrel that served the effigy as a head.
Anyone with ranks in knowledge (nature) can roll a check to identify this strange effigy.
It looks a bit like pic related.
>>137391With that check, you know that an effigy such as this serve as a territorial marking for a tribe of giants. With a check that high, you know that this particular statue represents the territory of the Twistusk Forrest Giants, the same tribe who clashed with Amery Vraath, nearly two centuries ago.
"Ay, ye reckon this is giant country..?" says Jorr, who evidently just recovered from his hangover, but didn't roll nearly as high.
>>137392"Probably. Twistusk statue would suggest as much."
>>137393"Aye.. Weren't they the giants from that old story, about the keep? Either way, there can't be that many o' 'dem left, because I've never seen any o' 'dem down south..." The woodsman says, his dogs sniffing the statue
So, there's a fork in the road.
There is also a statue that indicates that this is giant territory, although Jorr alleges that he's never seen any giants in "his" woods.
Anybody want to recommend a course of action?
Or are you guys just all tired after the slow-as-heck ettercap encounter? I wouldn't blame you, it was pretty awkward, with half the party in VC and half not...
Brozal is still nowhere to be seen. Iirc, you guys were planning on having him use his mountain hammer to break the bridge, so he's going to need to be here for that encounter. I'd rather have him be here for the next (optional) encounter as well...
Okay, since we've gone over the agreed time limit, and Brozal isn't present, I'm going to end the session here.
It was kind of awkward, but still fun, imo.
If we're lucky, we might be able to play tomorrow morning.
Btw, going forward, I'm going to cut back on the encounters for this adventure. Normally I'd insist on 4 encounters per day, and at least one adventuring day per session, but I'm feeling like a PbP medium can only accommodate so much. I'm already second-guessing if that Ettercap ambush really contributed to a fulfilling session. I'd rather advance time in the campaign than waste sessions doing random encounters.
I am doing Milestone leveling now, so too many encounters is just going to be an inconvenience to the party.
>>137398The encounter lasted 2 hours, it was quicker having people post in the thread than that.
"This thing... it radiates a strange and haunting aura. We must take caution in proceeding."
Okay, so the party has elected to go left into giant territory out of curiosity.
Anybody want to take the liberty of scouting ahead?
>>137462[1d20+14 = 32](spot)
>>137462Brozal will scout ahead.
>>137463With a check like that, you're able to spot a very thin plume of smoke some distance towards the west.
>>137464>Armored Lighthouse with negative Wis is scoutingAlright, that means nobody is...
The wide track appears easy to follow despite years of neglect.
>>137465So what can i do with this knowledge now?
>>137466You know that there's a fire somewhere on the path that leads into giant country, which might mean that there are creatures.
>>137467That's nice to know.
Should we keep going down this path then?
>>137468That's what I thought.
I'm typing what you see now.
Alright, since Brozal is scouting, I'm going to DM it as I would if the whole party were marching side by side.
Brozal is the slowest anyway.
The old track comes to an abrupt end in the shadow of a fairly large hill that looms up from the surrounding woodlands. At the hill’s base sits the collapsed ruin of what was once a massive and probably quite impressive wooden fortress. Entire trees were used to form the walls of this building, but now the whole thing is little more than a heap of moss-covered, rotting logs. A thin curl of smoke rises up from a great fire pit in the middle of the old walls, where an enormous boar sizzles on a spit the size of a lance.
>>137470Spot for movement. Other than the dead boar.
[1d20+16 = 30]
>>137471Brozal is in the front and he walks into the camp with his mace holstered. He will do total defense though.
>>137471And with that check, Aral is easily able to see a huge, moss-covered figure looming over the fire. Were it not for his excellent perception, it would have appeared to be part of the landscape.
A lone giant sits by the fire, turning the spit and muttering to himself in his own language. He is extraordinarily tall and lean, with stooped shoulders, earth-yellow skin marked by angry red blotches, and a wild mane and beard of tangled green hair. He easily tops ten feet, even while sitting on the ground.
The lone giant appears sullen, and somewhat deranged, still muttering to himself as he looks over his fire. He appears to pay the party no mind, evidently still not having seen or heard them.
You guys are about 200 ft away.
>>137473Brozal will approach the campfire and speak to the giant. “Hello! Could a weary traveler such as myself partake in the sanctity of this place with you?” Brozal says while offering the giant ten days of rations.
If you’re wondering, yes, I am screaming internally out of character.
>>137474*sanctuary not sanctity
>>137473[1d20+14 = 34](listen)
>>137477Assuming you had a couple minutes to hear the giant talking to himself, you might have made out:
>“Cook, you wretched piggy! Warklegnaw’s hungry!” >“Not as good as owlbear, but good enough for an old bag of bones like me...”>“All gone, all dead, all but me. Poor old Warklegnaw!”Evidently he would say this to himself in Common, despite it being his second language... Whatever..>>137474Alright, I'm assuming Brozal took a few turns walking forward. I'm going to put him 60 ft away from the giant.
At Brozal's remarks, the ancient giant wearily stands up and
fingers a massive club, muttering left and right until his lone lone eye fixates on Brozal's shining figure.
He half-bellows-half-mutters: “You little worms won’t get me! You did for my kith and kin, but you won’t get me!”
Even at your distance you can feel the earth shake as the giant stands. However, he hasn't charged yet.
>>137478May I roll diplomacy?
>>137479Combat hasn't started, and the giant doesn't appear to be attacking (yet) so sure.
Brozal takes off his helmet and wipes some sweat from his brow. "I'm not here to bring harm to you or your kin. Simply traveling through to slay some goblins. I'm awfully tired and could use a place to rest. In return, I'd be willing to give you some food."
Rolled 25 on diplomacy.
>>137481The old giant glares down at Brozal, with his single remaining eye. He peers down at Brozal for an agonizingly silent six seconds before his expression calms and appears changes to amused. He sits down with an audible "oomf" and smiles weakly at the little presumptuous orc.
"...Warklegnaw no have guest in LOOOOONG TIME." He says, the trees shaking as he bellows the last two words
"Maybe man-creature share with Warklegnaw?" he says, gesturing to the massive dire-boar roasting on the spit
Brozal sits down near the fire and puts his helmet on his knee. "Thank you for having me. The boar smells delicious. What's your story?"
Just to be clear, the giant hasn't seen the rest of you. He's only seen Brozal.
>>137483The giant is visibly venerable, and sick to boot, his face and joints painfully swollen.
At Brozal's distance, he can see a prominent tattoo on his wrinkled forehead, a symbol that looks like a frowning tusked mouth.
"Warklegnaw king of the Twistusks!" The old giant bellows proudly, before breaking out into an earth-shaking cough.
>>137485"Before we go on, I should probably say that I have a few more friends that have waited a ways away instead of coming with me. Would it be alright for them to eat with us?" Brozal asks while pointing in the direction of his allies and signaling them that everything is okay.
