Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 82 files omitted.
>>136512You have found the Vault Of Vraath Keep. The quest that you came to these woods for is over.
If you heave the dead minotaur out of the barracks, it would make a suitable place to camp for the time being.
>>136514I’ll use the minotaur carcass to block the doorway.
>>136516Oh well. I’ll remove the body from the building so we can all rest in it.
>>136510What does the staff do exactly?
>>136518Technically you have no way of knowing, but roll Spellcraft and I might tell you anyway.
>>136520Not nearly enough, but I'll tell you anyway because I want you in particular to have this item.
The staff is made of white oak and carved to resemble braided bands of holly and oak boughs, twisted around a unicorn’s horn at the end.
It's a Staff of Life with 7 charges left. It has enough charges to use Heal 7 times, or Raise dead once and Heal twice.
Since I originally statted you as an Athasian Druid, you can cast either spell from this staff. It's precious, so don't waste it.
>>136523How well can it heal and raise dead? What quality is it?
I'll probably keep the charges so that i can Frankenstein someone.
>>136524Well enough to heal serious injuries and ailments that would otherwise cripple a party member, and to resurrect a PC who hasn't been dead that long.
>>136525How long would it take before i can no longer resurrect someone?
I'm going to go to dinner.
this might be it for the weekend, because I still have meatspace work to do, unless I can get either Whiskers or John's players to show up, particularly John's...
I might be able to DM in a narrow window tomorrow though, might.
>>136526Your spellcraft check wasn't good enough to know that, but you'd be better off using it immediately if you want to bring someone back from the dead.
>>136527Alright then, have a goodnight anon.
We should be able to play Saturday, if all goes well.
I'm going to make sure to introduce Aral this weekend. If I can't get John's player to show by tomorrow I'm just going to write him out of the game.
Okay, John's player messaged me last night, but if he doesn't show up in one our I'm going to have to phase-spider him out of the game.
>>136747Those crafty phase spooders
John has contacted me... But idk when he's going to be ready...
I never should have had that bugbear escape with all of the the plot hooks...
I'm going to give John just a little longer before I move forward.
So far, I've been doing Aral's arch on voicechat.
Okay, at this point, Aral has made his way to the keep, and is "shaking hands" with Bro.
Okay, so the Fire Elf and the Water Orc do not immediately kill eachother.
>>136755>the Fire Elf and the Water Orc do not immediately kill eachother.However, the former is a short-spoken awkward assburger with really low WIS, and the latter is a moron with low INT. Not much room for long-winded conversation. They both kinda need the face of the party to function well in social situation. Still, the initial encounter seemed to go well.
Pic related is a generalized rendition of what Aral would look like.
Immediately visible: A longbow, Mithral Chainshirt, some blue cloak, and a little spell book dangling from his belt.
For the purposes of this meeting, he pretty much look like this, just covered with a bit more mud than usual, and maybe a few bruiser from his last encounter.
And they exchange words.
Whiskers isn't here, John isn't here, and Chad is nowhere to be seen... Not sure what else we can do today with only two players.
However, the entire party is now gathered in one place. You may roleplay in-character as much as you want even between sessions (especially between sessions); on the thread or in the server.
To sum up some into that Aral revealed after taking the map from the Wyrmlord Koth (which he managed to defeat, by himself):
• Wyrmlord Koth was responsible for gathering information
about the defenses of the region, in preparation for a large
assault on Drellin’s Ferry.
>• There’s not a real ghost in the tower; it was all faked to keep
anyone from coming to the keep and snooping around.
>• A great army is gathering up in the Wyrmsmokes, somewhere
on the far side of Skull Gorge.
>• The assault on Drellin’s Ferry is scheduled to take place
soon.
>>136670Chad, could I try to convince you one more time to open a Discord account? It doesn't take that long to do.
So far all the other players are in the server, and combat is a lot faster and smoother in voicechat than it is through chansite text. It would help out with scheduling and communication too.
