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Red Hand Of Doom - Part One: The Witchwood
Anonymous
648ae9c
?
No.133942
133953
Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.

If you'd like to join, there's still room for more in the party. Don't be shy to ask.

Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.

And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 85 files omitted.
Anonymous
44eee0f
?
No.134572
>>134566
That's fine
Anonymous
648ae9c
?
No.134573
134574
Alright, you guys play it safe and go the Dawn Way.

A handful of old woodcutters’ and trappers’ cabins or long-abandoned homesteads lie scattered along the length of the road, about one every 2 or 3 miles. The road crosses several creeks and boggy spots on sturdy dwarf-made stone bridges that have stood for centuries.

At the party's speed...

Oh wait, I forgot Brozal still has to make that fortitude save.
Anonymous
a897a3c
?
No.134574
134576 134578
>>134573
Do we encounter anything?
Anonymous
44eee0f
?
No.134575
134578
Rolled a 17 on my fort save
Anonymous
bfd7c80
?
No.134576
134577
>>134574
We did choose the safe way
Anonymous
a897a3c
?
No.134577
>>134576
Alright.
Anonymous
648ae9c
?
No.134578
134579
Okay, the Dawn Way is easy terrain that goes on for about 9-10 miles
>>134574
I'm still figuring that out.
>>134575
Okay, you avoid fatigue from resting on the ground without a bedroll.

Now that I've got the party's speed figured out... You spend a considerable portion of the day travelling.
You travel along the Dawn way for ~10 miles, which takes you about 5 hours, then you turn onto the rugged trail by the blackwater, which takes you another 5 hours. I'm assuming you left at 8, so you the next scene occurs some time near the evening/late-afternoon.
Anonymous
bfd7c80
?
No.134579
>>134578
Fair enuff
Anonymous
648ae9c
?
No.134580
134583
About 5:00 - Day 2

The trail leads past a small cabin in a deep forest glade. A ramshackle front porch is littered with fishing baskets and skinning frames. The cabin overlooks a dark bayou or lake, with old gray cedar-trees draped in moss rising out of the water. An old skiff is tied up on the shore nearby, and a little smoke curls from the fieldstone chimney.

What was your marching order again?
Anonymous
648ae9c
?
No.134581
134582 134583
Fuck it.

Whiskers, roll a Spot check.
Anonymous
a897a3c
?
No.134582
134584
>>134581
Oh shit.
Is it time?
Anonymous
bfd7c80
?
No.134583
134584
>>134580
Whiskers on Misty, in the middle between Brozal and Chad.
Chad's at the back, Brozal at the front.
>>134581
[1d20+5 = 12]<Spot Check
Anonymous
648ae9c
?
No.134584
134587 134588
>>134582
We'll see.
>>134583
Bagel's fur stands on end as she sees several dogs laying below the porch.
Anonymous
a897a3c
?
No.134587
>>134584
What now?
Anonymous
bfd7c80
?
No.134588
134589
>>134584
[1d20+2 = 6]<Balance Check for horse riding

Bagel quickly pokes Whiskers, pointing at the thing 60ft ahead of the party.
Whiskers' hair stands on end, ready to jump into action the moment something happens.
Anonymous
648ae9c
?
No.134589
134591
Okay, I've been reminded that Brozal is in the front of the party. He rolled a -4 on spot.
Misty halts 60 ft away from the cabin, Brozal marches forward blindly until 3 large dogs charge forward, baying furiously. They stop just 10 ft short of you.

>>134588
You slide off Misty's butt and land beside her.
Anonymous
648ae9c
?
No.134590
134591 134595
Brozal takes the total total defense action.

How does anyone else respond?
Anonymous
bfd7c80
?
No.134591
134592
>>134590
>>134589
Whiskers' back arches before hissing at the dog trio, doing his classic 'shoo dog' move.
[1d20+8 = 28]<Intimidate Check
Anonymous
648ae9c
?
No.134592
>>134591
Okay, you were demoralizing them, so all three dogs are sent cowering before the snarling kitty, due to Imperious Command.
Anonymous
648ae9c
?
No.134593
134594 134595
I want want everyone to roll intitative.
Anonymous
bfd7c80
?
No.134594
>>134593
Rolled 11
Anonymous
a897a3c
?
No.134595
134596
>>134590
I cast Calm Animals on the dogs
>>134593
What's the dice roll for that?
Anonymous
648ae9c
?
No.134596
134597
To Chad, and chad alone, the dogs are intelligible, due to his class feature.
>"Intruders! Bork bork!"
Then the cat hisses at them
>"AhhHH!" *whimpering sounds*

Brozal takes 14 damage as an arrow flies at him through a shuttered window on the cabin.