>>137485The old giant rips a leg off of the roasted boar and hands it to Brozal, the tender flesh ripping off with little resistance.
It actually smells pretty good.
>>137486The old giant mutters something unintelligible before nodding gladly.
".. Yes, YES..!" He bellows
His sole eye peers into the distance, landing squarely on Misty, then Chad, then the rest of the party
"Man creatures sit. Man creatures tell story." he says, in a senile tone that sounds halfway between an invitation and an order
>>137486>>137487Me and Misty march towards them as if on cue as he glances to us.
"What do you want to know?"
I kinda just want to chill out on being the party face so I'll let Aral take the lead.
>>137488The senile giant peers curiously at the talking horse for a few seconds, before shrugging
"Warklegnaw no have guests in LOOOONG time.." the giant says, again
"What bring horse-creature?" He implores
>>137491"Just exactly how long have you been a hermit for?"
"Red hand brought us here, we are going to stop them."
>>137489The council stuff and others happened because we had no party face present at the time. Brozal's way higher Diplomacy fits better for face, and for talking long and representing the party. When it comes to sperging about goblins though, he will not shut up, if prompted. Anyway...Aral produces the map, ready to explain and support with proof what Chad just began
>>137492
>>137492"...LOOOOOOOOOOONG TIME!" the old giant bellows, unhelpfully
"..Kin leave LOOOOONG time ago.. say Bald Hill cursed since war. Never come back. But Warklegnaw stay, because Warklegnaw king of the Twistusks!" he continues, a sliver of pride shining through his sullen demeanor
"Warklegnaw born on Bald Hill, and Warklegnaw die on hill too." The giant continues, before coughing once more
>>137492The giant then asked
"Red hand.. What is Red Hand?"
>>137494"A long time?"
>>137495"A large and organized group of goblins."
>>137496"LOOOOOOOOOOOOOOOOOOOOOOOOOOOooooong time..." The giant repeats
"Warklegnaw alone since war. Kin flee to mountains. No want Bald Hill anymore... Poor old Warklegnaw..." the old giant continues.
>group of goblins"Hmmmmph! Gobbos is small. Gobbos is weak. Gobbos is is fear of giants." He says proudly
"Gobbos never march through giant country. Always turn back. Is scared of rocks."
>>137497"The goblins have came in numbers of thousands and intend to take over the region. Before you even think of offering, I can not allow you to join us in our crusade. I will see to smashing them myself."
>>137497"Which mountains?"
"Did you make that giant totem at the start of the path to here?"
>>137498
Adding to that:
"But you would at least need to prepare for them. They will arrive here too, sooner or later."
>>137500"Heehee.. Silly Orc." the giant says with a chuckle
"Warklegnaw sit. Nobody need Warklegnaw anymore..."
>>137501"Kin go West. Maybe up in mountains. Say bald hill cursed. Say Warklegnaw no king anymore..." the giant replies, sadly
"Warklegnaw no see kin in LOOOOOOOOOOOOOOOOOOoooooong time... Maybe some is left, up in mountains..?"
>>137502The venerable old giant looks weakly over to Aral, with his single remaining eye. It's now at this distance that Aral can see just how ancient and sick he really is. His face and joints are red and swollen with angry red blotches, perhaps due to some unnamed disease, and he seems extraordinarily lean.
"Prepare? For gobbos? What need?"
>>137503"You are elderly and I would not be able to forgive myself if you were unable to live out the rest of your life in peace. Please do not get involved."
>>137503Because their numbers are legion. All tribes united. Planning to take over all the Vale.
>>137505- said Aral (forgot the quotes)
>>137501>"Did you make that giant totem at the start of the path to here?""Warklegnaw made totem LOOOOOOOOOOOOooong time ago." The old giant says, beaming.
"Totem show giants strong. No man-creatures march in giant country."
Then, he twitches somewhat, glaring angrily into the distance and shaking his fist in a deranged fit
"...Until..." he growls, struggling to finish his phrase as his memory fails him
".. VRAATH!" He roars, stomping his foot and causing the whole fortress to shake
"Vraath march on Bald Hill LOOOONG time ago. Come with army big. Burn fortress. Take chief claw." He growls, angrily, still staring into the distance, as if Amery Vraath were right there, mocking him
"Warklegnaw march on Vraath. Smash castle. Smash hoo-mans. Warklegnaw shoot Vraath, but Vraath get away. Never find him.." He says, still shaking
>>137507"Vraath is dead. I found his body myself."
>>137505>>137504The giant appears dismissive, seemingly not interested in prolonging his own life
"Hmmmph. Warklegnaw only have few winters left anyway. If gobbos march on Bald Hill, Warklegnaw stay, fight and die." He declares
"Warklegnaw sit on fortress. Nobody need poor old Warklegnaw.."
>>137508The giant looks at Brozal quizzically, as if confused that the human he fought nearly two centuries ago wouldn't still be alive.
"Vraath... Is dead?"
>>137509"You may be old, but your wisdom is indispensable. I will see about getting fellow crusaders from the temple of Pelor to aid you in making your way into the mountains so you can be with your people again. I found Vraath's skeleton inside of a secret chamber in his keep. His body was pierced by a poisonous dart or arrow."
>>137511"No.. Warklegnaw look everywhere in man-hut. No Vraath. No Claw..." The giant says in disbelief
>>137512"I have the deed to the keep right here, and I also have Vraath's weapon." Brozal shows the giant the deed and the mace. "In fact, I think if anyone deserves that keep, it's you." He adds while handing the deed to the keep over to the elderly hill giant.
>>137513>giving away the maceAre you sure you want to do that, m8?
>weapon two size categories too small for a giant>not the huge-sized spiked gauntlet, which had a symbol identical to the giant's tattoo and the sigil of the Twistusks
I'm only giving Warklegnaw the deed to the keep. I was showing him that I have the mace, and I intend to keep the mace. Brozal will also give the giant spiked gauntlet to him.
>>137516
The giant stares blankly at the piece of paper.
"..... deed?"
He waves his hand dismissively
>>137517
At that, his expression lights up
"C-claw..!" He stutters, before muttering something unintelligible in giant and snatches the enormous gauntlet up.
He hurriedly fits it over his wrinkled fit, the primitive weapon fitting like a glove. A faint violet glow emanates from the gauntlet's sigil, as well as the giant's tattoo, as the weapon attunes. The senile patriarch seems almost giddy.
The giant looks down at Brozal, seemingly at at loss for words.
>>137519“There’s no need to thank or reward me. Doing good is it’s own reward.”
>>137519“The deed means that you are now the owner of Vraath Keep.”
