Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 84 files omitted.
>>136450You hear a low buzzing in the woods to your left.
>>136452The mace-star strikes true, bashing into the wall with a considerable dent in the wall and a burst of white-hot light as sparks erupt from where the weapon struck stone.
The chamber shakes.
"Will you let us leave
before you take this whole place down?" Jorr pleads, with a hint of annoyance
>>136453I open my eyes and look in the direction of the sound.
[1d20+16 = 34] - Spot
>>136455You see an enormous insect speeding towards you.
Roll initiative.
>>136454“Hm. Yes. First there is more treasure to take.” Brozal inspects the gauntlets while pocketing the mace.
>>136457The gauntlet appears to primative, but it's also clearly of masterwork quality, perhaps greater. The claw-like spines are made of the teeth of an unknown beast, and glisten in the torchlight.
The gauntlet is so large only a giant could wear it effectively.
>>136458Too slow.
The insect speeds towards you and lashes out with it's claws and mandibles, managing to hit you because you're flat-footed. You take 6, then 8 piercing damage.
Roll an opposed grapple check, or Escape artist, if that's higher.
The beast is large sized.
>>136459Dunno how but I’m stuffing that gauntlet into my inventory. I’ll also pilfer through the trunk and take the mithril chain shirt, the pseudo-dragon skull, and the fancy staff.
>>136460It's way to big to be a pseudodragon skull. Looks like a young dragon.
>>136459Pardon my mistake, you only took 6 damage from that claw attack.
>>136459grapple
[1d20+8 = 9]ride check to steady horse
[1d20+10 = 30] >>136464I'm sorry, Anon.
No, the books don't appear to be valuable to anyone who isn't a resident of the keep.
>>136465Well is there anywhere else i can search in this secret room?
>>136466Not really, Brozal has revealed pretty much all of the treasure. You could roll some checks to perhaps reveal some lore about the items found so far, or claim a share of the loot/coins.
>>136466I think Chad still has Detect Magic Prepared. He could roll Spellcraft to try to identify some one the items revealed so far.
>>136467>>136469I'm not too bothered about the loot,
[1d20+11 = 13](minecraft)
I'll let you get on with the battle.
>>136470That wasn't a very good check...
But you do detect:
>Strong Conjuration on the Staff>Moderate Evocation on the Mace>Faint Evocation on the Giant Gauntlet>Faint Transmutation on the Gauntlets>Faint Abjuration on the Mithril Chainshirt>>136463Oh, sorry, I didn't see your post
You manage to stay on your horse, but the manage still manages to grapple you, biting into you for an additional 9 damage.
Your turn.
>>136471>manage to stay on your horse, but the manage still manages to grapple.I try to manage to escape being managed to be continually grappled.
[1d20+8 = 11]Aral, please manage that. >>136472Nope.
The beast deals 5 more claw damage to you, and bites into your side as it begins to feed, dealing another 5 damage.
John lays on the sidelines, drooling slightly.
>>136473At this point I'm screaming like hell in an attempt to bring John out of whatever is going on with him. (pls advise for check if that effort could be successful)
And attempt to escape the grapple, this time substituting 2 attacks.
[1d20+8 = 23][1d20+3 = 19] >>136473“I want the mace and the gauntlet. The gold and platinum must be given to the temple of Pelor.”
>>136474The first attempt fails, but the second attempt succeeds. Aral is no longer grappled.
Your horse isn't a war horse... So it looks like you can't control it this round. Yechnically you wouldn't have been able to make a full attack while riding a non-war horse, but that was my mistake.
The mantis lashes out again, managing to hit you for 7 damage.
... I'm going to need another opposed grapple check from you.
>>136475Noted. Want to put them on?
>>136478[1d20+8 = 25] - grapple
Figures it would be a buzzing insect to cause grief. I hate those.
BTW what is this thing, and what would be useful to know about it?
[1d20+12 = 15] - nature
>>136475"I'm fine with that, better then it going to the bankers."
>>136480>>136478>mantisSeems I forget what I read in like 5 seconds. Disregard the question.
>>136479A giant praying mantis. A monstrous vermin.
The beast is deadly mindless predator. It's claws and fangs are razor sharp.
You succeed in not being grappled this turn, and narrowly-miss a bite attack from the monster.
Your turn.
Remember, you need to succeed on a 20 DC ride check as a move action to control a horse that hasn't been trained for war.
>>136478I put on the new gauntlets.
>>136482You could also dismount.
>>136483Brozal feels noticably stronger as he puts on the gauntlets.
On a scale of 1 to 18, he feels like a 20.
>>136485That's a way of saying it.
>>136482>>136484I'm fine with just staying in the saddle for now. (And I have 10 effective Ride)
I'd like to cast Burning Hands at the mantis.
[5d4 = 13] >>136487You still need to succeed on the Ride check.
>>136490The monster crit fails it's attack of opportunity and likewise fails it's saving throw.
The creature is damaged, but otherwise unhindered. It lashes out again.
... And hits you, dealing another 12 claw damage.
I'm going to need another opposed grapple check.
>>136494Fail, even if rolled correctly.
You are grappled once more, and the monster deals another 5 bite damage.
Your turn.
>>136495Attempt to escape grapple
[1d20+8 = 18]>11 hp, wew >>136497The monster crit, fails it's check, letting you free.
You technically needed to make a ride check first. Roll it.
>>136498[1d20+10 = 17] - ride
Sorry, forgot about that.
>>136499Fail.
Technically you should have spent your full round trying to control your untrained horse, but I'm just going to say you fell off during the grapple. Your horse runs off. You can find it later.
You are now prone.
The monsters attempts to grab you again, but you narrowly dodge it's claws and teeth, wriggling on the ground beneath it like a worm.
Your turn again.
>>136501I use my full attack with the rapier, attacking the mantis above me.
[1d20+4 = 24][1d20-1 = 17] >>136502Both attacks hit. Roll damage.
In fact, both of those are cits.
>>136504The insect takes 8, then 6 damage from Aral's desperate attacks with his rapier, the thin blade piercing through the knicks in the arthropod's exoskeleton.
It raises it's claws to attack once more, but then collapses on top of him, finally succumbing to its wounds.
The monster is now unconscious and dying.
>>136505I push it off me, get up and stab it a few times for good measure.
Awww, darn. I forgot to make you roll to confirm those threats.
*rolls some dice*
Okay, technically you wouldn't have actually managed to kill that monster, and it would have still had a few HP next round and it would have probably killed you the following round.
However, this was just a random encounter meant to teach you the basics of combat and occupy you as compensation for John not showing up.
>>136506It dies from the coup de grace.
The monster has no treasure, but a random healing potion appears in the air that you can drink to regain all of your expended HP for this encounter.
Bozal, Chad, you have the rest of this entire session to decide how you want to divide the loot. You can even chat after I leave, if you want. You never need my permission to talk in-character.
Whiskers won't be present today, and it looks like John won't be here either.
>>136510I thought we already decided. I’m alright with giving Chad anything I didn’t call dibs on(such as the mace and the gauntlets).