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Red Hand Of Doom - Part One: The Witchwood
Anonymous
648ae9c
?
No.133942
133953
Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.

If you'd like to join, there's still room for more in the party. Don't be shy to ask.

Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.

And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 83 files omitted.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135111
135112
>>135110
"Do you want a hand?"
Anonymous
bfd7c80
?
No.135112
135114
>>135111
Considering Whiskers' tiny form plus the inability to take off the horse butt off him, the kitty tried to say yes.
However, the lack that equine rump is currently squishing him only allows him to let out a long wheeze.
Anonymous
648ae9c
?
No.135113
Okay, since Brozal's player vanished, this will be it for the night.

Feel free to dialogue though. The party is camping.

It's about 7:00 PM, on day 3.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135114
135115
>>135112
"I'll take that as a yes" I say with a grin.
I call Misty's name and she gets up.
We sleep against the rock, i am spooning her from behind in a bedroll.
"Feel free to sleep on top of us, Whiskers." I rub Misty's ribs indicating a sleeping spot "It'll be a lot better than being squished and you get free rent for the heating."
Anonymous
bfd7c80
?
No.135115
135116 135117
>>135114
Whiskers stares at the offer, still shaken by the horse buttening that fell upon his tiny body, glancing nervously.
Bagel, on the other hand, quickly walks towards the spot, marking it as hers forever. Of course, nobody but Misty and perhaps Chad notices her doing so.
>"Come on~" she beckoned "It's purrfect."
With a tired sigh, the cat walks much more reluctantly, starting to do his tibbit ritual of softening.
Anonymous
bfd7c80
?
No.135116
135117
>>135115
Chad and Misty only heard an alien meow ontop of them.
Kitty language 2 complex 4 humies
Anonymous
a897a3c
?
No.135117
135118
>>135115
>>135116
"Have a goodnight and don't use Misty as a rug or you won't see the next sunrise." And then i begin to chuckle.
Anonymous
bfd7c80
?
No.135118
135119
>>135117
Whiskers glances at the horse of the apocalypse, tail now puffed when Chad mentioned her quirk, quickly changing positions to be ontop of the druid instead. "Y-yeah, thanks," he hurriedly answers.
Anonymous
a897a3c
?
No.135119
135120
>>135118
"No worry's."
I think i will leave it at that.
Anonymous
bfd7c80
?
No.135120
>>135119
Same
Anonymous
648ae9c
?
No.135151
Okay, you guys go to bed at 7:30 like little kids.
Jorr says he wants you to get up hours before dawn

END OF DAY THREE

rolls some dice
During the night you get attacked by seven ettercap berserkers (that would've been a TPK...), and then a gray render, but I am going to throw both of those encounters in the trash because I feel like if I run them you guys are going to camp again.

DAY FOUR BEGINNING; BEFORE DAWN
Anonymous
648ae9c
?
No.135152
rolls even more dice
Thanks to Jorr and Chad's survival skills, you manage to avoid a goblin scouting party that passes through the forest.

By the time his second night-watch shift is over, at about 3-4 AM, Jorr seein the dark.
"Those bastards are up to something..." He growls, clutching his bow

He patiently waits for the party though.
Anonymous
648ae9c
?
No.135153
Jorr confiscates Brozal's everburning torches for the night.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
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No.135154
135155
I'm here, I will be free in about 2 hours.
I assume everyone will be here by then, have you heard back from Brozal OP?
Anonymous
648ae9c
?
No.135155
>>135154
I have. He fell asleep yesterday.

In the meantime, when do you guys want to leave camp? You went to bed at 7:30; you could leave as early as 3:30 and still have spells recovered, if you wanted.
Anonymous
bfd7c80
?
No.135157
135158
Not feel good. Mind mush.
Player say sorry for lack of strength, but needs to take break.
Anonymous
648ae9c
?
No.135158
>>135157
Alright, no pressure then. There's no point in playing games if you're too sick to have fun. We're all here to enjoy ourselves.
We could play Sunday, if you're feeling better then.