>>137521The old giant again waves his hand dismissively
"If Warklegnaw wanted man-hut, Warklegnaw would live there already. Warklegnaw stay at Bald Hill-" He says, clenching his armored fist, the sigil glistening with his tattoo, the symbol of his power
"-'cause Warklegnaw KING OF THE TWISTUSKS!" He roars as he stands up, the fortress and the surrounding forest shaking as he shouts
"Bald Hill Twistusks' home. Witchwood giant country." The old giant says, a matter-of-factly
>>137523“We must bring them back to these woods.”
>>137524The Old Giant scratches his head, peering down at Brozal
"... Yes.. Forest is forest giants' home. Hills is for hill giants. Twistusks is no hill giants..." He says
"Witchwood is Twistusks' country."
The giant, now already standing, fastens his pelt (which appears to be that of an owlbear), and rips another leg off of the roasting dire boar, gnawing at it hungrily
>>137525“Maybe we shall set out at dawn to venture to the mountains. Please don’t strain yourself though.”
The ancient giant chews into is porkchop and peers towards the west, towards the sun above the mountains, obscured by the ancient trees.
The drops the bone as he finishes it, it landing with a *thud*.
>>137526He peers down at the orc once more
"Little man-creature slow. No know the way. Take days to find kin. Weeks maybe." The giant says, between bites.
Then he pauses
"Say.. What be you name, little man-creature?"
>>137527“I am Brozal, the Fire Bringer.”
Btw, in game-time, it's about 1-ish PM.
You could certainly camp if you wish. You've been adventuring close to 7 hours. Think about what you want to do going forward.
Also, since this encounter has been resolved, and most of the party isn't present. I'm probably going to end the session here.
>>137529>>137530The old giant chuckles
"Brozal Fire Bringer. Warklegnaw have great thanks. Brozal be always welcome is Twistusks' country." He replies
We will play tomorrow.
To make combat a bit less of a train-wreck this time, we'll try to do most of it in the server.
DAY SIX; EVENING
Okay, so the party elected to stay with Warklegnaw for about 3 hours. After some dialogue, they're rested enough to continue.
The party has eaten. Jorr has fed his dogs, which are surprisingly quick and able to keep up with Brozal's Horse (slowest in the party) easily.
Since this game takes place in the summer, you'll sill have some daylight left by the time you get to Skull Gorge, but not much.
The party has elected to "just march forward", Brozal leading the way, proudly announcing his presence to every creature within several hundred feet.
See
>>135358Let's see how that goes.
Anyone in the party has license to make a Spot check.
I think it's funny that Brozal has -7 to spot and listen checks.
>>137674You are able to see that the forest clears ahead, and that in a few hundred feet, you'll be stepping out into the open, losing the benefit of cover.
"Hello, saddle gooses! I bite my thumb at thee!"
>>137677You don't see anything yet.
I'm going to go do some quick chores, take a shower, and pray that Chad is back by the time I'm done with that.
>>137675>>137676The ground has been rising for the last few miles, and finally the forest itself peters out. Ahead is a stretch of barren ground, about sixty feet wide, ending in a gorge. Roughly a hundred feet wide at its narrowest point, the gorge drops away precipitously to a fast-rushing stream far below. The ancient Dawn Way crosses the cleft on a bridge of stone.
Anchored at both ends to large stone towers with pentagonal roofs, the bridge seems sturdy despite its obvious age. It is, clearly, the only easy way to cross, since the gorge continues as far as the eye can see to the east and west. The four stone towers that anchor the bridge are each forty feet high. A narrow wooden stairway winds around each, leading up to an open-air watchpost at the top.
>>137680[1d20+14 = 22][1d20+14 = 32](Listen and spot.)
A small encampment of a half-dozen tents clusters near the northern side of the bridge. Curls of smoke from campfires attest to some sort of activity. A single humanoid figure stands at the watchpost on the top of each of the four watchtowers, longbow in hand. A powerfully built hound with glowing red eyes and short ruddy fur sits watchfully near either end of the bridge. Yet the most impressive creature present is certainly the sleek and menacing green dragon that perches on the roof of the northwestern watchtower on the far side of the gorge. It lies basking in the sun, but its bright yellow eyes are fixed on the bridge.
And then.
It looks towards you, making direct eye contact with you, then Brozal, then Aral,
John got drunk and passed out, and is being nursed by Jorr
"Ten silver ain't enough to deal wit' this shite..."
By the angry "Gobbogobbogobbogobbogobbogobbogobbogobbo!" sounds you hear with that extraordinary listen check (which didn't even include your racial bonus for horse form), it appears that there are several goblinoids alert of your position.
I'm going to need everyone to roll initiative.
>>137682[1d20+5 = 18] init
>>137682[1d20-1 = 9](initiative)
Okay, the goblins are going to go first, because they had two rounds to buff themselves and set-up as you guys were marching in.
This will continue in the server, because it's just quicker there.
Okay first
>PCs get debuffed
>PCs get gassed
>PCs get burned
>PCs get shot
I think it's going well.
>>137688I hit a goblinoid for 2 whole damage with my bow.
>>137689“We are the Red Hand! We do not know defeat!” The Veteran Goblin shouts, in common
[1d20+12 = 27](concentration)
[1d20+12 = 14](concentration)
[1d20+12 = 30](concentration)
>>137691The first one almost made it, but no. The DC was 28.
Wait
You know you've got 22 Con in Dire horse shape, right?
>>137692No i didn't know, so you add how much shit onto those checks?
>>137693You pass, barely. You keep the spell.
However, you're still at
7 HP.
Summing up the last couple rounds:
>PCs move out of lingering gas cloud.
>Dragon busy finding an item
>More archer shots, Brozal takes a crit
>Brozal flanked by two dogs, at very low HP
>Aral summons Hippogriff
>Chad calls lightning, wounds sentinel
>other sentinels ready actions to disrupt spellcasting horse
>Misty wounds a dog
>Brozal pushes past dog and jumps into the gorge
>muh river
>DM: "Are you sure you want to do that?"
>Brozal hides behind southeast tower instead
>Chad tries sleet storm
>barely manages to cast the spell as archers disrupt him
>goblins turn
>>137695I'm gonna follow this up from where you left off.
