Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1970 replies and 85 files omitted.
>>135942Is this in the tower or above it?
If it's above the tower should i do a spot roll?
>>135944Negative energy crackles from the bugbear's claws and strikes you in the face.
You are blinded.
Brozal's turn.
Chad and Misty kept healing. If they do something please say so.
>>135945Sure, roll.
>>135946Where am I and can I reach the bugbear?
>>135948You don't see anything because you're a human and don't have any kind of nightvision.
Misty, however, describes something "like a winged lion" perched upon the tower.
>>135947You could reach the bugbear if you charged, but standing up is a move action, and you'd also need to make a Balance check.
>>135953Fail.
Jorr boldly advances through the door and shoots from concealment.
The shots strike true, one of the arrows badly wounding the goblinoid. He roars in rage.
Whisker's turn.
>>135954Is the barricade still up?
>>135955Nah, the minotaur pushed it over with his nat20 Str check
>>135954Seeing how the humanoid is currently blinded, Whiskers backpedals away while rubbing his eyes, hoping to get away from any bugbear or its ally's attacks, essentially retreating after doing his job of freeing the waifu.
Speaking of, Bagel runs back into the building they've secured, trying to assist Whiskers into said building.
>>135957The bugbear manages to swipe at you as you back away, dealing 5 damage.
Bagel is able to lead you up to the hole in the wall, with your reduced speed.
The bugbear follows up with a bolt of lightning, hitting Whiskers, Brozal, and Jorr at once.
I'm going to need both Brozal and Whiskers to roll Reflex saves.
>>135959You save, taking only 15 damage.
Jorr takes a considerable amount of lightning and nearly drops.
Brozal saves as well, taking 8 electricity damage.
It is now Brozal's turn.
>>135965You are able to stand.
However, unless you throw something, you cannot hit the bugbear on this turn.
>>135966I toss an alchemist’s fire
>>135967Tossing it at the bugbear
Okay, whatever the attack roll is, a set of translucent wings appear and shield the bugbear.
Whiskers's turn.
>>135970Whisker lets off a cautious bolt before diving into cover, out of the bugbear's vision.
>>135971You can enter the courtyard, cast a spell, attack, do anything.
You would need to enter the courtyard first though.
>>135973It doesn't matter. The bugbear used a spell to block it.
>>135972Done.
>>135975I use wild shape to transform into a black bear then head into the courtyard with Misty.
Can i ride Misty in wild shape?
Okay, whatever Chad is doing, it shouldn't affect the Bugbear's next move.
The bugbear, with his last ally dead and a monster seemingly unwilling to interfere, seems to figure it's time to abandon ship.
"You'll never stop the Red Hand!" He roars
"It will be your Doom! There are too many of us!"
And with that, he quafs a potion, and flies 60 ft over the eastern wall.
>>135976No, you cannot ride her in wildshape.
Jorr shoots towards the bugbear as he flies away, but misses both
"Dammit!" He shouts, coughing up blood
Brozal, Chad, if you wanna try something, go ahead.
>>135977Okay then i walk into the courtyard with Misty following me.
>>135978Can i cast flaming sphere on him?
>>135978Brozal is going to try to challenge the bugbear to come back down and finish what it started. “You are not a true warrior, for you fear death! Come down and finish your battle!”
>>135980Nah, too far. You couldn't move the active sphere that far.
>>135981The bugbear runs like a bitch.
"Blasted goblins!" Jorr mumbles
And with that, it looks like he got away, descending over the wall and flying down towards the road on the east.
..Well... I guess there could be an opportunity to pursue him, with Misty's speed, but that's going to have to wait.
Okay, I am sorry to end it rough, but I am absolutely exhausted. I'll have you guys loot the Vault of Vraath Keep and uncover all of the other major plot devices next session, but for now I am kaput.
>>135982The next session could be tomorrow, if everyone is free.
>>135983Yeah that would be alright.
I have some chores to finish, but I should be ready to DM by the time everyone is ready.
Combat is pretty much over (for now), so initiative won't matter. We don't necessarily need everyone at once.
Okay, so far nobody has said anything, so I'm going to go eat lunch.
I don't know why mi ID changed.
>>136011Well, so far you're the only one who's responded.
Is there anything you want to do/try?
>>136013Can i use lessor vigor and heal everyone?
>>136014You could do so using charges from your wand, but you would have to ride into the courtyard first (it would take less than a round, with Misty's speed).