I will post the next part in just a few minutes. Family has been distracting me.
>>134595
For you, 1d20-2
Anonymous
a897a3c
?
No.134597
134598
>>134596
[1d20-2 = 5]
Anonymous
a897a3c
?
No.134598
>>134597
I knew it.
Anonymous
648ae9c
?
No.134599
Okay, to set the scene, the three of you have arrived at what appears to be Jorr's cabin. Three dogs were barking at you, but are now cowering, potentially hostile in the following round. someone from the cabin just shot at Brozal.

It is Brozal's turn. What do you do?
Anonymous
44eee0f
?
No.134600
134602
Rolled 23 on diplomacy
Anonymous
44eee0f
?
No.134601
134602
"We're not here to hurt you. We're just on our way."
Anonymous
648ae9c
?
No.134602
>>134600
>>134601
Okay. Tht's sorted out.
sorry Chad, been trying to speed things out with voicechat.

A whistle sounds from the cabin, and the dogs scurry back towards the porch, growling at the party.

The cabin’s door opens, and a lean human woodsman of indeterminate age steps onto the porch. He has a seamed, leathery look to his face and arms, and a big curved knife sits in a sheath strapped to one thigh. “Don’t get many visitors out here,” he rasps. “Who’re you, and what d’ya want with me?”
He has his longbow drawn, knocking another arrow.
Anonymous
44eee0f
?
No.134603
134604
"Brozal the Fire Bringer."
Anonymous
648ae9c
?
No.134604
134606
>>134603
He looks at you, squinting at your face beyond the torchlight and the halo.
He lowers his bow
"What be your business, Orc?"
Anonymous
44eee0f
?
No.134605
134607
“Kill goblins.”
Anonymous
bfd7c80
?
No.134606
134607
>>134604
The kitty struts towards the from the middle, revealing himself to the woodsman with arched back at he stares at the dogs, still quite freaked.
Anonymous
648ae9c
?
No.134607
134609 134610
>>134605
He cocks an eyebrow at the word 'goblins'
“Goblins! I just can’t stand ’em! Wood’s rotten with ’em
right now. All right, I’m your man.”
>>134606
The dogs growl at you.
Anonymous
648ae9c
?
No.134608
Any of you can roll Sense Motive to assess this guy's attitude
Anonymous
bfd7c80
?
No.134609
>>134607
[1d20-1 = 2]<Sense Motive just for kicks

Whiskers' back arches further, hissing at the dogs further to cement his dominance towards them.
Anonymous
a897a3c
?
No.134610
134611
>>134607
"Do you know of any Goblin camps around here?"
Anonymous
648ae9c
?
No.134611
134612 134613
Initiative has ended, combat effectively paused, as the woodsman doesn't appear aggressive.
>>134610
“I seen worg riders and troublemakers all over, especially along Dawn Way.”
Anonymous
bfd7c80
?
No.134612
134614
>>134611
The mention makes Whiskers stop his hissy fit, turning towards the woodsman. "So you've tussled with those green humans?" he proceeds to ask.
Anonymous
a897a3c
?
No.134613
134614
>>134611
"How many?"
Anonymous
648ae9c
?
No.134614
134615 134616
>>134613
The woodsman continues, scratching his head.
"They live up yonder in the Wyrmsmokes, but seems like we got a big war party in the forest. Maybe they come down the Old Forest Road, or might be they came by the Skull Gorge. My money’s on the Skull Gorge. I can't say for sure how many, but there's been too many.

Brozal pushes the cats to the front to do the talking
>>134612
"Greens, reds, blues, browns. You name it."
Anonymous
bfd7c80
?
No.134615
134617
>>134614
"What sort of defenses do they have?" Whiskers asks, awed by the heroics this man proudly displays
Anonymous
a897a3c
?
No.134616
134617
>>134614
"A big war party of goblins?"
Anonymous
648ae9c
?
No.134617
134618 134620
>>134615
"I can't say for sure. They've got camps scattered all over these parts." He says, oddly not at all perplexed by the talking cat
>>134616
"Ah' reckon that's what they've been up to."
Anonymous
bfd7c80
?
No.134618
134619
>>134617
"Well, you seem to got a good eye, knowledge on the area and the capacity and will to fight," the kitty continues "and you want those goblins out, correct?"
Anonymous
648ae9c
?
No.134619
134621
>>134618
"I've been wagin' a one-man-war on those red bastards for years now." The woodsman says proudly.
Anonymous
a897a3c
?
No.134620
>>134617
"We would be willing to get rid of a couple of those camps for you, do you know exactly where they are?"
Anonymous
bfd7c80
?
No.134621
134622
>>134619
"How about we strike them down for good together?" Whiskers offers with a sly cat smile "We're a bunch of cool adventures trying to make this area a better place."
(And easier to search through, but that's minor details), he thought to himself
Anonymous
648ae9c
?
No.134622
134623 134626
>>134621
The woodsman slings his bow over his shoulder.
“All righty. I want 5 gold a day, or 10 if you’ve got a mind to go off someplace dangerous.”
Anonymous
a897a3c
?
No.134623
134624 134625
>>134622
Can i roll a persuasion check or something? And what would the dice roll for that be?