>I haul ass towards the forest line with 7 HP>Dragon falls into the Gorge river but comes back up>Misty finishes off the dog>Brozal is squaring off with a dog at the bottom of the tower>Goblins begin their march across the bridge through the Sleet Storm>Goblin Sentinels are clearing the Sleet on the towers with their fire>Aral tries to make a dog bark but game mechanics restrict his Autism>Sad awoo.jpg>Dragon eyes Aral>Aral uses a magic missile wand against the dog instead>Hits but doesn't kill>Brozal misses his Crusader Strike on a dog>He starts walking up the stairs on the tower>Misty comes and kills the dog Brozal missed>I heal myself with Lesser Vigor bringing me up to 8 HP>Goblins turn>Goblin on the south-west tower hits me with an arrow bringing me to 1 HP>Dragon ascends into the sky and does a Diving Charge on Aral dealing 8 damage>Dragon flies away again>The goblins from the camp make it to the bridge>They fire at Misty with a volley of arrows and one critically hits her for 21 damage but the rest bounce off her ass>The goblin on the south-east tower misses his attack on the hippo griff>Aral uses Rapid Shot on the goblin the hippo griff is fighting and deals 9 damage with a critical hit>Bastard bird misses every hit on the goblin >Brozal ascends the stairs and misses his Revitalizing Strike on the hobgoblin >I cast Wall of Smoke on the middle of the bridge and run for the hills with 2 HP and a goblin misses his shot on me>Misty gets hit with a -5 strength penalty arrow>Then the dragon starts to follow me into the forest>The dragon finds me on path to the Dawn Way>The scaly cunt dives down on me with a charge>And deals 12 damage>Which kills me 5 times over>Dead>Misty loses her Empathetic Link with me which causes her to also lose all her intelligence>Sad Violin.mp3I'm gonna leave it here because this shit is gonna take hours to go over for all the chaos that ensued after my death.
>>137698>Aral tries to make a dog bark but game mechanics restrict his AutismI like to imagine he still barked, it just didn't work, because it had no chance to.
>>137699It would have been a bluff check, and Aral wasn't fooling any well-trained, intelligent devil-dog with his 5 charisma.
>>137700Makes sense. I just like the image of this elf barking for no reason during combat.
OOOOOOOOOOOOkaaaaaaay... That session was a catastrophe... 2/3 of the party died, Aral almost died, the enemy has been alerted of the party's interference, and Misty is slowly going insane...
Enemy casualties:
>1 Fleshwound on the Sergeant
>2 dead hellhounds
>a badly-bruised dragon
>several lvl 1 spell slots
I'm not condescending, just considering when I'm going to have you guys level up. Escaping is worth XP too.
>>137699>>137700>>137701I think it's funny to imagine it too.
>>137702Could have gone worse.
>>137703I guess. Could have gone better too...
I think what decided it was really that the goblins were using tactics and planning, but the PCs didn't.
Or maybe I could have been a bit more compassionate with how I played the encounter. Maybe I should have scaled it down. Idk....
>>137698>Both of Bro's strength penalties wear off>The big bird wounds the hobgoblin finally but doesn't kill it>Aral fires at the hobgoblin that the hippo griff damaged and manages to kill it>Brozal drinks a red potion for 21 health and moves down the staircase he's on >Dragon is focusing on Jorr>Misty begins wandering to the woods and Brozal tries to grab her but she rears and critically hits him for 14 damage >Brozal then succeeds and grapples her by burning an action point but does not mount her>Goblin spell scourge walks through the wall of smoke on the bridge with a spiked chain in hand >His anatomy absorbs the magic from the spell i caste then attacks Brozal with his chain but Brozal avoids being tripped by it>The other goblins walk through the wall of smoke and are nauseated by the spell while a goblin archer fires an arrow at Aral that misses >John then proceeds to attempt to get the spell scourge's attention by shouting at him from the forest in front of the party's horses while Brozal screams for a buff from John>John admits he has no buffs or flight in his spell book then 'faints' just before the green dragon belches a cloud of chlorine gas on him which renders him into an 'invincible' state of sleeping>Yes.png>Aral then retreats back to the forest where the horses are and fires magic missiles from his wand and Jorr hits the dragon with his arrow dealing 18 damage altogether to it>Brozal then makes the immense decision of deciding whether or not to attempt to calm Misty and mount my horse then slap her iron ass to get the fuck out of there or get beheaded>He takes the latter option>Brozal then proceeds to attack the spell scourge but misses >Brozal begins singing the lyrics to Baka Mitai>The goblin super soldier laughs evilly as he lashes out at him dealing 11 damage>Misty then makes the wiser decision of bolting out of there with her now 2 intelligence to my dead druid then pushes the dragon of my body while taking 8 damage>Aral then begins to commence his elfish ree'ing at the dragon>The green dragon then replies by giving his mighty REEEE back to Aral in the elf tongue making him momentarily turn into a giant elf filly>Aral then shoots at the dragon with his arrows while moon walking to my corpse but the arrows bounce off the mega filly>Jorr then also shoots at the dragon but the all so similar sound of tank armor begins playing which causes the arrows to bounce off too>The green faggot remembers he has wings then begins to hover above the ground to give a mighty REEE of green cum all over the fags in front of him causing Aral to take 11 gay damage>REEEE.jpg>Brozal then fails his attack on the ultra goblin which pretty much seals his fate as fucked>The green goblins laugh and cheer on their sergeant while still feeling sick>The super goblin then lashes out again while dealing a critical hit total of 22 damage to Brozal>Aral continues to fire at the flying faggot while doing a 360 towards my dead body doing no damage to the massive fag again>Misty begins prodding at my dead dick not realizing she's wanking a dead horse with her 2 intelligence >The dragon then soars towards Aral and critically misses his grapple so it flies back to the bridge with yet another soiled diaper >Brozal then finally deals 16 damage to the super nigger which makes him grumpy so he orders his lower goons to begin to march forward with their energy swords ready>A goblin sentinel on one of the towers gives a middle finger to Brozal then castes Bro's favorite spell giving him a a -6 strength de-buff then the green sergeant hits him for another 11 damage >The rest of the goblins move around their leader in flanking positions with their Vril long swords pointing directly at Brozal>"Any last words?"<“Tell me your name. I am Brozal, the Fire Bringer.”>"AHAHAHAHA!" the cunt cackles "I go by Kral the Shredder, sergeant of the red hand, and your doom.">The 4 surrounding goblins then bear their swords down on Brozal>Pic related>3 of them hit dealing 16 slashing damage and 32 electricity damage>The End Of Evangelion begins playing>The green faggot then finishes switching diapers so he comes flying back towards Aral>Aral then throws his bag of holding to Jorr which he he catches and inspects before then slipping my body into the bag which makes Misty freak the fuck out>Misty then attacks Jorr twice which the first hit bounces off his Mithril breastplate then the second hit connects dealing (?) damage to him>The dragon then finishes drawing his circle so he misses his attack on Aral then lands on the ground south of Aral>The gay goblins then spend the round looting Brozal's blue body and slapping each other asses>Aral then does a barrel roll out of the way of the dragon towards the Gorge>Jorr then proceeds to get the fuck out of there while dodging another attack from Misty with my body in a bag on his back>Aral then casts Burning Hands on the dragon which the dragon saves dealing only 6 damage but the green faggot is now crying even harder so he charges Aral dealing 12 damage>Aral then does another barrel toward Misty this time but the dragon bites for 13 damage while he does it >Then Aral spends an action point to cheese his way to complete the action>The goblins gobble at Aral for his cheesiness >Jorr mounts Brozal's horse>Aral spends his last action point to run away and get on his horse while firing his last arrow at the dragon hitting him in the wing>The dragon thoroughly soiled his last diaper so he decides it's best to leave Aral alone while flying around REEEE'ing about Brozal's loot>The goblins fire their last volley of arrows at Jorr and Aral but all of them miss>Jorr Brozal's horse's ass which sends him speeding down the Dawn Way >Jorr thankfully has the horse's reigns that John's 'unconscious' body has 'fainted' on>Misty is still panic prancing around so Jorr casts charm animal while doing some lewd gestures to her which causes her to immediately shoot off quckly disappearing down the Dawn Way
>>137704>planning>scaling>encounter balanceOr maybe we should've realized sooner that leaving the water subtype PC to fend off 2 hellhounds is a really bad idea.