>>136670>>136760I support this. I made an anon account just for this game and use it through a browser. It may turn out I'll use it for future games too, who knows. The point is that it makes playing more convenient and doesn't require you to use any existing account, or install some app.
I also suggest to formalize how we're going to still keep track of the game on the board though. I think it is beneficial to have it here, both for the board and for D&D.
>>136761Yeah.
I had planned to DM combat in VC from the beginning. Doing it in VC allows me to resolve combat in a few minutes, rather than several hours.
Chansites aren't exactly the best gaming medium...
>>136753>>136757I went to sleep.
>>136760>>136761Uh it bugs me but if it'll help then i will, you better not make me into some discord tranny.
When i have it done i'll let you know in this thread.
Alright the dick sword account has been forged in the most gayest of forges.
No idea where the secret FBI gaming server is though, do you have a name for it or something?
>>136763Thank you. We're not discussing leftist politics or planning to raid the evil 'chans though, it really is just for easier communication for the game, I swear.
So while you are getting that set up, a fire elf of all things just appeared, bloody well knocked on the door of the barracks in a polite manner in this ruined keep you holed up in, and your orc companion just opened it for him and gave him a polite welcome. It was a pretty odd sight. They exchanged a few words in orcish, but so far they seem to be surprisingly non-aggressive towards each other. It turns out his name is Aral. He explained he killed a goblinoid on the road, then traced its tracks backwards, that is how he arrived here. He also produced a map from his bag, with markings and notes on it in the Goblin language. This has very alarming implications, as the notes seem to indicate that the goblins are unusually organized, and seem to be planning to mount an assault on Drellin's Ferry. The party is currently discussing what to do about all of this, with the consensus - so far - being that they should warn the town of this discovery.
This is Aral
>>136756And pic related is the map.
Not much time has passed from your perspective, this all pretty much just happened in the last few minutes. Or ten. Along those lines.
>>136764There is a link in the other thread somewhere.
>>136765>We're not discussing leftist politics or planning to raid the evil 'chans though, it really is just for easier communication for the game, I swear.Humph, i'll trust you for now but if i see one tranny dick i'm out.
The party has elected to travel back to Drellin's Ferry to warn the townsfolk. Using a summoned mount, the party could reach Drellin's Ferry by noon.
DAY FOUR: 1:00 PM
Okay, so the PCs rode back to town, wandered in different directions for about an hour, and were eventually summoned to the inn to report back to Speaker Wiston.
The Town Speaker, Norro Wiston, steps into the inn’s common room. Captain Soranna follows him, along with another tall, broad-shouldered woman with blonde-gray hair—Delora Zann, the master of the town’s livery stable. The speaker ushers the rest of the townsfolk out of the room; Kellin, the halfling who runs the Old Bridge, helps him. Then the four townsfolk sit down across from you. “Well?” asks Wiston. “What happened? What sort of trouble are we in for?”
>>136771The middle age man squints at you, having not met you before.
"A pleasure to meet you." he says slowly
Then he looks at the map
“That’s our vale, all right. What do these goblin scribbles say?”
>>136772"Their plans to attack here"
>>136772"Invasion plans, troop movements, with projected dates. Right next to your town, its say 'Day 5'".
>>136774The man appeared concerned, but not too worried, yet.
“But you can stop them, can’t you? I mean, when you say an invasion, you mean a just hundred or so, right? We could help.”
“Fucking goblins about to attack. I’m going to kill them.”
>>136775"They have plans to attack this land and carry on to Elsircross and beyond. It would be wise to not take such confidence lightly. Yes, help could come in handy."
>>136777The man's expression darkens.
"Wait.. Just how many of the damn savages are we dealing with?"
>>136778"All of them."
Little awkward pause.
"Tribes united by a new warlord. Organized. Enough to start a war."
>>136780He blinks
"Wait, when you say 'tribes united', do you mean
all the tribes or just... a few?"
>>136781Alar points to the leftmost note on the map and translates it slowly, word by word.