To those of you with nothing else to do today, you can go ahead and monologue/dialogue while the party camps. It would be nice to see some in-character bonding and/or backstories. The PCs are supposed to already know eachother in-character, just to remind you guys.

If I'm not DMing today, I'll busy myself with Ginsberg salt-mining and the essay I should have started 6 days ago.
Anonymous
648ae9c
?
No.135184
tired_rarity.png
... I never got around to writing that essay.
Anonymous
a897a3c
?
No.135193
135314
Will we be playing Friday or on the weekend?
Anonymous
648ae9c
?
No.135314
>>135193
I would like to do that.
Anonymous
648ae9c
?
No.135315
135327
I really would like to actually play this weekend, but I have an exam...
I'll post again later this week and try to see if I can get my studying done before the weekend.
Anonymous
a897a3c
?
No.135327
135331
>>135315
Are we playing tomorrow?
I can't play tonight but either tomorrow or on Sunday.
Anonymous
44eee0f
?
No.135328
135329
I have to get a haircut tomorrow but I can probably play around the time we normally do.
Anonymous
a897a3c
?
No.135329
135336
>>135328
That's alright.
Anonymous
648ae9c
?
No.135330
It would be really personally irresponsible of me, but I can probably DM tomorrow.

Chad, you still alive?
Anonymous
648ae9c
?
No.135331
135332 135334
>>135327
Yeah, I can do it. You guys can storm the keep tomorrow.

I would like everyone to try to be present as early as possible.

Also, in-character, you guys need to decide when you want to get up. You went to bed at 7:00-ish, so you could get up as early as 3:00 AM and still recover Arcane spells.
Anonymous
44eee0f
?
No.135332
135334 135336
>>135331
3:00am. We should get up early to avoid an ambush.
Anonymous
bfd7c80
?
No.135334
>>135332
>>135331
Same for me.
Anonymous
648ae9c
?
No.135335
I will be ready in an hour or two.
Anonymous
648ae9c
?
No.135336
135337 135339
Okay, Brozal and

>>135332
Got it.
Now, are you going to make any effort to sneak in, or are you going in torches blazing? Not to spoil anything, but those everburning torches are bright enough to be seen from far away at night.
>>135329

Hey, Chad, fyi, you get to change your prepared druid spells every single day. You've picked up the basic mechanics pretty well, and I really like how you've roleplayed Chad so far. I feel like you might not be enjoying your character as much as you could though. I picked those spells for the sake of convenience, but you're under no obligation to keep them that way.
I encourage you to explore the Druid spell list for different spells, because that's the fun of being a tier 1 spellcaster.
Druid is a great class because it's effective and powerful to play no matter how experienced you are. You can always channel any useless spell you prepare into the ever-useful Summon Nature's Ally spell, so don't be shy to experiment with situational/unique spells.
Wen preparing spells, consider the environment you'll be travelling in. For example, for an indoor/underground environment, Impeding Stones may prove more useful than Entangle.
Some of the more powerful spells can be found here:
https://docs.google.com/document/d/1Geg_EBkDf1yzQN-c7TUIhUS8CUVvAufnxR2suKx_4eA/edit#

You also have 2 uses of Wildshape per day, and you can remain in Wildshape for 12 hours total (6 each). Wildshape is one of your most valuable assets as a Druid, because you are far more durable in Wildshape than you are in your human form. You have the Natural spell feat, so you can cast all of your spells in animal form. You also have a Pearl Of Speech in your equipment, so you can speak common while in wildshape as well.

You can also handle Misty on your turn as a free action. She may be a horse, but she's very powerful, nearly as strong as Brozal when it comes to melee capability (I may have gotten fancy with the optimization...). She's not trained to attack, but you can push her to. Since I made you an Athasian Druid with continuous Speak With Animals, and she's a Celestial Warhorse with 3 Int, you can give her precise commands. She understands common, but cannot speak to anyone but you. Consider your animal companion to be a powerful NPC under your control, or even a second character. You can even RP dialogue between the two of you if you wish.