Or maybe I should've remembered that I have a nice wand of Magic Missile and not fuck around with attack rolls that have penalties upon penalties.
Or maybe I should not have blown the one buff I had prepared on a random encounter.
Or maybe RNG screwed us over, as we didn't exactly roll well on average.
There are those maybes all around, what matters is that we probably learned from it.
I think this would've been beatable, even with all the "marching in" stuff, but that kind of improvisation does have a little learning curve.
>>137739Well, if it's hidsight you want:
A caster might have dealt significant damage to the bridge with Stone Shape, or to the ground it was rooted in with Soften Earth and Stone. Both of those spells were available to the party.
A warrior with Mountain Hammer or an adamantine weapon might have been dealt significant damage to the bridge if that warrior prioritized attacking the pillars, instead of the goblins.
Even without those spells/weapons/strikes, the bridge had HP, and it could be hacked/blasted to pieces. It was the main enemy in the encounter.
An Int-based character could have rolled a knowledge check to reveal the information above with a fairly-low DC check.
Common knowledge about hobgoblins: they'll fight to the death under command of their leaders, but are also prone to scatter once the one signing their paychecks is dead. Identifying and targeting the leaders can mean winning a battle by only taking out half the enemies.
If something is simple enough to be "Common Knowledge" (DC 10), you don't need to be trained in the skill to roll it. Roll whenever you feel like your character should know something that you don't, circumstance modifiers apply.
A stealthy character may have been able to scout the enemy forces, had they gone ahead first.
An arcane caster might have taken out half the enemies with a Fireball.
The enemy may have not had time to retrieve their weapons, take potions, buff-up, and make rally checks, if the walking lighthouse hadn't been marching at the front of the party.
A characters may not have died if they kept track of their own HP, or knew when to retreat with the rest of the party instead of taking on the goblins themselves.
Reading your spells ahead of time is generally a good thing.
Looking over your spell list and preparing it accordingly for the mission is a luxury that all prepared casters should take advantage of.
When a DM gives you two potions of neutralize poison, and you have two poisoned characters, it means you should take them.
Scrolls, potions, and alchemical items are useful in combat. Gold is not. Stock up on consumables whenever you get the chance.
When an NPC gives you a bag with three potions in it, stopping to check what they might be is worth the effort. (META: They were Cure Serious Wounds, Sanctuary, and Bull's Strength mixed with Enlarge Person.)Going forward, I feel like it's in order for me to say that the objective of RHoD isn't just to defeat the entire army yourselves, but to do enough thwart their war effort so that the rest of the continent has some hope of resisting the Red Hand in the future. Most encounters like this one are optional, but whether or not all off Elsir Vale falls to the goblin hordes in their march of doom.
So far, the party now knows that the threat of the Red Hand is no laughing matter. It's a force apparently made up of all the goblin tribes on the continent united: an Army of Doom. The goblins are allies with fearsome beasts, like Minotaurs, Manticores, and Dragons. They've been summoning and binding fiends from Baator, like hellhounds, to do their bidding. The goblin forces include loyal samurai to fight to the death, Mighty Blade-bearers who've mastered mystic techniques, zealous Clerics of a yet-unnamed Dark God, veterans who wield spells and swords on tandem, and fearsome sorcerers who wield dreadful magic. They are powerful, they use military tactics, and they're hell-bent on the destruction of the world.
In the face of Doom, there is still hope. Although the party lost this battle, the war is far from over. The party's decision to evacuate the Drellin's Ferry was a clever one, and although they did not succeed in buying time or slowing down the Red Hand, the earliness of their decision means that Drellin's Ferry will have a head start, and
some hope of not being hounded by pursuing goblins on the path. Brother Derney, the local priest of Pelor, would be distributing Brozal's gold to the needy and making them all the more ready and willing to give up their homes and evacuate on the path to Brindol. Norro Wiston would be attempting his charisma check to persuade the city council to leave, now determined to convince the (((merchants))) like Iromel to prioritize life and reason over property.
As the session ended, Aral was making his way back to Drellin's Ferry with the corpse of the Chad in his bag, looking for a priest to revive him with the Staff of Life. He is accompanied only by the Woodsman Jorr, and the unconscious, narcoleptic Wizard John, who's player hasn't sat through even one session yet...
e_e The summer evening approaches, and Aral has been travelling for nearly 12 hours. He'll have to make camp soon, and roll some survival checks to see if he can evade the goblins and monsters intent on tracking him through the night.
Luckily, he's made a very hospitable friend along the way.
Bumping because I don't want this to be beneath the futa thread.
Have some pics/maps from the last encounter.
I'm going to be very busy for the next three weeks, but I can still manage to run on Saturday this week and the next.
To sum up today's 1-on-1:
DAY 6; EVENING
>Aral limps down the road with Jorr, carrying Chad's corpse
>Misty runs down the Dawn Way
>Aral fails to track her (bad roll), her hoofprints seemingly vanishing
>Aral camps in the territory of the friendly old forest giant Warklegnaw, who has yet to leave his fortress
DAY SIX END
>Ettercaps come to chew his face off in his sleep, get scared off by the giant
DAY 7; MORNING
>Aral and Jorr make it down the road
>Aral spots a randomly-rolled unicorn
>manages not to scare it away
>they exchange words
>Unicorn is mare named Eowyn
>Tells Aral about the local young green dragon, Ozyrradion
>Mentions she's seen Misty
DAY 7; AFTERNOON
>Aral and Jorr attacked by panda-owlbears
>lose Brozal's horse to owlbears
>Aral nearly dies, saved by Jorr
>defeat both owlbears
>take endangered owlbear pelts as loot
DAY 7; LATE AFTERNOON
>Aral returns to Drellins Ferry
>Town appears to be in process of evacuating (last call to buy/sell things)
>Aral goes to the circle of the Old Ones
>Druid uses Staff Of Life to raise Chad
>"What happened to Misty?"
>?????
>Aral spends rest of day buying/selling things
>Looming set-up for Part Two
The map is one last look at Drellin's Ferry. It will be goblin territory soon...
We're nearing the end of Part One. I would like to do the set-up for Part Two soon, and maybe a little side story for both Aral and Chad.
