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Red Hand Of Doom - Part One: The Witchwood
Anonymous
648ae9c
?
No.133942
133953
Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.

If you'd like to join, there's still room for more in the party. Don't be shy to ask.

Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.

And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 84 files omitted.
Anonymous
648ae9c
?
No.136453
136455
>>136450
You hear a low buzzing in the woods to your left.
Anonymous
648ae9c
?
No.136454
136457
>>136452
The mace-star strikes true, bashing into the wall with a considerable dent in the wall and a burst of white-hot light as sparks erupt from where the weapon struck stone.
The chamber shakes.
"Will you let us leave before you take this whole place down?" Jorr pleads, with a hint of annoyance
Anonymous
c04452b
?
No.136455
136456
>>136453
I open my eyes and look in the direction of the sound.
[1d20+16 = 34] - Spot
Anonymous
648ae9c
?
No.136456
136458
>>136455
You see an enormous insect speeding towards you.
Roll initiative.
Anonymous
44eee0f
?
No.136457
136459
>>136454
“Hm. Yes. First there is more treasure to take.” Brozal inspects the gauntlets while pocketing the mace.
Anonymous
c04452b
?
No.136458
136459
>>136456
Shit. [1d20+5 = 13]
Anonymous
648ae9c
?
No.136459
136460 136462 136463
il_570xN.2078038047_8i6a.jpg
>>136457
The gauntlet appears to primative, but it's also clearly of masterwork quality, perhaps greater. The claw-like spines are made of the teeth of an unknown beast, and glisten in the torchlight.
The gauntlet is so large only a giant could wear it effectively.
>>136458
Too slow.
The insect speeds towards you and lashes out with it's claws and mandibles, managing to hit you because you're flat-footed. You take 6, then 8 piercing damage.
Roll an opposed grapple check, or Escape artist, if that's higher.
The beast is large sized.
Anonymous
44eee0f
?
No.136460
136461
>>136459
Dunno how but I’m stuffing that gauntlet into my inventory. I’ll also pilfer through the trunk and take the mithril chain shirt, the pseudo-dragon skull, and the fancy staff.
Anonymous
648ae9c
?
No.136461
>>136460
It's way to big to be a pseudodragon skull. Looks like a young dragon.
Anonymous
648ae9c
?
No.136462
>>136459
Pardon my mistake, you only took 6 damage from that claw attack.
Anonymous
c04452b
?
No.136463
136471
>>136459
grapple [1d20+8 = 9]
ride check to steady horse [1d20+10 = 30]
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.136464
136465
Did you read my post OP?
>>136449
Anonymous
648ae9c
?
No.136465
136466
>>136464
I'm sorry, Anon.
No, the books don't appear to be valuable to anyone who isn't a resident of the keep.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.136466
136467 136469
>>136465
Well is there anywhere else i can search in this secret room?
Anonymous
648ae9c
?
No.136467
136470
>>136466
Not really, Brozal has revealed pretty much all of the treasure. You could roll some checks to perhaps reveal some lore about the items found so far, or claim a share of the loot/coins.
Anonymous
648ae9c
?
No.136469
136470
>>136466
I think Chad still has Detect Magic Prepared. He could roll Spellcraft to try to identify some one the items revealed so far.
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.136470
136471
>>136467
>>136469
I'm not too bothered about the loot, [1d20+11 = 13](minecraft)
I'll let you get on with the battle.
Anonymous
648ae9c
?
No.136471
136472
>>136470
That wasn't a very good check...
But you do detect:
>Strong Conjuration on the Staff
>Moderate Evocation on the Mace
>Faint Evocation on the Giant Gauntlet
>Faint Transmutation on the Gauntlets
>Faint Abjuration on the Mithril Chainshirt
>>136463
Oh, sorry, I didn't see your post
You manage to stay on your horse, but the manage still manages to grapple you, biting into you for an additional 9 damage.
Your turn.
Anonymous
c04452b
?
No.136472
136473
>>136471
>manage to stay on your horse, but the manage still manages to grapple.
I try to manage to escape being managed to be continually grappled. [1d20+8 = 11]
Aral, please manage that.
Anonymous
648ae9c
?
No.136473
136474 136475
>>136472
Nope.
The beast deals 5 more claw damage to you, and bites into your side as it begins to feed, dealing another 5 damage.

John lays on the sidelines, drooling slightly.
Anonymous
c04452b
?
No.136474
136478
>>136473
At this point I'm screaming like hell in an attempt to bring John out of whatever is going on with him. (pls advise for check if that effort could be successful)
And attempt to escape the grapple, this time substituting 2 attacks.
[1d20+8 = 23]
[1d20+3 = 19]
Brozal, The Fire Bringer
44eee0f
?
No.136475
136478 136480
>>136473
“I want the mace and the gauntlet. The gold and platinum must be given to the temple of Pelor.”
Anonymous
648ae9c
?
No.136478
136479 136481 136483
>>136474
The first attempt fails, but the second attempt succeeds. Aral is no longer grappled.
Your horse isn't a war horse... So it looks like you can't control it this round. Yechnically you wouldn't have been able to make a full attack while riding a non-war horse, but that was my mistake.
The mantis lashes out again, managing to hit you for 7 damage.
... I'm going to need another opposed grapple check from you.