Also, while we may not play every day of the week, I still check /mlpol/ every day religiously. If you have any questions/comments/criticisms, or if you want to casually RP with an NPC or other character, I'm always available during the week. I know Brozal and Whiskers through discord, and I don't want you to feel left out, especially not on weeks where we had to skip the session.
Anonymous
648ae9c
?
No.135337
135338
>>135336
*Brozal and Chad will be here in about an hour
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135338
135340
>>135337
I'm here now.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135339
>>135336
I might use impeding stones but i'll keep with the original spell list.
Anonymous
648ae9c
?
No.135340
135341
>>135338
Are there any actions you'd like to declare before we get started?
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135341
135342
>>135340
Do you mean spells or what are you talking about?
Anonymous
648ae9c
?
No.135342
135344
>>135341
Spell Prep would be one of them.
I had you designated to pray as the sun rises, but then again I didn't really give you that choice... I think you should be able to prepare a new set of spells anyway.
Anonymous
648ae9c
?
No.135343
135344
Otherwise, declare any actions, announce any plans/tactics you want to propose, etc.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135344
135345 135346
>>135342
>>135343
If i want to use impeding stones do i have to swap it out for another spell? If so i will swap it for travelers mount.
Anonymous
648ae9c
?
No.135345
>>135344
That's fine.
Anonymous
648ae9c
?
No.135346
135347
>>135344
Yes, you only have so many spells per day.
Traveller's mount is fine to replace.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.135347
135348
>>135346
That's okay, is anyone else here or just me and you?
Anonymous
648ae9c
?
No.135348
>>135347
Whiskers is here, i think.
Brozak is getting a haircut and should be here soon.
Anonymous
6b7f8ab
?
No.135349
I’m here
Brozal
6b7f8ab
?
No.135350
My IP is different but it’s me and it’s confirmed in the server
Anonymous
648ae9c
?
No.135351
Okay, Brozal's player will be here soon, and is observing through mobile.
Day Four, 4:00 AM
(I forgot that Chad needs an hour to prep his spells)

You approach the keep hours before dawn. The hike is short, about 5 minutes. Jorr scouts ahead until you reach the keep.

I'm waiting to see whether or not Jorr was able to convince Brozal to put his torches away before I post the next part.
Brozal, The Fire Bringer
6b7f8ab
?
No.135352
135354
Brozal does not put away the everburning torches and will walk ahead of the party by sixty feet so he takes the brunt of the abuse by any incoming arrows or bolts. “LET THE FLAME OF PELOR DRIVE TERROR INTO THE HEARTS OF THE WICKED!”
Brozal, The Fire Bringer
6b7f8ab
?
No.135353
135354
By chance, is there anything nearby that could be held as a makeshift tower shield?
Anonymous
648ae9c
?
No.135354
135357 135361 135363
The old keep is in very poor repair. The gatehouse is partially collapsed, as is a section of wall to the south. A small wooden building sits next to the remains of a long-abandoned garden in front of the structure.
The walls surrounding the keep are about fifteen feet high, with a two story tower looming in the southwest corner of the courtyard within. Large boulders lie strewn amid the ruins of the two watch towers, and a massive humanoid skeleton slumps amid the ruins of the northern
one. This skeleton still wears tattered fragments of hide armor, and a large club lies next to one of its bony arms.
A sickly greenish-yellow light flickers inside the second floor of the ruined tower, and the faint sound of eerie moaning can be heard from within.

Jorr took the liberty of scouting ahead. He points out a thin plume of smoke from the southern section of the keep.
"Looks like they're campin' in there afterall. The gatehouse looks unguarded. So long as we don't do anything stupid, we might be able to walk in there an' takem by surprise."
>>135352
Jorr's eye twitches.
"... Are you sure you want to do that? The damn gobs will see us a mile away."
>>135353
No.
Anonymous
648ae9c
?
No.135356
It looks like Whiskers is still in class. I'm going to go grab a bite to eat. I want to wait until the entire party is present, since the next encounter(s) might change depending on who does what and in which order.
Brozal, The Fire Bringer
6b7f8ab
?
No.135357
135358 135361
E515D981-AE72-4058-9625-8F2E7DF38E21.png
>>135354
“Yes.”