Sir Whiskers is still holed up with his waifu in Vraath Keep, a rather large manticore having moved into the barracks to feed on the singed, beefy corpse of the minotaur. If he wishes to continue participating in the next session, now would be a nice time to say so.
Brozal's player will have to have his new character ready today if he wants to participate in the next session tomorrow.
If any new players would like to play, we're at a turning point in the story that would make it ideal for new characters to join. Anyone interested can just say so here, or mention it in the "Want To Fight Some Goblins?" thread.
https://www.youtube.com/watch?v=jrmNzypy8boThe Old Ones (aka Young Ones) praying in the circle.
Cursed marauders on the path to the blighted forest.
Pic related is what inspired me to shoehorn all of this autistic ghost nonsense into one of the party's last downtime days.
I'll sum up what happened in today's session tomorrow.
I may not be able to DM next week, since I'm very busy and don't want to half-ass it.
In the meantime, that should give Brozal's player a chance to make his new character.
Red Hand Of Doom will resume next week, at which point I would like to transition to Part 2, and introduce new characters.
The game will be commencing tomorrow, at the earliest point where I can get everyone online.
DAY NINE; SOMEWHERE NEAR NOON
Okay, at the expense of a little railroading, I'm going to introduce Henry Hamfist and get the party to part two, ending this thread. He has been commissioned as a mercenary by lord Jarmarath of Brindol, in the company of Teyani Sura, Lion Of Brndol, to investigate rumors of war in west, and to deliver a message to Captain Soranna. He has heard of many goblin tribes rallyng under a charismatic warlord, and marauders attacking travelers with increasing frequency. When he arrived, the town was already in the process of evacuation.
Chad and Aral are currently chilling in the tavern, enjoying their last couple days of free hospitality. The quality of service has decreased significantly, with staff skipping town and peasants fighting over food supplies. Nevertheless, Kellin Shadowbanks has remained committed to offering the full extent of hobbit hospitality.
Jorr is shitfaced drunk.
A black-haired woman, her face streaked with the dust of the road, trudges into the common room. She wears a soldier’s tunic of blue and white over a shirt of mail, with the stylized image of a golden lion over her heart. She signals the barkeep. “Ale,” she rasps. “And send for your
speaker. I’ve got ill news for him.”
Where is Henry currently at?
>>138889You are right beside Lady Sura, the black haired woman who just entered the tavern.
She has paid you a generous salary of ten gold pieces to punch goblins that have been attacking her troops along the road from Brindol. (gain 10 gp)
The Halfling at the Bar gestures to one of his remaining staff at the woman's order, who promptly scurries out the door to fetch the Speaker.
Aral and Chad, do you respond?
>>138891Aral doesn't speak up, but he wants to hear the news for sure. He moves a bit closer and awaits the Speaker to listen to what is going on, and observes until then.
Hamfist Henry extends a gauntlet-covered hand to the two elven men while grinning. “It’s nice to meet you both. The name is Henry Amald but back home they call me Hamfist Henry. You can call me by either my nickname or proper name. Who are you gentlemen?”
>>138894This is a handshake
>>138890I will note that although you followed Lady Sura here, she hasn't made very much small talk. One thing you have noticed is that there's a lot more goblins than usual along the road, and you've heard rumors of war.
If you want to find out more, you'll need some dialogue.
The hobbit at the bar pours the lady a drink.
Oh, and there's a badass-looking elf reading a book in the tavern, and a human mage(?) petting a blue horse who's leaning in through the window. There's also a human in leather armor throwing some scraps to three immcuately-trained dogs (looks like Kelin doesn't care about not letting animals in right now).
They look pretty chill.
>>138894>>138895"Aral Tel'thuen'slaugh."
He looks at the extended hand for a moment before realizing that a handshake is what people sometimes do. Then does the thing. That people do.
>>138897Henry gives Aral a firm handshake before going to shake hands with Chad. “I’ve heard there’s some goblins we need to go kill.” He comments while chuckling to himself.
Eventually, the hobbit returns with Speaker Wiston and Captain Sorranna. Both look tired, like they haven't had very much sleep in the past few days.
They chat in some inconsequential dialogue to introduce themselves.
>>138893Aral can hear that The woman is Teyani Sura, a Lion of Brindol (that is, an elite soldier in Brindol’s Lion Guard). she continues to speak to Wiston.
“I ride in the service of the Lord of Brindol. I was part of a patrol sweeping up the old Rhest Trail. Five days ago, we ran into a roadblock—hobgoblins and ogres, waylaying any travelers heading into or out of the vale from the north. They were too strong for us, and we had to retreat. My captain sent several of us riding off to warn folks across the vale to avoid the old Rhest Trail. So here I am.”
>>138898I take the handshake while keeping my other hand on Misty.
"There sure is!"
>>138899The lady also hand Captain Soranna a scroll. She glances at it with wide eyes, apparently surprised, before stowing it away in her satchel.
Henry grabs a nearby chair and sits in it backwards with his arms resting on the backrest. “So where are we going, Miss Lion?”
>>138902"We've arrived. The lady says, flatly."
>>138900>>138897Speaker Wiston chats with Lady Sura for several more minutes, explaining the details of the Red Hand Horde, and later gestures the two of you over.
>>138903Aral responds with simply moving over there.
>>138903As the lady describes the goblin attacks on the Rhest Trail, Norro Wiston ponders out loud: "They must have been looking for Cromar..." he says, grimly
>>138905>>138904The speaker introduces the two of you.
"Meet Teyani Sura, Lion Of Brindol." He say
The woman takes a bow
"I heard that you lads had a run-in with this 'Red Hand' horde. Would you care to describe what you've seen of their forces?"
>>138906"Organized and trained. Magical weaponry. Spell scourges. A dragon."
>>138906"Nice to meet you, m'lady"
>>138907"We've seen a fair share of goblins."
>>138907"A Dragon?" She implores with considerable alarm
"It seems this predicament is worse than what we've heard in Brindol. I only expected a few hundred savages."
>>138908"How many would you say there are? I never thought I'd see the day that the folk of Drellin's Ferry would so readily leave their homes."
>>138910"i would reckon not more than 6 million or less."
Speaker Wiston seems considerably stressed, and not because he's spent the last few days pleading with stubborn merchants.
>>138911>muh six gorillionShe scoffs at that
"Six million? Really? With the
limited number of tribes in the wyrmsmokes? I doubt it."
>>138912"They have grouped together all the surrounding goblin groups together from all over to band together for a march upon the world."
>>138912>>138913"The goblins themselves refer to this as an alliance of ALL tribes. If that isn't a reality yet, it soon will be."
>>138913Teyani swears colorfully and drains her ale. “I’m on my way back to Brindol, then,” she mutters. “That news can’t wait. Guess I’ll need a fresh horse.”
>>138914Speaker Wiston speaks up
"Sir Aral, would you mind showing me that map you found?"