>>136475
Noted. Want to put them on?
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136479
136482
>>136478
[1d20+8 = 25] - grapple
Figures it would be a buzzing insect to cause grief. I hate those.
BTW what is this thing, and what would be useful to know about it? [1d20+12 = 15] - nature
Chaddy Daddy of the Pussy Kissed Mist
a897a3c
?
No.136480
136481
>>136475
"I'm fine with that, better then it going to the bankers."
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136481
>>136480
>>136478
>mantis
Seems I forget what I read in like 5 seconds. Disregard the question.
Anonymous
648ae9c
?
No.136482
136484 136487
>>136479
A giant praying mantis. A monstrous vermin.
The beast is deadly mindless predator. It's claws and fangs are razor sharp.
You succeed in not being grappled this turn, and narrowly-miss a bite attack from the monster.

Your turn.
Remember, you need to succeed on a 20 DC ride check as a move action to control a horse that hasn't been trained for war.
Brozal, The Fire Bringer
44eee0f
?
No.136483
136484
>>136478
I put on the new gauntlets.
Anonymous
648ae9c
?
No.136484
136485 136487
>>136482
You could also dismount.
>>136483
Brozal feels noticably stronger as he puts on the gauntlets.
On a scale of 1 to 18, he feels like a 20.
Brozal, The Fire Bringer
44eee0f
?
No.136485
136486
>>136484
+2 to str?
Anonymous
648ae9c
?
No.136486
>>136485
That's a way of saying it.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136487
136488
>>136482
>>136484
I'm fine with just staying in the saddle for now. (And I have 10 effective Ride)
I'd like to cast Burning Hands at the mantis. [5d4 = 13]
Anonymous
648ae9c
?
No.136488
136490
>>136487
You still need to succeed on the Ride check.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136490
136493
>>136488
[1d20+10 = 24] - ride
Anonymous
648ae9c
?
No.136493
136494
>>136490
The monster crit fails it's attack of opportunity and likewise fails it's saving throw.
The creature is damaged, but otherwise unhindered. It lashes out again.
... And hits you, dealing another 12 claw damage.
I'm going to need another opposed grapple check.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136494
136495
>>136493
[1d20 = 4]+8
Anonymous
648ae9c
?
No.136495
136497
>>136494
Fail, even if rolled correctly.
You are grappled once more, and the monster deals another 5 bite damage.

Your turn.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136497
136498
>>136495
Attempt to escape grapple [1d20+8 = 18]
>11 hp, wew
Anonymous
648ae9c
?
No.136498
136499
>>136497
The monster crit, fails it's check, letting you free.
You technically needed to make a ride check first. Roll it.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136499
136501
>>136498
[1d20+10 = 17] - ride
Sorry, forgot about that.
Anonymous
648ae9c
?
No.136501
136502
>>136499
Fail.
Technically you should have spent your full round trying to control your untrained horse, but I'm just going to say you fell off during the grapple. Your horse runs off. You can find it later.
You are now prone.

The monsters attempts to grab you again, but you narrowly dodge it's claws and teeth, wriggling on the ground beneath it like a worm.

Your turn again.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136502
136503
>>136501
I use my full attack with the rapier, attacking the mantis above me.
[1d20+4 = 24]
[1d20-1 = 17]
Anonymous
648ae9c
?
No.136503
136504
>>136502
Both attacks hit. Roll damage.
In fact, both of those are cits.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136504
136505
>>136503
[1d6+2 = 4]
[1d6+2 = 3]
For future reference, would multiplication work in this BB code dice rolling stuff?
Anonymous
648ae9c
?
No.136505
136506
>>136504
The insect takes 8, then 6 damage from Aral's desperate attacks with his rapier, the thin blade piercing through the knicks in the arthropod's exoskeleton.
It raises it's claws to attack once more, but then collapses on top of him, finally succumbing to its wounds.

The monster is now unconscious and dying.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136506
136508
>>136505
I push it off me, get up and stab it a few times for good measure.
Anonymous
648ae9c
?
No.136508
136509
Awww, darn. I forgot to make you roll to confirm those threats.
*rolls some dice*
Okay, technically you wouldn't have actually managed to kill that monster, and it would have still had a few HP next round and it would have probably killed you the following round.

However, this was just a random encounter meant to teach you the basics of combat and occupy you as compensation for John not showing up.
>>136506
It dies from the coup de grace.
The monster has no treasure, but a random healing potion appears in the air that you can drink to regain all of your expended HP for this encounter.
Aral Tel'thuen'slaugh Avaemaskan
c04452b
?
No.136509
>>136508
>random healing potion
lol
I'll take it.
Anonymous
648ae9c
?
No.136510
136512 136518
Bozal, Chad, you have the rest of this entire session to decide how you want to divide the loot. You can even chat after I leave, if you want. You never need my permission to talk in-character.

Whiskers won't be present today, and it looks like John won't be here either.
Brozal, The Fire Bringer
44eee0f
?
No.136512
136514
>>136510
I thought we already decided. I’m alright with giving Chad anything I didn’t call dibs on(such as the mace and the gauntlets).