Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 84 files omitted.
Brozal tenderly strokes the horn that’s impaling him and holding him in the air. “Father, Graydin. Thank you for coming to aid us in these trying times.” The water orc says while smiling. Blood dribbles from his lips. Mechanically speaking, I pass my turn.
Initiative is back in order, starting with Brozal.
Brozal, your Str penalty has also worn off by now.
Chad, from your position you can see a large, hunched-over figure with glowing hands shooting lightning into the room.
"Gobbo gobbo gobbo!" It roars
>>135843... Seriously?
Okay, Jorr shoots towards the minotaur (it's a minotaur) in a fit of rage, as two of his dogs were damaged in that shot of lightning, one shot connecting.
Whisker's turn. There's a giant minotaur in the room now, and plausibly a spellcaster behind it.
>>135844Can i still use call lightning and flaming sphere together?
>>135844Figuring it'd be best to buy some time, Whiskers casts Grease on the minotaur's feet alongside its surroundings.
Bagel, in the meantime, checks if she can attack said spellcaster.
>>135846Alright, but be aware that it's in Brozal's square.
What's your spell DC?
>>135846Bagel would have to move around the corner to see the caster.
>>135849>>135850Either way, the beast saves Gloriously and doesn't fall prone this turn.
The minotaur is visibly enraged, and somewhat confused.
Brozal needs to make a reflex save.
>>135826Chad's turn.
>>135851Rolled 24 on ref with a natural 20.
>>135851Can i use flaming sphere and call lightning together?
>>135853You'd need a separate action to cast each, but you can use both spells in the same turn (standard action and move action).
Wait, Chad's call lightning spell should have worn off by now...
>>135855Yeah that's what i was trying to ask.
Pretty sure Chad has most of his spell slots left though.
>>135857Can i cast impeding stones in the tower that the Minotaur is in?
>>135856You're out of lightning. You may cast Flaming sphere if you wish, but you'd be out of range right now.
You would have to move closer first. You could do so as a free action with Misty.
>>135858No. You would need a line of sight to do that. You would at least need to move first.
>>135859Well i move into range and cast flaming sphere on the Minotaur.
Is the spell caster in my view?
As you move into range, you see pick related standing behind the minotaur.
He is damaged sparsely by the fireball, which he ducks beneath, and turns towards you.
The hairy mage retaliates with a pair of magic missiles, both striking you in the chest, dealing 10 damage (splendidly rolled).
Chad is now at 7 HP.
The minotaur follows up with an attack from his greathammer, missing comically.
He manages to stay standing though.
Brozal's turn
>>135863Yeah, sure she goes. She sees a big hairy, scary monster.
The minotaur is also damaged, but i'm going to need Brozal to save against the Flaming Sphere as well, with a -2 penalty, because he's a Water Orc.
>>135864Brozal fights defensively while attacking the minotaur with his gauntlet and stumbling backwards. “You’re not Father Graydin!”
Using the Stone Bones maneuver.
>>135865Alright. Got it. I'll make Bagel store the order to ready Burning Hands towards the wizard and maybe the minotaur if in range the moment Chad fires up another spell.
>>135867Rolled 14 on my save. Rolled 27 on my attack roll. Rolled 7 on damage. I have 24 AC right now.
Rolled 7 on the 2nd ref save
>>135870Alright, you took 8 damage from the flaming sphere, which triggered Furious Counterstrike, raising your damage roll to 8.
Then you fall prone, because Grease.
Whisker/Bagel's turn.
>>135872Bagel's turn
>>135868Whiskers, in the meantime, fires off a bolt towards the minotaur to weaken it.
>>135873Okay, Bagel manages to avoid AoO from the minotaur since she's invisible.
She damages the Bugbear (spoiler alert; it's a bugbear) with Burning Hands. The bugbear doesn't look very happy, glaring right at her.
Make your attack roll.
Oh, Jorr also fires at the Minotaur, missing lik an idiot.
"Dag nabbit! I didn't bring enough arrows for this circus."
Okay, the minotaur took 1 damage from the bolt.
Chad, it's your turn.
Reminder that you're at 7 HP. Pretty much any attack or spell could kill you at this point.
You've still got a lot of spell slots and 2 uses of Wildshape left.
>>135877Can i use the wand then transform into a black bear?
>>135878No. Both of those are standard actions.
You could use the wand and then move the flaming sphere though.
>>135881>You could use the wand and then move the flaming sphere though.I'll do that then move out of the courtyard so the spell caster can't fuck with me.
>>135882Okay, with Misty's speed, you're able to zip away in no time.
Which direction do you move the sphere in?
It's been two minutes. I'm assuming he moves the sphere back the way it came.
The minotaur is damaged.
Brozal needs to make another saving throw.
I was reading Nigel's wall of China
>>135887And here's your 88 to go with that
>>135885It saves once more, sustaining minimal damage.
The bugbear redirects its ager towards the kot that just shot fire at him, lunging in with a grapple.
I already rolled Bagel's opposed check. Se is grappled and sustains 4 subdual damage as the Bugbear begins to choke her.
The minotaur remains on his fear, swinging out towards Brozal with his hammer.
The first swing manages to swing him because he is both prone and flat-footed (Grease), dealing 16 damage.
Oh shid. What's your HP at, Brozal?
>>135887You take an additional 5 fire damage then...
Casting AoE spells in the area where the tank is standing might not be such a good idea in the future...
Brozal's turn. I hope he's got some good healing..