>>138915Aral hand over the map.
>>138912>>138915"What's got you unnerved paper boy?"
>>138916The speaker hands the map over to lady Sura.
The woman looks over the map for several minutes with wide eyes, although apparently unable to read the goblinoid scribbles.
“Lord Jarmaath needs to see this..." She declares
"Would you mind if I took it back with me?"
>>138917"Cromar... He's a retired wizard who lives in solitude in the swamplands up north. I have a hunch that the savages might be out for his head. He's a powerful mage, you see, stronger than Immerstal the Red. He was very prominent when Witchcross saw off the last serious hobgoblin raiding about fifteen years ago. They’d remember that.” he says
>>138918"I'll make some translations on top, then you can take it."
Aral uses the ink and pen he has to quickly scribble the corresponding notes in Common on the map. He also adds "Troop estimates: 6 million or above in number" in the corner.
“He seems to be a man who doesn’t want to be bothered.” Henry comments.
>>138920He continues
“He was like a father to me when I was a boy. He was strong fifteen years ago, but he’s getting old; I don’t know if he’s got enough power to hold off the type of forces you say you’ve been dealing with for long at all.”
>>138920"Notes would be fine." the woman says, nodding thankfully.
>>138921"Yes. That's precisely why he retired. He was indispensable in the war, but he wasn't so keen on being a court wizard afterwards."
Okay, this is going a bit too slowly for my taste.
You hear the sounds or roaring, followed by screams, coming from some distance outside the tavern.
Jorr hiccups
"Huh? Wut? Encounter time already?"
>>138924Aral runs to the window/door
Spot
[1d20+16 = 17]
>>138925The afternoon is hot and still, but a line of thunderheads in the west promises a storm before long. The town bustles with activity, as a motley assortment of militiamen drill on the green. Then someone points up to the sky and cries, “Great Pelor, what is that?”
Townsfolk look up, and in a moment the town is overcome by
pandemonium and terror. With shrieks of fear, people scatter, fleeing into buildings and pulling the shutters closed after them. A sinister winged shape soars over the town—a powerful three-headed monstrosity with vast, batlike wings. The creature lets loose with a horrible wailing cry and then dives toward the people running for cover on the green.
You may roll Knowledge (arcana).
“This is where the fun begins!” Henry says while uncorking a bottle of rum and taking a swig from it.
Okay, combat encounter imminent. Join me in the server so that this doesn't take hours.
>>138926[1d20+6 = 17] Arcana
>>138929With that check, you at least know that this monster is called a "Chimera", white variety.
Jorr grabs his bow. Captain Soranna rushes outside.
The monster is some 300 ft away from the tavern, breathing it's chaos down on the townsfolk.
Pic related is the monster.
>>138932It's the thing that fucked Applejack.
>>138933The lingering scent of apples and maresweat confirms that it is.
Hamfist Henry raises his arms into the air in celebration and climbs on top of the chimera’s body. He then motions for his companions to step up onto the bodily pedestal with him. “Never forget our names. Hamfist Henry, Jorr, Aral, and Chad!” He yells into the crowd of adoring fans while blood dribbles down his face and out of cracks in his armor.
Hamfist Henry is basking in the adoration of the crowd while smiling. “For thirty years, I’ve been dead. Today I am alive again.”
>>138935....
Okay, that thing went down faster than i expected.
All three heads are shot squarely, their eyes glassing over as the beast collapses.
As the Chimera dies, it seems almost confused, as if dumbfounded how it could have been defeated so quickly.
The townsfolk cheer, clapping in celebration and thanks.
....
*rolls some dice*
e_e
The monster was apparently paid generously for its work. It drops a truly absurd amount of treasure:
>Golden Pearl Statuette (of a Unicorn) wreathed in Continual Flame>Golden jewelry worth 500 gp>Iron Armband>Blue Star Sapphire>lapis lazuli
>>138938Oh, and
>Star RubyThis is a bullshit drop. I'd reroll it if Brozal hadn't given away all the party's treasure.
>>138938Hamfist Henry will take the golden jewelry and wear it. He also checks out the iron armband.
Hamfist Henry is flexing and posing dramatically for the crowd while standing atop the dead chimera in an attempt to make them cheer louder. Rolled a 16 on tumble.
>>138938"Neigh"
>>138941"Snicker"
>>138938Chad, with a passive Nature check, is able to notice that the unicorn statue is an Idol of Eponna.
>>138941Everyone claps.
The remaining townsfolk toss some silver coins.
Gain 10 sp
Okay. Aral is skinning a Chimera. That will take him the rest of the day, with Jorr's help.
Brother Derny, who has still not evacuated, comes over and congratulates Henry, and heals him 30 HP with his spell slots.
He also heals Aral back to full health.
I'm going to skip ahead to the evening.
>>138943I'm gonna take the statue.
Okay, later that evening.
Speaker Wiston assembles the party, the town mostly evacuating at this point, caravans leaving.
The town of Drellin’s Ferry is empty. Houses stare vacantly out at silent roads. The sun has just vanished behind the formidable scar on the horizon that is the Wyrmsmoke Mountains. Speaker Wiston takes a deep breath and wipes tears from his eyes with the back of his hand. “It seems we’re about out of time,” he says. “We’d best be going now if we want to keep ahead of the worg riders.”
Captain Soranna nods to you. “You’ve already done us good, heroes. Without your warning, we’d have all been asleep in our beds when the horde arrived on our stoops. You’ve saved many lives today. For that you have my thanks. But I am afraid your work may not be done yet. There’s nothing to stop the Red Hand before they reach the walls of Brindol.”
Henry takes out his bottle of rum that he's been nursing for the past few hours and glugs down a gulp. "Is this Jorr guy a mercenary? Does he get paid?" Henry asks while stumbling in the general direction of Aral and Chad.
>>138946Jorr was being paid 10 gp a day.
>>138943"He is. He does." Aral takes 70 gp and hands it to Jorr.
>>138947>>138948Henry finishes his bottle and tucks it away. "He's useful and I'd like to keep him around." The drunken homeless man says while handing 50 more GP and a bottle of rum to Jorr.
>>138945"Let's get moving then before we become dog food."
"We appreciate your thanks, are we following you?"
>>138948>>138950Jorr accepts the payment and tips his hat.
"It's been a pleasure to work with ye'." The roguish woodsman says
>>138950"Unless ye plan to stay in the Witchwood for a long while longer, i think we'd best part ways here." The woodsman says, scratching his head
"These are my woods. I've been fighting my little one-man war for as long as I can remember, and I'm not about to call it quits. The savages may have won this battle, but it'll take more than a few thousand goblins to drive me out."
To sum up day nine:
>Hamfist introduced
>Hear about blockade on Rhest Trail
>Wiston mentions Cromar might be in trouble
>interrupted by Chimera attack
>chimera btfo'd
>treasure
>town evacuates
>Jorr wants to stay in the Witchwood
>Now Speaker Wiston and Soranna are talking
>>138952"The woods aren't going anywhere. If you come with us and kill goblins by our side, we're stronger and we can drive them out of the region completely."
>>138953>>138955Hmmmmmmm, let me check my notes on this."Eh, I'll think about it..." The woodsman grumbles
Wiston clears his throat.
Who had the healing belt? I might need it with all the damage I've taken/will surely take in the future.
>>138957I think Brozal had it if i remember.
>>138957>>138958No it was Whiskers.
>>138957"Check Chad's bag." Jorr says
>>138955"Could give you a raise and pay in advance, if money is needed."
Little pause.
"Might not be any woods left, not as they are, if we don't act against the Red Hand together."
>>138960Henry checks Chad's bag, removes the healing belt, and dons it. "Thanks!"
>>138962"I doubt it would fit around my barrel belly so i hope you have fun with your new belt and slap some bitches with it for me."
>>138959>>138963I repossessed some of Whisker's equipment and put it in Chad's bag
Hmmmmmmmm... what to do...
...
You hear the sounds of howling, shouting, and multiple screams in the direction of the caravans.
"Eh? One more fight innit' then?" Jorr says with a slight smile, grabbing his bow.
>>138965Well that's convenient, i wouldn't really be able to use the healing belt if i''m in wild shape, right?
Henry sits down wherever a suitable and decent seat can be found. “How should we approach this next battle?” He ponders aloud.
>>138965>>138968Should i cast Owl's Wisdom on Aral?
>>138965>>138965*on the East Bank
A commotion in the street outside sounds out in the night.
“Run! Run! Goblins are attacking the east bank!” someone cries.
From your window, you can see bright flames leaping up from houses and buildings by the road and hear the faint roar and crackle of distant flames.
Speaker Wiston sounds the alarm. Captain Soranna runs over to the old Toll house to muster some guards.
Aral, with his low-light vision, can see several goblin raiders have arrived to harass the caravan as they leave. Several of them appear to be riding worgs, more appearing over the hills.
Goblinoids rain flaming arrows down on the fleeing peasants.
Henry scratches his chin while watching the commotion. “Is running right in really a good idea?”
You're only a hundred feet away from the source of the commotion when you spot a trio of goblin worg riders dashing down the street, whooping and shaking their bows in the air. A powerful hell hound bounds alongside them.
Henry will use all three charges of the healing belt to heal himself. He heals 18 damage and is now at 73 HP.
>Goblins when they thought they were going to have a nice easy raid picking on defenseless villagers but face PC instead
(courtesy of Ham's player)
Well, that was going well, until it didn't.
Okay, the goblins were btfo'd by the party, until the party tried to pursue them while fleeing, resulting in significant damages and a dead windsteed.
Enemy casualties:
>3 dead goblins
>3 dead hobgoblins
>1 dead worg
>1 dead hellhound
>serious wounds
>several spent scrolls/potions
>dignity
Party casualties:
>Wounds
>Misty is kill
>>138980Misty has been revived at the cost of the remaining charges in the staff of life.
A faint "Hohoho!" sounds out in the warm July night.
Okay, I'm going to take a few minutes to calculate the look that Jorr graciously strips and counts for you guys.
The other guards seem to have taken care of their goblins, the retreating with a Dancing Lights signal from the Sorcerer that you just drove off.
In the meantime, the story will fast forward back to here
>>138945 as Captain Soranna and Speaker Wiston track you down again.
Please ask any questions you might have, even if the previous ones remain unanswered.
I'm pausing for now. The game will move to part two next session, and I'll be making a new thread for that.
I'm gonna head back into town and check out the bar now that everyone is evacuated. I'll try to find the cellar so I can bust down the door and take a gander at all the booze that was left behind in the commotion.
>>138984You find a few bottles of cheap ale that wasn't good enough for Shadowbanks to bother carrying.
>>138985Better than nothing. Henry pockets three bottles of cheap ale and then begins roaming around town and digging through all of the abandoned houses and other abandoned buildings. He will also take a shit on the mayor's desk.
"Soranna...you said there is nothing stopping the Read Hand from reaching Brindol. What did you mean? What news did the Lion Guard bring, besides of Rhest Rail?"
>>138987>Why Brindol?“Brindol’s the largest town in the vale. Between here and there it's only small farming communities along the Dawn Way. Brindol has a good wall, and a standing army. If we can spread the word and raise the country, we might be able to stop the Red Hand there.”
>what newsThe Fighter fidgets somewhat
"It was a rather generous job offer, from Lord Jarmaath. I wouldn't normally spring to take it, but circumstances have changed this past week..." She replies, glancing back at the empty, partially-burning town once known as Drellin's Ferry
"As well as some minor details of 'suspicious hobgoblin activity in the north and west', as Lady Sura told us about earlier today.."
>>139139"But what of their army? Why aren't they moving on the offensive, if it is their best interest? Are we expected to stop the tribes with farmers and pitchforks, while Brindol's fighter sit and look onward?"
>>139141>But what of their army?>Why aren't they moving on the offensiveCaptain Soranna just shakes her head in response.
Speaker Wiston speaks up.
"Brindol's forces may be a bit larger than ours, but they're not thousands... They'd have little chance facing an army like that head-on."
>Are we (the people) expected to stop the tribes with farmers and pitchforks>What are your plans now? What of the people of Drellin’s Ferry?“I reckon we’ll head east till we reach Terrelton. We’ll soon see if the horde is following or not. In the worst case, we move on to Nimon Gap, and then Talar. We’ll run all the way to Brindol if we have to. I’ve already sent some riders ahead to spread the news, warn the towns, and alert Lord Jarmaath to the dire news.”
>>139143"We should probably get out of here before we get stormed and slaughtered. We killed many of them and lost nobody so even though they're gaining ground, they're still losing."
>>139144"Where to?"
(We can decide here to go check out the next small town over if you want some brawling before we head anywhere else plot-wise, I guess.)
>>139145“I suppose you could try to stay in front of the horde, keep the worg riders and such from slaughtering the folk of the vale-towns before they can flee. But what worries me most is the reports that the Old North Road and the Rhest Trail are blocked. If we’re going to get reinforcements from outside the vale, they’ll have to come in from the north. I guess I’d say go north and fi nd out if there are any more hobgoblins marching from that direction.”
>>139145>>139147"I think we should escort the people who are evacuating."
>>139148The entire party is here. Who's going where?
The game will be continuing tomorrow.
>>139331As I indicated before, after the looting and the resting is done, Aral is fine with catching up with the last wave of the evacuation just to make sure they get safely at least to the next town. Tactically, hitting the goblins right now might be better, but there is nothing terribly wrong with protecting townsfolk.
>>139148"I suppose you could do that, but most of the town is already long-gone."